Assemble the Legion
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.
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|Commander / EDH||Legal|
Latest Decks as Commander
Assemble the Legion Discussion
2 months ago
I spoke to iamhikari:
Plan: Pivot towards aristocrats, lower the CMC, maybe more taxing. Though I think going more into the Monarch theme might be more fun/unique. We can try this first:
Mana fix and ramp:
Expand reach and lower CMC of your removal:
Return to Dust
+1 Chaos Warp
+1 Generous Gift ....alternatively there are some 2 mana removal cards in Strixhaven that might be fun to try out.
+1 either Path to Exile or the cheaper Dire Tactics
+1 Soul-Guide Lantern
Pivot to Aristocrats:
Still need to deal with your creatures and maybe do some more token generation or something. I'll keep thinking and get back to you.
2 months ago
Have you consider Sengir Autocrat ? Or the instant Secure the Wastes ? What do you think about Goblin Assault , Dreadhorde Invasion or Assemble the Legion ? What about threat effect like Mass Mutiny , Molten Primordial or Mob Rule ? Other token generetion like Field of Souls or Ogre Slumlord ? Have you consider Fury Storm ? If you don't have price budget, what about Bitterblossom or Preacher ?
2 months ago
As a win condition, Assemble the Legion tends to be a fair bit stronger than Outlaws' Merriment . And as far as aggro is concerned, I'd rather be playing Aurelia or Tajic, Blade of the Legion on 4. If you want to go all-in on the multicolored anthem effects, you could certainly run both. I once ran ATL, Merriment, Goblinslide , and Rise of the Hobgoblins in the same deck with Legion's Initiative with solid results, although it was an enchantment only build reliant on Starfield of Nyx . Still, Balefire Liege does love lots of Boros tokens.
3 months ago
I've seen a lot of discussion recently about the limited roles and abilities of the color combination. I'm starting this thread as a place to propose new options for this color pair. If you post here, please keep comments constructive - suggest something yourself or offer useful commentary on another suggestion.
So my thought is to give a self-sacrifice archetype. White will sacrifice itself to protect its community, the people it cares about, and the things it deems worthy of protection. Red will sacrifice itself to protect something it cares about, to get revenge, or because it wants a thrill. Both colors can produce lots of small creatures and creature tokens quickly, and white has a minor recursion theme for the mechanical benefits of sacrificing creatures repeatedly. There should be a distinction between creatures sacrificing themselves and the black ability of sacrificing creatures for power. I'm envision phrasing like "Creatures you control have 'Sacrifice this creature: Effect effect effect'" instead of "Sacrifice a creature: Effect effect effect," although red already has several of the latter effect. There isn't really a color combination that focuses on this right now, so I see it as a primary red and white ability that all colors can use on occasion.
4 months ago
Hey, well done so far on a budget.
An area to consider improving is ramp, especially two drop ramp.
- Arcane Signet : staple of multicolor decks in Commander.
- Boros Signet
- Talisman of Conviction
- Knight of the White Orchid
- Keeper of the Accord
- Starnheim Aspirant
- Mind Stone
- Thought Vessel
- Verge Rangers
- Cartographer's Hawk
- Nyx Lotus
- Worn Powerstone
Keeper and Rangers have nice repeatable effects that can help for card advantage for white. Keeper in my opinion is a $5 staple of white. The four drop spot on the mana curve has lots of good cards with Gisela thus more two drop ramp helps to cast these cards.
There's a disconnect between the low amount of lands to low amount of ramp to the high avg CMC of your deck. A 4.0 avg is high for a nongreen deck. With 4.0+ avg then you want to account for this with more lands and ramp to be able to cast cards. Consider more lands? 32 is low, consider 36?
- Command Tower : staple of multicolor decks.
- Battlefield Forge
- War Room
- Needleverge Pathway Flip
- Myriad Landscape
- Alpine Meadow : cards that can search for a Plains can search for Meadow.
Cards to consider cutting are 5 CMC or higher. Your goal is to cast Gisela and to help to do this it's best to use the early/mid game to ramp. Gisela is the high CMC card you want to cast more than others therefore having a lot of other high CMC cards is not helping to cast Gisela. There are some exceptions to keep such as Heartless Hidetsugu , Sun Titan , Aurelia, the Warleader , Elspeth, Sun's Champion , Assemble the Legion , Staff of Nin , Austere Command , but all the others could be cut to for more lands/ramp.
Good luck with your deck.
5 months ago
Oh Johnsonsonsonsonson, let me tell you about the Enduring Ideal Gambit.
So when I cast enduring ideal, the first thing I grab is Paradox Haze of course. Now unless my opponents destroy paradox haze, I can now trigger Enduring Ideal twice on my turn. So, I typically grab Assemble the Legion with the first trigger and Copy Enchantment with the second trigger and have Copy Enchantment copy Paradox Haze, I now have three upkeeps on my turns which means I can now search for 3 enchantments.
So next I will usually grab Sanctum of All for trigger one, then I will grab Honden of Infinite Rage for the second upkeep trigger (plus Sanctum of all will now trigger twice this turn). For the final trigger I will grab Estrid's Invocation copying Paradox Haze, I now get 4 upkeeps a turn.
Here we go, now on the next turn you can most likely get every single shrine into play with a bunch of upkeeps, and additionally grab tons of other options like Debtors' Knell for creatures or Solitary Confinement for protection. There's also one more enchantment you can tutor to copy paradox haze and that is Mirrormade.
Man, Enduring Ideal is so so broken.
6 months ago
Sooo what do you want for this deck? Do you need token producers? If that is the route you want to go down, there are some other cards you should look at:
More aristocrats. You are in the right colors for these, so this shouldn't be hard to fill out. Blood Artist, Zulaport Cutthroat, Falkenrath Noble; I think there might be some red ones that make the creature itself deal damage to any target? If so, those should be an auto include what with the assassins having deathtouch.
As far as actual tokens go, it seems you mostly have one-off effects; if you want more of these, you should look for cards that get you tokens with a high amount of efficiency. If you had enough mana rocks and stuff like that I would suggest Kuldotha Rebirth, but for now I don't think that is going to do it as often as you want. Probably you want stuff like Krenko's Command, Dragon Fodder, Hordeling Outburst, etc. for this category.
In terms of token producing that recursively gives you value, I would suggest Assemble the Legion for sure; also, maybe Ophiomancer (expensive but very good with a sacrifice outlet) and any of the Goonies would be good, though technically they aren't tokens, they just come back a lot (Reassembling Skeleton, Nether Traitor, Bloodsoaked Champion, Bloodghast, Tenacious Dead, either Squee would work). If you really do want tokens to come out and be there at the same time and start to build up a board state with them, you should probably use ... well, I dunno, you're in white. Figure it out.
Also, one last thing: Cathars' Crusade.
In terms of what to cut, I would look reaaally hard at the top of your curve. I would probably drop Gravewaker at least. I think Necrotic Hex is probably good in your deck, because you have so many creatures, but just in general I think it's better in a deck that actually cares about either the word "sacrifice" or the zombies for being zombies rather than the zombies being bodies. Lena seems bad here, I don't know how many nontoken creatures you'll have. I think Crush Contraband could get cut for more efficient removal, maybe Anguished Unmaking or Utter End if you want a budget version. Moan of the Unhallowed is ... straight up bad I think.
Let me know if these were helpful or if you need more cuts.
8 months ago
Assemble I feel lacks synergy with the rest of your token generation and it costs a lot for what it does. Eventually it'll accumulate a lot of counters and pump out an absurd number of little dudes every turn, but that'll take some time to get there, and there's a good chance it'll get blown up before it does.
Sram's I'm iffy about. It's 2 spells in 1 but it's also just a one time token generator where you could have something potentially more impactful but idk. That's really gonna be up to you.
The buffs I feel are nice but potentially unnecessary. The way I see it they could potentially end up being win more cards as you'll probably be able to flood the board with little creatures and win that way (or at least be able to hold until you have your combo pieces), but at the same time it's worth keeping some in just in case you need the little extra oomph to beat someone down. That's why I'm leaving it at 1 or 2 of them, so it's up to you which ones you want in and how many you want to take out.
I'd suggest swapping out Mizzium Mortars for another boardwipe. If Wrath and Cyclonic Rift are out of reach for now, Earthquake is a solid option that misses Kykar and your spirits, can also hit players, and serves as a potential mana sink. There's also Sublime Exhalation, basically just Wrath in EDH minus the no regen clause.
Finally you might also like some artifact/enchantment hate with Wear. Never hurts to have options.
If you end up making more changes and still want to modify what you have, then we can keep going from there. :^)