Rogue's Gloves

Rogue's Gloves

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

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Legality

Format Legality
Leviathan Legal
Block Constructed Legal
Limited Legal
Oathbreaker Legal
Canadian Highlander Legal
Arena Legal
Duel Commander Legal
Historic Legal
Pioneer Legal
2019-10-04 Legal
Vintage Legal
Gladiator Legal
Commander / EDH Legal
Custom Legal
Modern Legal
Legacy Legal
Tiny Leaders Legal
1v1 Commander Legal
Highlander Legal
Casual Legal
Unformat Legal

Rogue's Gloves occurrence in decks from the last year

Latest Decks as Commander

Rogue's Gloves Discussion

sub780lime on The Crimson Permanent Assurance | Malcolm&Breeches

1 month ago

Oh, just thinking about your goal of getting damage through and a bit more help on draw, have you thought about Sword of Fire and Ice? Same thing with Rogue's Gloves. These fill more that cantrip draw spot. I want this deck to get in black so you can use Reprocess, lol. How much would a wheel help or hurt you? With your ability to tap down artifacts, Howling Mine is another option.

Suns_Champion on Reyav your engine | Reyav, Master Smith EDH

1 month ago

Omniscience_is_life ooo I can't believe I forgot Rogue's Gloves, that is a good include! Thank you! Prying Blade is also a maybe... I'm not sure if even two treasures are that great... but maybe it can replace sword of the animist.

seshiro_of_the_orochi Those seem like good choices. I'm thinking this deck needs about 2 fewer creatures and 2 more pieces of equipment. What do you think?

vasarto77 on This is the way!

1 month ago

Vimozahr That's ok!

Rogue's Gloves and Thirst for Knowledge have been dropped for a Sensei's Divining Top and a Sun Quan, Lord of Wu

HORSEMENSHIP!

jakeyuki12 on Juggling Equipment is Fun

1 month ago

A few things: 1) I think you should up your land count a bit. Even with a lower curve like yours, you want to be able to make your land drop every turn and with only 34 lands you're going to struggle to do so. I suggest around 37. 2) You asked for card draw, so let me tell you about card draw in Boros. Seeing that the cost of your deck is pretty low, I'm guessing you don't have an unlimited budget, so I'm gonna stick to budget suggestions for card draw. If you want more equipment, try Rogue's Gloves or Infiltration Lens. If you've liked your Reforge the Soul, I hiiiiighly suggest the new Wheel of Misfortune (if you play it smart, it doubles as Wheel of Fortune AND a huge damage spell). There is also Magus of the Wheel and Wheel of Fate as other budget wheel options. If you want more cards that draw you cards by doing your thing, try out the new Wyleth, Soul of Steel or if you want to splurge a bit, Puresteel Paladin. Then there is plenty of good impulsive draw like Light Up the Stage or Ignite the Future or Outpost Siege or one of the many Chandra's. Finally, commander legends introduced a lot more sweet options to draw cards using the monarch mechanic. The different courts like Court of Ire or Court of Grace, and different creatures that get you monarch too. 3) Finally, there are a lot of really good options for interaction that are budget that you are missing. White has a lot of efficient, effective removal spells. There are a lot of good spells that protect your board. There are a lot of good board wipes in both red and white. There are also a lot of spells you play that are really mediocre that could be replaced really easily by significantly better spells, especially instants seeing you run Sunforger. 4) Sorry, one last thing. Your deck is kinda lacking a good finisher. The finishers Boros has access to typically come in the form of extra combats, double strike, and double damage, so I would look into those.

inker6405 on Mindwrack harpy's wrath

1 month ago

TLDR at bottom

Consumingkeribo sorry it took so long was looking for cards that you suggested and taking in what you said. this deck was based on the cards in the Theros: Beyond Death Ashiok, Sculptor of Fears plansewalker deck so my main goal in this deck is to make them lose thru mill hence why it's named after Mindwrack Harpy and to change that strategy would mean I would have to scrap the whole deck so even though you don't recommend it that's the win condition I'm going for

I like your idea of Sadistic Sacrament or Unmoored Ego but I don't think that cards like Curiosity or Rogue's Gloves will help with the mill strategy unless I put in more cards that allow me to "bring back the dead"

In the end thanks for the recommendations and advice I'm thankful that even thou I'm new you were willing to help and if you have anymore you like to share I'm always here.

TLDR

deck focus/win condition: mill

liked ideas:Sadistic Sacrament, Unmoored Ego

thanks for the recommendations and advice and if you have anymore you like to share I'm always checking in

ConsumingKiribo on Mindwrack harpy's wrath

1 month ago

A bit wordy. tl;dr on the bottom.

First, change the format to modern, vintage, or legacy. Specifically vintage as you're using a Sol Ring.

Next, I recommend you swap out Sol Ring for something like Dimir Signet. Sol Ring isn't modern legal, banned in legacy, and restricted in vintage, so it's not a good idea to put it in a deck that isn't commander.

Next, the deck doesn't seem to have a win-con. It seems that the deck focuses on playing creatures that are unblockable, so I'd recommend cards that punish your opponent for letting through creatures. Curiosity or Rogue's Gloves would allow you to replace one of your cards that let you draw extra cards, as it would allow you to keep drawing cards at least once per turn for the rest of the game. However, there are more cards capable of doing this, so I'd recommend going on somewhere similar to the gatherer on WotC's website or somewhere else like scryfall.

Sadly, this also seems like a mill deck or a deck that focuses on getting your opponent to lose by discarding their deck. I wouldn't really recommend multiple strategies in a single non-100 card singleton deck, where games tend to go on for longer than 6 or 7 turns and there's only 1 copy of a card per deck, with probably the only exception being Relentless Rats or Rat Colony. I'd recommend not doing mill if you actually want your deck to be good and not roll the dice to kill off their win-con. If you do want to kill off their win-con, I'd recommend something like Sadistic Sacrament or Unmoored Ego. However, milling your opponent for the sake of milling won't have much value unless you want to win through milling. In fact, some would argue it just helps your opponent. So, remove Towering-Wave Mystic, Swimmer in Nightmares, etc.

If you DO want to go the mill route, I'd suggest something like Ruin Crab. If you still want to go both unblockable AND mill, I'd recommend putting in more rogues and Changeling Outcast and make a deck revolve around Anowon, the Ruin Theif as it helps you mill more and more. With this tactic, you're going for both their life AND their deck, which will give more possibilities for you to win.

In the end, I don't know what the deck wants to do. It doesn't really have too much focus. In the end, however, it's still your first deck, and that's ok. Everyone's first deck is going to suck. Even my first deck SUCKED. Even the one I first made on this site SUCKED. The last advice I'm going to give you on this deck is: find a way to win. You'd be surprised how many forget that.

tl;dr: find a win condition with this deck and focus on how you're going to achieve that win condition.

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