Creature — Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
|Have (3)||metalmagic , gildan_bladeborn , PapaSquatch41|
Combos Browse all
|Commander / EDH||Legal|
Acidic Slime occurrence in decks from the last year
Latest Decks as Commander
Acidic Slime Discussion
4 days ago
Entomb is a Karador piece that works really nicely. Hermit Druid can mill a lot of cards quickly and also has a low entry cost in your deck. Crop Sigil is a pet card of mine that can mill cards quickly and get stuff back if you need to, or a better piece would be Underrealm Lich . I also have a counters deck and Sweet-Gum Recluse and Loyal Guardian are great combo pieces in the deck. Winding Constrictor can double your counters, and Nikara, Lair Scavenger will draw cards when your Stonecoil-esque creatures leave the battlefield. I don't really like mutate creatures even with Karador; I would suggest using Acidic Slime , Ravenous Chupacabra , or Caustic Caterpillar effects in your deck over them. Free sac outlets are also sweet, so Viscera Seer will perform, and Woe Strider is an absurd card in long games. Speaking of long games, Duneblast will do wonders in Karador by blowing everything up but keeping Karador, and Kaya's Wrath will destroy all creatures to keep you safe and gain you 3 or 4 life. Phyrexian Tower and High Market are free sac outlets on your lands, so they can go in your deck at virtually no cost. City of Shadows can go nuts in the right deck, but it is an RL card at maybe $125 right now. I passed up a chance to buy one for 30 bucks once... Hope you found these suggestions helpful!
griffstick on Rashmi
2 weeks ago
1 month ago
I’m putting together a Riku of Two Reflections deck and have a ton of clones but I’m looking for suggestions on fun creatures to copy?
I don’t wanna rely solely on my opponents having good stuff to copy.
2 months ago
3 months ago
I love this deck, I've been playing hollow knight for quite some time, I recently got into both magic and hollow knight again, after taking a break from both of them for quite some time, still trying to beat that 5th pantheon! I think the deck is awesome, and I was thinking how about Acidic Slime?. It would fit well as Unn, it's pretty much a Return to Nature on a stick which seems pretty flavorful for what Unn does, plus it's kinda slug shaped.
3 months ago
So.. I'm basically looking to reduce the strength of my current Karador deck to 75%-80% (or 8/10), as it's currently much too strong for the Meta I play in with my buddies. Perhaps make it more Toolbox or Graveyard focused (i.e. fill it up), and have more ways to win through combat rather than ONLY infinite combos (cEDH). Basically make it more fair and fun to play against (including for me lol).
My Deck List: My Tapped out Deck list link here https://tappedout.net/mtg-decks/karador-edh-boonweaverhulk-combos/
Background: This is the first deck I ever built about 7 months ago (built 2 more since). However, the problem was I built it off of a cEDH deck (minus the expensive land base) and didn't realize how powerful it will be. I really don't need to fill up my graveyard either (i.e. Entomb Hulk, Boonweaver, etc works just fine). I'm basically looking to completely change my Karador format but I'm still relatively new to MTG (mostly played my buddies decks for the past 2 years).
The strategy of my deck is basically to combo out (go infinite) as fast as possible. My deck relies on a lot of the common Karador combo's pieces (I have many different possible combo's): Protean Hulk, Boonweaver Giant, Pattern of Rebirth, Karmic Guide, Reveillark, Saffi Eriksdotter, Loyal Retainers, Sun Titan, Acidic Slime, etc etc. Obviously, I'm planning on removing Hulk, Boonweaver + Pattern of Rebirth. I'll probably keep the Karmic Guide/Reveillark combo though.
I also run a strong tutor suite with Demonic Tutor, Enlightened Tutor, Worldly Tutor and other strong cards like Academy Rector and extensive hate bears Gaddok Teeg, etc etc - (I try to only use when in a bind). So it would make sense to remove these.
What happens when I play this deck in our Meta: is that I don't really interact with the board/players much, as I'm just trying to tutor and find my infinite combo's as quickly as possible. This tends to annoy some people as the game will have interactions between players all over and then all of a sudden - I combo out infinitely and win the game. So every game either comes down to A) Me winning.. or B) Each player focusing their attention on me to kill me as quickly as possible, which is understandable, as I can go infinite quite quickly. So you can see why I need to reduce this and try to make my deck more fun to play with for everyone (including myself).
About my Meta/Playgroup: We always play 4 way player EDH (sometimes even 6!). There are some pretty optimized and strong decks. I would say generally decks in our meta are optimized anywhere from 60% - 80% (or 6/10 - 8.5/10). Most decks are valued mostly under $700 (which is on the high end). Infinite combo's are not thought of highly, though there a few decks that run them but it's not their main/only win cons. Our games generally last anywhere from turn 10 - turn 13 - but some decks have gone off turn 4-6 and won. So it does vary but mostly, our games go longer.
My thoughts on how to reduce my decks power (adjust to my meta) and make it more fun below - : - Remove the most powerful tutors - Remove Protean Hulk + Boonweaver Giant/Pattern of Rebirth/Academy Rector and other infinite combos - Remove most of the hate bears - Add more dredge - Add more cards to win through combat (Craterhoof Behemoth) - Transition deck to a Karador Toolbox box deck (can win through combat) ?
Please let me know your thoughts any advice will be helpful! Feel free to include links to any Karador deck lists you think I might find useful. Sorry for the long post but looking forward to all feedback
Thanks guys! :) -Cory
3 months ago
Creature - Bear
When Naturalized Bears enters the battlefield, you may sacrifice it. If you do, destroy target artifact or enchantment.
It's Naturalize at sorcery speed, or Grizzly Bears - your choice. This would be a common, and might be more popular than Reclamation Sage for Muldrotha, the Gravetide decks or other green decks that need creatures to do the work of removal spells. Previously to the sage, Acidic Slime was the go-to creature for doing these effects, but it was expensive to cast and clunky. That being said, slime is still a great card and can often be a two for one with its deathtouch.
Create a niche, common card that innovates on an effect that is badly needed. For example, land ramp in red or blue.
4 months ago
while the above suggestions are interesting, since you aren't well versed in modern i'll mention Kormus Bell and Kudzu are not modern legal, so all of the above posts are mentioning things from a legacy perspective. which is fine, just thought i'd make it clear to you in case you didn't notice the legality of those cards.
to try and give you some hope for your idea, whats likely the best place for algea is the sideboard of an RG, or jund LD deck. then you could bring it in against decks that play black such as death's shadow or BW eldrazi. RG utopia decks that slam down T2 Blood Moon or T3 Acidic Slime exist, generally under the name Ponza. so if that interests you perhaps you could make a Jund (R/G/B) variant of ponza that plays a few urborgs in the main and algae in the side. boom you got a reasonable deck that gets to play the combo every so often.