Winota, Joiner of Forces

Winota, Joiner of Forces

Legendary Creature — Human Warrior

Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.

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Legality

Format Legality
Modern Legal
Limited Legal
Tiny Leaders Legal
Canadian Highlander Legal
Oathbreaker Legal
Vintage Legal
Pioneer Legal
Legacy Legal
Arena Legal
Custom Legal
Gladiator Legal
Commander / EDH Legal
Duel Commander Legal
Casual Legal
1v1 Commander Legal
Leviathan Legal
Highlander Legal
Block Constructed Legal
Pre-release Legal
Standard Legal
Unformat Legal

Winota, Joiner of Forces occurrence in decks from the last year

Winota, Joiner of Forces Discussion

Sultai_Sir on Kaldheim Brainstorming

1 week ago
  • Mcat1999: I'm using Golos, Tireless Pilgrim because personally, I'd rather opt for a more glass-cannon build with consistency (I know, that sentence sounds weird to me too), instead of solid but neutered gameplan. Golos makes sure we always have access to Maskwood Nexus, and Morophon, while giving you one tribe, makes your deck a lot less explosive. Also, thanks for the Winota, Joiner of Forces heads-up. I wanted that to work so bad, but that's one more slot, I guess! Also, those suggestions are great. I'd already thought of Risen Reef and Lathliss, Dragon Queen, but the rest are amazing cards I'd never have found.

Sultai_Sir on Kaldheim Brainstorming

1 week ago

Yeah, those are great! Edgewalker is amazing because he also ramps you on notable card Battletide Alchemist. Oh, and I just thought of the best card for the deck: Winota, Joiner of Forces. This card is broken, giving you every creature you could ever want.

Suns_Champion on Legendaries to build decks with …

3 weeks ago

Winota, Joiner of Forces cares about humans, and non-humans

BaneOfLordran on Boros Comboggro - Rogkroma

1 month ago

Sadly, jakeyuki12 you are right about my cute combo D: such a bummer lol.

that said you are right. I am using just cards I have pulled in my collection, so ramp and card draw is a bit limited. Do you have any suggestions? I opted for more card advantage over card draw due to limitations. cards like Tectonic Giant and Winota, Joiner of Forces as well as leaning more into the aura/equip theme with cantrips like Dragon Mantle.

So with this deck I wanted to go Voltron themed. As apposed to flooding the board with keyword soup like creatures i opted for equipment and auras that added keywords onto my creatures instead to synergize with akroma. That way i dont have to go too wide and worry about rebuilding. I just recast rog or drop another sweet equip synergy card and rebuild by reequiping.

I admit, this is really my first attempt at an aggro list, but I ripped akroma and knew I had to play her. The deck is designed around her ability more so than you are seeing I think. That and cards like Jeska's Will and Irencrag Feat let me "ramp" into her at the same time I can use that mana to reequip as well if I am in a pinch.

thanks for the feedback.

Elijia on Winota Werewolves

3 months ago

Thanks for the feedback and suggestion, The_Legionarre! I really do appreciate it.

The problem I'm having with Instigator Gang  Flip is finding space for it. I sincerely don't know what to pull. The problem with Instigator gang is that is quite expensive for a 20 land deck that also contains Winota, Joiner of Forces and Huntmaster of the Fells  Flip. If I push for a higher curve, I need to include more lands as well, which further exacerbates the problem I'm having.

The space that I'm having trouble with is Immerwolf, Incubation / Incongruity or Duskwatch Recruiter  Flip. The deck is pretty slim on removal as well, so I don't know viable slimming down there is.

Maybe I could go higher than 60, if we're being realistic, but if I go higher, it just becomes a pile of good things, as opposed to a thought and gameplay exercise. IDK. I am having a blast with it so far, though.

Thanks again! :)

RNR_Gaming on RTFC

3 months ago

A white splash for Winota, Joiner of Forces could be interesting; itd also open up some cool sideboard options :)

lil_cheez on Tyrolean Iroas

3 months ago

Monomanamaniac Thanks for the upvote and the kind words! I'll comment your suggestions.

Boros Charm: Is a great card and I used it before but I've cut it for more permanents. This deck can have so much interaction because it needs creatures to attack and enchantments to make them better
Mangara, the Diplomat: I'm eager to test it, but I don't own one (I'm not spending in MtG for awhile)
Sunforger: I can't praise this card enought but unfortunately this is not the deck for it. Iroas needs devotion, so I can run only so many artifacts. And Sunforger is not a slot in a deck - it is a dozen. You'll need targets, tutors to find it, maybe a creature or two that can cheat equip costs...
Arcane Signet: Good, could replace Cluestone or Locket for it (but I run those because of the option to draw)
Odric, Lunarch Marshal: Is good, I don't own one so never tested. I'm just concerned that it would be a dead topdeck in some situation, but surely worth a shot.
Odric, Master Tactician: Used it before, actually it underperformed. Iroas is usually good enought
Winota, Joiner of Forces: Same as Mangara
Sword of the Animist: Used it before, it is a good card and works, but I decided to cut it for Burnished and Lannery Storm as they can attack and block. I'm still interested in bringing it back but still have to figure something out.
Shadowspear: Same problem as Sunforger, I can run only many artifacts, also Hexproof and Indestructible are things that could be resolved with "player removal" xD
Chaos Warp: Considering this one, I love removal that hits more than one kind of permanents, but I am satisfied with the removal package on this deck already. Maybe I can squeeze in the place of something.
Flawless Maneuver: Same as Boros Charm
Brimaz, King of Oreskos: Used it before, underperformed.
Knight of the White Orchid: Same as Brimaz
Myriad Landscape: Is good and I might squeeze one in. I have one problem that I think this deck is running too few basics, sometimes I Land Tax all of them out of the deck, and I intend to use Emeria, The Sky Ruin (wich would demand more plains) but it is on my sight!
Swiftfoot Boots and Lightning Greaves: Same as Shadowspear
Vandalblast: Same as Chaos Warp
Combat Celebrant: Just neat, maybe someday I find a place for it in the deck!

Monomanamaniac on Tyrolean Iroas

3 months ago

Great deck but I've got a couple suggestions for you. Boros Charm can save you in a pinch or be used to make a creature hit harder. Mangara, the Diplomat is decent card draw. Sunforger is good for tutoring answer cards. Arcane Signet is good mana ramp. Odric, Lunarch Marshal spreads the love around and Odric, Master Tactician Will let you decide how your combat works. Winota, Joiner of Forces is huge card advantage of you build around it a little. Sword of the Animist is amazing for mana ramp. Shadowspear is decent for turning off indestructible and hexproof. Chaos Warp is decent removal. Flawless Maneuver is free indestructible for your team. Brimaz, King of Oreskos makes a decent amount of tokens. Knight of the White Orchid decent land ramp. Myriad Landscape also good ramp. Swiftfoot Boots and Lightning Greaves to protect from spot removal. Vandalblast is good artifact hate. Combat Celebrant can exert you into more combat steps. Anyways, that's all I can think of. I like your build though, it's got just of what you'd expect in a deck like this

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