Winota, Joiner of Forces

Winota, Joiner of Forces

Legendary Creature — Human Warrior

Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.

Browse Alters View at Gatherer

Trade

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Printings View all

Set Rarity
Ikoria: Lair of Behemoths (IKO) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Standard Legal
1v1 Commander Legal
Pioneer Legal
Casual Legal
Block Constructed Legal
Pre-release Legal
Vintage Legal
Unformat Legal
Commander / EDH Legal
Magic Duels Legal
Arena Legal
Oathbreaker Legal
Leviathan Legal

Winota, Joiner of Forces Discussion

smilodex on Commanders by Power Level [EDH Tier List]

1 week ago

In your opinion, are Sliver Hivelord & Edgar Markov (two of the strongest tribal commanders ever) as bad as Lorthos, the Tidemaker & Ryusei, the Falling Star and besides that they should be weaker than Pianna, Nomad Captain & Mishra, Artificer Prodigy (I don't understand why Mishra is ranked so high in a singleton format !? he is at most tier 7...)??

They should be at least Tier 3.

  • Exchange Ghost Council of Orzhova with Teysa Karlov, because she's easier to cast, is more versatile and has a lot more combo potential.
  • Exchange Haktos the Unscarred with Winota, Joiner of Forces (he's maybe even better, like ElRobusto already mentioned), because he's with Feather one of the best Boros commanders at the moment. He's generating a lot of value and he's swarming the board pretty fast!
  • Exchange Rasputin Dreamweaver with Braids, Conjurer Adept, why? I mean, c'mon a 6 mana 4/1 with a mediocre effect should be better than cheating in Eldrazis for free protected by counterspells and stuff?? In my opinion she's almost as good as: Jhoira of the Ghitu
  • Exchange Slimefoot, the Stowaway with Zaxara, the Exemplary, it should be very obvious why Zaxara is stronger. 1. Colors + Blue means you have all the blue good stuff (counterspells, draw etc) 2. He costs only one additional mana, has Deathtouch and can produce mana and as an additional positive side effect you can create some hydras 3. in these colors Zaxara is incredible easy to break, because you have everything you need, like draw, ramp, removal, recursion, tutor, counterspells, discard etc....

Or do you really think that the commanders I mentioned above are at the same power level as Oyobi, Who Split the Heavens?

Elijia on Winota Werewolves

1 week ago

Hey, Metropolis39, thanks for messaging and giving me your opinion. I appreciate it!

I, quite clearly, disagree on this matter, cause why else would I make the deck? Haha.

While I agree the low would be low, the high is very high. With cards like Moonmist and Geier Reach Bandit  Flip forcing the flip, and Immerwolf enforcing it, you have your bases covered for cards flipping with some measure of consistency.

Winota, Joiner of Forces combos very well into Geier Reach Bandit  Flip After it has successfully flipped, because you can choose any unflipped werewolf, and immediately flip him as he comes in for an indestructible swing.

Imagine the Nut? In my mind, that looks like Vildin-Pack Alpha swinging to Trigger Winota, Joiner of Forces, Huntmaster of the Fells  Flip coming in, triggering his own ETB, flipping off of Vildin-Pack Alpha's trigger, and all while swinging.

In this case, Winota does not serve to give you access to mana efficiency, but tempo.

Paeldroth on Commander ideas?

2 weeks ago

King_marchesa if you do not want a deck that plays the same way every time, may I recommend a mutate commander? I personally built a Vadrok, Apex of Thunder deck that is intended to play differently each time. If you want a fun combat-based deck you could run Ilharg, the Raze-Boar for some interesting plays (and it can help avoid commander tax if you let it return to your library instead of the command zone).

I've seen Winota, Joiner of Forces play and it is fast, fun, and variable as well.

SynergyBuild on Do these two cards permanently ...

1 month ago

Warnings, in response to the token's etb target, if it gets killed, you lose the original forever too. So, for all intents and purposes, this is a fragile combo, but if you can protect this with some Sylvan Safekeeper, Giver of Runes or Mother of Runes (especially mother, as it is a human for Fiend Hunter, if this is a tribal deck).

Otherwise yes, this has even been used against me in a Winota, Joiner of Forces deck, I beat it, but only since my single useful creature had shroud, and the other creatures were just a Containment Priest and someone else's Gilded Drake when they stole something idk.

Minousmancer on Winota of Drannith

2 months ago

I don't play with anything before Theros Beyond Death. That is why it seems like it's on a budget.

Mana-base Evolving Wilds and Winota, Joiner of Forces and Savai Triomes. Evolving Wilds can fetch youSavai Triomes.

Necropanthers: Mutate onto Garrison Cat, Luminous Broodmoths, or the other Necropanther.

Garrison Cat: A 1/1 that dies and becomes a 3/3+ when it dies. So if the kill it, it's actually a win for me. Two creatures for one is better than one creature for two.

Half the point of Winota, Joiner of Forces is to cheat expensive cmc humans into play that is why it worked so well with Agent of Treachery before it was banned.

Why would I worry about Shatter the Sky with my legendary creatures?

And if need be I can Weaponize the Monsters and bring them back with Luminous Broodmoth or Necropanther.

And if they have creature advantage I have spot Dire Tactics removal and Boardwipes Extinction Events. And if I have Garrison Cats on the Board I hit the ground running.

MangaVentFreak13 on Winota of Drannith

2 months ago

At first, I thought you were on a budget but then I saw the price of Luminous Broodmoth and now I'm confused. If you are on a budget, there's nothing wrong with that. But if you aren't then you shouldn't be playing Evolving Wilds over either Temple of Silence or Temple of Triumph (at the very least). And if you really aren't on a budget, Fabled Passage is basically a better Evolving Wilds.

Still on the topic of your mana base, are you having any issues casting Winota, Joiner of Forces? Because the way your mana base is currently, it would like you would. At the very minimum, I would recommend at least 1-2 basic Mountain to ensure you can cast her when you find her. That being said, the rest of my suggestions:

Garrison Cat is a cool card. As cool as it is, it doesn't do much. I would recommend you swap it for Alseid of Life's Bounty.

Reverent Hoplite is way too expensive (mana-wise) for 20 lands. I would either add more lands so you can cast it when you don't have access to Winota or pull 2 copies. Otherwise, that's a cool card to pull out with her effect.

Personally, I don't care much for Necropanther because it doesn't have many mutate targets so it's generally going to be a 3/3 for 3. Which isn't bad, but isn't good either. I would recommend replacing it with Raise the Alarm which is good for two reasons: firstly, it is an instant, meaning you can cast it after your opponent has cast Shatter the Sky, Deafening Clarion or some other wrath effect. Secondly, they aren't humans so they trigger Winota's effect.

Your list is interesting, and I would love to hear how it plays and see where you take it. May you never flood and have fun playing!

adams333 on Derevi the Immortal

2 months ago

Updated to attempt surviving past turn 4 against generals like Winota, Joiner of Forces

dingusdingo on MTG and their aggressive ban ...

2 months ago

To answer your question, no, this is not standard practice and is a relatively new thing to have this amount of regular bans. Too much money and too much interest in MTG is pushing Hasbro to run WotC with an iron gauntlet

The largest problem has been card design. After 2017, Wizards sacked the Play Design team after the copycat combo slipped through the cracks, and replaced it with a team trying to embody the F.I.R.E. design

F - Is it Fun? I - Is it inviting? R - Does it give lots of replayability? E - Does it excite the players?

Since adopting this new slogan, R&D has been putting out dumpster fire set after dumpster fire set, which have led to some of the least fun, inviting, replayable, or exciting games.

Many of the issues Wizards claims "We couldn't playtest it fast enough, there's just no way we can playtest everything!"

https://investor.hasbro.com/static-files/f9234f09-5745-4143-a910-168309191143

Hasbro is a billion dollar company. I understand that WotC is feeling pressure from the Hasbro suits to perform, but if they need to hire play testers than there is no excuse. Hire play testers. Wizards never even bothered to test Oko, Thief of Crowns +1 on opposing player's permanents, they thought it would entirely be used for food tokens. Wow, remember how fun the game was when Oko was running rampant?

How about the 1 CMC green Cryptic Command? You know, Veil of Summer? Does it strike you as odd that Green gets a 1 cmc counterspell with a draw stapled to it?

Or the "hope you didn't want to interact ever" Teferi, Time Raveler? Not being able to interact doesn't make the game more exciting Wizards!

Or the 1 card combo Karn, the Great Creator who pulls the hard lock piece from your sideboard?

Or companions, a mechanic so absurdly busted that Mark Rosewater rejected the idea during the Tempest block, and even wrote a long piece clearly showing he knows why the mechanic is a crack smokingly bad idea

https://magic.wizards.com/en/articles/archive/making-magic/topical-blend-did-you-hear-one-about-2015-12-07-0

So how does this all relate back to bans? Simple. Wizards is now relying on bans to shore up the weaknesses in their sets, since they are either too lazy or too incompetent to put out finished and polished products anymore.

The bans are also being weaponized to sell packs. Look at the Modern format, and the bannings that came after MH1 was released. Citing the extreme power of the Whir of Invention and Urza, Lord High Artificer decks, they decide to ban Mox Opal, mostly because its an older card and Urza is currently the chase mythic in the MH1 packs.

Or the companion rules errata, in which Wizards is too afraid of an outright ban because Ikoria is in paper right now.

Or the ban on Agent of Treachery in standard, even though the problem is the (you guessed it) chase mythic Winota, Joiner of Forces.

Wizards will always try their hardest to keep the newly printed cards off the ban list, and will instead destroy tons of decks in formats while avoiding the problem cards that they just printed. Look how many new cards are shaking up eternal formats? The entire point of Modern and Legacy and Vintage is that they don't rotate, and they slowly change over time, not an entirely new format every 3 months for 2 years.

Ask Wizards to abandon FIRE, sack the entire design team, dropkick MaRo to the curb, and reign in the ridiculous powercreep printings. This game will perish if we continue with these printings and required bannings.

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