Rogue's Passage

Rogue's Passage

Land

: Gain .

, : Target creature can't be blocked this turn.

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Legality

Format Legality
Custom Legal
Commander / EDH Legal
Pioneer Legal
Highlander Legal
Vintage Legal
Leviathan Legal
2019-10-04 Legal
Unformat Legal
1v1 Commander Legal
Block Constructed Legal
Tiny Leaders Legal
Duel Commander Legal
Limited Legal
Canadian Highlander Legal
Oathbreaker Legal
Casual Legal
Legacy Legal
Modern Legal

Rogue's Passage occurrence in decks from the last year

Latest Decks as Commander

Rogue's Passage Discussion

Brutal_B on Best Play I Have Seen …

1 week ago

So it was me and one dude left in a 4 person pod and I was playing my artifact deck and dude was playing some mono black something-or-other. I had Platinum Angel out and he drops Phage the Untouchable and swings at me with her a couple times over the course of 2-3 turns just for the sake of dealing damage. I top deck Saheeli's Artistry, copy Platinum Angel and Phage. On my next turn I pay into my Rogue's Passage targeting my Phage and swing for the win!

ImaginitiveRascal on Blim, the Rakdos Santa

2 weeks ago

One drawback of Treacherous Blessing is that you can't gift it. I am sure you have not gotten to the lands, but when you do I would suggest Rogue's Passage, as well as a few more lands. I would also suggest Liliana's Caress

multimedia on Pirate Commander

2 weeks ago

Hey, having more low CMC Pirates who have the better evasion (flying or unblockable) can help to do combat damage to opponents to trigger Malcolm and Breeches.

Lightning-Rig Crew has great interaction with Malcolm to create treasures and Breeches to exile your opponents cards. Since Rig does damage to each opponent you create a number of treasures equal to the number of opponents you have or exile a card from each opponents library.

Sol Ring is a staple mana rock in Commander that can go in every deck you make. Having more repeatable draw is helpful in Commander and when one of your Commanders has flying then cards that let you draw when you do combat damage to an opponent are consistent options:

Some budget lands to consider adding:

Total at TCG Player: $9.86, see list

If this upgrade interests you then I offer more advice of what cards to consider cutting.

Good luck with your deck.

pretendingtoalright on Lazav Mill Commander

2 weeks ago

KCF_Blackout

not a problem! from one fan of mill to the other we gotta help each other out lol.

general cards that aren't too expensive that might fit in the deck Sol Ring, Arcane Signet and Dimir Signet for solid early ramp. Treasure Cruise and Verity Circle are some good blue draw. Speaking of drawing Teferi's Ageless Insight that's fun.

Seeing as you have Mindcrank already you might want to include Duskmantle Guildmage in the list it's first ability goes infinite with mindcrank after a mill effect or damage instance against an opponent. Though I understand if you aren't a fan of combos.

Other inclusions I think might fit in this deck are Syr Konrad, the Grim so your mill does damage, and is a mana sink in the later turns. Maybe Jace, Wielder of Mysteries?? Self-mill isn't the plan here but it might decent insurance plus, repeatable draw is with a small mill bonus.

Rogue's Passage or some other way to guarantee a creature connecting might be good. There's a few combat damage/attack triggers in the deck that would benefit from being able to consistently connect. Also Consuming Aberration and Wight of Precinct Six are a lot scary when they can be chumped block by a token or a mana dork. I specifically mention Rogue's Passage because it's a land slot over a spell slot which might make it easier to fit in. but Whispersilk Cloak and Manifold Key are cards that can help the same.

Altar of the Brood and Jace's Erasure are two pet cards of mine that assist in the mill strategy but the former isn't super synergistic with your deck, and the latter is just a worse redundant effect of cards that are already in the deck. but as they are pet cards had to mention them.

multimedia on Ghired Populate

1 month ago

Hey, consider Eldrazi Displacer with Ghired? Repeatable blink at instant speed, more Rhino tokens, protects Ghired in combat after he attacks, can tap down an opponent's blocker or remove an attacker, can protect Ghired from targeted removal, blink another creature who has an ETB trigger, etc. You will have to build the manabase around and use mana rocks for colorless mana sources for Displacer, but in my opinion it's worth it because you're not adding bad cards just for Displacer. Crop Rotation is helpful to tutor for a land that can make colorless.


Zealous Conscripts combos with Kiki to attack with infinite Conscript tokens. Quartzwood Crasher and Court of Grace are excellent repeatable token sources. Open the Armory, Idyllic Tutor, Eladamri's Call, Chord of Calling are tutors with prices that are within the budget.

Nature's Lore and Three Visits are two drop land ramp for a Forest dual land. Swords to Plowshares, Beast Within, Heliod's Intervention are helpful instant removal spells. Austere Command is a versatile board wipe.

Eternal Witness is good card recursion especially with Displacer. Feldon of the Third Path can create a token of any creature in your graveyard to then populate that token with Ghired. If you control Ghired Akroma's Will can wreck your opponents with your token army.

If interested I offer more advice in another comment including suggestions of cards to cut. Good luck with your deck.

shivanlord on Silas Renn and his familiar Armix

1 month ago

Manifold Key and Thassa make things unblockable, that are already there. I could and should make room for a couple more, I was thinking, Whirler Rogue, Whispersilk Cloak, and Rogue's Passage. I like Suspicious Bookcase as a flavor win, but it’s probably not good enough, actually, I’m fairly certain it’s pretty bad.

The reason for Insight, and Flooded Woodlands is partially because green is heavily played as the best color, sure there are times where they will do nothing, but that will likely be low. In those instances they can be used as discard fodder. Also, this deck is pretty low to the ground and green can very easily go over the top, so being able to mitigate that some will be helpful I feel. We will see once I play more, either way thanks for the suggestions. Much appreciated. Glad you like the deck.

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