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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Unformat | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Godless Shrine
Land — Plains Swamp
(: Add or .)
As this enters, you may pay 2 life. If you don't, this enters tapped.
legendofa on
The Wind in the Willows
1 month ago
Unless you want to dig around some other white cards, I think 2x land (Temple Garden
or whatever) and 1x land (Godless Shrine) would be enough. The Verdant Catacombs can dig them out as needed, and Mole helps. Cut 1x Overgrown Tomb
and 1x of each of the basics.
For theming it, I think Temple Garden
fits as the Riverbank, Overgrown Tomb
's the Wild Wood, and Godless Shrine's the wide world. I leave the art selections in your capable hands.
Argy on
CecilCêcil (Forgetful Fish in Orzhov)
3 months ago
I have an Orzhov deck I have worked on for ages.
This is the mana base. It might give you some ideas.
2x Blighted Fen
4x Brightclimb Pathway
Flip
2x Castle Locthwain
4x Caves of Koilos
4x Godless Shrine
4x Shambling Vent
1x Swamp
1x Urborg, Tomb of Yawgmoth
2x Westvale Abbey
Flip
I use these for draw. Ob Nixilis Reignited, and Sorin, Grim Nemesis
It might feel like they are too late to help. If you have a midrange deck, turn five is really when you run out of cards.
PhyrexianPraetor on
Back in Black
4 months ago
I saw your list and thought I would suggest a couple of ideas.
Since you're running fetch lands you could consider running some number of Godless Shrine and a long side of it, Silent Clearing. My reason is that you can then substitute Damnation with Damn, it's far better than Damnation due to it being both spot removal and a board-wipe when needed. Silent Clearing will also give you additional card draw in the late game and since you run fetch lands you could consider Fatal Push since you will have a decent number of opportunities to have revolt.
Another card you might want to consider is Withering Torment. It costs one more than Feed the Swarm, but is an instant and only costs you two life points. If you do consider my idea of running dual lands you could even go with Vindicate as an option. It would effectively fill the role of Feed the Swarm and Fulminator Mage at the same time, the only downside is that you can't recur it like Fulminator Mage. Another option would be Anguished Unmaking in place of Feed the Swarm. It would deal with every problematic non-land permanent and could potentially cost you less life than Feed the Swarm would.
I would also suggest looking at adding cards like Hopeless Nightmare, The Meathook Massacre and Kalitas, Traitor of Ghet. Hopeless nightmare will still give you control over your opponent's hand and will add to your devotion count. In the late game it can be sacrificed to scry away needless cards. If you play both The Meathook Massacre and Kalitas you end up having a very strong combo. You can clear the board with Kalitas in play and gain some life while creating zombie tokens.
If you wanted some additional ideas you can take a look at my list on my profile.
Mortlocke on
Phyrexian Opera : Atraxa
4 months ago
In regards to your manabase, you still haven't answered what your budget is looking like. A manabase tends to be the most expensive (and important) part of any EDH deck. Does your playgroup allow proxies?
Side tangent - the upcoming set Edge of Eternities has recently teased the return of shock lands. Shock Lands are some of, if not the best lands in modern magic. With this upcoming reprint they will be more accessible than ever so I highly recommend you get them their prices lower, namely: Watery Grave, Breeding Pool, Godless Shrine, Hallowed Fountain
, Overgrown Tomb
and Temple Garden
.
You slightly misunderstood what I meant when I asked about your meta. Do you use the bracket system that was introduced by Wizards? Using that to describe your deck (or the one you wish to build) will make this process go over much more smoothly. Seeing that your Meta includes the infamous likes of Najeela, the Blade-Blossom and Yuriko, the Tiger's Shadow you are facing some very strong commanders that would likely have decks that would place them in Bracket 4 (using the aforementioned bracket system as a reference). But, and a very big but here - it depends on what kind of decks these commanders helm. Do they have big expensive manabases with lots of (monetary) expensive interaction cards? e.g. Mana Drain, Force of Will, Mana Vault
It seems here that you have a misunderstanding of infinite combos. The aforementioned combo of Thassa's Oracle and Demonic Consultation are used almost exclusively in the alternate format known as Competitive EDH or cEDH. That is an essential combo for the format, and is expected to be part of a deck running . To you that may look like someone who just doesn't want to engage with other players - but to those who wield the combo in a game where other players are using similar strategies this is what everyone signed up for. Infinite combos are a staple of Magic and Commander. I understand that you are a person and you are absolutely entitled to your opinion. But please, have consistent logic here: Infinite Combos may be unpopular to some players, but for the love of Father Yawgmoth Poison is a FAR less popular mechanic in Commander.
Not saying you shouldn't use it - I for one embrace it. But using Poison will give you a distinct political disadvantage at just about every single table you show up to. Once the other players know, they will more than likely work together to tear apart your boardstate and shove you off the table.
Brimstone on Unable to read cards because …
4 months ago
Thank you so much Femme_Fatale! The "---" looks like it's exactly what I need!
I am still seeing the foreign Force of Negation so if you are too it may just be missing the 'skip as latest' label in the database.
What you said about the foils also makes perfect sense with cards that only have a foil printings, but I was still noticing some cards that were being incorrectly marked as foil so I poked around for a bit.
I found that on "---" Fabricate
is Planechase foil, which I don't think exists, but I do know a non-foil version exist and so does a printing in a newer set (Foundations) that should be shown for both "---" and "Newest".
I also noticed that, when set to "Newest" all of the shocklands correctly show the new Clue foil cards, however when switched to "---" they revert back to their previous printings in Guilds of Ravnica and Ravnica Allegiance, but they are still marked as foil. The source of that might be a bit harder to dig out because it works properly again when set to "Lowest Price" even when showing the same printings for both "---" and "Lowest" (ex. Godless Shrine
). This is also true with Titania, Protector of Argoth
so it's most likely that the logic that checks if it should be marked as foil, is not properly checking the 'skip as latest' flag.
I don't know if you all actually have a todo list but if you do, maybe you can throws this in as a note next to foil tags so that whoever gets stuck working on that someday has a little head start! :P
Thanks for all of your help!
TypicalTimmy on Card creation challenge
8 months ago
So Tibalt was March of the Machines when Tyvar plunged the arm-blade into his chest and threw him off a bridge or something. But let's assume Tibalt survived, and that his madness allowed him to retain control from the Phyrexian mental corruption. Especially with the Praetors dead, he's now out and on a rampage where he made his way to Ravnica only to find The Cult of Rakdos without a leader since Rakdos decided he wanted to play cowboy for a bit.

The wording is to negate confusion for permanents such as Godless Shrine
. It's to prevent the whole
- "Do I pay 4 life for the doubled shockland, 2 life for the doubled Tibalt trigger or do I pay all 6 life combined??"
Six. It's all six life.
I feel horrible for making such a card so make for me a card for my favorite Angel in the game; Aurelia
Balaam__ on
Tripwire
9 months ago
An easy path to improvement in speed and consistency would be to add some form of dual land. While you don’t currently have this tagged as ‘Budget’, I’m guessing from the overall price estimate and the fact there are no costly cards here that you’d like to keep it as low as possible (which is perfectly understandable).
In lieu of the obvious go-to selections like Marsh Flats and Godless Shrine
which can be quite expensive, there are some decent alternatives. Try looking at Concealed Courtyard and Caves of Koilos or even Isolated Chapel and Shineshadow Snarl.
You’ll want to avoid anything that has an ‘this card enters the battlefield tapped’ anchor chained to it as that will only slow you down, but otherwise it’ll only be a strict improvement if you can acquire some inexpensive lands that provide both and .
DemonDragonJ on How Many Dual Lands do …
9 months ago
I have 10 two-colored 60-card decks, and I have eight dual lands in each of those decks: four copies of the appropriately-colored shocklands (i.e., Godless Shrine
, Sacred Foundry
, and so forth) and four copies of the appropriately-colored "checklands" (i.e., Glacial Fortress, Hinterland Harbor, and do forth), but I am wondering if I should put additional dual lands into those decks, such as the "slow lands" from Innistrad (i.e., Shattered Sanctum, Sundown Pass, and so forth) or the filter lands from Shadowmoor and Eventide (i.e., Cascade Bluffs, Rugged Prairie, and so forth), or if eight dual lands are sufficient, for each deck.
What does everyone else say, about this subject? Should I put additional dual lands into my 60-card decks, or are eight dual lands sufficient, for each deck?
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