Scavenging Ooze

Scavenging Ooze

Creature — Ooze

: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

Browse Alters View at Gatherer


Have (2) Azdranax , DoctorDax
Want (8) Rahmodonis , hugocotis , AXEL12340 , btmalon , LoudZoo , JSTN64 , Ghostmajik , epros1285

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Modern Masters 2017 Edition (MM3) Rare
Commander 2016 (C16) Rare
Magic 2014 (M14) Rare
MTG: Commander (CMD) Rare
Promo set for Gatherer (PSG) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Scavenging Ooze occurrence in decks from the last year


All decks: 0.38%

Golgari: 3.24%


All decks: 0.51%

Commander / EDH:

All decks: 0.06%

Green: 0.38%

Golgari: 0.15%

GU (Simic): 0.45%

Scavenging Ooze Discussion

CodeKain on Kathril's Hide and Seek game (Fog)

6 days ago

Definitely an original approach to Kathril, I love it!

Yet, I'm not sure whether you should play Hushbringer, I mean, it's ok to play "nonbo" cards if they are powerful on their own, like Animate Dead together with Necropotence, but in this case your stax piece directly interferes with your commander, and Kathril without its ability is less than ideal. I know you would probably use it as a chumpblocker or just ditch it to some other effect, still, it feels kind of odd.

How about Scavenging Ooze to fill its spot? Same CMC, and a very useful ability.

Femme_Fatale on Synonyms/Nicknames System for Deckbuilding and ...

1 week ago

Introducing the synonyms/nicknames system to alleviate all those "wtf was that one land of that one cycle named?" problems that plague you.

This system is simple. It is designed to redirect terms that you typed out that match a synonym/nickname of a card, to that card name. This lets you never have to remember the name "Seachrome Coast" and can instead just type out "WU Fastland" (as an example). Note that this only works in text edit entries on deck lists and inventory, not the live edit or the card search forms.

There is a lot of other things that are utilised here as well.

  • Godzilla Names
  • Non-American Spellings
  • Common Nicknames
  • Common Misspellings
  • Redirections of Misspelled Submissions
  • Each side of a split card as a synonym (unless they already exist as a card).

Not needing to know the name of each card in a land/artifact cycle is a big boon, but you still need to know the nickname of that cycle and the syntax. For lands/mana rocks/the swords of X and Y at the present moment it is always "XY Nickname" or "YX Nickname". Examples:

  • WU Fastland
  • GR BFZ
  • GW ABUR Dual Land
  • BW Fetch

For 2 colour lands, it is always the two colour letters, followed by the nickname, and then followed by the option to have the world land either connected to the nickname or not. (these are all viable options for example: "WU Fast", "UW Fastland", "UW Fast Land".) For 3 colour lands, it is only the primary order of colour letters you see on cards, or the Alara/Khans name. (WUB Lair, Mardu Triome as examples.) Swords and other artifact cycles follow the same setup (though swords can also be "Sword of GB" or "Sword of G and B"), and mono colour land cycles use the same setup just with only one letter. Note that none of these are plural, so don't put that s in. Colourless cards that are a part of a cycle use C/Colorless/Colourless.

Some of these cycles don't have well defined names yet (like BBD) and some of these cycles have had too many names that people constantly fight over so there was no point in bothering to put them all in and instead I just used the TLA (specifically BFZ).


The primary purpose of this is to make the ability to tag cards and edit decks/inventory far more robust than what it has been. Tappedout doesn't presently have a spellchecker, and to be fair most sites don't. It's not an easy feature to implement. So with this synonyms/nicknames feature, we can alleviate some of those aggravations of misspellings or different ways to spell a word by making them valid targets and redirecting them to the right card name. Another benefit of this is the ability to give cards shorthands or nicknames when the community largely doesn't remember the actual name of a card, just their shorthand. We have all been hit with "wtf is that land's name again?" when we know for a fact that it's just "the blue and white shadows over innistrad reveal land". This saves the step of having to open up a search engine to figure out the card name, and in general speeds up and makes the process of building decks and inventory, a lot more enjoyable.

Cycles that currently have nicknames: Show

A lot of the cycle synonyms are meant to intuitive and robust so that you won't even have to think about knowing what the exact written synonym actually is and still be able to get it right on the first try, though it will take time to reach a point in which this is 100% true. As an example of scope, each recognized nickname for a cycle creates 6 entries for each given card in that cycle. So the AKH lands have 30 entries for each card in that cycle, resulting in a total of 150 entries. The Triomes have the same amount, but if I were to add each individual string combination of the colour letters (WUB, BUW, WBU etc) then that count would increase by 45 for each entry, resulting 75 entries for each one, totalling at 375 entries for the whole cycle.

Nicknames will usually be things like "Snappy", "Bolt", "Path", "Bob", "FoW", etc. They are to be commonly used by the larger community as a whole, not what your FNM/play group exclusively uses (though this isn't a hard set in stone as I'm not omniscient).

Here's a list of nicknames that I have. Show

Here's a list of non-american spellings I have in: Show

Here's a list of things that is in the works to do. Show


A card can have any number of synonyms/nicknames. But only one synonym/nickname can be tied to a card. So if a new card/land cycle gets printed that has covers a misspelling (like an UNcard might) or has that nickname as it's actual card name, those synonyms will get removed (as an example, Snapcaster Mage cannot have Snap as a nickname). We are also looking to limit the amount of times a synonym has to get removed so nicknames of cards during their presence in the standard formats are not likely to be put in, as they become forgotten or even re-used when they rotate out. These are also done manually so sometimes a change might just take a while to do if it encompasses a large number of cards or a large number of synonyms.. We also won't be going through alternate language as possible synonyms because WotC doesn't nearly double check duplicate card names for foreign languages as well as they do for English cards.

This is not something on the card submission form, so it is not available to edit for any user.

If you know of something missing like common misspellings or common non-American spellings that will be needed, or cycle syntaxes that you tried to use but didn't work, post them here and I'll review them for possible inclusion in the future.

EDIT: Before you ask for a nickname etc to be added:

  1. Check if it exists first by trying it out.
  2. Check if the larger community recognizes it, this is done by going around discords, lgs' and other forums about that nickname.
  3. Check if it has any nsfw, discriminatory or derogatory terminology, we straight up will not allow these.

This isn't a system for your pet nickname that your local playgroup uses. This is a system that can utilize nicknames that naturally grew organically out of continued use from the larger mtg community as a whole. This isn't a "which nicknames do you think this system could use" but rather "which nicknames that are used across the world that we have missed".

wallisface on Scavenging Infection

2 weeks ago

I’m worried you have too many situational cards in an attempt to get a fast win. Both Tainted Strike and Birds of Paradise don’t give you much/any value outside of maybe pulling off a very situational early win (which also requires your opponent not respond to what you’re doing).

I would recommend creating more resilience in your deck, so that it can put up more of a sustained fight. Your proposed T3 win is almost never going to happen, and so those cards you’re playing just to try getting it to happen are wasted here, imo.

Swapping the Birds for 2 each of Grim Flayer and Scavenging Ooze would probably be a good idea. The former can help apply pressure while finding you pieces, the latter helps mitigate aggro decks and grave shenanigans.

I’d advise swapping Tainted Strike for more killspells - getting your pushes and decays up to 4-ofs is probably worthwhile.

Your sideboard probably wants some Ground Seal to protect your grave game 2 onwards

Oloro_Magic on Official missing/incorrect card/token thread

2 weeks ago

Not sure if this is the best spot for this but I've been working on a couple decks and have noticed a few cards being marked as illegal in the modern format, namely: Scavenging Ooze, Shalai, Voice of Plenty, Spike Feeder, and Walking Ballista, apologies if this is the wrong area of the site to report this, I know these things usually tend to work themselves out but I figured I would mention it.

psionictemplar on Sea-Green Tide (Simic Ponza)

2 weeks ago

I think you have a strong base here but the mana requirements seem hard to me. You start with green into double blue and then back into double green. I would recommend adding the 4th Breeding Pool and probably a couple more lands to boot. The Hinterland Harbor's in your maybeboard seem like a solid choice. Quite possibly the last thing you want to happen is to stall on lands while trying to stunt your opponents mana.

What I think could be a good addition to your deck is Garruk Wildspeaker. Casting as a 4 drop you could have him and bounce a land in the same turn.

The overall changes to your list that I would make are -1 Scavenging Ooze, -3 Cryptic Command, -1 Primal Command and -1 Trinisphere. In those slots add 3 lands and 3 garruk.

DankMagicianD on Reyhan/Thrasios Power Level 8.5-9

3 weeks ago

How about Collector Ouphe as a way to slow down your opponents that you could easily sacrifice if needed? Or Scavenging Ooze as a way to stop graveyard strategies such as reanimator or bomberman?

TriusMalarky on Is Lurrus going to be ...

1 month ago

Free card? Great.

Reason to brew with Wrenn and Six, Tarmogoyf, Dark Confidant, Scavenging Ooze, Satyr Wayfinder and Grim Flayer? You bet! You can run maindeck Damping Sphere, Pithing Needle and more just to randomly hose Storm and Tron!

Bannable? Possibly. The card advantage is good enough and most Modern decks are close enough to the requirements that you can just shove out some slower cards just to have free card advantage supreme.

StopShot on Flash Banned

1 month ago

To a lot of decks its still the wincon. Rest in Peace, Grafdigger's Cage and Planar Void is powerful enough to stop it consistently, but it shuts down my own deck's strategies. Instead I would run Nevermore naming Flash but I can't even run that tactic anymore. Lesser forms of graveyard hate such as Scavenging Ooze and Tormod's Crypt are not good enough as they can't prevent a dies trigger such as how Rest in Peace does.

In the event a Hulk player hard-casts Protean Hulk and then right after casts a spell like Diabolic Intent or Life's Legacy to sacrifice it as part of the cost the only way I could possibly see of disrupting that at instant speed in non-blue is through Aven Mindcensor. I know the Aven is typically good in EDH, but it doesn't nearly answer as many combos as Pyroblast does nor can I run a second copy of it nor cast it for one mana.

Hulk isn't so bad of a problem that it needs to be completely banned either. The issue is any hulk pile with Grand Abolisher or Thassa's Oracle is just too difficult to stop at all. Grand Abolisher requires you to run super narrow cards you wouldn't run anywhere else like Ghost-Lit Raider and Cabal Pit just to get around it and Thassa's Oracle requires answers in blue like Stifle to stop it or Torpor Orb which will be a magnet for removal for everyone playing at the table.

Unless more efficient non-niche answers get printed in other colors the strategy is still too strong. The banning shouldn't have made this strategy slower. The banning should have made it easier to combat which it has only done for blue.

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