Rogue's Passage

Rogue's Passage

Land

: Add .

, : Target creature can't be blocked this turn.

Browse Alters

Trade

Have (4) orzhov_is_relatively_okay819 , MrShhh , danaran117 , 31770
Want (9) Matheusalem , Goji , dchaffee02 , 31770 , Onmyway2thetopz , Morpho-peleides , Cool_Cat , TheOtherRoxas , Kotakiva

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Rogue's Passage Discussion

eliakimras on Ghired - Precon Primal Genesis - Heavy Upgrade

1 week ago

Hey! Kinda late, but I would like to suggest some stuff:

(Disclaimer: I have a budget way lower than yours, but I've been tinkering with Ghired for almost two years - he's my favorite commander. I'll break the suggested upgrades down into categories for better organization.)

Haste enablers:

Ramp: Run at least 15 ramp cards to make your deck flow smoother and faster.

Direct damage:

Extra combats: You don't have to worry about your opponents' answers if they never get to their turn, so...

Boardwipes:

Card draw: Alongside ramp, it is my main concern with Ghired. I want to be able to rebuild my board after a boardwipe.

  • Garruk's Uprising is a better Colossal Majesty, even giving evasion to your creatures.

  • I believe that Camaraderie can be substituted for Shamanic Revelation as the latter cost less mana. Mouth / Feed is another option that creates its own big token. Return of the Wildspeaker can either draw cards or buff creatures for an alpha strike.

  • Keeper of Fables triggers all other power-based card draw, while giving easy draw triggers to all your trampling creatures. Elder Gargaroth is a buffed, more versatile version of it. And remember: both can be cloned for extra juicy draw or extra tokens.

  • Sylvan Library is an overall great card filter for your regular draws. It gets better with shufflers like fetchlands and tutors.

  • Since your deck is focused on attacking and getting extra combat steps, Etali, Primal Storm might be a fun way to play your opponents' cards while lowering their life points.

Some cards I suggest you to remove:

  • Sundering Growth: you already have enough flexible removal. You will almost never be in a situation in which the token to copy and the artifact/enchantment to remove are optimal choices. Since you're running Eladamri's Call, Reclamation Sage might be worth including (and cloned for the enjoyment of your friends).
  • Starnheim Unleashed: one token is too little for a whole card slot in the deck. If you're foretelling, it costs a lot of mana to be worthwhile. The game might be over before that.
  • Growing Ranks: waiting a whole rotation to get a token which does not even have haste is not ideal.
  • Ghired's Belligerence, Full Flowering: good for a late game play, mostly dead until then. I like those, but I removed them in favor of more mid-game cards, since I might not last until 9+ mana.
  • Trostani, Selesnya's Voice: while on-theme, it does little to advance your win condition.
  • Thunderfoot Baloth: not an amazing buff. Your creatures are big already, and Garruk's Uprising takes care of the evasion.
  • Feldon of the Third Path: all-star when there is a lot of graveyard filling - there is none in this deck. (I really tried to keep him on my deck because I like the card, but most of the time there was no creature in my graveyard.)
  • Eldrazi Displacer: are you using it for a combo? I couldn't identify it.

Some cool lands for you to try out: (landbase is my favorite part of deckbuilding)

I hope I've been of some help to you. I didn't suggest many token-related cards because I believe that, as long as you have decent ramp, draw and removal in your deck, you can win to your heart's content. Wanna throw in a Godsire? Do it. Prefer to clone your opponents' creatures with Hate Mirage? Go ahead. But the fundamentals of the deck is what makes it flow consistently. Have fun and smash 'em all (and run Doubling Season for extra fun) ;-)

Stardragon on First Dragon Commander Deck

3 weeks ago

Great first deck but i fear you may not have the mana you need to make it work i would cut some lands like for some more basic lands and get a few more land ramps

Crucible of the Spirit Dragon for a Basic Mountain, Crucible is fine but slow as it only taps for colorless and you have to pay mana to get colored mana, this is the biggest maybe I've never like storage lands personally.

Gateway Plaza, Archway Commons and Rupture Spire one or two of these can be cut for another mountain and a Darigaaz's Caldera

I would also trade Opulent Palace for Savage Lands since Jund () are your main colors

I would also rearrange some of your basic land numbers try 5x Mountains, 4x Forests, 3x Swamps and 2x Plains and Islands and i would cut Underdark Rift, Treasure Vault, Rogue's Passage and Prismari Campus for the basic lands

Would also try to get some cheap basic ramp cards like Cultivate, Kodama's Reach, Farseek and Sword of the Animist for basic land ramp and things like Hour of Promise, Tempt with Discovery, Pir's Whim, Explore and Growth Spiral for non basic ramp.

Now that I told my thoughts on your mana here are some other cards to help your dragons not sure your budget so i categized them. These price are based off of TCGplayer.

0.1-$4.99-Favorable Winds0.40, Teneb, the Harvester$3, Lathliss, Dragon Queen $3.50, Silumgar, the Drifting Death 0.70, Kolaghan, the Storm's Fury 0.70, Eerie Ultimatum $3, Ruinous Ultimatum $5, Genesis Ultimatum $1.00,

$5-$9.99-Dragon Tempest$5, Scion of the Ur-Dragon $7, Drakuseth, Maw of Flames $5, Karrthus, Tyrant of Jund $3.50, Mirari's Wake $6, Rhythm of the Wild $6

$10-$19.99- Scalelord Reckoner $13, Vanquisher's Banner $12, Sarkhan Unbroken $15,Sarkhan, Fireblood $11,

$20 and over-Terror of the Peaks $25, Dragonlord Dromoka $25, Balefire Dragon $30, The Great Henge $50, Urza's Incubator $40, Sarkhan, Dragonsoul $27, Chromatic Orrery $20

JordanJMG on Gelectrode Pauper EDH Blitz

3 weeks ago

Cheeky_Dick-waffle The cards only have to have been printed at common at least once, regardless of their current or previous rarity. For example: Rewind was upshifted to common in Eighth Edition, but it's original printing in Urza's Saga was at common, so it's pauper legal (even though it has been uncommon for nearly 20 years). So while lots of these cards are now uncommons today, all were common at some point, so they are allowed.

That being said, this is still an illegal deck, as Rogue's Passage has never been printed at common, and has always been uncommon. Also, Mystic Remora and Rhystic Study are both banned in pauper EDH.

Asgeren on Hurling Body Parts

1 month ago

Niice deck! - much more creature heavy than mine. looks fun! Some suggestions for cards I would have loved to have played if I wasn't restricted by old borders: Hall of the Bandit Lord, Vedalken Orrery, Rogue's Passage, Shizo, Death's Storehouse, Whispersilk Cloak, Fleetfeather Sandals and since you have so many creatures maybe Chainer, Dementia Master :)

reubo99 on Budget U/W Blink (Soulherder)

1 month ago

amicdeep thanks for you're comment, good insights

Flickerwisp and Reflector Mage are strong cards but Venser, Shaper Savant putting the permanent/spell back into their hand with instant speed is just harder for my opponent to deal with even though it does cost more mana. Will test them anyway though, you never know.

The flip lands could be a very nice combat trick but am trying to avoid enter tapped lands as the 3 and 4 drops are just so important to have on time.

Professor of Symbology would be a great card against slower decks to find everything when you need it but to have mainboard might just be a bit too slow but I will definitely test it mainboard.

Hallowed Respite I really like a flashback blink spell to accelerate ETB value but at sorcery and 2 mana and only non-legendary I'm not sure.

Lavinia of the Tenth I don't know how I missed this card it seems excellent in this deck and could replace the extra copies of Cleansing Nova as it deals with all nonland permanents, very nice find.

From testing I think just a Rogue's Passage giving unblockable works just as good in the situation you would want a manland and doesn't enter tapped or need snowlands.

multimedia on Syr Gwyn, Knights with Swords! Casual EDH

1 month ago

Hey, nice budget version. You've done well to keep the mana curve low with Syr Gwyn as the highest CMC card.

Some suggestions of improvements to the manabase on a budget.

Good luck with your deck.

TypicalTimmy on Card creation challenge

1 month ago

Tectonic Inversion

Sorcery

Each player seperates their lands into two piles. You choose a pile for each player, and that player sacrifices it. You may then play up to one additional land from each player's graveyard this turn. Those lands enter the battlefield tapped.


Someone have a Gaea's Cradle, an Ancient Tomb or a Spinerock Knoll? What about an Urborg, Tomb of Yawgmoth? Command Tower? Inkmoth Nexus? How about Dark Depths or a Nykthos, Shrine to Nyx? Maybe they have a Vault of the Archangel or a Rogue's Passage? Minamo, School at Water's Edge?

Technically, Rules As Written, a pile could be 0. So, when you seperate your own lands, you could theoretically have a pile of all of your lands, and a pile of 0 lands, then sacrifice the pile of 0 lands. Absolutely disgusting.

Lots of ways to seriously get ahead with a spell like this.

Repeat, or wild if you've already done it and wanna get back into the thread.

Load more