Each player exiles all creature cards from their graveyard, then sacrifices all creatures they controls, then puts all cards they exiled this way onto the battlefield.
|Have (3)||Forkbeard , metalmagic ,|
|Want (3)||GabeBurch , Ceraunograph , Instinctive|
Printings View all
|Mystery Booster (MYS1)||Rare|
|Commander Anthology 2018 (CM2)||Rare|
|Masters 25 (A25)||Rare|
|Tempest Remastered (TPR)||Mythic Rare|
|From the Vault: Annihilation (V14)||Rare|
|Vintage Masters (VMA)||Rare|
|MTG: Commander (CMD)||Rare|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Rare|
|Battle Royale Box Set (BRB)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Living Death Discussion
6 hours ago
I would add Living Death, since you have some options to put your whole board inclduing ayara into the graveyard already. Maybe add in the Land Emergence Zone as this really helps with all your big spells.
1 day ago
Cool deck! I wish the eldrazi processors (e.g. Void Attendant) were better since they interact with Anafenza in a fun way. Could be worth it for the memes though!
You might like these too: Lifeline, Ill-Gotten Gains, Living Death, Empty the Catacombs, Pyrrhic Revival, Twilight's Call, Swords to Plowshares, Path to Exile, Dust to Dust, Return to Dust, Barrier Breach
4 days ago
Ramp (12): Burnished Hart, Nirkana Revenant, Pitiless Plunderer, Solemn Simulacrum, Ashnod's Altar, Mana Crypt, Sol Ring, Sword of the Animist, Thran Dynamo, Black Market, Revel in Riches, and Cabal Coffers.
Card Advantage (10): Erebos, God of the Dead, Midnight Reaper, Razaketh, the Foulblooded, Night's Whisper, Read the Bones, Sign in Blood, Geth's Grimoire, Skullclamp, Costly Plunder, and Skeletal Scrying.
Removal (16): Murderous Rider, Plaguecrafter, Shriekmaw, Bone Splinters, Consuming Vapors, Profane Command, Virtus's Maneuver, Ob Nixilis, the Hate-Twisted, Cast Down, Drag to the Underworld, Erebos's Intervention, Gang Up, Hideous End, Tendrils of Corruption, Dictate of Erebos, and Grave Pact.
1 month ago
Thank you very much for your suggestions! I tried to sway away from Living Death, for it is a finisher in one of my other decks. I have some trouble with lands, but it isn't as bad as you'd expect. I tend to flood as much as I get screwed, yet neither occur that oft due to the rummaging.
Upon the matter of dragons, I went through each one that exists in Magic, adding only the ones I preferred, but I find that games without dragons are just me drawing through the deck and passing. I have matches like that and they do not go too well, thence I believe that I want as many as possible.
I don't particularly enjoy that cycle of cards, being Deflecting Swat. They are definitely powerful, but I find them too designed for Commander for me to like them.
Command Beacon is fine, though I don't particularly understand the point of it in this deck. It needs all of its mana and the difference between seven and nine isn't too much.
Have a lovely day.
1 month ago
Land count is too low for an AVG cmc that high. I understand that you do a lot of discard into reanimation which helps mitigate this weakness. Nevertheless, I imagine you have a hard time casting much unless you draw into your ramp and draw pieces.
Living Death / patriarch's bidding are useful
Cut some of the less impactful and more expensive cards for the above and some lands and you should be fine. The list looks decent enough on it's own The rest are dragon preferences. There are probably some dragon tribal cards (and changelings) you should consider as well
1 month ago
2 months ago
I like alot of what you have going on here, I used to run her as a commander for quite some time. Im not sure what your budget or playgroup is like, but I have have had a ton of success using Avenger of Zendikar, Grave Titan, and Izoni, Thousand-Eyed to create mass tokens to sacrifice to deal decent damage. I do think you should consider adding at least 5 more creatures. I also noticed that you don't seem to have much in the mana ramp category. Theres quite a few all-star cards that would be great additions to this deck as well. I would recommend adding the following:
Avenger of Zendikar-Mass Tokens
Grave Titan-Big Beater that makes consistent tokens
Izoni, Thousand-Eyed-Great late game for mass tokens, and functions as a small draw package
Birds of Paradise-Best mana dork arguably
Elves of Deep Shadow-Mana dork that can mana fix
Birthing Pod-An all star sac outlet that tutors creatures into play from the library
Fecundity-Great cheap draw power that also draws off of non token creatures dying, downside is it works for all players, however you'll definitely benefit more
Living Death-Psuedo board wipe, that's main purpose is to flood your board with your entire graveyard of creatures
Eternal Witness-Meant to grab anything you cant get back with the commander from the graveyard
Plaguecrafter-Repeatable removal with your commander, whats not to love
Reclamation Sage-Artifact/Enchantment removal on a creature
Phyrexian Altar-Probably one of the best Sacrifice outlets available in the game, although it is expensive
Last but not least Craterhoof Behemoth-Gives you another way to win the game with combat damage if you have mass tokens on board. I have won so many games by sacrificing Avenger of Zendikar to Birthing Pod to cheat it into play from the library.
I know its a ton of suggestions, do with them what you will.
2 months ago
In the same vein, Patriarch's Bidding will most likely get you a lot more targets than anyone else.
I think you could swap out Eldrazi Monument for Coat of Arms for insta-kills.
In terms of cuts, Bad Moon is not great, since just having another rat pumps the same amount of power. Same with Shared Triumph. If you care about toughness, great. If not, these are easy cuts. Lurrus seems a bit grindy for you and could be better served as more card draw or something.