
Izzet Signet
Artifact
, : Gain .
Trade
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Want (6) | KnutW , Lovet0209 , OrionTheBrave , bCubed , Eruyaean , Tishana |
Combos Browse all
Legality
Format | Legality |
Tiny Leaders | Legal |
Legacy | Legal |
Commander / EDH | Legal |
Block Constructed | Legal |
Highlander | Legal |
Canadian Highlander | Legal |
Custom | Legal |
1v1 Commander | Legal |
Casual | Legal |
2019-10-04 | Legal |
Modern | Legal |
Duel Commander | Legal |
Leviathan | Legal |
Vintage | Legal |
Unformat | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Limited | Legal |
Oathbreaker | Legal |
Izzet Signet occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Izzet Signet Discussion
ihmnp on
Pramikon
1 day ago
Ramp in Jeskai: Arcane Signet, Sol Ring, Izzet Signet, signets etc., Talisman of Progress, talismans etc.,
On theme ramp: Coveted Jewel, Curse of Opulence
On theme card draw: Isperia, Supreme Judge, Thaumatic Compass  Flip, Borrowing 100,000 Arrows, Keep Watch
ConsumingKiribo on
Nicol Bolas, the Ravager commander
2 days ago
First of all: I'm not really the best person to give feedback on a type of deck that I've never played. I mostly mastered Esper colors, but red is a bad color for me to use.
Next, there are some basic things that a commander deck needs. You need Lands, Removal, Ramp, Draw, and Wipes.
EDHrec has recommendations for your specific commander and it's common playstyles. The site's flaws are any new cards that have only recently came out, and you might find some really good cards that are either relatively new or as obscure as f** due to the fact that the site is based on popularity.
Scryfall can find obscure or new cards perfect for your new commander deck.
As for the basic tools a commander deck needs, it all comes down to 36-37 lands (these need to generate mana. However, some have certain effects and count as spells), 6-8 removal spells (cards that counter spells or destroy permanents), 5 board wipes (Example is Wrath of God and Doomskar. Other options for Grixis are Damnation, In Garruk's Wake, AEtherize, Cyclonic Rift, Fade Away, Devastation, which you should NOT run in a casual deck with casual friends, I REPEAT NO IT WIPES LANDS DO-, and Blasphemous Act), 10 draw spells (Read the Bones, Notion Rain, for decks with unblockable creatures Sygg, River Cutthroat and Bident of Thassa, though there are probably other forms of repeatable draw found in your colors), and 10 forms of ramp. These can take the form of mana dorks which are creatures that generate more mana, like Llanowar Elves, or a blue version of it can be Apprentice Wizard, mana rocks, which are the second safest form of ramp and are most common. Dimir Signet, and Rakdos Signet, and also Izzet Signet are both really good. Sol Ring and Arcane Signet are found in ZendiCommander decks, or Zendikar Commander decks. Land ramp is the safest form of ramping and is most commonly found in Green, but Blue can do it as well due to the release of Planar Chaos. Expect more land ramp in other colors soon with the release of Time Spiral Remastered. Dreamscape Artist is that one single land ramp found in blue.
I recommend this video right here: https://www.youtube.com/watch?v=1jO2fmsef0g
These are the absolute basics of a casual commander deck. Have fun!
multimedia on
Pirate's Treasure
1 month ago
Hey, good budget start and nice Scroll Rack :)
Spectral Sailor, Siren Stormtamer, Changeling Outcast, Warkite Marauder, Kitesail Freebooter are all low CMC budget Pirates who have evasion (flying or unblockable). More low CMC Pirates with evasion especially flying makes doing combat damage with three Pirates to a player easier for Brass as well as making more treasures with Malcolm, Keen-Eyed Navigator. Sailor is also a mana sink to draw cards.
- Spectral Sailor > Dire Fleet Interloper
- Siren Stormtamer > Prosperous Pirates
- Changeling Outcast > Brazen Freebooter
- Warkite Maurader > Dire Fleet Neckbreaker
- Kitesail Freebooter > Goblin Trailblazer
Coercive Recruiter and Fathom Fleet Captain have powerful budget repeatable effects with Pirates. Recruiter can help to clear blockers out of way to do combat damage with three Pirates for Brass. Captain can be a repeatable source of Pirate tokens which triggers Recruiter and Merchant Raiders.
- Coercive Recruiter > Headstrong Brute
- Fathom Fleet Captain > Dire Fleet Captain
Malcolm + Lightning-Rig Crew can make a lot of treasures since Malcolm triggers whenever a Pirate does damage to an opponent and Rig does 1 damage to each opponent which creates an amount of treasures equal to the number of opponents you have. You can chain making treasures with Rig by casting Pirates.
Lightning-Rig Crew > Dire Fleet Hoarder
You don't have any instant creature or other permanent removal. Chaos Warp, Reality Shift and Terminate are all budget.
- Chaos Warp > Walk to the Plank
- Reality Shift > Mutiny
- Terminate > Renegade Tactics
Navigator's Compass and Prophetic Prism are not mana rocks; they could be replaced with actual mana rocks to ramp such as Izzet Signet and Dimir Signet. Crumbling Necropolis, Exotic Orchard, Rogue's Passage, Sunken Hollow, Shivan Reef, Grixis Panorama, Ash Barrens are some budget land upgrades to consider.
These 20 card suggestions could be added for about $15. Good luck with your deck.
TheSlowestBro on
Guilds of EDH
2 months ago
Great deck idea, +1. I guess my one critique would be that you are using the various Keyrunes instead their corresponding Signets
i.e. Izzet Keyrune -> Izzet Signet
Savage1988 on
Nicky B and his Pro-Life Posse
2 months ago
New changes:
-
Ral Zarek IN, Daretti, Scrap Savant OUT because daretti hasn't performed very well and i think ral's untap ability can enable more shenanigans. Also his ultimate is really nice, especially if we get to copy it with ..
-
Rings of Brighthearth IN, Contagion Clasp OUT because the clasp seemed too minimal impact and let's be fair: the rings needed to go in
-
Chandra, Flamecaller IN, Cruel Ultimatum OUT - it's cool, but rough on the mana and often you want to sweep the board instead of making 1 person sac 1 creature, bye bye flavor
-
Clockspinning IN, Izzet Signet OUT: This is probably a mistake but I've been hitting a lot of mana rocks, not always having a place to put the mana. This would be the one to cut i think. Maybe 12 rocks is pushing it? Clockspinning may not be the best, but with enough mana this can ult a walker out of nowhere, which is how I've been winning games with the deck. Will test and see how it goes.
-
Training Center & Mana Confluence IN, Vivid Creek & Vivid Marsh OUT - these are just straight upgrades on all fronts. I'm glad i got these lands. The proliferation on the vivid lands was a cute idea, but just that
Pending changes:
- Blasphemous Act IN, In Bolas' Clutches OUT because that card doesn't make sense if we're not going for any flavor any more, though I've yet to cast the clutches and it probably be pretty cool. I don't have the act yet, but probably soon.
TriusMalarky on
Mizzet PUNCH
3 months ago
Aight. First, you need a good ramp package. I'd go
-
Izzet Signet, Talisman of Creativity, Fellwar Stone, Arcane Signet. These are for mana fixing and ramp. If you can't afford Fellwar and Arcane, use Sky Diamond and Fire Diamond as temporary replacement.
-
Sol Ring, Coalition Relic, Eye of Ramos and Heart of Ramos. There are other things, but the whole point of these cards is to power out Niv. You can consider using Worn Powerstone and either Palladium Myr and Thran Dynamo instead if you feel that they're worth it.
-
Goblin Electromancer, Curious Homunculus  Flip, Jace's Sanctum and Primal Amulet  Flip. These are a little less important, but pretty powerful. Baral, Chief of Compliance is best but pricey.
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High Tide, Desperate Ritual, Pyretic Ritual, Seething Song, etc.
You have 3 taplands, two of which are useless. They're better off being basics, although Skyline Cascade isn't the worst. Also, Evolving Wilds never belongs in 2-color decks. Temple of Epiphany is infinitely better.
Teferi's Ageless Insight, Alhammarret's Archive if you have the budget.
psionictemplar on
The Suspense is Killing You
3 months ago
Here is the more combo like version. I will say it's a pretty rough draft, but this is just to give you an idea of what I was considering . You'll want to customize it to best suit you and your meta.
4x Pentad Prism
4x Izzet Signet
3x Omniscience
4x Steam Vents
12x Island
3xMountain
multimedia on
Kess Combo
3 months ago
Hey, interesting start on a budget version of Kess.
Some cards to consider adding:
- Baleful Strix
- Gonti, Lord of Luxury
- Arcane Signet: at TCGPlayer can get it for less than $3.
- Izzet Signet
- Dimir Signet: can get it for less than $1.
- Rakdos Signet
- Crumbling Necropolis: Grixis Tri land.
- Shivan Reef: can get it for less than $1.
- Smoldering Marsh
- Grixis Panorama
- Opal Palace
- Dimir Aqueduct
- Izzet Boilerworks
- Rakdos Carnarium
Cards to consider cutting for these:
- Temple of the False God: it will not tap for mana until your fifth turn which is really bad.
- Vivid Marsh: when it runs out of two counters it can only tap for black.
- Dimir Guildgate
- Swiftwater Cliffs
- 4x Mountain
- Guard Gomazoa or Fog Bank
- Sage's Row Denizen
- Izzet Chronarch
- Mnemonic Wall
- Salvager of Secrets
- Possessed Skaab
Baleful Strix is a two drop who draws a card when it ETB, that way you can blink it with Deadeye to draw many cards. When you assemble Deadeye + Drake for infinite mana then being able to infinite blink a creature who draws can draw your win condition or draw and cast all cards in your deck. It's possible you could have a win condition already on the battlefield or in hand or graveyard with Kess, but if not then infinite blinking Strix lets you draw it.
Gonti, Lord of Luxury can be a win condition with Deadeye + Drake. It's not opponent mill, it's better, it's opponent exile their libraries and with infinite mana you get to cast all your opponent's cards. Arcane Signet , Izzet Signet, Dimir Signet, Rakdos Signet are some two drop mana rocks so you're not only relying on lands to have enough mana to cast cards.
I don't think you need to play so many creatures who recur an instant or sorcery because isn't that what Kess is for? That's the advantage of Kess, you get to cast an instant or sorcery from your graveyard on your turns, but once you resolve that spell is exiled. An exiled spell is no longer in your graveyard to recur to your hand. Archaeomancer is the only creature you want for this effect because you also have blink spells as well as Deadeye and creature recursion/reanimation spells for Archaeomancer.
Good luck with your deck.