|Commander / EDH||Legal|
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Creature — Human Warrior
Tap: Target creature gains haste until end of turn.
Bloodlust Inciter Discussion
3 months ago
Tetsuko Umezawa, Fugitive
Adamaro, First to Desire
Chandra, Novice Pyromancer
5 months ago
7 months ago
Thank you all for the comments! Obviously the commander and deck are very new so expect many changes soon!
Daedalus19876 yes I'm considering adding more, but i don't think I really need too much. Neheb only needs to deal 1 damage for the ability to trigger, and 5 power with trample is enough to get a hit in at my metas' tables anyway. I have 4 buff things at the moment, which now that I say that, feels too low. Though I'd like to point out that double strike is far more important because of the double trigger, meaning twice the cards seen and twice the mana. Any good buff suggestions? Thinking Bloodforged Battle-Axe for starters.
wow! I looked at Library of Leng but didn't realize it would make me more mana in that way. I'll have to find room now. I'd appreciate an upvote if you like the deck!
As for the can trip haste enablers.. I'm not sure. They sorta make him cost 1 more mana. I'm debating whether they or stuff like Bloodsworn Steward , Fervor , Anger or Bloodlust Inciter are best... perhaps I will replace anger as I do not like that cards and it's only good if I can dump it before neheb comes out. What do you all think? Can trip that comes after Neheb or static effect that comes before?
7 months ago
I wanted to see what your thoughts were on some alternate haste enablers in exchange for maybe some of the creature based haste such as Bloodlust Inciter and Goblin Motivator . The two I was thinking of are Racecourse Fury and Messenger's Speed ? I appreciate your time and this sick deck list
9 months ago
I forgot Flame Rift and Book Burning . I use Blur of Blades a lot and find it very useful. if you like STRONG BURN then go with Guttersnipe and Embermaw Hellion and any spell like Magma Jet , if you want small burn then go with Shock . for faster plays Bloodlust Inciter . Collateral Damage or Artillerize or Thud just Heat Shimmer . ( Mass Mutiny for fun.) good spells such as Reckless Abandon and Reversal of Fortune are just fun to play.
1 year ago
Ok, so here is a list of suggestions, and their reasons:
Bushi Tenderfoot. A 1 drop that if you manage to grow with Thalia's Lieutenant becomes monstrous when flipped, giving another huge threat that demands an answer, diversifying your overall list of major threats.
Dragonmaster Outcast. Sideboard, never mainboard, but would give you a great answer to control decks and midrange decks if you are struggling.
If you were to mainboard any of these, I would suggest taking out Militia Bugler. It's expensive, and while it does draw a card, or at worst get rid of 4 dead draws, its a low impact card compared to the rest of the deck.
1 year ago
Thanks for the tips! I added Tilonalli's Summoner, because of the mechanic, really good! Also added an arch of Orazca. Have a difficulty seeing why Bloodlust Inciter would work particularly well in the deck, aside from being a nice card. Pls explain!
1 year ago
So last night I ran this with my playgroup and things went pretty well. I can say that mono-red was surprisingly challenging with 4 Shock, 4 Lightning Strike, and 4 Fanatical Firebrand that came up 100% of the time to shoot down my Celebrants and Tetsukos, and the Summoner didn't come close to outracing the likes of Siege-Gang Commander. He never dropped a Goblin Chainwhirler but that would have been devastating as well.
Aside from that matchup, I did very well against Naya Dinosaurs, Dimir Treasures, and Izzet Wizards while pulling off two games with a turn 4 blowout. That was wonderfully satisfying. We did a 3 player game that was interesting because all three of us had counterspells but the other two had quite a bit of removal like Fatal Push, Walk the Plank, Wizard's Lightning, Shock, and Lightning Strike. I drew a ton of that removal and had very little chance of recovering because of all the control between the two of them. I took the compliment of being a credible threat, they were both really scared to let me do anything :)
Spell Pierce seemed like it would have been really good to stop all the early game burn against all three of those decks, especially against those Goblins and the burn. I want to put a pair of them in place of some Protean Raiders in the sideboard.
The games I played did run 4 Hope of Ghirapur in place of the Bloodlust Inciter and it actually worked out really well. I still think I want the Inciter, so I am going to split the difference with 2 of each and see what happens. I also put in the Mox Amber and it was turned on 90% of the time which was really nice. I had some turn 1 plays where I was able to Mox + HoG + Land and go into turn 2 with 3 mana. To fit it in I dropped to two Glorious End and surprisingly even with just two copies I was able to find it in most games. I think I will be going back up to 3 and go down one copy of Disallow because I found myself just short of the 3 mana to use Glorious End and protect it with Disallow, but Negate does the trick very nicely. Pulling in Spell Pierce would have worked too if I had it. I also think I can work in Karn's Temporal Sundering into the sideboard in place of the Helm of the Host since the Mox never had any troubles. Saheeli Rai was a credible threat and did exactly what I put her in to do. I am tempted to drop the Skinshifter and just have four copies of her, but the Skinshifter did its job very well too and I would like to keep them both.
I'll continue testing but I'm very happy with where the deck is. I was really frustrated against Goblins, and after some tweaks, I can't wait to try it again.
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