Acidic Slime

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Acidic Slime

Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment or land.

TheMartyrMaker on Sacrificial Lambs

1 month ago

thanks a ton. Underrealm Lich and Acidic Slime are on my to add list already. and for Blightstep Pathway  Flip i was just saying the other day i need to do some land work on this deck to make it run more efficiently so thank for pointing out to change to Darkbore Pathway  Flip.

i had never heard of Blood Artist or Grim Haruspex but ill make sure i grab them and find a way to work them in same with Krosan Grip and Indrik Stomphowler.

to_regatha_and_beyond on Sacrificial Lambs

1 month ago

Good deck all around. I do have a couple of suggestions based on my long history with Meren.

1- Replace Blightstep Pathway  Flip with Darkbore Pathway  Flip. I'm assuming that's what you meant to enter?

2- Underrealm Lich is super underplayed in these reanimation-based decks, but it's beyond useful. It fills up your graveyard and protects you from milling out.

3- Blood Artist is pretty much a must-have for any aristocrats deck.

4- Grim Haruspex is incredible for card advantage.

5- Cards like Acidic Slime, Krosan Grip, and Indrik Stomphowler as most graveyard-hate cards are artifacts and enchantments and you'll want to be able to shut those cards down whenever you can (think Tormod's Crypt, Rest in Peace, Leyline of the Void, Relic of Progenitus, etc). You have some, but you could have more.

I like the deck themes you're working with; this looks pretty different from my build but I think this could help improve your power level a bit.

to_regatha_and_beyond on Meren Reanimaten'

2 months ago

Nice deck! I play Meren too, she's a super fun commander.

Given my experience, a couple of suggestions-

Besides that, the rest is looking really strong. I'm definitely going to steal some of your ideas. Nice deck!

Corrus555 on Green/blue sea monsters copy

2 months ago

Alright let's get dorky. So you want more consistent game and early game. I like your mana ramp and some big boys, I just feel you don't have the early game, you wait for your own board state to get big but only have counter spells to remove threats.

My first list of cards I think can be removed for either lower cost cards or the effects arnt good enough. Urban Evolution to much mana for 3 card draw, the extra land drop isnt enough to justify the mana cost. Seer's Sundial is decent but the recuring cost will slow you down. But with a card like Horn of Greed ,everyone getst the card draw but you should be hitting a land drop every turn realistically. Horn of Greed isnt good with cards that put them onto the battlefield, but playing additional lands will trigger it multiple times for you, free effect for doing what your commander does. it will pay for itself in two turns. Acidic Slime its just slow,I like this better than itWickerbough Elder. Reclamation Sage is better and often the land doesnt matter unless its super competative. or Beast Within will help you with the land removal. meh Stumpsquall Hydra do you really need your CMDR bigger?? slow Sporemound Elder Deep-Fiend meh? like any combos or anything with this? Sharktocrab its cool, but you can only do the effect once, and you dont care about counters, but i see its good for the octopus creature type. Stormtide Leviathan often shoots people in their own foot if you dont have the bottom requirement on your creatures.

lands I dislike,Vivid Creek Vivid Grove tapped and only good for two turns? lands I like are Evolving Wilds Simic Growth Chamber Thornwood Falls Molimo, Maro-Sorcerer better version below. Below link are slow fetches if money is a concern, but you can run them outside your color because they dont have the mana symbol, to bad you can't run other bounce lands. https://www.mtglands.com/main-slowfetches.html https://tappedout.net/mtg-questions/bounce-lands-outside-commanders-color-identity/

Decent cards to replace with Hydra Broodmaster. Multani, Yavimaya's Avatar If you go graveyard recursion consistently she isn't bad Titania, Protector of Argoth if youre using fetches and such. If you do graveyardWorld Shaper The Mending of Dominaria Springbloom Druid early blocker,Harrow Crop Rotation crop R triggers your commander and only costs one. for any land. Zendikar's Roil this doesnt get removed by board clears and makes bigger than 1/1 spores.

Skyshroud Claim any forests. if you do dual shock lands. Fabled Passage if you have the $$$. Myriad Landscape if no $$$. Slippery Karst its good with graveyard synergy but often its cycled unless you need it the first few turns to get to land searches like Cultivate

The best card you should get Azusa, Lost but Seeking Roil Elemental Rapid Hybridization one cost removal of commander worth it. Tatyova, Benthic Druid you need cards that do similar effects as your commander so they cant just shut your deck down with one removal of your CMDR.

Tutor for your big guysFierce Empath This will pay for itslef in one turn Lotus Cobra Good long game card in my opinion that can be used for sac outlet and mana sink to pay into Tireless Tracker

Lands I like Terrain Generator Temple of the False God Hinterland Harbor cheaper than dual shocks, Thats Breeding Pool this is a dual shock land.

Late game cards that are VeRy NiCe but extra Praetor's Counsel Tooth and Nail

To battlefieldWood Elves Farhaven Elf and to hand Sylvan Ranger Ulvenwald Hydra these early game guys get you lands and can chump block, which means you block them with anything big they throw at you, assuming it doesn't have trample

Plenty of more expensive fixes but this is a good start, Let me know if you got some $$$ so I can recommend that. Most these cards should be under 10$ ish.

Jopling on Volo's Guide to Cooking Monsters (Budget Counters)

5 months ago

carpecanum Cephalid Constable looks like it would fit in very nicely, though one of my major focusses with this deck was a low budget. I'd absolutely put it in otherwise.

Tanazir Quandrix and Acidic Slime's mana cost are a little too high for me for what they do, I've tried to keep the curve relatively low.

Cold-Eyed Selkie, Herald of Secret Streams, Iridescent Hornbeetle, Managorger Hydra, Sakura-Tribe Elder and Trygon Predator have all been subbed in. Thanks a lot!

AstroAA on Punching in Pillow Fights

5 months ago

It has been a while indeed. Even though you're running things like Kenrith's Transformation and Song of the Dryads, I feel as if you still aren't running enough removal. A basic list of stuff you should definitely consider is:

In addition, I see you running an aura strategy. I'm personally not a fan of auras, but you do you. You're also running a rather low creature count at 12. I would definitely consider trying to add more creatures, particularly things like Collector Ouphe and Hushbringer as you aren't running many artifacts with activated abilities or creatures with ETB effects. With Collector Ouphe, you can punish your opponents for ramping via mana rocks, and with Hushbringer you can protect your enchantments against effects from Acidic Slime and Reclamation Sage. Destiny Spinner is also super helpful since she herself is an enchantment and can protect against your spells getting countered.

EVENcast on A Monster’s Guide to Volo [Primer]

5 months ago

rwn1971 I'm still trying to stick to one of each creature type, so the fact that Scavenging Ooze and Prowling Serpopard share types with Lotus Cobra, Temur Sabertooth, and Acidic Slime means they're off the table for me, but they're all fantastic cards for sure. I've only made two swaps recently, cutting a basic forest for Boseiju, Who Endures, and finally cutting Junk Winder for the awesome New Capenna card Shield Broker. I'm keeping my Ruin Crab for now, as it distracts and draws the hate away from my commander. I'm also keeping Deadwood Treefolk around. It's true that it's sometimes a dead card, but when its good its VERY good, and as the only piece of recursion, it's staying for now. The next card on my radar for a potential cut is Alchemist's Refuge because i don't think I've ever used it's ability in a game. This list is mana hungry, so while this card is good in theory (especially with Pathbreaker Ibex, which I'm still running), it hasn't done anything for me in games so far. I'm also keeping Primordial Sage, despite how tempting those Spirit Dragons are... I might change it up later, but the sage has saved me a few times now.

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