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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Sorcerer's Wand
Artifact — Equipment
Equipped creature has ": This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage to that player or planeswalker instead."
Equip
Kcin on What is a Man? (a hyper aggro Edgar Markov EDH)
11 months ago
Famished Paladin + Sorcerer's Wand + Lifelink ability = infinite dmg infinite life gain that can be turned off when ever you want... a non game ending infinite combo.
Headers13 on
1 year ago
Cheap creatures with deathtouch:
Acidic Slime Ambush Viper Deathbloom Gardener Fang of Shigeki Gnarlwood Dryad Gorgon Flail Greater Basilisk Heir of the Wilds Ichorspit Basilisk Kessig Recluse Mirkwood Spider Moss Viper Narnam Renegade Oakhame Adversary Skullwinder Tajuru Blightblade Thornweald Archer Turntimber Basilisk Underdark Basilisk
Creatures with infect/toxic
Blight Mamba Core Prowler Corpse Cur Cystbearer Ichorclaw Myr Paladin of Predation Plague Myr Rot Wolf Spinebiter Tyrranax Atrocity Venomous Brutalizer Viridian Corrupter Carrion Call
Proliferate:
Adaptive Sporesinger Cankerbloom Carnivorous Canopy Copper Longlegs Courage in Crisis Evolution Sage Expand the Sphere Smell Fear Thirsting Roots Unnatural Restoration Urban Daggertooth
Equipment:
Grafted Exoskeleton Prosthetic Injector Swiftfoot Boots Fireshrieker Bladed Pinions Chariot of Victory Jousting Lance No-Dachi Peregrine Mask Sharpened Pitchfork Surestrike Trident Viridian Claw Livewire Lash Pathway Arrows Rogue's Gloves Sorcerer's Wand Thornbite Staff Viridian Longbow*
Instant kill:
Aggressive Instinct Ambuscade Animist's Might Bite Down Clear Shot Cosmic Hunger Devouring Tendrils Halana, Kessig Ranger Infectious Bite Nature's Way Rabid Bite Spinning Wheel Kick
Unblockable:
Access Tunnel Rogue's Passage Executioner's Hood Prowler's Helm Skeleton Key Wedding Invitation Whispersilk Cloak
multimedia on trelassara, the stomper
2 years ago
Hey, impressive version on a budget, you've put a lot of thought into your deck.
An excellent compact infinite combo for life is Staff of Domination + Accomplished Alchemist by gaining five or more life on a turn. What makes this combo compact is it's two cards and Staff can draw which is helpful when you make infinite mana to draw your wincon in this case Aetherflux Reservoir. Staff can be a mana sink for any other infinite mana combos you play. Heronblade Elite is an overlooked mana dork who can get out of hand quick when playing counters as well as other Humans. With 5 or more power it also infinite combos with Staff of Domination.
To improve gameplay use cards that are part of combos, but are good without combos? Cards that do other things such as ramp or gain life and can be used in more than one combo. Try to limit the combos to two cards to make it easier to assemble.
- Staff of Domination + Accomplished Alchemist = infinite mana, life, draw.
- Umbral Mantle + Accomplished Alchemist = infinite mana.
- Ivy Lane Denizen + Scurry Oak = infinite tokens.
- Spike Feeder + Cleric Class lvl 2. = infinite life.
Staff of Domination, Accomplished Alchemist, Ivy Lane Denizen, Spike Feeder, Cleric Class, Heronblade Elite, Scurry Oak are combo cards that are also good outside of combos. In contrast Sorcerer's Wand, Lurking Roper, Famished Paladin, Krosan Restorer, Presence of Gond are subpar cards that are only here because of combos or are only part of one combo. I'm not suggesting to cut all these cards, just to think about what other uses do they have here besides a combo and are they really needed because of that?
For example, Illusionist's Bracers is an expensive price card here that's only in one combo with one card, Krosan Restorer. Consider cutting Bracers and Restorer? Doing this change would also let you cut some of the lesser Bounce lands, Karoo and Jungle Basin because only playing them for Restorer combo. For a budget manabase Canopy Vista and Fortified Village could replace those lands. By adding Canopy Vista then you have a Selesnya dual land that Three Visits can get.
Many of the combos here require an equipment or an aura, Open the Armory can tutor for either one.
Some changes to consider:
- Staff of Domination --> Illusionist's Bracers
- Ivy Lane Denizen --> Krosan Restorer
- Heronblade Elite --> Golden Guardian
- Spike Feeder --> Sorcerer's Wand
- Open the Armory --> Ram Through
- Canopy Vista --> Karoo
- Fortified Village --> Jungle Basin
Good luck with your deck.
Jabberjaw46 on "Hagrid" Hans Eriksson
2 years ago
You can never forget about your Deathly Hallows!!
Magewright's Stone (Ressurection stone)
Whispersilk Cloak (invisibility cloak)
Sorcerer's Wand (elder wand)
And what about the whipping willow? Tree of Redemption? Or Hagrid's Opaline Unicorn? And what of Dobby's Goblin Game?
mrdehring on Never Mind the Parrots, Here's a Lizard
3 years ago
Can you explain your plan a bit. With so few pirates in the 98 you are relying on Malcolm, Keen-Eyed Navigator as your only source of damage ramp. I don't see many haste, or flash, enablers so this looks like a slow plan. It does combo nicely with Kediss, Emberclaw Familiar giving you extra treasure when it hits; but it is easy to see it coming. I would add more pirates to at least get a slow burn on the ramp. I love the spell-slinger style, but I just don't think you want to use these two commanders for this style of deck.
Kediss, Emberclaw Familiar is missing all their best friends: Angrath's Marauders (also a pirate), Dictate of the Twin Gods, Fiery Emancipation and Jeska, Thrice Reborn.
Malcolm, Keen-Eyed Navigator also has some fun interactions with cards like Sorcerer's Wand and Quicksilver Dagger
Barbarian_Sun_Pope on Curious Horseshoe Crab
4 years ago
There aren't a lot of straightforward replacements some of the cards here (particularly time walk) and some might be a little worse and you'll definitely lose some of the synergy, but that doesn't mean we can't keep the game plan. Also this is for the modern format (what used to be extended) and not the current standard. That being said:
Creatures
- Horseshoe Crab/Thieving Magpie - Still modern legal/Surge Mare also works.
- Thornwind Faeries - Prodigal Sorcerer.
- Raven Familiar - Augury Owl/Sea Gate Oracle.
- Rayne - No functional replacement that affects all your creatures/Monastery Siege might be able to serve a similar purpose of making it harder to target your permanents rather than discourage your opponent from targeting.
Enchantments
- Curiosity - Still modern legal
- Hermetic Study - Viridian Longbow/Sorcerer's Wand, though not an enchantment, it functions the same way.
- Soothsaying - Descendant of Soramaro
- Sigil of Sleep - No functional replacement, Gorgon Flail/Basilisk Collar might be a nice alternative here.
Counterspells. This one is a bit tricky as they moved away from the classic Counterspell and there's a lot of variety here and counters have changed a lot. So I'm just going to recommend a few to consider:
Spell Pierce, Negate, Muddle the Mixture, Remand, Archmage's Charm, Condescend, Deprive, Essence Capture, Force of Negation, Hinder, Rune Snag, Wizard's Retort, and Thassa's Intervention.
- Quash and Rewind are still modern legal
- Also Lullmage Mentor can be a pretty good finisher/cornerstone of a counter deck
- Saheeli, Sublime Artificer/Talrand, Sky Summoner can also add some nice value to play counterspells.
Well, that took a bit of time, but I hope this helps.
Silverdrake on Tap to Die
4 years ago
Neat concept. But wouldn't it be easier to shift the deck to GB and instead of running creatures that ping and equipments for deathtouch, run creatures with deathtouch and equipment to ping? Gnarlwood Dryad, Narnam Renegade, Foulmire Knight, Vampire of the Dire Moon, Wasteland Viper, Gifted Aetherborn etc. and Viridian Longbow or Sorcerer's Wand
lagotripha on Ajani's Gang (Pioneer Mono-White Lifegain)
4 years ago
I feel like the lifegain could be a little more consistant and a little more aggressive. Creatures like It That Rides as One and Glory-Bound Initiate , Anointer Priest , Bishop of Wings , Charming Prince etc. There has been a decent amount of support for lifegain printed.
Paladin of Atonement and pridemate offer a proliferate plan. Soldier of the Pantheon might be sideboardable.
Dawn of Hope offers card-draw.
There are a bunch of lifelinky 1 drops if you want to lean into that- Haazda Marshal and a bunch of 1 drop lifelinkers will work when backed by the quality p/t increases in the format.
Famished Paladin is screaming for a combo, but unless you really want to play Sorcerer's Wand or have a way of chaining those aetherflux triggers, its not worth it.
If you go multicolour, you get access to God-Pharaoh's Faithful and drain effects in black. A Gate to the Afterlife deck would be possible, as would rally. Soulfire Grand Master / Seeker of the Way offers a red/white spellsling style.
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