Sword of Fire and Ice
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.
|Have (2)||metalmagic , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Sword of Fire and Ice Discussion
4 days ago
Had a Bo1 with Amulet Titan. Good lord that was one hell of a slog. It’s hard to keep track of what all they were doing but they got out an early Urza's Saga to follow up my Stoneforge Mystic . I took turn three to pop Saga with Field of Ruin . They quickly follow with another with some Arboreal Grazer action. I got out my Batterskull on an end step and deployed Gideon Blackblade to give the germ double lifelink. I pulled up ahead on line enough to take a hit for 18 from a Primeval Titan . I followed with Gideon of the Trials to pin the Titan. They managed to get another Titan off of Azusa, Lost but Seeking land drops and they had to eat a Gideon. They took out GotT with some Golems and got a second Titan on board to go at me. I deployed Kaldra Compleat with my Stoneforge sitting on the side to block it and take it down. My Batterskull was giving me big life at that point with a Sword of Fire and Ice attached so I could sponge some blows. Some more trading with another Blackblade sponging blows off the emblem and giving Batterskull big boy lifegain. I eventually foretold a Doomskar and that sealed the deal with my planeswalker beats and germ.
That was a real brawl. There was big work done by all contributors. Gideon of the Trials emblem made magnets of our Gideons taking a lot of pressure off our life total while Batterskull with double lifelink with Gideon Blackblade sent our life soaring. We were sitting at around 48-50 by the end? Blacksmith's Skill gave us clutch as a ‘block’ for one of our Gideons getting threatened by a Titan. That bought a turn for another GotT to come in and nullify it. Doomskar has been an all star coming in clutch to close out games. With a log of our threats being resilient to the sweep we could easily follow with a big swing. I was stunned we were able to hold the fight without a single Path to Exile or Solitude . Wow. Those would have been fantastic pulls. The one flaw in my play that I could identify was getting Batterskull instead of Sword of Hearth and Home . That would have been great for blanking Titan hits. So what we pulled performed wonderfully and and we had a lot of live draws that would have helped. This is a real confidence booster for this deck’s viability. I never even bothered attacking with Blackblade and I could have. xD
1 month ago
You might like these: Explorer's Scope , Raiders' Karve , Wayfarer's Bauble , Expedition Map , Tome of Legends , Rapacious One , Arch of Orazca , Druidic Satchel , Storm Cauldron , Helm of the Host , Kiki-Jiki, Mirror Breaker , Mask of Memory , Rogue's Gloves , Sword of Fire and Ice , Inventors' Fair , Thawing Glaciers
1 month ago
Also protection from red would work as well, for example Sword of Fire and Ice .
3 months ago
Sword of Fire and Ice is something that is also interchangeable with you don't wish to play with planewalkers. Sword of Truth and Justice would be more on theme for the counters etc, but Fire and Ice would likely be stronger overall.
3 months ago
I've also an Arahbo player,
I like your deck version, somewhat different to mine, more centered on cat tribal and equipments rather than lifegain.
Things I think you could change: Sword of Feast and Famine and Lightning Greaves are awesome commander staples, but just in Arahbo are negative: your equiped cat can't be target of any of Arahbo abilities due to shroud of the greaves, and protection of the sword. I know they are powerful but you will be throwing stones to your own roof. Try antoher swords like Sword of Sinew and Steel and Sword of Fire and Ice , that none of them give protection from white or green, Arahbo's colors.
With only 13 artifacts in a 100 card deck, Mox Opal , another awesome card, sadly will not work as fine as if you are playing a real heavy artifact deck.
Some cards you would love to play in your deck: Feline Sovereign , Kaheera, the Orphanguard (not as companion, if you want to keep your non-cat creatures, but into the 99s), King of the Pride , Sacred Cat (Awesome in your life gain strategy, and if dies will be back), Duelist's Heritage (Much better than, for example, than gigant growth, and you can use this enchantment to make politics offering opponents double strike if they don't attack you). Heroic Intervention or Teferi's Protection : In this type of deck, you need some instant protection to evade mass destruction. Return of the Wildspeaker , Hunter's Insight or similar cards: With Arahbo effects, you will draw 4-9 cards easily, so you will no run out of cards if you have some spells like those.
3 months ago
I'm not sure of previous versions of this deck, but I have some cards I think you should add, plus some cards I think you should either just consider replacing or simply just take out. We'll start with the ADD list.
Earthquake and/or Rolling Earthquake (You already have an effect like this in Subterranean Tremors , but this also hits players, so you'll deal EXTRA damage on top of the extra damage from the commander.)
Starstorm (An effect like many others, but this one has cycling.)
Fire Servant (It's not the cheapest creature, but it has an ability that you might want more of. You can always use more damage doubling.)
Mana Geyser (Look, it's just a good card to get a lot of mana quickly. Not super necessary, but it's fast mana in R)
Heartless Hidetsugu (I'm just suggesting this one because cutting your opponents down to 20 is great and makes killing them easier.)
Seething Song (Fast Mana good.)
Seize the Spoils (I noticed a lack of card draw, and this is a pretty neat mono-red card draw spell.)
Endless Atlas (Again, card draw, and it's cheap and consistent.)
Genesis Chamber (Yeah, it requires your opponents to be playing creatures a bit, but it makes it just that much easier to kill them. Plus the Myr generated are all 1/1s, so they will easily let excess damage through from the rest of the deck.)
Sanctuary Blade (A little expensive on the equip side, but this is another consitent way to give your commander pro-red.)
Chandra, Awakened Inferno (Her + kills your opponents faster, her - does what you commander wants, her -X is neat. I think she's all around a great inclusion.)
Chandra, Torch of Defiance (Okay, so now is where I admit that you only had 1 planeswalker and I talk about how much I like Planeswalker cards. I think they're cool and fun. This specific one is great beacause she either gives you mana or draws you a card, essentially. Her two differ +1's are really the only reason, but her ult is something your opponents wont want to have go off, either.)
Caged Sun (More Mana in mono-red.)
Pyroblast (Unless this is for a VERY SPECIFIC meta where you are going against mean U decks, this will be more frustrating in hand than useful, I think. Plus, color-specific hate like this just feels out of place in this format, unless, of course, your meta is particularly skewed a certain way.)
Red Elemental Blast (See Above.)
Tibalt's Trickery (Yeah, cool counterspell, but I think the deck should focus more on itself, personally.)
Wheel of Fate (There are better, and faster, ways to draw cards. I like the idea of this card, but in having played it over and over again, either it never actually resolves -like the game ends- or it just feels like a relative waste because people can see it coming and plan ahead.)
Lavabrink Floodgates (To be fair, I've never played with this card, but OH BOY does it seem bad. If you're not proliferating the counters, then this will NEVER go off if your opponents don't want it to, and they would never want it to with this deck, unless a board-wipe JUST happened and there are not creatures. So then it's just a 4-drop mana rock producing 2, and you can just replace it with something better like Caged Sun that will help you Earthquake for a win faster.
Arch of Orazca (I noticed in your mana base that you have 13 lands that tap for colorless. That seems like too many for me - it's almost the same number of Snow-Covered Mountain s you have. So I am recommending removing some. I get why this one is here, for the card draw, but this is SO EXPENSIVE. I don't even run it in my colorless Emrakul deck.)
Great Furnace (I like this card, I really do. I LOVE artifacts. But without any artifact synergies, this is more likely do get Shatter ed or Vandalblast ed than actually help you, and that'll feel bad. Just replace it with a Snow-Covered Mountain .)
Leyline of Punishment (I get that this is here to make it harder for your opponents to survive or heal up, but honestly, just play Heartless Hidetsugu or something else to keep life totals low. This one is often going to feel more like a do-nothing enchantment unless your meta is HEAVY life-gain.)
Treasonous Ogre (Fast mana, sure, but it seemed overall pretty meh to me in this deck. It's better at killing you than it is at providing mana in this specific deck, I think.)
Varchild, Betrayer of Kjeldor (The effect is important for making sure you opponents have creatures, but getting her to hit you opponents before they have blockers is going to be a challenge, and if you draw her late-game, then she's just a 3/3 blocker.)
Bonfire of the Damned (The miracle cost is cool, but most of the time I think you'd rather something like Earthquake that will most likely hit almost all of their creatures AND more than 1 opponent/opponent's board. Plus, if this isn't Miracle'd, then this is pretty trash in your hand.)
I'm sure I said add more cards than take out, and I know I said take out a couple lands, but not really add any, but I hope this is helpful.
3 months ago
If you would like to make your deck better, may I consider these cuts and adds;
3 months ago
I like your deck a lot! I'll upvote. :)
Have you considered using Maul of the Skyclaves ? It's pretty cheap and equips itself when it enters the bf. Also it buffs your creature and gives some nice evasion with flying and first strike.
Also, i like Sword of Fire and Ice a lot because of the accidental removal and card-draw.