Oracle of Mul Daya

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Oracle of Mul Daya

Creature — Elf Shaman

You may play an additional land on each of your turns.

Play with the top card of your library revealed.

You may play the top card of your library if it's a land card.

DreadKhan on Uurg, Landfall Spawn

1 month ago

Any reason you're not running The Gitrog Monster in here, it seems staggeringly synergistic unless I'm missing something? Another one to consider is Baba Lysaga, Night Witch, it's a tap ability, and you've usually got spare creature tokens and lands, add in some treasures or clues and you are going to draw a ton of cards. There is also Braids, Arisen Nightmare, hitting each opponent for a land can hurt some decks, especially if Braids can do it a few times, when you eventually get 3 cards for a land, it'll feel pretty good I think, but netting 2 opponent's worst land and getting a card back is also worth a land.

Maybe Thunderfoot Baloth or Blossoming Bogbeast? Maybe not enough 'bang for buck', but Siege Behemoth can let your Commander get in as if it's not blocked, do you often end up over 20 power?

Stuff like Sakura-Tribe Scout or Skyshroud Ranger can be useful in a landfall deck, especially if you've got some card draw going on. There are also a few more, Scaled Herbalist and Llanowar Scout that are pretty budget. Since you might not mind pitching a land to dig one out, Silverglade Pathfinder can ramp you if you pitch a card, slow but grindy value. Oracle of Mul Daya is pretty cheap at the moment, a decent card if you run enough lands, Augur of Autumn and your Commander will only need 1 other power to let you play creatures off the top of your deck, that seems solid.

It's pretty high end, but I feel like you'd struggle to add more passive value generation to this deck than with Field of the Dead, that card is just so much synergy. Another to consider might be Ashaya, Soul of the Wild, then all your creatures are also landfall (other than tokens).

Great deck, I hope some of these ideas work!

Ardees on Gates? Nine Fingers Keene Competitive

1 month ago

If you are aiming at 'competitive' in the technical sense of the term (as in 'cEDH' or 'competitive EDH'), like the title seems to suggest, I see many staples missing that unfortunately make the deck quite far from being competitive.

Artifacts: you should be running at least Mox Diamond, Chrome Mox, Mana Crypt, Sol Ring, Arcane Signet, Mana Vault, Jeweled Lotus, maybe even Grim Monolith and Lion's Eye Diamond.,

Tutors: you are missing Vampiric Tutor, Imperial Seal, and Worldly Tutor and Green Sun's Zenith if you run any combo, win, or strategy whatsoever based on creatures. You could also add Wishclaw Talisman and Solve the Equation, and, although not a tutor, Peer into the Abyss, which works quite nicely with Thought Vessel.

Lands: any competitive deck plays true duals, namely Underground Sea, Bayou, and Tropical Island. Same for shocklands and at least 6-7 fetchlands in a 3-color deck like this one. You could also consider lower the number of lands, depending on whether or not you want to keep the Gate strategy

Protection: any competitive deck that plays blue automatically plays top-end counterspells, namely Swan Song, Arcane Denial, Force of Will, Force of Negation, Pact of Negation, Fierce Guardianship, Mental Misstep, An Offer You Can't Refuse, and Flusterstorm. You are also missing key cards like Cyclonic Rift or Chain of Vapor. Needless to say, ideally a competitive deck playing blue also plays Timetwister: not a counterspell but a must card (yeah, the price is another topic of conversation).

Creatures: I understand the Gate theme but you are missing some high-value creature cards in here, most notably Dauthi Voidwalker, Malevolent Hermit  Flip, Lotus Cobra, Azusa, Lost but Seeking, Tatyova, Benthic Druid, Ramunap Excavator, Dryad of the Ilysian Grove, Oracle of Mul Daya, Elvish Reclaimer - to name a few. Much depends on the strategy of your deck, although don't let keywords aligned with your strategy (e.g. 'Gate') fool you into thinking some cards are good for that.

Enchantments: a few staples in the current competitive meta: Rhystic Study, Mystic Remora, Sylvan Library, Burgeoning, Exploration, maybe Abundance and Necropotence

Removals: you could most definitely swap some of your removals for something better and more competitive, such as Force of Vigor, Nature's Claim, Abrupt Decay, Assassin's Trophy, and more.

Now, I totally understand there is a budget situation going on with upgrading to competitive MtG (spoiler alert: MtG is a pay-to-win type of game, research confirms), but generally the term 'competitive' sticks to decks that, to the very least, include most if not all cards mentioned above - without mentioning the fact that any competitive deck needs running at least one winning combo. At this stage, your level is more looking towards casual. This isn't to criticize you or anything of course, pretty interesting build, just not really a competitive deck in its strict sense.

If you want to try the competitive experience, my suggestion is to proxy cards by printing them online - this should cost around 10 bucks on colored and good quality paper, and effectively save you more than 7k worth of cards.

legendofa on New hubs to be added

3 months ago

Request for public discussion: I know that Top Deck Matters is popular. My current concern is the scope of the hub. If a Commander deck has one Oracle of Mul Daya and a bunch of impulse draw, should that qualify? Maybe a better name is Top Deck Manipulation, but that's longer than I like, and excludes the Oracle of Mul Daya/Courser of Kruphix sort of cards.

The Donate hub has been added.

onua1 on Sagas and Shrines and Gates, Oh My!

3 months ago

New cards to consider: Historian's Boon, seems really good with saga manipulation and the sheer number of enchantments. The Phasing of Zhalfir, would require me to lose Jegantha, the Wellspring as companion, but is such a strong piece of removal with saga manipulation that it could be worth it.

Urza's Saga could be cut for either of the previous cards or potentially a card that helps my mana, like Courser of Kruphix, Dryad of the Ilysian Grove, Oracle of Mul Daya, Pir's Whim, Tempt with Discovery, etc.

ToastedBagl on Omnath

3 months ago

I suggest Strip Mine and/or Wasteland. They make a opponents cry with crucible and Oracle of Mul Daya.

wallisface on Sultai Frog Value [Help - under working]

4 months ago

ghgiunco to explain my thought process:

  • yes Wayward Swordtooth is like an Azusa effect, but you already have Azuza. Having multiple of these kinds of effects in play at once is usually not super helpful because even with one down you usually end up playing all the land from your hand super quickly. Importantly also I think you have a LOT of 3-drops and limited early-turn plays. Arboreal Grazer lets you play lands early, which will matter for a fast game, and Growth Spiral/Explore refill your hand while ramping, which is super relevant.

  • Ob Nixilis, the Fallen won’t really win as fast as you think he will. You may have to still play something like 5 lands after playing this guy, and at any point your opponent can just kill him in response to the trigger. Compare this to something like Titania, Protector of Argoth, which creates value and leaves threats on-board even if she’s killed.

  • i’m not suggesting to ditch Ramunap Excavator, but 3 copies imo should serve you better. Drawing multiple of this card is usually going to feel really bad. Imo the only reason to run 4 would be if your deck needs him do achieve anything at all - but that’s a really dangerous place to be so i’d suggest not leaning too heavily on this one card (or at least mix-up the effect with Life from the Loam and Crucible of Worlds). Keep in mind that if you’re playing best-of-3’s, your opponent is very likely to be packing graveyard hate game 2 onwards also.

  • I think Oracle of Mul Daya is similar to the points I made around the Swordtooth above. Notably it’s just another Azuza effect when Azuza herself should be sufficient. But what you really need is those 1-2 mana cards to help snowball your land count early, while still keeping your hand count high where possible. Even if your deck makes a lot of mana, 4 is a lot to spend on this effect.

  • I would second nbarry223’s idea that Harrow does seem like a good fit. However i’d also say i’m not sure if there’s much room to fit it after my other suggestions (which, imo need to come first).

I think my proposed version of the list looks something like:

ghgiunco on Sultai Frog Value [Help - under working]

4 months ago

wallisface I liked the line you proposed. - Just will explain this Wayward Swordtooth was just a Azusa effect redundance and Ob Nixilis, the Fallen a almost win on a spot. And Ramunap Excavator looks so important to consistent play my lands then decide to play 4, no? The idea is consistent play various land drop and/or Ghost Quarters

  • And i forgot it to put Oracle of Mul Daya as a card choise in the build (as azusa effect too) what do you think? withou asmo, do you think i'n without some kind of interactions to remove creatures?

nbarry223 Harrow seens curious, fit in the deck ideia, kinda like. But reanimator i dont like much, seens other line

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