Sword of Fire and Ice

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sword of Fire and Ice

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from blue. ((Remember the acronym debt.) Equipped creature can't be damaged, enchanted, equipped, blocked or targeted by anything red or blue. Anything red or blue attached to the equipped creature immediately falls off.)

Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target (creature, player, planeswalker or battle) and you draw a card.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

Monomanamaniac on Galea, Hope of Voltron

2 weeks ago

x1AlphaWolf36 thank you for taking the time to check out my updated list! I am certainly thinking about that sword, but currently I think I'm just a bit too light on instant and sorcery spells for it to be reliable. I'm currently looking at The Key to the Vault from the upcoming set and I'm currently considering Bilbo's Ring and Robe of the Archmagi which would very likely make me take out Sword of Fire and Ice which is definitely on its last leg (pro blue is just super brutal). It's honestly hard for me to justify a lot of the higher costing equipment when the objective is to get as many of them into play as possible, ultimately they can slow down the gameplan.

Niko9 on New Swords

1 month ago

I wonder how that works actually. It's not the equipped creature until after the equip resolves, so I think maybe you could equip it, and then if the sword had effects like Sword of Fire and Ice where the sword is dealing damage not the creature, maybe it would work?

But yep, the new sword ideas sound pretty cool : )

legendofa on Reyhan and Ishai's Counterattack

1 month ago

Dylls If you're only using +1/+1 counters, that works as a rule. If a creature's power is being raised by another source, like the Swords of _ and __ in this deck, Sovereign Okinec Ahau will count that for its ability. If a 1/1 with no counters and equipped with Sword of Fire and Ice is out when SOA attacks, that creature will get two +1/+1 counters.

DemonDragonJ on Twenty Years of Playing Magic!

1 month ago

Mortlocke, yes, I had copies of the original printings of Sword of Fire and Ice and Sword of Light and Shadow, but I no longer have them, since I had only started playing the game with the release of Eighth Edition, so I did not know how great those cards were, but I am not too upset, since I have newer versions of each of them in some of my decks.

griffstick on Unblockable artifact creature

2 months ago

Crypsis

Sanctuary Blade

Sword of Fire and Ice all the swords of cycle

Etched Champion

Commander's Plate

Also if you want to try Rebbec, Architect of Ascension, you might find it easier to have unblockable creatures

Azoth2099 on colorless commander

3 months ago

Here's some spice!

So, as with any other commander, if you want it to be efficient you're gonna need 4 things: Synergistic win conditions, card draw, mana ramp & tutors.

Unfortunately achieving any of these 4 things is going to be exceptionally difficult with no colors lol.

I would recommend changing the commander to Karn, Legacy Reforged, as well as adding a good amount of mana rocks like Mind Stone, Thought Vessel, & Thran Dynamo to help get you where you're going. Cards like Horizon Stone, Sword of the Animist & Bitterthorn, Nissa's Animus could also be helpful. Cost reducers like Foundry Inspector, Mycosynth Golem & Cloud Key could be lumped in here as well.

Card draw however is going to be a total pain unless you have a ton of mana, which is why I put ramp first. Cards like The Immortal Sun, Chimil, the Inner Sun & Mind's Eye can provide a lot of value, but if you don't have the mana to power them out it's no bueno. There are cheaper options that will be easier to get out earlier in the game like The One Ring, Scroll Rack & Sensei's Divining Top to consider too.

Tutors and wincons...I am at a loss for. Outside of running some really brutal stax like God-Pharaoh's Statue, Trinisphere, Thorn of Amethyst & Karn, the Great Creator alongside a good ole beatdown strategy, I don't really see how colorless decks can win lol. Luckily there are lots of colorless stax and beaters for you to choose from.

Some additional value pieces to consider before I get out of here: Wandering Archaic  Flip, Forsaken Monument, Sword of Fire and Ice, Sword of Feast and Famine, Krark-Clan Ironworks & maybe even Blightsteel Colossus. Peace!

DMFF on Official missing/incorrect card/token thread

7 months ago

Femme_Fatale Sword of Fire and Ice as well as all the other swords are missing the reminder text for Equip, which the reminder text for Equip does in fact have a colon in its text and is an Activated Ability. They are all still coming up as illegal for Zirda.

The following info is on the Wiki:

  • 702.6a Equip is an activated ability of Equipment cards. “Equip [cost]” means “[Cost]: Attach this permanent to target creature you control. Activate only as a sorcery.”

DMFF on Official missing/incorrect card/token thread

7 months ago

Looks like Umbral Mantle has been fixed, but all of the equipment should probably be gone through to check. Sword of Fire and Ice as well as the other swords are still listed as illegal.

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