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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Human Warrior
Tap: Target creature gains haste until end of turn.
RinceRaven on krenko
2 weeks ago
Alright alright so I got asked to give a bunch of suggestions so here we go. Hoo boy. Gonna try to keep most suggestions low on budget but will include the best slightly expensive cards. Should also mention I got a lot of things I know from this primer, cheers. https://deckstats.net/decks/82803/752805-competitive-krenko/en
First the draw pieces you missed: Rundvelt Hordemaster, Dark-Dweller Oracle, Skullclamp, Subira, Tulzidi Caravanner, Reforge the Soul, Conspicuous Snoop, You Find Some Prisoners. The only actual good ones you got in this draft are Idol of Oblivion and Wheel of Misfortune imo, though most are servicable.
Next up ramp: Mana doublers are too slow for a deck as fast as Krenko, and you don't have the card draw to support such cards in mono-red. Not really. Also with the 4 mana commander having 2 mana ramp becomes much, much more valued. Cheering Fanatic, Liquimetal Torque, Generator Servant, Wily Goblin, Infernal Plunge, Fire Diamond (Yes I know, I think it's fine here).
Haste: Giving Krenko (and his tokens) haste literally puts you a turn ahead over not having it. Crashing Drawbridge, Ashling's Prerogative (Even gives tokens haste too), Generator Servant (multipurpose? Whoa), Goblin Chieftain, Goblin Motivator, Lightning Greaves, Mass Hysteria, Thousand-Year Elixir (tad pricey but repeatable Krenko seems good) Bloodlust Inciter.
Wincons: gotta end the game somehow. Combo's are good: Breath of Fury, Staff of Domination, Thornbite Staff, Umbral Mantle are the best combo lines for Krenko afaik. If not/next to combo, we have good old damage: Coat of Arms, Eldrazi Monument, Impact Tremors, Obelisk of Urd, Skirk Fire Marshal, Purphoros, God of the Forge, Shared Animosity, Devilish Valet, Quest for the Goblin Lord, Throne of the God-Pharaoh.
If we let our opponents do whatever they want we'll have trouble winning, even with our speed. Luckily red has quite some options. Don't forget Liquimetal Torque can turn things into artifacts so we can shoot them easier. Abrade, Chaos Warp, Gempalm Incinerator (great removal spell, terrible creature), Goblin Assassin (wipes the floor with creature decks), Goblin Bombardment, Goblin Cratermaker, Goblin Sharpshooter, Goblin Trashmaster, Goblin Welder (hits opponents too), Mogg Salvage, Pashalik Mons, Skirk Fire Marshal (your board survives this with Coat of Arms or Eldrazi Monument), Furystoke Giant, Shattering Spree, better than Vandalblast, Wild Magic Surge.
I'm tired and my brain is dying so here's a dump of things I forgot or for didn't have a place to mentioned yet :)
Heirloom Blade, Chandra, Torch of Defiance, Blood Moon, Brash Taunter, Impulsive Pilferer, Jeska's Will, Goblin Chirurgeon, Goblin Sledder, Mogg Raider, Pyroblast, Red Elemental Blast, Tibalt's Trickery, Mogg War Marshal, Legion Loyalist, Legion Warboss, Brash Taunter, Fable of the Mirror-Breaker Flip, Hobgoblin Bandit Lord, Muxus, Goblin Grandee (idk at what math this is good I'm sure someone did it already somewhere on the internet), Siege-Gang Commander, Zo-Zu the Punisher, Goblin Ringleader, Goblin Piledriver, Arms Dealer, Grotag Night-Runner, Goblin King (get 5th or 6th edition art btw).
Good luck on figuring things out. I'm off to bed
5 months ago
1 year ago
Since it's an enchantment, I imagine it being used mostly as long term removal, in that every targeted effect you draw becomes a potential kill spell.
2 years ago
Dude those dragons are doing so well (when no one wipes them)!
Did you want a similar deck? 'Cuz that's what you've got here... but I think you should lean into go-wide-aggro > midrange and play more 1-2 cmc creatures and move all your ramp to 2 (Rampant Growth, signets, etc).
Rhys the Redeemed... he's getting a reprint
Gutterbones... reusable 1-drops
Norin the Wary... free 1/1s or ETB triggers
Mist-Cloaked Herald... anything that can't be blocked
Graveblade Marauder... anything <4 with deathtouch
Alpine Houndmaster... going wide?
Malakir Cullblade... grower not a shower
Tribal decks have so much flavor! Hope this helps, maybe we'll see it next weekend? :o
2 years ago
Just some creature suggestions that would be fun with Ilharg, the Raze-Boar, I'll keep it to 5 so that it's not too overwhelming but I used this page on scryfall and would recommend looking at it to find other goodies
Breaker of Armies: kills creautes you want dead and makes sure illharg doesn't get blocked and killed
Spawn of Thraxes: easy to keep re-using the enter the battlefield trigger
Dragon Mage: keeps your hand full of goodies to put out
Meteor Golem: on of the few ways a mono-red deck can deal with enchantments and stuff like that, but useful for destroying things in general
Rapacious One: good for getting mana to cast your stuff
You also may want to consider swapping out some small creatures with mana rocks to get your commander out faster and be able to cast big creatures easier
I'm a big fan of haste effects that don't cost mana to use. It makes everything faster because you can cast it out asap and don't need mana to give it haste. Generator Servant and Bloodlust Inciter would be pretty good
3 years ago
Tetsuko Umezawa, Fugitive
Adamaro, First to Desire
Chandra, Novice Pyromancer
3 years ago
3 years ago
Thank you all for the comments! Obviously the commander and deck are very new so expect many changes soon!
Daedalus19876 yes I'm considering adding more, but i don't think I really need too much. Neheb only needs to deal 1 damage for the ability to trigger, and 5 power with trample is enough to get a hit in at my metas' tables anyway. I have 4 buff things at the moment, which now that I say that, feels too low. Though I'd like to point out that double strike is far more important because of the double trigger, meaning twice the cards seen and twice the mana. Any good buff suggestions? Thinking Bloodforged Battle-Axe for starters.
wow! I looked at Library of Leng but didn't realize it would make me more mana in that way. I'll have to find room now. I'd appreciate an upvote if you like the deck!
As for the can trip haste enablers.. I'm not sure. They sorta make him cost 1 more mana. I'm debating whether they or stuff like Bloodsworn Steward , Fervor , Anger or Bloodlust Inciter are best... perhaps I will replace anger as I do not like that cards and it's only good if I can dump it before neheb comes out. What do you all think? Can trip that comes after Neheb or static effect that comes before?