Selfless Spirit

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Selfless Spirit

Creature — Spirit Cleric

Flying

Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

Khytaria on Cube 400 Cards

6 days ago

Radiant Purge Flamescroll Celebrant  Flip Selfless Spirit anstelle von Selfless SAvior

darkmus on Serra's Descendants, competitive Angel Tribal

3 months ago

Khoaemon Hi! as soon as a card that may fit is printed I give it a try, Minas Tirith is next as soon as my copy arrives, xD.

As a creature deck in a removal heavy format we can have a hard time, so I try to have our stuff protected as much as possible.Giver of Runes, Sigarda, Font of Blessings and Shalai, Voice of Plenty are amazing at protecting our stuff from targeted removal, and any 2 of them combo amongst themselves very neatly to have everything protected from everything but boardwipes.Heroic Intervention helps with that. Selfless Spirit is also a great card to consider in that spot, is not as good saving our stuff, but it gives us a fairly aggressive body with evasion that still synergizes with Righteous Valkyrie and is easier to cast. Pros and cons.

About Sigarda, Font of Blessings and Shalai, Voice of Plenty with vial they can even be used as short of "counter spells". I Love them. Don't worry, we all have learned brewing and deck building by "stealing decks". Just play it, see what you like and what you don't, and tweak those things to make it your own.

I want angels to be a thing, so I'll happily answer any question or doubt you have about the deck interactions, budget friendlier versions of cards or whatever if you have any!

Icbrgr on

5 months ago

I dont know if you come up against spirits often... but because they run Selfless Spirit the needed Wrath of God effect can get hosed... I have found that Settle the Wreckage seems to be a good way to get around this because somtimes I just cant wait for Farewell.... speaking of spirits Skyclave Apparition and Phyrexian Missionary seel like they might have good synergy with Elesh Norn, Mother of Machines.

wallisface on Hardened elves

7 months ago

Flavuss no worries, glad to help! Feel free to tag me in any future brew you’re wanting feedback for.

One note on Joraga Warcaller, is he’s a very glass-cannon card. If your opponent is holding up any mana as you attack, they can just kill/bounce him before blocks and suddenly you’re army is caught with their pants down. Not to say he isn’t incredably powerful, just that he requires some very careful piloting. He works well alongside any creature that can redirect targets (Spellskite), or any creature that can grant him protection (Giver of Runes, Selfless Savior, Selfless Spirit).

NV_1980 on Fly You Fools!

7 months ago

Looks very cool! I would suggest some (additional) fliers that restrict your opposition's options. Siren Stormtamer is a nice creature; nobody likes to target you or your permanents with spells if they know up-front that spell is not going to work. Aven Mindcensor is also extremely useful to stop opposing tutoring in its tracks. Selfless Spirit is great to protect your army from a wipe. Finally, Archetype of Imagination destroys the flying capacity of all opposing creatures, making you the uncontested master of the skies!

Good luck with this brew. In case you need other inspiration, I am running flying tribal under Shabraz, the Skyshark. You can find it here:

chickeneyebrows on Path of Precons Frequent Flyers

7 months ago

After the first months purchase of upgrades it's already getting a little hard to know what to cut. I have tried to up the number of creatures that produce flying tokens and improve the ramp, but this has come at a cost to the interaction.

I figure if I can block in the early turns and ramp as well as I intend to, some of the token producers can be used as mana sinks later on. Cutting cards like Absorb does mean I'm weak to wraths but my plan in a future month is to buy an Emeria, The Sky Ruin so I can keep recurring Selfless Spirit as Wrath protection.

Trompi on The Church of Many Dieties

9 months ago

Thank you for the feedback Gadianten, much appreciated!

I use the maybeboard as a list of cards I've considered at some point and don't want to forget about for the sake of future updates. So the cards listed there are most often cards I do not own, hence the "Expensive" category - those are cards I would most definitely run if it wasn't for their price tag. Right now this deck is powerful enough for my game group so I'm not too keen to spend much money on needlessly powerful stuff.

That being said, I might just try Moon-Blessed Cleric now that you mention it. It'll be more fun for everyone if I don't take forever to find my win-cons when in dominating position.

Unspeakable Symbol looks amazing! I love niche cards and having agency outside of my turn. This card is just perfect.

Lastly for the new considerations: I admit that Selfless Spirit and Speaker of the Heavens are great. I personally find them a tad boring though, so I'll just add them to my mess of a maybeboard for now. :D I don't like Mikaeus, the Unhallowed because so many of my clerics are humans and I just don't want to have to think about which are and which are not. I've run Pontiff of Blight for a tiny bit but never really used it in-game. I will give him another chance since our meta is not super fast.

Gadianten on The Church of Many Dieties

9 months ago

You have a good start having a plan that plays to the tribes strengths and is not just a tribal mishmash, it is even on theme for clerics.

Maybeboard: There are a few creatures that should be taken off the maybe board like Moon-Blessed Cleric for tutoring powerful enchantments. You have some straight up more powerful lifegain creatures like Righteous Valkyrie and Soul's Attendant sitting on the sideline, these should be main decked immediately. Yawgmoth, Thran Physician is amazingly powerful and especially deadly with your commander out, he does it all, card draw, removal and sacrifice outlet. Rotlung Reanimator pairs very well with your commander I think, rewarding you even more for sacrifice and even though the tokens are zombies they do provide attackers, blockers and sacrifice fodder for some abilities.

Unspeakable Symbol is an excellent redundancy to go along with Vizkopa Confessor for adding a little more resilience to the win condition. This card also has some more subtle effects making it very interesting for multiplayer as it can target an opponent's creatures, letting you change combats and can be used for political favors.

Some new considerations: Selfless Spirit fits in very well with your commander and is easy to reoccur adding some real resilience to your clerics. Mikaeus, the Unhallowed is obscene with your commander and in tribe as well. Speaker of the Heavens is not a major add but thought I would mention him as a decent token generator for your fleet. Pontiff of Blight is a decent cleric that can help grind out long games by transforming spells into burn spells with multiple extort triggers on cast, the amount of damage and lifegain over time is no joke.

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