|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Magic Origins (ORI)||Uncommon|
|Duel Decks: Jace vs. Vraska (DDM)||Uncommon|
|Return to Ravnica (RTR)||Uncommon|
Combos Browse all
: Gain .
, : Target creature can't be blocked this turn.
|Have (5)||, orzhov_is_relatively_okay819 , bakeraj4 , PTsmitty , goodair|
|Want (14)||Tomagotchi , Releca , Bonbonagaz , SpudTheZero , CorrosiveKnifer , James9875412 , AlchemistAce , Luarviq , Kagu11 , Tectonix26 , epicureanbibliophile , nufmen , dmango , emobob|
Rogue's Passage Discussion
1 day ago
My Odric deck. You might get some ideas from it. Your land base needs a bit of work: Emeria, The Sky Ruin , Nykthos, Shrine to Nyx and Rogue's Passage should be auto includes. Spear of Heliod is good for deterring attackers.
4 days ago
I'm thinking of adding Rogue's Passage to my list just to have the ability to smack face with an unblockable, infinitely large, Marwyn if I need too lol..
4 days ago
Here's some recommendations, budget conscious where I can be.
Lightning Greaves is a critical component of Kaalia of the Vast , I play multiple tutors for it, like Steelshaper's Gift and Stoneforge Mystic . Lightning Greaves is a must, if you can't connect a Haste Kaalia of the Vast swing your going to have a bad time.
Gisela, Blade of Goldnight is a staple, the double ended effect is really the key. She is a bit pricey, so I'll offer some other options tool.
I would try and hone in on a desired goal and synergize around that. Mine is Kiki-Jiki, Mirror Breaker and Restoration Angel , Land Destruction / Indestructible, Liliana's Contract / Shadowborn Apostle type decks, Worldgorger Dragon , Extra Combat Phases.
You have a little bit of Legendary sub-theme, some protecting yourself and Kaalia of the Vast sub-theme Magus of the Moat / Boros Charm , some recursion with Phyrexian Reclamation . You've got a very strong base of cards, once you pick a synergy, you definitely want to synergize around those core abilities.
You have lots of great cards, and I bet it's extremely fun to play! The Signet's are good, Talisman of Indulgence is cheap and better, I also feel like in most situations Fellwar Stone is better than the signet too. But because of the cost of the other mana sources, augmenting with Signets is a fantastic idea.
I don't like Subterranean Tremors , small ground walkers should matter too much to you, and all of your ramp comes from artifacts so destroying those is not a great idea. If your getting a Lizard, something is off the rails. Something like Vandalblast is better for Artifact control.
Chancellor of the Annex doesn't seem strong enough for the CMC7, or Stax enough. Odric, Lunarch Marshal seems a little out of place, the A/D/D are pretty tough on their own, if you have enough where engaging Odric, Lunarch Marshal to multiply their abilities you should be winning anyway without him.
I don't see anything out of place here, other than some of my comments.
Adarkar Valkyrie has many infinite combos (like infinite combat with Aurelia, the Warleader ) for example. I have a bunch under my Alternative Synergies Considered if your interested. She's powerful, can establish some combos, and fits the build in a budget format.
1 week ago
I have a ton of suggestions, so bear with me.
Odric, Lunarch Marshal (pseudo zada for keywords)
Masako the Humorless (pseudo vigilance to prevent crackback)
Runaway Steam-Kin (Makes red instants sustainable for.next turn)
Monastery Swiftspear (prowess with haste for R)
Seeker of the Way (cheap prowess with lifelink)
Tethmos High Priest (reversion of key creatures below 2 mana)
Akroan Crusader (creates soldiers with haste)
Arena Athlete (prevents blockers)
Anax and Cymede (anthems when you target it)
Labyrinth Champion (throws 2 damage anywhere when you target it)
Rogue's Passage (you'll want unblockable, trust me)
UsagiBlade on meow
2 weeks ago
Cards to consider adding:
- Fleecemane Lion Should have been in the precon, really good cat
- Leonin Warleader
- Regal Caracal
- Prowling Serpopard
- Lost Leonin
- Chameleon Colossus
- Adorned Pouncer
- Lifecrafter's Bestiary cheap and effective card draw
- Swords to Plowshares Best removal spell in EDH
- Beast Within Also quite good removal since it can remove any nonland permanent
- Eladamri's Call Get the best creature for the current situation out of the deck
- Open the Armory Get the best equipment from the deck
Cards to consider cutting:
- Stalking Leonin Ability is a bit to narrow against multiple opponents
- Pouncing Cheetah Not good enough for its mana costs
- Watchers of the Dead Opponent can choose what cards he keeps
- Phantom Nishoba Not good enough for 7 mana
- Raksha Golden Cub Needs to be equipped to be good, otherwise a 3/4 for 7 mana is really bad.
- Sunspear Shikari
- Vivid Meadow A basic land is better in a two colored deck
- Vivid Grove Same as above
- Saltcrusted Steppe Storage counter lands are not good, a basic land is better here
- Hero's Blade No evasion (trample) or other good effects like Sword of the Animist
- Navigator's Compass 3 life once doesn't make any difference overall and it doesn't produce mana on its own like Selesnya Signet
2 weeks ago
Had a bit more time to think of it over lunch:
2 weeks ago
Hey, nice looking deck! I noticed you helped me out a bit with my take on Yuriko (Yuriko WiP) and I wanted to leave some feedback on your list in return.
For starters, I would highly recommend Gurmag Swiftwing . Having evasive creatures with haste is a fantastic way to get the ball rolling again after a board wipe, and the only card I could find that does it better is Nether Traitor which currently runs for about 15 bucks. This one's only 20 cents! Wharf Infiltrator is also pretty nice (although not hasty), and combos very nicely with your plan revolving around Library of Leng .
I'm not too sold on Mana Leak in EDH in general, especially in a list that wants to be throwing out a bunch of creatures early and not really wanting to pass turn 2 without some type of creature out. As a replacement, I would suggest adding in a few more 3-drops, as that slot is looking pretty light for how many awesome cards you can put in there. From evasive creatures such as Neurok Invisimancer or Shadowmage Infiltrator to some value generators like Thada Adel, Acquisitor and even a way to directly tutor out your Arcane Adaptation through Perplex , there's a lot of options that can go in the 3 slot to make sure your curve never lets up. One of my personal favorites that I'm trying to find a spot to fit into my own list is Quietus Spike , which can quickly close out a game with all of your evasive creatures. Dimir Keyrune I feel also deserves a spot as a mana rock that you use in the early game that transitions into a near-guaranteed proc for Yuriko whenever she dies in the late game.
Another recommendation I have that also helps to keep the cost down is throwing in Liliana Vess over Diabolic Tutor . This is not only cheaper, but also has a stronger proc off of Yuriko as well as giving a continuous source of tutor-to-the-top effects to hopefully keep slapping your opponent for 8-10 damage a turn. Her +1 is also pretty nice if you're trying to hate out a specific player, and her ultimate is game-winning if the match goes on long enough.
Another fun card that I'm in the process of testing out is Shirei, Shizo's Caretaker I'm not sure how valuable it is to bring back all your little guys if they get removed, but it could help with blocking if you needed to chump out some larger threats.
For landbase, I think that a Rogue's Passage could help in times where there's no safe time to swing in with some of your ninjas, and still functions just fine as a land when you don't want to pay 4 mana for something like that. Halimar Depths has good synergy with all of the top manipulation in this style of deck, and is definitely on the cheaper side of nonbasic lands. This is similarly true for Temple of Deceit and Path of Ancestry , but those are a little bit pricier. Lastly, Faerie Conclave can provide an evasive creature for your ninjas in a pinch, and you don't lose much for including it either.
Hope you find success in your matches!
2 weeks ago
Contagion Engine Uhm does this need explanation, Contagion Clasp Uhm does this need explanation either, Karn's Bastion(from war of the spark0 its contagion engine thats tougher to remove, Flux Channeler(from war of the spark) this is an amazing new card, Inexorable Tide proliferate on every spell is ridiculous, Plaguemaw Beast sac outlet that proliferates (sacrificing toothy for value), Viral Drake the best proliferation mana sync that can be overused with out tapping like the contagion engine/clasp or Karn's Bastion, Thrummingbird a bit tougher to get it off but another decent proliferate card. Doubling Season would be good as well but better if you had tokens as well... so id keep that out plus you'd lose it when inevitably play Bane of Progress because we all know you love that card XD also Rogue's Passage is great for this to make your big boys unblockable
Rogue's Passage occurrence in decks from the last year
Commander / EDH:
All decks: 0.22%
G/U (Simic): 0.79%
GW (Selesnya): 0.83%
U/B (Dimir): 1.23%
RG (Gruul): 1.25%
RGW (Naya): 1.76%
RBW (Mardu): 0.66%