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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Counterspell
Instant
Counter target spell.
Lord_Olga on Two New Formats and a …
1 day ago
Femme_Fatale It may be me misunderstanding what you meant by the format too, but I noticed Propaganda and Counterspell were illegal. I thought the format was making cards that originated from modern horizons or universes beyond illegal, but these may be illegal because of being reprinted into modern sets that this filters out?
wallisface on I need help creating a …
1 day ago
It looks a lot more viable! I’m not sure you’d want to run more than a single copy of Inexorable Tide, I still think Infectious Inquiry is going to hurt you more than help you, and I still think Corrupted Resolve is a worse Counterspell… to the point that if you're not sure your manabase can handle double-blue, i’d still be picking Mana Leak before it (i’m just not seeing how you’ll reliably be able to get a poison on the opponent by turn 2, which is when you’ll start needing countermagic).
Everything else looks decent though
wallisface on Budget Snow
3 days ago
Some thoughts:
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as far as cards go, I think Ascendant Spirit, Boreal Druid, Jorn, God of Winter Flip, and Gaea's Blessing all seem really suboptimal. I’m also skeptical of Glacial Revelation because it’s effectively a turn where you’re doing nothing.
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In place of the above cards, i’d suggest adding in a lot more interaction. Both Abominable Treefolk and Marit Lage's Slumber benefit from the game going longer, so i’d suggest leaning-into that. Stuff like Counterspell and Dead of Winter can help to disrupt your opponent more, while Coiling Oracle can help act as chump-fodder while drawing/ramping you more cards.
wallisface on I need help creating a …
1 week ago
Some thoughts:
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Generally a deck wants either countermagic or hand-disruption, not normally both - as it creates a weird jumble of tempo and mismatched-plans. This is why you'll see basically no control decks running hand disruption. In that vein i'd suggest removing the Thoughtseize.
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A lot of cards in your deck are just not good. Specifically, instead of running Anoint with Affliction, Corrupted Resolve, Serum Snare, Reject Imperfection, or Fuel for the Cause, you're better off just running good-cards like Counterspell, Fatal Push, and Drown in the Loch.
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Similarly, Infectious Inquiry being sorcery speed makes it really terrible and unplayable. Same goes for Vivisurgeon's Insight and Phyrexian Arena. These cards are all just too clumsy, don't do enough, and give your opponent the opportunity to do things.
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I think your creatures validate your opponents interaction too much and also mess with your own plan to control the game.
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The sideboard choices confuse me.
If I were trying to build a deck like this, I'd be using the following as a base:
- 23x Lands
- 3x Virulent Wound
- 4x Prologue to Phyresis
- 4x Vraska's Fall
- 4x Drown in Ichor
- 1x Inexorable Tide
- 2x Damnation
- 2x Cling to Dust
- 3x Fatal Push
- 4x Counterspell
- 4x Drown in the Loch
- 2x Sheoldred's Edict
- 4x Preordain
Craeter on Burakos the Salty Sailor
3 weeks ago
Nice theme, love it. If you're concerned about removal, have you considered adding more Counterspell options? Also Spellseeker, Mystical Tutor.
Mechanized Production + Treasure is a pretty dang cool win con, maybe Diabolic Tutor to help search for it. Or Fabricate to search for Strionic Resonator.
Anyway good work, pirate theme is fitting and Burakos fills that role nicely as captain. Looks fun
Craeter on ~COWABUNGA~ Turtles in a half shell, Turtle Power!
1 month ago
seshiro_of_the_orochi Yeah Rapid Hybridization totally makes sense here. The only thing I don't like about it is it removes creatures, which the deck is already good at (minus targeting). Whereas the Counterspell can nullify any spell the opponent throws out to try to mess up the decks tempo. IE: mass removal, mass control. I'll still maybe board Hybridization as it's still a fantastic card that synergizes well with the deck. I'm just looking for the more general use of Counterspell. And thanks again for making this deck, I love it and I'm looking forward to eventually trying it out.
wallisface on Jace, the Fox Cutie Mill
1 month ago
Some thoughts:
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the only creatures ever worth running in a mill deck are Hedron Crab and Ruin Crab. The current selection of creatures you’re running are all extremely slow, durdly, and low-impact - i’d suggest ditching them.
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a bunch of your mill spells are extremely weak and/or resource inefficient. Specifically Mind Grind, Tome Scour and Traumatize shouldn’t really be played. I’d suggest more powerful options such as Fractured Sanity, Tasha's Hideous Laughter, and Archive Trap.
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Similarly, a lot of your other cards are just really suboptimal. I’ll list these and potential replacements below.
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Brainsurge is just worse than Visions of Beyond or Preordain. 3 mana for this kind of effect is just too slow/weak.
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Psychic Strike is just a worse Counterspell or Drown in the Loch. Milling a lowly 2 cards will never be worth spending an extra mana.
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Sleep is just a worse Ensnaring Bridge or Crypt Incursion. Its effect being only one turn makes it too limiting to be useful.
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I know you built the deck around Jace, the Mind Sculptor, but he doesn’t do anything useful for mill. You’d be much-better off running Jace, the Perfected Mind
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Hurkyl's Recall is a sideboard card at-best.
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Part the Waterveil is just too mana expensive to ever actually get cast. There’s zero reason to run this.
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I have no idea why you have Talent of the Telepath, in the deck.
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Mill is supposed to be fast and efficient, so there is no room for Chromatic Lantern, or Manalith in the deck. You need to lower your mana curve drastically, instead of trying to accomodate all these high-mana cards.
If you’re looking for an example competitive mill deck, this one here is a good baseline to build from.
Epicurus on Card creation challenge
2 months ago
Zampanó, Arbiter of Truth
Legendary Creature - Phyrexian Zombie Goblin Wizard Advisor
Ward - Creatures you control can't attack or block this turn. You may pay this cost only during any player's upkeep.
At the beginning of your end step, choose one. If you've taken damage or gained life since your last turn, choose two instead:
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Create two 2/1 white, black, red and green Zombie Goblin Soldier creature tokens with Menace, Deathtouch and Lifelink
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Until your next turn, whenever a creature deals combat damage to you, exile that creature
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If you've taken damage since your last turn, draw a card. If you've gained life since your last turn, draw a card.
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Each opponent sacrifices a Land, Creature or Artifact
1/4
Nonblue stax would be my preferred playstyle. I do like spellslinger, Go-Wide, Stompy, Recursion and a lot of other themes, but Stax is my love. A deck that says "really, you don't want to mess with me." A deck that prevents anyone from messing with me. A deck that allows me to play my deck, by preventing anyone from being able to stop it.
And accomplishing this task without blue's array of Counterspells is a feat most can agree to.
Repeat.
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