
Izzet Signet
Artifact
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Legality
Format | Legality |
1v1 Commander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Latest Decks as Commander
Latest Decks
Izzet Signet Discussion
RevenantBacon on
2 months ago
Card suggestions:
The Celestus (it's basically better Commander's Sphere)
Sol Ring (Because it's a literal must-include in the format now)
multimedia on
Pirates a'hoyyyyyyy
3 months ago
Hey, nice version, but where's Glint-Horn Buccaneer? I saw your deck in the featured decks ad.
You can improve on balancing card quality since you have some amazing cards here, but also quite a few lackluster ones that are much lower on power level compared to the others. An example is Scalding Tarn which is excellent, but not playing a dual land that Tarn can search for... Steam Vents could replace Izzet Guildgate and Volatile Fjord could replace Highland Lake. Other Izzet dual lands to add in place of some basic lands to improve color fixing from lands: Training Center, Cascade Bluffs, Sulfur Falls, Stormcarved Coast and Frostboil Snarl.
I don't think I've even seen Armillary Sphere in the same deck before that also has Mana Drain, Ragavan, Nimble Pilferer, Jeweled Lotus, Dockside Extortionist, Goldspan Dragon, Jeska's Will and Urza's Saga. Sphere is really out of place power wise. Consider cutting Sphere for Arcane Signet? The Diamonds are also subpar, considering cutting both of them for Talisman of Creativity and Izzet Signet? These are not expensive changes, but can make a big improvements on ramp.
Another example of card quality balance are the counterspells. Mana Drain, Counterspell, Pact of Negation, Negate are great thus you don't also need to play Hornswoggle, Admiral's Order and even Lookout's Dispersal because these are not as good.
Some more one drop/two drop flying Pirates and unblockable Pirates can more easily trigger Malcolm and Breeches. Spectral Sailor, Warkite Marauder, Departed Deckhand could replace some higher mana cost Pirates such as Captain Ripley Vance, Deadeye Quartermaster, Prosperous Pirates and Sailor of Means. You have Ragavan, Nimble Pilferer, Dockside Extortionist, Goldspan Dragon and Corsair Captain which are all excellent thus you don't really need to play other Pirates that create treasures when they ETB because those cards are not as good.
Wonder and Anger are powerful with Pirates, but they need help to get them into your graveyard because you don't want to ever cast them. Expanding with more loot can help to draw/discard them that also adds more draw to your deck. Faithless Looting, Windfall, Mask of Memory and Frantic Search could replace Mutiny, Hornswoggle, Dowsing Dagger  Flip and Admiral's Order. These changes are also not expensive and improve card quality.
Good luck with your deck.
Last_Laugh on
NaRsEt TuRnTaKeR
6 months ago
Narset wants LOTS of ramp. Stick to 2 drop or less though (3 if it adds more than 1 mana). Azorius Signet, Boros Signet, Izzet Signet, Talisman of Progress, Talisman of Conviction, Talisman of Creativity, Pentad Prism, Coalition Relic, Worn Powerstone, Basalt Monolith, and Crystal Vein.
A few pillowfort cards will go a long way also. Smoke is amazing here.
Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Narset, American Beauty
Mtg_Mega_Nerds on
Command Kaza Pezzent! (25/30 Euro/$)
7 months ago
Hi Saccox. Glad to see you are playing commander! I think you might want a little more ramp. You could add Sky Diamond, Fire Diamond, Izzet Signet, Izzet Cluestone, and Izzet Keyrune. I think those are pretty cheap.
ScionsStillLive on
Nicol Bolas, the Ravager
7 months ago
After looking at the decklist, I have some suggestions:
Cards to take out: Hellkite Punisher costs too much and is only a slightly bigger Shivan Dragon
Lathliss, Dragon Queen could work well in a more dragon-based deck, but it is unlikely to create many tokens in this deck
Liliana's Steward is too underwhelming of an ability to be used effectively. Same with Phyrexian Rager
You already have a lot of bounce spells, so Man-o'-War is not necessary and doesn't serve much else function as a creature
Boros Signet doesn't work in this deck because of commander colour identity
Mishra's Bauble is also a quite underwhelming card and not that useful
Rakdos Locket, Izzet Locket, and Mana Geode have better alternatives, as far as mana cost goes
Switcheroo also has better alternatives, ability and mana-wise
There are a few other cards that could be taken out, but I'm mainly highlighting the ones that should be taken out.
Cards to put in:
More removal like Cast Down and Terminate could replace a couple of bounce cards
Cards like In Bolas's Clutches and Control Magic could be considered if you want to have some more options for stealing creatures
The lockets and geode we took out earlier could be replaced with cards like Izzet Signet and other cheaper rocks
Try adding some more lands, 26 lands is not enough for a Commander deck. It is recommend to have around 35-38 lands, depending on your curve
Other than that, the deck seems fine. This deck has a lot of potential, if done right!
Romer on
Flipping the Odds - A Coin Flip Story
7 months ago
I'm thinking you'll want to increase your ramp, probably getting up around 10 mana producers (besides your land). And perhaps lowering the cost of them - I often aim for mana rocks that cost 2 to cast or 3-cost with a lot of upside. Some suggestions:
- Sol Ring, for sure
- Arcane Signet, also one of the best
- Izzet Signet
- Mind Stone
- Thought Vessel
- Ruby Medallion, looks like you're over 70% red spells
- Ornithopter of Paradise
- Fellwar Stone
- Iron Myr
- Liquimetal Torque, as a 2-cost mana rock. The other ability probably won't matter.
KBK7101 on
Kykar, Try some Flying
8 months ago
As someone who has a Kykar deck, I'd definitely recommend cutting some lands and adding some more artifact ramp such as Boros Signet, Azorius Signet, Izzet Signet and Mind Stone. Casting these will trigger Kykar, netting you a spirit token and helping to ramp you further ahead. I'd try and stick somewhere around 33-34 lands.
Other cards I'd recommend are Murmuring Mystic as another flying token producer, Jubilant Skybonder to help keep the heat off your fliers, Boros Charm for anti-boardwipe protection, Whirlwind of Thought for some more card draw and Immolating Gyre as a one-sided board wipe. Raugrin Triome is probably also worth a look.
Kykar is a super cool commander and I wish he had more lore. I really wanna know what plane he's from so I can tweak my basic land art accordingly. lol
KaptnK on
9 months ago
Saw this deck list requesting help so ill provide some feedback here. First of all love the idea of winning with Eldrazi spawn tokens! I do feel though that you have too many creatures in the deck and could use some more utility spells to smooth out your games and push you towards your goal. I am not sure of your budget so ill try to keep that in mind with my feedback. Some ideas of this would be:
- Remove Benthic Infiltrator for Awakening Zone
- Remove Culling Drone for Arcane Signet
- Remove Dominator Drone for Sol Ring
- Remove Fathom Feeder for Baleful Strix
- Remove Mist Intruder for All Is Dust
- Remove Nettle Drone for Rhystic Study
- Remove Ruthless Deathfang for Dictate of Erebos or Grave Pact although the second is harder to cast
- Remove Salvage Drone for Ponder or Preordain or a similar spell
- Remove Sludge Crawler and Vestige of Emrakul for Dimir Signet or Golgari Signet or Gruul Signet or Izzet Signet or Rakdos Signet or Simic Signet
For your lands you look to be missing Command Tower which could easily replace a basic land. Additionally you could look to add the new triome lands Zagoth Triome to help with your colour fixing.
Finally you could look at some finishers like Overwhelming Stampede or Triumph of the Hordes to go with your "go wide" strategy.
Some general things to think about. You look like you need some more card draw and mana ramp (hence some of my suggestions above) but also need some additional removal spells to slow down everyone else while you get your army built.
Hope some of this helps!