Sword of Fire and Ice

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sword of Fire and Ice

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from blue. ((Remember the acronym debt.) Equipped creature can't be damaged, enchanted, equipped, blocked or targeted by anything red or blue. Anything red or blue attached to the equipped creature immediately falls off.)

Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target (creature, player, planeswalker or battle) and you draw a card.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

king-saproling on OBOSH AND KAERVEK PING

1 month ago

Looks like a fun list but remember, Obosh only lets you use cards with odd mana costs, so there are quite a few you will need to cut. Also your number of lands and mana rocks are very low especially considering the high costs of your commander and companion (for a deck like this I would aim for at least 40 lands and 10 mana rocks). Personally I would make these swaps:

The Red Terror -> Bandit's Haul
Thran Dynamo -> Bonder's Ornament
Imodane, the Pyrohammer -> Commander's Sphere
Bloodletter of Aclazotz -> Conversion Apparatus
Unstable Amulet -> Endurance Bobblehead
Impact Tremors -> Restless Vents
Mana Barbs -> Foriysian Totem
Fate Unraveler -> Sword of Fire and Ice
Firebrand Archer -> Dark Ritualfoil
Ojer Axonil, Deepest Might -> Haunted Ridge
Nightshade Harvester -> Mind's Eye
Urabrask -> Blightstep Pathway  Flip
Hedron Archive -> Graven Cairns
Deathbringer Thoctar -> Rakdos Carnarium
Torbran, Thane of Red Fell -> Kyren Toy
Staff of Nin -> Component Pouch

TypicalTimmy on Card creation challenge

1 month ago

Blue is easily the color I struggle with the most. Let's do that~


Serf, Technosage

Legendary Creature - Vedalken Artificer Shaman

Whenever you cast a noncreature artifact spell, you may pay . If you do, it becomes a Creature - Construct in addition to its other types and has base power and toughness equal to its mana value.

Why should I conquer an army when I could create one?

2/3


Obligatory "Can my Sword of Fire and Ice equip itself??"


White and black are left for mono-colored, uncommon, commanders.

Oh, I guess we were doing an experience counter theme...? Well, shit. Alright, carry on I suppose...

Gidgetimer on Arna Kennerud and Cloned Equipment

1 month ago

You will not get to choose a new object to copy. When a game object copies another game object the copy is exactly the thing it is a copy of. Masterwork of Ingenuity copying Sword of Fire and Ice is exactly SoFI. Any further copies will be SoFI.

Living Weapon is an ability that triggers upon the equipment entering the battlefield. Arna Kennerud, Skycaptain's will be resolving by the time Living Weapon triggers. And will have resolved by the time Living Weapon goes on the stack. You will not get a choice, the Living Weapon will be attached to the Germ.

sylvannos on what 4 cards should I remove? HELP!!!

1 month ago

I vote cutting Brotherhood Regalia, Abzan Falconer, and Basri Ket.

Brotherhood Regalia isn't needed because you're going wide and because you don't have anything that cares about dealing damage to your opponent (like Ninja of the Deep Hours or Sword of Fire and Ice). Abzan Falconer is just slow and you have plenty of doublestrike or token makers that giving them flying won't do anything other than win more. Basri Ket isn't doing much if there's a stalled board state.

Niko9 on Choosing Equipment-based Card Draw in …

4 months ago

I think you hit the main ones for card advantage, and I really like Mask of Memory because you are running Karmic Guide and Bruna, the Fading Light  Meld and you can sometimes pitch a big creature to get reanimated. I have a Bruna deck and it's very fun to reanimate in mono white : )

Other equips you might consider in general are: Dowsing Dagger  Flip is great with flyers, and pays back 3 of it's 4 mana often on the turn it comes down.

Hedgewitch's Mask I really like this one, especially with flying creatures to limit who can block them even more.

Explorer's Scope might just be my all time favorite equip, but it might just be me : ) Most often it is just a more efficient Wayfarer's Bauble and even if it bricks, it's surprisingly valuable to know your next draw and plan your plays before you draw.

And one I really like in angels is Concerted Effort It can turn Mother of Runes into boardwipe protection, or give your whole team double strike, or just make your support creatures flyers.

Oh, and also, equip decks can have a lot of fun with Leonin Shikari that can give all creatures Lightning Greaves or add on more Sword of Fire and Ice triggers, more Sword of the Animist triggers, it's always pretty good.

AstroAA on Choosing Equipment-based Card Draw in …

4 months ago

Greetings folks of the forums.

I come to you today asking for opinions in regards to card draw in mono-white. In particular, for my Giada, Font of Hope tribal angel deck found here: [EDH] Giada's Angel Harem

Now, specifically, I'm trying to decide between an equipment-based piece of card draw that is tutorable with Steelshaper's Gift, Open the Armory, and Stoneforge Mystic. Currently my options are Sword of Fire and Ice, Mask of Memory, Rogue's Gloves, and Infiltration Lens. However, if others exist that do similar effects I'd be open to considering them.

I really like Sword of Fire and Ice due to the added protection it gives to whatever creature in two removal-heavy colors. It also gives an added ping which can be useful in taking out hatebears and dorks.

I like Infiltration Lens because we can attach it to large creatures and force our opponents to block. However, at the same time, it's dependent on our opponents actually blocking, and since most of the creatures in this deck have flying I'm not sure how often it'd actually draw us cards.

I like Mask of Memory due to it being able to draw two cards, however, you also lose a card by being forced to discard a card. You cycle through your deck faster, but at the same time you lose a bit of card advantage at the same time since you have to discard.

I like Rogue's Gloves because it's arguably the most simple of them all - deal combat damage to a player, draw a card. However, it's four mana for this effect, and for one more mana Sword of Fire and Ice adds a lot more utility.

Which card should I go with? In addition, what card should I cut?

Monomanamaniac on Galea, Hope of Voltron

6 months ago

x1AlphaWolf36 thank you for taking the time to check out my updated list! I am certainly thinking about that sword, but currently I think I'm just a bit too light on instant and sorcery spells for it to be reliable. I'm currently looking at The Key to the Vault from the upcoming set and I'm currently considering Bilbo's Ring and Robe of the Archmagi which would very likely make me take out Sword of Fire and Ice which is definitely on its last leg (pro blue is just super brutal). It's honestly hard for me to justify a lot of the higher costing equipment when the objective is to get as many of them into play as possible, ultimately they can slow down the gameplan.

Niko9 on New Swords

6 months ago

I wonder how that works actually. It's not the equipped creature until after the equip resolves, so I think maybe you could equip it, and then if the sword had effects like Sword of Fire and Ice where the sword is dealing damage not the creature, maybe it would work?

But yep, the new sword ideas sound pretty cool : )

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