Urabrask the Hidden

Urabrask the Hidden

Legendary Creature — Praetor

Creatures you control have Haste.

Creatures your opponents control enter the battlefield tapped.

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Printings View all

Set Rarity
Iconic Masters (IMA) Rare
New Phyrexia (NPH) Mythic Rare

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Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Urabrask the Hidden Discussion

DaWubber on Claws of the All-Hunter

2 weeks ago


I have two Blind Obedience type affects in Authority of the Consuls and Urabrask the Hidden. I like holding up Mana for instant speed interaction, which Obedience kind of encourages against.

I will likely add a copy of Teferi's Protection when I can find one.

I considered the Sword of Feast and Famine and Sword of Light and Shadow but found they interacted rather poorly with mutate during playtesting, as the protection can sometimes block the mutate targeting.

Took a look at the sliths. Kinda reminded me of War Elemental, a card I now want to try, which I feel is a touch on the more impactfully side. Though it is really, REALLY color intensive.

Crackling Doom isn't quite as targetted as I would like it to be. But I do agree, it is a sweet spell. Will probably try out Champion's Helm in place of Swiftfoot Boots, see how often Snapdax loses hexproof while mutating. He's usually on top of the mutate pile, but not always.

Thank you for the suggestions. Happy deck building!

Peoni on Rampage!!!!!

2 weeks ago

Okay, sorry for the delay. Was in the middle of a move.

So first I think some degree of stack interaction would benefit this deck. I don't know what your meta is like, but dealing with enemy control could be a serious pain as you try to establish yourself, so cards like Pyroblast, Red Elemental Blast, Deflecting Swat (or other efficient redirect effects), or even Veil of Summer and Vexing Shusher (use this guy!) could prove to be worth the card slots when the game comes down to protecting your board state or making sure one of your spells resolves.

As for general upgrades I would consider adding in more removal like Beast Within and swap out Wilt for Nature's Claim for the cheaper cost because I feel like the cycling isn't super necessary and 4 life is insignificant. Then, if losing the cycling really bothers you, you can throw in Runic Armasaur for some really sweet card draw that also fits your theme. Additionally, for some pseudo card draw that also has the potential to mess with your opponent's hands AND is most definitely a puzzle, there's Teferi's Puzzle Box. It's a wheel that keeps on wheeling.. sort of. I would recommend potentially adding in more land destruction like Wildfire, Decree of Annihilation, or Obliterate along with recursion for yourself through stuff like Life from the Loam, Ramunap Excavator, Crucible of Worlds, and Titania, Protector of Argoth. Speaking of her, Priest of Titania could probably replace Llanowar Visionary, and along with that, more cheap elf mana dorks i.e. Llanowar Elves and Fyndhorn Elves would do you a lot of good. If you go the MLD route stepping your ramp up is gonna be really important so you can rebuild your board before your opponents can (which is also why you have land recursion), so you might want stuff like Utopia Sprawl, Wild Growth, Carpet of Flowers, or even Exploration if you can swing it. Finally for some additional creature-based wincons, we could put in Conspicuous Snoop + Kiki-Jiki, Mirror Breaker as well as Kiki-Jiki, Mirror Breaker + Zealous Conscripts . To tutor for these you could use Goblin Recruiter to fetch Kiki-Jiki and Snoop, or Imperial Recruiter to tutor for a specific creature you need or just use him to get his gobbo friend and then assemble your win. Some additional misc. cards you might find fun and want to consider: Magus of the Moon, Bane of Progress, Null Rod, Trinisphere, Urabrask the Hidden, Woodland Bellower, Vorinclex, Voice of Hunger (don't do this to your friends lol), Ruination, Jokulhaups, and Root Maze.

Not all of this is going to fit in the budget you gave me, I just wanted to give you a lot of options and potentially stuff that you can build toward in the future if you decide you want to really invest in this deck. Hope this helps. :^)

SimicVisionRy on Card creation challenge

3 weeks ago

Excuse my ignorance, but "Rx" is out of my vocab on MTG stuff, I can only think of maybe , so if that's what it is, then great!

Hollow, Guardian of the Forge

Legendary Creature - Praetor


Whenever ~ enters the battlefield, choose one:

Target creature does not untap during their controllers next X untap steps;

Target creature that has power X or less gains haste. After this phase, there is X additional combat steps, followed by main phases. Whenever that creature deals combat damage, reduce it by half. Round damage dealt rounded down.


A weird set of effects on one card, I'm sure. I'm not aware of an ability that is worded quite like the second one, however taking into account Urabrask the Hidden's abilities, it seemed fitting this card would do something similiar, yet a little different. Let me know what you think!

As for the challenge, create either a new Koth of the Hammer or a Squirrel Commander other than Acornelia, Fashionable Filcher

Phostration on Attack Me But Don't Hurt …

1 month ago

My first commander deck. There have been a couple of legendaries that I have seen and thought, "you know that looks like it would be fun as a commander/brawl," but Thantis, the Warweaver made me say "Ok, I gotta put a deck together."

Behold my Thantis deck Attack Me But Don't Hurt Me UwU (WIP).

I knew from the start that I wanted 3 things to happen:

  1. I wanted to make ALOT of tokens on my side of the field AND on the opponents side of the field,

  2. I wanted to make it so that the opponent is forced to attack me each turn and,

  3. To make it so that their creatures attacking cause them to lose life and I gain life or counters etc, while when I attack, I deal TONS OF DAMAGE.

I would say the enchantments make a pretty good majority of the theme cards. There are some important Creature cards like Hungry Lynx, Goblin Spymaster, and Grismold, the Dreadsower, but others like Adun Oakenshield and Urabrask the Hidden are for their pure utility.

I am used to making Modern and Casual Kitchen table decks so trying to figure out which card to take out and which card to not have at all in the deck has been interesting. 100 singles is ALOT harder than 60 with a limit of 4 on each card.

I'm not looking to be winning tournaments with this deck, but I do want to be able to have fun and winning is a nice little bonus :).

Suggestions are appreciated and memes are welcome, so why not both?

theFro on Sisay Garna Kaervek Gerrard?

1 month ago

if you run the paragon cycle + the liege cycles + Knight of New Alara + Progentius + Pathbreaker Ibex + Champion of Lambholt + Urabrask the Hidden + Grand Abolisher that would be a pretty tough nut (20+ creatures, haste, (pretty much)unblockable, +30/+30 and trample on attack...) for essentially 2 generic mana :)

Skyship Weatherlight + Tezzeret the Seeker are the two belle tutorable tutors to enable you

happy combos!

SimicVisionRy on Card creation challenge

1 month ago

An pre-con Commander becoming a walker, eh? I can dig it.

Atraxa, Voice of New Phyrexia

Legendary Planeswalker - Atraxa

At the beginning of each end step, choose a permanent of each type you control with counters on it. You may move any number of counters from any number of permanents onto other permanents of the same type.

+1 : Proliferate, then Proliferate again. You may not place counters on ~ this way.

-3 : Each Permanent that enters the battlefield this turn enters with twice the amount of counters on it.

-7 : You get an emblem with; "Whenever a permanent you control would have counters removed from it, at the beginning of the next endstep, put that many counters on that permanent. If the permanent is no longer in play, you may instead put those counters onto another permanent of the same type.


"No longer shall this world be subject to the Phyrexians; We are no longer their slaves. We shall fight to preserve this world of ours, even if the Great Yawgmoth himself damns us." - Atraxa, Voice of New Phyrexia

Basically, with the introduction of the elusive red mana from Urabrask the Hidden, Atraxa becomes more than just the protector of New Phyrexia. She is New Phyrexia. A counter machine. Proliferate is her game, and she's here to win. WUBRG walkers, combo, you name it. if it's got counters, she'll love em.


DadHumanPraetor on "Menace" to Society

1 month ago

Have you considered Elesh Norn, Grand Cenobite at your top end? Its a pretty brutal card I run in my Iroas deck. I also run things like Cavalier of Flame and Urabrask the Hidden Purphoros, Bronze-Blooded to enable haste. I think the 99 can be built so many different ways its alnost not worth listing cards if its just a combat deck. I have a few combo lines as alt win cons and a light stax/control theme. Lots of wraths. I also run a lot of 2 drop mana rocks so I can put Iroas out on turn 3 most games, then play a Day of Judgment or Shatter the Sky or Wrath of God on T4. Even with a more combat focused build (I have rebuilt Iroas several times trying to make him good) I find it awkward trying to find a time to cast him after T3 because the deck is full of 4 and 5 drops that you want to get on the field.

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