Gutterbones

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Gutterbones

Creature — Skeleton Warrior

Gutterbones enters the battlefield tapped.

: Return Gutterbones from your graveyard to your hand. Activate this ability only if an opponent lost life this turn.

mrweaselman on War Champs

6 months ago

Take out Garna, the Bloodflame, Gatekeeper of Malakir, Rushblade Commander, and Intimidation Bolt and this deck is pioneer legal. Some of them aren't all that good here anyways and they're not worth being in a much higher power format.

Cards that are also not very good: Chief of the Scale, Goma Fada Vanguard, and Pacifism. Cut Ajani, Adversary of Tyrants if you have trouble finding space for other cards.

Your best creatures would probably be Blood-Chin Rager and Chief of the Edge, so run 4 each.

Since you have Herald of Dromoka, you can do some pretty cool things with exert creatures. Brave the Sands also has this effect. Ahn-Crop Crasher, Combat Celebrant, Devoted Crop-Mate, and Glory-Bound Initiate are all really good warriors when paired with vigilance. Resolute Survivors too if you want to commit this route, although Brutal Hordechief is probably better. Path of Mettle  Flip is an interesting one too for grindy matches, maybe more of a sideboard card.

If you want more wide aggro, run Bloodsoaked Champion and either Gutterbones or Zurgo Bellstriker, take out vigilance or toughness effects, and work to increase power. You can win with a couple Arashin Foremost, Brutal Hordechief, and more Secure the Wastes.

Fatal Push is probably the best pioneer removal spell, but if you find larger CMC creatures in your meta Cast Down or Heartless Act will hit almost anything.

For mana base, Battlefield Forge and Caves of Koilos are better budget dual options than anything that comes in tapped. Secluded Courtyard and Unclaimed Territory are almost auto includes for tribal.

ClockworkSwordfish on Witch Combo

10 months ago

Looks fun! I like building around Bogbrew Witch and her posse, since they're such unusual effects in Magic. Plus, wearing your opponent down by sacrificing stuff is also pretty fun - it's like winning by remote control. Having said that, I can think of a few ways you might be able to improve this build!

Witch of the Moors is a very cool way to bring stuff back, but since you only have a couple and she's a lot of mana... well, you probably can't always rely on her. Since you're running lots of ways to sacrifice guys, it might be wise to invest in little critters who can bring themselves back! Reassembling Skeleton, Persistent Specimen and Gutterbones are all solid examples, though depending on your budget, Bloodghast and Nether Traitor are probably upgrades.

Since you're trying to wear your opponent down via sacrificing little critters, there are a number of ways to ensure it happens at a good pace - Bastion of Remembrance, Zulaport Cutthroat and Blood Artist are all classic options!

You might also prefer Vampiric Rites to Witch's Cauldron. The flavour isn't quite as appropriate, but being able to use it multiple times in one turn is bound to come up at some point. Enchantments usually seem to get blown up less frequently than artifacts in my experience, too!

plakjekaas on Swamp/Black Cards Creep Me Out. …

10 months ago

Reusing your trash while wasting others' cards is the plan of my black decks. I like the recursive threats that you can bring back after taking a removal spell, like Bloodghast, Gutterbones, Nether Traitor. I'm not much of a horror fan myself, the flavorful explanations I don't care for, but annoying people with seemingly insignificant threats, that somehow just shrugged off the literal Wrath of God is the part of I like the most.

carpecanum on

1 year ago

Lord of Tresserhorn works well with Tainted Strike and Chandra's Ignition , alone or together. Protective Bubble

If you have a Torpor Orb laying around it helps your boss and Gutterbones . It only hurts the Gearhulk I think.

TheVectornaut on There's a Quake In My Boot!

1 year ago

I don't know what your budget is, but this seems like an ideal deck to be running some sort of fetchlands, even the common variants. They let you recur Bloodghast an additional time and even grant extra damage from Mayhem Devil . Hofri Ghostforge and Rekindling Phoenix feel quite slow relative to the power of their effect. It also seems a shame not to have as many black creatures available to sacrifice as possible for the sake of Teysa, Orzhov Scion , although I could also see Pawn of Ulamog fulfilling a similar role. Maybe something like Gutterbones , Reassembling Skeleton , or a combo of Relentless Dead and Gravecrawler could prove useful. There's also Grim Haruspex as another way to refuel or Gate to the Afterlife if pitching cards is important.

plakjekaas on Archenemy Commander Neeed

1 year ago

The point of Archenemy is that you get the schemes to equal the balance a bit. Metagaming to end the game as fast as possible or dedicating your deck to have your opponents play as little magic as possible won't lead to a fun weekend.

Play a deck that's fun, that's capable of big mana plays, although do play a few more boardwipes than you would. Something like Karametra, God of Harvests or Golos, Tireless Pilgrim, to make sure you have plenty of resources all the time.

If I'd be invited to a game like this, I'd probably play my Rankle, Master of Pranks deck, with plenty of mana doublers like Magus of the Coffers and Crypt Ghast (extort works amazingly in this setup), recurring creatures like Bloodghast and Gutterbones to keep sacrificing to the rankle triggers, discard & draw punishment like Underworld Dreams and Liliana's Caress, big demons like Razaketh, the Foulbloodedand Vilis, Broker of Blood and big mana finishers like Torment of Hailfire. It holds its own pretty well in multiplayer, and Rankle scales pretty well with an increasing number of opponents.

HarleyP on Life Gain and Drain

1 year ago

This deck is wicked fun, and coincidentally I built a deck incredibly similar, though I didn't have any scorpions, and instead have a pair of Ravenous Chupacabra and 2 Gutterbones

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