Counter target spell.
|Have (3)||Benniator , , metalmagic|
|Want (14)||WeHaveTheTechnology , octagone , cebgamer2006 , TheRaion , Staiphos23 , DamnGoodFood , widowlark , hk403 , JSTN64 , Moijari , PangolinLaser , ComradeBrain , jjduch , Rahmodonis|
Printings View all
Combos Browse all
|Commander / EDH||Legal|
Counterspell occurrence in decks from the last year
All decks: 0.68%
Commander / EDH:
All decks: 0.29%
UB (Dimir): 2.59%
WU (Azorius): 2.96%
UR (Izzet): 1.8%
GU (Simic): 1.65%
WUB (Esper): 1.4%
UBR (Grixis): 1.34%
GWU (Bant): 1.1%
BUG (Sultai): 1.08%
2 days ago
For future reference, you can surround a card name with double brackets, "[", to link the card. This works sitewide.
To your question, the importance here is that both Emrakul, the Aeons Torn and Kaya's Ghostform will trigger when Emrakul dies. When a player has two or more triggers that are being added to the stack at the same time, that player gets to choose the order that they are put onto the stack.
Now, the stack is the pile of spell and abilities that are trying to resolve. The stack resolves in a first-in-last-out order. In other words, if you put everything that's trying to resolve in a tower with the newest stuff on top, you resolve the stack top to bottom. Think about something like Counterspell. If I cast Lightning Bolt and you try to counter it, obviously, my Bolt would be stopped. That's because you're Counterspell is newer than my Bolt, so Counterspell resolves first.
Back to your question, since you get to pick the order of your triggers, you get to choose whether you want to shuffle Emrukal away or reanimate Emrukal.
I want to point out one last thing. Not all effects like that of Emrakul work the same way. Consider Darksteel Colossus. Where Emrakul says "when" its put into a graveyard, Colossus says "if" its put. While these seem like they do the same thing, they are very different. This is a replacement effect, so Colossus never hits the graveyard. Meanwhile, Emrakul will, even if it's just briefly.
I know that's a lot of information, so all more questions are welcome. Hope this helps!!
3 days ago
Also, you may want to change your counterspell suit. Your Isochron Scepter has only two targets (your infinite combo and cyclonic rift non-overloaded).
If your purely going for X-spell/hydra flavor then keep the likes of Syncopate but otherwise Swan Song, Flusterstorm, Counterspell, Unsubstantiate, and Delay will act as more efficient counters and provide for extra backups for the scepter.
Why run Bloodrite Invoker and not Lore Weaver? You already have ley weaver, which gives you the other half of the combo. With ley weaver you just use your infinite mana to draw most of your deck and then win or deck out your opponents. Bloodrite seems like a worse option when either ley weaver or lore weaver alreday gets you the other one.
4 days ago
Counterspell is the solution to all the world's problems. Except maybe the current ones. All of the multiverse's problems then. But honestly, I have a couple of green-white token decks, and the card I fear the most is Rift. I have about 8 ways to survive through Ultimatum or punish my OP for playing it, but I have exactly 2 ways to stop Rift: Memory Lapse, and politics with the blue players.
4 days ago
Don't say Counterspell anyone because I know. and That's not surviving through it
4 days ago
Honestly... even if the ultimatum was I’d still peg rift as better. If the ultimatum was instant speed but the cost didn’t change, rift would be better. If ultimatum got cost adjusted as mentioned above AND became instant speed... I honestly still believe rift would be better.
Cards like Heroic Intervention can give instant speed indestructible effects, but nothing (except the almighty Counterspell) saves against rift. Sure you can recast the bounced stuffed, but typically if you get hit by a rift, you’re dead. Plain and simple. There’s more outs against the effect of Ruinous Ultimatum than there are against Cyclonic Rift in any truly competitive deck, and that makes rift a more reliable card.
Genuinely... the ultimatum would have to exile, become instant speed, and have its cost adjusted for it to be within the realm of “better than rift”. As is... I’d put it closer to Austere Command. And even then I think austere beets the ultimatum just because it’s way easier to cast.
1 week ago
Hey, so I'm working on my own Superfriends list for Atraxa, and I'd love to hear some thoughts on a few things.
How do you feel about Garruk, Cursed Huntsman compared to Apex Predator? It's 1 mana less, you get two 2/2s instead of a 3/3 deathtouch, even if the loyalty they provide is delayed, the minus draws a card instead of gaining life, and the Ult is more versatile compared to Apex Predator. You lose the ability to kill other walkers, but I've rarely seen that as an issue in commander.
Do you think Vraska, Golgari Queen is a solid inclusion? She can't ult immediately off doubling season, but it's very strong, and she with a +2, her loyalty can increase very quickly. And, her minus is solid to clear out a variety of annoying cards.
What are your thoughts on removal and counter magic? I know you only run one instant, but disregarding personal taste, is it a good idea to run things like Veil of Summer, Swan Song and Counterspell to help protect your board state?
1 week ago
Lol I love Persistent Petitioners! You probably have a lot too much land for a deck with only two drops. I would drop down to maybe 33 or 34. Maybe play the following cards: Dramatic Reversal,Counterspell,Thrumming Stone,Minister of Inquiries, and Jace, Ingenious Mind-Mage.
+1 Good Luck!
1 week ago
As far as counters go, I don't play many and when I do it's to protect my stuff. You can never go wrong with Counterspell. I like Rebuff the Wicked, Disallow, Cancel, Dissipate, Unwind,Countersquall, Absorb. That new Fierce Guardianship is pretty cool.