Selfless Spirit

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Selfless Spirit

Creature — Spirit Cleric

Flying

Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

cyeRunner on Incorporeal Zombies (Modern Spirits)

15 hours ago

Cool Deck, +1 :)
4 Selfless Spirit seem too many considering that there are currently not many mass-removal spells in the meta, you could exchange 2 for Unsettled Mariner.
With 3 Cemetery Illuminator already in the maindeck you have good graveyard hate, I recommend cutting the 3rd Remorseful Cleric for a Blossoming Calm to improve your matchup against burn.

wallisface on Merry Christmas, Mrs. Emrakul

3 weeks ago

From your current list i’d suggest ditching:

  • both Godsire and Meglonoth. They’re not needed now that you have a bunch of ways to spam out Emrakul.

  • all of the Druid of the Anima. You have enough mana dorks and this one is quite slow.

  • i’d go down to 21 lands. Your curve is super low now, and you have a good number of dorks, so this should be an ideal number. From that 21, i’d suggest running some plains so you can cast Vizier. I’d also suggest running a single copy of Gavony Township, to help you if the game goes long.

That gives you 10 free card slots, which i’d suggest adding in the following:

rambunctiousOrator on it's a deck alright

2 months ago

Hey, sweet deck. Let's take a look at win conditions and lands. I've identified a problem with your deck: You aggressively want to control the board with your 1-3 drops. While other players are playing 6 mana bombs every turn your are trying to eke out board advantage with 3 or 4 creatures a turn.

  • You don't need board wipes in this deck, they actively go against your game-plan, and in no way help you win.
  • Less removal in general. I counted 18 pieces of removal in your instants and sorceries. Keep Path to Exile, Swords to Plowshares, and Damn and get rid of the rest. You ARE the threat, if your deck is running slowly to the point that you feel like you need removal, you need better creatures.

As for lands, use this mana base.

Lands:

How would I change your win condition...well you are trying to do knight tribal...

Consider these cards:

Remove these cards:

-15 pieces of removal from instants and sorceries, keep Path to Exile, Swords to Plowshares, and Damn

Good luck, and happy hunting. Let me know if you want to continue the conversation or have questions

Aexislord on Emmara, Soul of the Tapped (EDH - Optimized)

2 months ago

chigorin Really appreciate the feedback and interest! It would be my pleasure to answer your questions.

First, regarding the card Grand Crescendo, it has definitely caught my eye. For now I am still testing the most recent build of the deck to see if I feel the need for more board-wipe protection. I will say that as a general rule, for this deck I like creatures such as Dauntless Escort and Selfless Spirit more than sorceries/instants because they combo with Earthcraft type effects and Gaea's Cradle + Itlimoc, Cradle of the Sun. They can also be recycled with Sun Titan in a really powerful loop, and they can be searched with tutors. It is true that Grand Crescendo offers unprecedented flexibility in that you can use it as protection or as a token maker or both. I would still say that it is inferior to Heroic Intervention and to Teferi's Protection. Making more tokens in Emmara can really quickly feel "win more" because Emmara is such a reliable token maker. As soon as I test stuff out and make a decision I will write an update specifically for New Capenna stuff, so keep an eye out for that!

The deck is actually optimized for a 4-player game. It is true that Esper Sentinel and Smothering Tithe offer draw and mana, respectively, and at various points I did include them. However, they give you those things...and nothing else. They have almost no real synergy with your gameplan. Additionally, they are both occupying extremely busy mana slots. Turn 1 should always ideally be any of the "Turn One Tappers" and the 4 mana slot is almost always ideally taken by a token doubler or to continue setting up your combo. Mana/ramp is also the one thing that I do not feel the deck needs more of at all.

As for board wipes in general, my experience has been this: if no one plays a board wipe, I win 100% of the time unless I had an absolutely terrible hand/draws. You are the go wide deck. Either someone blows up the board or you win. So, focus on running protection and let others worry about board wipes.

Throne of the God-Pharaoh draws attention to you in a bad way. You don't want to give opponent's a reason to blow you up early. Emmara is a slow, steady token deck. You are always growing turn after turn. Your goal is to reach that critical point where you can 1-KO everyone before they realize you are a threat.

Glare of Subdual is a trap. It discourages you from tapping your creatures during your turn, and in this deck, if you are doing the things that will make you win, you are normally ending your turn with a tapped out board. Knight-Captain of Eos is your best defense against attacks, and it is always better to remove artifacts rather than just tap them.

Finally, Sylvan Library has the unfortunate trait of costing 2 mana. You ALWAYS cast Emmara turn 2. And because Sylvan Library is best played as early as possible, and from turn 3 forwards, it really doesn't feel like there is ever a good time to play it. I decided to cut it because now we have access to more cards with draw like Welcoming Vampire and the absolute perfection that is Bennie Bracks, Zoologist.

Please feel free to ask as many other questions as you want, or let me know if you would like more detail regarding any of my explanations! I love this deck, and for some weird reason I am just obsessed with making it perfect hahaha, so I will definitely be maintaining it for years to come!

Gadianten on Orah's Dirty Clergy [Aristocrats EDH]

3 months ago

All recommendations I am making are assuming your in a multi player meta where endurance and flexibility are useful and not a 1v1 meta where speed and reliability are the most critical.

Sorry if I mislead you on the card Yawgmoth's Bargain, it was not my intention, as it is banned for commander. I was just trying to make a comparison to it and the Yawgmoth, Thran Physician reanimation draw combo. The fact that Buried alive makes it easy to set up a mimic of Yawgmoth's Bargain, a card so terrifying, powerful and game breaking in commander that is was banned years ago is incredible and worth the effort to set up.

Edge Walker is pretty good with Yawgmoth for playing the absurd hand size he can get you once you have assembled the draw engine, but if your not assembling him or drawing ridiculous amounts of cards I can see his value limited greatly. Just to give you an idea how crazy the handsize can get imagine you have Children of Korlis out or draw into him, getting a hand size of 50 or more is pretty tame at that point and you need cards like Edge Walker and Priest of Gix to allow you to do something with that kind of hand because if you dont, the table will do its best to reenact the battle for middle earth at your expense.

Gift of Immortality is just pure synergy with your commander as it enables "free" sacrifices to fuel interesting outlets like Yawgmoth, Thran Physician or Ayli, Eternal Pilgrim. Simply slapping gift on your commander will protect him from a lot of removal and make him viable sacrifice fodder to recover other fallen clerics, in short it make your commander far better at doing what he wants to do, cheat death. Also, gift works once each turn, not just your own, or if you prefer try gift with Selfless Spirit and have a mini Avacyn or place it on Remorseful Cleric and make other reanimation players cry.

Another good add for your deck would be Altar of Dementia as it provides another sac outlet or an alternative win via milling people using your reanimation loop. You can even use it to help fuel your own graveyard.

I don't know if you are aware of this funny interaction between some of your creatures, but Mikaeus, the Unhallowed and Yawgmoth, Thran Physician together make your non human creatures very difficult to deal with as you can remove the +1/+1 counter from undying with the -1/-1 counter granted from Yawgmoth, Thran Physician. Not everyone seems to know that the two counter types cancel each other out and are removed off the creature, making undying shenanigans possible.

Gadianten on Orah's Dirty Clergy [Aristocrats EDH]

3 months ago

Alright, you NEED Buried Alive as it will enable you to abuse tools you already have in the deck. Choose Yawgmoth, Thran Physician + Karmic Guide + Reveillark and [Insert Reanimate like effect] to revive Reveillark to make a Yawgmoth's Bargain that murders your opponets creatures. Draw cards until you get a winning combo while clearing the board of all creatures you dislike. It is VERY easy to draw 20 or more cards this way and if you have lifegain you can draw as many cards as you want. I cant overstate how powerful this ability is and if you have something like Zulaport Cutthroat out you pretty much win.

Some other considerations for the deck are Edgewalker for the discounts, Priest of Gix for reanimation mana abuse, Ayli, Eternal Pilgrim as a sacrificial outlet of mass destruction and Heliod's Pilgrim as a useful in tribe tool box fetch creature. I think a good tool box would be Gift of Immortality and Dance of the Dead in addition to your current Animate Dead. Pretty helpful to ensure a way to revive off a Buried Alive play. Gift of Immortality is pretty funny with cards like Selfless Spirit or even Yawgmoth, Thran Physician for value.

Stardragon on Clergy of the Vast

4 months ago

TheoryCrafter for the most part i agree and have cut most of what you suggested, however Selfless Spirit is a great board whip or spot removal savior that can keep coming back and Quintorius, Field Historian is gas since im hoping to reanimate lot (thus having cards leave the graveyard) will make a lot spirit tokens that become 4/2's which is not a small threat, Rotlung Reanimator and Xathrid Necromancer both make zombies and since many clerics are small they will die a lot of so i will have a good number of zombies and it can even be other cleric or human tokens that die/ are sacrificed to make the zombies. Drana is on the chopping block but i do want more reanimating stuff.

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