Creature — Giant
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
|Have (3)||metalmagic , Forkbeard ,|
|Want (5)||Suicune , GhostMajor , Phobophile , metergram , Etinifni|
Printings View all
|Commander 2019 (C19)||Mythic Rare|
|Commander Anthology 2018 (CM2)||Mythic Rare|
|Archenemy: Nicol Bolas (E01)||Mythic Rare|
|Commander 2015 (C15)||Mythic Rare|
|Commander 2014 (C14)||Mythic Rare|
|Duel Decks: Heroes vs. Monsters (DDL)||Mythic Rare|
|2012 Core Set (M12)||Mythic Rare|
|2011 Core Set (M11)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
|Promo set for Gatherer (PSG)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Sun Titan occurrence in decks from the last year
All decks: 0.06%
Commander / EDH:
All decks: 0.13%
WU (Azorius): 1.46%
GW (Selesnya): 0.97%
WB (Orzhov): 0.97%
RW (Boros): 2.62%
WUB (Esper): 0.41%
RBW (Mardu): 0.46%
GWU (Bant): 0.77%
Sun Titan Discussion
1 day ago
Hey, nice budget version of Teysa.
Cards to consider adding:
- Caves of Koilos
- Tainted Field
- Isolated Chapel
- Esper Panorama
- Ash Barrens
- Viscera Seer
- Buried Alive
- Altar of Dementia
- Leonin Relic-Warder
- Fiend Hunter
- Animate Dead
- Open the Armory
- Angelic Renewal
Consider more ways to take advantage of Reveillark, Karmic Guide and Sun Titan? Altar of Dementia + Lark + Guide is infinite opponent mill combo that doesn't require an aristocrat to potentially win. Mill all your opponents or self-mill yourself until you find an aristocrat to win since you can reanimate it with Lark.
Lark + Guide + Blood Artist + Viscera Seer is one of the best Orzhov aristocrat combos and Buried Alive can tutor for and set up this combo by putting three of the creatures into your graveyard to reanimate them with Lark. Animate Dead + Leonin Relic-Warder + Artist is another powerful aristocrat combo. Warder enchanted by Animate creates a loop of Warder dying.
Fiend Hunter combos with one of Lark, Guide or Sun Titan since it can exile your own creature. Add a sac outlet and aristocrat to create a dying loop of Hunter. Animate Dead and Angelic Renewal are good with Sun Titan since Titan can reanimate them. Titan + Renewal is a combo with a sac outlet and aristocrat to create a dying loop of Titan. Open the Armory can tutor for Skullclamp or Animate Dead.
Good luck with your deck.
2 days ago
Ah, a beloved commander of most. I myself toiled with a list for quite some time, so I have some recommendations, as well as menial ones.
For the ones unrelated to the deck, you have a typo of "probably" in the deck description, as "probaly." I merely point this out. My other note on formatting is that you may add a space to category titles. A athwart to "SacOutlet," try "Sac_Outlet." You also have two Karmic Guides, and Magus of the Wheels. And Ravenous Chupacabra. And Yawgmoth, Thran Physician... How did you do that?
As for the decklist, there are some cards in profuse I would at least try.
Protector of the Crown allows for many politics and defense, warding off much attacking due to the high toughness. Paired with cards such as Darksteel Plate, it can be difficult for some decks to interact with.
False Prophet is awesome. It comes back, with your profusion of sacrifice outlets is easily controllable, and leaves your board-state in the graveyard to inevitably return.
I don't much enjoy spells such as Thrill of Possibility or Cathartic Reunion, for they require cards in hand to do anything. If you don't have any, they are a horrible top-deck. I'd recommend Ransack the Lab in their lieu.
Selfless Spirit. I shall say no more.
Having additional reanimation outside of your commander is a cruciality above most. When Alesha starts costing, five, even seven mana, it's difficult for this deck to get back on its feet. Dread Return and Unburial Rites are great, even if they are to be milled over. Animate Dead is just powerful, Restoration Specialist pulls her weight, and Phyrexian Reclamation often keeps the deck going by itself. Lastly, Sun Titan is ridiculous. It recurs what is a necessity, does so immediately, can be cheated out with a reanimation spell. It is the best backup commander one could ask for. Best off, it does go infinite with Gift of Immortality and effects such as Goblin Bombardment. Bye-bye table.
Now, gaining life is important, and Gray Merchant of Asphodel is splendid.
With rummaging effects, self-mill becomes easy with Dredge cards. Stinkweed Imp and Golgari Thug are both lovely. One self-mill effect I've enjoyed is Shard of Broken Glass. A 4/2 first strike is difficult to block prosperously.
Categories and cards to consider ablating:
You have seven sacrifice outlets, most of which are easily brought back, but they don't stack well, whereat multiple in one given game are typically useless. Of these, Blood Bairn seems the most lacking. If you aren't to fain to cut one, you should know that Bloodthrone Vampire exists.
Black Market is a VERY slow card. It's five mana, doesn't do anything immediately, and requires additional stuff to happen to make it function. I don't enjoy it too much, but your choice.
Ravenous Bloodseeker has you discard a card without replacing it. Games of commander require cards in hand to proceed, and, as such, I don't believe this to be very powerful.
You have a lot of removal. A Lot. Whilst they are all great, I have a gripe with but one. Utter End is four mana to kill one thing. Sure it's an instant and sure it's exile, but it's a lot of mana. If you want to keep all of the removal, I'd at least try other options. Despark is fine, Chaos Warp hits all permanents with a cheaper cast, and Generous Gift is arguably more prominent than Vindicate.
If you would pardon the long comment, that is all of my input. Have a lovely day and happy reanimating!
2 days ago
Hey, well done for a first deck built from scratch. What's the budget for making upgrades? For now I will suggest cards $2 or less each.
Cards to consider adding:
- Sun Droplet: repeatable gain life and put a lot of counters on Karlov in multiplayer Commander since it lets you remove one counter at each player's upkeep. More players means you can potentially take more combat damage and you can do damage to yourself to put counters on it.
- Caves of Koilos: Orzhov Pain land, ETB untapped and has interaction with Droplet since you do damage to yourself to make colored mana.
- Talisman of Hierarchy: Orzhov two drop mana rock that has interaction with Droplet.
- Pestilence: Karlov can get big and you will have more life than your opponents, this is repeatable pay mana to do damage to each creature and each player and it has amazing interaction with Droplet.
- Pristine Talisman: gain 1 life and make mana.
- Ranger of Eos: Soul Warden and Soul's Attendant are important cards to have on the battlefield and Ranger can tutor for both of them.
- Mother of Runes: repeatable protection for Karlov from targeted removal or make him potentially unblockable with protection in combat and Ranger can tutor for her.
- Dawn of Hope: repeatable pay mana to draw when you gain life.
- Arguel's Blood Fast Flip: repeatable pay life and mana to draw.
- Loxodon Warhammer: when equipped to Karlov makes him a monster, giving him lifelink and trample. With lifelink he can put counters on himself when he does combat damage and trample evasion makes it easier to do combat Commander damage with him.
- Rogue's Passage: make Karlov unblockable.
- Sun Titan: repeatable permanent reanimation, can reanimate Karlov or any other 3 or less CMC permanent in your graveyard.
Cards to consider cutting:
- Serra Avatar
- Ill-Gotten Inheritance
- Damnable Pact
- Renegade Map
- Armillary Sphere
- Mycosynth Wellspring
- Orzhov Charm
- Beacon of Immortality
- Torment of Hailfire
- Underworld Connections
Torment of Hailfire is not a bad card, but it's an expensive price card that could be cut to make upgrades including all the cards I have suggested and some more. You don't need both Hailfire and Exsanguinate. Exsanguiante is the better spell with your deck since it gains you life.
Good luck with your deck.
3 days ago
I am so glad to see Project Melira alive and well. :)
Murderous Rider is a bit mana-hungry. I personally prefer Mindslicer in order to hose control decks.
Walking Ballista and Shalai don't make a lot of sense, unfortunately.
Kor Firewalker is an easy way to hose red decks, which usually gave Melira builds the most trouble (and are more popular online than in person).
I personally prefer Gavony Township over Castle Lochtwain. You don't really want to cause yourself to lose life. Your opponents will do that for you regularly enough.
You probably won't play much of Wheel of Sun and Moon....for a better multi-colored option to wish for, try Varolz, the Scar-Striped
3 days ago
vasarto77 Thank you for your suggestions. Smothering Tithe, Wrath of God and Endless Horizons were already in the deck. I think all of the "gain 1 life"-cards are too low impact compared to the rest of the deck. Especially since I don't have that many creature drops and most spells have high cmc. Sun Titan has no relevant targets in the deck. Teferi's Protection is at least 40 bucks which is far to expensive for a single card I believe. Austere Command is good, but I don't know which other wipe to cut for it. Approach of the Second Sun and Grand Abolisher are probably good cards, but don't fit the deck too well.
3 days ago
looks great. A few to think about Teferi's Protection Grand Abolisher Sun Titan Angel's Feather Staff of the Sun Magus Austere Command Suture Priest Soul's Attendant Soul Warden Smothering Tithe Wrath of God Approach of the Second Sun Endless Horizons
4 days ago
5 days ago
For myself and others, how to optimally pilot the deck
Philosophy behind the deck, ideally should be played with 2+ other players.
You are a hard to kill end game boss, blue is boring busted and broken and is also expensive. Try to go for cards that will keep your hand healthy since we are not running blue so think how much you can squeeze out of one card for maximum value.
while Triskelion will want cards like Defense of the Heart , Tooth and Nail with the added 2 colorless for entwine (if it's already in hand just pick a different creature and still summon the creatures you want in hand.)
Shifting Shadow will still work even if you are trying to destroy an indestructible creature during upkeep reveal the next creature while still keeping the previous one. Can be easily retrieved if no graveyard hate.
Sun Titan can even get a land into play
Chromatic Lantern can negate damage lands and lands with downside and can make useless lands useful.
Birthing Pod you can sacrifice zero cmc token creatures for a one drop ect.