Scavenging Ooze

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Scavenging Ooze

Creature — Ooze

: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this and you gain 1 life.

Andramalech on Cosmic Charybdis

6 months ago

legendofa could not for the life of me remember Cling to Dust, so I super appreciate that commentary. Gaining 3 life from the exile and potentially scaling this at 4 mana again makes it very consistent, and very interesting in my opinion. Way less likely to use the Whip of Erebos because of mana value concerns.

For now, I'm gonna leave it maybeboard until I can test play it later today. I was thinking CTD would likely be in the same spot as Scavenging Ooze.

I greatly appreciate the commentary, don't forget to upvote if you believe in my space boogeyman!

Czarnian90 on Arachnophobia, Webs of Fear (Shelob)

7 months ago

I'm really glad to see your interest, and I'm happy to share my experiences and ideas here. The deck works quite well overall, so making major changes is difficult. After our last test night, I made a few adjustments and added some new cards. However, I couldn’t include everything—mostly because I honestly don’t know what to cut yet. I’ll need to play a few more games against different opponents to better identify underperforming cards.

To start, I swapped out Sentinel Spider for Skysnare Spider. Both are dear to me, but Skysnare offers better overall value. I also added Deathsprout—more removal improves defense, and fetching an extra land boosts mana ramp for my bigger spiders.

With a heavy heart, I removed Arachnus Spinner and Arachnus Web. They're fantastic for flavor, but the Web isn’t very effective, and together they take up two valuable slots.

I’ve also expanded Vraska’s influence in the deck—she now takes a place on the battlefield herself. Vraska, the Silencer brings deathtouch, shrinks the opponent’s graveyard, and generates treasures to help with ramp. As for Vraska and the slight snake theme in the deck—although I was hesitant at first, I’ve grown to like it. I can easily imagine Vraska or even Saryth working alongside spiders.

Flavor-wise, the next card might be pushing it a bit, but mechanically Greta, Sweettooth Scourge fits the deck very well. She interacts nicely with Food tokens, improves card draw, and buffs spiders.

Lastly, I added Revitalizing Repast  Flip. I couldn’t resist such a solid card—it protects Shelob or other key creatures, provides a buff, and can even support ramp.

To make room, I cut Aquastrand Spider and Scavenging Ooze. The Ooze is strong, but off-theme and not essential here.

As the final touch, I included The Swarmweaver. More tokens and spider buffs are always welcome. I removed Wilt in its place—a good card, but situational, even if it can replace itself.

In the waiting album I’ve got Broodspinner, Nyx Weaver, Graverobber Spider, Attendant of Vraska, Vraska's Fall, Back for More, You Look Upon the Tarrasque, Cairn Wanderer, and Graveshifter. Time will tell if any of them will find a home in the nest.

Rekt_Angles on Life gain hurts huh?

8 months ago

Considering the lifegain theme combined with an aristocrats style gameplay based on creatures dying, I would recommend for your consideration Veinwitch Coven, Pest Infestation, Starscape Cleric, Creeping Bloodsucker, (Possibly, depending on token generation) Mirkwood Bats, and possibly cut Epicure of Blood since 5 mana is a lot to ask for an effect you're getting more efficiently elsewhere.

Also recommend Vito, Thorn of the Dusk Rose for doubling up on life loss, Well of Lost Dreams for a consistent draw engine, Scavenging Ooze for graveyard hate that synergizes with your play pattern, Bloodthirsty Conqueror is a duplicate of Exquisite Blood that goes infinite with your commander, Prosperous Innkeeper for one shot ramp strapped to a soul-sister type of effect, and some sac outlets like Viscera Seer wouldn't go amiss since you really want things to die. Phyrexian Reclamation also suits this playstyle well since you'll likely have more life than you know what to do with, your creatures are mostly cheap to cast, and being able to instant speed recur your creatures to hand is valuable in this archetype.

Hope this helps!

lachrymal on Infect (Budget, Modern, Mono-Green)

8 months ago

2017 Playtest Notes:

Game 1

Lost 1-2 against Naya Burn. Consider: Witchbane Orb, Leyline of Sanctity, Collected Company, Feed the Clan, Spellskite, Bow of Nylea, Scavenging Ooze, Obstinate Baloth, Dryad Militant

Game 2

Lost 0-2 against Grixis Death's Shadow. Consider: Fog, Invigorate, Hornet Sting, Hurricane, Squall Line, Tormod's Crypt, Ground Seal, Staff of Nin, Collected Company, Autumn's Veil, Feed the Clan, Scavenging Ooze, Obstinate Baloth, Dryad Militant

Game 3

Lost 0-1 against Affinity. Consider:

kamarupa on Dig Hard with a Vengeance

1 year ago

I guess you're just boned if your opponent exiles your graveyard? It's just so bloody easy, and, in my little play circle, so common - we all have at least a Scavenger Grounds in most our mainboards along with the usual stuff in our sideboards, too (Rest in Peace, Scavenging Ooze, etc, etc)

Kazierts on Elemental Storm

1 year ago

My bad about Terror of the Peaks. I could swear I saw you wrote on a comment that you had removed it.

As your deck is currently built, Enduring Vitality does almost nothing. The cheapest creature you have is Coiling Oracle. Dryad of the Ilysian Grove is still better. Yes, it does make Wandering Mind very slightly worse, but the entire decks just gets better. Again, you don't need to care about basic land types. Having all lands have basic land types just means they tap for all colors and, if you copy it, you get two additional land drops every turn. This highlights another things you should work on.

You seem really focusing on trying to maximise everyone single bit of synergy between cards and sometimes overlook the benefits other cards can bring to your deck. Marauding Raptor is debatle because it can kill your own creatures and copying it might no be the best. Instead, you focused on not having enough dinosaurs, which is the irrelevant part of the card. If you look at MTGtop8, you'll see thay it's used in some dinosaur decks, but quite a few other decks without dinosaurs also use it. Same goes for Intrepid Paleontologist. I have a Nethroi, Apex of Death without a single dinosaur. In that deck, it just works as a mana dork that's also graveyard hate. Think of it as Scavenging Ooze thar also generates mana.

Heroic Intervention is one of those cards that is good to have redundancy. If you copy it, then opponents will need to counter it twice to interact with your board.

Eilel on Selvala, Heart of the Wilds

1 year ago

RAMP:

Llanowar Elves

Elvish Mystic

Fyndhorn Elves

Incubation Druid

Gwenna, Eyes of Gaea

Quirion Ranger (commander untap)

Scryb Ranger (commander untap + flying en prod blue)

Entish Restoration

Patriar's Seal

Gaea's Touch

Fanatic of Rhonas

Awaken the Woods (mana sink)

Archdruid's Charm (ook removal)

Goreclaw, Terror of Qal Sisma (ook trample enabler)

Nyx Lotus (late game super ramp wss)

Lands:

Boseiju, Who Endures

Emergence Zone

Homeward Path

Oran-Rief, the Vastwood (ik vind niet super maar ik ken genoeg mensen die m dat wel vinden)

Temple of the False God

Myriad Landscape (niet te veel tap lands spelen maar denk dat deze wel kan)

Blighted Woodland

Card draw / advantage

Vivien, Monsters' Advocate (buiten de ability ook tutor op de -2)

Last March of the Ents

Lurking Predators

Monstrous Vortex

Tribute to the World Tree

Garruk's Uprising (ook trample enabler)

Battle Mammoth (creature en soort ward voor alle creatures)

Disciple of Freyalise  Flip (kan je als een landslot spelen, dus eigenlijk gratis include. als je niet nodig hebt als land heb je carddraw en lifegain)

Regal Force (creature)

Tutor

Finale of Devastation (ook haste enabler)

Tooth and Nail

Weird Harvest

Natural Orderfoil

Green Sun's Twilight

Recursion / Graveyard

Bala Ged Recovery  Flip (ook een land)

Long Rest (kan elk type kaart terug pakken, mass recursion)

Eternal Witness

Enablers

Concordant Crossroads (haste)

Surrak and Goreclaw (trample + haste)

Temur Sabertooth (combo kaart, alles met etb kan je opnieuw spelen, ook voor meer carddraw etc)

Ulvenwald Oddity  Flip (Trample + haste en +1/+1 enabler als die geflipt is)

Thousand-Year Elixir (geeft je commander soort van haste en kan untappen)

Removal

Scavenging Ooze (graveyard)

Rampaging Yao Guai (ook mana sink)

Beast Within (raakt practish alles)

Terastodon (super goed)

Collective Resistance

Khalni Ambush  Flip (fight spell die je als land kan spelen)

Bridgeworks Battle  Flip (fight spell die je ook als land kan spelen)

Kogla, the Titan Ape

Protection

Tyvar's Stand (of een mana sink)

Lightning Greaves (haste voor je commander met 0 equip)

Swiftfoot Boots

wincons

Goldvein Hydra (mana sink en eventueel super late game extra ramp)

Ochre Jelly (mana sink + trample + moeilijk vanaf te komen)

Silverback Elder (removal / card draw / lifegain)

Alternative wincons

Helix Pinnacle

Triumph of the Hordes (als je een teringlijer wilt zijn)

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