Godless Shrine

Godless Shrine

Land — Plains Swamp

(: Gain or .)

As this enters the battlefield, you may pay 2 life. If you don't, this enters the battlefield tapped.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Godless Shrine Discussion

BenjimusPrime on Historic Junk

2 weeks ago

Aight so we've got some cuts to make! So I think a good benchmark to shoot for off the bat is 36 lands and 64 non-lands, though with the sheer number of transform lands you have you might be fine at 34 or 35 - I would NOT recommend going that low until you've played a respectable number of games or playtest hands (probably at least 4 games and 30 playtest hands) and you have a solid understanding of how consistently you come in with too few lands.

As far as the cuts, I'd say drop: Rushed Rebirth , Ecological Appreciation , Vona, Butcher of Magan , Silent Sentinel , Resolute Archangel , Aegis of the Gods , Path of Discovery , Shapers' Sanctuary , Springleaf Drum , Perpetual Timepiece , Accomplished Alchemist , Call for Unity OR Collective Blessing (probably the latter), Rune-Tail, Kitsune Ascendant / Rune-Tail's Essence , Elixir of Immortality , Heliod, God of the Sun , Huatli, Radiant Champion . I can give you my rationale one-by-one if you like.

Then add three lands, possibly modal spell-lands like Agadeem's Awakening  Flip. Ideally, more of your lands should be multiple colours, as you have a large colour cost burden in black and white especially (lots of cards that need two or three of the same colour). The cheapest options are the snow taplands, guildgates, refuge lands (give 1 life when they enter the battlefield), and the showlands from Shadows over Innistrad and Strixhaven. There are definitely some mid-range lands that you can pick up for less than $10 that should be a high priority for you: Sunpetal Grove and Godless Shrine to fill out your buddy and shockland sets, the three scrylands a la Temple of Malady , Murmuring Bosk , Canopy Vista , and Scattered Groves . Since your deck doesn't currently have many ways to fetch basic lands, you really shouldn't have many since your colour demands are so high. Also definitely be on the lookout for legendary lands that fit into the deck well! Those will be sweet.

multimedia on Baelfire Legion Dega

2 weeks ago

Hey, well done so far, but Zelalpa looks way out of place, almost a meme. You can build your own Zelalpa with Syr + equipment :)

Consider more lands or better yet mana rocks? With a mana curve avg. of 3.7 that's high for only 33 lands and no mana rocks. You risk not being able to cast spells from your hand because you're land screwed. Mana rocks and other additional mana sources can help gameplay.

Some other ways to help gameplay are to include more repeatable draw:

Sram and Akiri are not Knights, but they're worth including because of repeatable draw effects with equipment. Can also improve game play with other draw effects:

Armory is like draw since it can tutor for your best equipment.

Some budget land upgrades to consider:

Would you like more advice? I offer more advice in another comment. Good luck with your deck.

Flooremoji on Modern Horizons 2 Spoilers

3 weeks ago

Here are my thoughts on the set so far:

Cabal Coffers reprint: Eh. Not like it's going to do anything in modern. Gotta please the edh players I guess, even in modern's premier set?

Counterspell reprint: No opinions on this one.

Yursi: More edh stuff. If it had haste it might be good enough, but as is it's not worth it.

Flametounge Yearling: Excelent design, might even be playable but I'm not placing any bets, esp since it'll shoot itself with no other legal targets. I imagine that'll get some people who weren't around when ftk was legal.

Thrasta, Tempests Roar: I mean... I'm not terribly excited about this card. Seems a bit strong, but it might be fine. Savage Summoning and Vivien, Champion of the Wilds are cards that exist but I doubt Thrasta alone would be enough to justify them.

Unmarked Grave: It's balanced, not much else to say there.

Profane Tutor: Possibly playable, but with ssg ban I'm not sure which decks even need this effect.

Grief: I like Unmask . What I don't like is turn one shock Godless Shrine evoke Grief, Ephemerate .

Rishadin Dockhand: I am a fan of this card. Seems like an easy include into merfolk decks, I don't know where else it will find a home though.

Timeless Dragon: It seems a bit slow for modern, bomb in limited I'd imagine. It's not unplayable though.

Dakkon, Shadow Slayer: I feel like I am underestimating this card whenever I look at it, so it wouldn't surprise me if it's powerful.

Diamond Lion is a great callback, it's not busted but it just might see play.

Brainstone is meh, just the way I like it. Don't underestimate it in artifact based decks though.

Urza's Saga: I wish this card didn't get printed, but here we are. At least playable in modern by my calculations (thank goodness it can't find Lotus Bloom ), but in formats with artifacts like Sol Ring it's pretty damn powerful, and it's also pretty free in many cases.

enpc on Manabase for Ur-Dragon

1 month ago

generally with 5 colour mana bases, you want to lean more heavily towards green so that you can cast your ramp spells. I would be using cards like Spire Garden and Karplusan Forest to help assist with this. Here, you care more about having access to green than running Godless Shrine for example.

I would also be looking to make space for Nature's Lore nad Three Visits as they are cheap ramp that will help mana fix.

TriusMalarky on What Makes Phyrexian Mana More …

2 months ago

Well, IMO when I'm actually paying more than a couple bucks for a card, it'd better be usable in competitive play. I'm not wasting $50 on some Doubling Season effect when there's thousands of other fun casual decks that don't require such an investment. Especially when $50 is 2 Windswept Heath s and a Godless Shrine . But that's just my works-in-fast-food doesn't-make-$50k+ self.

And seriously . . . why use any of those when you could, I don't know, win the game? If you can draw 20-30 cards, you can probably draw something or some combination of things that reads 'win the game', and unless you have 40 Devotion(in which case you've already won) Gary isn't gonna cut it.

Those are good cards, yes, even in more tuned games. But Necropotence should read "win the game on your next turn" if you're including it. Otherwise, it's just a glorified Phyrexian Arena . I mean, yeah, "draw to 7 cards at the end of your turn" is really good for 3 mana. But when you're spending $50 on a card, when a $10 card does a very similar thing when you're playing it casually(not even considering the $1 versions that are slightly worse), I think you want a bit more of a wow factor.

multimedia on WTF KAALIA

2 months ago

Hey, you're welcome.

My next advice is consider improving the manabase? More dual lands in place of some basic lands, Bloodfell Caves and Immersturm Skullcairn to help color fixing. 27 basic lands is a lot for a three color deck since you risk drawing all of one or two types of basic lands. On a budget there's several lands to consider adding:

Lands that will always ETB untapped are better, but there aren't a lot of budget options. The next tiers of prices for some lands for future upgrades ($4 lowest to $10 highest):

Spirits on Undying Persistence

2 months ago

Ok, here's a little bit of analysis to consider. Break it up into some comments to read. These are opinions based on experience, playing and watching lots of commander content over the years, doesn't account for your specific playstyle or how you have fun playing commander which are certainly as important of decisions, as is card selection.

Topic: Ramp

You are very low in the mana curve, 11 1-drop, 21 2-drop, 15 3-drop, 16 4-drop, and Orzhov () has lots of pips, but mana ramp is critical to getting your plan onboard as quickly as others, having mana available to advance board state/gain advantage and have interaction, and landing your larger threats sooner.

Sol Ring (CMC1 for 2 = +1 mana) is a must include.

Orzhov Signet I personally don't like (CMC3 for 1 = -2 mana) but also you're in which doesn't ramp as it's core strength.

Arcane Signet (CMC2 for 1 = -1 mana) is a must include, there are only a few archetypes I wouldn't play this in and usually only .

Talisman of Hierarchy (CMC2 for 1 = -1 mana) is a must include in .

Dark Ritual (CMC1 for 3 = +2 mana) this allows for explosive turns like a T1 Vampire Nighthawk .

I would start with that at least, some fringe ones I like are: Burnished Hart (creature/recursion), Commander's Sphere (draw), Mycosynth Wellspring (to hand, fringe), Pristine Talisman (lifegain, fringe), Solemn Simulacrum (ramp+draw!), The Birth of Meletis (doesn't help with , but ramp, 0/4 blocker, lifegain? it has it all!), Wayfarer's Bauble (ramp).

On a premise of battlecruiser/low/mid power 3-6 I DO NOT recommend these, but there are stronger options out there beyond 6: Phyrexian Altar (combo builds), Mana Vault , Mana Crypt , Chrome Mox , Smothering Tithe , Land Tax (Might not be bad in this build)

Honestly on a Avg. CMC 2.99 mana curve, I would likely have 10-12 ramp.

Some potential cuts for these:

Gorgon's Head you've got plenty of deathtouch already, it's not pairing with a Viridian Longbow strategy or anything, it's redundant, but also the worst. Easy cut. (We can get to Open the Armory / Steelshaper's Gift later)

Pierce Strider CMC4 for a 3/3 is just plain bad, the idea is play, do 3 damage, block/sac it, noone going to pay 3 to prevent it? but they will because it's going to do 3 anyway on return, and if your using recursion on this, your making the wrong play as it has no value engine on it. Easy cut.

Creeping Chill for CMC4 sorcery is not great, you're not playing a mill strategy so you're not really casting it for free often. It's not a strong play, we can find better ones, like ramping into Athreos, God of Passage sooner.

Font of Return for CMC6? Yikes. (CMC2+CMC4 for 3 creatures to hand is not great, we can get them on the battlefield for that high a CMC).

Angelic Gift hmm we have flyers, with deathtouch, it replaces itself (draw a card) but unless we flickering it ( Ephemerate or Brago, King Enternal something like that, it sets up easy 2-for-1 if an opponent has instand speed removal.

Topic: Lands! (Umm!)

Average Distribution Build: 38 lands

Average Budget Build: 36 lands

Average Expensive Build: 37 lands

Average Aristocrats Build: 35 lands

Average Reanimator Build: 31 lands (closer)

Your Build: 30 lands (Umm!)

No way you can run 30 lands, and 0 ramp in this deck. I wouldn't shuffle this deck with less than 33 lands, probably 34-36 if I'm playing enters tapped/utility lands. I might (maybe not) go to 33 lands with 9+ ramp spells, but even then, 34 would feel better.

Do you have a combo with Piranha Marsh like Worldgorger Dragon does, if not, just delaying yourself for little value (1 damage). Kabira Crossroads in this same bucket, it's just not work the tapped mana.

Reliquary Tower where are the cards coming from? The colorless is a detriment. Unless your playing a draw strategy Necropotence / Greed it will hurt you more than the rare occasion it might help.

Let's be honest, lands SUCK, they are too expensive! Here is a list of lands you should look at:

Lands I suggest: Godless Shrine ($9), Orzhov Basilica (<$1, slow ramp), Caves of Koilos (<$1 must have!), Command Tower (Umm!), Brightclimb Pathway  Flip ($4), Tainted Field (<$1)

Lands I don't suggest: Evolving Wilds / Terramorphic Expanse (<$1 fixed color), Scoured Barrens (<$1 fixed color), Isolated Chapel ($6, Not bad but not T1 land), Myriad Landscape (<$1, slow), Temple of Silence (<$1, scry/slow).

Forsaken Sanctuary only ever enters tapped so even Isolated Chapel is better, but there is also Orzhov Guildgate that does this too.

Have to head out, I'll review more topics and recs later, but here are some other cards can come out for mana. Gorgon Flail it's on theme and not bad, but let's get that Basilisk Collar or Quietus Spike instead. Soul Stair Expedition I would rather Animate Dead or Reanimate to the battlefield right away, not have to wait for lands (it still sacrifices itself). Not Forgotten we have better removal. Have to head out now! More later to read. :) If it's too much info, let me know!

Squirrel_of_War on Thalisse, Reverent Medium

4 months ago

Remove the diamonds.

Those boardwipes should help when opponents get out of hand, that way you still get a token. I recommend investing in a better Mana base.

Is a good start.

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