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Counter target spell.
|Have (7)||Mortiferus_Rosa , DrLitebur , , , d3sden0va , rockleemyhero , metalmagic|
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15 hours ago
Not to rain on your parade, but Swords to Plowshares , Brainstorm and Counterspell are not modern legal. Your best options in those slots are Path to Exile and Opt / Serum Visions unfortunately. Anticipate is also a decent option. As for Counterspell , it may get printed in Modern Horizons but we won't know that one for a while yet... Remand , Mana Leak and Logic Knot are your options for now in that slot.
On another note for cards to think of adding, Spell Snare is an amazing card as a one or two of, along with Cryptic Command . only really needs 2 Snapcaster Mage s to be honest, and they are well worth it in terms of unlocking play lines and can be really fun to play with. I'd really try to get those. Vendilion Clique is also a slugger... however is often relegated to the sideboard.
18 hours ago
I want to talk about the 'moral' aspects of conceding and if it is or is not a good practice
I think conceding is a 'bad player's' choice (bad not for skill reasons) and these are my thoughts abut it.
Sometimes in some games we will want it to end because it is looking bad for us, one or more opponents just focuses on us, or we are mana screw, or we misplayed a lot or any other reason that is taking the fun away from us.
I know the feeling, I have been there a lot of times and I will be there a lot more, but no matter hw bad is the game for me, no matter how much I want to concede I don't do it for these reasons
It is a game we play with friends, so, we should have our focus on having fun altogether, if I am the victim of a focus by two players and I rage-quit the game, I will leave the table, but the bad feeling will stay at the table, so why ruining the game for the other players?
The game is not over for us until our life total get's 0, so we can try to overcome the problems, maybe winning sometimes will be very out of our reach in some games, but we can try, we can learn, we can take the opportunity to study how our deck behaves against such games and how to improve it.
Maybe one or 2 players are focusing on us to 'have revenge' for past games, and that is ok too, I remember a session were I won 2 games in a row, one player was very salty because I killed him first at 1st game, then he 'side boarded' tons of counter spells with the sole focus of not letting me play and I won the 2nd game too and other player got salted, so when we got to the 3rd game, I knew they will be focusing me, I got mana screw, I had 5 lands at turn 7 and one of my opponents played Terastodon aiming for 3 of my 5 lands, so it was pretty much game over for me, but I didn't concede, I play to the end working hard to overcome the situation, to survive long enough and try to win, I din't won, I was killed first, they had the blood they wanted and we all had fun, no bad feeling at my side of the table. So, if the players are focusing you because you won too many games, or you commander is scary or any other reason, just suck it up
Some times some one will cast Bribery on us, nobody want's our opponents having our stuff, but conceding to an effect like this, or a annihilator X or any other bad stuff just ruins the game for your friends. What is the deal then? The opponents can't target us Bribery or similar effects because 'in response' we will concede and it will be a wasted attack or a ' Counterspell like'?. For me this kind of behavior show bad sportsmanship to say the least.
Let people do their magic, if you are in a 1v1 against the last player, and he will attack us for lethal, let him do it, it wont take more than 30 seconds, do you feel better saying 'concede' than 'lose'? is that it?
So many times I saw that a player gets his engine going, he is getting the upper hand against the last one, the last player knows the game is not in his favor, so he concedes, well that is also bad sportsmanship, because you may find a way to overcome it, and even if you don't, the winning player build his or her deck to do some magic and it is doing it, by conceding 2 or 3 turns earlier we are taking away his fun
What are your thoughts?
1 day ago
It definitely needs some extra clause like needing to discard a card or maybe even being restrictive of the types of spell it can counter. Noting your examples, they are both creatures and therefore more vulnerable to removal, and even Ertai, the Corrupted requires an extra cost to use the ability. In the same vein, a land that could Murder a creature in some way would need equally powerful drawbacks. My suggestion would be something like this:
1 day ago
Alright hkhssweiss, so I have updated and edited my deck a bit, and I wanted to see what you thought. Here are the cards I took out:
- Open the Vaults
- Font of Mythos
- Howling Mine
- Temple Bell
- Time Sieve
- Dawn Charm
- Archangel of Tithes
- Ethersworn Adjudicator
- Iona, Shield of Emeria
- Magister Sphinx
- Muzzio, Visionary Architect
- Thopter Assembly
- Windborn Muse
- Dromar's Charm
- Wurmcoil Engine
- Steel Hellkite
- and 1 Island
And these are the cards I put in:
- Grand Abolisher
- Aven Mindcensor
- Hanna, Ship's Navigator
- Grand Arbiter Augustin IV
- Master Transmuter
- Arcane Denial
- Hurkyl's Recall
- Imp's Mischief
- Faith's Reward
- Strionic Resonator (To play the Triplets' Ability more than once, just like with Paradox Haze . With this, I can even play it more than twice!)
- Crystal Shard (When I take over someone with the Triplets' ability, I can use this on them to bounce one of their important creatures and then immediately recast it. The best thing is that it is repeatable!)
- Venser's Journal (I just added this to combat life loss with Necropotence . Since it also makes me have a unlimited hand size, it combos there as well.)
- Mystic Remora (Do you mind telling me how to play this card correctly? My guess is just leave it around for one or two turn cycles, right?)
- Paradox Haze
- Flooded Strand (I finally splurged and bought a fetchland. That's what I replaced the island with. Only time will tell if it was a good idea. I think it was, because I can use it later on in any deck that runs blue or white.)
Anyway, if you could tell me what you think, that would be great. And again, thanks for all of your help hkhssweiss!
2 days ago
3 days ago
4 days ago
Brainstorm , and Ponder are good effects but you have better options for draws. top deck manipulation also isn't that important for this deck. Why Emergency Powers the pay off isn't that good and it's expensive to cast. You could use some more Counterspell s, Negate , Mana Tithe ;), Dispel , etc. Laboratory Maniac is wincon with BSZ. Why no Teferi, Hero of Dominaria or Teferi, Time Raveler . Looks solid so far.
6 days ago
Sarios254, i thought of that as well, im gonna change things soon when i analise the meta, since i dont know when i will put this to work, but thanks for you opinion. about Counterspell i really would like that to be true, god dam, but i think them giving us back Jace, the Mind Sculptor is already good for the moment
Counterspell occurrence in decks from the last year
All decks: 0.68%
Commander / EDH:
All decks: 0.29%
U/B (Dimir): 2.59%
W/U (Azorius): 2.96%
U/R (Izzet): 1.8%
G/U (Simic): 1.65%
W/U/B (Esper): 1.4%
U/B/R (Grixis): 1.34%
GWU (Bant): 1.1%
BUG (Sultai): 1.08%