Damnation

Damnation

Sorcery

Destroy all creatures.
They can't be regenerated.

Latest Decks as Commander

Damnation Discussion

LittleMy on Crucible of Worlds, Prerelease Uro, …

5 hours ago

Heya, I apologize for not specifying more, I did leave it vague, so my fault. I should've listed other cards im looking for in specific.

I already own both a Rhystic Study and Cyclonic Rift, they're in my trade binder, along with all the other cards I own (and open to trade). My group proxies so I just need one.

Im mainly looking for:

  1. Any of the planeswalkers
  2. Forced Fruition
  3. Rise of the Dark Realms
  4. Mystical Tutor
  5. Omniscience
  6. Mind Over Matter
  7. Torment of Hailfire
  8. Damnation
  9. Toxic Deluge

Endo13 on Dimir Midrange

2 weeks ago

zapyourtumor You were right, i realized Demilich wasn't doing as much as i thought when it comes to saving mana from its 1st ability & recycling instants/sorceries from the 2nd, as i think Blink of an Eye is better in recycling them. Same case goes for Plague Engineer in the sence of its usefulness overall so took them away. Thing in the Ice  Flip is a fantastic card & works well in my instant/sorcery heavy deck. I added it to main, would you recommend having a playset instead of 3? Liliana of the Veil is a pretty cool card & added it to sideboard, might even place it as main after some further paytesting. Thanks for your adivce!

wallisface You were right on my land count, I was commonly facing with landpool issues so i did make my land count higher to 24 and now i dont have that problem anymore. The meta in my city & surrounding areas are really monster-heavy so that was the reason I placed heavy hitting destroy spells such as Damnation but I saw your point, as it could be more of a disadvantage than anything. Took it off the main & added only 1 on sideboard. As for Mishra's Bauble i saw it wasn't doing as much as I anticipated, but then again im a noob at MTG still & i might have been using it wrong. Tbh i dont know why Lurrus of the Dream-Den was there i must have placed it by mistake so took it off lol. In general i switched the sideboard as much as the main in order to be more consistent. Twincast is there just for the lols & it has actually made pretty funny plays, i mean 2 is always better is it not?

In general i appreciate your advice both of you, and let me know what you think on the upgrade i just did. Im a returning player that took like a 10-year hiatus from MTG because life happened and im catching up, & this was a first try to a midrange-control-ish deck that i really want to work and make it as good as can be. Thanks!

MaxymuzGG on Help optimizing my Wilhelt Precon

1 month ago

I was thinking of getting Damnation,Toxic Delugeand maybe Extinction Event I already have Noxious Ghoul and Aetherspouts...

I could use land/enchant that remove hexproof, or run a bit of counters?

zAzen7977 on K'rrik Shadow Storm - Primer (Turbo Stone)

1 month ago

It’s really tough to choose what I’d cut for more removal, but you have a few flex spots. It’s also meta-dependent.

Collective Brutality is my first choice to swap for Deadly Rollick. I get the life gain and discard, but I’d rather exile a creature for free.

Plunge into Darkness can be useful, but the first mode requires creatures to sac, and the second costs life, which is already precious enough, and exiles your own cards while searching. I’d rather run Damnation as a back-up creature sweeper, since Toxic Deluge is so life-intensive and sometimes I want a choice between the two.

Zombie Infestation is an occasional win-con but is weak on its own, I would swap it for Font of Agonies. Font is a nightmare for creature-heavy decks, allowing you to lock-down the board until an opponent removes it. As an alternative, Oubliette with K’rrik costs only 1 mana and is pretty nasty too. Or Baleful Mastery or Murderous Rider, since you aren’t running any Planeswalker removal.

Personally I’m not a fan of Skirge Familiar, it’s expensive at 4 mana (with K’rrik) and it’s usefulness depends on cards in hand. I’d rather run Bolas's Citadel (3 mana with K’rrik), which can combo off by itself, plus I can complete the infinite combo with Sensei's Divining Top and Aetherflux Reservoir.

I’m not a big fan of Torment of Hailfire either. You need lots of mana to pull it off and it’s a dead card during early turns. I’d rather run Soul-Guide Lantern for one-sided graveyard hate, since I don’t see any in the deck. Plus you can search for it with Urza's Saga.

These are nitpicky suggestions, just food for thought :)

zAzen7977 on K'rrik Shadow Storm - Primer (Turbo Stone)

1 month ago

This deck is beautiful MtgSalt, excellent job! Your 100% foiling is very impressive. Some day I will achieve the same with my commander decks.

My only suggestion is to increase the amount of removal slightly. Damnation (additional wipe besides Deluge), Deadly Rollick (free spell), Font of Agonies (repeatable instant-speed creature removal, since you lose life so often), Oubliette (to neutralize commanders), etc. I know you are going all-in on combo, but from my experience running extra removal is always useful.

K’rrik is one of my favorite commanders. I run Doomsday in my build and it’s a lot of fun. I love winning via combo with 1 or 2 life left, it makes the stakes so much higher. Check out my deck if you like -

K’RRIK DOOMSDAY KOMBO [cEDH Primer MH2]

:)

zapyourtumor on Bolas Grixis Control

1 month ago

Murktide Regent is like Angler but better.

Cruel Ultimatum is still worth keeping imo since it has flavor, and also cruel control nostalgia, but Dark Intimations is bad.

Removal package looks decent, but 4 Terminate is overkill. I'd go down to 2-3. You can add 1 Kolaghan's Command which is a nice multipurpose one.

For counterspells I agree with wallis neither of them is that great here. Remand is more for combo control decks, not as good in hard control. I second the suggestion of Counterspell, but instead of Charm I suggest Drown in the Loch which is a very strong removal/counterspell in UB colors. You can also go down a bit or cut push entirely if you include a lot of Drown.

For cantrips, I'd replace Serum Visions with Consider for instant speed. Expressive Iteration is a very strong dig spell as well.

Dragon-god is 5 cmc compared with 8 cmc so I'd go up to 2 dragon god and down to 1 Nicol Bolas, Planeswalker.

This deck badly wants Snapcaster Mage. I know augur gives flavor so maybe 2-2 split?

Lastly, I'd add 1 maindeck sweeper. Damnation is probably your best bet.

Wigu90 on Obvious Meren

2 months ago

Thanks for your suggestion, DreadKhan! I wac considering Culling Ritual but I'm kind of on the fence about it. I know many people use it in high powered metas, but I always feel like I have the most dorks and cheap utility stuff on the board, and it would be hard to use Culling Ritual effectively. Although I admit, that it may be some confirmation bias on my part. The card was pretty much adopted as soon as it came out, and it's obviously very powerful. I'll run some more tests. Then again, I like how reliable and simple Damnation is, and if I were to add Culling Ritual, I'd probably have to cut it.

Last_Laugh on Marchesa - Till Death Don't we Part

2 months ago

Ok, I'll try to leave my reasoning or experience with why I'm suggesting it.

Read the Bones - Single use draw here is underwhelming.

Bearer of the Heavens- At 10 mana this effect is overpriced. Jokulhaups if you really want this effect (granted it misses enchantments and walkers). I stopped running the effect because if I didn't tutor for it asap it felt like I was prolonging the game instead of making the optimal play EVERY game. It got old and felt kinda cheesy tbh.

3x lands - You've got a lower curve than I do and you also run 1 more piece of ramp with a good amount of card draw. Assuming your playgroup aren't nazis and do casual mulligans of course.

Herald of Secret Streams- I know this will sound weird, but you want to be clearing out some creatures in combat. The inevitable crackback after you smack someone for 15+ damage is much more severe otherwise. I've tried this card on 2 separate occasions because it seems like exactly what we'd want. I personally switched to Legion Loyalist and haven't looked back.

Grave Betrayal- Another card that does amazing things in Marchesa so this one is really your call. From personal experience it felt winmore at that point in the game and I'm really not sure I'd personally run it without Dictate of Erebos/Grave Pact.

Terminate/Bedevil - I've found boardwipes like Blasphemous Act, Damnation, and Last One Standing to be more helpful towards winning than spot removal. Enchantment removal is the exception here and Feed the Swarm and Chaos Warp are 100% needed.

Diabolic Tutor - Underwhelming when you have Demonic/Vampiric Tutors. Diabolic Intent on the other hand can be even better than Demonic Tutor here. I feel like this might just be a typo though.

Tales End - Never ran it but it feels like the weakest of your counter suite. Glen Elendra Archmage would better serve you and doubles as a combo piece with Mikaeus and any free sac outlet (infinite mana w/ Ashnod's Altar, infinite damage with Goblin Bombardment, and infinite discard with Sadistic Hypnotist).

Syr Konrad - Good card but at 5 mana there's better options.

Solemn Simulacrum - As a 4 drop he just feels clunky in the deck. I can't count the amount of times it just sat in my hand.

Teferi's Ageless Insight - I've admittedly never tried this card but I foresee it doing nothing and just sitting in your hand when you don't a draw engine to pair with it. Skullclamp might be the better answer here.

There's a few other cards I'm eyeballing as cuts but haven't personally tried. Things like Chainer because I find 4 drops to be a little clunky due costing the same as our commander. His recursion may be well worth it but I'd rather run Phyrexian Reclamation for the life loss. Rootwater Thief is another I'm eyeballing because he has to connect to trigger his ability... but if you see a lot of the same decks and are familiar with their combo pieces he could be an absolute stud.

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