Destroy all creatures.
They can't be regenerated.

Latest Decks as Commander

Damnation Discussion

Acheron-69 on Blight of Uthtower

3 days ago

Hey NV_1980! Thanks for the recommendations! I made some changes and took out the extra Riches (idk why it didnt catch that) and I added in a Shadowspear, and I took out the Vampiric Rites for a Damnation! I may take out the Village Rites for a Phyrexian Arena, but I think it'll need testing before then.

Thanks for checking it out!

NV_1980 on Blight of Uthtower

3 days ago

Hi m8,

Noticed you are running Revel in Riches twice. So, huzzah! You have room for one more card! :) In terms of suggestions, I would recommend Shadowspear, Lightning Greaves, some more removal options (Damnation if you have it) and definitely some more card-draw like Phyrexian Arena or Underworld Connections or something.



Cosmoesis on Curse me love

1 week ago

Not curses but curse adjacent flavor in goading: (12 suggestions) 1)Shiny Impetus 2)Psychic Impetus 3)Parasitic Impetus 4)Disrupt Decorum 5)Vengeful Ancestor 6)Bloodthirsty Blade 7)Karazikar, the Eye Tyrant 8)Jeering Homunculus 9)Goblin Racketeer 10)Grenzo, Havoc Raiser 11)Coveted Peacock 12)Kardur, Doomscourge

Other Curse like things with wither: (12 suggestions - some of these aren't very good and can be left out) 1)Stigma Lasher 2)Fang Skulkin 3+4)Nest of Scarabs + Corrosive Mentor 5)Everlasting Torment 6)Needle Specter 7)Midnight Banshee 8)Kulrath Knight 9)Necroskitter 10)Fists of the Demigod 11)Cinderbones 12)Oona's Gatewarden

Add 12 more lands (36 cards suggested total) + 56 cards currently on the list = 92 cards

Remaining 8 slots should be card draw, removal and Board-wipes (15 suggestions here) 1)Rhystic Study 2)Erebos, God of the Dead 3)Wheel of Misfortune 4)Shadowmage Infiltrator 5)Phyrexian Arena 6)Eye of Vecna 7)Blue Sun's Zenith 8)Tragic Slip 9)Go for the Throat 10)Doom Blade 11)Feed the Swarm 12)Ravenform 13)Chaos Warp 14)Damnation 15)Ritual of Soot

Housegheist on Beauty and the Beast

1 week ago

You could be interested in Ruinous Ultimatum.

And i think, if you're playing with BW-colours Damn is more flexible than Damnation or Wrath of God Bastion of Remembrance would fit perfectly into the plan, too. Even though he does not produce humans, the Synergy of Xathrid Necromancer in this deck wold be enormous! And Titan Hunter performed in our meta extremly well.

Scytec on Help me convert this out …

2 weeks ago

You also have the option of using Athreos, God of Passage as your commander, because unfortunately Kaya is not a legal commander. The only planeswalker that are legal as commanders are the ones that specifically state they are on the card itself Commander works a little differently though, because there are traditionally more people at a table (4 people in a standard pod) lifegain doesnt mean quite the same thing as it does in brawl. Not saying it is bad, depending on the level youre playing at, doubling your starting life total can be really solid. Some options you could consider running alifegain list to win would be things like Approach of the Second Sun, Felidar Sovereign, and Aetherflux Reservoir. there are many other options as well, those are just the ones i would consider. Oloro, Ageless Ascetic is another very popular commander that deals with lifegain if that is the route you want to take. If you want to lean more heavily into the tribal side of things, especially with a focus in angels, I would consider Kaalia of the Vast. She is a really powerful commander. In the deck you tagged here, if you wanted to choose a commander from that list i would go with Firja, Judge of Valor. Selective card draw is really good in commander, and this one you should be able to trigger quite frequently. A phenomenal resource for any player new to the commander format is edhrec.com. This link should take you straight to the page for Firja, Judge of Valor as I threw it in the search bar before I tagged the link, that should give you an idea of what to expect from the site. I will be honest, Orzhov is generally outside my comfort zone, but you're welcome to tag me in anything you put together and I will happily take a look. Since you're building a 100 card singleton deck, I highly recommend having in the ballpark of:

10-12 Ramp of some kind Sol Ring, Arcane Signet, etc.

10ish Card Draw/Engines of some kind Mentor of the Meek, Mind's Eye, etc.

8-10 Pieces of Single target removal Swords to Plowshares, Path to Exile, etc.

3-5 Pieces of Board control Damnation, Wrath of God, Merciless Eviction, etc.

This will set your deck up to work consistently, and there are some card that will kind of fit multiple roles for you such as Magister of Worth and the like. I like to start by choosing my commander and working from there, but many people build the deck they want and then choose the best option from every viable commander they can. It is all personal preference. Let me know if anything I said doesnt make sense, or if you want me to clarify anything. Hope you decide to join us for the best format in the game.

SweetDreamsies on Lathril Elf Ball

1 month ago

Lotus_elise Lathril was my first commander deck and intro into Magic so it’s hard for me to part with her and this build lol. I have seen Meren played and it’s nasty with those experience counters. My new favorite addition to this Deck was the Damnation being used with Poison-Tip Archer. With enough tokens it can become lethal.

wallisface on Obliteration Black

1 month ago

Some thoughts:

  • Death's Shadow doesn’t seem great here, in that you’re not losing life fast, but also you have too many ways to gain life. This feels like an awkward habitat for him.

  • I don’t think you have any reason to have Leyline of the Void in the mainboard. It’s a sideboard card at best. Any game-1 graveyard shenanigans already get dealt with by Dauthi Voidwalker, so the Leyline just feels like overkill.

  • i think you’re running too many copies of some cards. I think 3 copies of Phyrexian Arena is ideal. I would stick to just 2 copies of Nykthos, Shrine to Nyx. And you probably don’t want more than 2-3 copies of Gray Merchant of Asphodel.

  • The absence of Fatal Push here scares me: i think you need an easy way to deal with creature-threats.

  • 23 lands seems low considering the number of 4-and-5-drops. I’d up it to 24, maybe 25.

  • Damnation doesn’t seem great for a creature-based deck, maybe a card better-off in the sideboard than the mainboard?

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