Creature — Spirit Cleric
Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
Combos Browse all
- Alesha, Who Smiles at Death + Selfless Spirit
- Selfless Spirit + Supreme Verdict
- Selfless Spirit + Worldslayer
|Commander / EDH||Legal|
Latest Decks as Commander
Selfless Spirit Discussion
5 days ago
Hey, thanks for the comment :) I'd say so. In the early or mid game it has been able to protect my board most of time - especially if I had an early lead. Spending extra mana just to catch up to me or make me less of a threat really hurt my opponents.
It's obviously less good in the late game but still disruptive enough in my experience. It can force an opponent to choose between casting something big of their own or removing some of my threats.
That being said, it's obviously not perfect protection - it's actually more disruptive than protective. If this wasn't a budget deck, I'd play something like Selfless Spirit instead but it is, so that's that.
It's not the best card in the deck but still a valuable (and cheap) cog in my machine.
1 month ago
Cards in the side that I think could work in the main are Dungrove Elder , Ambuscade , Rancor , Shield of the Oversoul , and maybe Ironscale Hydra . Cards that fit the general idea of the sideboard include Kogla, the Titan Ape , Mold Shambler , Reclamation Sage , and Yasharn, Implacable Earth . Other common SB options in these colors could be Stony Silence , Rest in Peace , Leyline of Sanctity , Selfless Spirit , Kor Firewalker , Rule of Law , Force of Vigor , Qasali Pridemage , and Scavenging Ooze .
At this point, this deck is far enough removed from the deathtouch lure plan that I think it could be worth swapping out those cards to go all-in on bogles or aura/hexproof instead. Cards like Slippery Bogle and Silhana Ledgewalker tend to pair well with aura buffs like Spirit Mantle and Ethereal Armor .
2 months ago
You might like these: Whisper, Blood Liturgist , Priest of Gix , Pitiless Plunderer , Soldevi Adnate , Teysa Karlov , Tormod, the Desecrator , Desecrated Tomb , Grim Haruspex , Aetherworks Marvel , Syr Konrad, the Grim , Ayli, Eternal Pilgrim , Benevolent Bodyguard , Selfless Spirit , Blind Zealot , Yawgmoth, Thran Physician , Phyrexian Reclamation
2 months ago
The big issue I always had with worldslayer is that it costs too much to both play & equip. Imo this deck feels quite slow, and I think it can ruin lives a lot faster.
I know it’s a very different deck to what you have here, but the best way I found to abuse the card was to cheat it out with Quest for the Holy Relic - using stuff like Squadron Hawk to ensure i’d drop 5 creatures at a reasonable pace, and then things like Selfless Spirit to make sure the board wipe kept my creatures around (which can then just win through chip damage after the world is slain). Being a mostly flyer deck was often enough to ensure the worldslayer dealt its damage (especially because you can Quest at instant speed)
2 months ago
3 months ago
Omniscience_is_life building a sideboard for this might be a little tricky, cause there are going to be a lot of matchups your brew is going to struggle against. Your best bet will be to figure out what decks your local meta tends to play, and gear your sideboard up to deal with them.
Particular things your sideboard should look to deal with (if its in your local meta)
some kind of land hate vs Tron, and also maybe Valukut.
some kind of grave hate vs dredge & geaveyard decks. There’s lots of 0-1 mana artifacts to help you here. But also Remorseful Cleric
Veil of Summer for control & dimir matchups
some way to not auto-lose to burn, prowess, etc (something like Kor Firewalker )
if your meta includes lots of HammerTime and Infect decks, you’ll need more interaction. But in any case, you’ll want ways to stop combo decks auto-winning. Eidolon of Rhetoric (or its better more recently printed flyer) might be good here.
some way to avoid auto-losing to board wipes. So something like Selfless Spirit .
The above would be a good start to being able to cope with lots of modern decks, and probably get your sideboard really close to 15 cards.
You want to use creature cards in your sideboard to answer things where possible - as then you can get them by both Coco and Finale.
Hopefully your meta doesn’t run many tribal decks of their own, as sideboarding against them will be tricky, and unfortunately i think your deck will just auto-lose to them whatever you do anyway. The other big threat will be Jund, which i just don’t see your deck being able to generate enough value to ever keep up with (you might need 4x Veil of Summer sideboard just to give yourself a chance here)
3 months ago
Omniscience_is_life, some examples of how the 5 modern-playable tribes operate, to give you an idea of what you’re up against:
Humans have creatures that grow very bog very quickly in both Champion of the Parish and Thalia's Lieutenant . Almost every other human is then actively ruining the opponent ability to play (i.e. Meddling Mage , Kitesail Freebooter , Reflector Mage ), or providing backup damage (i.e. Mantis Rider )
Spirits function down a similar line to humans, except with everything in the air, and lots more lords. They buff with the likes of Drogskol Captain and Selfless Spirit , and disrupt with the likes of Skyclave Apparition , Spell Queller and Mausoleum Wanderer . They even have built in protection in the form of Rattlechains and Selfless Spirit .
Goblins are a hyper aggressive deck aiming to win by comboing off, or besting you down. Their combo pieces are Conspicuous Snoop and Boggart Harbinger (putting Kiki-Jiki, Mirror Breaker on top then Sling-Gang Lieutenant to win). They can easily assemble their pieces with the likes of Goblin Matron and Goblin Ringleader . They also have a lot of aggressive go-wide threats to try winning without the combo.
Merfolk are less interactive than the 3 above decks, and because of that, generally weaker. Almost everything they run is a lord and/or grants islandwalk ( Lord of Atlantis , Master of the Pearl Trident etc), and they aim to simply race the opponent by swinging in with lots of 5/5 unblockable merfolk thanks to the likes of Spreading Seas . They basically aim to race the game, so their interaction is just to mess with their opponent, like Merfolk Trickster , Harbinger of the Tides etc.
The above decks can all win their games by turn 4 or 5, most of them giving the opponent constant grief while doing so.
As a further example, Slivers are not a modern-viable tribe, because just throwing creatures down on the board and hoping for the best doesn’t cut it in the modern environment.
I think you need to consider what you’re actually getting out of Dryads, and whether you want this to be a competitive deck, or a casual/meme deck.