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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Winota, Joiner of Forces
Legendary Creature — Human Warrior
DemonDragonJ on
Commander/EDH Game Changers
3 months ago
With today's announcement regarding modifications to the game changers list, I have removed the following cards from this list:
I am not certain if I agree with each decision, but I can at least understand why WotC made them, so I shall be interested to see how these changes affect the format, and I certainly am interested to see what other users here have to say, about these changes.
DemonDragonJ on
Commander/EDH Game Changers
7 months ago
I do not wish to sound ignorant, but how are Kinnan, Bonder Prodigy and Winota, Joiner of Forces worthy of being considered game changers? They certainly are powerful, but I do not think that they are nearly as oppressive as are Grand Arbiter Augustin IV or Urza, Lord High Artificer
, for example.
And how is Oko, Thief of Crowns not on this list? He is extremely powerful, and I believe that he most certainly can warp games if left unchecked.
Crow_Umbra on Murders at Karlov Manor
2 years ago
I haven't read the recent MtG storied beyond some of the TL;DR summaries. I know that some of the Guilds got hit pretty hard by the Phyrexian invasion, particularly the Simic, Golgari, and Gruul (?). The new 3-color precons definitely make it seem like Simic survivors got absorbed by the Azorius, and their combined forces are now a more investigative body. Also likely why a Simic mutant would now be Bant aligned. At face value it seems like Selesnya absorbed some of the Gruul clans.
"Disguise" definitely sounds like it could be Morph-esque. I don't think it would be a DFC mechanic, as I think MaRo has stated in the past that there are print-cost apprehensions to having DFCs in precons. The only other thing I could think of as a "disguise" would be the type of aggro effects we've seen on stuff like Ilharg, the Raze-Boar, Winota, Joiner of Forces, and Fireflux Squad. So maybe like an aggro "Creature Cascade", especially since Discover is currently in Standard.
DawnsRayofLight on
Jetmir's Myriad Debauchery
2 years ago
seems strong, running stax for some control and using jetmir as a buff to win.
given the mana curve, you could manage a bit more with 32-33 lands and run more 1 drop mana guys.
Removal will be helpful, Path to Exile, Swords to Plowshares, Generous Gift, Beast Within, Winds of Abandon, Fateful Absence,
with the creature count, Winota, Joiner of Forces could help give some gas, though you may need to add more humans to make her work better: Adeline, Resplendent Cathar, Myrel, Shield of Argive, Brutal Cathar Flip, Loyal Apprentice, Sanctum Prelate, Caves of Chaos Adventurer, Seasoned Dungeoneer (I have been loving the initiative creatures), Thalia, Guardian of Thraben, Ranger-Captain of Eos
some X token spells like Finale of Glory, Pest Infestation, Grand Crescendo, White Sun's Twilight, Martial Coup, Awaken the Woods can also help restore your board state
KBK7101 on
Isshin, Two Heavens As One - Eiganjo Uprising v1.4
3 years ago
Yeah! Myriad is a super cool mechanic. On top of that, it works incredibly well with Isshin and various ETB damage dealers (Impact Tremors etc)! It's exactly the kind of thing that I'm looking for in this deck.
I knew Baldur's Gate had a good handful of Myriad creatures but I completely forgot about Elturel Survivors! It's definitely going in the deck in the next update. Thanks!!
Was just doing some playtesting with the current build with all the updates. I think the stupidest turn I had was Krenko, Tin Street Kingpin attacking with one +1/+1 counter and Isshin and Fervent Charge. Krenko went from 2 power to 7 power with his new counter and double Charge trigger, making seven goblins and his second counter buffing him to 8 power, making another eight goblins. I think Impact Tremors was on the board as well. Another crazy turn (without Impact Tremors, sadly) was Winota, Joiner of Forces hitting Thalisse, Reverent Medium after a huge Kaya, Geist Hunter turn where I made an amount of tokens that I didn't even bother counting. Hahahaha!
PrismMTG on
Soulless Winotas' Army
3 years ago
Alright, I'm going to try to do my best to split this in half, one half as more casual suggestions/overall sweeping changes to help the deck run better/more consistent and the other half more focused on specific cards, along with an explanation of my thought process behind the points that I'm making. I'll adjust the kinds of suggestions I make based on what constraints you have/want you want out of the deck, for instance, budget, playgroup, power level, etc.
The first thing I would look at, creature balance. Casual: You have a lot of humans to hit off of Winona's ability, but you only have 13 total cards that are non-humans. It may seem like a lot, but thats not all that many, especially when 5 of them are tied to other creatures triggering some kind of effect, thing etb, death trigger, etc. Winona, Joiner of Forces needs you to attack with a non-human creature in order for her to trigger, you have so many things to put onto the battlefield, but not very many creatures to trigger the effect in the first place. Focused: A few of your human creatures seem to be duds, for instance Snare Tactician, you don't have any cards with cycle in your list, so it effectively behaves as a vanilla 2/3. Or take Fearless Halberdier, another vanilla creature. Vanilla creatures usually aren't as good compared to creatures with effects, especially when those effects fit in a theme. So maybe consider, instead of Snare Tactician and Fearless Halberdier, what do you think about Loyal Apprentice and Goldnight Commander? Loyal Apprentice is both a human and will consistently make non humans, and Goldnight Commander seems to fit your theme well.
The next thing I would look at is perhaps creature upgrades. Casual: I would look for creatures that do thing better than what you currently have, whether it be a lesser mana cost, more useful ability, or just finding a theme and finding creatures that seem to fit into that plan you have. Focused: A few of your creatures have drawbacks that hamper them and stop them from reaching their full potential. This isn't necessarily a bad thing, but the cost for them to reach their full price needs to be worth it. Cards like Wojek Bodyguard, Novice Knight and Ghitu Lavarunner all have hoops to jump through before they can reach their full strength. Legion Warboss is the same CMC as Wojek Bodyguard, also has mentor, but while Bodyguard has another effect that holds it back, Warboss has another effect that gives you even more value. Instead of Novice Knight, a creature with a very useful ability that can easily catch your opponents off guard is Village Bell-Ringer. Ghitu Lavarunner is a fine card in the right deck, but you don't have very many instants/sorceries in your deck, which makes it hard to get to that 2/2 haste creature. Have you seen Ardoz, Cobbler of War? She is slightly more expensive, but she comes with haste automatically and has 2 abilities, one that buffs your creatures and the other makes a creature to trigger Winota, Joiner of Forces.
I'm going to stop there because I've already put down a lot, no need for me to write an entire essay yet.
Eager to hear your thoughts not just on the card suggestions, but also on the format of said suggestions
king-saproling on
Karlach the Veteran Soldier
3 years ago
Thoughts on these? Valor in Akros, Goldnight Commander, Coat of Arms, Catapult Squad, Catapult Master, Winota, Joiner of Forces
Slashdance on
Endless Assault
3 years ago
Removed Combat Calligrapher and replaced with Winota, Joiner of Forces.
The power of Winota is obvious, and when doubled is even better!
We didn't like Combat Calligrapher as much because the tokens it creates for our opponents, while not being able to attack us, can still block us. We prefer to give no advantage to opponents where possible.




















