Creature — Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
|Want (5)||SamppaSjalv , Instinctive , JawnWayne , effin530 , orkanik|
Printings View all
|Zendikar Rising: Commander (ZNC)||Uncommon|
|Commander 2020 (C20)||Uncommon|
|Mystery Booster (MYS1)||Uncommon|
|Secret Lair (SLD)||Rare|
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Duel Decks: Jace vs. Vraska (DDM)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Magic 2013 (M13)||Uncommon|
|2012 Core Set (M12)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Acidic Slime Discussion
2 weeks ago
I don't love:
Acidic Slime Even with the low power high-ish cmc synergy, I don't think this gets there.
Polukranos, Unchained this seems like it just doesn't do enough, even with the free reanimate.
Satyr Wayfinder Makes you hit your land drops & fills your yard.
Migratory Greathorn All the cheapish mutate seem great as an additional way to trigger your general.
Syr Konrad, the Grim I like this guy. He does a ton of damage.
Sawtusk Demolisher Similar to Greathorn.
Eladamri's Call I love this in most w/g creature-centric decks.
Heroic Intervention Also much cheaper now. Nice to have up after getting a mutate.
Austere Command Really just need a few wraths. This could be subbed for any number of options.
Animate Dead Some cheap reanimate spells seem good.
3 weeks ago
Hey, one advantage that this Nylea has as Commander is she's mana sink to get creatures into your hand because if you don't reveal a creature you can put that card into graveyard and look again. With infinite green mana you can find and cast all the creatures in your deck or just find a specific one, cast it and repeat on your turn. With Yeva, Nature's Herald you can cast creatures at instant speed and you can activate Nylea at instant speed.
This interaction is a combo to make infinite green mana. There needs to be minimum four green devotion for Karametra's Acolyte. Mystery Booster version of Umbral Mantle is $5 at TCGPlayer. Sword of the Paruns is slower than Mantle, because have to pay mana to equip it, but that's why it's less than $2. As long as Acolyte is equipped and can tap then you can make infinite green mana at instant speed which means you can do the combo on your last opponent's turn.
- Assemble the infinite mana combo.
- Using infinite mana activate Nylea until you get Yeva, Nature's Herald into your hand and end your turn.
- On last opponent's turn make infinite mana combo again.
- Flash in Yeva then activate Nylea to find and put all creatures into your hand.
- Cast all your creatures since they have flash from Yeva.
- On your next turn attack with all your creatures and Nylea.
Nylea puts cards that aren't creatures into your graveyard and you can advantage of this with green recursion. With infinite green mana Skullwinder + Temur Sabertooth can recur all cards in your graveyard that Nylea put there. Eternal Witness is a better Skullwinder, but more expensive price. Sabertooth can also give you infinite ETB triggers of a creature such as Acidic Slime to destroy all your opponents lands which can be game winning.
If you're interested in these suggestions I offer more advice to make cuts.
Good luck with your deck.
1 month ago
Liking the list! Trying to build a cEDH deck of Emiel since his first ability is such a great infinite mana dump. Might recommend running an Umbral Mantle combo with Priest of Titania out (with 4+ other elves on the field) or Karametra's Acolyte with ample devotion. Basically any dork that taps for 4+ mana plus the mantle is infinite mana, bounce the Acidic Slime as much as I want to destroy all their artifacts, enchantments, and lands!Or Infinite Tokens with Armada Wurm or Thragtusk! The possibilities! Also, great include on the Incubation Druid, didn't realize that interaction at first.
1 month ago
2 months ago
Tbh the "win condition" is just to out value your opponents. I've been meaning to tweak this deck and actually put a game ending combo in, but I'm not sure what that might be.
This list isn't competitive by any means. If you're looking for a competitive ETB list, Brago, Chulane, and Yarok are all much better in my opinion.
2 months ago
I can see the merits of running Rune of Protection: Red but I feel like the second best or stronger is Rune of Protection: White. Prevention of damage can bypass shroud and hexproof creatures and white specializes in Lightning Greaves//Swiftfoot Boots and tutoring those cards with Steelshaper's Gift, Stoneforge Mystic, Open the Armory, etc. which Rune of Protection: White heavily turns off a lot of voltron-style decks. It's also incredible at turning off a lot of other hard to remove EDH generals such as Avacyn, Angel of Hope, Zetalpa, Primal Dawn, Akroma, Angel of Wrath, Bruna, Light of Alabaster, Sigarda, Host of Herons, Zur the Enchanter, Uril, the Miststalker, Narset, Enlightened Master and Zurgo Helmsmasher. Those generals may be more niche of a damage source than red or green, but that's where the cycling is helpful whereas spot removal can be more effective at dealing with the red and green damage sources.
Rune of Protection: Green I think may be a bit over-valued as the color green I think is a little too good at artifact/enchantment removal, especially when it comes to stapling that effect on their own creatures such as Acidic Slime, Bane of Progress, Caustic Caterpillar, Gemrazer, Reclamation Sage, Sawtusk Demolisher, Trygon Predator, Terastodon, Woodfall Primus. I feel like green could easily remove the rune before you could get much value out of it and that you'd be better off sticking to spot removal. I know white also has enchantment removal but their removal spells I find to be less practical and as efficient as green meaning you wouldn't find as much enchantment removal in a white deck as you would a green deck.
2 months ago
I personally think that's a lot of guildgates and taplands. I'd dump the no-ability taplands and replace them with Canopy Vista, Scattered Groves, and Bojuka Bog, and I'd dump the guildgates for Wood Elves and two basics, it'll help speed the deck up a little. Cavalier of Night could be a good one depending on your budget, gives you some more removal options, also see Reclamation Sage, Ambush Viper and Acidic Slime.