City of Brass

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

City of Brass

Land

Whenever City of Brass becomes tapped, it deals 1 damage to you.

: Add one mana of any colour.

TypicalTimmy on What ONE card would you …

1 week ago

Would gates be an issue though? Sure you get to pick a color when it ETB, but how is that any different from just running things such as City of Brass or Command Tower or Mana Confluence to get those colors?

Ojallday on 5-color Mana Base

1 month ago

My advice is to run all the fetches since you have most of the original duels. Other than that all of the lands that produce any color mana is the way to go (ie. City of Brass, Forbidden Orchard, Mana Confluence, Command Tower, Gemstone Caverns). I'd avoid anything that enters tapped but that is just my opinion. With the fetches duels and gold lands that's 25 lands leaving room for utility lands or lands that tap for multiple mana like Gaea's Cradle, Ancient Tomb and City of Traitors.

TypicalTimmy on How do you, personally, balance …

1 month ago

I never really considered this until just now, reviewing my newest deck. I have it setup that all three colors are evenly represented among my lands. So I have 15 lands that produce , 15 that produce and 15 that produce . Now of course this does not mean I have 45 lands; We must recognize that lands such as Command Tower, City of Brass and Haven of the Spirit Dragon produce all three and are thus counted "three times". Similarly, a card such as Breeding Pool counts toward both and , while Cinder Glade counts toward both and .

By evenly distributing mana production among lands, theoretically I am always getting the color(s) I need, on average. However, this does raise a concern. An average is not an absolute. There are times during playtest when I become overly saturated with mana.

Moving over to the pips tracker, only shows up 12 times. That is not to say there are 12 cards with in it - There are 12 total pips within the entire deck (Excluding those on lands, of course). So, a card such as Kindred Discovery counts 2x pips, despite it only being 1x card. In total, there are 9 cards in the deck with 12 total pips.

When looking at the percentages, mana production compared to pip requirements is as follows:

  • : 15 total lands for 33.33% compared to 22 pips for 22.92%. A difference of +10.41% excess mana production.

  • : 15 total lands for 33.33% compared to 12 pips for 12.50%. A difference of +20.83% excess mana production.

  • : 15 total lands for 33.33% compared to 62 pips for 64.58%. A difference of -31.25%. A very serious net loss of mana production.

The staggering displacement of requirement feels like it should be addressed, and can be taken from .

However, when doing this, what appears to happen is the deck becomes significantly less reliable when I do have spells to cast, as now I am far more likely to have mana instead.


So, the question is, how do you reconcile this? Do you always try to keep your mana production even, or do you try to tie your mana production to the pip percentages?

Or, is there a happy median, somewhere in between?

  • EDIT: None of this takes into account mana rocks and / or mana dorks. So Arcane Signet would add an additional pip to each of the three colors. Similarly, Savage Ventmaw adds 3x and 3x . Likewise, Klauth, Unrivaled Ancient adds however much I happen to swing with of all three, in theory. So, for the purposes of the discussion, let's only focus on the lands and costs, not rocks and dorks ^-^ Thank you!

Squee_Spirit_Guide on 5-color Mana Base

1 month ago

I like the classics, like City of Brass and Thran Quarry (if you don't mind the risk). I suppose you could use Mana Confluence too. Since you're in green there's always Birds of Paradise and Utopia Tree, but that would depend on how easy you find it to get the to cast them.

AstroAA on Lae'Zel Master Chef +1/+1 counters

2 months ago

Adding in because it dawned on me after the fact: If you wanted to further trim your CMC, replace Juniper Order Ranger with Good-Fortune Unicorn. Not as good as Juniper Order Ranger as it doesn't place a +1/+1 counter on itself, but it does still place a counter on the ETB'ing creature for two less mana.

Managorger Hydra and Knight of Autumn are both really strong. Avenger of Zendikar can get ridiculous really quickly. You should also look at including more spot removal, like Nature's Claim, Beast Within, and Generous Gift. Tutors like Chord of Calling, Worldly Tutor, Eladamri's Call, and Green Sun's Zenith can help add in redundancy.

Also, I'd advise replacing the taplands (lands that ETB tapped) in your landbase. These slow you down a lot. Things like Brushland, Bountiful Promenade, City of Brass, Mana Confluence, and maybe even sometimes Razorverge Thicket can be helpful. Also, fetches like Windswept Heath, Arid Mesa, Misty Rainforest, and Prismatic Vista can also speed you up tremendously because they filter lands from your deck, meaning you're more likely to draw a card that you can play instead of a land - albeit playing fetches like the ones I've listed can get rather expensive $$$ wise very quickly.

azja on Yuriko (Optimized) Primer

2 months ago

Hey Spirits, sounds like your games went well!

To add to your last comment, Mystic Sanctuary only triggers if you have 3+ other islands, so it's probably not worth it with a Tainted Pact mana base. Also, in my past couple games I've had issues with Sunken Hollow coming in tapped, so I think I'll replace it with City of Brass like you mentioned.

You're right about Thousand-Faced Shadow, it's been treating me very well so far.

Wash Away isn't bad, but there's just so many good counterspells in edh I don't think it makes the top 10-ish that we would want to run.

I'm currently trying 32 lands, and it's felt good so far. But I tend to run 1-2 more lands than most lists I've seen, so I think 30 is a good number too.

As for the extra turn spells, I don't have a sure-fire way to win other than tutoring Draco/Blinkmoth Infusion on top if my opponents are low enough. But I've found that the 2-3 extra Yuriko triggers you get by taking an extra turn put you very far ahead, even if the damage isn't enough to be lethal.

DreadKhan on Oath and Six Mar 2022

2 months ago

I could be wrong (I might be missing something!), but using Forbidden Orchard and giving bodies seems worse than just using Mana Confluence or City of Brass, among other options. If part of your game plan is getting out an Archon, it seems like a bad idea to give them bodies to sacrifice, and those bodies make it hard for your PWs to survive. The deck otherwise seems pretty solid, hope you're having fun with it!

BEDECK on Storm but lions eye diamond isn't real

3 months ago

First things first: nice basics. And I like the sideboard. Good choice for card draws. I agree with the premise that LED isn't mandatory in a storm deck.

I disagree strongly with one card in the main: Lightning Bolt.

And I want to hear your reasons for the Chromatic Spheres.

I think the lands are ok but could be better: Archaeological Dig isn't the best one. I'd recommend Mana Confluence, City of Brass if your goal is to produce any kind of mana.

I think you should have some protection in the maindeck like Duress or Silence or even Swan Song.

I also want to name Peer into the Abyss just so you take a look at it and see if it's worth fitting in the sideboard for Burning Wish.

I'm a big fan of Wishclaw Talisman (activating it on the turn you1ll win).

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