Emrakul, the Promised End

Emrakul, the Promised End

Legendary Creature — Eldrazi

Emrakul, the Promised End costs less to cast for each card type among cards in your graveyard.

When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.

Flying, trample, protection from instants.

Recommendations View more recommendations

Kozilek's Pathfinder
Gruesome Slaughter
Warden of Geometries
Eldrazi Mimic
Walker of the Wastes
Hedron Matrix

Latest Decks as Commander

Emrakul, the Promised End Discussion

Decrepit_Angel on [Primer] Colored Mana is for the Weak

2 weeks ago

Profet93

Yeah, that is an unfortunate downside of mono-colorless. Collector Ouphe, Null Rod, and Stony Silence are really bad cards for this deck to see. I always try to tutor or mulligan for an Inspiring Statuary when I expect to see those cards as it allows me to still use my artifacts to cast stuff like Kozilek, Butcher of Truth, Ulamog, the Ceaseless Hunger, Karn Liberated, All Is Dust, Emrakul, the Promised End, etc. Typically I try to outspeed the artifact hate but as that is not always an option, Inspiring Statuary or politics tends to be the best option. It also helps that other decks tend to get hurt by such artifact hate so I am not always the one that has to deal with it.

As for the power level, I tried to make it as powerful as possible for the sake of having a decent chance at a cEDH power level table. A max power level Kozilek is typically around the power level of a budget cEDH deck so it tends to play well at that kind of table. Given the ridiculous speed of the deck though, I have had good matchups against full pods of max power cEDH decks. Very few decks can shrug off Annihilator 4 on turn 3. Also, Mindslaver effects are hilariously good against cEDH decks. Especially with how many Necropotence, Ad Nauseam, Tainted Pact, Demonic Consultation, etc. effects are common in cEDH. Even outside of that, just using their own removal spells on their stuff or exiling their commander if it is a deck that relies on it to win (and choosing to put it into exile of course) can completely kill off opposing players on the spot. Emrakul, the Promised End is my go to answer for cEDH decks as the cast trigger almost always just kills an opponent on cast, even if she gets countered.

As for additional stax, I already run Torpor Orb and I quite like it. Cursed Totem is interesting (and if nothing else is a good budget option). I liked Cursed Totem a lot more when Flash + Protean Hulk was a thing. Perhaps it is just my meta but I don't see too many decks that make me want a Cursed Totem effect. Winter Orb has been underperforming of late so I might trade those out and see if I like it. It cuts off my Metalworker, Palladium Myr, and Burnished Hart but I think that is acceptable given how much it can hurt some decks. Worst case scenario, I could always just treat it the same way I use something like The Tabernacle at Pendrell Vale where I just mulligan or Bazaar of Baghdad it away if it is a meta that it isn't useful.

Niko9 on Which non-partner commanders would you …

1 month ago

I'd love to add Lier, Disciple of the Drowned to my Bruna, the Fading Light  Meld deck. Right now I use a lot of self mill to select reanimation targets, but white has very few ways to get instants and sorceries back from the grave, so they are dead cards when they get milled. Having Lier would open the deck up to two whole different card types, and it would be awesome.

But, if I'm being honest, I'd probably do Bruna, the Fading Light  Meld and Emrakul, the Promised End for first the flavor, and secondly because if I add no colors to my deck, then it's already done : )

griffstick on Cards that make opponent creature …

1 month ago

I suppose you could also just take there turn. Cards like Worst Fears, Emrakul, the Promised End, and Mind Slaver , and attack you yourself

Lanzo493 on Satoru Umezawa Brainstorming

4 months ago

In case you haven't seen it yet, Satoru Umezawa is a legendary creature costing with a once-per-turn trigger of when you activate a ninjutsu ability, look at the top three cards of your library and put it in your hand, the rest on the bottom. Now here's the part that got me excited for it. "Each creature card in your hand has ninjutsu .

Wow! Swap your Ornithopter for a Blightsteel Colossus to kill anyone at the table. I intend to play this deck with eldrazi, praetors, and awesome ETB creatures like Agent of Treachery.

Satoru Umezawa does more than meets the eye, though. Which is why I want to ask what other people think he is capable of. First of all, you can bounce your creatures with ninjutsu for additional usage out of them. Say, for example, you have Burning-Rune Demon that is unblocked. You can ninjutsu bounce it, and then re-ninjutsu it in to get another ETB effect! It's a bit over-the-top and requires a ton of mana, but it's nice to have a mana sink with nothing better to do. Or, you could bounce Emrakul, the Promised End and hard cast her to abuse the cast effect repeatedly. If you wanted to be really mean and had Palinchron in hand and Peregrine Drake in play and unblocked, you have infinite mana to abuse ninjutsu abilities during combat, which could lead to something like infinite Agent of Treachery stealing.

So what do you think of this commander?

Spell_Slam on Waking the Demon

6 months ago

I used to run haste-givers like Anger in my deck, but I found that because of Rakdos, I tend to play a lot of my creatures post-combat, which made haste useless for the most part. I would take Anger, Ogre Battledriver and Urabrask out.

Walking Ballista is an excellent choice for this deck. You can play it early and attack or ping the opponent to cast Rakdos, or you can sink your mana into it and make a huge Ballista later in the game. Hangarback Walker is good in the same vein, but not quite as powerful (though it's strong against boardwipes, which the deck can be soft to).

I think you could take out a lot of the single-target damage spells from your deck. Lightning Bolt, Incincerate, Lightning Strike, Skewer the Critics, Exquisite Firecraft, and Char are all fine in 1v1, but in a multiplayer setting they feel pretty weak, and they almost act as a commander tax if you use them to play Rakdos.

I am not sure what your budget is, but investing in all the legal Eldrazi Titans and mythics will really improve your deck. Emrakul, the Promised End, Void Winnower, Ulamog, the Ceaseless Hunger, Ulamog, the Infinite Gyre are usually game-ending. If not, Rune-Scarred Demon, Duplicant and Knollspine Dragon are all pretty cheap and powerful cards to cast with discounts.

Cryptolith Fragment  Flip is one of the best mana rocks for this deck. It is both your fourth mana source (of any colour) to cast Rakdos and the damage enabler you need! Pilgrim's Eye is also similar in that it has good evasion and guarantees you a fourth land to both deal damage and play Rakdos the following turn.

I like Spear Spewer a lot more than Thermo-Alchemist or Nettle Drone usually because in multiplayer Spewer will guarantee 3 damage every turn and is much more flexible to play in the early turns at only 1 mana.

Balaam__ on Killer Krab Kult of Innistrad (Azorius Eldrazi)

7 months ago

First, this entire deck as a concept is praiseworthy. It’s incredibly interesting from the perspective of actually playing it, and thematically brilliant. It calls to mind a lot of Bloodborne’s subtext. I think a lot of what you have works, but some things I believe to be holding the deck back. The core idea of what you have here is definitely worth sticking with and continuing to fine tune, but I’ll go over some things I think aren’t pulling their weight.

I think there are too many mechanics, to the point that it becomes a Jack of all trades, master of none scenario. Token generation, Delirium, Disturb, Lifegain, a bit of recursion focus etc. Any one or two of these things would work just fine, but I imagine the deck would have to be structured with Token generation as the primary mechanic built around, bolstered by secondary lifegain support (just as an example). That way the focus would be tight, with most spells in your deck revolving around one of the two mechanics.

Also, some cards here don’t play well with others. Abiding Grace would be a great secondary lifegain card, but if you chose to return a 1 mana creature to play that would interfere with Delirium. Pick Alseid of Life's Bounty and you lose your enchantment card type, so you’re stuck picking Lunarch Veteran  Flip—if there’s even one in the graveyard, since there’s only 3 copies. Inquisitive Puppet won’t be a likely target, since if it died naturally you won’t want it to leave the graveyard (since artifact is a precious new card type as far as Delirium is concerned), and if you exiled it to create the 1/1 token it’ll bypass the graveyard completely and Delirium will never see it.

The only other worrisome thing I see is the lack of a bomb. If you restructured some of this, boardswarm through Eldrazi tokens is a viable wincon, but otherwise you’ll likely need an Emrakul, the Promised End or a heavy budget alternative like Ulamog's Crusher.

Take this all with a grain of salt. I’m by no means some fantastic strategist or deck builder, and I don’t have a whole lot of experience. I’d definitely ask some other ppl for input, in case I either missed something or am misunderstanding something. Again, I love this concept and can’t wait to see whatever the finished product turns out to be!

Grasshoppeh1 on Lost and Afraid

7 months ago

Spoiler button was broken on my screen, repost of some of the changes.

CREATURES:

I thought about this and I play in two places, with friends and alone at a card store. Maybe the fatties should be replaceable. Have a set of 5 creatures I can swap out depending on the level of the play group. I could keep a set of creatures in my "sideboard" to swap out :)

For stronger creatures we can consider Emrakul, the Promised End, Kozilek, Butcher of Truth, Ulamog, the Infinite Gyre. If I want to really win, maybe Blightsteel Colossus. Blight might drop in price soon if I wanted to get my hands on it.

Tempted to make some of the "weaker" creatures, Worldspine Wurm, Apex Devastator, maybe Darksteel Colossus

Interesting tech is probably Wolfbriar Elemental, card is often forgotten about. A 4/4 creature + 6 2/2 wolves for 10. 16/16 for 10 and scalable. Give it haste and you have a wincon. I'm unsure how risky Concordant Crossroads will be in my area, but Akroma's Memorial is pretty safe.. if anything a removal magnet.

I don't seem to have the manabase to run Kozilek, the Great Distortion yet since it specific requires colorless. This would need to be worked on.

Given the setup I could just put in Rampaging Baloths

Load more