City of Brass

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

City of Brass


Whenever City of Brass becomes tapped, it deals 1 damage to you.

: Add one mana of any colour.

Grind on Five Color Legends

1 week ago

Cool deck!!!
Suggestion: mana base!!
Where is Command Tower?
Other good 5 color lands are Mana Confluence and City of Brass, but they're pricy.
I think all your taplands should be making at least 3 colors, there are lots of 3c taplands. And if you want the vivid lands are totally viable in 5c, Vivid Crag etc. Nothing worse than not being able to play bc youre missing colors. In my 5 color deck i only run 5 basics, and all other lands can make at least 2 colors.
Cheers and have fun!!!

AstroAA on Bant enchantmentz

2 weeks ago

From here, most of my suggestions are towards just making your deck more efficient and better equipped to deal with potential threats.

Yeah, as shadow63 said, you don't have nearly enough ramp. Personally, I would cut Ormos, Archive Keeper, Nyxbloom Ancient, Dragonlord Dromoka, and Avacyn, Angel of Hope right off the bat and replace them with the likes of Birds of Paradise, Elvish Mystic, Noble Hierarch, and maybe even Sylvan Caryatid. If you wanted to keep a similar effect to Dragonlord Dromoka, I'd advise running Grand Abolisher instead as it's much cheaper CMC-wise.

In addition, I'd completely redo your mana base. I'd recommend things like Command Tower, Mana Confluence, City of Brass, Reflecting Pool, the three shocklands in bant colors, and at least the three fetch lands in bant colors. These would make your deck much more consistent. I'd also work to add in more spot removal like Swords to Plowshares, Path to Exile, Generous Gift, and Beast Within.

You can also cut stuff like Decree of Silence for cheaper yet similar options. Glen Elendra Archmage is a good and cheaper alternative that does something kind of similar. For Force Bubble you could potentially get away with running Elephant Grass instead. Instead of Sandwurm Convergence you could run something like Norn's Annex. Instead of Open the Vaults you can run Replenish.

Delphen7 on Manabase: Urzatron and Filter Lands …

1 month ago

As wallisface said I think the Tron package is the more efficient of the two. I feel Lotus Field takes too much support to properly set up, and at that point Lotus Combo becomes better.

Coming to Caerwyn objection to negative lands usage, what if you tried the lands that tap for any color, instead of the filter lands? (ie City of Brass, Mana Confluence, Gemstone Mine). You save on that few manas while still having access to every color.

My personal thoughts for a deck with big mana and access to all colors is Cabal Coffers and Urborg, Tomb of Yawgmoth with fetches. This would give you all the colors naturally (Godless Shrine, Overgrown Tomb, Blood Crypt, Watery Grave), while thinning your deck due to fetches, AND you have all the colors in a feasible way. Triomes give you access to even more colors.

legendofa on augment/mutate commander deck

1 month ago

You can link decks with


for shouldnt have to be an un deck or



For non-creature cards (and non-mutate/augment creatures), Congregation at Dawn and Fauna Shaman let you find cards from your deck, Undertaker is a pet card of mine that lets you pull from your graveyard, Primal Command does everything, and Shared Summons is a double tutor. All of these will help assemble the right creature for the job. What are you looking for in your noncreature spells?

As far as mana goes, look for five-color lands like City of Brass or Mana Confluence.

estoner on I solved mana screw and …

1 month ago

My apologies, I'll elaborate. Artifacts should cost any kind of mana but be weak while colored spells are more powerful but harder to cast. The design space of most artifacts is negated by the existence of most spells that are colored but splashable.

Look at unplayable chaff Brainstone. In the current ruleset, you would never play a card that is just an overcosted jank version of a U instant. If the game used color screw as negative variance instead of manascrew, suddenly a control deck could run one or two as insurance in case they were drawing badly.

Cards that require heavy devotion SHOULD be more powerful. Look at Necropotence. I think all cards that take three or more pips should be pushed just as much as high CMC cards are, because then you have to balance ramp against your color access, making power levels a graph with both an X and Y axis instead of just an exponential curve that goes parabolic at 7, where any spell instantly wins the game.

I was testing variants of the manabase rules in paper. Obviously I couldn't play as both players AND record at the same time. I was just commenting on my observations.

Wastes is the best-designed card in the game. By incorporating it in the structure of the game as the default land, suddenly even drawing a basic Island feels like a relief. If I can just play fetches and 4x Trop, 4x U-sea, 4x Volcanic, why do we even have colors at all?

Choosing between land and nonland on draw when you have a 5-drop in hand you lack the colors for and you're losing on board is interesting. Do you gamble on hitting the the correct colored mana source from your manabase or just take a spell from your library you know you can cast?

Regarding Khans of Tarkir, you have to remember that most 3+ color lands either come in tapped or ping you like City of Brass. Colorless cards being easy to cast but weak while colored spells are sick but hard to cast is interesting, and that's how the game was meant to be played anyway.

Brimaz is a great example. No deck that runs Brimaz would ever be screwed off casting him because YOU WOULD BE PLAYING DUALS ANYWAY. And why would 3+c control want a 1CC potato that dies to Day of Judgment?

I still believe that color screw should replace mana screw and bad artifacts like Armillary Sphere should get another chance

Squee_Spirit_Guide on Death to Tokens

1 month ago

I love the idea here! I also agree with legendofa on dropping Reflecting Pool in favour of the filter lands. If you find you really need more copies of Forbidden Orchard you could use Mana Confluence or City of Brass instead, for access to any colour.

to_regatha_and_beyond on Busted Ally Deck

2 months ago

Good synergies you're establishing!

A few cards I would cut:

  • Maskwood Nexus, you can't really use its first ability for much since every creature in the deck is an ally, and its activated ability isn't really powerful enough to bring it to the same level as the rest of your cards.
  • Halimar Excavator isn't going to be super useful since you aren't really running enough mill to make it particularly viable as a strategy.

A few additions I would make:

  • Tajuru Warcaller can often give your creatures +4/+4 each turn, with Panharmonicon that number goes up even more. Super helpful.
  • Beastcaller Savant can provide some mana-fixing and ramp, which is quite useful in a 5-color deck, while also being an ally.
  • Hada Freeblade is a great play for turn 1, as it will likely be a 2/3 by the time it attacks and will be huge by the late game.
  • City of Brass instead of some of those vivid lands, it's faster as it enters untapped and it can profuce any color later in the game as well. If you're willing to spend a lot more money, you could use Mana Confluence instead because it's techically better, but in my opinion the price difference isn't really worth it.

If you're going to add a sideboard, I would include these cards:

  • Kabira Evangel, it can be very helpful when you're playing against monocolored decks or removal-heavy / burn decks.
  • Drana's Chosen can help by generating extra tokens in case your opponent runs a lot of spells that make you sacrifice creatures, or they can be used as chump-blockers.

jasinatael on Miirym Miirym on the Wall, Best Dragon of 'em All?

2 months ago

Why only 2 fetch lands? Also, why not run Reflecting Pool, City of Brass, and/or Mana Confluence?

Load more