Rogue's Gloves

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Rogue's Gloves

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Guerric on [Primer] Helming the Host of Heaven: A Giada Guide

2 months ago

Dawn of Hope OUT Rogue's Gloves IN

I don't think Rendezvous is a terrible card, but you need to be in a more controlling color where you are not the threat at the perk is using it politically. Gloves are great, and are a second albeit inferior copy of Mask of Memory. We'll gladly take it though. Once we've equipped it it's pretty much a free card every turn from then on out.

Endless Atlas OUT Steelshaper's Gift IN

I thought this would assuredly be the deck where the atlas, which has been endlessly sitting in my binder since I got that Commander 2014 precon, would be good. I've got to play it a bit and I don't like it. We have to spend four mana before we get a card, and then we're paying every time, and still will never get more than one per turn, something which isn't necessarily the case with Dawn of Hope. So why not just have a one mana card which can get either of my great draw equipment, or one of my fabulous swords? I'll never be disappointed in this card, and it's great to have in my opening hand.

Mass Calcify OUT Harsh Mercy IN

Calcify is good here, but 7 mana is hard to come by. Three is much better. These cards are otherwise very similar in that they leave all of our stuff intact while hosing our opponents' boards. They are more likely to get to keep their best thing with this card, but we'll take it.

Guerric on [Primer] Helming the Host of Heaven: A Giada Guide

2 months ago
Secret Rendezvous OUT Rogue's Gloves IN

I don't think Rendezvous is a terrible card, but you need to be in a more controlling color where you are not the threat at the perk is using it politically. Gloves are great, and are a second albeit inferior copy of Mask of Memory. We'll gladly take it though. Once we've equipped it it's pretty much a free card every turn from then on out.

Endless Atlas OUT Steelshaper's Gift IN

I thought this would assuredly be the deck where the atlas, which has been endlessly sitting in my binder since I got that Commander 2014 precon, would be good. I've got to play it a bit and I don't like it. We have to spend four mana before we get a card, and then we're paying every time, and still will never get more than one per turn, something which isn't necessarily the case with Dawn of Hope. So why not just have a one mana card which can get either of my great draw equipment, or one of my fabulous swords? I'll never be disappointed in this card, and it's great to have in my opening hand.

Guerric on [Primer] Helming the Host of Heaven: A Giada Guide

2 months ago
I got in a couple of games last night, the first being 1v1 and the second a four player game. I won't go into tedious detail about all of them, but neither were wins, though in both the deck performed well, and I would have one the second if I hadn't made a mistake. Always, always kill the combo player first! I should know that better than anyone with all of the nasty combo decks I've built. I have some relevant observations on cards and mechanics that should help players of the deck.

The first is to not underrate vigilance, which a turn three Thraben Watcher gave to me for the whole of the second game. Some players have rated it as a junk ability, but it's strong when you give it to everyone, and we have several cards that do that. Even before Angelic Skirmisher got me to over 100 life in the second game I was pretty unattackable throughout because of my angelic attacker/defenders.

I also got to play Eye of Vecna for the first time and thought it was great. It immediately replaces itself, and you always have the option to pay the to draw the card since it comes right after untap. It sort of becomes like a Phyrexian Arena that we pay for with mana instead of life loss, which we'll take because we are in white. In the first game I had the mother of all draw cards in Well of Lost Dreams in my hand, but I could never find the free mana to cast it because I was under a clock to put my opponent away. I still think Well is incredibly good, but it makes me nervous about Vanquisher's Banner and reminds me of the importance of low cmc draw pieces.

I also did not like Secret Rendezvous, and will probably replace it with Rogue's Gloves before I play this again. This isn't because I am a detractor from Rendezvous generally, it a less aggressive deck it would be a good political card and welcome white draw piece. It is pretty hard to give cards to anyone in this deck where you will definitely be viewed as a threat. I'm surprised I haven't played Rogue's Gloves earlier. Once equipped it just gets us a free card every turn, and that's what we need. As good equipment becomes more and more relevant here, it makes me wonder if it might not be worth adding Steelshaper's Gift to the deck. At some point I am going to do a tutoring pass on the deck, and that card will be high on the list.

I've also pretty much planned for awhile to replace Eerie Interlude with Guardian of Faith. Interlude doesn't bring your counters back when you use it to save yourself from a boardwipe, whereas Guadian does, making it a superior card in that instance. Nonetheless, in this game I used Interlude to save my Angelic Skirmisher from targeted removal, which felt really good. As I continue to ponder this change it is helpful to remember that while interlude is worse in terms of board wipe protection it is better in terms of having utility to re-order counters if Giada is out, replay ETB creatures, or just protect from targeted removal.

In both games the engine set up well, I was a constant threat, and in the first game he only barely overcame me in the end with some lucky draws and really strong play sequencing. I was excited to play the deck against that friend, who is definitely the strongest player in my play group. As I plan further refining and revisions, I will definitely be prioritizing lowering the cmc of support pieces to two or three cmc as much as possible as I think that is key to success.

raspberryfish25 on Lyra Dawnbringer: Seek & Destroy

3 months ago

So I am really digging this deck but, I see you have the same issue that most mono white decks have which is card draw. A few cards that you might want to consider to help on the draw front are, Sigarda's Splendor, Cosmos Elixir, Rogue's Gloves and,Mask of Memory. I have personally found the last two equipments work really well in my angel deck as your creatures already have evasion.

From the creature front here are a few creatures I would condsider adding:

  1. Speaker of the Heavens Not an angel but a really strong one drop in a deck like this.
  2. Serra Avenger is a super strong two drop angel and would help to lower your overall curve.
  3. Angel of Finality is really good graveyard hate against graveyard decks.
  4. Angel of Jubilation is not only an anthem for this deck but will shutdown any aristocrats strategy.
  5. Herald of War can be a good option to help lower your mana cost in this deck if you can find ways to reliably give it +1/+1 counters.
  6. Radiant, Archangel don't sleep on this card because she get +1/+1 for each other creature with flying on the battlefield. Radiant can quickly become a 10/10 or bigger with little effort from you. The vigilance is icing on the cake.
  7. Angelic Skirmisher is better than she looks because you get to choose which ability you give your creatures each combat.
  8. Angel of Vitality would be a really strong angel in your deck. Not only will she be a 3 mana 4/4 angel most games but she also will make every source in your deck that gains you life gain you an additional life. That extra lifegain will add up really fast.

A few other cards you might want to consider:

  1. Basilisk Collar is a cheap equipment that gives Lyra Deathtouch. Deathtouth and First Strike are a really good combo and would stop people from attacking into your board if Lyra is untapped.
  2. Bonders' Enclave basically a second War Room in your deck.
  3. Path of Ancestry you are in a tribal deck so why not scry when you play your angels?
  4. Ajani, Strength of the Pride don't think of him as a planeswalker in your deck, most cases he is going to be a 4 mana onesided boardwipe. Even if you can't ultimate him as soon as he comes down the other two abilities are still very relevant in your deck.
  5. Sword of the Animist is a really strong card in general but, in this deck it can become consistant ramp.
  6. Keeper of the Accord if you have never played with him he can quickly pull you back into the game if you have been missing land drops. I have had games where I play him and by my next turn I have 3 additional plains in play. Plus the first ability that makes tokens can make relevant blockers.
  7. Mangara, the Diplomat is really good white card draw plus he has the bonus of having lifelink which is useful in this deck.
  8. Eiganjo, Seat of the Empire replace a plains with this card. At worst it is a plains but, othertimes it can become a clutch removal spell.
  9. Emeria's Call  Flip I would replace one of your plains with this card as well. At worst it is a plains that you have to pay 3 life to have it come in untapped but, when you don't need the land it is a 7 mana make two 4/4 angels which is pure upside in this deck.
  10. Starnheim Unleashed at worst this is a 4 mana Serra Angel which is already a better rate than a lot of your angels in this deck but, if you Foretell it then this card can single handedly win you the game.

Lastly you have a lot of 7 and 8 mana drop angels in this deck and unless they are actively winning you the game as soon as they come down then I would consider removing them. Think about it, for the same mana as Akroma, Angel of Wrath I could play Insurrection which can win me the game as soon as the spell resolves. That being said Insurrection is not even a spell that I actively play due to it costing so much mana. Just food for thought as I would personally consider removing some of your bigger angels for some of the lower costed angels I listed above as it would help to smooth out your curve and make your games more consistent.

Still really cool deck!

Optimator on Alela

6 months ago

Good artifact-based card draw to note:

Skullclamp - the gold-standard for token decks. Legendary power. If you have too many anthems it drops off greatly in power.

Infiltration Lens - it's not awful, but I prefer Rogue's Gloves and Mask of Memory.

Courier's Capsule - much better with heavy graveyard recursion

Idol of Oblivion - the draw is free, which is nice. Very strong for two mana

Tome of Legends - should be excellent since your commander can usually attack with impunity. Bummer it's getting more expensive. It's a good card though so it's unsurprising.

Midnight Clock - this card is fantastic. Secret is getting out so if you're on the fence definitely buy some for your collection. The reprint dropped its price. Also, Eldraine card for the flavor.

Mysterious Tome  Flip - not bad, but we can probably do better

Slate of Ancestry - repeatable, but sometimes unreliable--like if you need to recover from a board wipe. Excellent card but potentially not better than Bident of Thassa, Recon Mission, and Coastal Piracy. Better in decks that don't run Blue. I have it in my Goblin deck.

Trading Post - do it all!

Well of Lost Dreams would be good with your commander, but so are lots of others. Probably not better than other effects in this deck.

Farsight Mask - draws a card for each creature that attacks you, and more. Five mana is a lot though. I think this card is underrated, but you kinda don't want to be attacked in the first place, right? Great on a budget.

Tamiyo's Journal - fantastic for decks that care about the number of artifacts you control. You only have a few of these effects though.

Bolas's Citadel - massive, massive power. Honestly surprised this card isn't more expensive. Might be worth buying just for your collection. Your commander's lifelink can help fuel it. You can also sac faerie tokens as a win-con. Triple-Black isn't effortless to cast, but once you have six mana you could probably swing it.

Book of Rass - kind of a budget Greed. If you were going Artifact-heavy then it might be worth considering.

Coveted Jewel - chaotic and fun. Your flyers can steal it back easily. Like the Monarch mechanic, it can keep the heat off you if your opponents try to steal it from eachother.

Staff of Nin - oh how the mighty have fallen. This card used to be a staple like, six years ago. Not much point in running it in a deck with access to Blue and Black colors. Still, it's an artifact.

The Magic Mirror - Big upside but hard to cast. Bonus points for being an Eldraine card!

Optimator on Alela

6 months ago

I would try to squeeze in Blackblade Reforged. Having a flying lifelinking commander that cares about casting artifacts will make great use of it.

It's a little slow, but Hanna, Ship's Navigator would be an excellent source of card advantage. Fantastic for all your Oblivion Rings and stuff.

You might also consider Mask of Memory, Rogue's Gloves, and Mask of Riddles since you have so many flyers. Dowsing Dagger  Flip would be an excellent choice for ramp for the same reason. It's amazing.

Brilliant Restoration might be too hard to cast, but it's worth noting. Triumphant Reckoning is worse, but easier to cast.

Vessiliana on

11 months ago

Have you considered Rogue's Gloves and Infiltration Lens?

Guaranteed card draw if they're both on the same creature.

Load more
Have (0)
Want (1) ArtistaFeo