Sword of Fire and Ice

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Sword of Fire and Ice

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from blue.

Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.

Equip

Ervefel on Itty Bitty Critty Kitty

3 weeks ago

Thank you for the suggestions, a couple of the ones you made were in the orginal build but decided against them for one reason or another. Like Skullclamp isn't in the deck because i dont like adding it to decks that i cant abuse it with (like i can in my Chatterfang, Squirrel General deck), as im trying to avoid Balan from dying as much i dont think i could get the full value from the card. Which is why i adding cards like Sword of Fire and Ice, Mask of Memory and Endless Atlas as they would be more reliable forms of draw.

I put Divine Reckoning in the deck over Tragic Arrogance because i wanted to advoid losing all my equipment and having to rebuild again, plus the added bonus of it being reuseable. But i agree with you that Divine Reckoning might not be good enough so i thought that Promise of Loyalty might be a better fit as it gets around indestructible with the sac effect like Tragic Arrogance does but also means i get to keep my equipment and protects me from the creatures that survive.

Steelshaper's Gift was going to be in the deck orginally but i switched it with Enlightened Tutor instead as it gave me more flexibility with being able to search up any artifact or enchantment instead of just equipment. But i do think the deck could do with more tutor effects so i think im going to take your suggestion and add Relic Seeker to the deck and remove Kemba, Kha Regent, like you i feel she doesnt pull her weight like she used to.

Both Crush Contraband and Return to Dust are good cards but i feel that it can be quite situational which is better.

I agree with you that Oblivion Ring should come out the deck and i feel that Grasp of Fate would be a great replacement as i've enjoyed seeing what it can do in my Brago, King Eternal deck.

I also agree with you on Finale of Glory not fitting the deck and even though it pains me to say it that Caged Sun might be to slow for the deck. So im going to take your advice and add Surestrike Trident and Ironsoul Enforcer as they're both interesting cards that i think could fit the deck nicely and i'd love to see how they do.

sameraii007 on Equipment Deck

1 month ago

I recommend Phalanx Leader Fabled Hero mostly with Auras, Instants, and Sorceries. For draw, I recommend Towashi Guide-Bot Puresteel Paladin Akiri, Fearless Voyager Sword of Fire and Ice and maybe Skullclamp

DawnsRayofLight on THE NECROGEN PROJECT

1 month ago

Pretty cool deck! I would add in some more card draw like Bolas's Citadel, Phyrexian Arena, I don't know what else to recommend other than the usual sorcery cards since you're not playing reanimator/certain big creatures that could help with draw are outside of your mana range.

You could use the Swords to give Skittles protection, Sword of Fire and Ice could help with draw, Sword of Feast and Famine for discard and ramp, Sword of Hearth and Home for ramp (though the other ability doesn't interact too well), Sword of Truth and Justice, I mean, this should be in there period, proliferate and pumping skittles? Sword of Light and Shadow could help with recursion of certain creatures, Sword of War and Peace and Sword of Sinew and Steel are other options that could help with life gain and dealing with certain targets that black normally cannot handle.

Fuzzy003 on Card creation challenge

3 months ago

Unity Among Diversity

Enchantment Aura

Enchanted creature gets +2/+0 if you control a Skeleton, flying if you control an Insect, tramlpe if you control a Giant, islandwalk if you control a Cephalid and +0/+2 if you control a Kithkin.


Make a Sword equipment for colorless and artifact like Sword of Fire and Ice

Lankhmar on For Honor and Glory!!!

3 months ago

Oh (bleep) you're right! LMAO. Like I said, I've been playing since Revised and have a LOT of decks. Always had a penchant for tribal knights (even though there have been/are better tribes for sure through the years). My Modern version does, in fact, run Giver of Runes. The Kor designation doesn't allow me to Cavern of Souls her in but I do run plenty of white sources. I'm sorry bud. 100% my bad. Sorry about that. I need to NOT drink my scotch and give advice. I just get soooooo excited when I see a solid knight tribal build I lose control.

I WILL post my ACTUAL MODERN legal version in the next few days. Giver of Runes is my only non-human or non knight creature in that deck. I run everything else human and/or knight in that deck-most are both. I announce my first Cavern of Souls as "knight" which prevents counter magic on all but the Giver of Runes and Noble Hierarch. Those both being (ideally) early drops-counter magic doesn't normally come into play.

My current, most regularly played, Modern deck is not knights (although I do play it still for a change of pace once in awhile but it's not my number one deck-hence my leading you astray). My current regular MODERN deck is as follows:

Deck: Greif Blade

Main: 4 Ephemerate 1 Poet's Quill 1 Batterskull 4 Giver of Runes 1 Sword of Fire and Ice 2 Plains 3 Godless Shrine 3 Concealed Courtyard 3 Skyclave Apparition 1 Takenuma, Abandoned Mire 3 Tidehollow Sculler 2 Malakir Rebirth  Flip 2 Charming Prince 1 Kaldra Compleat 1 Silent Clearing 1 Shriekmaw 4 Grief 3 Feign Death 4 Marsh Flats 1 Lion Sash 1 Flooded Strand 3 Touch the Spirit Realm 1 Swamp 1 Castle Locthwain 2 Agadeem's Awakening  Flip 2 Solitude 4 Stoneforge Mystic 1 Verdant Catacombs

Sideboard: 2 Leyline of Sanctity 1 Shadowspear 2 Damn 1 Sword of Sinew and Steel 2 Damping Sphere 2 Sanctum Prelate 2 Kaya's Guile 2 Dauthi Voidwalker 1 Reduce to Memory

This is the list I run most frequently so it's the one I know best and have readily available to share. This is NOT a net-deck AFAIK. If there is an identical or similar list floating around in Cyberspace it's purely coincidental. This list was home brewed and is one of my favorites I've ever made through the years.

griffstick on Florian Draining Blade

4 months ago

I'm just gonna rattle off some good equipments

NTakamura on Equipment for Burn/drain deck with …

4 months ago

I am building a deck with Florian, Voldaren Scion that is taking a more voltron approach to win. I would like to achieve this using equipment. I already have the piece for group slug to get damage through so I can dig. I have Basilisk Collar Commander's Plate Hammer of Nazahn Loxodon Warhammer O-Naginata Reaper's Talisman Ring of Xathrid Swiftfoot Boots Sword of Fire and Ice Sword of War and Peace Sword of the Animist in the deck. Any suggestion that can complement what already going on with the deck would be nice.

Florian Draining Blade

Beebles on Hit Me Baby! | Akiri Damage Ricochet | V-DMU

5 months ago

Hey 9-lives, thanks for your reply.

I can see why copying would not fit the aikido description. That’s an interesting detail. If you woud tell the folks that maintain this site, they might change that.

Apart from those semantic details, we seem to agree that Aikido, like the martial art, is about turning the strength of your opponents against them. My view on this deck regarding that hasn’t changed: This deck is not about turning the strength of my opponents against them.

It may run some cards that could be used for that purpose, but that doesn’t automatically mean it’s the strategy of this specific deck. Proposing that my deck is Aikido because it runs cards that are also used in Aikido decks is a deductive fallacy: all birds are animals but not all animals are birds. This deck is a different animal.

The intent of this deck is to first attack with equipped creatures to then dig for damage-based combo’s that all start with self-inflicted damage. It’s an equipment aggro deck that turns into a (self-inflicted-damage-redirection) combo deck in the late game. Nowhere in that game plan is it about making use of the strength of my opponents. It is a “stop-hitting-yourself” deck. Not an Aikido one.

Then, for your card suggestions: I like Justice Strike but as explained in the deck description, there isn’t a lot of room for instants and sorceries in this list. If I wanted another card that can trigger my combos, I would rather go for something like Sword of Fire and Ice. Mutiny I like less, because there is no synergy with my combos.

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