Blood Artist

Blood Artist

Creature — Vampire

Whenever Blood Artist or another creature dies (is put into the graveyard from the battlefield, tokens enter the graveyard before they cease to exist) graveyard, target player loses 1 life and you gain 1 life.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Blood Artist occurrence in decks from the last year

Latest Decks as Commander

Blood Artist Discussion

Jackfrost23 on Control, Sac, Drain, Bring Back!!

1 week ago

Thanks so much for checking out my deck, Cypher35!! The deck is supposed to win with cards like Blood Artist yes, but it can also beatdown with all the tiny creatures. Doing a full swing, sacrificing your whole board to drain then bringing everything back again is incredibly powerful. I will definitely add some Path to Exile in the spot of Mimic Vat which was to slow anyways. Really appreciate it!

Cypher35 on Control, Sac, Drain, Bring Back!!

1 week ago

This is an awesome modern build, and frankly a super affordable one! I would like to ask how it's supposed to win, as from what I can tell the plan is to stall out the game for a long while? Or is it supposed to win thanks to Blood Artist , the Cruel Celebrant , and Zulaport Cutthroat ? because if that is the case it might be weak to lifegain focused decks like Heliod Company, and I would put in an Erebos, God of the Dead to fight that lifegain. And in response to Death and taxes (my personal favorite modern archetype) and other creature focused decks like Death's Shadow (an ever-popular one in modern), I'd run a few Path to Exile s, both suggestions would at least help round out the sideboard and make a 2nd or 3rd game a bit more in your favor.

Overall, I think this deck has some major potential! +1

Balaam__ on Control, Sac, Drain, Bring Back!!

2 weeks ago

Nice build. Sacrifice a bunch of creatures to trigger Blood Artist , return them to play with Rally the Ancestors ...just to sacrifice them all over again circumventing the need to exile them. Great synergy, +1

ThousandOaks on Elenda - Life After Death

2 weeks ago

iplayBANJO provides a lot of good feedback. In many instances, I agree with the feedback provided.

I see two main items that need to be improved. First, your deck is very unfocused. Second, you don't have much interaction.

*Adding Focus*

You have too many themes. It's unclear if you want to go Vampire Tribal, Aristocrats, Graveyard, Tokens, or Recursion. As a starting place for your first build, it's not a bad starting place, but we can definitely tighten up your direction. The best next step for you is to pick one theme and building around that. You can "splash" some other themes by adding utility cards like Priest of Forgotten Gods that contribute to your main theme, but dips into other themes consequentially.

ARISTOCRATS

I'm going to assume you're building aristocrats. For any build, it's very important to figure out your mana base. Some may disagree with me, but the utility of the mana base is one of the most important starting places when building any new deck. So for each build you make, identify at least your utility lands that support your build. Then use basic lands as place holders.

If you are running aristocrats, consider the following feedback.

Utility Lands: High Market and Phyrexian Tower . These are great sac outlets that can provide you added value. Command Beacon and Memorial to Folly are cheap utility lands that will help you avoid commander tax later in the game.

Value Engines: Take advantage of death triggers. (Death triggers are triggered abilities when a creature dies; e.g., hits the graveyard.) As the previous post discuss, you need to demand value from things dying. Ask your self the question "what value am I getting" when something dies. A few items I don't see above:

Grave Pact is great for you. With your aristocrats package out, you're generating value and removing your opponents board. It also gets around indestructible and hexproof.

Razaketh, the Foulblooded . This is an "I-Win" card in an aristocrats deck. It allows you to tutor and find answers as soon as it resolves.

Skullclamp will allow you to draw a metric butt-load of cards.

Teysa Karlov doubles the value of your death triggers.

Kokusho, the Evening Star is a great nuclear deterrent. It gives you a flyer, solid 5/5 body, and in a pinch, you can sacrifice it to get 15 life and deal out 15 damage.

*Interaction*

Interaction refers to your ability to respond to threats at instant speed. Currently, this is very crucial weak point in your build. This partially goes back to Focusing the deck. I would recommend first picking a single theme and rebuilding around that theme. Then, as you're rebuilding, as yourself the following questions for EVERY card you add:

Does this card do something when it resolves?

Identify what value the card gives you as it resolves. There's no right or wrong answer here, but we want to know what we're getting out of the mana we spend. Is it a 1/1 body I get? Or is it a 1/1 body with a trigger of some sort?

Keep in mind. Every time a card resolves (for example a combo piece), if it doesn't give you immediate value when it resolves, it's an opportunity for your opponents to remove it. How will you protect those combo pieces from removal? Teferi's Protection , Flawless Maneuver , Cosmic Intervention .

Does this card, by itself, have synergy with my theme or commander?

With Elenda at the helm, sometimes you're just putting fodder on the field for her. And that's perfectly okay, so long as you're playing at the broader synergy. Remember, with Aristocrats, you're probably not going to win by swinging a big beefy 50/50 Elenda, the Dusk Rose at someone's face. (She doesn't even have trample.) You're most likely going to win by all the triggers from Blood Artist , Cruel Celebrant , Falkenrath Noble , Zulaport Cutthroat , Bastion of Remembrance , Syr Konrad, the Grim , and Vindictive Vampire .

What value do I want out of this card, and how many other pieces do I need to get that value?

Again. No right or wrong answer here. Sometimes, it's just fun to play a card for the hell of it. Looking at you Choice of Damnations .

What is the range of the card? (Early/Opener, Mid-Range, Late Game/Close)

Have an idea of when you plan for a card to be most impactful. Is it a card that is strong early game, mid-game, or late game? How will it impact your state or the overall board when it resolves?

FINAL THOUGHTS

My immediate recommendation is to pick a single theme. I would move away from "perfect world" value situations. This refers to those situations where you're convincing yourself of value. For example, if you want to play Card X because you'll win if you also have Card Y on the field, and Card Z in your graveyard, then I wouldn't play Card X.

Next, I wouldn't run a single combo besides the following: Mikaeus, the Unhallowed + Triskelion or Mikaeus, the Unhallowed + Walking Ballista . Mikeaus by himself brings so much value to an aristocrats build. It essentially allows you to sacrifice each of your non-token creatures twice, including Elenda. With Triskelion or Walking Ballista, Mikaeus creates an infinite damage combo and wins you the game... also infinitely triggering your aristocrat triggers.

Finally, I would remove all the "lord" effects. Lord effects refer to effects that buff a certain creature type. Again, if you're running Aristocrats, you're not going to win because you have big creatures, you're going to win because you're forcing the most value from the death of your creatures.

All food for thought. Feel free to take or decline any suggestions. Happy brewing!

bloodborn on my attemp at a deck..

3 weeks ago

So, since you are a new player, there are two common archetypes going on in your current build: aristocrats and combo.

Arisocrats makes a lot of creatures and sacrifices them for a benefit, usually either damage to opponents. Zulaport Cutthroat and Blood Artist are common pay-offs for this strategy. If you wanted to pursue this strategy remove the combo cards like Sanguine Bond and Exquisite Blood .

Combo usually looks for a combiniation of cards that win the game when played together. Sanguine Bond + Exquisite Blood is an example of this. One makes you gain life when people lose life, and the other makes others lose when you gain. If you wanted that aristocrats flavor or murdering your own creatures you can include Mikaeus, the Unhallowed + Triskelion which has a combo that does infinite damage if you remove 2 counters from Triskelion to deal 2 damage to the opponent, Triskelion is now a 2/2, remove the last counter to do 1 damage to itself and it becomes a 1/1 with 1 damage on it, dies, and comes back. If you want to go this route take out the aristocrats cards that have sacrifice synergy.

TheVectornaut on my attemp at a deck..

3 weeks ago

I agree with trying to capitalize on creatures a little more than noncreatures since you already have Drana, Liberator of Malakir , Zulaport Cutthroat , and Liliana Vess caring about them to one degree or another. I think the best creatures to look into would be vampires since you already have a decent shell for them. Gatekeeper of Malakir or Feast of Blood could swap for Geth's Verdict , Gifted Aetherborn or Nighthawk Scavenger could supplement Vampire Nighthawk , Pulse Tracker or Vampire of the Dire Moon could replace Mardu Shadowspear , Blood Artist could replace Cutthroat, Vito, Thorn of the Dusk Rose provides redundancy for Sanguine Bond , Pawn of Ulamog can provide sac fodder for cards like Ob Nix or Viscera Seer , Nullpriest of Oblivion is a flexible way to reanimate beefy monsters like Sangromancer , Vampire Nocturnus , Malakir Bloodwitch , Butcher of Malakir , or Kalitas, Bloodchief of Ghet . Finally, while not a vampire, I'd rather play Sidisi, Undead Vizier over Diabolic Tutor if you can't afford the OG 1-2 cost tutors. BTW, I'm not saying you should run all of these cards; just run what fits your playstyle.

TheoryCrafter on K’rrakaka

3 weeks ago

Have you considered Blood Tithe ? It hits all your opponents at once and gains you life from it.

Even though your deck is not heavy into sacrifice, Blood Artist and Zulaport Cutthroat are worth considering if nothing more than penalizing your opponents for killing your creatures.

Pharika's Libation is another card that can get rid of enchantments. Something that is important if your opponent plays Tainted Remedy , which I lost to once when playing my K'rrik deck.

Another card you may want to consider is Emissary of Despair . If your opponent has any combination of Darksteel Forge , Mycosynth Lattice , and Padeem, Consul of Innovation on the battlefield it may be your only shot at staying in the fight.

Happy Hunting!

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