Izzet Signet

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Common
Commander 2018 (C18) Common
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2015 (C15) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
MTG: Commander (CMD) Common
Guildpact (GPT) Common

Combos Browse all

Izzet Signet

Artifact

, : Gain .

Izzet Signet Discussion

lbenbro1 on Kess Advanced cEDH Competitive

1 week ago

Modern Horizons gave us Talisman of Creativity which is a nice replacement for Izzet Signet

multimedia on EDH - Kykar Spellslinger

1 month ago

Hey, saw your forum topic asking for help. Good budget deck, less than $100 is impressive.

All my card suggestions will be budget, $2 or less each. Consider cutting some lands for low mana cost mana rocks? Mana rocks trigger Kykar and can create ramp:

40 lands is a lot of lands and these rocks are only two mana each. It's very unlikely that cutting four lands for these rocks will disrupt your ability to have mana in fact it will most likely help.

Cards to consider cutting:

  • 1x Island
  • 1x Mountain
  • 1x Izzet Guildgate
  • 1x Azorius Guildgate

Land upgrades to consider:


Draw engines are very good in Commander. Repeatable draw can keep you ahead or just plain bury your opponents in card advantage. Jeskai Ascendancy can be a draw/pump engine with Kykar and Spirit tokens. Add Impact Tremors or Guttersnipe to this engine to drain your opponents life. Mentor of the Meek can be repeatable draw when making 1/1 or 2/2 tokens. Bident of Thassa can draw a lot of cards when attacking with flying Spirit tokens.

Cards to consider cutting:

  • Swarm Intelligence
  • Invoke the Firemind
  • Arcane Melee
  • Melek, Izzet Paragon

Other card upgrades to consider:


There's a lot of ways here to gain life with tokens or with other spells consider one of the best mana efficient burn spells in Commander: Price of Progress . There's a lot of basic lands in the manabase here which is good with Progress.

I offer more help if you would like. Good luck with your deck.

JohnnyCRO on SpellSlinger made

1 month ago

Ok, here we go;

  • Explosive Vegetation & Skyshroud Claim - at 4cmc they occupy very awkward spot for ramp, both regarding the fact that at 4 mana you can do better things and the fact taht they don't really help you speed into faster Riku cast. Hence these should be cut IMHO

  • Rude Awakening - for your purposes, there is almost a strictly better card than this. At 5cmc and at sorcery speed, this is very risky and limited. Turnabout costs 1 mana less (though it's , which is a very different cost), works at instant speed and can be used occasionally to disrupt others' wins.

  • Tempt with Discovery - you don't have any key lands you want to tutor for. This is just a "fun" and vastly overpriced piece of ramp for you. You can and should play better ramp than this.

  • Bag of Holding - I assume this is here because of the flavor. But it's a terrible card in here. You'd be surprised how much of your "need" for proxying would be alleviated if you wouldn't play bad cards.

  • Sphinx-Bone Wand & Aria of Flame - cute, but both require resources and usually more than a bit of time to...well...not do much.

  • Mind's Dilation - cute, but haos rarely works in your favor. And at 7cmc it's hella expensive for such randomness

  • Arcane Melee - there is a card you might like more. THis costs 5 mana and gives the discount to your opponents, which isn't really good. Jace's Sanctum gives you a smaller discount, but costs less to cast and gives all your spells additional value.

  • Rewind - counterspells need to be cheap and efficient. At 4 cmc, this one is pushing it. Swap it for Unwind , which is slightly better.

  • Chaos Warp - this is good in color combinations that lack some kinds of removal. With both green and red at your disposition, you can certainly deal with a wide array of threats, and paying 3 mana to remove something seems like too much.

  • Archmage's Charm modal spells are cool. But in a 3c deck is a red flag. You can't really expect to cast this reliably. In 1 or 2c, it would be ok, but in here it seems like a nonbo.

  • AEtherize - this seems irritating at best, and at 4 mana surely you should be casting better removal than this.

That's 10 slots to work with.

First off, ramp. Your land count seems fine regarding your commander's cmc and ramp requirements. But your ramp package is horrible. If you want to do stuff and do it soon, you need to play better ramp than you currently are. Better ramp should also enable you to keep more 2-land hands and make your mid-game stronger, which seems to be a problem as it is now.

Fellwar Stone , Talisman of Impulse , Mind Stone , Rampant Growth , Simic Signet , Izzet Signet and Gruul Signet should suffice.

Also, this would make Isochron Scepter and Dramatic Reversal stronger options. Scepter would already be very cool in the deck. And with this many artifacts around, Dramatic reversal would become a decent ritual. And those two together with new and improved ramp package are a neat combo you can use to finish games.

This would leave you with one flex slot. My suggestion would be either Swan Song or Nature's Claim , depending on which you fear more; spells or permanents. Also, regarding the meta and specific wincons you're packing, Natural State could be a decent replacement for Claim if you mind the lifegain.

Further optimization would aim to lower your curve, probably by compacting the copy theme and x-wincons, to include more cheap filtering/draw spells for value casting

DashJovis1 on

2 months ago

Uhm, well, like most Mox Opal decks, there isn't really a great substitute in terms of power. I'd up the land count slightly and try Izzet Signet and Dimir Signet but just remember that you're going to be slower than you would with the Opal. Really the deck will still have turn 4 wins without Opal, so it's not the end of the world to go without if you aren't grinding tournaments.

You could also try Mox Tantalite and/or Lotus Bloom , which are still slower but can give you the boost of mana in time for the fourth turn, which is generally when you'll combo off. I'd lean towards Lotus Bloom if I was trying those.

SideBae on Purple Reigns

2 months ago

Preordain is good in conjunction with your Brainstorm and Ponder ; it should come in from your sideboard.

Fetches will improve your mana-base real fast. Scalding Tarn and off-colors like Flooded Strand are excellent ways to fetch out your Steam Vents . They're expensive, but slow-fetches like Rocky Tar Pit and Bad River are good too. With your Back to Basics , Prismatic Vista is a good idea, and Terramorphic Expanse and Evolving Wilds aren't terrible. Command Tower is good in any multicolored EDH deck. Consider Blood Moon and Magus of the Moon as secondary Back to Basics es.

If you bring in Sensei's Divining Top from your sideboard, Counterbalance can be a relatively powerful include. It's especially good since you're already running Jace, the Mind Sculptor and Brainstorm .

I think your Cursed Totem is better than Torpor Orb .

Transmute Artifact is a strictly better Reshape . It is wildly expensive, though, so if you're on any sort of budget you may want to avoid it.

Commune with Lava is a good source of card advantage in red. Fact or Fiction and Chemister's Insight are also worth considering.

Running thirty-five lands is too many; try to run thirty-two or thirty-three. Fellwar Stone , Talisman of Creativity , Izzet Signet , Mind Stone and the soon-to-come-out Arcane Signet are all good rocks. Throwing in Ancient Tomb as a land can help power them out turn one.

Windfall , like your Wheel of Fortune , is excellent -- especially with Narset, Parter of Veils . You should bring it in from your sideboard.

DoWell on Nicol Bolas Ravages Your Deck

3 months ago

I think some better artifact ramp would do you good. It will speed up your deck significantly. Things like Izzet Signet Dimir Signet Rakdos Signet Chromatic Lantern . You could easily drop to 33 lands with 10 solid mana rocks.

Brainstorm is great! Why not also add a Ponder Preordain Serum Visions for more consistent cheap card draw.

Liscom on Red/Blue/Green (1.Entwurf)

3 months ago

Bitte ändere den Decktyp mal von Standard zu Commander. Ansonsten bekomme ich immer eine Warnung für jede Karte, die ich empfehlen will, die aber in dem Format nicht legal ist

Hier noch einmal ein paar Kreaturen, die ich eigentlich sehr geil und günstig finde - besonders, wenn dein Commander sie noch mit Trample ausstattet: Altered Ego , , Zameck Guildmage Gruul Ragebeast (nette Kombo mit Foe-Razer Regent ) , Ravager Wurm , Stonebrow, Krosan Hero (die Kombo ist wohl offensichtlich)

Progenitor Mimic , Simic Sky Swallower sind sehr solide. Gerade Hexproof/Shroud finde ich unglaublich wichtig.

Vessel of Endless Rest warum willst du das spielen? Wenn du Mana-Ramp willst, gehe am besten gleich zu den Signets: Gruul Signet Simic Signet Izzet Signet . Dann gibt es auch noch die Cluestones: Gruul Cluestone Simic Cluestone Izzet Cluestone

Deine Kreaturen sind teilweise recht teuer. Du musst natürlich austesten, wie das Deck läuft, aber ich würde zumindest zu Anfang die Daumenregel nutzen, dass man 38 Länder und 6 - 8 Mana-Artefakte spielt. Ich würde bei den teuren Kreaturen lieber mehr Mana als weniger spielen und dann vielleicht noch Karten spielen, in die du überschüssiges Mana pumpen kannst, wie River Hoopoe (nur als Beispiel, dass mir gerade einfällt). Ansonsten finde ich Hydras recht cool. Die kann man mit viel oder weniger Mana spielen und viele freuen sich sehr über das Trample, dass Surrak ihnen gibt. Außerdem kann man in viele Hydras auch später noch Mana pumpen. Schau mal hier: https://scryfall.com/search?as=grid&order=name&q=type%3Ahydra+commander%3AURG

Wenn du mit Paleoloth ein wenig in die "Power Matters" Schiene möchtest, wären vielleicht folgende Karten eine Sichtung wert: Drumhunter , Exuberant Firestoker , Mossbridge Troll (Wenn du Kreaturen mit Wachsamkeit nutzt, wird der völlig absurd), Mouth , Shamanic Revelation , Spearbreaker Behemoth , Where Ancients Tread .

Was mir auch aufgefallen ist: Du hast kein Removal. Ja, im Mehrspieler ist es immer besser, wenn man die anderen Spieler dazu überredet, ihr Removal zu nutzen, aber du wirst selber was brauchen um Bedrohungen die nur dich angehen zu beseitigen - oder einfach, um etwas zu tun wenn keiner der anderen Removal auf der Hand hat: Klassische Karten: Acidic Slime , Artifact Mutation , Beast Within , Blue Elemental Blast , Decimate , Krosan Grip , Manglehorn , Meteor Golem , Natural State , Nature's Claim , Pongify , Thrashing Brontodon Meine Geheimtipps: Bramblecrush , Broken Bond , Cindervines , Hull Breach , Hoard-Smelter Dragon , Descent of the Dragons (Damit kannst du auch deine eigenen kleinen Kreaturen zu Drachen machen), Unstable Obelisk (völlig unterbewertet), Storm the Citadel (deine Kreaturen haben Trampel, was ziemlich vernichtend sein kann)

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Izzet Signet occurrence in decks from the last year

Commander / EDH:

All decks: 0.13%

UR (Izzet): 2.63%

UBR (Grixis): 1.76%

RUW (Jeskai, America): 15.59%