Sun Titan

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Sun Titan

Creature — Giant

Vigilance

Whenever this enters the battlefield or attacks, you may return target permanent card with converted mana cost/mana value 3 or less from your graveyard to the battlefield.

Gadianten on Never Doubt the Pilgrim

1 month ago

Some considerations for your deck, first being Lifeline for turning your commander into an exile and life gain machine and Ayli exile limits your opponents benefit greatly. Second is Gift of Immortality with Heliod's Pilgrim and or Moon-Blessed Cleric to search it up while being in tribe. Gift essentially gives you a free creature for Ayli to use once on every players turn, and it makes Sun Titan usable for sacrifice costs an unlimited times a turn, like perhaps with Ashnod's Altar.

IHATENAMES on The Outfield

2 months ago

Sun Titan plus Angelic accord and a sac outlet is inf combo. Might be worthwhile.

Windbrisk Heights hideaway might be kinda hard to activate but it's a free spell.

Your average cmc is high. For fun evil shenanigans Timesifter ?

DrukenReaps on Teneb, the Harvester

2 months ago

Alright I suppose these are what I'd choose to keep then- Teneb, the Harvester, Pull from Eternity, Harness Infinity, Planar Birth, Eerie Ultimatum, Sun Titan, Minion's Return, Unholy Indenture, Emeria Shepherd, Splendid Reclamation, Animate Dead, Eternal Witness, Timeless Witness, and Noxious Revival. This is if you want to lean fully into those cards that win the game.

Dread Return, Reanimate, and Reclaim are ones that I'd still try to find a spots for above the others.

Aexislord on Emmara, Soul of the Tapped (EDH - Optimized)

2 months ago

chigorin Really appreciate the feedback and interest! It would be my pleasure to answer your questions.

First, regarding the card Grand Crescendo, it has definitely caught my eye. For now I am still testing the most recent build of the deck to see if I feel the need for more board-wipe protection. I will say that as a general rule, for this deck I like creatures such as Dauntless Escort and Selfless Spirit more than sorceries/instants because they combo with Earthcraft type effects and Gaea's Cradle + Itlimoc, Cradle of the Sun. They can also be recycled with Sun Titan in a really powerful loop, and they can be searched with tutors. It is true that Grand Crescendo offers unprecedented flexibility in that you can use it as protection or as a token maker or both. I would still say that it is inferior to Heroic Intervention and to Teferi's Protection. Making more tokens in Emmara can really quickly feel "win more" because Emmara is such a reliable token maker. As soon as I test stuff out and make a decision I will write an update specifically for New Capenna stuff, so keep an eye out for that!

The deck is actually optimized for a 4-player game. It is true that Esper Sentinel and Smothering Tithe offer draw and mana, respectively, and at various points I did include them. However, they give you those things...and nothing else. They have almost no real synergy with your gameplan. Additionally, they are both occupying extremely busy mana slots. Turn 1 should always ideally be any of the "Turn One Tappers" and the 4 mana slot is almost always ideally taken by a token doubler or to continue setting up your combo. Mana/ramp is also the one thing that I do not feel the deck needs more of at all.

As for board wipes in general, my experience has been this: if no one plays a board wipe, I win 100% of the time unless I had an absolutely terrible hand/draws. You are the go wide deck. Either someone blows up the board or you win. So, focus on running protection and let others worry about board wipes.

Throne of the God-Pharaoh draws attention to you in a bad way. You don't want to give opponent's a reason to blow you up early. Emmara is a slow, steady token deck. You are always growing turn after turn. Your goal is to reach that critical point where you can 1-KO everyone before they realize you are a threat.

Glare of Subdual is a trap. It discourages you from tapping your creatures during your turn, and in this deck, if you are doing the things that will make you win, you are normally ending your turn with a tapped out board. Knight-Captain of Eos is your best defense against attacks, and it is always better to remove artifacts rather than just tap them.

Finally, Sylvan Library has the unfortunate trait of costing 2 mana. You ALWAYS cast Emmara turn 2. And because Sylvan Library is best played as early as possible, and from turn 3 forwards, it really doesn't feel like there is ever a good time to play it. I decided to cut it because now we have access to more cards with draw like Welcoming Vampire and the absolute perfection that is Bennie Bracks, Zoologist.

Please feel free to ask as many other questions as you want, or let me know if you would like more detail regarding any of my explanations! I love this deck, and for some weird reason I am just obsessed with making it perfect hahaha, so I will definitely be maintaining it for years to come!

Triton on Tameshi´s Lagging Server

2 months ago

Sun Titan, Faith's Reward, and Second Sunrise would be great for recursion.

The Seals in your commander’s colors, Wayfarer's Bauble, Soul-Guide Lantern, Inspiring Vantage, and Raff Capashen, Ship's Mage are also some cards to consider.

Hope this helps!

Gidgetimer on The "A" Team (Tayam Rube Goldberg Combo)

2 months ago

Hey, thanks for taking the time to comment. First I am going to address the questions and then move onto the suggestions.

Gift of Granite is there to combo with Tayam and Devoted Druid. Making her toughness 4 allows you to tap for mana and untap by placing a -1/-1 counter 3 times completely fueling infinite Tayam activations. There are other card that can enable this line, but I like the aura because I can find it off of Lost Auramancers and flash I feel is the most useful of the +0/+2 for a single mana enchantments.

Oblivion Ring is there as a removal that can be returned with Tayam. Returning Eternal Witness to return an Anguished Unmaking might be a slightly stronger play, but would require more mana and more cards to have been milled if we encounter mid-combo permanent based disruption.

Lotus Bloom is there to make 3 mana incase we are able to establish a "counters only" loop with Tayam. You can repeatedly do the loop returning the Lotus Bloom until you are able to find one of the altars, or one of the Druid lines. It enables more varied versions of the engines. I have not taken the time to list them with all the other ones because I feel the primer is long enough at this point, I should probably put it in the line where I mention counters only engines. I'm not sure of another similar card outside of LED (price prohibitive) that would fill a similar role.

Pull from Eternity is because I am paranoid about things getting exiled and the entire fragile machine falling apart. I have never had it happen. I have actually never had a single integral piece exiled. But it is a security blanket for me. I might be making the deck strictly less powerful by doing this, but power level is quite high enough for my meta.

Sun Titan and Angelic Renewal are both good cards, but I'm not sure what I would cut for them. There is just so much redundancy already and i'm not sure that they would make any of the lines more resilient or more compact.

Soul-Guide Lantern is a great suggestion! There are so many new and varied variations of activated graveyard exile effects that I haven't kept up with all of them. I pulled the Tormod's Crypt from a M21 booster when I was intending to order a Nihil Spellbomb for the deck and just slotted it in and left it. I will definitely have to order a Lantern.

Profet93 on The "A" Team (Tayam Rube Goldberg Combo)

2 months ago

Very well thought out deck. Great description. Seems like a beast to play against, lowkey a bit scared haha. +1 Good work

A couple of comments....

While not an entirely serious suggestion, have you thought of adding Sun Titan and Angelic Renewal? Both with a sac outlet = infinite gravestorm. You already have so many lines making this unnecessary and 6 cmc is high given bolas citadel, but it's worth mentioning.

What purpose does Gift of Granite serve?

Oblivion Ring - I feel there is better removal in your colors like vindicate, sorin's vengence (I think thats the one), utter end, etc.... Why oblivion ring?

Soul-Guide Lantern > Tomords Crypt IMO. While it does cost slightly more mana, it hits each opponent. Moreover, it can be a cantrip when not needed and an additional (albeit bad) source of draw with your commander.

Lotus Bloom - Unless you get this turn 1 -3, I don't see it providing much impact. Why not replace with jeweled lotus or another ramp, draw or interaction piece?

Pull from Eternity - Meta call given that your entire deck revolves around 2 sac outlets that constantly get exiled? Seems a bit niche

McToters on No Man's Land (Mageta) [[Primer]]

2 months ago

Spell_Slam Sorry I'm late to reply! THANKS for the very thoughtful comment. I appreciate all your recommendations and I think I will add some reanimation spells. In your opinion what would you take out first?

I have never seen Containment Construct before so that's cool, even if it is a creature.

I also agree about the Planeswalkers--the three in already are the best three white ones I own (I think). I would have to see if there are more hiding in some boxes.

Currently, I really love the "plains matter" theme of the deck I've got going on. White has a ton of these ramp spells that bring lands to my hand, so I figure I can discard these for Mageta's ability and bring them back with cards like Scaretiller, Brought Back, Sun Titan, and Second Sunrise. Maybe I should put in Reveillark and/or Vesperlark for some of that creature recursion? Plus a few of your suggestions... hmmm... Definitely willing to hear more feedback.

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