Counterspell

Counterspell

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Counter target spell.

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Set Rarity
Mystery Booster (MYS1) Common
Signature Spellbook: Jace (SS1) Rare
Masters 25 (A25) Common
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Eternal Masters (EMA) Common
Tempest Remastered (TPR) Uncommon
Duel Decks Anthology (DD3) Common
Vintage Masters (VMA) Common
Masters Edition IV (ME4) Common
Duel Decks: Jace vs. Chandra (DD2) Common
Masters Edition II (ME2) Common
Seventh Edition (7ED) Common
Beatdown Box Set (BTD) Common
Starter 2000 (S00) Common
Battle Royale Box Set (BRB) Common
Mercadian Masques (MMQ) Common
Starter 1999 (S99) Uncommon
Classic Sixth Edition (6ED) Common
Tempest (TMP) Common
Fifth Edition (5ED) Common
Ice Age (ICE) Common
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon
Promo Set (000) Common
Promo set for Gatherer (PSG) Rare

Combos Browse all

Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
2019-10-04 Legal
Pauper EDH Legal
Oathbreaker Legal
Legacy Legal
Pauper Legal
Oldschool 93/94 Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Counterspell Discussion

Monomanamaniac on Kaza's Wizard Fleet

4 days ago

I like this deck, I've always wanted a red/blue wizard deck and this one has a lot of potential. So I do want to disclaimer and say that my suggestions are not criticisms, and also I did not consider your budget or your collection lol. Lastly this is suggestions with just a cursory glance. Azami, Lady of Scrolls is pretty amazing in any wizard deck. Sol Ring, Izzet Signet, Arcane Signet, Fellwar Stone, Wayfarer's Bauble, and Talisman of Creativity are all low cost mana rocks that will help your deck ramp quickly. Mystic Sanctuary, Steam Vents, and Reliquary Tower are decent utility lands. Counterspell, Cyclonic Rift, Vandalblast, Expansion / Explosion, Blue Sun's Zenith, Chaos Warp, Curse of the Swine, and Fact or Fiction are all really good answer cards (I know rift is 20$ but it's still a staple). Baral, Chief of Compliance, Adeliz, the Cinder Wind, and Vedalken AEthermage are amazing utility creatures. Thousand-Year Storm turns all your spells into storm spells. Primal Amulet  Flip helps mana costs and then copies spells. There's a few more things I can't really think of any, but my sources indicate that x spells do real well in a deck like this. Hope some of these help.

Massacar on Just a shapeshifter and his demon kraken

5 days ago

It would seem you're a bit light on lands for the CMC you're running currently. I would recommend adding at least 3 more lands to get you to 34.

Also I would really recommend including a few counterspells so that your deck can hold up to at least some level of interaction. Counterspell, Remand, and Rewind would all fit your companion constraint.

Massacar on Bant Enchantments

5 days ago

I would personally recommend running some counterspells and removal in the deck as it's currently very fragile to interaction.

Counterspell, Cyclonic Rift, Disallow, Swords to Plowshares etc.

Also I think some ramp (land and/or artifacts) could help as well as your progression is going to be very linear with this deck and could easily be outpaces by someone with a more aggressive mana base.

Cultivate, Kodama's Reach, Arcane Signet, Simic Signet, Azorius Signet, Selesnya Signet, Chromatic Lantern etc.

See also, Argothian Enchantress, Archon of Sun's Grace, Destiny Spinner, and Hanna, Ship's Navigator

v3n0m29 on Pramikon stax

1 week ago

I would cut Academy Rector,Arena Rector,Magus of the Tabernacle, Mycosynth Lattice,Karmic Justice, Propaganda, Price of Glory,Ghostly Prison,Solemnity, Sun Titan, Sphinx's Revelation, and Meekstone. I saw on reddit you were looking for a highly tuned deck and the above cards really only have place in a casual environment.

Stax decks often run into the issue of just adding stax and hoping to win, but that just leads to long drawn out games with no interaction. First thing you need to do is come up with win cons. How are you winning? I see iso rev, but the only payoff is Urza. I see you have a few pieces of hard locks in place, but you arent including the often played halves (Drannith Magistrate,Lavinia, Azorius Renegade). Youre playing a blue deck, but running Price of Glory which removes blues best trait which is stack interaction. You arent running wheels which work great with Narset, Parter of Veils in both they stax your opponent while getting you a new hand. You are running a ton of board wipes which in a more competitive environment wont do much.

Approach of the Second Sun is a slow and casual card but right now it seems like the most consistent way to win with this deck so only remove it once you come up with better win cons. You're in the colors to run Breach lines, so maybe try to incorporate that? Why not runRest in Peace and Helm of Obedience as you are in blue and white so you specialize in artifact and enchantment tutors? Add the other halves of the hard locks, toss in Muddle the Mixture as an easy way to tutor for Lavinia and Drannith, and that should turn them from a magical christmas land scenario to something that should happen more often. If youre in red, you should be playing Dockside Extortionist as it is currently one of the best pieces of ramp in cEDH. To be honest, you really should check out this website (https://cedh-decklist-database.com/) and look at decks that share your colors and gameplan, and see where you can make improvements.

Cards I would add Windfall,Wheel of Fortune, Drannith Magistrate, Lavinia, Azorius Renegade, Dockside Extortionist, Gamble, Muddle the Mixture, Force of Will, Force of Negation, Mana Drain, Counterspell, Dispell, Flusterstorm, Mental Misstep, Ghostly Pilferer, Gilded Drake, Hushbringer, Rest in Peace, and Helm of Obedience.

Hopefully this helps.

multimedia on Saheeli Pre-Con Upgrade

1 week ago

Hey, thanks for the additional info.

For causal upgrades my advice is add cards that give you repeatable value; either draw, artifact tokens or pump for tokens. Cards in the original precon to consider adding:

Other changes to consider:

Brudiclad, Telchor Engineer is a strong casual card with artifacts. It creates a Myr at your combat step then all token creatures you control can become any token creature you control. You can make all Thopters/Servos into Myrs for a huge Myr Battlesphere attack or make all Myrs/Servos into Thopters for a big flying army attack with Sharding Sphinx to double your army after combat damage.

Temple of the False God is not a good land for your deck because you can't tap it to make mana until your fifth turn at the earliest. It's not worth playing because of this and honestly it's not worth playing in any deck, but that's another discussion.

Sin Prodder can be repeatable draw, but more times than not an opponent will take the damage and have you put the card into your graveyard which is not helping you. Steel Overseer has great interaction with artifact tokens especially Thopters. It also has good interaction with Unwinding Clock letting you on everyone's turn put a counter on all your artifact tokens.

For control you've added three very good counterspells (Counterspell, Swan Song and Negate). Broken Concentration and Silumgar's Scorn don't compare to these other counterspells, that's why you should consider cutting them. Stoic Rebuttal because of the artifact theme activating metalcraft is good enough to add. Instead of more control, focus on your artifact game plan with Saheeli?

Tzefick on Amdael, Dire Auramancer

1 week ago

This seems really interesting, but also pretty narrow. You'd need a critical mass of matching CMC between auras and creatures you can get into the graveyard.

May I suggest a revised version that is more flexible?

revised Show

jaymc1130 on Kinnan the Incredibly Frightening

2 weeks ago

From a competitive standpoint the deck is running so little interaction and protection as it stands that it won't ever be able to hold up in competitive settings.

You'll definitely want each of these pieces of interaction in a Kinnan helmed deck at a minimum:

xCounterspell xMental Misstep xDispel xFlusterstorm xMuddle the Mixture xCyclonic Rift xChain of Vapor xNature's Claim xFierce Guardianship xVeil of Summer xPongify/Rapid Hybridization

As it stands that won't be quite enough pieces to consistently have the access to permission and protection elements to remain in a competitive position in most game states and these pieces are worth running much of the time:

xNegate xDelay xInto the Roil/2cmc bounce spells (UG has very limited access to tools that can remove hate pieces from the board that prevent a win like Grafdigger's Cage, Notion Thief, or Narset, Parter of Veils.) xBeast Within

As an additional note about competitive Kinnan builds, you can lose the Dramatic Scepter stuff entirely. There's no need in a Kinnan deck. The most effective and efficient method of generating the infinite combo needed to win is any dork that can produce U and G mana combined with Freed from the Real and Pemmin's Aura. Basalt Monolith is worth running in Kinnan decks because it generates infinite colorless with just Kinnan out on the field also, so you can usually get a couple of Kinnan activations off to dig for Thrasios. For the mana dork complement it's best to stick with BoP, all the 1 cmc tap for G elf dorks, and then a handful of 2 cmc "tap for any color" dorks. The most effective back up infinite mana engines for a Kinnan deck are typically Simic Ragworm or Horseshoe Crab paired with Paradise Mantle and the Monolith (which is often why the deck runs Staff of Domination as an additional outlet that's easy to tutor for in the colors) rather than Dramatic Scepter combo as the Scepter combo relies on density of dorks and rocks to be engaged and this can be more difficult than a less card intensive engine (Crab, Mantle, Kinnan is 3 cards with one from the command zone compared to Kinnan, Dramatic Reversal, Isochron Scepter, 2 mana rocks/dorks at 5 cards to engage) and thus less reliable for the game play patterns Kinnan wants to ideally play from. Shapers of Nature and Thrasios, Triton Hero are the standard outlets that will eventually be found from Kinnan activations that allow you to draw the whole deck. From there winning is easy, so stick to win conditions that are more live than things like Blue Sun's Zenith and run Thassa's Oracle plus a looping mechanism (such as Narset's Reversal and Timetwister or Elixir of Immortality) to use the interaction pieces like Swan Song and Pongify as the win conditions (this helps to avoid other issues too, like not being able to win with Oracle due to Angel's Grace, etc, in addition to improving card slot efficiency). Green Sun's Zenith and Drift of Phantasms are generally considered must runs as tutor options for competitive Kinnan lists, but a good number of quality tutor options are available to provide consistency. Incubation Druid+Vigean Graftmage is somewhat popular as another back up 3 card game winning infinite combo line.

Cornelius_1216 on Aminatou: Social Distancing 101

2 weeks ago

Why do you run Teferi, Time Raveler? It means that only you have the option to interact with your opponents, and you are only running three counterspells. Also, why only run three counterspells? Why Counterspell over Mana Drain? Competitive decks, even stax-focused ones, generally should run more than three. Negate, Spell Pierce, Flusterstorm, Fierce Guardianship, Delay, and Force of Negation are all common good ones. Why are you running Windfall but not/instead of Timetwister? I don't see your deck caring about its graveyard. Since you have a subtheme of wheels, why not run Smothering Tithe and Alms Collector? Or Whispering Madness for extra density? Furthermore, you deck needs a real, tangible, hard win condition. Simply locking your opponents is not enough to win at a competitive table. Why not include Demonic Consultation and/or Tainted Pact and Thassa's Oracle and/or Jace, Wielder of Mysteries? Solid wincon that doesn't require long games to win, but works just fine in them.

goldlion Wishclaw Talisman is probably in there because of its interaction with Aminatou. -1 Aminatou targeting Talisman, activate Talisman in response, then Aminatou's flicker resolves. Unlimited tutors that cost {1} apiece. Avarice Totem is bad.

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