Land — Plains Swamp
(: Gain or .)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.
|Have (3)||, orzhov_is_relatively_okay819 , Forkbeard|
|Want (9)||skrid54321 , wkli6 , PenguinVenom228 , hinesassociates , metalmagic , KnutW , AvarkusMagic , UnbiasTobias , Teurf|
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|Commander / EDH||Legal|
Godless Shrine occurrence in decks from the last year
Latest Decks as Commander
Godless Shrine Discussion
6 days ago
cfost827 I haven't had any problems like you mentioned so far. Remember that Knight of the White Orchid doesn't have to fetch a basic plains and can instead grab Godless Shrine or Scrubland. The odds of drawing multiples of the plains-only fetches and knight of the white orchid while already having their targets on the field or in hand are unlikely. However, I agree that this is an easily-preventable problem if you keep encountering it. I'd start by getting rid of Arid Mesa and replacing it with one plains. This will decrease the number of plains-only fetches to 3 total and increase the number of plains targets to 4 total, so you shouldn't realistically have any more problems. If you want to further change the mana base, it's the most flexible part of the deck. Personally, I value mana consistency in early turns, so I don't see myself changing anything immediately. If you find value in adding in more basics, and it works for you in testing, that's great!
1 week ago
So, let's have a look at the type of things you may want.
Lands: So, I can't afford OG duals really, but have found that shocks and fetches, coupled with the battlebond lands have kind of served me well. Fetches can get pricey, but you by no mean need them all. Having 5 or 6 fetches, all the shock lands (10 to 15 bucks each) and then filling it out with something like the battlebond lands can really sort you out. Cavern of Souls is always good, and can see you have one. Basically, lands coming into play untapped are much better. Quicker access to all that slivery goodness. Personally I would look to change those 3 colour tap lands and things like Rupture Spire piece at a time.
Ramp: So, as we are running 5 colour, we want to ramp and rock efficiently to get our board set ASAP. Chromatic Lantern is good, but I would replace the Pillar of Origins with an Arcane Signet. Its just better and less restrictive. For spells, Farseek, Nature's Lore, Three Visits and Skyshroud Claim all enable you to get land type lands. This will let you get your Breeding Pool or Godless Shrine as it has that land type. This is why shock lands (and to a lesser extent triomes) are so much better. You can even get these with the fetchlands too. Luckily, we also have Gemhide Sliver and Manaweft Sliver to turn all our slivers into our own Birds of Paradise
Slivers: So this is a big list here lol. I'm not going to try and write them all lol. I will say that I would cut several of the ones you have though. I would drop Virulent Sliver and replace with a Triumph of the Hordes. Combat tricks are good. Most of the Megantic Sliver effects I would drop I'm favour of things like Door of Destinies. Crystalline Sliver is great to protect your board a bit. Diffusion Sliver I can't see being relevant in a game of edh, and would rather take interaction like Counterspell etc. I think pairing back the creatures to the key ones is really important. Will free up space for stuff like card draw and interaction. Shifting Sliver is basically unblockable. Defo a good one. Necrotic Sliver means each sliver becomes a Vindicate at the cost of 2 and a sacrifice. Synapse Sliver is good to keep your hand full.
Other cards of note:
So just some good cards to consider.
Swords to Plowshares, Path to Exile, Kindred Discovery card draw is important, The Great Henge your commander makes this cost , Phyrexian Arena again, card draw. Wrath of God, Blasphemous Act or other destroy boardwipes. If your stuff is indestructible, all good. Yawgmoth's Will pricey, but such a good answer if you are boardwiped etc. Patriarch's Bidding you are likely to pay off better than most.
I think that's all I got for now. Please look at other decks with slivers as well to get a good idea of the stuff out there. Hope this is a good start of things to look at
1 month ago
Hey StoryArcher, I like your list. It reminds me of my old Mono-Black devotion deck. Over the years I played many, many games with it, and I learned some tips I would like to share with you. I don’t see the budget tag, so I’m going to give my recommendations regardless of price.
First of all, your mana base needs fetchlands. I run at least 6. This will thin the deck, and in the long run this makes a statistically significant difference on your card draws. You should also run at least 2 Castle Locthwain for additional card draw. A single Urborg, Tomb of Yawgmoth will help when you don’t want to pop a fetchland to save life. Once you add fetchlands, this raises the question, why not run a Black/X dual land like Godless Shrine that you can fetch if you need? But I’ll get to that later.
Next, the Nykthos, Shrine to Nyx serves no real purpose and you should cut it. It will slow you down when you need the black mana, trust me. In a competitive modern setting, you want to hit every land drop with this deck so you can hit a turn 4 Obliterator or Kalitas. The Shrine slows you down and only helps during the late game.
Next, your mana curve is too high, and all the 3-drops will only slow you down when you need early game plays. 4 Riders are excessive, I would drop 3-4. You could run Gatekeeper of Malakir instead for indirect removal, and Fatal Push or Bloodchief's Thirst for targeted removal. You really need at least 4x 1-drop removal spells mainboard. Erebos is also not as useful as a 4th Obliterator, which should be viewed as the staple of the deck. The Messengers are slow because they enter play tapped. I would prefer the 4th Vampire Nighthawk, or consider Nighthawk Scavenger instead or in addition to the other Nighthawks. Ayara is interesting but ultimately doesn’t further your goal of aggro.
Another option is running 4 Dark Confidants instead of Arena for more card draw, if you reduce the number of high-mana cost cards. This may seem risky, but with all of your life gain, it will balance out and you will gain tremendous card advantage. Arena is too slow for Modern. You might as well run Sign in Blood or Night's Whisper instead for instant draw.
I know it seems counter-intuitive, but the focus on devotion should be secondary. That’s where Gary comes in all on his own. You don’t need Tymaret or Nykthos, which ultimately do not further your goal of aggro.
Like I said earlier, if you run fetchlands, a couple of Godless Shrine, and maybe even Silent Clearing for more draw, you can have access to critical removal like Path to Exile, Rest in Peace, Disenchant\Revoke Existence, etc, without compromising the feel of playing Mono-Black. I came to this point after realizing that I needed support that only White could offer. My version is more control oriented with Liliana of the Veil and takes advantage of the White mana for Lingering Souls. Check it out if you like:
Hope this helps! :)
2 months ago
Hey there! You mention the mana base needing some help in your description, and if you're still looking to work on that, maybe consider some of the following cards! Many may be out of budget, and you could possibly have been aware of them all already, and if that is the case I hope this can be of use to you as a reference!
Since you have the two temples, you may want to include the last one, Temple of Malice. Even though you don't run too many / cards, you still need that colored mana to cast Licia, and so you want a relatively even mana base. Same goes for the last pain land, I'd recommend including Sulfurous Springs since you have the other two. Since you're also gaining a lot of life, and because they are great in general, you may want to take a look at Blood Crypt, Godless Shrine, and Sacred Foundry, (the shock lands) which function very well, especially with the following cards: the fetch lands. Bloodstained Mire, Arid Mesa, and Marsh Flats are some of the best lands in the game! These can search for the shock lands, not just basic lands, allowing you to get any colors you need from just one of them! While that whole set is pretty expensive, it may be something to think about for the future. Now on the cheaper side, there are the wonderful fast lands, Blackcleave Cliffs, Concealed Courtyard, and Inspiring Vantage, which can help you support your early fundamental turns quite well! If you wish to include a lot of basics/shock lands, you may want to think about having the check lands, Dragonskull Summit, Isolated Chapel, and Clifftop Retreat, which tend to be great and also lay on the cheaper side. Last but not least, there are the filter lands, Graven Cairns, Fetid Heath, and Rugged Prairie! Now that said, here are some non-dual lands that could really help fix the mana base quite a lot that I would recommend: City of Brass, Mana Confluence, Ancient Tomb, Prismatic Vista, Fabled Passage, Reflecting Pool, Exotic Orchard, Strip Mine, Wasteland, etc.
Now enough about lands! Here are some ramp spells you might like. Land Tax, Arcane Signet, Commander's Sphere, Talisman of Conviction, Talisman of Hierarchy, Talisman of Indulgence, Jet Medallion, Pearl Medallion, Ruby Medallion, Sol Ring, Gift of Estates, Weathered Wayfarer, Chromatic Lantern, etc!
I also have a mardu deck, (A Deal With the Devil EDH ⫸PRIMER⫷), so if you want to check out most of the cards I mentioned on a list, feel free to pop in there! Anyways though, I hope this helps, good luck on your deck, and have a wonderful day! Happy tapping!
3 months ago
You should give Battle Screech a try! In a deck like this you can always do the flashback cost as soon as you cast it, so it's 4 fliers for 4 mana, pretty much an additional and slightly costlier Spectral Procession. It's one of my favorite token cards.
Also, on Caves of Koilos vs Godless Shrine, you're definitely taking less damage from the Shrine most of the time, even with fetchlands (and unlike Caves of Koilos it can be fetched). Koilos is definitely easier on the pockets though.
3 months ago
My girlfriend just asked me to put Slivers back together. Anyways, as far as the land base goes I'm gunna list. Things out by cost/relevancy
duals I know eww reserved list but if you got em or can proxy em play em
fetches they're getting their reprint in modern horizons 2 but still stupid expensive - but the fixing is just so good!
Reflecting Pool, Cavern of Souls, City of Brass, Tarnished Citadel, Mana Confluence, Forbidden Orchard, Exotic Orchard, Meteor Crater, Pillar of the Paruns, Ancient Ziggurat, Path of Ancestry, Thran Quarry, Gemstone Mine, Aether Hub and Tendo Ice Bridge
I'm not a mega fan of the depletion lands but they're excellent if you're on a budget :)
shocks - you already got a few I'll recommend getting the rest
Utility lands very overpriced cardboard but the power is definitely there
From there, if those cards are out of budget/you cannot proxy I'd go with the Triomes, battlebond lands Sea of Clouds, check lands Hinterland Harbor, and lastly the painlands Battlefield Forge beyond those the lands start becoming too inefficient and you will be targeted playing slivers. Even if you're not the threat having a slow land base is a death sentence. Hope this helped :)
3 months ago
Assuming you still would like help, here are my thoughts just going off what you already have (so your mainboard and sideboard).
First of all your land situation needs to be sorted out. You have an insanely high average cmc (4.74) so you're going to be looking at about 40 lands without the very pricy ramp cards. 30 lands is in the range that decks with an average of about 2cmc or lower run. Here's a quickly made list of your lands that I'd use:
- Bloodstained Mire
- Canopy Vista
- Cavern of Souls
- Cinder Glade
- Command Tower
- Dragonskull Summit
- Drowned Catacomb
- Exotic Orchard
- Fabled Passage
- Flooded Strand
- Godless Shrine
- Haven of the Spirit Dragon
- Indatha Triome
- Ketria Triome
- Path of Ancestry
- Prairie Stream
- Reflecting Pool
- Sacred Foundry
- Savai Triome
- Scalding Tarn
- Smoldering Marsh
- Sunken Hollow
- Sunpetal Grove
- Unclaimed Territory
- Watery Grave
- Wooded Foothills
- Woodland Cemetery
- Zagoth Triome
- 1x Island
- 1x Plains
- 1x Swamp
- 3x Forest
- 6x Mountain
You almost always want to prioritise lands that can come in untapped over ones that always enter tapped. This is because auto-tapped lands basically set you back a turn, so it's often better to just run a basic over something like Sheltered Thicket. The exception here goes to the Triomes because they offer three colours and more importantly can be picked up by your fetchlands.
As for the rest of your cards, here's what I recommend cutting:
- Aether Vial
- Coat of Arms
- Crucible of Fire
- Deathbringer Regent
- Kilnmouth Dragon
- Kiora, Behemoth Beckoner
- Nicol Bolas
- Nicol Bolas, Dragon-God
- Ojutai, Soul of Winter
- Ryusei, the Falling Star
- Shared Animosity
- Supreme Verdict
- Ugin, the Spirit Dragon
- Utter End
And add in their places, assuming you're running 40 lands:
Hopefully that helps, and let me know if you have any questions! These are just suggestions after a brief runthrough of course, so feel free to take them or leave them!
4 months ago
Post reland slivo fetch and shock
Primordial Hydra > Farseek
Reyhan, Last of the Abzan > Nature's Lore
Arcane Sanctum > Arid Mesa
Darkwater Catacombs > Bloodstained Mire
Opulent Palace > Breeding Pool
Sandsteppe Citadel > Flooded Strand
Skycloud Expanse > Godless Shrine
Sungrass Prairie > Marsh Flats
Vivid Creek > Overgrown Tomb
Vivid Grove > Temple Garden
Vivid Marsh > Watery Grave
Vivid Meadow > Windswept Heath