Counter target spell.
|Have (4)||metalmagic , ElliJaX , , gildan_bladeborn|
|Want (2)||Mezztaz , callmedan|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
2 days ago
Frustrating. I mean to play against.
You have a good list. One suggestion I don't see enough of is In the Eye of Chaos , which I think would be useful to you since most of your instant spells are very low MV. If you did that, though, you'd want to replace Convolute with Mana Leak , or even Spell Pierce . And I'm not sure how the X spells would interact with that either, but honestly I've never liked spells like Clash of Wills and such. I've always found that a good-'ol Counterspell or even something like Wizard Replica is generally more mana efficient for the same result.
2 days ago
Hmmmm, I think that would work for now so you can feel that out a bit!
For adding Grief , it is a little more difficult and I personally feel that 3 would be the perfect number--however, we need enough black left in the deck to support it consistently. If two Counterspell are going into the main, then maybe two Stubborn Denial s are shifted to the side but that would be too much hand hate for the deck.... I think this should put you at 60/15:
+1 Blood Crypt
If you wanted to test out Murktide Regent still, I think it may work, but you'd need to revise your / balance in the maindeck. I know I'll be playing that card as a 2-of in my BlueMoon shell(s).
2 days ago
2 days ago
You definitely want some more 1 mana creatures -- I'd go with the playset of Dryad Militant . It's a good rate and against some decks it'll have to be killed first before they can care about your other stuff.
Scooze is grindy, so I'd go to 2 copies maindeck. It's okay as a manasink once your main aggro plan is going, but it's better in long games.
I'd honestly not bother with the Loaming Shamans, put two of the Scoozes in there and if four scoozes isn't enough grave hate, then consider adding some more.
Prowling Serpopard is okay, but I'm not sure how relevant the "can't be countered" clause is right now. We just got Counterspell though, so we'll see.
Mutagenic Growth could be really powerful. At least consider it.
You need at least a copy or two of Weather the Storm in the sideboard for aggro matchups. You already have a decent matchup against things like burn or zoo, but that'll hole it all up.
If you had a LOT more 1 drops, Rhonas's Last Stand could really put in some work. I'd at least test it out after you get a few weeks of experience, maybe it'll be good.
2 days ago
Hi, first of all welcome to the game of magic, its pretty amezing. There are a couple of problems with your deck in my opinion.
- Some cards are not modern legal. I don't know what the format is at you LGS but if its modern you have to change the cards that aren't legal to use.
- You are forcing yourself to play blue-green just to able to use Desert Twister which isn't modern legal, and quite frankly, not good. I would take it out so that you can play mono-blue.
- In terms of counterspells, Counterspell is about to get legal in modern in a couple of days so I would buy four copies and take out Broken Concentration , Cancel , Memory Lapse (also not legal in modern) and Negate .
- You use some bounce-effect cards that have effects you don't benefit from. Absorb Identity is only useful if you have shapeshifters, and you don't. Compelling Deterrence is only useful if you have zombies, you don't. Winds of Rebuke is only useful if you can utilize the cards that you put in your graveyard, you can't. Exchange these four card with Unsummon which is cheaper and thus more efficient in your deck. If you want to go a little bit more expensive exchange them for Brazen Borrower .
- As a final remark, you use to many lands. In your deck I would use between 20 and 24 lands.
If you have any more questions be sure to let me know!
2 days ago
I always forget Drown in the Loch is your opponents graveyard, so that doesn't impact you nearly as much as I initially thought!
How often do you feel that Dismember and Fatal Push are needed? One thought I have when I look at this list is to remove 1 piece of removal and 1 Stubborn Denial to make room for 2 maindeck Counterspell . Ferocious is relatively consistent in shadow decks, but there is a chance to not have it at the right time and Counterspell combined with the hand hate can be similar to a removal spell!
3 days ago
All of your points are valid but Drown in the Loch only cares about the spell’s/creature’s controller’s graveyard, not ours. I want Murktide Regent to be good but the argument against it is the same as Tombstalker : 2 mana is more than 1. And in a deck that doesn’t want a long game, that’s huge. Tasigur, the Golden Fang is a one-of here for the same reason but it potentially allows me to save, something for Snapcaster Mage if I need to. He is not here for his ability. Grief will have a home here soon. I’m still trying to find the correct place for Counterspell . It does belong, just unsure where.
3 days ago
I think that 17 lands is fine for this list for several reasons, mostly because this deck is actually 52 cards in theory (4x Street Wraith , 4x Mishra's Bauble ). That said, the graveyard is being extremely taxed with 4 expensive delve creatures and 2 Snapcaster Mage s in the list, plus you want to be able to support Drown in the Loch ... I feel that Murktide Regent and Tasigur, the Golden Fang don't fit into this list very well unfortunately. I agree that Counterspell is probably much better off as a 2-of, but I don't know if it should be in the main or in the side.
I don't know if this helped any, but I think that MH2 can make this deck feel more similar to Legacy Shadow lists due to Grief and Counterspell , but Force of Negation is not Force of Will and clearly the cantrips are less than ideal in Modern. Murktide Regent might be a ton better than I am expecting, but it is much less explosive than Gurmag Angler and cannot come down on turn-2 no matter what you do (unless you're opening hand has 4 "free" spells, 2 fetches, and the drake).