Thrun, the Last Troll

Thrun, the Last Troll

Legendary Creature — Troll Shaman

Thrun, the Last Troll can't be countered.

Hexproof

: Regenerate Thrun.

Thrun, the Last Troll Discussion

Hi_diddly_ho_neighbor on Equipement deck

3 weeks ago

Buckle up, this will be lengthy....Some important things I always consider when choosing a voltron commander:

1) Does my commander have built in evasion or protection. These are crucial because they require less investment into auras/equipment that protect/grant evasion to your commander, freeing up slots for other cards

2) How hard is it for my commander to reach the holy "power of 7". Ideally you want your commander to reach 7 or more power so you need fewer hits to kill an opponent. Why 7 you ask? Because there is a near step-function difference in success between 4 attacks to kill someone and 3 attacks to kill someone (in my experience).

3) Equipment/aura synergies. Some commanders have built in synergies that make them more ideal for either equipment or aura strategies.

4) Casting cost. If your commander dies, and it will, likely multiple times, can you recast them easily?

4.5) Haste. I put this one as part of #4 because if I am playing a high cmc voltron commander, they better have haste so I can immediately try to kill someone.

With those ideas in mind, here are some voltron options that I like:

Azorius:

Dragonlord Ojutai, my personal commander. Has built in evasion, protection, and card advantage. Moderate CMC and hits like a truck (5 starting power)

Bruna, Light of Alabaster, one of the top aura commanders out there. Has built in evasion, but her high cmc and no native protection makes her a lighting rod for removal. If you can have her survive until she attacks, it's basically game over.

Boros:

Aurelia, the Warleader, arguably one of the strongest voltron commanders out there. Has built in haste and evasion. Her extra combat ability makes here very deadly and can kill someone out of nowhere. Her high cmc makes her a little more of a challenge to pilot though. Goes infinite with Helm of the Host.

Akiri, Fearless Voyager, another top voltron commander. She has built in protection and card advantage in Boros which is a major plus. She has low cmc, but is pretty small and has no evasion meaning she needs extra help to kill someone.

Akiri, Line-Slinger + anyone (blue is nice for protection): Hands down the strongest "fair" voltron commander out there. Costs a low, low 2 mana, has first strike making her a headache to block, and her passive pump ability makes her able to kill at least one person before they are even set up.

Bruenor Battlehammer: Kind of an overlooked one from AFR, but this guy slaps. He has moderate cmc, can freely equip one equipment per turn, and has the Akiri pump ability. No evasion though.

Rakdos:

Kediss, Emberclaw Familiar + Sengir, the Dark Baron: I don't actually think this one is very good. I just think the chance to oneshot the entire table with these two is hilarious (something I was able to do in the Commander Legends draft format).

3+ colors:

Zurgo Helmsmasher: Has haste, built in protection, and already starts at 7 power. No built in evasion, but he can grow in size all on his own. His color wedge is also great for tutoring, removal, and protection.

Galea, Kindler of Hope: Haven't had much experience with this new one, but her free aura attach ability, moderate cmc, and card advantage by playing auras off the top of your library seems pretty strong.

Mono white:

Halvar, God of Battle  Flip: Can freely equip himself and has double strike to kill people off quickly. No evasion or inherent protection is rough though.

Ardenn, Intrepid Archeologist + anyone (I like Rograkh, Son of Rohgahh or Akiri, Line-Slinger): This guy isn't really going to be killing anyone himself, but his ability will save you a ton of mana on equip costs which allows you to keep up mana for interaction or protection.

Mono green:

Thrun, the Last Troll: Mono green isn't as strong as white for equipment, but it can do aura's surprisingly well. Being uncounterable, having OG hexproof, and being able to regenerate himself makes Thrun very tough to kill.

Mono red:

Godo, Bandit Warlord: I have to mention this one since he is the only true cEDH voltron commander.

nbarry223 on Glittering Company

1 month ago

So to me, that means that:

Cartel Aristocrat, Good-Fortune Unicorn, Kitchen Finks, Impromptu Raid and to a lesser extent Revival / Revenge, Fiend Artisan, Knight of the Reliquary are win-cons.

I'd say the first 4 in that list are definite staples that need to stay. Revival / Revenge seems to do it's job well too. Everything else does its job, but doesn't have haste or has some minor downside, so there's potentially room for improvement.

Personally, my top choices of everything I'm going to throw out there is as follows:

Liliana, Heretical Healer  Flip (maindeck recusion/utility)
Sigarda, Host of Herons (potential side anti-removal)
Dragonlord Dromoka (potential side anti-counterspell)

I also see a lot of cards in here to counter control/removal. Have you considered a bigger hexproof/shroud creature, or something that's just uncounterable and a threat? There's also recursion, which Revival / Revenge does a pretty good job at, but some other options I can think of for that are Liliana, Heretical Healer  Flip, Lurrus of the Dream-Den, Necropanther, Vesperlark or Nethroi, Apex of Death.

Also, I know you don't have red, but General Ferrous Rokiric seems like it would be a good consideration for that type of a slot. Hexproof agaianst most removal and it synergizes with all of the multicolored you have going on.

Better fits as far as colors go are Reaper of the Wilds, Sigarda, Host of Herons, Thrun, the Last Troll, Witchstalker, Carnage Tyrant, Loxodon Smiter or Dragonlord Dromoka. Some are wish targets while others aren't, figured i'd throw out anything that had potential though.

To me, a wish target has to either be low enough that you can cast it same turn, or big and strong enough that you can cast it next turn and it turns the game around/seals the deal.

I just think you have a lot of slots in the sideboard that accomplish the same basic thing and you might be able to get away with condensing it a bit more to give more versatility for broader answers like psuedo-board wipes, silver-bullets, etc.

So if all that rambling somehow allows you to free up maybe a slot or 2 and still cover everything you need to cover, then maybe you will have the space to consider a broader selection of counterplay instead of just furthering your own strategy.

There's also things like Vindicate that hit lands too, which could help with the tron match as well as covering basically everything.

RNR_Gaming on Budget Mono Green Agro for FNM

4 months ago

Are you opposed to infect? Also, is everyone else playing on a budget? If they aren't I'd highly suggest switching to an infect strategy. Its fast, cheap green and is a very similar strategy with a much faster clock. Also, the cards/deck could span multiple formats. Things like Glistener Elf , Blight Mamba and Ichorclaw Myr are power houses in pauper...well use to be until fairies and tron got a bunch of new toys...But if you're not into that Thrun, the Last Troll has gotten stupid cheap and is a menace to anything that leans on spot removal and perhaps add in a few Dismember the phyrexian mana only hurts a little ;)

whatqwerty on What are your Favorite Commanders?

6 months ago

Thrun, the Last Troll is my favorite commander. I hate having my cool card removed, or countered, and so Thrun, the Last Troll is the current leader of my mono green voltron deck. That said, it has a bunch of other potential leaders if I want to change things up, that I shuffle into the deck if they are not leading, including Kogla, the Titan Ape and Silvos, Rogue Elemental

whatqwerty on New deck

9 months ago

I would say if you are looking for just unkillable, play mono green voltron w/ Thrun, the Last Troll. Hexproof, Can't Be Countered, and Regenerate to counter some board wipes makes him pretty powerful in my opinion.

shadow63 on Joe’s deck of power

10 months ago

I'd cut pretty much all your creatures. If your trying to make this modern viable. There are just so many better options. Keep Azusa, Lost but Seeking Carnage Tyrant and Thrun, the Last Troll and Lotus Cobra. Primeval Titan is the best green creature in the game if you add in more instans and sorcery Delver of Secrets  Flip is incredible

Traieon on Otrimi, Pinnacle of Evolution

10 months ago

I had considered Thrun, the Last Troll but I had decided to run Troll Ascetic because it had a lower CMC.and I didn't think being uncounterable was worth the additional . I had considered Skithiryx, the Blight Dragon but it was fairly expensive at the time but I'll may have to reconsider it after the reprint. I like the interaction of Undying and mutate but I prefer the utility of Malakir Rebirth  Flip.

I have Muldrotha, the Gravetide in this deck and it never disappoints.

Housegheist on Otrimi, Pinnacle of Evolution

10 months ago

Have you tried to include Thrun, the Last Troll? One of the best creatures to mutate on IMO. Also i gave Skithiryx, the Blight Dragon a try because of his regeneration effect. In my playgroups Endling was a high valued target to mutate on because of his Undying effect... one of my opponents had Mikaeus, the Unhallowed which i copied with my Volrath, the Shapestealer - my Endling was undieable from that on :D Adding Muldrotha, the Gravetide would give your mutate-creatures in your graveyard a 2nd chance.

Upvote

My Sultai-Mutate-List is an older one, have to actualize it.

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