Rogue's Gloves

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rogue's Gloves

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Balaam__ on Balaam__

3 months ago

@legendofa I’m back with some more from a few sets.

Brilliant Plan

Dwindle

Gravewaker

Reclamation Sage

Rogue's Gloves

Transmogrifying Wand

Silent Dart might qualify. The angle is a bit strange, but technically possible.

Whispering Snitch

Carrion Imp could be feasible from that angle.

Mirror March

Ragefire

Tome of the Guildpact

Buried Alive

Mystic Retrieval


These I’m not sure about.

Staunch-Hearted Warrior

Entomb

Dawn Charm At first I thought yes, then realized the hand position is opposite what it needs to be. We should see the person to whom those hands belong, yet we don’t. Maybe they’re reaching high into the air or something.

Gruesome Menagerie I don’t think the zombie’s head is above ground and looking at his hand, I think only the hand burst out.

Sigiled Sword of Valeron I don’t think it’s from the viewpoint of the guy holding the sword.

Naturalize same as above.

Magistrate's Scepter again, same as above.

I forgot to check against your list, so please ignore duplicates.


I was wondering if you could do me a favor. I tried my hand at building my first Pioneer format deck, and ran into a confusing issue. Idk the cardpool so I’ve been relying on various sources to check legality. One app said Cavern of Souls is legal so I added it, but that flagged the deck as Illegal. I checked a different source and it said it was legal, then another said no, and so forth. Do you know for certain whether it’s legal or not?

AstroAA on Choosing Equipment-based Card Draw in …

10 months ago

RiotRunner789, I do agree Mask of Memory is better because it's cheaper mana-wise and draws more than Rogue's Gloves. That might just be the winner.

plakjekaas, I've never seen that sword before. It seams neat, but personally I'm not a fan of exiling cards and then trying to play them, as if you don't end up playing them you can't play them after that turn. Not that it's a bad card, I just don't like those type of effects.

FormOverFunction, I ran Skeleton Key in my Brimaz, King of Oreskos deck for a bit, but don't really remember it all that much. Personally I think Mask of Memory is better in that regard as it's the same mana-wise and draws one additional card. Plus, with my commander being Giada, Font of Hope and a vast majority of the creatures in the deck being angels, it's likely I'll have the highest power on board.

Thank you three for your comments! I appreciate the input!

AstroAA on Choosing Equipment-based Card Draw in …

10 months ago

Greetings folks of the forums.

I come to you today asking for opinions in regards to card draw in mono-white. In particular, for my Giada, Font of Hope tribal angel deck found here: [EDH] Giada's Angel Harem

Now, specifically, I'm trying to decide between an equipment-based piece of card draw that is tutorable with Steelshaper's Gift, Open the Armory, and Stoneforge Mystic. Currently my options are Sword of Fire and Ice, Mask of Memory, Rogue's Gloves, and Infiltration Lens. However, if others exist that do similar effects I'd be open to considering them.

I really like Sword of Fire and Ice due to the added protection it gives to whatever creature in two removal-heavy colors. It also gives an added ping which can be useful in taking out hatebears and dorks.

I like Infiltration Lens because we can attach it to large creatures and force our opponents to block. However, at the same time, it's dependent on our opponents actually blocking, and since most of the creatures in this deck have flying I'm not sure how often it'd actually draw us cards.

I like Mask of Memory due to it being able to draw two cards, however, you also lose a card by being forced to discard a card. You cycle through your deck faster, but at the same time you lose a bit of card advantage at the same time since you have to discard.

I like Rogue's Gloves because it's arguably the most simple of them all - deal combat damage to a player, draw a card. However, it's four mana for this effect, and for one more mana Sword of Fire and Ice adds a lot more utility.

Which card should I go with? In addition, what card should I cut?

Nixcron on Scepter Shenanigans

1 year ago

Lastly if you need card draw Rogue's Gloves on the Invisible Stalker will make that happen.

kirbysan on [Primer] Helming the Host of Heaven *Update*

2 years ago

Guerric Perilous_Percival

Now that the full card list is up and searchable I figured this is the current breakdown.

Invasion of Gobakhan  Flip flips to Lightshield Array  Flip

The front side of this battle card doesn't do much except maybe slow down the strongest player. We wouldn't necessarily play it on curve but flipping the battle would be pretty easy and its effects would happen the same turn we flip it. Not only does it grow the entire angel army with continued aggro it serves as a protection piece against single target removal or damage spells which is great. Also, when we sacrifice it the battle goes into graveyard which can then be recurred with Serra Paragon or Emeria Shepherd.

Firemane Commando

I fully suspect this card to be double digits on release as it does so much for white aggro decks. Getting card draw on an angel stick is great and it curves out perfectly. It also encourages others to aggro your opponents, usually the combo players.

Guardian of Ghirapur

There aren't many 3CMC angels and this one has a pretty useful ability. Unfortunately we don't have too many ETB targets for it. Typical targets would be Inspiring Overseer or Sanctuary Warden for the draw or a mana rock to drop more threats.

Chivalric Alliance

This enchantment has the same effect as Firemane Commando but lacks any other useful effects. It fits into the same category as Folk Hero as it'll essentially be a draw a card per turn. While Hero would require Giada to be out, Alliance would require 2 creatures to attack. I figure after a board wipe it would be faster to draw with Hero as you could drop Giada and another angel and draw. If you have Alliance then you could do the same but then need to wait a full turn to attack in order to draw.

Conjurer's Mantle

This equipment is great for tribal decks and can serve as additional card draw for 3CMC total. I'd say it serves a better purpose than Rogue's Gloves as the total cost is 1 less and it provides a slight buff, provides vigilance, triggers on attack instead of combat damage and can pull threats from the deck. On the off-chance that it whiffs then it's obviously worse but with 29 Angels in the deck statistically there's 1.75 Angels out of 6 cards.

Surge of Salvation

This was mentioned in an article as the best white card of the set. I think it serves as a decent protection spell for 1 but I'm not sure how many we'd actually want in the deck.

Invasion of Dominaria flips to Serra Faithkeeper

Apparently this card isn't in the database yet but gaining 4 life and drawing a card is OK for 3CMC. It'll help trigger the lifegain payouts when there's no lifelinker on board. It also flips into a Serra Angel which is decent although you need 5 damage to flip it. I also like how it's recurrable like Invasion of Gobakhan  Flip.

Boon Bringer Valkyrie

5CMC for its effects just aren't that great.

Archangel Elspeth

No specific angel buffs :(

king-saproling on Mighty Manotaur

2 years ago

How bout these? Keen Sense, Rogue's Gloves, One with Nature, Mask of Memory, Destructive Urge, Latulla's Orders, Kusari-Gama, Scepter of Celebration, Umezawa's Jitte, Bloodforged Battle-Axe, Bloodthirsty Blade, Goblin Diplomats.

Just a heads up that the way The Reaver Cleaver is worded (gives the equipped creature the ability via "" rather than the equipment having the ability), if your opponent controls Tahngarth then your opponent will make treasure tokens. Similar issue with Snake Umbra and Popular Entertainer. Bear Umbra would also work this way except that Tahngarth doesn't "attack" when he is given to opponents, they just get him as an attacker. This means Frontier Warmonger will not trigger for Tahngarth when he is attacking during an opp's turn.

Optimator on FIGHT ME COWARD!

2 years ago

I don't love Explorer's Scope, Bearded Axe, Goldvein Pick, and Helm of Kaldra. If it were me I'd add more equipment that grant evasion or some more card-draw.

Rogue's Gloves, Outpost Siege, Zephyr Boots, Secret Rendezvous, and Bladed Pinions are all decent. There are tons of options out there though.

I second Bloodforged Battle-Axe. Used to be a $10 card! Seems perfect in this deck.

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