Counterspell

Counterspell

Instant

Counter target spell.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper EDH Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Counterspell Discussion

multimedia on Pirates a'hoyyyyyyy

2 days ago

Hey, nice version, but where's Glint-Horn Buccaneer? I saw your deck in the featured decks ad.

You can improve on balancing card quality since you have some amazing cards here, but also quite a few lackluster ones that are much lower on power level compared to the others. An example is Scalding Tarn which is excellent, but not playing a dual land that Tarn can search for... Steam Vents could replace Izzet Guildgate and Volatile Fjord could replace Highland Lake. Other Izzet dual lands to add in place of some basic lands to improve color fixing from lands: Training Center, Cascade Bluffs, Sulfur Falls, Stormcarved Coast and Frostboil Snarl.

I don't think I've even seen Armillary Sphere in the same deck before that also has Mana Drain, Ragavan, Nimble Pilferer, Jeweled Lotus, Dockside Extortionist, Goldspan Dragon, Jeska's Will and Urza's Saga. Sphere is really out of place power wise. Consider cutting Sphere for Arcane Signet? The Diamonds are also subpar, considering cutting both of them for Talisman of Creativity and Izzet Signet? These are not expensive changes, but can make a big improvements on ramp.

Another example of card quality balance are the counterspells. Mana Drain, Counterspell, Pact of Negation, Negate are great thus you don't also need to play Hornswoggle, Admiral's Order and even Lookout's Dispersal because these are not as good.


Some more one drop/two drop flying Pirates and unblockable Pirates can more easily trigger Malcolm and Breeches. Spectral Sailor, Warkite Marauder, Departed Deckhand could replace some higher mana cost Pirates such as Captain Ripley Vance, Deadeye Quartermaster, Prosperous Pirates and Sailor of Means. You have Ragavan, Nimble Pilferer, Dockside Extortionist, Goldspan Dragon and Corsair Captain which are all excellent thus you don't really need to play other Pirates that create treasures when they ETB because those cards are not as good.

Wonder and Anger are powerful with Pirates, but they need help to get them into your graveyard because you don't want to ever cast them. Expanding with more loot can help to draw/discard them that also adds more draw to your deck. Faithless Looting, Windfall, Mask of Memory and Frantic Search could replace Mutiny, Hornswoggle, Dowsing Dagger  Flip and Admiral's Order. These changes are also not expensive and improve card quality.

Good luck with your deck.

AnonmousAxolotl on Mono-Blue Flying Counterspells

1 week ago

As a huge fan of counterspell/flying decks, this is the start of something great! I would take out Nephalia Seakite and put in Tempest Djinn. I would also maybe include one more island, and put in some Soulblade Djinns. You could also include Second Guess if you want to. If you can afford it, you should really put in some Mystical Tutors, Brainstorms, or Counterspells.

Puzzle_Master12 on Mirror Match

1 week ago

I would say, Connive / Concoct possibly (I don't know entirely as I'm not a master at MTG). Another thing is Mana Leak and/or Negate can be replaced with Counterspell

metalflame on Sharuum the Hegemon

1 week ago

Darksteel Mutation could be swapped for the Suspension Field, or Counterspell.
Given the heavy ETB id say lean way into the white, and blue flicker cards. It will supercharge your deck. Its the best color for that effect too.

cyeRunner on Grixis (No Shadow)

1 week ago

I recommend 1x Hall of Storm Giants as a wincon and 1x Castle Vantress as manasink and draw filtering.
Also get rid of the Blood Crypt: with both Counterspell and Archmage's Charm requiring a lot of you can't really afford to play lands that don't produce that color.

Thor_Naadoh on Illusion 2.0

2 weeks ago

Mothdust Changeling and/or Universal Automaton might be better than the bear (at least, they don't die on targeting.) Else you could also look into Aether Vial for more flexible plays.

Could you elaborate more on your goal? Do you plan to win by milling with a huge Master of Waves or by flying over with Illusions? At the moment you have both of them, which results in both being weaker than they could be.

Brainstorm and other such cantrips should help with your card drawing problem, especially with the milling plan - you don't need to draw many cards as long as you draw the right ones.

In your experience, is it worth dedicating six more slots to make Master of Waves (who's not even a four-of) work? I can see, they also protect Lord of the Unreal, but here some cheap Counterspells (like that one, Remand, Memory Lapse,...) would also be helpful.

zAzen7977 on RISE OF THE NAZGUL - Esper Reanimator [Primer]

2 weeks ago

Thanks Mark3sie!! I highly encourage you to build it, it’s a ton of fun to pilot.

I have experimented with different versions, including a version that ran Grief, Solitude, Mulldrifter, and Ephemerate. That build runs less blue and is less reactive than my current iteration, but is more explosive during early turns. Plus Ephemerate is brutal with Archon of Cruelty. However, exiling cards from my hand takes its toll, and I found that incarnations ended up clogging my hand, or I ran out of steam after turn 4. This is why I elected to forgo Grief and blink effects and focus on protecting my spells with Counterspell, Force of Negation, and Teferi, Time Raveler. This deck hinges on sticking an Archon on the battlefield and attacking with it, and in this current meta that is almost impossible without defense.

smilodex on Best Commanders in EDH [Tier List]

3 weeks ago

@Rivrek: Like enpc already mentioned. Tazri gives you access to the best cards in the format, and he can convert infinite colorless mana into a win by using his ability until you find either Thrasios/Spellseeker + Thassa's Oracle to close out the game. But in most cases, Najeela, Kenrith or Thrasios + Partner are just the better choice.

@Dam0: After the Rofellos, Llanowar Emissary ban, Seton, Krosan Protector was the best mono green commander, but after that Selvala, Yisan and Ashaya showed up and Seton got overshadowed. I've no doubt that Seton is still a strong commander, but he's just outclassed by Selvala/Yisan and Ashaya... Maybe he's on the same page as Marwyn... After the release of all the mentioned commanders, I've rarely seen Seton. Because of that, we're also lacking enough reliable data on him... In our opinion, he's a bit outclassed, and therefore he's fringe competitive for us. But show us your list and tell me the advantages of Seton over Marwyn or Ashaya.

@Nonary27: You already answered your own question. With Unesh you can snowball very quickly because of all the card advantage she provides... I mean, you can play Universal Automaton for and do a Fact or Fiction-effect for every changeling or Sphinx you'll play. Mono blue wincons (Jace, Wielder of Mysteries, Triskaidekaphile or Atemsis, All-Seeing) are also easier than deleting every opponent with combat damage, and you can also easily protect your gameplan with Counterspells which is obviously better than mono red spells. There are also mono blue Sphinxes who can win a game by themselves: Sphinx of the Second Sun & Consecrated Sphinx

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