Rogue's Passage

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Commander 2017 (C17) Uncommon
Conspiracy: Take the Crown (CN2) Uncommon
Commander 2015 (C15) Uncommon
Magic Origins (ORI) Uncommon
Duel Decks: Jace vs. Vraska (DDM) Uncommon
Return to Ravnica (RTR) Uncommon

Combos Browse all

Rogue's Passage

Land

: Gain .

, : Target creature can't be blocked this turn.

Rogue's Passage Discussion

Brutal_B on Sharing is caring

1 day ago

My Odric deck. You might get some ideas from it. Your land base needs a bit of work: Emeria, The Sky Ruin , Nykthos, Shrine to Nyx and Rogue's Passage should be auto includes. Spear of Heliod is good for deterring attackers.

ClayBeaugez on Marwyn - Elf Engine

4 days ago

I'm thinking of adding Rogue's Passage to my list just to have the ability to smack face with an unblockable, infinitely large, Marwyn if I need too lol..

Spirits on Kaalia of the Cruel

4 days ago

Hey LordKunai,

Here's some recommendations, budget conscious where I can be.

Lightning Greaves is a critical component of Kaalia of the Vast , I play multiple tutors for it, like Steelshaper's Gift and Stoneforge Mystic . Lightning Greaves is a must, if you can't connect a Haste Kaalia of the Vast swing your going to have a bad time.

Gisela, Blade of Goldnight is a staple, the double ended effect is really the key. She is a bit pricey, so I'll offer some other options tool.

Angel of Despair , I believe is $0.25, another key removal for any permanent! like an Omniscience and drop her in off of an opponents Show and Tell . #Winning

Lands are important, but expensive, Blood Crypt because it's both a Swamp and Mountain is good, Godless Shrine same idea but Plains . Works with the check lands like Isolated Chapel .

Anguished Unmaking & Path to Exile good removal if you have, expensive to buy elsewise. Utter End & Mortify are cheaper alternatives but still exceptional removal spells.

Battlefield Forge is cheap and gives good color indexing. Diabolic Tutor is still okay at CMC4 and very inexpensive to all the reprinting of this tutor.

I would try and hone in on a desired goal and synergize around that. Mine is Kiki-Jiki, Mirror Breaker and Restoration Angel , Land Destruction / Indestructible, Liliana's Contract / Shadowborn Apostle type decks, Worldgorger Dragon , Extra Combat Phases.

You have a little bit of Legendary sub-theme, some protecting yourself and Kaalia of the Vast sub-theme Magus of the Moat / Boros Charm , some recursion with Phyrexian Reclamation . You've got a very strong base of cards, once you pick a synergy, you definitely want to synergize around those core abilities.

You have lots of great cards, and I bet it's extremely fun to play! The Signet's are good, Talisman of Indulgence is cheap and better, I also feel like in most situations Fellwar Stone is better than the signet too. But because of the cost of the other mana sources, augmenting with Signets is a fantastic idea.

I don't like Subterranean Tremors , small ground walkers should matter too much to you, and all of your ramp comes from artifacts so destroying those is not a great idea. If your getting a Lizard, something is off the rails. Something like Vandalblast is better for Artifact control.

Never been a fan of Rogue's Passage , CMC5 for unblockable is too much, perhaps try something like Shizo, Death's Storehouse .

Crackling Doom another card that gets around indestructible, but so do things like Utter End or Anguished Unmaking . Crackling Doom is very unlikely to get what you really need it to solve.

Chancellor of the Annex doesn't seem strong enough for the CMC7, or Stax enough. Odric, Lunarch Marshal seems a little out of place, the A/D/D are pretty tough on their own, if you have enough where engaging Odric, Lunarch Marshal to multiply their abilities you should be winning anyway without him.

Archangel Avacyn  Flip is similar to Angelic Guardian but a little more versatile.

Sneak Attack another way to cheat things in, similar to Quicksilver Amulet .

I don't see anything out of place here, other than some of my comments.

Adarkar Valkyrie has many infinite combos (like infinite combat with Aurelia, the Warleader ) for example. I have a bunch under my Alternative Synergies Considered if your interested. She's powerful, can establish some combos, and fits the build in a budget format.

WriteToLive on Feather, Redeeming Your Spells

1 week ago

I have a ton of suggestions, so bear with me.

Odric, Lunarch Marshal (pseudo zada for keywords)

Masako the Humorless (pseudo vigilance to prevent crackback)

Runaway Steam-Kin (Makes red instants sustainable for.next turn)

Monastery Swiftspear (prowess with haste for R)

Seeker of the Way (cheap prowess with lifelink)

Tethmos High Priest (reversion of key creatures below 2 mana)

Akroan Crusader (creates soldiers with haste)

Arena Athlete (prevents blockers)

Anax and Cymede (anthems when you target it)

Labyrinth Champion (throws 2 damage anywhere when you target it)

Rogue's Passage (you'll want unblockable, trust me)

UsagiBlade on meow

2 weeks ago

Cards to consider adding:

Creatures:

Artifacts:

Instants:

Artifacts:

Lands:

Cards to consider cutting:

Creatures:

Lands:

Artifacts:

Instants:

SP3CTR3_chelts on Neheb, Dreadhorde Champion

2 weeks ago

Had a bit more time to think of it over lunch:

Squee, Goblin Nabob free card draw Psychosis Crawler will be fun with the damage output Aggravated Assault with 5+ cards in hand is inf combat phases Fireshrieker for double damage triggers

Key to the City ensures damage Rogue's Passage ensures damage

Hayte123 on Shadow Ninjutsu (Budget)

2 weeks ago

Hey, nice looking deck! I noticed you helped me out a bit with my take on Yuriko (Yuriko WiP) and I wanted to leave some feedback on your list in return.

For starters, I would highly recommend Gurmag Swiftwing . Having evasive creatures with haste is a fantastic way to get the ball rolling again after a board wipe, and the only card I could find that does it better is Nether Traitor which currently runs for about 15 bucks. This one's only 20 cents! Wharf Infiltrator is also pretty nice (although not hasty), and combos very nicely with your plan revolving around Library of Leng .

I'm not too sold on Mana Leak in EDH in general, especially in a list that wants to be throwing out a bunch of creatures early and not really wanting to pass turn 2 without some type of creature out. As a replacement, I would suggest adding in a few more 3-drops, as that slot is looking pretty light for how many awesome cards you can put in there. From evasive creatures such as Neurok Invisimancer or Shadowmage Infiltrator to some value generators like Thada Adel, Acquisitor and even a way to directly tutor out your Arcane Adaptation through Perplex , there's a lot of options that can go in the 3 slot to make sure your curve never lets up. One of my personal favorites that I'm trying to find a spot to fit into my own list is Quietus Spike , which can quickly close out a game with all of your evasive creatures. Dimir Keyrune I feel also deserves a spot as a mana rock that you use in the early game that transitions into a near-guaranteed proc for Yuriko whenever she dies in the late game.

Another recommendation I have that also helps to keep the cost down is throwing in Liliana Vess over Diabolic Tutor . This is not only cheaper, but also has a stronger proc off of Yuriko as well as giving a continuous source of tutor-to-the-top effects to hopefully keep slapping your opponent for 8-10 damage a turn. Her +1 is also pretty nice if you're trying to hate out a specific player, and her ultimate is game-winning if the match goes on long enough.

Another fun card that I'm in the process of testing out is Shirei, Shizo's Caretaker I'm not sure how valuable it is to bring back all your little guys if they get removed, but it could help with blocking if you needed to chump out some larger threats.

For landbase, I think that a Rogue's Passage could help in times where there's no safe time to swing in with some of your ninjas, and still functions just fine as a land when you don't want to pay 4 mana for something like that. Halimar Depths has good synergy with all of the top manipulation in this style of deck, and is definitely on the cheaper side of nonbasic lands. This is similarly true for Temple of Deceit and Path of Ancestry , but those are a little bit pricier. Lastly, Faerie Conclave can provide an evasive creature for your ninjas in a pinch, and you don't lose much for including it either.

Hope you find success in your matches!

InfamousGengar on Best Friends

2 weeks ago

Contagion Engine Uhm does this need explanation, Contagion Clasp Uhm does this need explanation either, Karn's Bastion(from war of the spark0 its contagion engine thats tougher to remove, Flux Channeler(from war of the spark) this is an amazing new card, Inexorable Tide proliferate on every spell is ridiculous, Plaguemaw Beast sac outlet that proliferates (sacrificing toothy for value), Viral Drake the best proliferation mana sync that can be overused with out tapping like the contagion engine/clasp or Karn's Bastion, Thrummingbird a bit tougher to get it off but another decent proliferate card. Doubling Season would be good as well but better if you had tokens as well... so id keep that out plus you'd lose it when inevitably play Bane of Progress because we all know you love that card XD also Rogue's Passage is great for this to make your big boys unblockable

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Rogue's Passage occurrence in decks from the last year

Commander / EDH:

All decks: 0.22%

Black: 0.47%

Green: 0.54%

White: 0.63%

Red: 0.29%

Blue: 0.29%

Golgari: 0.31%

G/U (Simic): 0.79%

GW (Selesnya): 0.83%

U/B (Dimir): 1.23%

RG (Gruul): 1.25%

Rakdos: 0.36%

RGW (Naya): 1.76%

RBW (Mardu): 0.66%