Damnation

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Damnation

Sorcery

Destroy all creatures.
They can't be regenerated.

Batman18 on Mono Black Control

2 weeks ago

Thoughts on Damnation over Path of Peril?

Icbrgr on At what point is a …

4 weeks ago

Budget is just about as subjective as "Fun/Cool"

My suggestion is to give your own explanation/definition of "Budget" in your deck description either indicating your price celling or intentional card choices like using Mutilate over Damnation and so on.

Dead_Blue_ on Rock Deck 2022

1 month ago

I used to run Kalitas, Traitor of Ghet great card. I might do 2 Taz 1 Kalitas 1 Damn which is a strictly better Damnation

I dunno I kinda want to fit a Sheoldred, the Apocalypse in as well but I feel like the deck needs to have a card advantage source

Chasmolinker on Rock Deck 2022

1 month ago

I can't really speak to adding more Damns as I never played the card. I personally prefer something like Damnation or Path of Peril in the SB for go wide strategies and more T1 discard MB.

Tasigur, the Golden Fang is OK as a 1-of midrange threat. It's a really grindy card. I think Kalitas, Traitor of Ghet is actually a better Midrange threat that needs to be answered or you can really take over the board with all of your removal.

TypicalTimmy on Pattern Recognition #256 - Player …

2 months ago

TheOfficialCreator, playing like an utter asshole is fun on occasion. No, I don't mean targeting a single opponent in a 4-player pod. What I mean is, sometimes it's just fun to let the cannons loose and cause as much possible damage. No aim to win, just pure carnage.

But those games, for me at least, are few and far between. I just want to cast big dumb stupid spells.

As a Timmy, I do not look for combos. Many decks seek to have combos go off to win the game. Combos such as:

  • "Okay, my opening hand has X, Y and Z. If I can get A or B, those combo with X. If I get 1, that'll combo with Y. Z doesn't have the resources yet to go off. Okay so I drew A, so I'm going to XA and tutor for G which produces infinite mana to win."

No, I play like this.

  • "Here's a bomb that can entirely stand on it's own two legs. Oh here's another bomb. Want another bomb? Okay have two more. Overwhelmed yet?? Shit, Damnation. Alright, well let's Reverberate a See the Unwritten and rebuild."

I like to grind the game out with so many resources that my opponents exhaust all of their removal, and still can't keep up. Public enemy #1 baybee!!

If a game becomes Archenemy with me at the helm, I love it. Don't even care if I lose. And speaking of losing, can I get salty? For sure, ask Epicurus. But I don't get mad because I lost, what I am annoyed / angry with is when a deck fails entirely. Take, for example, the Dominaria United precon Painbow. That deck, surprisingly, sucks wet donkey ass. I don't know how many games I played with it where you could do LITERALLY NOTHING. I'm not upset that I am losing, I am upset that I wasted my time and money on something that doesn't function.

Listen, MTG is expensive and EDH is the worst offender (Outside of Vintage). If I drop enough cash into a deck to buy a friggen laptop, or a used car, it better do a helluva lot more than Draw. Discard. Go.

Necramus on Karador-able spirits!

2 months ago

So, my first thoughts are you need more ramp via artifacts. You've got a pretty costly commander if things aren't going your way which, if your opponents are any good, will be the case. Having ramp, in general, is always a bonus. It just lets you go off quicker. The next thing I see is you have several high cost spirits in your list that don't really impact the board when they hit. With Karador's ability, I'd assume you'd enjoy a critical mass of low-cost spirits that you can easily sacrifice in large numbers for the purpose of casting your commander. I'd work on lowering your overall mana curve as much as possible. My next thought is: why aren't you running more board wipes? You really shouldn't mind your own stuff getting blown up, considering the intent of the deck. You're also in reanimator colors. So, I'd invest in more traditional board wipes like Damnation and Wrath of God over things like Crippling Fear. I also feel like you have some fat spells that don't really warrant their high casting cost and would fall into the category of "win more." I'd consider running as low to the ground as possible and focus on recurring value, since your commander lets you loop your creature etbs. I see you're on a Pod game plan, but I still feel like you're running way too many 5+ mana value creatures that don't really have a whole lot of presence when they hit the field. Just my two cents that I promised I'd give you!

Necramus on Queza, the Queefer

2 months ago

Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.

Things like:

Arterial Flow

The Meathook Massacre

Dovin's Veto

Spell Pierce

Necropotence

Ghostly Prison

Propaganda

Revenge of Ravens

Damnation

Wrath of God

Supreme Verdict

Time Wipe

Counterspell

Mana Drain

Rhystic Study

Smothering Tithe

Sheoldred, the Apocalypse

Gray Merchant of Asphodel

Vampiric Tutor

Demonic Tutor

Search for Glory

Idyllic Tutor

Enlightened Tutor

Mystical Tutor

Cyclonic Rift

Murderous Rider

Feed the Swarm

Infernal Grasp

Fierce Guardianship

Deadly Rollick

Fateful Absence

Underworld Dreams

Ob Nixilis, the Hate-Twisted

Windfall

Solve the Equation

Baleful Strix

Drown in the Loch

Mana Leak

Professor Onyx

Narset, Parter of Veils

Nihil Spellbomb

Arcane Signet

Azorius Signet

Orzhov Signet

Dimir Signet

Talisman of Dominance

Talisman of Progress

Esper Sentinel

Lion Sash

Swords to Plowshares

Deep Gnome Terramancer

Archivist of Oghma

Teferi's Protection

Teferi, Hero of Dominaria

Teferi, Time Raveler

Teferi, Master of Time

Dig Through Time

Drannith Magistrate

Malevolent Hermit  Flip

Aven Mindcensor

Hushbringer

Aura of Silence

Sea Gate Restoration  Flip

Negate

Sphinx's Revelation

Authority of the Consuls

On Thin Ice

Generous Gift

Ponder

Gitaxian Probe

Brainstorm

Gadwick, the Wizened

The Magic Mirror

Echo of Eons

Narset's Reversal

Swift Reconfiguration

Land Tax

Blind Obedience

Darksteel Mutation

Grasp of Fate

Silence

Farewell

Jace, the Mind Sculptor

You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.

I'd suggest going for some fetches, checks, and shocks like:

Flooded Strand

Polluted Delta

Marsh Flats

Hallowed Fountain

Glacial Fortress

Watery Grave

Drowned Catacomb

Godless Shrine

Isolated Chapel

Deserted Beach

Shattered Sanctum

Shipwreck Marsh

Command Tower

You also have way too many plains right now. Even before you get the lands I just named, you should cut 6 Plains for 4 Swamp and 2 Island.

I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!

Don't tell Rett I gave you so many suggestions XD

-Blake

TheOfficialCreator on

2 months ago

Void Snare, Disperse, and Brazen Borrower are great ways to take advantage of Dementia Sliver's effect.

Praetor's Grasp and Inevitable Betrayal are also good. And Thoughtseize

Finally, Damnation can net you a very strong effect on the field with all your reanimation effects, and Murder is not a very good removal spell. I would consider Snuff Out, Doom Blade, Heartless Act, Infernal Grasp, Walk the Plank, Victim of Night, etc.

Load more