Mishra's Factory

Mishra's Factory

Land

: Gain

: This becomes a 2/2 Assembly-Worker artifact creature until end of turn. This is still a land.

: Target Assembly-Worker creature gets +1/+1 until end of turn.

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Mishra's Factory Discussion

zapyourtumor on 8 rack grief

2 months ago

I've been playing a Grief 8-rack build for some time and I have some comments on your build that I hope you find helpful.

For one thing, Feign Death is strictly worse than Undying Evil, except with multiple copies on the same creature. More about the creature/flicker package: If you flicker a Kroxa with Ephemerate the rebound is wasted since it still dies either way. And you don't have a further target if you topdeck another flicker spell/undeath spell later. Also, you have to wait until t3 to get any value from the flickering. This is why I suggest running a creature like Burglar Rat or Elderfang Disciple instead. Also, you have 10 flicker cards but only 8 creature targets. While the flicker cards are dead cards by themselves, the creatures aren't, which is why I advise going down on the flicker cards and going up on the creatures.

For the discard suite, you currently have 12 targeted hand disruption spells, 4 Grief, IoK, and TS. This seems really overboard for me, since those spells tend to be bad late-game topdecks (and this deck aims to put the game into topdeck mode asap). I suggest cutting down some on those and putting in some Blackmail and/or Raven's Crime. Also Liliana of the Veil is a really powerful card in any 8rack build. I'd move them from the sideboard to the mainboard, leaving up more space for hate cards in the sideboard.

About the manabase. You also have barely any lands. Even without Smallpox, 18 lands is really low. I would recommend 20 at the bare minimum. Not sure why City of Brass is there either. And you have 4 Urborgs and no fetches. For a three color deck, CoB should not be needed and I highly recommend you go with a fetch shock manabase with Bloodstained Mire and Marsh Flats (and maybe one Savai Triome. Mishra's Factory is also generally better than Mutavault.

Using Ensnaring Bridge to defend against creature-based strategies is a complete nonbo with the deck's strategy of attacking with Grief and Kroxa. You also have no spot removal in the entire deck, which means it is really difficult to deal with creatures you want to remove that don't attack. I suggest swapping out the Bridges for some spot removal. Also you're in mardu colors which means you can run Prismatic Ending along with Lightning Bolt and Fatal Push.

About the sideboard: Feed the Swarm is played in most monoblack lists because it is the only enchantment removal in monoblack. You're mardu, not mono-B, which means you have better options like Fragmentize, Fracture, Rip Apart, and Prismatic Ending. Grafdigger's Cage completely shuts down all of your Kroxa, Feign Death, Malakir Rebirth antics which makes it a terrible choice for graveyard hate. One sided hate like Soul-Guide Lantern and Leyline of the Void would be much better choices here.

Ouroboros_47 on Budget Vamps

2 months ago

Danny66 No problem, glad you liked it. Vampires is a super fun tribe to play in modern imo. One card I forgot about was Mishra's Factory as a replacement for Mutavault .

CoSM0 on Mono Blue Delver (Tempo)

3 months ago

personally i'd replace redirect with a third archmage's charm. Also, this deck is a little removal light and psionic blast feels weird. I'd toy around with Brazen Borrower as its removal and another creature to close out the game. Also Mishra's Factory feels bad in a deck that wants 3u on turn 3 for charm and cryptic feels to slow for a tempo deck.

BrassLord on Jalira Sea Creatures

3 months ago

Looks like a fun deck! From my experience running a Polymorph esque deck, something you may want to look at is limiting the amount of creatures in the deck, so you're better able to capitalize on your commander's ability or one of the several polymorph effects you have in the deck!

I'd also recommend trying out some of the "man lands." Inkmoth Nexus Blinkmoth Nexus Mutavault Faceless Haven Frostwalk Bastion and Mishra's Factory are all potential creature targets that can survive board wipes and tend to sick around!

Metroid_Hybrid on Getting back into Legacy

3 months ago

I used to play -Eldrazi Stompy in Legacy 3-5 years ago, before switching to EDH due the LGS where I had moved to having a large EDH community (pre-lockdowns). However, I'm currently in a position where I might be able to play some Legacy events in the near-future, and I want to update my deck accordingly. But I think it's worth briefly noting the developmental-chain that led to the current decklist that I own..

Ironically enough, this deck was originally based on a "budget" Vintage list from The Mana Source (watch it to have a chuckle over how much less the Reserve List cards used to be). My original list was extremely close to this, except invert the 1:4 ratio of Chalice of the Void / Null Rod , and I (originally) ran Simian Spirit Guide ..

Out of the entire decklist, it is the Manabase that has fluctuated the most. For starters, I immediately cut Ghost Quarter after the deck's "maiden journey" due to most decks in Legacy run enough basic lands to render GQ's utility virtually worthless.

This led to me experimenting with running 2-4x Mishra's Factory for about a year before eventually cutting them altogether.

During this time I also experimented with running 2-4x Eye of Ugin & Simian Spirit Guide , and 3x of both ultimately feels like the right amount.

I also bought my copies of City of Traitors one at a time over the course of several months, and it felt right once I got to 3..

Near the end of the period when I was playing this semi-regularly, I noticed that some games would be lost due to simple chump-blockers, so I decided to throw in a copy of Rogue's Passage . But this was immediately before competitive Legacy events dried up out of nowhere, and therefore haven't had the chance to live test any changes since...

Also the lack of basic lands made times when I would come across things like Path to Exile , Ghost Quarter , & Blood Moon especially awkward, so I threw in a basic Wastes for good measure..

Something else that I had noticed was that more & more lists were using Walking Ballista , which intrigued me because the deck needs more Removal, and I'm almost never happy to draw Dismember either. So I replaced 2x Endless One s with WB's..

Karakas seemed to also be in almost every competitive-level list ever, so I eventually decided to get one myself.

I think the most important consideration is Karn, the Great Creator . Not only is it a Restricted in Vintage power-level lock-piece, but turning the Sideboard into a toolbox is huge. Unfortunately, no two decklists seem to agree at all on what said toolbox should contain. Therefore I am at a loss.

The other, far more recent card that has found it's way onto my radar is Yavimaya, Cradle of Growth . This land generally serves the exact same purpose as Urborg, Tomb of Yawgmoth , with the exception of the possibility of a pain-free Dismember , but can otherwise be paired with Elvish Spirit Guide & Cavern of Souls to spawn a -variant sometime in the near-future..

All forms of Delver & Miracles have always been an easy win. I usually don't even bother to Sideboard..

Burn & various Storm decks ultimately come down to if I can drop an early lock-piece or not.

The kind of decks that I've had the biggest problem with are Stoneforge Mystic decks and BUG variants, particularly Shardless Sultai. Generally because a lack of removal spells, and Dismember isn't always enough take out a Tarmogoyf ..

(But I also think it's worth mentioning that this was all when Deathrite Shaman was still legal)


Type-1 Spaghetti..

Legacy Metroid_Hybrid

SCORE: 13 | 13 COMMENTS | 3485 VIEWS | IN 7 FOLDERS


thenewlollipopjam on Winota Combo

8 months ago

Have you considered creature lands, such as Mishra's Factory or Inkmoth Nexus , or do you think this list is too in need of Mana to run them?

sylvannos on New hubs to be added

9 months ago

I agree with legendofa, we need hubs for Ad Nauseam, MUD, Belcher, and Xerox. These are all archetypes frequently present in Legacy and Vintage, sometimes overlapping into EDH or having Modern ports.

Ad Nauseam is, of course, built around the card Ad Nauseam. Frequently Ad Nauseam into Tendrils of Agony earns the deckname ANT. Doomsday ANT is another popular deck, and arguably the hardest deck to play in MtG (there's about a dozen ways to accidentally kill yourself early in the game).

MUD stands for "Mishra's Ultimate Domination" and refers to the old borders on artifacts, such as Black Lotus. Sometimes this deck is referred to as "Mono-Brown." It relies on Mishra's Workshop with the occasional Mishra's Factory to cheat out huge threats early on in the game. Initially, it was pretty much limited to Vintage. But in recent years, the deck has been moved over to Legacy where it uses Cloudpost instead of Mishra's Workshop. People have also tried playing the deck in Modern, trying to abuse Chalice of the Void, Trinisphere, and Lodestone Golem. However, Modern doesn't have the powerful mana to make the deck stronger than Eldrazi or regular Tron. What separates this deck from other colorless decks and Tron, however, is its ability to abuse "artifacts matter" mechanics.

Goblin Charbelcher has been one of the most popular combo cards since it was first printed. It sees play in every format it's legal in, since it's one of the most consistent turn 1 kills in Magic.

Xerox is definitely something that has gotten more viable as the game gets bigger. It's a type of tempo-control deck that relies on cantrips to constantly generate value. The archetype is viable in Vintage, Legacy, and Pauper. I've even messed around with it in Standard. As more cards like Opt, Serum Visions, Thought Scour, Brainstorm, and so on get printed, the viability of the deck across all formats only increases.

Show and Tell/Sneak Attack/Through the Breach/Eureka/Hypergenesis/Channel are IMO all part of the same archetype of putting dumb cards into play for no mana. Probably could put this all under the hub of "Sneak and Show."

@RemoteV & Femme_Fatale: "Big Red" is the Standard/Modern version of Dragon Stompy. Use a strong mana base to pump out prison cards and cheap, efficient threats like Bonecrusher Giant or Inferno Titan. Stompy decks are typically built around Sol lands (Ancient Tomb, City of Traitors) and other fast mana. I think what we really need is a hub for Stompy decks. Mono-Green Stompy is one of the oldest archetypes in Magic and I'm surprised there isn't a hub for it already. There's also Fairy Stompy, Sea Stompy, and MUD. If MUD doesn't get a hub, we definitely need Stompy to file it under.

LitchOubliette on Commander Staples Cube

10 months ago

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