Emrakul, the Promised End

Emrakul, the Promised End

Legendary Creature — Eldrazi

Emrakul, the Promised End costs less to cast for each card type among cards in your graveyard.

When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.

Flying, trample, protection from instants.

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Emrakul, the Promised End Discussion

Spell_Slam on Waking the Demon

1 month ago

I used to run haste-givers like Anger in my deck, but I found that because of Rakdos, I tend to play a lot of my creatures post-combat, which made haste useless for the most part. I would take Anger, Ogre Battledriver and Urabrask out.

Walking Ballista is an excellent choice for this deck. You can play it early and attack or ping the opponent to cast Rakdos, or you can sink your mana into it and make a huge Ballista later in the game. Hangarback Walker is good in the same vein, but not quite as powerful (though it's strong against boardwipes, which the deck can be soft to).

I think you could take out a lot of the single-target damage spells from your deck. Lightning Bolt, Incincerate, Lightning Strike, Skewer the Critics, Exquisite Firecraft, and Char are all fine in 1v1, but in a multiplayer setting they feel pretty weak, and they almost act as a commander tax if you use them to play Rakdos.

I am not sure what your budget is, but investing in all the legal Eldrazi Titans and mythics will really improve your deck. Emrakul, the Promised End, Void Winnower, Ulamog, the Ceaseless Hunger, Ulamog, the Infinite Gyre are usually game-ending. If not, Rune-Scarred Demon, Duplicant and Knollspine Dragon are all pretty cheap and powerful cards to cast with discounts.

Cryptolith Fragment  Flip is one of the best mana rocks for this deck. It is both your fourth mana source (of any colour) to cast Rakdos and the damage enabler you need! Pilgrim's Eye is also similar in that it has good evasion and guarantees you a fourth land to both deal damage and play Rakdos the following turn.

I like Spear Spewer a lot more than Thermo-Alchemist or Nettle Drone usually because in multiplayer Spewer will guarantee 3 damage every turn and is much more flexible to play in the early turns at only 1 mana.

Balaam__ on Killer Krab Kult of Innistrad (Azorius Eldrazi)

1 month ago

First, this entire deck as a concept is praiseworthy. It’s incredibly interesting from the perspective of actually playing it, and thematically brilliant. It calls to mind a lot of Bloodborne’s subtext. I think a lot of what you have works, but some things I believe to be holding the deck back. The core idea of what you have here is definitely worth sticking with and continuing to fine tune, but I’ll go over some things I think aren’t pulling their weight.

I think there are too many mechanics, to the point that it becomes a Jack of all trades, master of none scenario. Token generation, Delirium, Disturb, Lifegain, a bit of recursion focus etc. Any one or two of these things would work just fine, but I imagine the deck would have to be structured with Token generation as the primary mechanic built around, bolstered by secondary lifegain support (just as an example). That way the focus would be tight, with most spells in your deck revolving around one of the two mechanics.

Also, some cards here don’t play well with others. Abiding Grace would be a great secondary lifegain card, but if you chose to return a 1 mana creature to play that would interfere with Delirium. Pick Alseid of Life's Bounty and you lose your enchantment card type, so you’re stuck picking Lunarch Veteran  Flip—if there’s even one in the graveyard, since there’s only 3 copies. Inquisitive Puppet won’t be a likely target, since if it died naturally you won’t want it to leave the graveyard (since artifact is a precious new card type as far as Delirium is concerned), and if you exiled it to create the 1/1 token it’ll bypass the graveyard completely and Delirium will never see it.

The only other worrisome thing I see is the lack of a bomb. If you restructured some of this, boardswarm through Eldrazi tokens is a viable wincon, but otherwise you’ll likely need an Emrakul, the Promised End or a heavy budget alternative like Ulamog's Crusher.

Take this all with a grain of salt. I’m by no means some fantastic strategist or deck builder, and I don’t have a whole lot of experience. I’d definitely ask some other ppl for input, in case I either missed something or am misunderstanding something. Again, I love this concept and can’t wait to see whatever the finished product turns out to be!

Grasshoppeh1 on Lost and Afraid

2 months ago

Spoiler button was broken on my screen, repost of some of the changes.


I thought about this and I play in two places, with friends and alone at a card store. Maybe the fatties should be replaceable. Have a set of 5 creatures I can swap out depending on the level of the play group. I could keep a set of creatures in my "sideboard" to swap out :)

For stronger creatures we can consider Emrakul, the Promised End, Kozilek, Butcher of Truth, Ulamog, the Infinite Gyre. If I want to really win, maybe Blightsteel Colossus. Blight might drop in price soon if I wanted to get my hands on it.

Tempted to make some of the "weaker" creatures, Worldspine Wurm, Apex Devastator, maybe Darksteel Colossus

Interesting tech is probably Wolfbriar Elemental, card is often forgotten about. A 4/4 creature + 6 2/2 wolves for 10. 16/16 for 10 and scalable. Give it haste and you have a wincon. I'm unsure how risky Concordant Crossroads will be in my area, but Akroma's Memorial is pretty safe.. if anything a removal magnet.

I don't seem to have the manabase to run Kozilek, the Great Distortion yet since it specific requires colorless. This would need to be worked on.

Given the setup I could just put in Rampaging Baloths

Grasshoppeh1 on Lost and Afraid

2 months ago

From the direction this deck is going big creatures seems fun, then we can focus on how we draw a bit later

Creatures Show

legendofa on Assassin's Creed

4 months ago

Looking at this, it feels like it's trying for Assassin tribal, but you only have 10 Assassins for your Scarblade Elite , and I'm not quite sure what the intent of Emrakul, the Promised End is. I would switch out some of your conditional creature-kill instants and sorceries for more cards like Nekrataal , Nightshade Assassin , and Royal Assassin .

Guerric on The Mimeoplasm Combo Mill (Retired)

5 months ago
I'm officially necro'ing this deck as of today. We had a fun last run with it, culminating in me using Emrakul, the Promised End to take my friend's turn. It wasn't enough though and he won anyway. I've enjoyed the versatility, but not the variance in this deck. I could make it more consistent and probably it would be strong. However, to do that I'd have to focus almost exclusively on winning with Walking Ballista every time, and that wouldn't be a deck I enjoy as much. In the meantime I've wanted to build Kadena, Slinking Sorcerer since she was spoiled and have the unopened precon, but never built her because I already had a Sultai deck. I'll continue to use the mana base and some of the relevant tutors and such in the new deck, while selling the splashy cards that have gone up in value a ton over the years to finance new cards for her. Rest in Peace, my T-Rex armed friend, you are great.

Profet93 on X Gon Give It To Ya (Xiahou-Dun Stax Primer)

6 months ago


Profane Transfusion - Using necro to draw (or just tutor for in general) profane, go to 1 life and swap. Can also use a Leechridden Swamp to finish them off that turn

Have you considered a mind control effect in the form of either Emrakul, the Promised End , Mindslaver or Worst Fears ? Each have won me too many games to count (feels good to use or tutor for their necro and make them die). It's even better with lethal vapors, as if you have it on the field and target an opponent, one of two things will happen....

  1. They dont respond to cast of mind control effect, you take their turn, activate vapors and hold priority skipping all their turns
  2. They respond to cast of mind control effect by activating vapors, mind control effect resolves. They skip their next turn, you take their following turn.

Infernal Darkness - Contamination #2 but doesn't change the amount of mana produced by mass producing lands such as coffers, nykthos, cradle, etc....

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