City of Brass
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color to your mana pool.
|Want (8)||asan521 , dustybrush , ajfonty , Streyken , Slail , jasc5797 , zachi , David_Nevins|
Printings View all
|Modern Event Deck (MD1)||Rare|
|Modern Masters (MMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Arabian Nights (ARN)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
City of Brass Discussion
2 days ago
Hey, Sol Ring and Command Tower are some staples in Commander. Carpet of Flowers, Seedborn Muse, Wilderness Reclamation and Mana Reflection can make lots of mana with Kruphix. You can use colorless mana to pay for the upkeep cost of Mystic Remora keeping it on the battlefield to draw a lot of cards. Overload Cyclonic Rift is a powerful effect to use colorless mana. Mass Manipulation can gain control of a lot of creatures/Planeswalkers.
Because of the mana dorks more dual lands that can ETB turn one to make green mana: Command Tower, Yavimaya Coast, Waterlogged Grove, City of Brass. Other good Simic dual lands: Flooded Grove and Hinterland Harbor. Alchemist's Refuge lets you cast your win condition in response to something your opponent does or with Pinnacle at the end of your last opponent's turn before your next upkeep.
1 week ago
My girlfriend just asked me to put Slivers back together. Anyways, as far as the land base goes I'm gunna list. Things out by cost/relevancy
duals I know eww reserved list but if you got em or can proxy em play em
fetches they're getting their reprint in modern horizons 2 but still stupid expensive - but the fixing is just so good!
Reflecting Pool, Cavern of Souls, City of Brass, Tarnished Citadel, Mana Confluence, Forbidden Orchard, Exotic Orchard, Meteor Crater, Pillar of the Paruns, Ancient Ziggurat, Path of Ancestry, Thran Quarry, Gemstone Mine, Aether Hub and Tendo Ice Bridge
I'm not a mega fan of the depletion lands but they're excellent if you're on a budget :)
shocks - you already got a few I'll recommend getting the rest
Utility lands very overpriced cardboard but the power is definitely there
From there, if those cards are out of budget/you cannot proxy I'd go with the Triomes, battlebond lands Sea of Clouds, check lands Hinterland Harbor, and lastly the painlands Battlefield Forge beyond those the lands start becoming too inefficient and you will be targeted playing slivers. Even if you're not the threat having a slow land base is a death sentence. Hope this helped :)
2 weeks ago
When playing four or more colors, it's always handy to have some more lands that can give you any color! City of Brass, Mana Confluence, Tarnished Citadel, MAYBE a Gemstone Mine or Gemstone Caverns could work! You also really should include shock lands. The fetch lands say search for a x or a y, but they do NOT say basic. Thus, if you had a Wooded Foothills you could search for a Breeding Pool, etc, giving you two color choices. Thus, it might be nice to add more fetches, even if they aren't in your exact colors! Why? Well, there's two reasons. 1, a Bloodstained Mire can still give you virtually any color you need if you include the shock lands, as it could search for a Stomping Ground, Sacred Foundry, or Steam Vents. These also will give you TWO landfall triggers, because the fetch land enters and then the shock land! Thus, adding some more fetches might prove to be very useful! Maybe fabled passage too, because it will also give you two triggers. Also, if you are going to include pain lands (like Shivan Reef) and filter lands (like Wooded Bastion), I would consider putting the rest that are in your colors in the deck as well. Also, you may want to consider cards that can get you extra triggers for landfall like Burgeoning, Azusa, Lost but Seeking, and Oracle of Mul Daya! And before I forget, Ramunap Excavator is like a second Crucible of Worlds, and lets you use a fetch land infinitely, meaning two landfall triggers per turn without needing any more lands: just one fetch and itself.
In the end, I mainly think you should add other fetches that are not in your colors, adding shock lands because they are good and can be searched for with the fetches, adding multicolor lands like City of Brass, and possibly adding the rest of the filter lands and pain lands! This may have been a bit confusing, sorry I'm in a rush, but either way hope it helps and have a great day!
2 weeks ago
I'd say all of the lands you listed except for Maze of Ith. Fetchlands and shocklands are the best thing you can do your for landbase outside of the original duals (which are hundreds each). In a 5-colour deck you're already limited on how many types of lands you can have, and Maze of Ith doesn't do much notable for a deck like this IMO. If you're going this deep into expensive lands and tutors, I highly recommend picking up a Mana Confluence, City of Brass, and Forbidden Orchard. Urborg, Tomb of Yawgmoth is an auto-include in any 2+ colour deck that features Black and can be tapped for Black itself. Ancient Tomb is amazing in decks with lots of colourless requirements like this. Prismatic Vista is very good too though less on the priority list for its price.
If you're going to be investing a lot into lands, make sure you make a faux list before buying anything since you don't want to get excess that you won't use. My personal general priority for 5-colour (ignoring OG duals) goes:
Assuming you take just what I listed there that puts you at 30 lands (minus basics). That gives you room for cards like Cavern of Souls, Reflecting Pool, Exotic Orchard, etc. Of course it totally comes down to how much you want to sink into your landbase, but it's a good place to start before tweaking things to your preference. You should keep at least one of each basic, or at least your main colours' basics for backup fetching. Battlelands like Sunken Hollow lose value the more you optimized your landbase due to lack of backs but are still good to take over say, bondlands. Since you already have them they'll do fine while also having the bonus of being tutored out by fetchlands.
Now that the wall of land-related text is over, time for the other cards you listed. Demonic Tutor is top tier, definitely get it if you have the money. Also look at Vampiric Tutor and Worldly Tutor. I personally like Dromoka, the Eternal, Kaalia of the Vast you already know how I recommend it, and Nesting Dragon is decent as a card but I don't think it'd work well here since you don't have a way to easily pop the eggs yourself. Future Sight is okay but I personally wouldn't run it in Ur-Dragon. Herald's Horn and Urza's Incubator I personally just take more mana rocks over but in your slower meta they could be decent picks. Mirari's Wake is amazing, and Nature's Lore you already know.
Since you're going this much into the deep end, once you get everything else set up first there's always the $$$$$ rocks like Mana Crypt, Mana Vault, Chrome Mox, and god forbid Mox Diamond waiting for you. Just, you know, they're worth entire decks alone so only go for them once you're fully satisfied on the rest of the deck lmfao
3 weeks ago
This comment might take some heat from the collectors and sellers out there, but I am one of those who are in favor of eliminating the reserve list and reprinting those dual lands. I feel like everyone should have access to them at an affordable price. But that’s my stance in general, staples should be at a more affordable price. Unaffordable cards are why there are so many fakes in circulation and there are people who wonder why that is. I guess my opinions on it are more biased because I have fallen victim to purchasing fakes out there in the market and it’s irritating.
Anyway, now that I am done ranting. Battle lands are good options for substitutes. Now there will be room for Command Tower too or things like Mana Confluence, City of Brass, Exotic Orchard, horizon lands, other pain lands. Also, makes room for Prismatic Vista and one of each of the four basic snow lands.
3 weeks ago
No fetches with Wrenn and Six?? I think this deck gets much better when you start running 4x Bloodstained Mire, 2x Verdant Catacombs, and 2x Wooded Foothills. I'd recommend cutting City of Brass, Gemstone Mine, and Mana Confluence for more shocks and fetches. They're essentially flawless fixing if Rn6 is in play. And either way (even more so now than if you put in fetches), you've got a pretty painful mana base, why not 4x Death's Shadow rather than Spawn of Mayhem? It's just bigger, and now you've got this weird ponza/Rn6/Shadow deck that can feel a little better about Surgical Extraction in the sideboard and Noxious Revival to get back your stuff.
3 weeks ago
Hey, nice first brew of Edgar.
Consider adding a few more black one drop Vamps? Knight of the Ebon Legion and Indulgent Aristocrat are one drops who can be good with aggro or midrange Vamp strategies. Cards you could cut for these are Mortify and Tithe Drinker.
Diabolic Intent is another tutor to consider adding replacing New Blood. Ruinous Ultimatum wrecks your opponents in multiplayer Commander, it could replace Fumigate. Champion of Dusk's ETB effect is excellent draw with eminence, it could replace Falkenrath Noble. Sorin, Imperious Bloodlord is good with aggro and midrange Vamp strategies especially with Edgar, it could replace Dark Impostor.
Consider adding some more dual lands that can ETB untapped turn one to make black and some dual lands that can make white to replace some Plains?
Lands to consider cutting for these are 3x Plains, 1x Mountain and Reliquary Tower.
Good luck with your deck.
4 weeks ago
I'm not sure how tight your budget is but playing 9 basic mountains in a 5 color deck feels really bad. You could get a playset of City of Brass pretty easily, and another playset of Mana Confluence if you can, but at the very least you should get some shocklands for your most important color pairings, they're pretty cheap off of their most recent reprint.
In terms of nonland cards, Simian Spirit Guide seems way too cute in my opinion, sure sometimes it powers out 2 drops on turn 1 but i feel like often you're just discarding a card to play an undersized creature a turn early. Spirit guide is a lot better in decks that want to combo quickly but I don't think thats this deck.
In terms of cards I think you should try, Incandescent Soulstoke and Fulminator Mage are absurdly good cards and you should play more than the one copy. I know its in your maybeboard but Voice of Resurgence is a really high value card that offers a soft t3feri effect for 2 mana and a body AND a strong token once it dies.
Since your entire deck is elementals you should be playing Kaheera, the Orphanguard as your companion since theres literally no downside to it.
Apart from the lands none of these cards are more than $5 and will help you win more games against grindier decks and also help in your game 2 and 3 matchups.