Godless Shrine

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Godless Shrine

Land — Plains Swamp

(: Add or .)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.

Doombeard1984 on

2 weeks ago

So I would probably suggest changing Crypt Sliver for Sedge Sliver. Reason for this is because Crystalline Sliver and Crypt Sliver are a NonBo as you cant target the slivers with the ability.

I would also probably change Shadow Sliver for Shifting Sliver. Gives you the ability to block others, but you can't be blocked. Shadow Sliver is a double edged sword, as you also can't block.

You have the option of another mana Sliver in the form of Gemhide Sliver. Trust me, Mana is your most required asset. I would drop Virulent Sliver as, to be honest, I would not genuinely expect to win with poison counters. And if this was a win con I would be going hard on it, not just a 1 chance.

As the aim of your deck is to go wide, I would be tempted to go with Shared Animosity to pump your attack power.

You have Spiteful Sliver in there, why not include Blasphemous Act? with enough creatures, this in itself can kill off your opponents.

Heart Sliver replacing Reflex Sliver is a strict upgrade. Cheaper and still gives haste.

I would question the value of Spinneret Sliver when you already have 2 slivers giving you flying.

If you are going wide Horned Sliver could be an option, however may not be needed. I would be more inclined to go with a Synapse Sliver. Need to keep that grip full of more Slivers to power the Hive.

Now... onto the mana base...

I would strongly suggest getting more dual color lands which can come into play UNTAPPED. We are in a very intensive deck, and getting to that is super important. Chromatic Lantern could be super useful, and you may also wish to replace something with Morophon, the Boundless.

Whilst ABUR duals are super expesive, and to an extent Fetchlands too, Shocklands (Godless Shrine etc.) and Bondlands (Morphic Pool etc.) may be more accessible. You could look at the Filter lands too, or checks. I just think this could essentially speed up the deck exponentially

I will have another think about some other bits as well and will get back to you :)

Cravv on Raging Rhinos

3 weeks ago

Also filterlands are not doing much. Only Ranger-Captain of Eos has double white on cost and no cards with double black. As suggested id take 4th Godless Shrine out and put one Overgrown Tomb in and I think it would be great to have even one basic swamp. Just so you dont need to always hurt your self to get black mana to cast rhino.

Ultarian on Raging Rhinos

3 weeks ago

Highly recommend an Overgrown Tomb, perhaps over the 4th Godless Shrine?

Dead_Blue_ on Rock Deck 2022

3 weeks ago

Not a chance in the world of that happening. Allow me to elaborate:

Yavimaya, Cradle of Growth is often one of the best lands to draw, it’s the second Urborg, Tomb of Yawgmoth allowing to tap for colored mana on fetches as well as allowing stuff like Godless Shrine or even Urborg, Tomb of Yawgmoth to tap for green.

Takenuma, Abandoned Mire is useless more games than not but the ability to find you a threat in the late game when it comes down to top deck mode is the little nudge decks like this are all about.

Twilight Mire is essential to balance out the play set of Treetop Village

Blooming Marsh is a great card, I’ve ran it before in Rock and if I wasn’t running Damn I’d swap in the fastlands right away.

The thing I am having trouble with is the creature suite. I feel like 4x Dark Confidant is wrong in this meta, he never lives to put in any work. Goyfs, ScOoze & Flayer have all been great but good ol Bob isn’t good any more

Delphen7 on Manabase: Urzatron and Filter Lands …

1 month ago

As wallisface said I think the Tron package is the more efficient of the two. I feel Lotus Field takes too much support to properly set up, and at that point Lotus Combo becomes better.

Coming to Caerwyn objection to negative lands usage, what if you tried the lands that tap for any color, instead of the filter lands? (ie City of Brass, Mana Confluence, Gemstone Mine). You save on that few manas while still having access to every color.


My personal thoughts for a deck with big mana and access to all colors is Cabal Coffers and Urborg, Tomb of Yawgmoth with fetches. This would give you all the colors naturally (Godless Shrine, Overgrown Tomb, Blood Crypt, Watery Grave), while thinning your deck due to fetches, AND you have all the colors in a feasible way. Triomes give you access to even more colors.

Alesamuel on Jodah Big Spell

1 month ago

I would recommend some of the Eldrazi titans, such as Kozilek, Butcher of Truth, Ulamog, the Ceaseless Hunger as some big top end bombs. Some ramp creatures wouldn't go amiss either, such as Birds of Paradise, and Dryad of the Ilysian Grove.

In terms of Instants, Sorceries, and Enchantments, getting some more of the Ultimatum cycle (Brilliant Ultimatum, Cruel Ultimatum, Emergent Ultimatum) might be a good idea, and Sunbird's Invocation would be a good idea too if you are casting such big CMC cards.

Another recommended addition would be Nicol Bolas, God-Pharaoh as it is just a straight up good card for the colour and big mana theme.

I'd recommend replacing the tapped tri-lands (Arcane Sanctum, Crumbling Necropolis, Frontier Bivouac, Jungle Shrine, Mystic Monastery, Nomad Outpost, Opulent Palace, Sandsteppe Citadel, Savage Lands, and Seaside Citadel) with the shock land cycle (Blood Crypt, Breeding Pool, Godless Shrine, Hallowed Fountain, Overgrown Tomb, Sacred Foundry, Steam Vents, Stomping Ground, Temple Garden, and Watery Grave) as they are easier to fetch for or find with ramp spells.

Final notes: Give the deck a little more of a creature focus, having as few as you have right now you'll find there is very little to hit with your reanimation, but other then that, good job on the first draft! looking forward to see how it plays out!

Jupiter_Ascendancy on Assassins Guild

1 month ago

This is a good deck so far, but I think there are a couple of things you can do to improve it by a good margin.

1- Mana base: Your mana base is 100% fine for a casual deck, but in competitive Legacy, it's very slow. In Legacy, you do NOT want to have access to less mana in a turn than you potentially could. 24 lands is also probably too much given your mana curve, you probably won't need more than 4 lands in a game and extras will just clog up your hand. I would run 4x each of Hallowed Fountain, Watery Grave, Godless Shrine, Marsh Flats and Flooded Strand, and 1x Polluted Delta.

2- You'll want some more control elements to make sure you can measure up to other Legacy decks, Swords to Plowshares and Spell Pierce would improve the deck a lot. It's tempting to just let creatures do that work, but this is Legacy, and your creatures might not make it past their summoning sickness turn if you don't do something to either protect them or force your opponents to focus more on their board.

3- Play into some of the assassin themes a bit, some good cards you should probably consider are Combat Research, Scarblade Elite and Nekrataal.

4- Build a sideboard. If you're looking to make your deck viable in a competitive environment, it needs to have some level of variability. Some cards I would recommend for it are Hydroblast, Massacre Girl , Narset, Parter of Veils, Void Rend and Tormod's Crypt.

This looks like a good casual deck, but since you mention you're looking to make it work as a competitive Legacy deck, I think you'll need to bring up the deck's power a bit.

Metroid_Hybrid on Favorite pulls you've had

1 month ago

One time several years ago, I went into a Rite Aid that I had never been in to get something to drink. Near the register was a couple booster packs of Oath of the Gatewatch. Which I found strange, because I'm pretty sure the current set out at the time was Kaladesh.

So I decided to grab one... and when I opened it, I don't remember the Uncommons & Rare being any good. But, I do remember my disappointment instantly being inverted when the card behind the Rare was an Expedition Godless Shrine!!!

Probably the 2nd or 3rd most expensive card I've ever pulled out of a booster pack. On top of that, it was from a single pack, and it was from such a random source "out in the wild" —so to speak...

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