Mishra's Factory

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Mishra's Factory

Land

: Add

: This becomes a 2/2 Assembly-Worker artifact creature until end of turn. This is still a land.

: Target Assembly-Worker creature gets +1/+1 until end of turn.

Max_Hammer on Shorikai go vroom

3 weeks ago

So, right now, Commander included, you've got 126 cards. Seeing as you're only 26 over the cap, this shouldn't be too bad.

This is a low mana cost deck with a lot of draw, you probably only need 34-36 lands if you're being generous. If I were you, I'd drop some of the slower lands, such as Temple of Enlightenment, Skybridge Towers, Prairie Stream, Azorius Chancery, Castle Ardenvale, Castle Vantress, or even Port Town.

You might also want to include more fetch lands, too. Flooded Strand, Fabled Passage, and Flood Plain all come with a pretty high price tag, but they're all good.

On the other side of the coin, Brokers Hideout, Obscura Storefront, Evolving Wilds, Terramorphic Expanse, Myriad Landscape, Esper Panorama, and Bant Panorama are all cheaper fetch lands that you could use.

Drawing mana late game can be a dead draw a lot of the time, so being able to remove that excess from your deck can be a really nice tool to have, so you can draw just what you want. Maybe take out cards that are fast, but not necessary such as, Skycloud Expanse, Sea of Clouds, Mishra's Factory, and Crawling Barrens.

Changing it to this (or a list of just 35 mana), should bring us down to 122 cards.

As for non-land ramp, you have a lot. I’m going to say you want to kick out Silver Myr, Gold Myr, Mind Stone, and Ornithopter of Paradise. Normally I’d say more, but for this specific deck that seems to love ramp, this seems more than fine.

118 left.

For the rest, I’d say Ondu Inversion  Flip, Access Denied, Tezzeret the Seeker, Tezzeret, Artifice Master, Phyrexian Metamorph, Cultivator's Caravan, Invoke Justice, and An Offer You Can't Refuse, all mostly because they’re too expensive.

That leaves you with 109

Okay, so, this decklist is surprisingly tight for being 30~ cards over and I don’t know where to kick the last 9 off. Maybe Artificer Class? Maybe some of the creatures/vehicles? Idunno, good luck.

Niko9 on Braids, just.. Braids..

4 weeks ago

I really like the use of Eradicator Valkyrie I've definitely had games where it has run away with things and people are like, what is that card : )

And I'm not sure if any of these would help, but here are a few that I've found useful in a sac deck.

Mishra's Factory because sometimes you just need one more body to clear their board : ) But you do need a lot of black for you creatures, so I'm not sure if it would work.

Deadly Dispute is just such good value and it's one of the best spells to cast on their end step.

Nether Traitor is great fuel for sacs, and with a couple on the board can really add up damage.

Shambling Ghast goes so well with effects like Braids, Arisen Nightmare The ghast can sometimes effectively double your removal.

But your list looks pretty solid as is, I just figured to throw out a few things that have worked for me : ) Looks awesome!

DreadKhan on Flying into the Chasms

2 months ago

I gather you are looking for suggestions in the area of counterspells? I suspect you might consider whether you usually need to counter creature or non-creature spells, as there are Negate and Essence Scatter at 1U, as well as An Offer You Can't Refuse for a mere U. As you're in mono-Blue, if you didn't mind upping the budget a bit there is Counterspell, which is a fine card in many ways if not really suited to more competitive arenas.

Pretty out there, but Spiketail Hatchling, Spiketail Drakeling, and Spiketail Drake can all be sacrificed to counter an opponent using fairly large spells/effects, especially stuff like wipes. There is also Judge's Familiar to help with this, but it's more narrow. You mainly use these guys to protect something more important, including to counter an opponent's board wipe.

If your games tend to go pretty long, Gargoyle Castle can be useful, a 3/4 flyer trumps a Delver. The key is that it uses a land slot to be potentially a very solid body. There is also Mishra's Factory that can offer you a body, with Mishra's Factory being very hard to deal with as it's only a creature on your turn, and you don't have to summon it, so it blanks a lot of solutions and saw play in control decks historically for these reasons. I mention these two because you run a decent number of lands, perhaps you wouldn't notice having some colourless lands with so many Islands, and could benefit from some situational bodies.

Syr_Francis on Orzhov's Purulent Plague!

2 months ago

I ABSOLUTELY LOVE this Basics of this Deck! Any thoughts on updating this to a Post-MH2 Modern Deck?

Mishra's Factory to replace the Mutavaults?

Vindicate because it's freakin' Vindicate (can't argue with that reasoning!)

Bloodchief's Thirst is an option!

Fracture for the Sideboard!

A Tourach, Dread Cantor or 2 might be neat!

Also, not sure if it's playable or would find a spot in here, but the new The Raven Man has me intrigued... & if he's making more Token creatures, Bone Shards & Village Rites might be solid too!

There's also the Urza's Saga "Saga Pox" route... but I think I like what you're already doing more than Saga's.

I love Rack/Pox stuff & have been debating what style of the deck to build for Modern & this just feels super neat, fun, & semi-unique! Cheers!

DreadKhan on Fuck you

2 months ago

I'm just happy to see you running x4 Hymn, it's a very 'go to hell and get fucked' kinda card, it can and does just win games. If you're playing casual you could consider a Mind Twist, which is banned for some reason while Hymn is fine. I playtested with Mind Twist for awhile, and I found that while it was sometimes a worse Hymn, it was also sometimes a game ender when I can hit an opponent for 4 or more cards.

When I see you running Spawning Pool, I feel like you should probably run Phyrexian Totem if you want a creature that can actually attack. It's very good with Edict effects, like Innocent Blood, but it's especially juicy with Smallpox, it's type is ignored and it can easily make up for losing a land. If you want Spawning Pool as a blocker then I'd run Mishra's Factory, which can block as a 3/3 for 1 mana, and can swing as a 2/2.

I wonder if you shouldn't toss in a Reliquary Tower to go with your Necropotence/Ivory Tower, it's one thing to gain 3 life at your upkeep, but gaining 10 or more sounds pretty tempting.

In my Pox deck, I found I preferred running No Mercy over Damnation, it's vulnerable to interaction but is a bigger effect over the course of a game if it doesn't go away. I played it with Mishra's Factory and Phyrexian Totem, so there was a good reason to not throw away your blockers if you can't deal with those annoying non-creatures. Damnation would clear the board once, but No Mercy makes small swings usually not worth it, making it a card I can just throw down when I have the mana, I don't need to manage the board like a wipe will require. All that said, there are definitely situations where you'll want Damnation and No Mercy is dead cardboard, but I feel like you've got space for some of each in your sideboard.

I'm not sure if it'll go up or down over time since it's in Standard I gather, but Liliana of the Veil is a heck of a card in a deck like this. She's good enough that you could consider The Rack as a clock.

DreadKhan on Bloodcrank

3 months ago

You probably should look for a better 1 drop than Kird Ape, you only have 2 Forests in your deck (Deathcap Glade isn't a Forest for the record). I like Vexing Devil, it's usually good for either 4 damage for R or they use interaction on a 1 drop, both cases are pretty good in my experience. There is also Dragon's Rage Channeler, which is also a strong 1 drop in Red, but it wants more card types to help you hit Delirium sooner, so I prefer Devil in a deck like this. If you took out the Green lands that AFAIK aren't doing much, you can put in a dual land, maybe Sulfurous Springs or Blood Crypt, both are very popular because they come in untapped. Blood Crypt btw is a Mountain, so you can also sacrifice it to Fireblast, which is pretty good upside. If you have the budget for them Fetch lands are really powerful, and could allow you to run more Fireblast (as you'll always pull out non-basics).

YMMV, but I don't like Goblin Guide, it's too small too soon and can give opponent's card advantage, clearing out a bunch of lands can easily be worth the damage from them. It's a popular card in Burn I understand, specifically because you care so much about those few points of extra damage, even if it gives the opponent cards.

Not sure if you can reliably cast it early, but Hymn to Tourach is just devastating to many decks. If you find you face Reanimator decks, I would play Innocent Blood over removal that misses Black creatures, maybe better for the Sideboard. Also, if you've got Ascension online, good old Smallpox feels unbelievable I bet, that's not only killing a creature/land and making them discard, it's also putting 3 things into the bin total for BB. In addition, it also feeds your Kroxa quite efficiently, since it also fills your bin. You might even trim creatures to run Innocent Blood and Smallpox, and just have Kroxa or combo to win, that way you won't worry about killing your own. There are some creature lands and creature artifacts that can be run with Edicts if you still want creature damage for some reason, ranging from Mishra's Factory to Rakdos Keyrune, which is a surprisingly relevant body due to First Strike (and 2 mana to activate is just absurd I find). Still, if you can keep a board clear, Phyrexian Totem is huge for 2B.

Really out there, but if you're going to run lots of Basic lands, you might like Blood Moon, I assure you most opponents in Legacy do not, as most decks revolve around non-basic lands. You should still have access to Swamps, so you might not even notice the effect, but an opponent might not be able to play at all. Again, maybe a Sideboard card, I could see you switching it in, even taking the combo out for if you think the opponent boarded in answers, Blood Moon is a brutal card that wins games all by itself, you just want a body or two out. If you did board in Blood Moon, you could also board in some efficient creatures to close things alongside, tutoring up Blood Moon is kinda scary actually.

Anyways, cool deck, hope some of these weird ideas are food for thought!

Niko9 on What ONE card would you …

5 months ago

A little out there, but how about they reprint the original dual lands in a commander set? Because the price tag creates a pseudo-ban, especially for newer players. The reprint of Mishra's Factory didn't tank prices of the old cards, but made it available, and they've even printed it into the ground now.

And while we are at it, maybe reprint a bunch of reserve list jank. Serious players won't use them and casual players won't buy them, so while they're not banned cards, they sit unplayed just the same.

: ) I mostly just want to make a Master of the Hunt deck, but can't wrap my head around making an expensive janky oldschool casual deck.

Mousemke on Imperial Taxation

5 months ago

Nathanael97

Slayers' Stronghold is a legend in drawn out or even games. It only takes a couple hits from a 5/1 Flickerwisp or a 7/5 vigilant Kaldra Compleat

Leonin Arbiter is just too much of a non-bo. Mono-w just plays around the interaction with Stoneforge Mystic. Add to that Imperial Recruiter and arbiter is just too much messing with my own deck. I did play around with Aven Mindcensor but it didn't really seem so useful.

As far as Ghost Quarter... It's in there mostly for tron? I have been considering trading them out for man lands - maybe Mishra's Factorys. Against heavy removal it can help to just have something that can keep hitting

Even with 80 cards, it's hard to find any extra space!

(thanks for the CMPN tip ^^)

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