Emrakul, the Promised End
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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Emrakul, the Promised End

Legendary Creature — Eldrazi

Emrakul, the Promised End costs less to cast for each card type among cards in your graveyard.

When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.

Flying, trample, protection from instants.

TheOfficialCreator on Custom Interpretation Challenge - CANDLE

1 month ago

Ew, so you're essentially trying to force your opponents to get faith counters? Wow. That's devious.

I instantly see some very good cards with Emrakul, the Promised End, Mindslaver, Worst Fears, and Sorin Markov :D

Make your opponents get like ten thousand faith counters by stacking the abilities endlessly, then pass their turn to you and you win the game.

Nathanael97 on

3 months ago

Otherwise, some spicier takes might be a combo of Conduit of Ruins with a one-of Emrakul, the Promised End or even Kozilek's Channeler, since you are keen on playing the proper 7 and 8 drops in E-Tron.

Decrepit_Angel on [Primer] Colored Mana is for the Weak

4 months ago


Yeah, that is an unfortunate downside of mono-colorless. Collector Ouphe, Null Rod, and Stony Silence are really bad cards for this deck to see. I always try to tutor or mulligan for an Inspiring Statuary when I expect to see those cards as it allows me to still use my artifacts to cast stuff like Kozilek, Butcher of Truth, Ulamog, the Ceaseless Hunger, Karn Liberated, All Is Dust, Emrakul, the Promised End, etc. Typically I try to outspeed the artifact hate but as that is not always an option, Inspiring Statuary or politics tends to be the best option. It also helps that other decks tend to get hurt by such artifact hate so I am not always the one that has to deal with it.

As for the power level, I tried to make it as powerful as possible for the sake of having a decent chance at a cEDH power level table. A max power level Kozilek is typically around the power level of a budget cEDH deck so it tends to play well at that kind of table. Given the ridiculous speed of the deck though, I have had good matchups against full pods of max power cEDH decks. Very few decks can shrug off Annihilator 4 on turn 3. Also, Mindslaver effects are hilariously good against cEDH decks. Especially with how many Necropotence, Ad Nauseam, Tainted Pact, Demonic Consultation, etc. effects are common in cEDH. Even outside of that, just using their own removal spells on their stuff or exiling their commander if it is a deck that relies on it to win (and choosing to put it into exile of course) can completely kill off opposing players on the spot. Emrakul, the Promised End is my go to answer for cEDH decks as the cast trigger almost always just kills an opponent on cast, even if she gets countered.

As for additional stax, I already run Torpor Orb and I quite like it. Cursed Totem is interesting (and if nothing else is a good budget option). I liked Cursed Totem a lot more when Flash + Protean Hulk was a thing. Perhaps it is just my meta but I don't see too many decks that make me want a Cursed Totem effect. Winter Orb has been underperforming of late so I might trade those out and see if I like it. It cuts off my Metalworker, Palladium Myr, and Burnished Hart but I think that is acceptable given how much it can hurt some decks. Worst case scenario, I could always just treat it the same way I use something like The Tabernacle at Pendrell Vale where I just mulligan or Bazaar of Baghdad it away if it is a meta that it isn't useful.

Niko9 on Which non-partner commanders would you …

5 months ago

I'd love to add Lier, Disciple of the Drowned to my Bruna, the Fading Light  Meld deck. Right now I use a lot of self mill to select reanimation targets, but white has very few ways to get instants and sorceries back from the grave, so they are dead cards when they get milled. Having Lier would open the deck up to two whole different card types, and it would be awesome.

But, if I'm being honest, I'd probably do Bruna, the Fading Light  Meld and Emrakul, the Promised End for first the flavor, and secondly because if I add no colors to my deck, then it's already done : )

griffstick on Cards that make opponent creature …

6 months ago

I suppose you could also just take there turn. Cards like Worst Fears, Emrakul, the Promised End, and Mind Slaver , and attack you yourself

Lanzo493 on Satoru Umezawa Brainstorming

8 months ago

In case you haven't seen it yet, Satoru Umezawa is a legendary creature costing with a once-per-turn trigger of when you activate a ninjutsu ability, look at the top three cards of your library and put it in your hand, the rest on the bottom. Now here's the part that got me excited for it. "Each creature card in your hand has ninjutsu .

Wow! Swap your Ornithopter for a Blightsteel Colossus to kill anyone at the table. I intend to play this deck with eldrazi, praetors, and awesome ETB creatures like Agent of Treachery.

Satoru Umezawa does more than meets the eye, though. Which is why I want to ask what other people think he is capable of. First of all, you can bounce your creatures with ninjutsu for additional usage out of them. Say, for example, you have Burning-Rune Demon that is unblocked. You can ninjutsu bounce it, and then re-ninjutsu it in to get another ETB effect! It's a bit over-the-top and requires a ton of mana, but it's nice to have a mana sink with nothing better to do. Or, you could bounce Emrakul, the Promised End and hard cast her to abuse the cast effect repeatedly. If you wanted to be really mean and had Palinchron in hand and Peregrine Drake in play and unblocked, you have infinite mana to abuse ninjutsu abilities during combat, which could lead to something like infinite Agent of Treachery stealing.

So what do you think of this commander?

Spell_Slam on Waking the Demon

11 months ago

I used to run haste-givers like Anger in my deck, but I found that because of Rakdos, I tend to play a lot of my creatures post-combat, which made haste useless for the most part. I would take Anger, Ogre Battledriver and Urabrask out.

Walking Ballista is an excellent choice for this deck. You can play it early and attack or ping the opponent to cast Rakdos, or you can sink your mana into it and make a huge Ballista later in the game. Hangarback Walker is good in the same vein, but not quite as powerful (though it's strong against boardwipes, which the deck can be soft to).

I think you could take out a lot of the single-target damage spells from your deck. Lightning Bolt, Incincerate, Lightning Strike, Skewer the Critics, Exquisite Firecraft, and Char are all fine in 1v1, but in a multiplayer setting they feel pretty weak, and they almost act as a commander tax if you use them to play Rakdos.

I am not sure what your budget is, but investing in all the legal Eldrazi Titans and mythics will really improve your deck. Emrakul, the Promised End, Void Winnower, Ulamog, the Ceaseless Hunger, Ulamog, the Infinite Gyre are usually game-ending. If not, Rune-Scarred Demon, Duplicant and Knollspine Dragon are all pretty cheap and powerful cards to cast with discounts.

Cryptolith Fragment  Flip is one of the best mana rocks for this deck. It is both your fourth mana source (of any colour) to cast Rakdos and the damage enabler you need! Pilgrim's Eye is also similar in that it has good evasion and guarantees you a fourth land to both deal damage and play Rakdos the following turn.

I like Spear Spewer a lot more than Thermo-Alchemist or Nettle Drone usually because in multiplayer Spewer will guarantee 3 damage every turn and is much more flexible to play in the early turns at only 1 mana.

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