Rogue's Passage

Rogue's Passage

Land

: Gain .

, : Target creature can't be blocked this turn.

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Printings View all

Set Rarity
Commander 2019 (C19) Uncommon
Ultimate Masters (UMA) Uncommon
Commander 2017 (C17) Uncommon
Conspiracy: Take the Crown (CN2) Uncommon
Commander 2015 (C15) Uncommon
Magic Origins (ORI) Uncommon
Duel Decks: Jace vs. Vraska (DDM) Uncommon
Return to Ravnica (RTR) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Rogue's Passage occurrence in decks from the last year

Commander / EDH:

All decks: 0.22%

Black: 0.47%

Green: 0.54%

White: 0.63%

Red: 0.29%

Blue: 0.29%

Golgari: 0.31%

GU (Simic): 0.79%

GW (Selesnya): 0.83%

UB (Dimir): 1.23%

RG (Gruul): 1.25%

Rakdos: 0.36%

RGW (Naya): 1.76%

RBW (Mardu): 0.66%

Rogue's Passage Discussion

Andrew30001 on Heliod Sun-Crowned

1 day ago

If you are running Felidar Soverign than you will also want to run Test of Endurance. Aetherflux Resivoir is a great card that can gain you a ton and help shoot down opponents. Check out all of the Ajani planswalker cards if you can afford them but especially Ajani, Strength of the Pride. Ajani's Welcome, Auriok Champion, Daxos, Blessed by the Sun, Healer of the Pride, Impassioned Orator, and Pious Evangel  Flip can all be extra copies of Soul Warden. You have a lot of untapped potential in the landbase (pun intended) and it wouldn't hurt to replace some of those Plains with other cards that you can get extra value from. Drifting Meadow, Desert of the True, and Secluded Steppe can all replace themselves for a card if you draw them late game. Myriad Landscape can help ramp you, and Rogue's Passage is a great way of getting extra damage through. Idyllic Grange can get you one extra counter, Castle Ardenvale and Westvale Abbey  Flip can both pump out creatures if you lacking some, and lastly Buried Ruin and Emeria, The Sky Ruin can get back cards from the graveyard. The deck looks fun to play and functions pretty well. Let me know if you want to suggest more cards, these were just a few off the top of my head!

ShaDoWz_6677 on ELSHA OF THE STORM

4 days ago

crewchief88 Alela wants the Hall of Heliod's Generosity in there. not in Elsha. Alela is the artifact/enchantment chick in esper. So she really could use it more than Elsha can. I play tested your deck 6 times to turn 7 and only 1 time was i able to go off and win before then. That was turn 4 on a really good hand.

I would do some testing and working with the deck a little more, tweaking and ironing out the issues that you may have. (I noticed a HUGE problem with mana. You arent running signets, or all the talismans, so your fixing isnt there. That may be why you have some problems in the deck)

Azorius Signet Izzet Signet Talisman of Creativity Talisman of Progress Mox Opal Mox Diamond all should be future investments into this deck.

After further evaluation Library of Leng should not be in this deck. It's a cute card that does nothing for you right away in game. And discard decks are only if you are going against decks like Nath or Nekusar. (My baby Nath sadly can't keep up to my Elsha list.)

I think you rely too much on the effects of wheeling your way to a victory when you need to be letting Elsha do all the work man. She's a house. Throw in Rogue's Passage to sneak a few beats in there. Swiftfoot Boots is another card that she should be running to protect her. You don't want to give your opponents any opportunities to kill your commander when you are tapped out. Elsha, much like other storm decks, relies on the commander. For example: If Kess was not in play, the Grixis Kess Storm deck wouldn't function 100% of the time. I've done some testing on that.

Jeleva is the only one that wants to not be on the field 99% of the time unless shes attacking. Yidris storm REQUIRES Yidris to be on the field 100% of the time to win the game. Elsha is the same way. We need to be able to protect her at all costs.

Also, while I'm on the topic. SAY NO TO CODEX SHREDDER. It HAS TO GO. Its a cute card that if you want to win, you play around what people tutor. You know what they are tutoring well ahead of time so you can stop them with what counter magic you have.

You also don't care if they use Tabernacle because you only use 1 creature. Everythign else does value on ETB.

SplendiferousPotato on Windgrace Landscaping Company, Inc.

5 days ago

It makes me happy that my ideas for cuts are echoed in your suggestions.

  • I had been suspecting that I could cut one of my two "has P/T equal to the number of lands you control" big beaters, and the better one is definitely Ulvenwald Hydra. It fetches any land straight to the battlefield, and has reach. Trample would be nice, but I remove threats so well that I will always have a target.
  • I've had a Rogue's Passage out in time for a big swing with a Multani or Ulvenwald Hydra, and in fact, I used to run RP just for those conditions, but I no longer think it is necessary. If the only beefy creature in the deck is Ulvenwald Hydra (assuming I cut MYA, which is likely), I think I will put Valakut in for Rogue's Passage. Doesn't make sense to run an evasion utility land for one creature, and if I need to tutor a win condition in the late game, it sure as hell won't be a big creature. There are too many other easy ways to win.

- If I make the following cuts . . .

  1. Multani, Yavimaya's Avatar comes out, Dread Presence goes in.
  2. Rogue's Passage comes out, Valakut, the Molten Pinnacle goes in.
  3. Nissa, Vastwood Seer  Flip comes out, Prismatic Omen goes in.
  4. Wayward Swordtooth comes out, Dryad of the Ilysian Grove goes in.

. . . it actually solves a lot of the problems I used to have with the Valakut win condition. I used to have such a hard time achieving Valakut triggers because I didn't have enough ways to stick the "all lands are mountains" effect necessary. But with these cuts, I have redundant Prismatic Omen effects, and I may be able to just accomplish it incidentally by playing the Dryad as a normal Wayward Swordtooth "extra lands" effect.

I also want to thank you for your advice. You clearly know what you are doing, and this deck has been my pet project (and also the first EDH deck I've taken seriously and built entirely myself). I appreciate your input greatly, and I hope you bring your insights to any decks of mine you find interesting!

  • (Stay Tuned - I am in the initial stages of a Prime Speaker Zegana Hydra tribal deck that may end up being better than I initially planned)

pistolpeteiii on Admiral Beckett and her Pirate Booty

1 week ago

I love a good tribal deck, and have considered building a pirate themed deck of my own. I think the Grixis aggro style decks are interesting, and Admiral Beckett Brass is a fun looking and vastly underplayed commander. I have a few thoughts that might help steer your deck building into a more precise direction.

One major thing I think you should lean more into the "combat damage to a player" aspect that your commander provides, as stealing permanents can be extremely important in EDH. Swarming the board with hard to block creatures will allow you to quickly gain advantage over your opponents, so I would play more cards that lean into that plan. Dire Fleet Neckbreaker, Bident of Thassa, and Rogue's Passage can help to keep pressure on your opponents, and Kitesail Freebooter provides another cheap flier that could snag removal/ramp spells from an opponent.

If you're just looking for fun tribal, might I suggest the biggest flavor win that you missed... Captain's Hook

xaarvaxus on The Sea Summoning (Cthulhu inspired and help!)

2 weeks ago

If you're looking to get through for commander damage you may want to consider Whispersilk Cloak and/or Rogue's Passage.

Kiora Bests the Sea God could be a fun finisher.

TevishSzat on Unchained Malady [Budget Polukranos]

2 weeks ago

The thing about Polk and toughness boosters is that he only prevents damage if he has a counter to remove, unlike Phantom Nishoba and friends in the old days. As long as he has at least 1 counter, all damage is prevented, but 0 counters is vulnerable. To get Polkranos stable you need to give him +toughness (so he doesn't die to 0 toughness SBE) and some mechanism to refund counters (so he doesn't take real damage). Vampiric Embrace is the only card that does it in one card to allow for tactical sniping. Outside that toughness boosts from auras or equipment are a dime a dozen, but triggered counters are a little more scarce. Eternal Thirst, Sadistic Glee, and Blade of the Bloodchief are probably the best sources.

Of course part of the beauty of this guy is that if he dies you can just let him hit the 'yard and Escape for a bigger commander. In fact, in some cases it might better to play for that, using something like Rogue's Passage to get in the 2-hit with Commander damage rather than trying to win on board presence.

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