Ghor-Clan Rampager

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Gatecrash (GTC) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Ghor-Clan Rampager

Creature — Beast

Trample

Bloodrush, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

Ghor-Clan Rampager Discussion

JasonForward on Infectious Temur

4 months ago

Sorry for the text wall...

I've run Infect in these colors since Modern was invented and I can offer some advice based on that experience. I've been quite successful with it, including a PPTQ a few years back, but ymmv.

First, Manamorphose is a trap. I understand the appeal since you aren't running Hierarchs, but you'll find it almost never good enough. Casting it blind to dig for an answer is a bag of bad feels. Of all my advice, however, this is the biggest grain of salt. It's a good card in a vaccuum and you should run it if it feels right. Jut remember, it's not a "free" spell.

Instead, run Simian Spirit Guide . It let's you play Agent and Myr on T1, activate Inkmoth, cast your red spells, and keep up Apostle's Blessing while tapped out. You also get to cut to 19 landspretty safely (Unless I'm wrong. I play Hierarhs,so it's hard to figure. The correct number might be 20-21). If you're going all-in on the combo, I can't recommend SSG enough.

Apostle's Blessing is a main board must if you're running SSG,and also probably if you're not. It pushes through damage, can be cast off Inkmoth, and can get you past giant robots with piles of +1/+1 counters. It's criminally undervalued in the current top lists, in my opinion, but I'm not a pro, so....

Temur Battle Rage isn't necessary. You're only ever using doublstrike to win the game, so instant speed isn't important. Plus, your 3 Strobe and 2 Scale Up are the perfect amount of "I win right now" effects. Cast the Sorcery first and proceed to win.

You run 4 copies of Mutagenic Growth if you're leaning on T2-3 wins. Period. Every saved mana puts the math more in your favor. If you're worried about your life total, this is probably not the right deck anyway.

Rancor is funny, in that it's ONLY ever good to push damage through. I play exactly one, preferring 2-3 copies of Ghor-Clan Rampager along side it. Bloodrush can't usually be countered, and the ability to just cast a 4/4 And beat down in a grindy game is more relevant than you think. It also helps with you Sideboard. More on that later.

So here's what I might do to your main deck:

Now let's talk sideboard:

Force of Vigor is a key upgrade to Infect SBs. Clean up multiple Eidolon of the Great Revel without taking damage. Blow up Chalice of the Void with impunity. Blood Moon / Blood Sun is no longer so bad. This spell was printed for Infect.

You need counterspells to beat counterspells. Your pump spells counter almost everything else. Spell Snare is far too narrow. If you're casting Blue Counters, it should be Spell Pierce , but maybe Guttural Response is your best bet since since keeping up Blue Mana is hard without Hierarchs. It's also casts with SSG and pitches to FoV above, which is convenient.

With your configuration, and assuming some of the MD change suggested above, I would run the following board in an unknown meta:

Xica on Gruul Cragganwick

5 months ago

Well i didn't see problems with going full on hatebears on my sideboard.
The benefit of getting your cards when you need them is hard to overstate, a reliable turn 2 scooze can be very hard to beat for storm - and its far better, than 1x relic, 1x surgical, and 1x damping sphere. Of course you can add stuff like Anafenza, the Foremost , Samurai of the Pale Curtain or Dryad Militant if you feel like needing more hate on the yard.

Ditch Linvalla!

If you go with card draw instead of poor old Fauna Shaman , you will be able to recover from boardwipes much more easily.
Probably the most obvious option to compliment them are the various bloodrush (and some evoke) cards, that can be cheaply spent to empty your hand, synergize well with an aggressive gameplan and are doing something if the game goes longer. Fauna Shaman is bad because, it gets killed by all the removal (other than Gut Shot ), and also gets eaten by counterspells - while instant/sorcery based card draw can only be caught with counterspell, which are rarely played at the moment.
Lead the Stampede is likely better choice for your deck, since your doesn't really benefit from ramping into high mana counts, as much as mine, and your creature base is less centered around creating added value on being sacrificed.

Cards like Slaughterhorn , Rubblebelt Maaka can help a LOT in finishing games in a timely manner, not to mention the keywords on Ghor-Clan Rampager & Viashino Shanktail
Evoke creatures can be even better as they often offer very unique benefits like Briarhorn 's flash, as it allows you to use the card to protect against damage based removal, and evolving them onto the field still gets all the value u could wish for, as you will get both the discount body, and the effect, the rest of the best are probably Glarewielder , Spitebellows (could be a sideboard allstar) & Faultgrinder to increase the effectiveness of Magus of the Moon

Dragaan on Little Zoo (Modern)

7 months ago

Some things for me to consider:

Light Up the Stage over the 1 Forked Bolt . (Mana is really tight, but the card selection could be worth it -- on the other hand, bolting "birds" is very important :).

The 4th Ghor-Clan Rampager over the 1 Become Immense . (Rampager is just an all-star whereas Immense rarely comes up...)

Monastery Swiftspear over Kird Ape ? (Apes are good for pumping an early Pelt Collector and usually block better, but combat tricks are really what get most wins...)

So far the only one I'm immediately considering switching is #2. #3 will require testing and I'm sure is more meta-dependent because I don't think there's a flat-out better choice between the 2. It may just end up needing to be a "flex" creature slot.

Darth_Savage on Vengeful Hollow

9 months ago

I like this deck, but I'm not sure I like Stitcher's Supplier in it. Discarding cards feeds Flameblade Adept and Hollow One, I'd probably run Insolent Neonate or Ghor-Clan Rampager. I'd also be nervous about how much you would need to muligan with only 2 Leyline of the Void, if it isn't in your opening hand then casting it comes too late. Have a +1 as I like your deck outside those two minor concerns and as an aside |'m messing around with something similar Power 4 is Ferocious, rather than Zetalpa, Primal Dawn I use Chancellor of the Dross as my primary Soulflayer food, mostly due to it's opening hand clause, making it an not entirely dead card...

ZendikariWol on Jund +1/+1 Counters

10 months ago

My guy, try some bloodrush. I actually have a hyper-casual version of this deck, though arguably no more casual than yours. Try Slaughterhorn, Rubblebelt Maaka, maybe Skinbrand Goblin, Ghor-Clan Rampager, Zhur-Taa Swine, and Rubblehulk. Note: rubblehulk's power/toughness works in all zones, not just the battlefield. If you go late enough in the game, that should absolutely be enough to get the job done.

ZendikariWol on Muldrotha shenanigans

10 months ago

I have built some ridiculously competitve decks- in paper I have a deck that wins fairly consistently on turn 4-5. Is it combo/storm? No. It runs sort of like storm though. Is it infect? No. It runs sort of like infect though. Is it burn? No. It runs sort of like burn though. Is it stompy? No. It runs sort of like stompy though. It's Blue/Red Spellslinger. 'The hell is that?', ask the people who play too much competitive. 'It's mine.', I respond.

My point is, powerhouse decks don't have to be built on preexisting archetypes. Fun decks can be powerful too! I have a mono-white Oketra's Monument blink deck that is MERCILESS! It's not tier 1 but it's close. And once again, this is not a recognized deck, but I took my idea and I rolled with it and it ended up being really sweet.

But one of the most important lessons to learn in Magic: you don't have to play powerful decks. If you have a fun idea, you don't have to make it great, it can just be fun. One of my favorite brews combines the Bloodrush mechanic (see Ghor-Clan Rampager) with Varolz, the Scar-Striped. It would be considered totally unplayable in a professional setting. I'm cool with that because... it's fun! It's not competitive. It's slow, it's kinda fragile, it was built on FIVE DOLLARS, but I love it because it's a really fun, creative idea, and I can play it against my friends who are just now getting into mtg.

TL;DR: Fun, non-competitive decks have a place, and those places are past-standard (as in standards of days gone by), modern, and commander. They can be cheap, they can be memey, they can be flat-out bad, but as long as they're fun, who cares?

DexztrO on 4c Traverse Shadow (sans White)

10 months ago

I would suggest 2xTarfire for the tribal and 2 damage is still good enough.

I would put the 2xAssassin's Trophy's in the SB as it's more of a flex card so you dont need 2xAbrade and 2xCeremonious Rejection in the SB

1xGhor-Clan Rampager for fetchable trample in the main.

Also I would add 1xBojuka Bog in the SB for a fetchable graveyeard hate card. 5 copies for 1 is really good.

Lastly 1xPhyrexian Revoker is a good SB meta call card but I like it alot.

Here's my list: No-W Death's Shadow

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Ghor-Clan Rampager occurrence in decks from the last year

Modern:

All decks: 0.04%