Urabrask the Hidden
Legendary Creature — Praetor
Creatures you control have Haste.
Creatures your opponents control enter the battlefield tapped.
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|Commander / EDH||Legal|
Urabrask the Hidden occurrence in decks from the last year
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Urabrask the Hidden Discussion
1 day ago
It's an old card but An-Zerrin Ruins is right alongside Urabrask the Hidden in shutting a typical Horde down. Tsabo's Decree is there too. I'm pulling these from https://www.mtgnexus.com/viewtopic.php?t=623 which also discourages infinite combos, since the Horde can't react.
I'm curious about your damage reduction choices. I haven't seen one used against a Horde-- are they really that crippling? If so, I might suggest Urza's Armor .
4 weeks ago
Have you considered Primal Surge as your non creature spell? It would summon the rest of your deck out all at once and if you have Urabrask the Hidden you would be able to swing with everything same turn.
1 month ago
SimicVisionRy - No hostility taken my friend! I appreciate your difference in opinion regarding Urabrask the Hidden. Heck, it'd almost feel wrong attacking him without someone to take up his honor. I lean more toward the Elesh Norn, Grand Cenobite camp in the New Phyrexia story and just look at Urabrask with disdain :P But in terms of card design I always found his in particular to be quite lacking. I feel that he could have been designed to be far more impactful than enabling an aggro focused strategy for 5. Taking all the other praetors into account, I just think his card design is kind of weak in comparison.
I don't say this often but uh...I wanna play some magic the gathering with you. Seriously. You, me, Ramble, Omniscience_is_life - I wish somewhow we could make this happen. Is there a forum for that? Where we could coordinate a game online or something? I'm a dad with a family who loves him so free time is scarce for me, but I feel like we as a tappedout community need some means of...gathering. Yay dad jokes.
1 month ago
The way I see it, each of the Praetors are supposed to be the corrupted or "Poisoned" aspects of the color pie, that much, in my opinion, should be obvious; However, where SmallClex differs from his, yes, very much better (IMO), iteration, is that normally, Green loves to produce muy muy mana, for a low, low price; BigClex not only hits the board with a SOLID thunk, but he corrupts your opponents mana, and if left unchecked, can do what green also likes to do: Run buck wild crazy with big boi by making your mana even more abundant.
There is nothing to say, lore wise at least, that the Glistening Oil, or much less the Praetors couldn't be moved from plane to plane;
Of course, they (The Praetors), do not possess planes-walking abilities, (as far as we know); We saw that Tezzeret, Master of the Bridge is being hunted by Kaya after the events of War. This planeswalking artificer has the/a Planar Bridge that allows non-planeswalking eternities to travel to diffrent planes. If Memnarch was able to be corrupted like all the other artifacts on Mirrodin/New Phyrexia, why shouldn't Tezzie be not an applicable target?
If MY tin foil hat was on, my money is on our Ol' Artifact mad lad to be cooking something up himself, just as our other bastard son, Tibalt, is seemingly having some shenanigan's himself.
1 month ago
Omniscience_is_life - "Oh lmao fuck me it does have haste and evasion. But I maintain that Small Clex is going to annoy players and get targeted--plus Big Clex does protect itself, through the virtue of making spells very difficult to cast against it."
I really want this particular nomenclature to be a thing. Monstrous Raider (smallclex) is indeed inferior to it's older instance of Voice of Hunger (bigclex).
I'm hoping my ego isn't so bloated that i'm misinterpreting this, but I'm guessing you were referring to me when you said: "Going to have to back RambIe here. I have full faith in your assertive abilities, and even more so in your power to be understanding and kind. Let’s just be nice and talk about a shitty Praetor."
I mean, I'm definitely the only person in this thread who has been rude and unkind to my fellow magic player. To that point I want to apologize to you again Peligrad, I let my inner Timmy get me so excited about a card I couldn't see the forest from the trees and got mad when someone said my new favorite thing wasn't as good as I thought it was. I looked like a butt.
Now, revisiting the topic of the card...I only have one objection regarding the following statement "Let’s just be nice and talk about a shitty Praetor". Let's be real here people. Vorinclex, Monstrous Raider is a mediocre Praetor. Even mediocrity can make an impact, especially when we define it within the context of praetors. There is only one shitty praetor - Urabrask the Hidden. Now that is some real hot doo doo garbage.
2 months ago
Here are a few of my thoughts: Seeing that Wyleth incentivizes you to go all in on Wyleth, there are a few things Wyleth appreciates. 1) Number 1 priority is protecting Wyleth. Wyleth has no inherent protection, and will become the target of removal when you get a ton of equipment an auras onto it. I think Mother of Runes and Giver of Runes are both excellent inclusions for this. Sejiri Shelter Flip can double as a land but also be a protection spell. Depending on your budget, Deflecting Swat and Flawless Maneuver are both excellent options for protecting Wyleth (for free!). 2) Wyleth really appreciates free equips. You're already running Ardenn and Sigarda's aid. Brass Squire is another good one to include. Hammer of Nazahn also free equips your equipment when they enter the battlefield. Magnetic Theft is okay, but only works once. Auriok Windwalker is a bit more clunky but also gets the job done. 3) Wyleth really appreciates haste. You want to slam down Wyleth, get him suited up, and be swinging in right away to get the card draw ability, so haste is very appreciated. You've already got a handful of equipment that give haste. Crashing Drawbridge is an excellent creature that blocks early and gives haste. There are enchantments that can give haste like Fervor and Hammer of Purphoros. There are other creatures that do it like Anger, Urabrask the Hidden, or even the land enchantment Footfall Crater.
So that's a lot of card suggestions, and I'm not suggesting you run all of them. Make sure you have the best options from each category and that you have enough of them.
3 months ago
Can you give some insight on how these following cards perform in practice:
Seems to only be useful when you attack a player that's not on the throne.
Also only applies the counter after damage has been dealt, so the attacking creatures would have to survive the combat damage phase.
It seems awkward to not deal enough damage to take your opponents out of the game while simultaineously putting yourself on the throne. Would be interesting to know how this performs on its own and in comparison to Kokusho, the Evening Star.
This card looks like it is made for this deck, but the restricion to only be able to move the counters at the beginning of combat on our turn seems problematic.
Is this a "win-more" card or a crucial piece to win the game? I played it for a while and was never too impressed - maybe the strength of this card depends a lot on what kind of decks you are facing in your playgroup.
To figure out whether this card can find a spot in my deck I checked the decks I face in my playgroup and found surprisingly little single target spells/abilities where this card would be useful.
It's a strong card but seems clunky to resolve when you have 3-4 opponents with something like 14 creatures and 23 tokens. Do you use an app that can roll an x-sided die where x=number of creatures in play?
How much of a drawback is the sorcery speed in practice? I find it immensely useful to be able to sac at instant speed.
How often do you activate this - is it really better than Reanimate?
I'd also like some feedback on cards that have performed really well for me, but did not make your list:
It's usually a bordwipe for - I regularly tutor for this card.
The unexpected removal of a key creature can really mess up your opponents turn / combo. It has been really solid for me and has been really annoying to play against.
I feel super save playing Marchesa, the Black Rose without any ability to put counters on her when I have this card in hand.
Even just your opponents knowing that you have this card in your decks gives you some savety because they try to play around it even when it's not in your hand.
The worm seems like a dull beater that needs a setup to perform, but this card never lets me down.
Give your creatures haste via cards like Urabrask the Hidden and your opponenty will quickly be facing an army of sea-creatures.
(For reference you can check out my list here: Marchesa, the Black Rose)
Judging form the comment section of other Marchesa lists on this site you seem to put a lot of thought and effort into this deck so I am looking forward on your feedback on this topic.
Have a nice day :)