Creature — Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
|Have (3)||metalmagic , orzhov_is_relatively_okay819 , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
Acidic Slime occurrence in decks from the last year
Latest Decks as Commander
Acidic Slime Discussion
1 week ago
I love this deck, I've been playing hollow knight for quite some time, I recently got into both magic and hollow knight again, after taking a break from both of them for quite some time, still trying to beat that 5th pantheon! I think the deck is awesome, and I was thinking how about Acidic Slime?. It would fit well as Unn, it's pretty much a Return to Nature on a stick which seems pretty flavorful for what Unn does, plus it's kinda slug shaped.
2 weeks ago
So.. I'm basically looking to reduce the strength of my current Karador deck to 75%-80% (or 8/10), as it's currently much too strong for the Meta I play in with my buddies. Perhaps make it more Toolbox or Graveyard focused (i.e. fill it up), and have more ways to win through combat rather than ONLY infinite combos (cEDH). Basically make it more fair and fun to play against (including for me lol).
My Deck List: My Tapped out Deck list link here https://tappedout.net/mtg-decks/karador-edh-boonweaverhulk-combos/
Background: This is the first deck I ever built about 7 months ago (built 2 more since). However, the problem was I built it off of a cEDH deck (minus the expensive land base) and didn't realize how powerful it will be. I really don't need to fill up my graveyard either (i.e. Entomb Hulk, Boonweaver, etc works just fine). I'm basically looking to completely change my Karador format but I'm still relatively new to MTG (mostly played my buddies decks for the past 2 years).
The strategy of my deck is basically to combo out (go infinite) as fast as possible. My deck relies on a lot of the common Karador combo's pieces (I have many different possible combo's): Protean Hulk, Boonweaver Giant, Pattern of Rebirth, Karmic Guide, Reveillark, Saffi Eriksdotter, Loyal Retainers, Sun Titan, Acidic Slime, etc etc. Obviously, I'm planning on removing Hulk, Boonweaver + Pattern of Rebirth. I'll probably keep the Karmic Guide/Reveillark combo though.
I also run a strong tutor suite with Demonic Tutor, Enlightened Tutor, Worldly Tutor and other strong cards like Academy Rector and extensive hate bears Gaddok Teeg, etc etc - (I try to only use when in a bind). So it would make sense to remove these.
What happens when I play this deck in our Meta: is that I don't really interact with the board/players much, as I'm just trying to tutor and find my infinite combo's as quickly as possible. This tends to annoy some people as the game will have interactions between players all over and then all of a sudden - I combo out infinitely and win the game. So every game either comes down to A) Me winning.. or B) Each player focusing their attention on me to kill me as quickly as possible, which is understandable, as I can go infinite quite quickly. So you can see why I need to reduce this and try to make my deck more fun to play with for everyone (including myself).
About my Meta/Playgroup: We always play 4 way player EDH (sometimes even 6!). There are some pretty optimized and strong decks. I would say generally decks in our meta are optimized anywhere from 60% - 80% (or 6/10 - 8.5/10). Most decks are valued mostly under $700 (which is on the high end). Infinite combo's are not thought of highly, though there a few decks that run them but it's not their main/only win cons. Our games generally last anywhere from turn 10 - turn 13 - but some decks have gone off turn 4-6 and won. So it does vary but mostly, our games go longer.
My thoughts on how to reduce my decks power (adjust to my meta) and make it more fun below - : - Remove the most powerful tutors - Remove Protean Hulk + Boonweaver Giant/Pattern of Rebirth/Academy Rector and other infinite combos - Remove most of the hate bears - Add more dredge - Add more cards to win through combat (Craterhoof Behemoth) - Transition deck to a Karador Toolbox box deck (can win through combat) ?
Please let me know your thoughts any advice will be helpful! Feel free to include links to any Karador deck lists you think I might find useful. Sorry for the long post but looking forward to all feedback
Thanks guys! :) -Cory
4 weeks ago
Creature - Bear
When Naturalized Bears enters the battlefield, you may sacrifice it. If you do, destroy target artifact or enchantment.
It's Naturalize at sorcery speed, or Grizzly Bears - your choice. This would be a common, and might be more popular than Reclamation Sage for Muldrotha, the Gravetide decks or other green decks that need creatures to do the work of removal spells. Previously to the sage, Acidic Slime was the go-to creature for doing these effects, but it was expensive to cast and clunky. That being said, slime is still a great card and can often be a two for one with its deathtouch.
Create a niche, common card that innovates on an effect that is badly needed. For example, land ramp in red or blue.
2 months ago
while the above suggestions are interesting, since you aren't well versed in modern i'll mention Kormus Bell and Kudzu are not modern legal, so all of the above posts are mentioning things from a legacy perspective. which is fine, just thought i'd make it clear to you in case you didn't notice the legality of those cards.
to try and give you some hope for your idea, whats likely the best place for algea is the sideboard of an RG, or jund LD deck. then you could bring it in against decks that play black such as death's shadow or BW eldrazi. RG utopia decks that slam down T2 Blood Moon or T3 Acidic Slime exist, generally under the name Ponza. so if that interests you perhaps you could make a Jund (R/G/B) variant of ponza that plays a few urborgs in the main and algae in the side. boom you got a reasonable deck that gets to play the combo every so often.
2 months ago
Firstly, I apologize for the late response. I got caught up a bit with schoolwork at the end of last week. I typed out my response a couple of days ago, but I must've managed to only click Preview and not Post. That makes me feel a little silly, hahaha.
I love Geier Reach Sanitarium as a way to discard impactful creatures that have ended up in your hand. On the topic of cards like Library and Arena, there's also other persistent sources of card draw, like Erebos, God of the Dead, Greed and Arguel's Blood Fast Flip.
Doom Whisperer is really great in this deck. Dumping cards in the yard as you please and its control over those cards really greases the gears of our machine. Regarding Elder Gargaroth, I must admit that I'm primarily running it for the keywords, so I'd definitely recommend getting a Doom Whisperer before the Gargaroth.
I find Acidic Slime to be an all star in my grindy midrange decks running green. There's always a problematic permanent it can get rid of, and in this deck in particular, the Deathtouch is also pretty nice. Angel of Finality is a card I am a little iffy on, to be honest. That being said, I like that it provides some graveyard hate outside of the common Bojuka Bog.
It is true that this deck is lacking in board wipes. The only card that comes close to that is Living Death, which can be unreliable. So far, this hasn't posed too big of a problem. I can usually get some of the most important cards in my graveyard by turn 4-5 and from there threaten with a big lifelink swing. That being said, I should probably try to fit in at least a Toxic Deluge or something.
Regarding utility spells that incidentally get things in your yard, I'll list the first cards that come to mind from the top of my head.
One of the cards that I've wanted to try but haven't found room for is Death's Oasis. The thing keeping it from being super good imo is that you're forced to return a creature to your hand, which can screw you up if you're stacking your graveyard for Kathril. Other cards that are close to being run is Splinterfright and Stitcher's Supplier
2 months ago
Also I'm wondering recently whether Acidic Slime and Angel of Finality are worth keeping in the deck for the sole purpose of having creatures with utility and keywords. Maybe some more spells might be better in their place like mass removal and some other grave hate.
I wonder if there are some utility spells that incidentally put cards into grave.
2 months ago
Do we really need another reprint of Acidic Slime? It is an excellent card, but it has been printed a sufficient number of times, in my mind. I also feel that it was not necessary for another reprint of Reliquary Tower, but at least that shall help to keep its price low, since it is a very popular card; could WotC at least have given it new artwork?
The new version of Radiant has great artwork, but the card itself leaves much to be desired; 7 mana is too high for a 6/4 creature, and the fact that her ability protects only herself and requires creatures with flying is a severe disappointment for such a prominent character in the storyline.
The new card for Breeches, however, is much more reasonable, so I fail to see how WotC could have done such a poor job with designing Radiant.
Opposition agent is nasty, and I do wish that it had cost 4 mana, rather than 3 mana, but I am very glad that it is black and not blue, since blue already had too many powerful effects of that nature. I have no doubt that that card shall be very expensive and will also immediately make any player who uses it a target of all other players in the game.
Demonic knowledge is very nice, but the player shall need to have a reliable source of life in order to counteract the life loss from the card.
The new Kodama is very nice, and will definitely satisfy fans of Kamigawa.
Profane transfusion is awesome, and definitely captures the horror of Phyrexia, and I also am very fond of Keskit, as well.
At last, the magus cycle is complete! Many players predicted that it would be a magus of Natural Order, so I am certain that they are pleased that that prediction was correct.
3 months ago
I don't love:
Acidic Slime Even with the low power high-ish cmc synergy, I don't think this gets there.
Polukranos, Unchained this seems like it just doesn't do enough, even with the free reanimate.
Satyr Wayfinder Makes you hit your land drops & fills your yard.
Migratory Greathorn All the cheapish mutate seem great as an additional way to trigger your general.
Syr Konrad, the Grim I like this guy. He does a ton of damage.
Sawtusk Demolisher Similar to Greathorn.
Eladamri's Call I love this in most w/g creature-centric decks.
Heroic Intervention Also much cheaper now. Nice to have up after getting a mutate.
Austere Command Really just need a few wraths. This could be subbed for any number of options.
Animate Dead Some cheap reanimate spells seem good.