
Combos Browse all Suggest
- Acidic Slime + Phantasmal Image + Phyrexian Metamorph
- Acidic Slime + Cloudshift
- Acidic Slime + Lure
- Acidic Slime + Progenitor Mimic
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Acidic Slime
Creature — Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment or land.
Arrzarrina on
Roon Shenanigans
2 months ago
Planned Land Changes
- Treetop Village -> Branchloft Pathway  Flip
- Vesuva -> Spara's Headquarters
- Dryad Arbor -> Seaside Citadel
Planned Flicker Changes
- Green Sun's Zenith -> Wall of Omens
- Threats Undetected -> Wall of Blossoms
- Gilded Lotus -> Farhaven Elf
- Yavimaya Elder -> Wood Elves
- Explore -> Mystical Tutor
- Turnabout -> Preston, the Vanisher
- Stroke of Genius -> Solemn Simulacrum
- Angel of Serenity -> Sun Titan
- Turnabout -> Emiel the Blessed
- Acidic Slime -> Reclamation Sage
-
These changes are intended to streamline the deck by reducing the overall average cmc of the deck or reducing coloured pips in low cost spells. There's also a shift towards more ETB creatures rather than instants or sorceries for bread and butter effects.
Arrzarrina on
Roon Shenanigans
2 months ago
Planned Land Changes
- Treetop Village -> Branchloft Pathway  Flip
- Vesuva -> Spara's Headquarters
- Dryad Arbor -> Seaside Citadel
Planned Flicker Changes
- Green Sun's Zenith -> Wall of Omens
- Threats Undetected -> Wall of Blossoms
- Gilded Lotus -> Farhaven Elf
- Yavimaya Elder -> Wood Elves
- Explore -> Mystical Tutor
- Turnabout -> Preston, the Vanisher
- Stroke of Genius -> Sun Titan
- Angel of Serenity -> Sun Titan
- Blue Sun's Zenith -> Solemn Simulacrum
- Turnabout -> Emiel the Blessed
- Acidic Slime -> Reclamation Sage
-
These changes are intended to streamline the deck by reducing the
DrukenReaps on
The Madness of Fractal Being Manifested
3 months ago
Personally I find 35 lands to be the minimum I like to run. Rogue's Passage and Reliquary Tower have always served me well but you could also just do 2 more basics.
Ezuri's Predation seems like a shoe in for this commander. Avenger of Zendikar would be good too. Biovisionary if you don't mind alt win-cons. Awaken the Woods and Arachnogenesis maybe?
I see a distinct lack of removal here, I like to run at least 10 removal cards. Otherwise you are kind of just at the mercy of your opponents. Ezuri's Predation that I already suggested can be one but here are some others- Aether Channeler, Perplexing Test, Beast Within, Rapid Hybridization, Reclamation Sage, Terastodon, Acidic Slime, Krosan Grip, Pongify, Return to Nature are all decent options. Some of these are good targets for making copies of too, which could get nutty with say Ezuri's Predation...
TheMartyrMaker on
Sacrificial Lambs
5 months ago
thanks a ton. Underrealm Lich and Acidic Slime are on my to add list already. and for Blightstep Pathway  Flip i was just saying the other day i need to do some land work on this deck to make it run more efficiently so thank for pointing out to change to Darkbore Pathway  Flip.
i had never heard of Blood Artist or Grim Haruspex but ill make sure i grab them and find a way to work them in same with Krosan Grip and Indrik Stomphowler.
to_regatha_and_beyond on
Sacrificial Lambs
5 months ago
Good deck all around. I do have a couple of suggestions based on my long history with Meren.
1- Replace Blightstep Pathway  Flip with Darkbore Pathway  Flip. I'm assuming that's what you meant to enter?
2- Underrealm Lich is super underplayed in these reanimation-based decks, but it's beyond useful. It fills up your graveyard and protects you from milling out.
3- Blood Artist is pretty much a must-have for any aristocrats deck.
4- Grim Haruspex is incredible for card advantage.
5- Cards like Acidic Slime, Krosan Grip, and Indrik Stomphowler as most graveyard-hate cards are artifacts and enchantments and you'll want to be able to shut those cards down whenever you can (think Tormod's Crypt, Rest in Peace, Leyline of the Void, Relic of Progenitus, etc). You have some, but you could have more.
I like the deck themes you're working with; this looks pretty different from my build but I think this could help improve your power level a bit.
to_regatha_and_beyond on
Meren Reanimaten'
6 months ago
Nice deck! I play Meren too, she's a super fun commander.
Given my experience, a couple of suggestions-
- Aid from the Cowl is super powerful as it tends to get several huge creatures out over the course of the game, plus many smaller creatures.
- Carrion Feeder is a nice sacrifice outlet.
- Reclamation Sage, Krosan Grip, Acidic Slime, Quagmire Druid, and Indrik Stomphowler are super useful cards to run given the prevalence of highly-played artifacts and enchantments that exile stuff from graveyards (think Rest in Peace, Leyline of the Void, Relic of Progenitus, Tormod's Crypt, etc). Many of them synergize with the deck nicely, too, as a cherry on top.
- Zulaport Cutthroat and Vindictive Vampire can put you at a HUGE life advantage over the course of a couple of turns. I have even used them as my win condition a few times, they're super powerful in this deck.
Besides that, the rest is looking really strong. I'm definitely going to steal some of your ideas. Nice deck!
Corrus555 on
Green/blue sea monsters copy
6 months ago
Alright let's get dorky. So you want more consistent game and early game. I like your mana ramp and some big boys, I just feel you don't have the early game, you wait for your own board state to get big but only have counter spells to remove threats.
My first list of cards I think can be removed for either lower cost cards or the effects arnt good enough. Urban Evolution to much mana for 3 card draw, the extra land drop isnt enough to justify the mana cost. Seer's Sundial is decent but the recuring cost will slow you down. But with a card like Horn of Greed ,everyone getst the card draw but you should be hitting a land drop every turn realistically. Horn of Greed isnt good with cards that put them onto the battlefield, but playing additional lands will trigger it multiple times for you, free effect for doing what your commander does. it will pay for itself in two turns. Acidic Slime its just slow,I like this better than itWickerbough Elder. Reclamation Sage is better and often the land doesnt matter unless its super competative. or Beast Within will help you with the land removal. meh Stumpsquall Hydra do you really need your CMDR bigger?? slow Sporemound Elder Deep-Fiend meh? like any combos or anything with this? Sharktocrab its cool, but you can only do the effect once, and you dont care about counters, but i see its good for the octopus creature type. Stormtide Leviathan often shoots people in their own foot if you dont have the bottom requirement on your creatures.
lands I dislike,Vivid Creek Vivid Grove tapped and only good for two turns? lands I like are Evolving Wilds Simic Growth Chamber Thornwood Falls Molimo, Maro-Sorcerer better version below. Below link are slow fetches if money is a concern, but you can run them outside your color because they dont have the mana symbol, to bad you can't run other bounce lands. https://www.mtglands.com/main-slowfetches.html https://tappedout.net/mtg-questions/bounce-lands-outside-commanders-color-identity/
Decent cards to replace with Hydra Broodmaster. Multani, Yavimaya's Avatar If you go graveyard recursion consistently she isn't bad Titania, Protector of Argoth if youre using fetches and such. If you do graveyardWorld Shaper The Mending of Dominaria Springbloom Druid early blocker,Harrow Crop Rotation crop R triggers your commander and only costs one. for any land. Zendikar's Roil this doesnt get removed by board clears and makes bigger than 1/1 spores.
Skyshroud Claim any forests. if you do dual shock lands. Fabled Passage if you have the $$$. Myriad Landscape if no $$$. Slippery Karst its good with graveyard synergy but often its cycled unless you need it the first few turns to get to land searches like Cultivate
The best card you should get Azusa, Lost but Seeking Roil Elemental Rapid Hybridization one cost removal of commander worth it. Tatyova, Benthic Druid you need cards that do similar effects as your commander so they cant just shut your deck down with one removal of your CMDR.
Tutor for your big guysFierce Empath This will pay for itslef in one turn Lotus Cobra Good long game card in my opinion that can be used for sac outlet and mana sink to pay into Tireless Tracker
Lands I like Terrain Generator Temple of the False God Hinterland Harbor cheaper than dual shocks, Thats Breeding Pool this is a dual shock land.
Late game cards that are VeRy NiCe but extra Praetor's Counsel Tooth and Nail
To battlefieldWood Elves Farhaven Elf and to hand Sylvan Ranger Ulvenwald Hydra these early game guys get you lands and can chump block, which means you block them with anything big they throw at you, assuming it doesn't have trample
Plenty of more expensive fixes but this is a good start, Let me know if you got some $$$ so I can recommend that. Most these cards should be under 10$ ish.
Jopling on
Volo's Guide to Cooking Monsters (Budget Counters)
9 months ago
carpecanum Cephalid Constable looks like it would fit in very nicely, though one of my major focusses with this deck was a low budget. I'd absolutely put it in otherwise.
Tanazir Quandrix and Acidic Slime's mana cost are a little too high for me for what they do, I've tried to keep the curve relatively low.
Cold-Eyed Selkie, Herald of Secret Streams, Iridescent Hornbeetle, Managorger Hydra, Sakura-Tribe Elder and Trygon Predator have all been subbed in. Thanks a lot!
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