Rogue's Passage

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Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Rogue's Passage


: Add .

, : Target creature can't be blocked this turn.

thefiresoflurve on The Crustacean Frustration

2 days ago

Rogue's Passage, because what other avenue of travel would you use to give your opponents crabs?

KBK7101 on Light-Paws, Emperor's Voltron

1 week ago

Played around with Light-Paws a bit in Historic Brawl on Arena after NEO released. Definitely a powerful commander!

Thoughts on Slash the Ranks and Single Combat for more board wipes?

Might wanna spruce up the mana base with the usual suspects as well. Myriad Landscape, War Room, Rogue's Passage etc

hootsnag on Hurkyl, Tempo Master Wizard

1 week ago

You could also add Rogue's Passage. Dispersing Orb could also work if you run Crucible of Worlds.

Max_Hammer on Shorikai go vroom

1 month ago

So, right now, Commander included, you've got 126 cards. Seeing as you're only 26 over the cap, this shouldn't be too bad.

This is a low mana cost deck with a lot of draw, you probably only need 34-36 lands if you're being generous. If I were you, I'd drop some of the slower lands, such as Temple of Enlightenment, Skybridge Towers, Prairie Stream, Azorius Chancery, Castle Ardenvale, Castle Vantress, or even Port Town.

You might also want to include more fetch lands, too. Flooded Strand, Fabled Passage, and Flood Plain all come with a pretty high price tag, but they're all good.

On the other side of the coin, Brokers Hideout, Obscura Storefront, Evolving Wilds, Terramorphic Expanse, Myriad Landscape, Esper Panorama, and Bant Panorama are all cheaper fetch lands that you could use.

Drawing mana late game can be a dead draw a lot of the time, so being able to remove that excess from your deck can be a really nice tool to have, so you can draw just what you want. Maybe take out cards that are fast, but not necessary such as, Skycloud Expanse, Sea of Clouds, Mishra's Factory, and Crawling Barrens.

Changing it to this (or a list of just 35 mana), should bring us down to 122 cards.

As for non-land ramp, you have a lot. I’m going to say you want to kick out Silver Myr, Gold Myr, Mind Stone, and Ornithopter of Paradise. Normally I’d say more, but for this specific deck that seems to love ramp, this seems more than fine.

118 left.

For the rest, I’d say Ondu Inversion  Flip, Access Denied, Tezzeret the Seeker, Tezzeret, Artifice Master, Phyrexian Metamorph, Cultivator's Caravan, Invoke Justice, and An Offer You Can't Refuse, all mostly because they’re too expensive.

That leaves you with 109

Okay, so, this decklist is surprisingly tight for being 30~ cards over and I don’t know where to kick the last 9 off. Maybe Artificer Class? Maybe some of the creatures/vehicles? Idunno, good luck.

unstable_anomaly on All My X’s are in the Hive Nexus

1 month ago

With Nyxbloom Ancient or Mana Reflection in play, your commander goes infinite with Umbral Mantle and Sword of the Paruns. Allows you to make infinite and cast any Xspell an infinite amount of times. With both in play you can accomplish the same thing with Staff of Domination. BloomTender / Selvala, Heart of the Wilds can both substitute your commander for the above listed combos as well as just being great cards in the deck.

Pemmin's Aura doesn't go infinite, but offers a cheap way to uptap and protect your commander.

Seedborn Muse and Alchemist's Refuge would also be really good here.

You may also like Open Into Wonder / Rogue's Passage / Plaza of Heroes / Spellskite / Thassa's Intervention.

Andramalech on Be'Lakor's Panoply

1 month ago

Yagigami6669 you make an excellent point, and Rogue's Passage fits the bill perfectly. Thanks for the suggestion!

CoarselyRefined on To desire is to aquire

1 month ago

Sorry for the late reply, H-E-N-R-Y.

I'm not sure if I understand your first question but, if you're asking where one might be, I would say it's probably the Bloodline Keeper + Intruder Alarm + Mass Hysteria combo but can also work with Evelyn, the Covetous and Jace, Wielder of Mysteries on the board in place of Mass Hysteria.

I use her as a combo piece, I rarely swing with her. The Rogue's Passage is in there if I need to start punching her through but I haven't really played a game where I needed to. That said, a T1, Sol Ring into a Signet means I can cast her T2 and swing T3 so there's always a chance.

The curve hasn't really been an issue but I haven't really been keeping track, tbh. I don't play in shops or tournaments so my playgroup always allows a full, "gentle persons" mulligan.

I also have 18 decks so I probably don't give any one deck enough playtime to really compile proper numbers.

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