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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
, : Gain .
3 months ago
You're in color for it, so: Harmonize / Colossal Majesty -> Rhystic Study. It's cheaper/equal cost, and usually nets at least three cards before getting blown up, or taxes 3 cards' worth of casting prevention.
Your ramp, overall, is really weak, so there are some cuts we can make: The Magic Mirror -> Arcane Signet. Yes, Magic Mirror is kinda fun, especially when that once in a blue moon hits and you can cast it for free. But that's so unlikely... Also, you should remove 3 islands for: Gruul Signet, Simic Signet, and Izzet Signet. Tuktuk Rubblefort can come out for Farseek. (There are better sources of haste in red we can add in later).
There are a couple kind of unique interesting cards that I want to address the math of: First, Rishkar's Expertise. Right now, your deck has 48 valid targets for it. Of those, you're hopefully going to cast at least 3 by the time you get to have 6 mana up, leaving 45. Of those, you have 2 sorceries which are uncastable (not sure about Ancestral Vision - I'll give it the benefit of the doubt for now). You also have 2 uncastable instants, leaving 41. Of those, 5 are some kind of counter/change target spell, which you can't really use at sorcery speed in a sane manner. Leaves 36 usable cards, so honestly I think it's fine. Now, Rishkar's expertise itself is going to be a dead card a lot of the time because you only have 18 creatures, soooo there's that. I wouldn't run it with less than 25, personally.
In a similar vein: Spellbinder. Super interesting, fun card. However, you have a few cards that are unusable with it: anything with X in its cost (3) and any counters/change target spells (5), leaves 19 valid targets, and you really don't want to bank on not getting your ramp spells (5) early.
those are just the changes I see at a glance that I'd make. I may think of more/better ones later. Happy building!
4 months ago
I just resolved a Turn 5 win thanks to the Godhand of Ancient Tomb, Mana Crypt and Simic Signet all in the opening. Got Miirym, Sentinel Wyrm on the battlefield T3, after I dropped a Sulfur Falls on T2 and played Temur Ascendancy. Got Garruk's Uprising and Mirrym out T3. T4 I landed a Dragonborn Champion and drew an insane amount of cards between 2x ETB effects for Temur Ascendancy and Garruk's Uprising, as well as the 2x 5+ damage trigger when Miirym, Sentinel Wyrm connected.
Turn 5, I got Klauth, Unrivaled Ancient in play and, with haste, swung for 28 total damage power between those two and my Commander. Each Klauth drew me 1 card for Ascendancy and Uprising, or 4 cards in total. Then, when Miirym connected, I drew an additional 2 cards, one for each Dragonborn Champion.
I tapped my remaining two sources of mana and floated 30 in my post-combat main phase since Klauth doesn't have mana empty as steps and phases end.
From here, Terror of the Peaks, after a Flameshadow Conjuring. What ended up happening is the OG Peaks ETB and Miirym makes a token. Twincasters doubles this. With all of my draw and damage on the stack awaiting to resolve, I put Flameshadow Conjuring on the stack, making a token copy of the OG Peaks, that Twincaster then doubled - again.
Next up, these two Terror of the Peaks see each other ETB, and deal damage equal to the other's power to any target. That is 5 damage that Token A deals because it sees Token B, and 5 damage that Token B deals, because it sees Token A.
Now we move to resolve OG Terror as well as Token 1 and Token 2 that Twincaster made.
All 3 of these saw the Token A and Token B ETB. So, each of these 3 are doing to deal 5 damage for Token A, as well as 5 damage for Token B.
But then recall, Dragonborn Champion token also sees all of this, so 5 more draws.
But my friends, it gets so much worse. Because since OG, Token 1 and Token 2 all ETB at the same time, they will all see each other, as well. So OG deals damage thanks to T1 and T2. T1 deals damage thanks to OG as well as T2. And lastly T2 deals damage for OG and T1.
Now that I have 46 total cards in hand, I still have something like 16 mana left. So I cast Scourge of Valkas and aim to copy the OG with Miirym, Sentinel Wyrm, Adrix and Nev, Twincasters and Flameshadow Conjuring.
At this point, there's no need to get into the insane amount of draw anymore because I can stack it such that the Valkus mirrors close out the game, if the five Terror of the Peaks didn't already.
Yup, guys I have a new favorite deck.
4 months ago
Also, I would recommend Quicksand in place of Cryptic Caves. I think it is more likely you'll want want to give -1/-2 to an attacking non-flier than to use its draw a card ability. After four lands I tend to scry away other lands in favor of enchantments or cards I can cycle.
Bag of Holding is worth looking at. It might be better than Simic Signet. Especially since it lets you cycle your cards more than once. Mazemind Tome or Mnemonic Sphere are possibilities, but I think Bag of Holding is better.
8 months ago
If you're looking to capitalize on the landfall theme more, I recommend more land ramp to get the triggers. I'd ditch the Simic Signet for another spell like Nature's Lore or Kodama's Reach/Cultivate. I'd ditch Jungle Basin and Coral Atoll for some other fetch lands like Bant Panorama and Naya Panorama. Gush is a fantastic draw spell in a deck like this. Psychosis Crawler is a great payoff for drawing a bunch of cards.
9 months ago
Looks like a fun deck!
I would also recommend majorly overhauling your lands to eliminate a lot of the "enters tapped" hurdles, and maybe consider adding in a couple mana rocks like Simic Signet, Talisman of Curiosity, or Arcane Signet.
11 months ago
Major changes have been made.
Out: Snow-Covered Island, Beast Whisperer, Crash of Rhino Beetles, Dungrove Elder, Neverwinter Hydra, Omnath, Locus of Mana, Reclamation Sage, Seedborn Muse, Deepglow Skate, Icebreaker Kraken, Rite of Replication.
11 months ago
Good job building this deck on a budget. I do however feel like this needs more ramp with a 6 drop commander. Simic Signet, Dimir Signet, Golgari Signet, Arcane Signet, Talisman of Curiosity, Talisman of Dominance, and Talisman of Resilience, and Sol Ring all deserve a spot. You still keep this thing budget but will significantly help speed the deck up.
11 months ago
RAMP: Deranged Assistant, Gilded Goose, Rootcoil Creeper, Sakura-Tribe Elder, Skull Prophet, Solemn Simulacrum, Phyrexian Tower, Binding the Old Gods, Titans' Nest, Cultivate, Kodama's Reach, Nissa's Renewal, Chromatic Lantern, Dimir Signet, Golgari Signet, Lotus Petal, Simic Signet, Sol Ring, Wayfarer's Bauble, Kiora, the Crashing Wave.
CARD DRAW and SELF MILL: Baleful Strix, Deranged Assistant, Glowspore Shaman, Prime Speaker Zegana, Satyr Wayfinder, Sidisi, Brood Tyrant, Skull Prophet, Solemn Simulacrum, Stitcher's Supplier, Underrealm Lich, The Binding of the Titans, Titans' Nest, Vessel of Nascency, Buried Alive, Rishkar's Expertise, Victimize, Aether Spellbomb, Altar of Dementia, Kiora, the Crashing Wave.
REMOVAL: Acidic Slime, Agent of Treachery, Bane of Progress, Cavalier of Night, Hostage Taker, Kraul Harpooner, Massacre Wurm, Polukranos, Unchained, Ravenous Chupacabra, Shriekmaw, Binding the Old Gods, Pernicious Deed, Seal of Primordium, Beast Within, In Garruk's Wake, Languish, Aether Spellbomb, Vraska, Golgari Queen.
PROTECTION and RECURSION: Eternal Witness, Genesis, Gisa, Glorious Resurrector, Glen Elendra Archmage, Siren Stormtamer, Spore Frog, Animate Dead, Kaya's Ghostform, Pattern of Rebirth, The Binding of the Titans, Rise of the Dark Realms, Victimize, Kiora, the Crashing Wave.
ATTEMPTS TO WIN: Avenger of Zendikar + Fabled Passage ... Eternal Witness + Time Warp ... Avenger of Zendikar + Altar of Dementia ... Massacre Wurm + Thassa, Deep-Dwelling ... Muldrotha, the Gravetide + Kaya's Ghostform + Lotus Petal + Altar of Dementia ... Rise of the Dark Realms + Eternal Witness ... Vraska, Golgari Queen emblem ... Underrealm Lich + Prime Speaker Zegana OR Rishkar's Expertise