Living Death

Living Death

Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they controls, then puts all cards they exiled this way onto the battlefield.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Rare
Commander Anthology 2018 (CM2) Rare
Masters 25 (A25) Rare
Tempest Remastered (TPR) Mythic Rare
From the Vault: Annihilation (V14) Rare
Vintage Masters (VMA) Rare
MTG: Commander (CMD) Rare
Duel Decks: Phyrexia vs. The Coalition (DDE) Rare
Battle Royale Box Set (BRB) Rare
Tempest (TMP) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
MTGO Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Living Death occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Black: 0.38%

Golgari: 0.26%

Rakdos: 0.28%

Living Death Discussion

Peoyogon on Elenda the Dusk Rose

1 hour ago

Fun looking deck! Have you thought about adding some mass recursion? Some of my favorites are Twilight's Call and Living Death. They might be able to put in some work with this build!

P.S. Love your username :)

Ravenrose on Bow before Draconic King!!! | THB Update

15 hours ago

Wild Pair is a pretty decent enchantment for tribal decks with high power and toughness creatures. Living Death and Primevals' Glorious Rebirth are pretty decent too. Explosive Vegetation, Cultivate and Grow from the Ashes are also good to consider.

kinghoff on Welcome to Yarok

4 days ago

Living Death can be a turn around getting some etbs while setting your opponents back. Emergence Zone to cast Living Death on the end step before you and Supernatural Stamina Yarok.

Bababad on Ayli, Frooty Loops (Primer)

4 days ago

We are always trying to run Revival / Revenge, but it never stays in the final build.

We are currently playing with Soul Warden, Soul's Attendant, Vito, Thorn of the Dusk Rose, and Lurrus of the Dream-Den, and likely gonna reintegrate Serra Ascendant (despite the true owner's disdain for that card) for some low cmc toolkit synergy and big lifegain sacrifices.

Lurrus of the Dream-Den has given us ample opportunity to set up Animate Dead + Karmic Guide into Sun Titan shenanigans, while bringing back a soul sister effect whenever we need one after a big nonland wipe.

Will keep you updated! We are also testing a new loop theme: Solemnity + Mikaeus, the Unhallowed / Luminous Broodmoth which has been testing extremely positively, especially with Sidisi, Undead Vizier, Gray Merchant of Asphodel, or Kokusho, the Evening Star (with mikaeus at least)

Once we test some more we will finalize the updates to the primer/etc. We haven't been able to test in a multiple player setting, will likely set up a rig for Saturday night virtual playing soon.

In 1 v 1 testing, The new soul sister effects are back breaking. Easily gaining 15+ life by the time it matters and mitigating early game damage. Living Death with Xiahou Dun, the One-Eyed loops keep things liquid and denying resources through spot exile or Remorseful Cleric have been the prime way of shutting down the game.

Strangelove on Omertà - Torgaar's Mafia

2 weeks ago

A trick that really helps me cut is setting up custom categories like this:

1x Pawn of Ulamog #Combo
1x Sol Ring #Ramp

Establish a base of ramp and draw and then limit cards that don't function on their own (#Combo).

Sling-Gang is definitely one of my favorites for a deck like this (keep it).

I think you're still split across extra themes (good-stuff and reanimator vs aristocrats): Torgaar is pretty narrow, so play things you can easily sacrifice for value and cut cards that don't directly feed this theme:

Conjurer's Closet... this really only works with 1/3 of your deck and putting 3 creatures into play to cast Torgaar is effectively the same thing.

Gonti, Lord of Luxury... fun, yes, but really its just "2BB: Draw a card" ...see Dusk Legion Zealot.

Whisper, Blood Liturgist/ Demon of Dark Schemes/ Chainer, Dementia Master... these are all clunky; how are you going to put cards in graveyards that are actually worth the high cost of reanimating? These belong in a different deck or with things like Key to the City.

Nightmare Shepherd... I love this card, but it warps the deck in that it asks you to stop playing from the graveyard entirely (you could just keep drawing instead). This would definitely the direction where cards like Deathrender shine.

Krav, the Unredeemed/ God-Eternal Bontu/ Costly Plunder... I'm realizing that since Torgaar is your sac-engine, you really just want "free" draw like Midnight Reaper and Liliana, Dreadhorde General... followed by Dark Prophecy/ Erebos, Bleak-Hearted/ Harvester of Souls... and maybe Gate to the Afterlife.

Also, you're going to want Living Death.

Also, at least 36 lands. As long as you have 6+ drops, you really want 37-38.

I'm actually really liking Torgaar. He's mostly a sac-outlet in the command zone, so if you can jam a good base of creatures and keep drawing, you'll be able to find a lot of room to do what you want.

MultiverseSentinel on Teysa Karlov's Token Synergy

3 weeks ago

Hey there, I built a Teysa deck and she is by far my favorite. If I may recommend a Living Death? I find that it is an excellent finisher especially if you have a sac outlet and a pinger out!

tkjanacek on Edgar Markov

3 weeks ago

You play a lot of expensive creatures, i would suggest including a reanimator package: Animate Dead, Reanimate, Victimize, Living Death, Elspeth Conquers Death, Whip of Erebos, Entomb, Buried Alive, Olivia's Dragoon, Stromkirk Condemned. I caution you against cutting Door of Destinies, it's very strong. Instead I would cut Brave the Sands, Stensia Masquerade and maybe a couple of rocks. Check out my list: Edgar Aggro

awesomeatm on Kaalia's Wrath

3 weeks ago

Rri's Greasy Suggestions

My understanding of the deck is that it's essentially a Sneak Attack style deck - put creatures in and muck face. The main goal with these suggestions is to get Kaalia of the Vast out by turn 2 or 3 and put more relevant threats down! Apologies if this isn't the most organized, but hope it helps.

Creatures:

Akroma, Angel of Fury - literally a 6/6 with firebreathing 90% of the time
Emeria Shepherd - even you complain about this one.
Kaalia, Zenith Seeker - Yes flavour, but fricken goofy card
Kambal, Consul of Allocation - What does gaining life do for you? I would only run him if you ran necropotence or equivalent
Mana-Charged Dragon - Nobody is paying into that lmao
Rakdos the Defiler - I get that you have big balls, but he's pretty much single use - I enjoy the meme though.
Iroas, God of Victory - I understand that he lets Kaalia get through, but that wouldn't be a problem if you could just get her out earlier.
Angel of Deliverance - If you're getting delirium with this deck at it's present state I'm super impressed.
Sorin, Grim Nemesis - There is better ways to draw cards and you can't cheat him into play

Lands:

Karoo Lands: They are decent, but you're missing out on precious early mana when you run them.
Nephalia Academy - This is the most Cam card I have ever seen, run Rogue's Passage if you want colourless utility.
Vivid Meadow: Again slow, run a City of Ass in this slot

Artifacts:

Armillary Sphere - If you are hell bent on this effect, run a Thaumatic Compass  Flip
Darksteel Ingot - 2 mana artifacts are way better for a turn 3 Kaalia.
Sunforger - Personally this doesn't do it for me, super mana intensive for the effect, especially when you have black for tutoring/card draw.

Instant and Sorceries

Mortify - Hello Anguished Unmaking, Vindicate or Generous Gift would like a word.
Tragic Slip - Despark seems a lot better!!

Enchantments

Ghostly Prison - You have fatties to smack people in face, if they swing at you, swing at them harder - or block :^)
Aura of Silence - You aren't on the stax path my son and you can find more efficient instant speed removal!
Akroma's Vengeance - Austere Command
Diabolic Tutor - Demonic Tutor
Orim's Thunder & Return to Dust - I would suggest just running a less expensive removal, or more flexible removal eg. Disenchant or Chaos Warp

Strategy:

I would suggest cards that more aggressively use your life total, you're playing an agro strategy and want to be firing on all cylinders!!

Card Draw and Tutoring

Necropotence - Draw a shit ton of cards, and more selection of what you want to put down with Kaalia.
Painful Truths, Sign in Blood, Night's Whisper - Efficient card draw!
Faithless Looting, Tormenting Voice, Thrill of Possibility - Slot in these if you are planning on going a stronger recursion route.
Wishclaw Talisman - Fun tutor!
Enlightened Tutor - Finds you boots, sword, or whatever else you may need.
Demonic Tutor, Vampiric Tutor - Need I say more?
Gamble - Put all your money on red lmao
Mausoleum Secrets & Diabolic Intent – Conditional Tutors which seem decent in this deck.

Creatures

Vilis, Broker of Blood - This card is insane, especially when you get to cheat him out.
Razaketh, the Foulblooded - Turns Kaalia into a huge toolbox, also really strong in the recursion route.
Archfiend of Despair - Doubles damage!!
Rakdos, Lord of Riots - Reduces the cost of your big creatures, letting you actually play them after you swing.
Sire Of Insanity - Discarding everyone's hand is pretty good for you, as this deck should be pretty good at top decking.
Scourge of the Throne & Hellkite Charger - More combat - wins with Sword of Feast and Famine!!
Resolute Archangel - A lot of the cards I'm suggesting are pretty hard your life total, resetting to 40 with a Necropotence out is pretty gross.

Kaalia Tings

Sneak Attack - Does pretty much the same thing as Kaalia.
Karmic Guide, Reya Dawnbringer, Primevals' Glorious Rebirth, Animate Dead, Living Death, Phyrexian Reclamation - Recursion is super strong, plus you run a shit ton of legendaries for rebirth. As an aside, Leonin Relic-Warder gives infinite ETB with Animate Dead - something to keep in mind.
Legion's Initiative - Pretty flexible protection, also making Kaalia a 3/3 is pretty relevant.
Aggravated Assault - Even more combat, wins you the game with Sword of Feast and Famine.
Kaya's Ghostform - Leave it and forget it protection for Kaalia.

Mana

Talisman of Hierarchy, Talisman of Indulgence, Talisman of Conviction, Fellwar Stone - even potentially Mind Stone - 2 mana rocks are super good as they enable the turn 3 Kaalia.
Wayfarer's Bauble - An all star, also Kaalia turn 3.
Lotus Petal - SPEEDY
Nyx Lotus or Nykthos, Shrine to Nyx - A lot of your creatures have super high devotion, take advantage of that.
Caves of Koilos, Battlefield Forge, Sulfurous Springs, Sacred Foundry, Godless Shrine, Blood Crypt, Luxury Suite, Exotic Orchard, City of Brass, Rugged Prairie, Fetid Heath, Silent Clearing, Sunbaked Canyon, Tainted Field - or even more basics: Untapped coloured lands!!

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