Sun Titan

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sun Titan

Creature — Giant

Vigilance (Attacking doesn't cause this creature to tap.)

Whenever this enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

clayperce on Two Shots, One Kill

2 weeks ago

Greetings!

Finally circled back on your post ...

A few thoughts:

  • Your Lands enter tapped WAY more often than I'd recommend. I really like using Salubrius Snails' manabase tool to tweak my manabase. For example, it shows the manabase for your current list as "functional, playing your spells 0.58 turns late on average" and playing Wraith on curve only 85.8% of the time. Adding some inexpensive untapped lands would IMO go a LONG way towards improving the deck.
  • I would continue to work on lowering your mana curve. Cards like Sun Titan, for example, are great for the long game, but hopefully all your opponents will be dead long before you have to worry about the long game :-D

I don't know if it'll be useful, but here's my first draft of a Wraith deck, at a similar (USD $500) price point and for a relatively brutal meta ... it may give you some ideas. You might try play testing a few hands too, just to see what a "very strong" manabase (according to Salubrious Snail, anyways) feels like, and if you think it's worth making that change.

One other thought: If you haven't already done so, you might check out this Wraith gameplay video from Amy the Amazonian](https://www.youtube.com/watch?v=bWUD0JXzW8c). It's a Brawl list (deck list in the comments) and around USD $700 in paper, but there's enough overlap with your deck here, that it might give you some ideas too.

Good luck (and good skill!) with the deck!

Cheers!

Deck_Building_Dude on The Glory of the Horde (Zurgo Ultra-Budget)

1 month ago

Good deck, but suffers from a bit of bloat. The first issue is Zurgo by himself is hyper aggressive and draws eyes. He deals heavy damage fast if you have a good board state. I see bits of midrange, which isn't bad for Zurgo, but the midrange pieces don't seem to be the best pieces.

This is only the top 7 I see. I am in the middle of finals and so I need to put some focus on that, but I will return with more cuts in the next week or so. I just wanted to quickly reply so as to not keep you waiting. Keep building!

1. Sun Titan is too slow for this deck

  1. Gix, Yawgmoth Praetor

  2. Neriv, Crackling Vanguard

  3. Goldnight Commander

  4. Hammers of Moradin is a creature that, while I respect the idea of slowing an opponents board, there are better options.

  5. Fountainport

  6. Brutal Hordechief is too expensive for the static effect, and the activated ability is too expensive.

aldont on The Glory of the Horde (Zurgo Ultra-Budget)

1 month ago

Heyo! I ran a very budget Isshin deck a year or two ago; Mardu tokens are fun! I leaned towards a more aggro/streamlined approach, but if that ain't the vibe here, don't even worry about all this lol.

A broader question is how much/little you want to lean into the different face commanders, if you want to push more towards Zurgo ping/card draw or Neriv's unique token names; that can really shape the direction of cuts/include.

Cuts-wise, Thought Vessel Elspeth, Sun's Champion,Phoenix Fleet Airship don't do much for the game plan. Cathars' Crusade is good, but it's gonna be soooo many dice in this deck. Rising of the Day feels like it would be rough to cast on curve even if it makes the mobilize tokens hit harder. I'm kinda iffy on Neriv, Crackling Vanguard and Selfless Glyphweaver  Flip. As much as I love Brutal Hordechief I don't know if the attack drain trigger is going to be as good with all of the myriad/enters tapped and attacking stuff.

I think there's a lot of fun payoffs, but some of the token makers either show up later, or are conditional and need stuff to get them going, so having some other initial bodies you're not afraid of throwing into the red zone might help; combat is good, but also having a healthy number of sac outlets to let you have better control of which Zurgo mode might be nice?

As far as budget swaps go,Bitter Reunion for Fervor is some extra card selection, and then haste when you need it. Song of Totentanz for Tempt with Vengeance but it depends on if your playgroup is fun and gets tempted versus fringe utility as song's effect is split to make tokens/give EVERYTHING haste, so you can X=0 just to make a cool guy move faster...

Regarding boardwipes/mass interaction, white has some other proactive and sculptural ones and so swapping in Slaughter the Strong or Fell the Mighty for Hour of Reckoning can clear out some of the big bodies that make attacking hard. Treasury Thrull for Sun Titan is a silly one, ignore that lol. This one is a personal taste thing, but I might run Woe Strider as a second Viscera Seer over Morbid Opportunist, because that once per turn limit is frustrating.

Possible other budget things to look at: Horn of the Mark lets you dig 5 cards deep and look for a creature for every 2 tokens you send at someone; Devilish Valet Foul-Tongue Shriek Frontline Rush can just kill people dead; Woe Strider Dig Up the Body Blood for Bones are possible sac outlets.

Hope this helps lol

SaberTech on Utopian Prosperity

2 months ago

To help illustrate some of the things I was talking about regarding Jenara, this is an oooooold Jenara list I used to run. I took it apart 9 years ago. Sky Queen of Bant

If I were to rebuild it there are a number of changes that I would make, but I think that it still generally shows what my design philosophy was around her at the time. I was getting in more 1v1 commander games so it's a bit more geared towards dueling, as opposed to brawling in a multiplayer setting, but I made efforts to try to reduce how much mana I had to invest into Jenara to ramp up her damage. Various ways to give double strike, cards with exalted so I could build my board while still increasing her damage output, cards that could pump power as an option or could pump power in addition to doing something else, and various protection options.

The rest of the deck became a bit of a control build. Roon of the Hidden Realm and Crystal Shard helped me get extra value out of creatures with ETB effects. Sun Titan helped me get back cheap utility creatures. The planeswalkers had useful effects while staying on the board after a wrath wiped away creatures. The main plan was always to try to out-tempo my opponent and kill them with commander damage but the deck at least had a backup plan if the game went longer.

I remember Mother of Runes, Simic Charm, and Vines of Vastwood being pretty standout cards at the time.

Some more modern cards I know off the top of my head that I would consider if I were to rebuild it are Duelist's Heritage, Loran of the Third Path, Esper Sentinel, Tocasia's Welcome, and Welcoming Vampire. The deck would need more card draw engines if I was adapting it to multiplayer games.

hyalopterouslemur on Naya tricks

3 months ago

Yeah, when most players talk about combat tricks, they mean cards like Giant Growth.

Anyway, I have to second Sun Titan works well with your aura theme.

Hellrider can do a lot of damage.

May I suggest Curse of Stalked Prey? That damage can add up, and it lets you play a little bit of politics by encouraging other players to attack the enchanted player.

While not on theme, Balefire Liege is just great. Speaking of Eventide, Scourge of the Nobilis is a great mana sink.

If you want creatures to get through, may I suggest Trailblazer's Boots? In fact, hating on nonbasic lands is surprisingly effective in my metagame (where most people run four or five colors).

Warstorm Surge is a bit expensive, but it's a removal engine all on its own.

Icbrgr on Naya tricks

3 months ago

Auras that comes to mind Rancor and Curse of Opulence, Beastmaster Ascension... creatures that come to mind Sun Titan/Inferno Titan (I know they are high mv but I just love em) but Fear of Missing Out might be a good idea?

DemonDragonJ on Ideas for an Ayli, Eternal …

5 months ago

At some point, I would like to build a black/white EDH deck with Ayli, Eternal Pilgrim as the general, so I certainly would like to ask the other members of this forum for any suggestions for such a deck.

The main theme of this deck would be sacrificing creatures for various benefits, so I naturally shall include plenty of sacrifice outlets, such as Ayli herself, Denethor, Ruling Steward, Commissar Severina Raine, Hidden Stockpile, and so forth; then, I would include cards that provide benefits from creatures dying, such as Life Insurance, Feast of the Victorious Dead, Proper Burial, Elas il-Kor, Sadistic Pilgrim, or Butcher of Malakir; finally, the deck shall also contain methods to generate tokens for sacrificing or reanimating creatures that I have already sacrificed, such as Malevolent Awakening, Bitterblossom, Black Market Connections, Sister Hospitaller, Sun Titan, and Grave Titan.

It is likely that this deck shall have some overlap with my Meren of Clan Nel Toth EDH deck, but I would like to avoid those two decks being too similar to each other, so I certainly am eager to hear your suggestions for an Ayli, Eternal Pilgrim Deck!

NV_1980 on Ok, Now Kill Yourself

6 months ago

Including a few recursion resources allows one to benefit from the death-triggers of certain creatures even more. Some great examples you could consider on that front would be cards like Athreos, God of Passage, Celestine, the Living Saint, Liesa, Forgotten Archangel, Luminous Broodmoth and Sun Titan. Including Drivnod, Carnage Dominus increases the amount of death triggers even more.

Recursion options provides more incentive to include cards that make death happen as it were, to profit from sacrifices. This could include cards like Ashnod's Altar, Attrition, Hell's Caretaker, Phyrexian Altar, Priest of Forgotten Gods or Warren Soultrader.

Have fun with this brew!

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