Godless Shrine

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Godless Shrine

Land — Plains Swamp

(: Add or .)

As this enters the battlefield, you may pay 2 life. If you don't, this enters the battlefield tapped.

Rainthezangoose on My Party Time Precon

1 week ago

Phule451 Coveted Prize seems pretty good party pay off and casting either the Cloak and Dagger or the Obsidian Battle-Axe off the top would be pretty fun. I dislike the Irregular Cohort, but I might add the Mage's Attendant back in just for being half a party in a can, and my current list is waayyy to heavily leaning to clerics. So I'm also considering picking up Resplendent Marshal, Dragonscale General, God-Eternal Oketra, a Disciple of Bolas and I think a Nullpriest of Oblivion is a automatic inclusion for the deck. Ya know outside of obvious generic stuff I will want to pick up like Godless Shrine and Marsh Flats.

DreadKhan on Monowhite Control Clerics

1 week ago

Master Apothecary is on the weaker side as far as I can tell, maybe shave one for a Mirror Entity as a closer? I also feel like Entity compares well to Doubtless One, by the time Doubtless One is big, you likely have a reasonable amount of mana available, meaning Mirror Entity will be more power usually, if you actually want power on board.

Huatli is neat, but AFAIK the only way you can give evasion is with Mother of Runes, so I worry 1 tall creature won't matter in practice. Probably the right call in not bothering, even if the effect is solid enough, getting the part you really need from a land is super sweet, one less thing to worry about getting countered!

I like Wasteland or even Kor Haven maybe, but if you want to run Flagstones, I really feel like you should be running 1 or 2 Godless Shrines (I assume Scrubland is over budget) to potentially fling a Cleric to finish someone off. You could readily cut 2 Plains for Shrines, I doubt you'll notice any problems. It might not come up much, but games where you have infinite life can be wonky, I'd rather have the option I think.

Lankhmar on For Honor and Glory!!!

2 weeks ago

Oh (bleep) you're right! LMAO. Like I said, I've been playing since Revised and have a LOT of decks. Always had a penchant for tribal knights (even though there have been/are better tribes for sure through the years). My Modern version does, in fact, run Giver of Runes. The Kor designation doesn't allow me to Cavern of Souls her in but I do run plenty of white sources. I'm sorry bud. 100% my bad. Sorry about that. I need to NOT drink my scotch and give advice. I just get soooooo excited when I see a solid knight tribal build I lose control.

I WILL post my ACTUAL MODERN legal version in the next few days. Giver of Runes is my only non-human or non knight creature in that deck. I run everything else human and/or knight in that deck-most are both. I announce my first Cavern of Souls as "knight" which prevents counter magic on all but the Giver of Runes and Noble Hierarch. Those both being (ideally) early drops-counter magic doesn't normally come into play.

My current, most regularly played, Modern deck is not knights (although I do play it still for a change of pace once in awhile but it's not my number one deck-hence my leading you astray). My current regular MODERN deck is as follows:

Deck: Greif Blade

Main: 4 Ephemerate 1 Poet's Quill 1 Batterskull 4 Giver of Runes 1 Sword of Fire and Ice 2 Plains 3 Godless Shrine 3 Concealed Courtyard 3 Skyclave Apparition 1 Takenuma, Abandoned Mire 3 Tidehollow Sculler 2 Malakir Rebirth  Flip 2 Charming Prince 1 Kaldra Compleat 1 Silent Clearing 1 Shriekmaw 4 Grief 3 Feign Death 4 Marsh Flats 1 Lion Sash 1 Flooded Strand 3 Touch the Spirit Realm 1 Swamp 1 Castle Locthwain 2 Agadeem's Awakening  Flip 2 Solitude 4 Stoneforge Mystic 1 Verdant Catacombs

Sideboard: 2 Leyline of Sanctity 1 Shadowspear 2 Damn 1 Sword of Sinew and Steel 2 Damping Sphere 2 Sanctum Prelate 2 Kaya's Guile 2 Dauthi Voidwalker 1 Reduce to Memory

This is the list I run most frequently so it's the one I know best and have readily available to share. This is NOT a net-deck AFAIK. If there is an identical or similar list floating around in Cyberspace it's purely coincidental. This list was home brewed and is one of my favorites I've ever made through the years.

DemonDragonJ on 100 Shades of Gray

1 month ago

I have removed one Plains and one Swamp and replaced them with Orzhova, the Church of Deals and Scoured Barrens, since those lands have abilities that are useful to this deck's theme. It is true that the deck now has one less plains and swamp with which Castle Locthwain and Emeria, The Sky Ruin can synergize, but I am confident that the deck still has a sufficient number of both (keeping in mind Godless Shrine is both a plains and a swamp.

I also just realized that I forgot to put Homeward Path and The Immortal Sun in this deck, as those are cards that I have put in nearly every EDH deck that I make, but I cannot afford to make any more changes to this deck, so I suppose that they are not a major loss to it.

rambunctiousOrator on it's a deck alright

2 months ago

Hey, sweet deck. Let's take a look at win conditions and lands. I've identified a problem with your deck: You aggressively want to control the board with your 1-3 drops. While other players are playing 6 mana bombs every turn your are trying to eke out board advantage with 3 or 4 creatures a turn.

  • You don't need board wipes in this deck, they actively go against your game-plan, and in no way help you win.
  • Less removal in general. I counted 18 pieces of removal in your instants and sorceries. Keep Path to Exile, Swords to Plowshares, and Damn and get rid of the rest. You ARE the threat, if your deck is running slowly to the point that you feel like you need removal, you need better creatures.

As for lands, use this mana base.

Lands:

How would I change your win condition...well you are trying to do knight tribal...

Consider these cards:

Remove these cards:

-15 pieces of removal from instants and sorceries, keep Path to Exile, Swords to Plowshares, and Damn

Good luck, and happy hunting. Let me know if you want to continue the conversation or have questions

JacobAGrossman on Glittering Company

2 months ago

Lands are working really nicely now, especially with the additions of Eiganjo, Seat of the Empire and Godless Shrine. Considering even running Takenuma, Abandoned Mire, but I think that's overkill.

The next change I would possibly make would be potentially going down to just 1 Vizier of Remedies, as crazy as that sounds. She really only shines with Devoted Druid, but at least the Druid is a mana dork on its own. The Vizier is basically useless on its own, and as a combo piece, is worse than Melira, Sylvok Outcast, Anafenza, Kin-Tree Spirit, and Heliod, Sun-Crowned. The infinite mana isn't as big an emphasis these days, more of a pleasant surprise, and it feels bad to just keep getting combo pieces over and over that are super weak unless I can keep going.

AstroAA on How Many Dual Lands Should …

3 months ago

In regard to your question of Silent Clearing and War Room - card draw wins games, and you can never have too much of it unless you kill yourself with it. I would definitely run Silent Clearing, and possibly War Room.

If I were to build a Black/White deck, my base for lands that tap for either color would look something like this:

Then, depending on if you feel like you need more, you could run the following:

I tend to stay away from lands that have a condition where they either entered tapped or untapped, and I straight up avoid lands that enter tapped. The Battlebond cycle, (Vault of Champions), is an exception because if you are playing commander, then they will enter untapped as you probably are playing multiplayer. Lands like Isolated Chapel more than likely will enter untapped, but there is a nonzero possibility of a situation like them being in your opening hand and you only have lands like Reliquary Tower or Command Tower in it as well, causing it to more than likely enter tapped.

DawnsRayofLight on Isshin, Two Heavens as One

3 months ago

DreadKhan makes valid points.

I prefer to run shocks, Core set, and filter lands (like Godless Shrine, Isolated Chapel and Fetid Heath respectively) as well as the flip lands (Brightclimb Pathway  Flip for example). I wish I could justify getting cards like Plateau

There are other ways of making a good land base as DreadKhan mentions. The recent Innistrad set Dual lands are pretty good and hopefully the commander lands will drop in price once Baldur's Gate hits. Shock lands aren't too pricey these days, save for a couple of them. They have been reprinted several times. The Strixhaven lands are also pretty good.

I have recently updated my Isshin list if it helps give you some ideas: Obi-Wan Can Blow Me. I went more midrange with it and it runs amazingly.

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