Sun Titan

Sun Titan

Creature — Giant


Whenever this enters the battlefield or attacks, you may return target permanent card with converted mana cost/mana value 3 or less from your graveyard to the battlefield.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Sun Titan Discussion

Dencoan on Nine Lives

2 weeks ago

Metropolis39 you mean cut Sun Titan and Shamanic Revelation?

The upside to sun titan that I have seen so far is it can bring back a handful of creatures and also Light of Promise

Dencoan on Nine Lives

2 weeks ago

looking for any recommendations on if Sun Titan should be replaced and if so any ideas what to replace it with.

Azeworai on Why Do Some Players Dislike …

3 weeks ago

I shall be approaching this from a non-competitive commander standpoint, for my opinion may then stand obdurately.

I think the main topic comes to subjectivity and applicability. Two-mana rocks beseem a greater sum of strategies, being essentially every deck. They accelerate earlier than the more costly variants—the three-mana and more options have niche upside, but sparsely enough to earn inclusion.

As ensample, I run Commander's Sphere in decks that may loop it with Sun Titan or just desire the card draw in case of a flood. I have Thran Dynamo in an artifact list that can untap it many times, as well as in a non-Green ramp list.

They have their place, but are blatantly less capable at relaying their main purpose of producing mana. Other synergies can uphold the power they bring, but little else offers home.

NoSoyYucateco on Hot Ghoul Summer

1 month ago

desmondwrite: I actually have to disagree with you about Fell Stinger. It does it all! It's a deathtoucher, it sacrifices a creature, it draws, and it's very recurrable in this deck. For three mana, it puts in a ton of work.

I think I want to keep Noosegraf Mob for now, because in my games I've found that I don't have as many token producers as I'd like. However, I've been very on the fence about Sun Titan. I have been holding on to it because it can return lands so I can hit high notes like Rise of the Dark Realms, but mostly I haven't been that impressed with its performance. I'm swapping it with Havengul Lich.

Thanks for your advice!

desmondwrite on Hot Ghoul Summer

1 month ago

Personally? I'd cut Sun Titan and Noosegraf Mob. You have great ways to reanimate and create zombie tokens, and they're pretty mana expensive. Just a suggestion.

multimedia on Dungeon

1 month ago

Hey, nice budget upgrade of the precon.

Tortured Existence is a repeatable discard effect to trigger Sefris to venture on each player's turn for one mana each time as long as you have at least one creature in your graveyard and one creature in your hand to repeatedly loop discard/recur. Existence + Radiant Solar to venture two times on each player's turn for and Solar can put itself into your graveyard from your hand to enable Existence. Cycling creatures are also helpful to enable Existence. Existence is a reanimation enabler that you can activate at instant speed to abuse Sefris's Create Undead effect.

Viscera Seer + Reassembling Skeleton combo to trigger Sefris to venture on each player's turn for two mana each time. Can also pair Seer with Ashen Rider for a repeatable effect of Rider dying, to get Rider back into your graveyard to reanimate again with Sefris's Create Undead effect. Apprentice Necromancer also combos with Rider since Rider will die at the next end step.

Sun Titan + Apprentice Necromancer for repeatable reanimation of any 3 CMC or less permanents for only one mana. When Titan is reanimated by Necromancer it can reanimate Necromancer and Necromancer gives Titan haste when it reanimates it. Do this interaction on your turn, each time for one mana.

If reanimation is the main theme then consider a few more effects to setup? Loot is draw and then discard which triggers Sefris to venture and it gives good control over what cards you discard. Consider more loot?

Vile Entomber can search for and put any card into your graveyard to setup reanimation.

If interested I offer more advice including cuts to consider. Good luck with your deck.

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