Selfless Spirit

Selfless Spirit

Creature — Spirit Cleric

Flying

Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

Latest Decks as Commander

Selfless Spirit Discussion

darkmus on Serra's Descendants, competitive Angel Tribal

1 month ago

K0rt Thanks for the in depth suggestions. Yes, is actually working quite well in the new meta, there aren't that many combo decks around now, which are our main "weakness". The Anguished Unmaking vs Vindicate thing, as said before, there are no many Heliod, Sun-Crowned around lately, so yeah, they are pretty interchangeable depending on your local meta. Urza's Saga doesn't tend to be a big problem anyway.

I play Emeria's Call  Flip in the mono white version. In tens if not hundreds of matches I think I casted it like 3 times, and it resolved 1. The thing is we rarely get to 7 lands, and when we do its against control, and by that point they always have counter spells because we have been casting our things with Aether Vial and Cavern of Souls . In the other hand I ended needing to pay 3 life for basically a plain many times. In mono white for sure put 1 in there. But in BW we have enough lands that hurt us. Archangel of Thune is a beast, she steals games out of nowhere. She's a huge finisher. Next to Righteous Valkyrie the reason we are able to win matches. She rarely ETBs and doesn't put at leas 2 +1/+1s on all our other stuff that can attack(if not 4+), that's huge immediate value. Yeah, if she's killed in that exact moment with the trigger on the stack you don't get it. But it happens like 1% of the time, and you can easily play around that playing her with vial or protecting her with Giver of Runes and Shalai, Voice of Plenty . I don't think Angel of Invention is even in the same league as her (in this deck at least).

I've tried Serra the Benevolent and is more or less the same thing as with Emeria's Call  Flip seems great but it ends up adding nothing. the +2 is worthless, we don't tend to have a ton of creatures and our early ones don't have flying. The ultimate the very rare time I got to use it was always in a win more situation in which I had a ton of life anyway. She rarely was able to -3 more than once. Easily 9 out of 10 times (if not more) she ended up just being a 4cmc Serra Angel . And by that point the deck rather have other 4cmc angels that add more, and can be made uncountable with cavern or play at instant speed with vial.

About the side yeah, that is more adaptable to everyones local meta. This thing works super well in general against tribes, basically we excel against Aggro and midrange, do well enough against control and tend to be f*** against combo. So most tribes are easy wins, with the life gain they can't race us and we fly. Elves is for sure faster than us but not a lost game by any means, the thing is I don't she them that often. But if it is a common deck in your area I'll suggest to add 2 Settle the Wreckage , if not I wouldn't add a sideboard card just for a deck which is rare and not such a big threat. The hardest tribal decks are combo goblins and the new elemental deck (that can be brutal, not as a tribal deck, but as a deck in general). Non of them are an autolose by any means, but they ere the toughest ones. Stony Silence is a great card. I had Damping Matrix in the side before and I changed it for Linvala, Keeper of Silence . But in the new meta I am totally going back to Damping Matrix which is a bit of the best of two worlds between the silence and Linvala. Selfless Spirit is another great card, I've had it on the side but I don't seem to find many board wipes lately so I took it out. There is not much control in my area ATM. But another one that goes in and out depending on the meta. The control match up is not easy but it can be grinded up with the help of cavern and vial to cast our things and Giver and Shalai to save them from dying. Also don't over commit. Tends to be a 50-50. Thanks for the great suggestions!

K0rt on Serra's Descendants, competitive Angel Tribal

1 month ago

Cool deck! tbh this seems like a surprising playable angels variation and pretty good against the assorted Ragavan, Nimble Pilferer and Crashing Footfalls decks that are dominating rn.

I know this is rehashing an old discussion but I really think that Anguished Unmaking isn't really playable over Vindicate. It's much beetter against Urza's Saga decks (particularly the food w/ Asmo) decks and Green Tron both of which seem to be pretty hard matchups for this deck at first glance. You should also probably put a Emeria's Call  Flip or two into the mana base somewhere for the late game. I also feel as though Archangel of Thune might be too slow for modern, especially since it dies to an Unholy Heat even after a trigger. Maybe some Angel of Invention instead since it gives immediate value even it just dies? Could also go with Serra the Benevolent as a repeated pumping source as well as a random "got'em" Worship.

You almost certainly no more about good vs. bad matchups than me with this deck, but maybe think about some Settle the Wreckage, Stony Silence and Selfless Spirit for the sideboard. Settle is good in the creature mirrors like Elves, which are probably faster than you on the ground. Stony is for the artefact decks like AsmoFood, although now that I think about it running Kataki, War's Wage is probably better to not shut of Aether Vial for you. Spirit could be good against Damn out of Esper Control and other sweepers which you probably have a problem against with this configuration with no way to gain card advantage outside of Legion Angel,

1empyrean on What are the best defensive …

1 month ago

There are lots and lots, but a few I like are Ophiomancer , Spellskite , Selfless Spirit , and Permeating Mass . Higher cost cards like Palisade Giant and Guardian of the Gateless are fine, too.

Daedalus19876 on Judgment Day: Avacyn the Purifier EDH [PRIMER]

2 months ago

Lord_Rivandere: I'm glad this deck inspires you, in all its MANY incarnations!

Yeah, the current version is definitely much more complex to pilot than the early versions -- the synergies are less obvious, but they're still there!

There's a few more ways to flip Avacyn you might have missed! Beyond the four obvious self-sacrifice creatures ( Benevolent Bodyguard , Ranger-Captain of Eos , Selfless Spirit , and Remorseful Cleric ), we also have two other controllable death triggers in Solitude 's evoke ability and the germ when we unequip Nettlecyst . Also, Ranger of Eos almost always retrieves Benevolent Bodyguard as one of its two creatures, so that's essentially a guaranteed flip as well :)

And sometimes it's worth just using a Sword of Fire and Ice or Umezawa's Jitte trigger to hit our own things in a pinch ;) But yeah, the flip damage has become a bit less of a true FOCUS and more of a... deterrent? "You'd better not block/kill/attack my hatebear, otherwise Avacyn will Purify your battlefield with deathtouch!"

I don't quite understand something you said: why can't I use Fiery Emancipation without flipping Avacyn?

And yeah, there are SO many things I want to add to this deck... Hope of Ghirapur seems playable again given Urza's Saga , I want to find a slot for Kaldra Compleat so I can cheat it out with Stoneforge (and get another death trigger off the germ), and there's at least 4 cards I'm definitely testing in Avacyn from the new set ( Share the Spoils , Fighter Class , Oswald Fiddlebender , Mantle of the Ancients) and like 20 more I'm considering (including Robe of Stars)... This deck does so many things, though (voltron-control-hatebears-combo), that it's really hard to find slots...

I'd love to talk further about Avacyn whenever you want! You can either ask me here, or reach out on Discord: daedalus#8885

YetiritterTom on Kangee's Flying Circus (Budget EDH)

3 months ago

Hey, thanks for the comment :) I'd say so. In the early or mid game it has been able to protect my board most of time - especially if I had an early lead. Spending extra mana just to catch up to me or make me less of a threat really hurt my opponents.

It's obviously less good in the late game but still disruptive enough in my experience. It can force an opponent to choose between casting something big of their own or removing some of my threats.

That being said, it's obviously not perfect protection - it's actually more disruptive than protective. If this wasn't a budget deck, I'd play something like Selfless Spirit instead but it is, so that's that.

It's not the best card in the deck but still a valuable (and cheap) cog in my machine.

Reynan on Selesnya's Vengeance

4 months ago

Awesome deck. Maybe Selfless Spirit for sideboard?

TheVectornaut on Can't touch this - please help

4 months ago

Cards in the side that I think could work in the main are Dungrove Elder , Ambuscade , Rancor , Shield of the Oversoul , and maybe Ironscale Hydra . Cards that fit the general idea of the sideboard include Kogla, the Titan Ape , Mold Shambler , Reclamation Sage , and Yasharn, Implacable Earth . Other common SB options in these colors could be Stony Silence , Rest in Peace , Leyline of Sanctity , Selfless Spirit , Kor Firewalker , Rule of Law , Force of Vigor , Qasali Pridemage , and Scavenging Ooze .

At this point, this deck is far enough removed from the deathtouch lure plan that I think it could be worth swapping out those cards to go all-in on bogles or aura/hexproof instead. Cards like Slippery Bogle and Silhana Ledgewalker tend to pair well with aura buffs like Spirit Mantle and Ethereal Armor .

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