Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
1 month ago
Lastly, if you go to my Moxfield version of the deck, I do have deck tags enabled. If you select that option, then scroll to the Considering List, I have most of the cards listed also sorted by tag. I have lots of other draw options tagged down there if you want to peruse to see what might be a closer fit to your play-style.
Plumb the Forbidden is gas for me. As I've said before, I usually save it when my stuff is going to die anyways. Even if it's not utilized in response to a board wipe, it's super useful to sacrifice creature tokens when able. Preserving your non-token creatures matters more than what is essentially cannon fodder.
My greatest achievement with Plumb the Forbidden was using it in response to Living Death. Because of stack sequencing, all my creatures were sacrificed to Plumb the Forbidden first, and were then in my graveyard to be returned with Living Death. It's a niche case, but it felt incredible.
Crow-Umbra on Paper Deck #1 Severina Raine
1 month ago
Overall your deck looks really solid. Kudos on the curve, I love to see that slide shape lol.
I'd recommend checking out Scapegoat and Clever Concealment as additional board protection effects. I've also had some decent success with Plumb the Forbidden as a draw option, especially in response to board wipes (bonus points if the wipe is Living Death).
You could maybe swap Mortify for Dismantling Wave, as you can hit multiple targets for the value of just one card. Soul Partition is also pretty cool as a versatile option for removal or protection effect for a single permanent.
NV_1980 on The Princess and The Frog
1 month ago
This looks like a lot of fun! Would you please consider Meren of Clan Nel Toth? With all the saccing going on of nontoken creatures she could be such a wonderful resursion engine for you. I was thinking Living Death as well, though you're not hating on opposing graveyards all that much so maybe not the most apt.
RiotRunner789 on Commandatog
1 month ago
Didn't really look at the mana base earlier but assuming this is an ideal / budget free base (because of the duals), you could cut 5 basics (or more) and put in fetch lands. This will smooth out your color fixing tremendously. You could also add Rogue's Passage for utility since color fixing shouldn't be an issue. Exotic Orchard is another easy include since it's almost always at least 3 colors.
Path of Ancestry is also an option, though it enters tapped, it will tap for any color and scry almost every turn. Flamekin Village is another tapped land but can give your commander haste and generally people ignore / forget about land abilities.
Noticed you had Second Sunrise which is perfect for this deck but you may also want to consider Living Death as a second version.
Crow-Umbra on The Ghost of Kamigawa
2 months ago
From my time playing aristocrats/reanimator (Alesha, Who Smiles at Death and Araumi of the Dead Tide respectively), and Isshin, I have some feelings on pros and cons for reanimation:
I think reanimation is certainly strong, but for something like Isshin, you might want effects more like Faith's Reward which can reanimate your entire board in response to a board wipe.
Single target reanimation like Animate Dead is strong, but I think gets a little more mileage in reanimator decks that are more focused on that strategy, and perhaps have creatures with Enter the Battlefield effects that can be re-used with the reanimation.
Reanimation in Isshin can be a little slow, since you might be able to only reanimate one creature at a time, depending on your reanimation package, and may have to wait for the creature to be summoning sick.
I think Isshin benefits most from board protection effects like Unbreakable Formation that can be used more reactively to preserve as much of your entire board as possible. You want to make sure that your board stays as intact as possible to maintain momentum.
Living Death is another mass reanimation spell that can also potentially be a draw back if you're playing against graveyard decks, or opponents have strong creatures in their graveyards that can also be brought back.
Sidenote: In a recent game, I used a Plumb the Forbidden in response to a Living Death to sacrifice my board so it could be brought back with the Living Death.
Blink spells like Semester's End or Eerie Interlude are another set of options, but have the draw back of losing your creature tokens in the process.
Triton on Immortal Black Art | Whisper, Blood Liturgist
2 months ago
Hello fellow necromancer!
I always love thinking of fun creatures to reanimate, black is tricky because you lose a couple in other colors, but I got a few!
Triplicate Titan and Phyrexian Triniform are more Wurmcoil Engines, and Archfiend of Despair speeds up games insanely fast! The demon is a lot of money sadly, but definitely worth it!
I think a couple more reanimating spells wouldn’t hurt in the main board. Living Death is a thematic board wipe that I personally cram in any black decks that can utilize it to its full potential! Unmarked Grave, Vile Entomber, and Tortured Existence all help bin creatures in hand or from the deck. Dark Deal is a nice wheel effect in black!
Hope this helps!
Masterful on Necronomicon | Teysa Karlov | Primer
2 months ago
kirbysan Vraan is a complete tragedy and it pains me to even think about.
At this point I'd probably agree that Dark Prophecy is better than Weatherlight Compleated. I'm definitely gonna replace it, but I'm not sure if prophecy is going back in. Triple black is super tough and a Village Rites type card might be better. I also like jelwell's Imperial Seal suggestion. I've also been realized recently how strong Solitude would be in our list. It's another copy of Swords to Plowshares and while it does 2-for-1 us, it makes up for it by costing 0 mana, giving us a death trigger, and being a reanimation target.
jelwell I wouldn't say Body Launderer is a very good recursion card. It's nice that it's on a creature, but it's not consistent since we need a sac outlet. Conniving is nice for better card quality, but we don't many good ways to take advantage of the discard. This essentially just makes him a 4 mana reanimate that can potentially double reanimate with Teysa out. At that point, Victimize would probably be better if you really need a double reanimate at 1 less mana and not needing a separate sac outlet but only a fodder piece. Launderer also conflicts with Teysa in the 4 drop slot. I prefer Reanimate or Animate Dead over victimize since while they don't reanimate two creatures, they cost much less mana, don't require a sacrifice, and can target opposing graveyards. This gives them utility in the early and late game to cheaply bring back a fodder piece or reanimate an opposing Avenger of Zendikar.
Storm of Souls is good. I've tried it and Command the Dreadhorde out a lot and they both test well, but I didn't find a spot for either in the current build. I've been using Living Death as our sole mass recursion piece, but I've been missing a separate piece for redundancy that doesn't also come with a board wipe, so I might bring one of them back. I think its fair to run either since they both have their strengths and weaknesses.
kirbysan on Necronomicon | Teysa Karlov | Primer
2 months ago
Masterful had cut Dark Prophecy to test out Weatherlight Compleated but I'm thinking prophecy is better. While Weatherlight achieves the same thing when it's fully turned on it doesn't do much when it comes in late. You also need some form of sac engine going to get it up to snuff. Prophecy on the other hand can hit the ground running and draw you into answers from the get go.
Body Launderer is ok but we don't have too much reanimation going on so discarding cards is not always optimal. Our typical reanimation strategy is just going for Living Death that also acts as a board wipe. Agadeem's Awakening Flip is also another option but can double as a land if we're mana screwed. Reanimate is used for our single target reanimation and for a single black it's hard to beat that slot. As Launderer is only a single target reanimation it doesn't beat these cards.
Storm of Souls used to be in the main decklist but 6CMC is a lot to hold up and the typical meta is usually faster with more interaction. It's another reason why cards such as Rise of the Dark Realms was also cut.
|Have (4)||metalmagic , Azdranax , Galdelonian , Thefrigidbagel|
|Want (13)||TheVirtualNomad , Nipitas , mitchman502 , Desilet , ddkl360 , GravyTheBoi , Amaterasu312 , abanoxious , BushDidTheBastille , XxSirKittehxX , captain37 , qao50 , lucosia|