Living Death

Living Death

Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they controls, then puts all cards they exiled this way onto the battlefield.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Rare
Commander Anthology 2018 (CM2) Rare
Masters 25 (A25) Rare
Tempest Remastered (TPR) Mythic Rare
From the Vault: Annihilation (V14) Rare
Vintage Masters (VMA) Rare
MTG: Commander (CMD) Rare
Duel Decks: Phyrexia vs. The Coalition (DDE) Rare
Battle Royale Box Set (BRB) Rare
Tempest (TMP) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Living Death Discussion

tom965 on Waifu Personality Test

6 hours ago

I would add Living Death, since you have some options to put your whole board inclduing ayara into the graveyard already. Maybe add in the Land Emergence Zone as this really helps with all your big spells.

king-saproling on D.D. Soldier Lady

1 day ago

Cool deck! I wish the eldrazi processors (e.g. Void Attendant) were better since they interact with Anafenza in a fun way. Could be worth it for the memes though!

You might like these too: Lifeline, Ill-Gotten Gains, Living Death, Empty the Catacombs, Pyrrhic Revival, Twilight's Call, Swords to Plowshares, Path to Exile, Dust to Dust, Return to Dust, Barrier Breach

Azeworai on Lurid Revival

1 month ago

To Profet93,

Thank you very much for your suggestions! I tried to sway away from Living Death, for it is a finisher in one of my other decks. I have some trouble with lands, but it isn't as bad as you'd expect. I tend to flood as much as I get screwed, yet neither occur that oft due to the rummaging.

Upon the matter of dragons, I went through each one that exists in Magic, adding only the ones I preferred, but I find that games without dragons are just me drawing through the deck and passing. I have matches like that and they do not go too well, thence I believe that I want as many as possible.

I don't particularly enjoy that cycle of cards, being Deflecting Swat. They are definitely powerful, but I find them too designed for Commander for me to like them.

Command Beacon is fine, though I don't particularly understand the point of it in this deck. It needs all of its mana and the difference between seven and nine isn't too much.

Have a lovely day.

Profet93 on Lurid Revival

1 month ago

Land count is too low for an AVG cmc that high. I understand that you do a lot of discard into reanimation which helps mitigate this weakness. Nevertheless, I imagine you have a hard time casting much unless you draw into your ramp and draw pieces.

Deflecting Swat

Command Beacon

Living Death / patriarch's bidding are useful

Cut some of the less impactful and more expensive cards for the above and some lands and you should be fine. The list looks decent enough on it's own The rest are dragon preferences. There are probably some dragon tribal cards (and changelings) you should consider as well

carpecanum on Welcome to the Dungeon

1 month ago

Master of Cruelties, Raving Dead, Virtus the Veiled

Azor's Gateway  Flip could allow you to put out 10 or 12 creatures on your opponents end step for an swarm attack.

Maybe Feldon's Cane or Living Death if your graveyard gets too full.

crazywhitemask on Give Yourself to the Cause

2 months ago

I like alot of what you have going on here, I used to run her as a commander for quite some time. Im not sure what your budget or playgroup is like, but I have have had a ton of success using Avenger of Zendikar, Grave Titan, and Izoni, Thousand-Eyed to create mass tokens to sacrifice to deal decent damage. I do think you should consider adding at least 5 more creatures. I also noticed that you don't seem to have much in the mana ramp category. Theres quite a few all-star cards that would be great additions to this deck as well. I would recommend adding the following:

Avenger of Zendikar-Mass Tokens

Grave Titan-Big Beater that makes consistent tokens

Izoni, Thousand-Eyed-Great late game for mass tokens, and functions as a small draw package

Birds of Paradise-Best mana dork arguably

Elves of Deep Shadow-Mana dork that can mana fix

Arbor Elf-Mostly helps tap for green but can "tap" for black with Overgrown Tomb

Birthing Pod-An all star sac outlet that tutors creatures into play from the library

Fecundity-Great cheap draw power that also draws off of non token creatures dying, downside is it works for all players, however you'll definitely benefit more

Living Death-Psuedo board wipe, that's main purpose is to flood your board with your entire graveyard of creatures

Wood Elves-Tutors for a forest or Overgrown Tomb and puts it into play. Repeatable ramp if you have 3+ experience counters

Farhaven Elf-Almost the same thing as Wood Elves

Eternal Witness-Meant to grab anything you cant get back with the commander from the graveyard

Plaguecrafter-Repeatable removal with your commander, whats not to love

Reclamation Sage-Artifact/Enchantment removal on a creature

Phyrexian Altar-Probably one of the best Sacrifice outlets available in the game, although it is expensive

Last but not least Craterhoof Behemoth-Gives you another way to win the game with combat damage if you have mass tokens on board. I have won so many games by sacrificing Avenger of Zendikar to Birthing Pod to cheat it into play from the library.

I know its a ton of suggestions, do with them what you will.

Spell_Slam on Rathreos, God of the Colony

2 months ago

Living Death seems really good for your deck. It's both a board wipe and a reanimation spell for you. It gets even better with cards like Bojuka Bog, which you should definitely replace a swamp for.

In the same vein, Patriarch's Bidding will most likely get you a lot more targets than anyone else.

I think you could swap out Eldrazi Monument for Coat of Arms for insta-kills.

Marrow-Gnawer should be finding its way to the maindeck somewhere. Mirror Entity as well.

In terms of cuts, Bad Moon is not great, since just having another rat pumps the same amount of power. Same with Shared Triumph. If you care about toughness, great. If not, these are easy cuts. Lurrus seems a bit grindy for you and could be better served as more card draw or something.

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