Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
|Want (6)||Corpse_Casanova , Flornhale , orkanik , deathdealer1225 , horns666 , OAsiscon|
Printings View all
|Mystery Booster (MYS1)||Common|
|Eternal Masters (EMA)||Common|
|Commander 2014 (C14)||Common|
|Duel Decks: Jace vs. Vraska (DDM)||Common|
|Dark Ascension (DKA)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Tragic Slip Discussion
3 days ago
Tragic Slip would be useful, if not in the main board then surely held in reserve for games two and three. Morbid ought to trigger naturally during normal play without issue.
3 days ago
Yeah Tragic Slip probably isn't so good here, but I really like the art. :^)
Anyway, if you're attached to the idea of using the group hug mana elements, there are probably a few other take outs we can find. Truthfully Gargos, Vicious Watcher might be able to come out. Only reduces the cost of a handful of cards and his passive doesn't have a ton of synergy in this deck. Maga, Traitor to Mortals seems like a good card to sub out for a few reasons, the big two being it's very black intensive and it only kills one player. Black cards you have that also have the potential to kill a player Damnable Pact and Profane Command at least have some utility to them outside of slaying someone and they aren't quite as hard to cast. From what I can tell, the only time you're going to be using her is when you can go infinite, and even then you're only going to kill one person. You could also maybe take out another land since you have plenty of ramp.
Side note, I just realized that Stroke of Genius was in your maybeboard and it's $5. Maybe it was always like that, but I could've sworn when I first got my set it was only like $1.50 or something, maybe even less. Very unfortunate. :^(
3 days ago
@Peoni: No worries, site notifications are often really broken here haha.
Totally right about Path of Ancestry, I added it in at first when I wasn't sure of all the creatures I was gonna have and I completely forgot to cut it later!!! Love the suggestions for replacements, thanks!
Everything else you said makes sense also, I'm going to be making all those changes asap :) I love Pongify and Rapid Hybridization, I used to have a whole bunch of the latter way back when it was standard-legal and cheap and I have absolutely no idea where they ended up but they're not with me anymore, haha. Tragic Slip is super fun and I have some spare ones too, but in a deck that can't reliably kill something else to trigger Morbid I'm not sure if it's the best idea? I'll add in the others and bring it in if there's space left :)
3 days ago
Never got a notification for this for some reason hmmmmm.. I might be a bit late but I'm definitely happy to help. :^)
Starting with your lands, they look pretty solid. This is SUPER nitpicky, but Path of Ancestry doesn't feel like a good fit here. This deck isn't exactly a tribal, and it only has 7 cards it can scry off of. It may give you any color you need, but the coming in tapped bit would make me steer clear. The decision is totally up to you though because it isn't necessarily a bad card, but just keep in mind I'm really finicky when it comes to mana coming in tapped lol. Alchemist's Refuge and Emergence Zone might be fun picks. Dropping 1000 1000/1000 Oozes or Wurms on your turn is certainly good, but even better would be your opponent's end step. >:^)
Your ramp might need a little more focusing between the auras, dorks, and rocks. I might recommend a few more rocks in Talisman of Curiosity and Talisman of Resilience, but I think auras are going to be your focus considering your untap synergies, so more cards like Wild Growth, Wolfwillow Haven, Overgrowth, and Verdant Haven would make for nice additions. That being said, I think the dorks should probably come out, along with maybe your more expensive auras Dawn's Reflection and Market Festival. Ramp cards that in my opinion definitely need to come out are Heartbeat of Spring and Dictate of Karametra purely because of their symmetry. Group hug effects like these are super dangerous, and I really don't think you need them in order to pull off your strat. That being said, I think you should cut Tidal Barracuda for similar reasons. Giving people flash is risky, even if they can't cast stuff on your turn.
Card draw suggestions I would make for now would be to consider targeted X draw spells like Blue Sun's Zenith and Stroke of Genius instead of Mind Spring, as they can also be used with infinite mana to deck your opponents. Brainstorm is almost always a good addition. I also think cutting Gadwick, the Wizened wouldn't be a bad move. He's difficult to cast outside of having infinite blue mana and he doesn't really have the best synergy with the rest of your deck.
For your removal I would suggest perhaps adding in some lower CMC options like Pongify or Rapid Hybridization as nice cheap spot removal. Dismember or Tragic Slip are also nice black options that get around indestructible. Any removal will do, really, and so it's again all up to you. I just like these a lot.
I'll leave it at that for now, and when you've made changes we can figure out what else needs to be added/cut. :^)
3 weeks ago
Defile is nice and I considered it, since it's essentially Skred, but stronger, less limiting and costs way less money, but decided against because I run such a small number of lands and it'll rarely get as strong as Skred does. I don't have good sacrifice outlets either, but ultimately I like Tragic Slip better as -1/-1 is often enough, or it can be cast after using Fatal Push or chump blocking with a rat.
Vampiric Link is fun! Not sure how I feel about it in this deck, but a one-mana pacify is great and I can imagine it being super enjoyable in a multiplayer game where you can't enchant someone's creature and gain life while they're attacking someone else as well. But on the other hand its uses as removal are narrow as it doesn't stop abilities from being activated, and if you put it on a pack rat you can get 2-for-1'd. I used to run Gift of Orzhova for life and evasion back in the day and it was great having rats with wings, but a lot of the time they'd get killed and I'd just be sad haha.
1 month ago
Black doesn't get exile this cheap, even with downside. If you would give it to them, the color would take over some of White's main strengths. The downside is mostly negligible based on the format.
In Commander you have 40 life to take from, so if the opponent gets to achieve a high power creature where this is your only removal choice, you're in trouble. But in 99% of cases, it just costs you a small amount of life, which black happily does in so many other aspects of the color.
In Standard you'll only target stuff that doesn't cost you too much - but the alternative is often to take the combat damage to the face. If the meta is dominated by big power creatures, you run destroy removal, and possibly this as SB if WotC decides to make a stronger Bronzehide Lion.
In Eternal formats you SB it against creatures where the cost is negligible or where it disrupts your opponent's combo.
Also... Tragic Slip exists and that is how Black usually does removal that bypass indestructible, but it is conditional when it's this cheap.
Black is usually tied at 4 CMC for unconditional exile removal, as seen in Eat to Extinction, Gild, Deadly Rollick. The last one having a conditional situation where it's free, specifically for Commander.
White is and should be the king of cheap flexible exile, or it loses one of its few strengths.
1 month ago
If you pack enough hand disruption turns 1-3, budget doesn't matter too much. Black/blue offers a lot of that, with Mana Leak/Duress effects cheap both in CMC and price. Sure, running Tragic Slip is worse than push, but you can still trade 1-for-1 with most decks in black and blue.
Bident of Thassa/Curious Obsession unblockable is a versatile list, where you play Changeling Outcast, the unblockable merfolk and disruption. You can tune it based on the amount and type of disruption you run, and because the decklist isn't set your opponent has no idea what kind of clock you are on.
1 month ago
Hey, how about a couple Tragic Slip? Could be a good tutor target with Rune-Scarred Demon if you're too short on mana/life for Feed the Swarm and need to kill something Reaper of the Abyss/destroy can't touch.