Gutterbones

Gutterbones

Creature — Skeleton Warrior

Gutterbones enters the battlefield tapped.

: Return Gutterbones from your graveyard to your hand. Activate this ability only if an opponent lost life this turn.

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Have (2) TrystonSpencer , orzhov_is_relatively_okay819
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Gutterbones Discussion

carpecanum on Lord of Tresserhorn Kitchen Table

1 month ago

Lord of Tresserhorn works well with Tainted Strike and Chandra's Ignition , alone or together. Protective Bubble

If you have a Torpor Orb laying around it helps your boss and Gutterbones . It only hurts the Gearhulk I think.

TheVectornaut on There's a Quake In My Boot!

2 months ago

I don't know what your budget is, but this seems like an ideal deck to be running some sort of fetchlands, even the common variants. They let you recur Bloodghast an additional time and even grant extra damage from Mayhem Devil . Hofri Ghostforge and Rekindling Phoenix feel quite slow relative to the power of their effect. It also seems a shame not to have as many black creatures available to sacrifice as possible for the sake of Teysa, Orzhov Scion , although I could also see Pawn of Ulamog fulfilling a similar role. Maybe something like Gutterbones , Reassembling Skeleton , or a combo of Relentless Dead and Gravecrawler could prove useful. There's also Grim Haruspex as another way to refuel or Gate to the Afterlife if pitching cards is important.

plakjekaas on Archenemy Commander Neeed

8 months ago

The point of Archenemy is that you get the schemes to equal the balance a bit. Metagaming to end the game as fast as possible or dedicating your deck to have your opponents play as little magic as possible won't lead to a fun weekend.

Play a deck that's fun, that's capable of big mana plays, although do play a few more boardwipes than you would. Something like Karametra, God of Harvests or Golos, Tireless Pilgrim, to make sure you have plenty of resources all the time.

If I'd be invited to a game like this, I'd probably play my Rankle, Master of Pranks deck, with plenty of mana doublers like Magus of the Coffers and Crypt Ghast (extort works amazingly in this setup), recurring creatures like Bloodghast and Gutterbones to keep sacrificing to the rankle triggers, discard & draw punishment like Underworld Dreams and Liliana's Caress, big demons like Razaketh, the Foulbloodedand Vilis, Broker of Blood and big mana finishers like Torment of Hailfire. It holds its own pretty well in multiplayer, and Rankle scales pretty well with an increasing number of opponents.

HarleyP on Life Gain and Drain

8 months ago

This deck is wicked fun, and coincidentally I built a deck incredibly similar, though I didn't have any scorpions, and instead have a pair of Ravenous Chupacabra and 2 Gutterbones

RNR_Gaming on BBQuarry (Budget Black Quarry) BO1

9 months ago

So, the first card that came to my mind was Lurrus of the Dream-Den gives you a bit of recursion/card advantage. Rankle, Master of Pranks is wonderfully versatile. Thoughtseize is definitely worth a few wild cards as it sures up control match ups a bit more. Gutterbones and Dread Wanderer should also be up for consideration. Lastly, Murderous Rider and Eliminate to beef up your removal suite.

pretendingtoalright on Judith Revels In Her Riches

9 months ago

I like the list, seems like a lot of fun.

Maybe more creatures that can recur along the lines of Tenacious Dead? Gravecrawler, Bloodsoaked Champion, maybe Gutterbones I suppose that's to your hand but at least Judith and a lot of other effects in your deck enable its return ability. I could be wrong but I can see the engine running out of steam if you miss out on your Reassembling Skeleton to enable consistent use of your sac effects.

I was thinking you might want to add more payouts for things dying like, Sifter of Skulls, Ogre Slumlord, or Pawn of Ulamog but those might be too slow for your deck on closer consideration.

But the deck looks very fun and fast, cheers.

Strangelove on WARriors

1 year ago

Hi Shayda!!!

Dude those dragons are doing so well (when no one wipes them)!

Did you want a similar deck? 'Cuz that's what you've got here... but I think you should lean into go-wide-aggro > midrange and play more 1-2 cmc creatures and move all your ramp to 2 (Rampant Growth, signets, etc).

I'd also recommend Golgari Charm, Boros Charm, and Heroic Intervention.

Tribal decks have so much flavor! Hope this helps, maybe we'll see it next weekend? :o

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