Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Bloodlust Inciter
Creature — Human Warrior
Tap: Target creature gains haste until end of turn.
makarzorklin on Commander - Kaalia of the Vast - AD&D Stompy
1 year ago
Tempo is important with Kaalia since building an early game lead is her strength. So being able to swing hasty by turn 3-4 while interaction is down is fairly important.
I'd suggest 3-4 early game haste enablers with the best being:
- Lightning Greaves reusable haste with protection. Auto-Include for me.
- Generator Servant is an auto include for me since its both ramp and a haste enabling a turn 3 Kaalia with haste all on one card. Plus it can pay the commander tax later or for a hasty threat.
- Bloodlust Inciter was just the cheapest reusable haste enabler I found, plus it can be used politically since you can make a deal to give an opponent's creature haste.
- Torch Courier is a good one time use effect since it can be used the turn it comes into play. This also makes it a little better late if you have a threat in hand and an extra mana.
Greaves is good throughout early and late game. The rest fall off in the late game as you would rather draw into gas, but landing an early threat is important enough I wouldn't go below 3 total.
Also I don't like board wide haste effects like Fervor as it offers too much advantage to the opponent.
Worrad75 on Attack-harmonicon
1 year ago
we back baby, lots of changes:
**Sardian Avenger IN
Ashnod's Altar OUT**
I've had really good experiences so far with Devilish Valet, and so I'm adding another cheap, scaling threat that can really rack up the damage at any stage of the game. It synergizes fantastically with pieces like Shadowspear and Duelist's Heritage, introduces a bit of treasure hate, and even shuts off some combos. I love that it scales with the power level of the table, and I expect it to overperform for 2 mana. On the other hand, Ashnod's has underperformed. Without consistent token producers (of which there are only a handful of in the deck), this often feels like 3 mana do-nothing, and it being one of only a select handful of non-mana artifacts in the deck means its even more likely to eat non-creature removal.
**Goblin Motivator and Bloodlust Inciter IN
Ogre Battledriver and Dowsing Dagger Flip OUT**
I found myself craving more haste enablers in the deck and Ogre Battledriver seems to be too big of a lightning rod, which is fair because it can end games with the right setup. I've opted for cheaper, lower to the ground options that are less likely to eat targeted removal. They won't pump a team of incoming tokens off of Mardu Ascendancy or Hero of Bladehold, but they will come down faster and have impact over many more turns than the ogre would normally be allowed to live. I did enjoy playing with Dowsing Dagger Flip but it feels counter-intuitive to lean into haste and also give out blockers.
**Battle Angels of Tyr IN
Rabble Rousing OUT**
Myriad is fun, cool, and good. Turns out, its even better when you make twice as many tokens. For 4 mana, you get 26 flying power per turn with Isshin out, and potentially 2 card draws and 2 treasures to top it off (you likely wont get the lifegain trigger). The nail in the coffin for Rabble Rousing is that the tokens don't come in tapped and attacking. That downside combined with the whiff potential means that the card feels clunky at times. It was also overkill for the synergies that it was hoping to lean into for card draw (Welcoming Vampire and Tocasia's Welcome), so overall it only felt like we were unlocking the true potential of this card in magical-christmas-land with Skullclamp and Ashnod's Altar.
**Laelia, the Blade Reforged IN
Welcoming Vampire OUT**
Given that we're downsizing on the overall number of token-focused cards (and adding [battle angels of tyr]), [welcoming vampire] seems like a natural candidate to take out for [Laelia]. A guarenteed 2 cards a turn is better than (maybe) 1 card a turn, even if it means making your creature a lightning rod.
Nadaar, Selfless Paladin OUT**
If I was willing to pay 5 mana to give the whole team melee with Adriana, Captain of the Guard, then I will absolutely double up on the effect on a 2/2 flying body for 3 mana. PSA: instances of melee stack, so Isshin + both of these = +12/+12 to each creature that attacks. Nadaar is a solid value piece, but getting to attack with him twice without him getting killed feels more like a gamble than a guarantee, so he's getting pulled out for the moment. Note that this makes Triumphant Adventurer the sole venture card left in the deck, so if I need space for another 2 drop that might be where I go.
RinceRaven on krenko
2 years ago
Alright alright so I got asked to give a bunch of suggestions so here we go. Hoo boy. Gonna try to keep most suggestions low on budget but will include the best slightly expensive cards. Should also mention I got a lot of things I know from this primer, cheers. https://deckstats.net/decks/82803/752805-competitive-krenko/en
First the draw pieces you missed: Rundvelt Hordemaster, Dark-Dweller Oracle, Skullclamp, Subira, Tulzidi Caravanner, Reforge the Soul, Conspicuous Snoop, You Find Some Prisoners. The only actual good ones you got in this draft are Idol of Oblivion and Wheel of Misfortune imo, though most are servicable.
Tutors: these beauties can find your best wincons or draw pieces or whatever else you might need most of the time. Goblin Engineer, Goblin Matron, Goblin Recruiter. And are surprisingly affordable.
Next up ramp: Mana doublers are too slow for a deck as fast as Krenko, and you don't have the card draw to support such cards in mono-red. Not really. Also with the 4 mana commander having 2 mana ramp becomes much, much more valued. Cheering Fanatic, Liquimetal Torque, Generator Servant, Wily Goblin, Infernal Plunge, Fire Diamond (Yes I know, I think it's fine here).
Haste: Giving Krenko (and his tokens) haste literally puts you a turn ahead over not having it. Crashing Drawbridge, Ashling's Prerogative (Even gives tokens haste too), Generator Servant (multipurpose? Whoa), Goblin Chieftain, Goblin Motivator, Lightning Greaves, Mass Hysteria, Thousand-Year Elixir (tad pricey but repeatable Krenko seems good) Bloodlust Inciter.
Wincons: gotta end the game somehow. Combo's are good: Breath of Fury, Staff of Domination, Thornbite Staff, Umbral Mantle are the best combo lines for Krenko afaik. If not/next to combo, we have good old damage: Coat of Arms, Eldrazi Monument, Impact Tremors, Obelisk of Urd, Skirk Fire Marshal, Purphoros, God of the Forge, Shared Animosity, Devilish Valet, Quest for the Goblin Lord, Throne of the God-Pharaoh.
If we let our opponents do whatever they want we'll have trouble winning, even with our speed. Luckily red has quite some options. Don't forget Liquimetal Torque can turn things into artifacts so we can shoot them easier. Abrade, Chaos Warp, Gempalm Incinerator (great removal spell, terrible creature), Goblin Assassin (wipes the floor with creature decks), Goblin Bombardment, Goblin Cratermaker, Goblin Sharpshooter, Goblin Trashmaster, Goblin Welder (hits opponents too), Mogg Salvage, Pashalik Mons, Skirk Fire Marshal (your board survives this with Coat of Arms or Eldrazi Monument), Furystoke Giant, Shattering Spree, better than Vandalblast, Wild Magic Surge.
Best Utility Lands: Great Furnace, Buried Ruin, Path of Ancestry, Castle Embereth.
I'm tired and my brain is dying so here's a dump of things I forgot or for didn't have a place to mentioned yet :)
Heirloom Blade, Chandra, Torch of Defiance, Blood Moon, Brash Taunter, Impulsive Pilferer, Jeska's Will, Goblin Chirurgeon, Goblin Sledder, Mogg Raider, Pyroblast, Red Elemental Blast, Tibalt's Trickery, Mogg War Marshal, Legion Loyalist, Legion Warboss, Brash Taunter, Fable of the Mirror-Breaker Flip, Hobgoblin Bandit Lord, Muxus, Goblin Grandee (idk at what math this is good I'm sure someone did it already somewhere on the internet), Siege-Gang Commander, Zo-Zu the Punisher, Goblin Ringleader, Goblin Piledriver, Arms Dealer, Grotag Night-Runner, Goblin King (get 5th or 6th edition art btw).
Good luck on figuring things out. I'm off to bed
ThatWeirdPerson on Screaming Bald Guys Tribal MK2
2 years ago
I think the Dreadbore, Bloodlust Inciter, and Tormenting Voice ppl have hair.
legendofa on Dismiss into Dream
3 years ago
Since it's an enchantment, I imagine it being used mostly as long term removal, in that every targeted effect you draw becomes a potential kill spell.
Check out Blinding Flare , Pyrokinesis , Sway of Illusion , Bloodlust Inciter or Goblin Motivator , and Tidal Visionary for some cheap starters.
Strangelove on WARriors
4 years ago
Hi Shayda!!!
Dude those dragons are doing so well (when no one wipes them)!
Did you want a similar deck? 'Cuz that's what you've got here... but I think you should lean into go-wide-aggro > midrange and play more 1-2 cmc creatures and move all your ramp to 2 (Rampant Growth, signets, etc).
Rhys the Redeemed... he's getting a reprint
Gutterbones... reusable 1-drops
Norin the Wary... free 1/1s or ETB triggers
Mist-Cloaked Herald... anything that can't be blocked
Graveblade Marauder... anything <4 with deathtouch
Alpine Houndmaster... going wide?
Malakir Cullblade... grower not a shower
I'd also recommend Golgari Charm, Boros Charm, and Heroic Intervention.
Tribal decks have so much flavor! Hope this helps, maybe we'll see it next weekend? :o
KIRK77 on Ilharg-My Ridiculous First EDH Deck
4 years ago
Hey Igoldberg,
Just some creature suggestions that would be fun with Ilharg, the Raze-Boar, I'll keep it to 5 so that it's not too overwhelming but I used this page on scryfall and would recommend looking at it to find other goodies
Breaker of Armies: kills creautes you want dead and makes sure illharg doesn't get blocked and killed
Spawn of Thraxes: easy to keep re-using the enter the battlefield trigger
Dragon Mage: keeps your hand full of goodies to put out
Meteor Golem: on of the few ways a mono-red deck can deal with enchantments and stuff like that, but useful for destroying things in general
Rapacious One: good for getting mana to cast your stuff
You also may want to consider swapping out some small creatures with mana rocks to get your commander out faster and be able to cast big creatures easier
I'm a big fan of haste effects that don't cost mana to use. It makes everything faster because you can cast it out asap and don't need mana to give it haste. Generator Servant and Bloodlust Inciter would be pretty good
Jack-Frost on The Wheel
5 years ago
My recommendations:
Cut- Lands:
Coral Atoll
Forgotten Cave
Gateway Plaza
Great Furnace
Lonely Sandbar
Seat of the Synod
Skyline Cascade
Temple of the False God
Add- Lands:
4x
Island
4x
Mountain
Cut- creatures:
Bloodlust Inciter
Cinder Wall
Dragonmaster Outcast
Dwarven Grunt
Monastery Swiftspear
Akki Underling
Akoum Stonewaker
Blood Knight
Electrostatic Field
Stigma Lasher
Tetsuko Umezawa, Fugitive
Adamaro, First to Desire
Chasm Skulker
Add- Creatures:
Baral, Chief of Compliance
Clever Impersonator
Consecrated Sphinx
Magus of the Jar
Cut- Instant:
Brainstorm
Swan Song
Izzet Charm
Tolarian Winds
Fateful Showdown
Commence the Endgame
Commit / Memory
Add- Instant:
Counterflux
Counterspell
Disallow
Overwhelming Denial
Pact of Negation
Cut- Sorcery:
Bond of Insight
Clear the Mind
Invade the City
Add- Sorcery:
Echo of Eons
Incendiary Command
Khorvath's Fury
Minds Aglow
Mizzix's Mastery
Time Reversal
Cut- Enchantment:
Stranglehold
Add- Enchantment:
Archmage Ascension
Mystic Remora
Cut- Artifact:
Skullclamp
Add- Artifact:
Chromatic Lantern
Crawlspace
Geth's Grimoire
Memory Jar
Mindcrank
Teferi's Puzzle Box
Trepanation Blade
Cut- Planeswalker:
Chandra, Novice Pyromancer