Sun Titan

Sun Titan

Creature — Giant

Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.

Browse Alters View at Gatherer

Trade

Have (3) metalmagic , Forkbeard , Azdranax
Want (5) Suicune , GhostMajor , Phobophile , metergram , Etinifni

Printings View all

Set Rarity
Commander 2019 (C19) Mythic Rare
Commander Anthology 2018 (CM2) Mythic Rare
Archenemy: Nicol Bolas (E01) Mythic Rare
Commander 2015 (C15) Mythic Rare
Commander 2014 (C14) Mythic Rare
Duel Decks: Heroes vs. Monsters (DDL) Mythic Rare
2012 Core Set (M12) Mythic Rare
2011 Core Set (M11) Mythic Rare
Promo Set (000) Mythic Rare
Promo set for Gatherer (PSG) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sun Titan occurrence in decks from the last year

Modern:

All decks: 0.06%

Commander / EDH:

All decks: 0.13%

White: 1.34%

WU (Azorius): 1.46%

GW (Selesnya): 0.97%

WB (Orzhov): 0.97%

RW (Boros): 2.62%

WUB (Esper): 0.41%

RBW (Mardu): 0.46%

GWU (Bant): 0.77%

Latest Decks as Commander

Sun Titan Discussion

multimedia on Teysa karlov

1 day ago

Hey, nice budget version of Teysa.

Cards to consider adding:

Consider more ways to take advantage of Reveillark, Karmic Guide and Sun Titan? Altar of Dementia + Lark + Guide is infinite opponent mill combo that doesn't require an aristocrat to potentially win. Mill all your opponents or self-mill yourself until you find an aristocrat to win since you can reanimate it with Lark.

Lark + Guide + Blood Artist + Viscera Seer is one of the best Orzhov aristocrat combos and Buried Alive can tutor for and set up this combo by putting three of the creatures into your graveyard to reanimate them with Lark. Animate Dead + Leonin Relic-Warder + Artist is another powerful aristocrat combo. Warder enchanted by Animate creates a loop of Warder dying.

Fiend Hunter combos with one of Lark, Guide or Sun Titan since it can exile your own creature. Add a sac outlet and aristocrat to create a dying loop of Hunter. Animate Dead and Angelic Renewal are good with Sun Titan since Titan can reanimate them. Titan + Renewal is a combo with a sac outlet and aristocrat to create a dying loop of Titan. Open the Armory can tutor for Skullclamp or Animate Dead.

Good luck with your deck.

Azeworai on Alesha 2.0

2 days ago

Ah, a beloved commander of most. I myself toiled with a list for quite some time, so I have some recommendations, as well as menial ones.

For the ones unrelated to the deck, you have a typo of "probably" in the deck description, as "probaly." I merely point this out. My other note on formatting is that you may add a space to category titles. A athwart to "SacOutlet," try "Sac_Outlet." You also have two Karmic Guides, and Magus of the Wheels. And Ravenous Chupacabra. And Yawgmoth, Thran Physician... How did you do that?

As for the decklist, there are some cards in profuse I would at least try.

Protector of the Crown allows for many politics and defense, warding off much attacking due to the high toughness. Paired with cards such as Darksteel Plate, it can be difficult for some decks to interact with.

For looting/rummaging, Anje Falkenrath, Deal Broker, and Smuggler's Copter are all fantastic. True delectation to meticulously sculpt a perfect hand.

False Prophet is awesome. It comes back, with your profusion of sacrifice outlets is easily controllable, and leaves your board-state in the graveyard to inevitably return.

I don't much enjoy spells such as Thrill of Possibility or Cathartic Reunion, for they require cards in hand to do anything. If you don't have any, they are a horrible top-deck. I'd recommend Ransack the Lab in their lieu.

Selfless Spirit. I shall say no more.

Having additional reanimation outside of your commander is a cruciality above most. When Alesha starts costing, five, even seven mana, it's difficult for this deck to get back on its feet. Dread Return and Unburial Rites are great, even if they are to be milled over. Animate Dead is just powerful, Restoration Specialist pulls her weight, and Phyrexian Reclamation often keeps the deck going by itself. Lastly, Sun Titan is ridiculous. It recurs what is a necessity, does so immediately, can be cheated out with a reanimation spell. It is the best backup commander one could ask for. Best off, it does go infinite with Gift of Immortality and effects such as Goblin Bombardment. Bye-bye table.

Now, gaining life is important, and Gray Merchant of Asphodel is splendid.

With rummaging effects, self-mill becomes easy with Dredge cards. Stinkweed Imp and Golgari Thug are both lovely. One self-mill effect I've enjoyed is Shard of Broken Glass. A 4/2 first strike is difficult to block prosperously.

Categories and cards to consider ablating:

You have seven sacrifice outlets, most of which are easily brought back, but they don't stack well, whereat multiple in one given game are typically useless. Of these, Blood Bairn seems the most lacking. If you aren't to fain to cut one, you should know that Bloodthrone Vampire exists.

Black Market is a VERY slow card. It's five mana, doesn't do anything immediately, and requires additional stuff to happen to make it function. I don't enjoy it too much, but your choice.

Ravenous Bloodseeker has you discard a card without replacing it. Games of commander require cards in hand to proceed, and, as such, I don't believe this to be very powerful.

You have a lot of removal. A Lot. Whilst they are all great, I have a gripe with but one. Utter End is four mana to kill one thing. Sure it's an instant and sure it's exile, but it's a lot of mana. If you want to keep all of the removal, I'd at least try other options. Despark is fine, Chaos Warp hits all permanents with a cheaper cast, and Generous Gift is arguably more prominent than Vindicate.

If you would pardon the long comment, that is all of my input. Have a lovely day and happy reanimating!

multimedia on Karlov life gain

2 days ago

Hey, well done for a first deck built from scratch. What's the budget for making upgrades? For now I will suggest cards $2 or less each.

Cards to consider adding:

  • Sun Droplet: repeatable gain life and put a lot of counters on Karlov in multiplayer Commander since it lets you remove one counter at each player's upkeep. More players means you can potentially take more combat damage and you can do damage to yourself to put counters on it.
  • Caves of Koilos: Orzhov Pain land, ETB untapped and has interaction with Droplet since you do damage to yourself to make colored mana.
  • Talisman of Hierarchy: Orzhov two drop mana rock that has interaction with Droplet.
  • Pestilence: Karlov can get big and you will have more life than your opponents, this is repeatable pay mana to do damage to each creature and each player and it has amazing interaction with Droplet.
  • Pristine Talisman: gain 1 life and make mana.
  • Ranger of Eos: Soul Warden and Soul's Attendant are important cards to have on the battlefield and Ranger can tutor for both of them.
  • Mother of Runes: repeatable protection for Karlov from targeted removal or make him potentially unblockable with protection in combat and Ranger can tutor for her.
  • Dawn of Hope: repeatable pay mana to draw when you gain life.
  • Arguel's Blood Fast  Flip: repeatable pay life and mana to draw.
  • Loxodon Warhammer: when equipped to Karlov makes him a monster, giving him lifelink and trample. With lifelink he can put counters on himself when he does combat damage and trample evasion makes it easier to do combat Commander damage with him.
  • Rogue's Passage: make Karlov unblockable.
  • Sun Titan: repeatable permanent reanimation, can reanimate Karlov or any other 3 or less CMC permanent in your graveyard.

Cards to consider cutting:

  • Serra Avatar
  • Ill-Gotten Inheritance
  • Damnable Pact
  • Renegade Map
  • Armillary Sphere
  • Mycosynth Wellspring
  • Orzhov Charm
  • Beacon of Immortality
  • Torment of Hailfire
  • Underworld Connections

Torment of Hailfire is not a bad card, but it's an expensive price card that could be cut to make upgrades including all the cards I have suggested and some more. You don't need both Hailfire and Exsanguinate. Exsanguiante is the better spell with your deck since it gains you life.

Good luck with your deck.

KaraZorEl on Glittering Company

3 days ago

I am so glad to see Project Melira alive and well. :)

For me personally, I would take out Hexdrinker and Carrion Feeder in favor of Wall of Blossoms or Wall of Omens.

Murderous Rider is a bit mana-hungry. I personally prefer Mindslicer in order to hose control decks.

Walking Ballista and Shalai don't make a lot of sense, unfortunately.

Try Reveillark, Sun Titan, Eternal Witness, Reclamation Sage, or Gaddock Teeg.

Kor Firewalker is an easy way to hose red decks, which usually gave Melira builds the most trouble (and are more popular online than in person).

I personally prefer Gavony Township over Castle Lochtwain. You don't really want to cause yourself to lose life. Your opponents will do that for you regularly enough.

Assassin's Trophy or Abrupt Decay work better than Despark.

You probably won't play much of Wheel of Sun and Moon....for a better multi-colored option to wish for, try Varolz, the Scar-Striped

Smorgaz on Avacyn's Angels of the Apocalypse

3 days ago

vasarto77 Thank you for your suggestions. Smothering Tithe, Wrath of God and Endless Horizons were already in the deck. I think all of the "gain 1 life"-cards are too low impact compared to the rest of the deck. Especially since I don't have that many creature drops and most spells have high cmc. Sun Titan has no relevant targets in the deck. Teferi's Protection is at least 40 bucks which is far to expensive for a single card I believe. Austere Command is good, but I don't know which other wipe to cut for it. Approach of the Second Sun and Grand Abolisher are probably good cards, but don't fit the deck too well.

super1up on Siona, the Exalted Champion

4 days ago

SwiftDeath Yes I think you are right about Nylea's Colossus even when I do play it it is kinda underwhelming. I was thinking of cutting it for Sun Titan or just put another land in place.

rychu on BRGW Commander EDH

5 days ago

For myself and others, how to optimally pilot the deck

Philosophy behind the deck, ideally should be played with 2+ other players.

You are a hard to kill end game boss, blue is boring busted and broken and is also expensive. Try to go for cards that will keep your hand healthy since we are not running blue so think how much you can squeeze out of one card for maximum value.

Explore

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If you are good on mana the first couple of two card instant win combos will both require Heliod, Sun-Crowned. Be sure to use the activated ability on the other combo piece by giving them lifelink Walking Ballista normally played from hand and normally will need to be cast for 4 colorless mana. Heliod, Sun-Crowned can also combo with Triskelion cost 6 colorless mana and can be cast straight from library or graveyard to play without dying unlike Walking Ballista.

Walking Ballista will want cards like Demonic Tutor , Congregation at Dawn better yet Shared Summons

while Triskelion will want cards like Defense of the Heart , Tooth and Nail with the added 2 colorless for entwine (if it's already in hand just pick a different creature and still summon the creatures you want in hand.)

The next big combo piece requires Dockside Extortionist to get the mana engine running if low, if you are netting 4 or more treasure tokens you can go infinite with Eldrazi Displacer if the treasure tokens remain you can stop mostly all creatures as they hit battlefield or are entering combat for a lockdown by blinking the creatures in an early enough response.

A third piece combo to draw your deck with is Korvold, Fae-Cursed King sacrifice enough treasure tokens to draw your whole deck and play Revel in Riches and then Final Fortune.

Other three piece card combo include Oketra's Last Mercy , Felidar Sovereign into Final Fortune, lastly Wall of Blood , Near-Death Experience into Final Fortune.

Oath of Druids Best way to cheat in creatures, take advantage of Forbidden Orchard

Shifting Shadow will still work even if you are trying to destroy an indestructible creature during upkeep reveal the next creature while still keeping the previous one. Can be easily retrieved if no graveyard hate.

Sun Titan can even get a land into play

Jarad, Golgari Lich Lord+Wall of Blood if you have higher health than all opponents.

Thespian's Stage or Mirage Mirror+Dark Depths 20/20 flying indestructible legendary token combos with Mayael's Aria , I ended up cutting Vampire Hexmage

Green Sun's Zenith ramp for a single forest zero cmc Dryad Arbor or get rid of a huge threat with Reclamation Sage

Crop Rotation into Glacial Chasm in critical moment before losing the game from combat damage. Exactly 31 life can buy up to 5 turns consecutively (2,4,6,8,10)

Elvish Reclaimer does the same thing, also get Riftstone Portal into graveyard as it helps against Blood Moon

Chromatic Lantern can negate damage lands and lands with downside and can make useless lands useful.

Urborg, Tomb of Yawgmoth+Cabal Coffers maximum ramp the reason to try to run less artifacts.

Birthing Pod you can sacrifice zero cmc token creatures for a one drop ect.

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