Izzet Signet

Izzet Signet

Artifact

, : Gain .

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Set Rarity
Commander 2020 (C20) Uncommon
Guilds of Ravnica: Guild Kit (GK1) Common
Commander 2018 (C18) Common
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2015 (C15) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
MTG: Commander (CMD) Common
Guildpact (GPT) Common

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Pauper Legal
Oathbreaker Legal

Izzet Signet occurrence in decks from the last year

Commander / EDH:

All decks: 0.13%

UR (Izzet): 2.63%

UBR (Grixis): 1.76%

RUW (Jeskai, America): 15.59%

Izzet Signet Discussion

multimedia on Admiral's Orders

1 month ago

Hey, good start, nice Dockside Extortionist and Vampiric Tutor :)

Consider more one/two drop Pirates especially ones with flying? More overall one/two drop Pirates helps to assemble a battlefield of Pirates to attack the turn you play Brass.

Forerunner of the Coalition is a Pirate tutor and it can also be a repeatable source opponents' lose life when a Pirate ETB. Ruin Raider can be repeatable draw at your end step with attacking Pirates. Anger and Wonder are good with Pirates especially Wonder giving them flying evasion. Giving all your Pirates including Brass flying can be a win condition with attacking Pirates. Brass is much better when she has haste letting her attack the turn you cast her. Pirates who can attack the turn you play them can help to trigger Brass's gain control ability quicker.

Buried Alive can tutor for both Anger/Wonder as well as one other creature and put them all into your graveyard. Can also use Buried with Phyrexian Reclamation and/or March of the Drowned as a way to tutor for Pirates put them into your graveyard and then recur them to your hand. Reclamation can be helpful repeatable recursion for Pirates since Pirates are going to die over the course of a game.

Marchesa, the Black Rose is not a Pirate, but she can be a repeatable source of reanimating Pirates. Dethrone is an attacking ability where as if a Pirate attacks your opponent with the most amount of life then that Pirate gets a +1/+1 counter. With Marchesa if that Pirate dies then it will come back to the battlefield at your end step. Metallic Mimic is a Pirate when it ETB who interacts well with Marchesa since Mimic can put a +1/+1 counter on another Pirate when it ETB.


Adding some more ramp can help game play:

Some budget lands (each $5 or less) to consider adding:

These are budget land options, but of course there's many other better options for lands that are more expensive.

Good luck with your deck.

GregariousG on Kalamax EDH

1 month ago

Add:


Lands:

Your average converted mana cost is low enough to go to 33 or 34 if you had mana dorks.


Creatures:

    Rashmi, Eternities Crafter: Rashmi is incremental advantage. You and both know that you are going to play cards on other people’s turns, so why not get free stuff for doing so? Wavebreak Hippocamp does the same thing if you want more of this effect.
    Spellseeker: Spellseeker grabs most of the instants and sorceries in your deck and more food for Prime Speaker
    Thing in the Ice  Flip: I noticed that you don’t have ways to protect yourself. If played earlier, you can flip Thing in the Ice and reset that battlefield. It was dumb in other formats, it’s dumb in EDH as well.

Instants and Sorceries

    Swan Song: Another good counter spell, but you have that covered pretty well. Once again, no one cares about one 2/2 bird….no one…
    Nature's Lore: This is only and grabs any forest onto the battlefield. Most of the time, you are going to tutor for Forest, so why not grab Breeding Pool instead?

Artifacts


Cuts:

    Raging Ravine: Ok, it has your colors. Are you ever going to activate this man-land? Also, it comes in tapped. Gross….
    Arch of Orazca: I think Arch is better in decks that lack access to card draw. You’re in . Drawing cards, most of the time, is not going to be a problem for you.
    Frilled Mystic and Mystic Snake: I’ve fallen for this trap too. I don’t want to pay for a counterspell on a weak 2/2 body. Compare these two cards to other mana spells like Cryptic Command. This cards counters, protects, and draws cards. I prefer utility creatures with more flexibility.

The_Fallen_Duke on Blue Flame

1 month ago

The deck looks good and it should be fun and effective to play, just a couple of observations:

  • is Swiftfoot Boots meant to protect Niv Mizzet from removal? Maybe I am missing something, but it does not seem like a necessary card in this build. Also, Spellbook costs 0 but takes a spot for an effect that you already can benefit from Thought Vessel and Reliquary Tower: I would rather replace it with a good old Izzet Signet to get some extra ramp instead.

  • there are many lands that ETB tapped, almost a third of your landbase and some of them without providing any additional benefit (cycling and scry are a good trade-off imo): I'd take out Highland Lake, Izzet Guildgate and Swiftwater Cliffs and replace with something more effective but still affordable such as Shivan Reef and Steam Vents or even some extra basics. Also, with a two colour deck very colour intense in the mana cost, Evolving Wilds, Terramorphic Expanse and even Ash Barrens would be in my opinion better replaced by some basic lands - unless it is the shuffling effect you are looking for.

  • your commander is a wizard, but you have only 4 wizards in the deck, meaning that more often than not your Wizard's Retort will be just a Cancel. Staying budget, I'd honestly rather have a Negate or Dispel if you want a hard counter or Mana Leak if you prefer more flexibility.

multimedia on Kykar proto

2 months ago

Hey, nice start and this is obviously a budget deck therefore my suggestions will be $2 or less each, most are less than $1.

Lands

Draw

Other

Ramp


Cards to consider cutting:

  • 2x Island
  • 2x Plains
  • 2x Mountain
  • Enigma Drake
  • Rage Thrower
  • Boros Locket
  • Izzet Locket
  • Winged Words
  • Hallowed Spiritkeeper
  • Monastery Siege
  • Not Forgotten
  • Blaze
  • Radical Idea
  • Shock
  • Dramatic Reversal
  • Hissing Iguanar

I offer more advice if you would like. Good luck with your deck.

Liam77 on Kalamax - Copy spells

2 months ago

Hey, looks like a cool build! just at a quick glace id recommend swapping out a few ramp cards

Crop Rotation doesnt ramp Growth Spiral wont be any good late game Natural Connection farseek is just better

I reccomend swapping any for Rampant Growth or Farseek (nice as you can grab Ketria Triome ) as well as any signets Simic Signet Izzet Signet Gruul Signet they are simple but effective colour fixers

hope this helps =)

anasasis on Nekusar first try

2 months ago

I notice there isn't a Notion Thief in the deck, it may mean that your opponents cannot draw cards but the advantage you get from the Thief plus a wheel effect is huge. Same sort of thing with Narset, Parter of Veils, your opponents won't take damage, but they also won't have cards in hand. I am unsure why you've put Fog Bank and Guard Gomazoa in the deck, they are good blockers but can be easily removed or just ignored by a lot of strategies and don't really advance your gameplan. I would include a higher number of board wipes in the deck instead of them, consider Blasphemous Act and Toxic Deluge as these can be cast for low mana cost, or there's always good old Damnation. I would also consider adding a few more artifact ramp cards like Izzet Signet or Fellwar Stone, these will give you something to do in the early game that lets you ramp out your Nekusar, the Mindrazer faster.

Overall the deck looks pretty solid and doesn't fall into the trap that I think a lot of Nekusar players fall into and doesn't use Howling Mine or similar cards which just give your opponents a huge advantage without damaging them too much.

echo4lima on Nekusar, the Mindrazer

3 months ago

My ten card ramp package was Sol Ring, Arcane Signet, Rakdos Signet, Izzet Signet, Dimir Signet, Talisman of Creativity, Talisman of Dominance, Talisman of Indulgence, Chromatic Lantern, and Nightscape Familiar. Thought Vessel deserves an honorable mention, but was replaced by Arcane Signet. Whispering Madness is good, just in being another windfall effect. I usually put it on a locust token if I have any out, but if you put it on Dragon Mage, things just get silly. As far as cuts go: Nicol Bolas, Wall of Frost, Anvil of Bogardin, Keranos, Master of the Feast, Kederekt Parasite, Fell Specter are on my recommendation list

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