Damnation

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Damnation

Sorcery

Destroy all creatures.
They can't be regenerated.

raspberryfish25 on The Kaalia Battalia

1 month ago

Hey, I really enjoy your Kaalia deck but, one thing I noticed, you don’t have a lot of ways to protect Kaalia while she is on the board. A few cards I run in my personal Kaalia deck to help with this are: Galadriel's Dismissal, Teferi's Protection, Mithril Coat, Sephara, Sky's Blade, Earnest Fellowship, Malakir Rebirth  Flip and, Sejiri Shelter  Flip.

Both Teferi’s Protection and Gladriel’s Dismissal basically do the same job of not just protecting Kaalia but your entire board from spot removal and mass removal. Gladriel’s Dismissal also has the two added bonuses of in a pinch just being able to protect Kaalia or using it on your opponent to remove all their blockers for a turn. Mithril Coat is more niche but, has protected Kaalia a few times from targeted removal spells. What I like about the coat is I can play it at instant speed so I can possibly bait an opponent into waisting one of their removal spells on Kaalia. Sephara, Sky’s Blade is a slightly worse Avacyn, Angel of Hope which you are already running. Earnest Fellowship is a card I find a lot of people sleep on. At first glance the enchantment does not look like it would do that much but with it out you’re giving Kaalia protection from the three most prominent removal colors. I have had this card in my Kaalia deck for years and I have lost count how many times an opponent has went to cast a removal spell on Kaalia only to realize that they can’t because Kaalia has protection from it. Lastly, both MDFCs should almost be an auto include because they only things they are replacing is a basic plains and swamp.

I see you run a lot more spot removal then I personally do in my Kaalia deck which is not a bad thing I have just found it is not as necessary. Instead, I focus more on mass removal because, I have found in most games getting rid of one or two cards on the battlefield does not help me when I am behind. However, resetting the board when the table has shut me down helps me out immensely allowing me to claw back into the game.

A few mass removal cards I would consider are Damn, Farewell, Crux of Fate, and Scourge of Kher Ridges. Damn is just an upgraded version of Damnation because it has the flexibility to be spot removal or mass removal. Farewell is arguably the best removal spell in the format because outside of Planeswalkers it can deal with anything making it so versatile plus as an added bonus it exiles instead of destroys. Crux of Fate is unique because your deck is already running a ton of dragons so why not possibly save your board of dragons while you clear everything else out of your way? Speaking of dragons, I stumbled upon Scourge of Kher Ridges awhile back and man has this card impressed me so much. You cheat it into play with Kaalia then for you get to do 2 damage to all creatures without flying! Best thing is you can activate the ability as soon as Scourge hits the table. As long as Scourge is out you are able to shut down all non-flying creatures. Plus 99% of the creatures in your deck have flying so you don’t have to worry about any of your creatures taking damage.

Sorry if this was a longer than normal post. Overall, I really like the direction you took your Kaalia deck.

Profet93 on S U P E R F R ! E N D S (Yawgmoth)

1 month ago

SufferFromEDHD +1

I would remove Ob Nixilis, the Hate-Twisted as it's your weakest walker. If you are going to keep him, would you consider adding Peer into the Abyss for synergy?

Ugin, the Ineffable - It acts as ramp for more than 10% of your deck, provides creature fodder, draw, as well as potential artifact/enchantment removal which black desperately needs.

You do not have enough basics to reliably trigger cabal stronghold.

Nesting Grounds - Could this be helpful?

Damnation - Sometimes things just need to die

Profet93 on Varina Peanut Butter

1 month ago

legendofa and Crow_Umbra, thank you kindly for your assistance and breaking things down.

Goldberserkerdragon, have you considered the following...

Urza's Incubator - Ramp

Imp's Mischief - Redirects targeted removal, draw and extra turns + can "counter" counterspells.

Unholy Grotto/Volrath's Stronghold - Recursion in your landbase. This can help you bypass commander tax when he inevitably gets targeted

Urborg, Tomb of Yawgmoth - Color fixing

Shizo, Death's Storehouse - Fear, can be political as well.

Mystic Remora - Draw

Teferi's Protection - Protection for your 6 mana commander.

Damnation - I know you're a token deck but sometimes the board just needs to be wiped.

Lastly, given that kindred discovery is not a may ability, have you ever accidently decked yourself using it?

wallisface on

2 months ago

Some thoughts:

  • don’t include either of those sideboard cards into your deck, they’re bad.

  • Profane Tutor is much better than both Grim Tutor and Diabolic Tutor. I’d just run the Profane Tutor and ditch both of these other tutors entirely in favour of more early game interaction (killspells).

  • your land count of 28 seems good, especially as Cabal Coffers ”isn’t a land” and won’t be helping you at-all until you have 3 other lands in play anyway. However, you could replace some swamps with Troll of Khazad-dum, as they can act both as land-fetches early game, and large creatures late game.

  • if you’re planning on making big mana, Tainted Adversary is going to be a lot more useful than Gifted Aetherborn.

  • you never want to be paying more than 2 mana for a killspell. In that vein i’d recommend either Infernal Grasp, Bloodchief's Thirst, or Sheoldred's Edict instead of Murder.

  • I don’t think Hypnotic Specter is very useful - a lot of decks will already be empty handed by their own play-patterns before this thing swings. I’d swap it for one of the before-mentioned killspells (or Damnation),… if you really want a creature, maybe something like Tourach, Dread Cantor.

I think the biggest hurdle to this deck is that while you’re probably going to be able to play a land every turn, that’s still pretty slow ramp-wise, so you should be investing a lot more resources into ensuring you can slow the game down in those early turns (by killing your opponents threats) so that you can reliably do stuff with your big spells in the late game.

jamochawoke on We killed 1/3 of Europe

4 months ago

The deck is fun but honestly it's missing some of Black's power. That being explosive mana ramp, hand control, field wipes, and targeted removal. Since you're aiming to give your rats Undying anyways I'd at least run 1 wrath like Damnation, Decree of Pain, Mutilate, Killing Wave, Life's Finale, Necromantic Selection, or the ultimate end game finisher Overwhelming Forces where you don't even have to hit your own creatures and draw a card for each kill.

nindude on Ratadrabik of Urborg

5 months ago

Deck Updates

These are changes based on game testing and new cards I think will improve the deck significantly. My goals are to increase the synergy but also the flow of the deck.

Cards I took out: - Athreos, God of Passage / I prefer creatures in the graveyard - Liesa, Forgotten Archangel / I prefer creatures in the graveyard - Syr Konrad, the Grim / Doesn't trigger enough for my taste - Wrath of God / I've noticed that board whipping is less effective than I thought in this deck and out of both Damnation Will be easier to cast with our mana production - Dictate of Erebos / As good as this card is Grave Pact does it for less. Additionally, I have never used its flash ability

Cards I put in: - Archaeomancer's Map / Better ramp - Blade of Selves / Myriad is crazy in this deck and can lead to quick victories or even infinite combos (which usually lead to victory) - Mondrak, Glory Dominus / This card is WAY TOO GOOD in this deck. It double tokens! It's a sacrifice outlet that makes it indestructible!! Also it combos infinitely with Blade of Selves and Ratadrabik of Urborg - Boromir, Warden of the Tower / This card alone is really good but it combos infinitely with Ratadrabik of Urborg and can be a powerful combo with cards like Grave Pact and Proper Burial - Gandalf the White / Double death triggers means double tokens with Ratadrabik of Urborg or quick wins with cards like Kokusho, the Evening Star

Things to change in the Future - Currently trying to fit "Samwise the Southearted" and "The Golden Throne" into the deck for a few additional mana combos / stabilize the mana production. - I might try to fit in "Dictate of Erebos" if possible...

Aiyoki on Sliver Overlord EDH

6 months ago

This is my Sliver Overlord EDH deck as of 8/29/2023.

Improvements or other Feedback about this deck that can help me improve success in competitive play is welcomed and appreciated!

Options for cheating out Sliver Overlord onto the battlefield ASAP would be best. Some commander decks I usually have to play against are:

Codie, Vociferous Codex

Urza, Lord High Artificer

Removal: Global & Targeted Options

  1. Damnation Destroys all creatures for only four mana and prevents them from regenerating!
  2. Supreme Verdict This one also destroys all creatures for only four mana! While it doesn't prevent regeneration, countermeasures like Counterspell won't work!
  3. Harsh Mercy Is a cheap global removal option that can keep all of our slivers safe while simultaneously wiping out most of our opponent's non-tribal creatures!
  4. Terminate A cheap targeted removal that prevents regeneration
  5. Swords to Plowshares A great targeted removal, perfect for eliminating an otherwise pesky creature that would keep coming back if just destroyed.
  6. Essence Scatter Targeted creature removal, before it even gets the chance to hit the battlefield >:D
  7. Aura Shards Play a creature, get a free targeted artifact or enchantment removal as a result! We use this enchantment instead of Harmonic Sliver because the sliver variant doesn't give us a choice in the matter and can end up forcing us to destroy our own artifacts and enchantments. We don't want that!

Graveyard Hate:

  1. Leyline of the Void. This enchantment exiles anything our opponents put into their graveyards and can even come up as a pregame play in your opening hand, making it an extremely efficient play against graveyard based commanders!

Mana Fixing:

  1. As long as you've got the green mana to spend Manaweft Sliver and Gemhide Sliver work wonderfully. If you've already got one of these babies on the board it's best to keep the other in reserve in case of a board wipe or targeted removal.

  2. The World Tree, and Chromatic Lantern both provide non-sliver options to fix mana colors.

Mana cost reduction:

  1. Herald's Horn costs only to play and also reduces the generic mana costs of all our slivers by . Save for the Legendary five slivers we're using here, basically every other sliver will cost 1 less to play with this thing on the battlefield!
  2. Morophon, the Boundless With slivers as the named creature type, when this this thing hits the battlefield it reduces the cost to play any sliver by ! It might be the most costly to get out but it's indispensable for certain combos this deck is capable of pulling off.

DreadKhan on Competitive dimir faeries- sideboard help!

6 months ago

Glad I could help! Baleful Strix is a very good stand alone card IMHO, people have tried to run stuff like Fallen Shinobi in Dimir Faeries to good effect, so I think you could justify using Strix, it's replaces itself and can kill something big. Palantir of Orthanc is another mainboard card that is less likely to get banned than The One Ring, it can also help you out, and can get in some damage, I think it's lower budget too.

Most of your sideboard seems reasonable, you have answers to a variety of decks in there. If you are adjusting the sideboard, you might want something like Thoughtseize to deal with fast combo decks that run counters, Thoughtseize can dig out most cards if you have it in your opening hand, and you can then hit the discarded card with Surgical Extraction to remove a combo piece from anywhere but the battlefield, which can make some decks suck. Hymn to Tourach is hard to cast, but if you think you can cast it turn 2 if you have it in your opener and you will be going first that game you could sideboard it in, it's an incredibly hostile card if it hits early, but it can whiff. You might want a board wipe if your board isn't big/fast enough, I run Damnation, not sure if there is better.

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