Counter target spell.

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Format Legality
1v1 Commander Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Counterspell occurrence in decks from the last year

Latest Decks as Commander

Counterspell Discussion

Mtg_Mega_Nerds on House Rule: Alternate wincons don't …

15 hours ago

I agree with both RNR_Gaming, FormOverFunction and Raging_Squiggle. I don't think this should happen because there are more ways to win when everyone's life is reduced to 0 than these "win the game" situations. It can be fun to assemble an infinite combo and ping opponents with Exsanguinate . Unless your really lucky (or cheating) you shouldn't have the combo all in your hand. You will then have to assemble the combo, where anyone could use Counterspell or some sort of removal like Krosan Grip or Bedevil to mess it up anywhere, in which case you could be done for in the game. Also if you came to play MTG, you should be able to play, not just sit around as if nothing happened when you won

Spotred on Esper Mythbuster

3 days ago

super_flo Thanks. I haven't been able to update the deck description yet, but I'm currently back at the Day´s Undoing setup. I will explain this in more detail in the primer, but the goal here is to basically loop Undoing over and over. This means that a) I shouldn't need much protection for my Myths other that T3feri, Delay and the combo. b) Lurrus is good, but not for this build - T3feri is a must include. c) Delay has synergy with T3feri. Which counter spell to use in modern is based on personal preference (until actual Counterspell gets printed). I like Delay.

BrassLord on Ninjutsu

3 days ago

There's a few Legacy Ninja lists running around, same idea with the 0 CMC creatures! I'd recommend giving Modern Horizons a look through, they printed a LOT of ninja support in there!

Just a few creature upgrade suggestions, Yuriko, the Tiger's Shadow can put in a lot of work, drawing you cards and draining your opponent (I think a lot of people overlook this due to "Commander Ninjitsu," but it states you can either play it from your hand or the command zone, so it's all good!). Same goes with Ingenious Infiltrator .

If you end up going that route, Changeling Outcast is another unblockable ninja enabler.

Aether Tunnel and Aqueous Form are lower CMC replacements for Tricks of the Trade .

Depends on how cutthroat of a playgroup you're playing against, but I would suggest cutting the bounce lands for some fetches (whatever you can afford). A LOT of legacy decks run things like Strip Mine , and having your bounceland destroyed is setting you back almost two turns, making it a steep climb to catch back up.

Overall, the ninja strategy is pretty quick! In your current build, I don't see a lot of interaction with what your opponent is doing. Since you're running Dimir, you have a PLETHORA of interaction options, from Counterspell to Go for the Throat or Dismember and Thoughtseize . I'd recommend at least having some permission, removal, and hand control effects in your sideboard. If you'd like to double down on the aggressive ninja strat, Smoke Shroud can help with evasion and a small power boost.

In terms of specific cuts, I'd recommend cutting Minamo Sightbender , Sinister Possession Bladed Pinions Shuriken . I think there are more recent cards out there that do the same thing these do with a lower CMC!

Mtg_Mega_Nerds on Ionize and other Counters in …

1 week ago

Not exactly. I am not an expert at Pioneer, but I don't think that Archmage's Charm or Counterspell is legal in the format. Those would be probably your best option. However, I would consider A combination of counterspells to cover everything, like Dovin's Veto , Counterflux , and Disallow for Absorb If any of those cards are legal. Hope that helps!

enpc on MDFC Sorcery in Strixhaven

1 week ago

"A person is not a spell"

Careful there, you'll upset all the people who identify as instants and/or sorceries.

I actually think this seems like a fun idea. In general (well compared to most other formats at least), commander is the format for big, splashy (overcosted) spells. So having a big, spalshy spell that you can cast over and over which bascially represents the deck's ethos feels pretty in line with commander.

And look, there will be a line that needs to be not crossed. Having something like Thrasios, Triton Hero with a Counterspell strapped on the back half is something that nobody wants (or at least wants to play against). But I think it opens up commander to a bunch of new options.

On top of that, I think it's agood way for WotC to create cards which have 2 or 3 colours in their identity while not giving players access to everything all at once. I also like that it's not just Side A: Creature, Side B: Boring creature who has different colours.

The best thing I would recommend is to wait until we see all of the cards and to then see the decks that follow. I'm not tied to loving the idea, but I wouldn't recommend tying yourself to hating it either.

ThousandOaks on Niv-Mizzet, Wheel of Hatred

1 week ago

Blaksteele Really nice protoype. Niv-Mizzet, Parun may be one of the most fun commanders in EDH. I really think you have a solid prototype here. Definitely play test it to see what direction you want to take this beast.

A few suggestions:

*Less Creatures*

Niv-Mizzet, Parun loves when you draw cards and casts spells. I would recommend playing less creatures and more spells that net raw card draw. Cards like Oneirophage seem great, but aren't as valuable as triggering Niv-Mizzet's ability. The same is true with creatures like Tolarian Kraken or Nadir Kraken where you have to spend resources on top of drawing cards to trigger an additional effect.

Instead of running the extra creatures, I would trust more in Niv-Mizzet, Parun . Fill your deck with cheap spells that draw cards, and in turn trigger Niv-Mizzet, Parun 's ability to draw extra cards and do damage. Opt , Brainstorm , Wheel and Deal , Windfall , Ponder are all great examples that exploit Niv-Mizzy so well.

If you're going to run creatures, I think you double down on creatures that punish players each time you draw. You already have Electrostatic Field , so maybe include Guttersnipe ?

*Protection and Interaction*

Niv-Mizzet, Parun 's greatest weaknesses are his mana cost (3 red + 3 blue) and protecting him. This is truly a deck that will probably not win without its commander on the field, so you really need to protect him. You should include a package of instants that will allow you to interact with your opponents' attempts to remove him. Lazotep Plating is a cheap option. Basic control magic will also be very helpful (and each one triggers Niv-Mizzy). Counterspell , Delay , Narset's Reversal , Wizard's Retort etc are all good and affordable options. Consider removing Jaya, Venerated Firemage and Tibalt, the Fiend-Blooded to make room for them. These planeswalker seem good, but will almost never net you as much value as other instant/sorceries will.

*Manabase and Mana-fixing*

As noted above, getting down Niv-Mizzet will be tough if you can't mana fix. If you are running 40 lands, make sure you have a way to fix your mana. You're going to need 3 Red and 3 Blue to cast Niv-Mizzet. In a basic land only build, to get Niv-Mizzy out on curve, you'll need to make sure you never miss a land drop and you drop down the right land each drop. Most games you'll lose, will probably be because you can't cast Niv-Mizzy. I'd add tools that make sure that happens. Arcane Signet is an easy add. Expedition Map as well.

As you build your mana base, focus on lands that don't come into play tap but can produce any color mana.


Really great starting place! You got it down to a solid win condition, you have a clear vision on how you're going to get there, and you have themes that support the plan. All you need know is focusing down on those themes a little more and finding more consistent paths to success. Well done for your second build. (Remember to include your manabase, even if its just filled with basic lands... because right now, it looks like you're playing 40 lands. With an average CMC of 3.5, that seems like a lot.)

dsdude3021 on Modern Horizons 2 Wish List

1 week ago

Okay, this may be late, but I felt maybe I should comment on this thread. Here is what I hope for:

-I probably have a pretty controversial opinion regarding modern horizon 2. Here me out... I don't want them to print powerful tier 1 cards. The decks out on top don't need any support, and I can't trust wizards with designing powerful modern cards.

-I don't want them to just simply print legacy powerhouses and essentially warp modern into a slightly cheaper legacy. I also don't want them to print cards that make others obsolete. Variety is one of the best parts of making decks. I don't just want to go, "I am making a blue deck so I am automatically putting in Force of Will or Counterspell " because all other interesting options are obsolete. Magic is best when they limit power in a meaningful way.

-I want Modern Horizons 2 to focus on archetypes of Modern's past and also on tier 2 decks. This is where the heart of Modern actually is. No offence, but the competitive side of modern has always been toxic.

-I want to see more of that spell with land spells from Zendikar Rising. I realize they can be used in combo decks, but my mana-bases have never been more engaging. I want these, as well as any new useful utility card and can-trips at common and uncommon (with them being more powerful given a particular deck archetype)

-I want the rare pool to consist of: for EDH cards (jank for modern but interesting enough to make jank decks with them), some middle of the road cards that some and not all decks will play, and only 2 or 3 mythics that are powerful but only in a specific not top tier archetype (or perhaps one to revive old modern archetypes)

-I want them to once again give us tribal support. Maybe even bringing to light some in the background. Rats, Saprolings, Faeries, More ninjas (I just like them), bears, cats, spirits, zombies, and so on.

-A new Splinter twin (maybe if not unbanning it, maybe make a more acceptable one). Don't need to be tier 1 material, its just an interesting card design.

- Careful Study or a red color shifted version. The thing about Faithless Looting (plz no new artwork), was that the flashback to me was a bit too much. I won't mind one with rummaging instead of Looting (discard then draw)

- Sapphire Charm (just a personal favourite of mine, maybe possible since they did mention phasing in recently

- Basking Rootwalla

-Snow land Hate. This may be unusual to say, but there is currently no real reason not to run snow lands over basics. If everyone runs snow lands if powerful snow land cards are printed in the future, the price of basic lands will go up and people won't get to use the precious artword for basics mtg has had for years. Essencially, I want a BloodMoon but for snow lands. If they do this, I would love to see MH2 to expariment more with snow lands and permanents.

-Bogle, Heroic, and or Aura support. Other on another note, make an even better tier 2 vehicle deck for modern.

-Worse Mox Opal

-Modal Charms

-Finishing the Triomes, Borderpost. Oh dude, what if there was fetchable mana-rocks that enter tapped that ordinarily cost 3.

-Another Black card that is enchantment removal.

Minousmancer on Praetor Zoo

2 weeks ago

I'm really worried about board sweeps right now because there are so may of different ones of them.

Because that's what crushes my momentum. So if I can thin/burn through my deck faster than they have answers, awesome! Saw this to scare them into thinking they are tricking me to use them. So then I can if possible have an ace in the hole to have Neutralize as a shwarmy " Opt " or " Counterspell ". Sweeps die spells are on a curve I haven't seen since Innistrad.

And wow, why Bas over Tef or Jas? He can't protect himself until like turn 6-7

Today, after I made this deck over almost four hours (based off of a couple concepts I had before Kaldheim) I wanted it to kinda be like the current White Weenie deck that is floating around.

Then I realized this is one of the best zoo concept decks for awhile now. When zoo was most prominent... Blue wasn't involved or effective against it.

So, now that I've revised it. I look at your suggestions. (Which are always awesome, you have such a masterful mind when it comes to this game) no smoke blowing you are great.

Just play this form of my deck in area a for three days.

I know you'll be playing net Deckers I don't care.

Yes, my deck might be shhh, let's not talk about it. Though, try a couple games. See how that works. Then use my Sideboard as your best in three. No deck I ever create is based on best in one! It's based on two of three.

(Side note about side biard: it's about dealing with what you might have to deal with later) beyond that the Sideboard might fully or partially become part of your Mainboard. This happens for multiple reasons. 1: you need to deal with a random new existing system that predominantly dominates the current system.

Ultimately things like Omnath, Locus of Creation I also know rescritions and banning will come to Vorinclex, Monstrous Raider.

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