Tragic Slip

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Tragic Slip

Instant

Target creature gets -1/-1 until end of turn.

Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Kesslerspatz on Sheoldred, draw Cards and be happy my Friend

1 month ago

AceDallenbach thanks for your suggestions, As you say, Skullclamp would also be good to use, but it doesn't quite fit my idea personally.

Tragic Slip is very interesting and I'll give that a try and see if Dismember or Tragic Slip makes more sense in my meta.

Razaketh, the Foulblooded I had already considered and even put him in the folder, but the sacrifice put me off. If I see how consistently I'm allowed to keep my tokens, it could actually go into the deck.

Agadeem's Awakening  Flip I forgot, of course it can replace a swamp.

I was unsure if Bubbling Muck or Dark Ritual... but yeah you're right, in the late game it's stronger and it's not said that Dark Ritual is on one of the early ones hands is...

Darkness and Reanimate are both very strong cards for the deck, I'll test which one is more rewarding in practice.

I will try the suggestions step by step and the ones that were convincing will go into the deck :-)

AceDallenbach on Sheoldred, draw Cards and be happy my Friend

1 month ago

Hey honestly this current build is pretty solid. Skullclamp came to mind and since you are running Bitterblossom and Ophiomancer there is some synergy that could argue for the extra-card draw.

I also saw you are running Dismember not a bad card by any means, but what about Tragic Slip? Personally I find it preforms better in this slot, sure it isn’t as versatile but creature deaths are very common and you have the means to force creature deaths to where the -13/-13 is most likely going to be the outcome.

Razaketh, the Foulblooded is expensive in both money and mana but it wins games. Pay two life to tutor is gross.

Harvester of Souls is a personal favorite but I don’t know if you have enough creatures to justify it.

Agadeem's Awakening  Flip there really isn’t a reason not to run this card in most black decks. Worst case its a swamp that costs you 3 life to play early game. late game it can bring back anything that was removed in the early game. It’s super-flexible strongly recommend it.

I’m going to suggest Bubbling Muck. I love Dark Ritual early game but the bubbles is so strong late game, especially if you are going to win by casting Torment of Hailfire.

Lastly Darkness. Really love a fog in a non-green color, especially with this deck. I see anyone playing this deck quickly turning into the archenemy of the table since most do not like stack effects which is what this deck is. Feign Death is a cool card since it can save a creature from a broad range of removal but I still think Reanimate or Darkness would be a better card in that slot.

Anyways hope this helped, great deck!

Niko9 on Dimir Witches

2 months ago

Looks like a really fun and flavorful deck. And I mean, power level is always relative, so it may not need to push into control too much. It's the kind of thing that might get people to dust off some fun decks, and as long as they aren't getting beat up every game, your partner will find what they like as far as play and can make the deck their own.

My only suggestions would be adding aristocrats pay offs rather than control, just because a new player can get excited when they see synergy happen in game. When your Yawgmoth, Thran Physician sacs a creature (he's so a dude witch!) and then you piggyback a Tragic Slip and gain loyalty on Lolth, Spider Queen and then reanimate with Coffin Queen then sac that to Yawgmoth and kill something with a second -1/-1...I don't know, maybe it's just me, but I feel like that's the kind of stuff that gets new players to really love the game.

Everything looks great, and the flavor is oooon point : ) This is just like, if I had to make a suggestion, it would be to make it more splashy just to make games exciting for a new player.

multimedia on Rakdos, Lord of Riots Demon Tribal

3 months ago

In my last comment suggested a lot of cards to add, now here's some cards to consider cutting. For cards to consider cutting I would start with all the lower mana cost nonDemon creatures. I would simply replace these with other lower mana cost cards that can better enable Rakdos without attacking and reduce creature mana costs without attacking.

Rather than playing a lot of single creature removal spells, rely more on Demons who can destroy or remove creatures? Especially Demons who have repeatable removal effects. You could cut many creature removal spells and replace them with more draw.

Searing Spear, Shock, Disintegrate can target a player to make them lose life, but you have Lightning Bolt for that and you can make opponent lose life better ways then playing single burn spells. Some budget single removal spells are helpful such as Chaos Warp and Feed the Swarm because these spells can remove an enchantment, Warp any permanent. When attacking is important to your game plan these can remove Ghostly Prison, Propaganda and others.


Rakdos can only reduce the mana cost of creatures therefore play very few noncreature high mana cost spells or spells that require a lot of mana to be useful. Spells that need a lot mana paid to make them decent is not really what you want when playing many high mana cost creatures. Could cut these for more draw and ramp.

Rolling Earthquake is a budget spell like this that's worth playing because you can control how much damage each creature is going to take, most Demons including Rakdos have high toughness. You could cut a few of the lesser Demons.

Master of the Feast is really bad card in multiplayer Commander because only your opponents draw. Awaken the Sky Tyrant, Wretched Confluence and Seal of the Guildpact are subpar for the mana costs.


In my last comment I recommended adding a lot of loot effects for draw. Loot is excellent with Blood Speaker and Speaker is a good reason to play Demon tribal since it's a tribal tutor that can be repeatable, return to your hand from your graveyard. Rakdos can reduce Speaker's mana cost to only 1 mana, making it a mana efficient way to repeatedly tutor for Demons.

Loot can be an enabler for reanimation and recursion which are helpful effects to have with Demons. Reanimation is a way to get Demons onto the battlefield without having to cast them, a backup for when Rakdos is disrupted. Recursion is getting Demons back into your hand or casting them from your graveyard. Patriarch's Bidding can reanimate all Demons in your graveyard. Persist and Exhume can reanimate for only two mana.

Chainer, Nightmare Adept has interaction with looting, getting Demons into your graveyard to cast them using Rakdos mana cost reduction. If you discard a Demon using Chainer's ability you can cast that same Demon giving it haste to attack. Rakdos also gains haste from Chainer when he's cast from the Command Zone. Any creature you reanimate gains haste from Chainer.

Chainer has excellent interaction with creatures who can sac themselves for value such as Magus of the Wheel and Doomed Necromancer. With Chainer these creatures gain haste when cast from your graveyard allowing them to tap and activate their abilities right away. Doomed Necromancer can reanimate even at instant speed. Chainer is good with Blood Speaker as discard outlet that can keep coming back to your hand.


Some more budget Demons to consider adding:

Some budget land upgrades to consider:

Temple of the False God is not a good land when you have no land ramp. It will not tap for mana until at least turn five and that's if you make all your land drops. Even if playing green and land ramp such as Cultivate I still wouldn't play Temple of the False God, it's just not a good enough land in the early turns of a game.

TheVectornaut on Old Fungus Deck

4 months ago

Since you're in casual, there's a lot of heavy hitting cards you could add (budget permitting). Doubling Season improves the turnaround rate of spore counters and gets you more tokens, although it is itself expensive. Something cheaper with proliferate like Evolution Sage could accomplish a similar goal. Aura Shards is a potent alternative to single-use Naturalizes for Selesnya, with Nullmage Shepherd being a more budget pick. Skullclamp is an insane draw engine if you keep your tokens at 1 toughness. Or if you don't want to, Intangible Virtue can stack with Sporecrown Thallids to get out of hand quickly. As far as creating tokens, there's Aura Mutation, Dreampod Druid, Fungal Sprouting, Korozda Guildmage, Saproling Migration, Thelonite Hermit, and the powerful lord Tendershoot Dryad. If you want generically good Golgari removal, cards like Assassin's Trophy and Fatal Push tend to see a lot of play. Personally, I like Crippling Fear for tribal decks and Tragic Slip for decks with sacrifice synergy. Speaking of sacrifices, I know from experience in commander that both Mazirek, Kraul Death Priest and Ghave, Guru of Spores make for nasty combos with Mycoloth. Such a strategy would also make creatures like Tukatongue Thallid more valuable than spell counterparts like Sprout or Fungal Infection.

The cards I'd look to cut first would be Rending Vines, Wear Away, Wrap in Vigor, Wurm's Tooth, Mwonvuli Acid-Moss, AEther Web, and possibly Fists of Ironwood unless you add more cards like Dreampod.

pea_body on -1 Counters

4 months ago

wallisface Thanks for the advice, I have been playing this deck with only Archfiend of Ifnir and often struggle to keep it in play long enough to trigger its ability and should have foreseen the problems of running twelve 4+ mana cost cards.

Obviously, I should change out the 4x Splendid Agony, but would replacing Archfiend of Ifnir with Black Sun's Zenith be an okay change?

In my actual deck at the moment I have Dismember and Tragic Slip to easily kill creatures. I assume that it would be okay if I replace Wasteland Scorpion and Nezumi Bone-Reader with those if I replace Archfiend of Ifnir.

Random card replacements

Again thanks for the ideas! I'm just playing against friends so I can't make it too good if you know what I mean. :)

Niko9 on Land Hate as a Defensive …

4 months ago

Grubbernaut is very right. The most effective use of this strategy in EDH is probably stacks, something like Winter Orb or Thalia, Heretic Cathar that just makes players not use their lands, but I don't know. Honestly, I don't get all the hate for land destruction, but it definitely exists : ) In casual at least. The cost efficiency for land vs creature removal is not really there. Stone Rain compared to Tragic Slip is like a birthday balloon vs a space shuttle, they sure both go up, but it's a kinda situation : ) And mass land destruction like Armageddon will slow down your combos too unless you have a way around, so it's all a bit hard.

But again, where there is a will, there is a lot of cards to maybe make it work with. It sounds like a great idea to me, and definitely worth a dive down the rabbit hole of available cards : )

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