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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Urabrask the Hidden
Legendary Creature — Phyrexian Praetor
Creatures you control have haste.
Creatures your opponents control enter the battlefield tapped.
pyyraus on
Magar of the Magic String Cheese
1 month ago
General:
-More mana ramp
-For an instant/sorcery deck, there are too many cards that synergize with creatures
-Getting this deck to a really good point is going to take a lot of testing and thinking to figure out the balance of several details; off the top of my head, effects that make your tokens attack better (deal damage, stay alive, gain double strike, etc.), effects that put such cards into your graveyard, mana ramp to activate Magar's ability consistently, protection for Magar, and actual 'payoff' cards
Cards I would immediately drop:
-Professor Onyx- has decent synergy with her static ability and +1 but apart from that doesn't do much; it's also 6 mana in a list that already needs a lower curve
-Waste Not: an awesome card in general but you play almost no effects that make your opponents discard cards
-Footfall Crater: synergies pretty much only with Anje Falkenrath and just has very bad rates
-Lightning Bolt: iconic Magic card but I am on the side that believes it is straight up not good in Commander
-Temple of the False God: I don't play this card anymore; it's a dead draw until usually turn five or six and at that point, it does so little especially in a deck like this where you don't desperately need a mana source producing two colorless
-Ignite the Future: a decent card in a deck where you cast it from the graveyard but you will rarely do that here; Magar's ability does not make you cast it from your yard and it just does not have a good rate
-Bone Shards: I see why you're playing it here (its extra cost can easily be paid with a face-down instant/sorcery you're done with) but in this deck you do NOT want your face-down instants/sorceries dying because you can repeatedly cast them when they deal damage; there are so many better removal spells in red and black that do not require such an akward cost
Cards that Can be Replaced with Better Ones:
-Chainer, Nightmare Adept: the free, instant-speed discard ability is amazing, don't get me wrong, but the ability its activating does almost nothing for your deck; there are better (sometimes cheaper) free, instant-spped discard abilities like Zombie Infestation or Skirge Familiar
-Dark Ritual: I personally don't like Dark Ritual except in mono-black decks that really need it and here; it's an amazing card turns one through maybe four but after that, it is probably going to be a dead draw; a mana rock would be much better in its place
-Seething Song: same argument as Dark Ritual but this spell is best on a different range of turns
-Blood Money: this is a pretty cool card to get for free from Magar but I am not too sure how much benefit the tapped treasure give you; I am mainly saying this because I would run Blasphemous Act first but this is all pretty subjective
-Tuktuk Rubblefort/Fervor: these are two of your current three cards that give all your creatures haste; I think three may be a bit much and Urabrask the Hidden is definitely the best of them
Crow-Umbra on Captivating Crew or Commissar Severina …
1 month ago
I think Commissar Severina Raine would be the move to make. She can sac all the stolen creatures from Tariel for draw. She can also act as more of a finisher than Captivating Crew.
I took a quick look at your deck, and a few more things I'd suggest:
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Run some more ramp if you can. Arcane Signet, Boros Signet, and/or Talisman of Indulgence type stuff. Your curve is pretty top heavy, even with the access to reanimation to cheat stuff into play.
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I think your deck could benefit from more Haste granting effects like Hanweir Battlements Meld, Footfall Crater, Bitter Reunion, Lightning Greaves & Swiftfoot Boots, Fervor, Ogre Battledriver, or Urabrask the Hidden. Similar to the ramp suggestion, this is to speed up the clock on your creatures attacking & using their activated abilities sooner. Thousand-Year Elixir is another option that could help in that regard.
Crow-Umbra on
I’m Isshin For a Fight
1 month ago
Overall I think your deck is off to a solid start. I'm not sure if you've had a chance to play this deck irl yet, but I do have some suggestions for you:
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Idk what your meta at your LGSs or with friends is like, but I think your mana curve is pretty high, especially for the amount of ramp you're running. I'd recommend cutting a few of your higher end creatures and adding a couple more rocks like Arcane Signet and some of the on-color cycle like Talisman of Conviction.
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Bloodvial Purveyor seems kinda clunky as an aggro threat. I'd recommend checking out Leonin Warleader as a potential alternative. Professional Face-Breaker is another solid option that rewards you for going wide and aggro.
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Ogre Battledriver and Urabrask the Hidden are both additional haste anthems that could be helpful, especially if you decide to keep some of your higher cmc creatures. Those beefy dudes could benefit from haste to help them swing as soon as possible.
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Paladin Class is a card I cut from my Isshin deck fairly early on. It's a lot of mana investment for the 3rd level attack trigger. If you have the budget for it, I'd recommend either Authority of the Consuls or Reconnaissance. If you're unfamiliar with Reconnaissance, here is a helpful article explaining its utility. It basically acts as a Pseudo-Vigilance anthem, and can also protect your creatures. It's easily one of the best cards for any Isshin builds, and one of my favorites in mine.
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I'd recommend swapping in either Boros Charm, Clever Concealment, or Dolmen Gate over Treasury Thrull, as more proactive and instant speed board protection go a long way compared to graveyard recursion that goes to your hand instead. Scapegoat is another solid board protection option for those times you do need to return stuff to hand.
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Speaking of instant speed, Generous Gift could be a swap for Vindicate. Yes, your opponent gets a 3/3 Elephant, but in the grand scheme of an EDH game those tokens don't live long or do much.
I hope these suggestions are helpful. Best of luck brewing and playing Isshin, he's a lot of fun. Also, kudos to you for being the 2nd or 3rd Isshin deck that I've seen running Life of the Party , it seems like a fun include.
Crow-Umbra on
Isshin, Two Heavens as One
2 months ago
Solid looking deck! Have you had a chance to play it irl yet? In looking at your deck, I have a few suggestions:
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Thundering Raiju might not be the best fit, mostly since you don't have many other means of making your creatures Modified with either +1/+1 counters or equipment. I'd suggest checking out Tectonic Giant as a potential swap. It's a little slower since it lacks Haste, but has some useful modes, one of which deals damage to each opponents.
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Speaking of Haste, I'd suggest getting in some more Haste anthems, especially you have some higher CMC creatures which would otherwise be sitting ducks. I'm currently running Fervor, Ogre Battledriver, and Urabrask the Hidden in my Isshin deck. I like that Battledriver and Urabrask have some additional bonuses.
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If you need more draw, I think Breena, the Demagogue could do a lot of work, and could be a potentially better fit than Phyrexian Dragon Engine Meld. I know Dragon Engine has the cool factor of melding with Mishra, but Breena can draw a ton of cards, especially since opponents are less likely to remove it due to benefitting from it. It definitely makes games more dynamic with the added political layer. She can also be a source of counters if you decide to keep Thundering Raiju.
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Plumb the Forbidden is another great draw spell, especially if you make creature tokens or want to have gas in response to a board wipe. Painful Truths is another solid option, and Gruesome Realization has some decent modal options.
I hope these suggestions are helpful. Best of luck with Isshin, I hope you have fun piloting him! He's my favorite commander of the past year, hands down.
Sleepysherlock on
Attacks
2 months ago
Backdraft Hellkite, Scourge of the Throne, Drakuseth, Maw of Flames, Grave Titan, Urabrask the Hidden, Big Score, Unexpected Windfall, Deadly Dispute, Hostile Negotiations, Kroxa, Titan of Death's Hunger, Goldspan Dragon, Alesha, Who Smiles at Death, Balor, Explorer's Scope, Strionic Resonator, Parhelion II, Hall of the Bandit Lord, Legion Loyalty, Utvara Hellkite, Tyrant's Familiar, Gorex, the Tombshell, Greven, Predator Captain, Graveyard Trespasser Flip, Ilharg, the Raze-Boar, Kaalia of the Vast, Inferno Titan, Olivia, Crimson Bride, Tajic, Legion's Edge, Aurelia, Exemplar of Justice, Felisa, Fang of Silverquill
Crow-Umbra on
Isshin for a Fight
2 months ago
Reconnaissance is such a great card in this deck, glad you're finally giving it a try. I see you already have Gruesome Realization in the 99. I recently had a game a couple of weekends ago where a friend played his Krenko, Mob Boss deck. I drew with a fairly removal heavy hand, one of the pieces being Gruesome Realization. I used it fairly early, and was able to kill off Krenko's 5 Goblin tokens it already managed to create.
If you're looking for more evasion and anti-token tech, I'd also recommend checking out Legion Loyalist and Goblin War Drums. Rakdos Charm can also be a pretty cheeky way to punish token strategies that outpace you on board establishment. I also recently subbed in Urabrask the Hidden as another Haste anthem and stax piece to slow down board rebuilds after board wipes. Kismet is another decent stax piece to hinder what your opponents are rolling out.
Slaughter the Strong is a board wipe that Isshin can dodge, and forces your opponents to slim down to only the most crucial stuff they can afford to keep.
Lastly, Soul Partition is pretty versatile as a removal piece that essentially adds another instance of Commander Tax to a removed opponents' commander, or can be a protection piece for one of your own things. I used it that same game to get rid of Krenko for essentially the rest of the game.
SufferFromEDHD on
Mono Red Infect/Poison/Toxic
2 months ago
Hey hootsnag!
I couldn't decide between Jaxis, Kiki-Jiki, Mirror Breaker or Urabrask the Hidden for the commander. Kiki-Jiki is obviously better but the deck is full of quality haste enablers and the card draw won me over. I think Urabrask might be the better choice because the ETB tapped clause enables the strategy to win.
I still feel the same as you about this game and the direction it's heading. Look at Hasbro stock... All time low. We are not alone.
jarncards on
hasteland
2 months ago
For global haste you can use Fires of Yavimaya, Concordant Crossroads, Mass Hysteria, and Urabrask the Hidden who will also conveniently turn off other people's haste. Anger and Barbarian Class also give haste after more effort.
Ant Queen, Artifact Mutation, Battle Hymn, Circle of Dreams Druid, Dragon Broodmother, Pest Infestation, Scute Swarm, Tempt with Vengeance, Sylvan Offering, Termagant Swarm are all useful if you can give haste to all of them.
Birds of Paradise is just the best mana dork.
You have green, so you might as well use the standard ramp package with Cultivate , Kodama's Reach, Explore , Farseek, , Rampant Growth, Three Visits and Nature's Lore. Probably ignore most mana rocks, because people are going to want to vandalblast you just because of the treasures.
Relentless Assault, Scourge of the Throne, Combat Celebrant, Hexplate Wallbreaker, World at War grant extra combats, with Hellkite Charger and Aggravated Assault potentially going infinite.
Vandalblast goes in every red deck. Even though youll have a ton of treasures i'd still run Brotherhood's End too
For draw spells consider Scroll Rack, Garruk's Uprising, Elemental Bond, Soul's Majesty, Furious Rise, Rishkar's Expertise, Beast Whisperer, Shamanic Revelation, Disciple of Bolas, Pact of the Serpent, Painful Truths, Harmonize, Sign in Blood, Night's Whisper, Read the Bones, Ambition's Cost, Ancient Craving, Damnable Pact, Commune with Lava, Lifeblood Hydra, or maybe Necropotence although the color restricion on necro is tough, treasures should take care of it.
Fable of the Mirror-Breaker Flip, Ragavan, Nimble Pilferer , The Reaver Cleaver , Gadrak, the Crown-Scourge , Ancient Copper Dragon , Old Gnawbone Ziatora, the Incinerator for more treasure makers. Pyrohemia and Pestilence could be fun with the extra mana. Awaken the Woods is an amazing x spell too, but wont appreciate the two aforementioned cards.
If you're using magda the deck will benefit from dragons and expensive artifacts. throw in Imperial Recruiter and Worldly Tutor, Vampiric Tutor, and Demonic Tutor all go in your colors. so you can get her more consistently. Darksteel Forge and Gate to Phyrexia can be tutored into play with her for five treasure.
If you use dragons, you could add Dragonstorm, but you should carefully consider how many cheap spells you expect to be able to cast if you arent building specifically towards this card. Chatterstorm, Empty the Warrens, Yawgmoth's Will, Jeska's Will, Mana Geyser, and Manamorphose, Past in Flames are all good on their own and would add synergy.
If it ends up dragon tribal, cards like Crippling Fear , Kindred Dominance, Crux of Fate
Swashbuckler Extraordinaire is a very good payoff for using treasures if you dont use certain other nightmarish dragons like Atarka, World Render, Blast-Furnace Hellkite, Terror of Mount Velus, Thrakkus the Butcher
Have (4) | metalmagic , Rogue_Prince , Galdelonian , Surferdunks |
Want (5) | OctaviusFalcon , Amaterasu312 , S1LV3R_M4NT1S , SaveTheDolphins , M4N0FST33L3 |