Sphere of the Suns

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sphere of the Suns

Artifact

Sphere of the Suns enters the battlefield tapped and with three charge counters on it.

{{T}}, Remove a charge counter from Sphere of the Suns: Add one mana of any color to your mana pool.

nuperokaso on Help me Man the Lux Cannons!

3 months ago

Back when Scars of Mirrodin was in Standard, I had very similar deck: UG Proliferate . I will explain how my deck worked:

  • The central card of my deck was the Everflowing Chalice. Without it I simply don't have enough mana to play the cards and abilities. As such, I played 4 Trinket Mage, 4 Ancient Stirrings to find them (literally the reason why I played those two cards) and 3 Voltaic Key to untap them for more mana. For me, it was absolutely imperative to find the Chalice, so I believe you should be playing more Trinket Mage.
  • In my original build, I tried Semblance Anvil and Throne of Geth, but removed them as they cause card disadvantage. I had lot of mana, so I preferred expensive artifacts such as Contagion Engine that stay on board rather than cheap one-shot effects such as Ichor Wellspring.
  • Tezzeret's Gambit was phenomenal - it both provides another Proliferate I was missing, and it draws cards, so you won't run out of steam later in the game. The phyrexian mana worked great - at the start of the game, I am willing to pay life, because I need speed. At the end of the game, you have little life but extra mana is good. It's million times better than the Trigon of Thought you are playing.
  • I also played Prototype Portal, but it's actually a weak card. I started with 4, then went down until I played 1. It's slow - basically any game where you have mana and time to activate it three times to get to +1 card out of it was won anyway... However, there's a reason I play one - it enables you to go to stars should the game be locked. Imprinting Voltaic Key enables you to make a copy of Key, which will then untap the Portal. Withing five turns, you have thousands of mana and Keys, which enable repeated activation of all your artifacts.
  • Sphere of the Suns is not best, but a reasonable play. I may have made a mistake to play 0. You don't want to draw multiple, but 1-2 may be a good call. It speeds you up and we both know the deck is slow. Mox Opal would be better if it weren't expensive.
  • Voltaic Key is another really powerful card - it doubles your Everflowing Chalice mana, enables multiple activations of Contagion Clasp, Contagion Engine, Lux Cannon and Tumble Magnet. You can use the Key to untap Elixir of Immortality in response to it's activation to activate it multiple times and gain more life.
  • Tumble Magnet was the "removal" in my deck. Not very good, but made the opponent's equipment useless.
  • Golem Foundry was the win-condition of my deck, but it was simply horrible. I didn't want to play Emrakul, the Aeons Torn and the like, because it I get to 15 mana, I win anyway. If I don't get to that mana, Emrakul is a dead card.
  • Finally I played Necropede, with 2-3 probably a better choice than 1. They provide early blocking against aggro decks, capable of destroying two creatures for just 2 mana. Just proliferate. However, unlike other removal spells, this won't be dead if opponent has nothing on board. If you ever score a hit, you can proliferate your opponent to death.

I had a lot of fun with the deck. It was cheap (Contagion Engine cost 50 cents back then), unique, and you had permanently things to do - placing counters was 50% of the game time. It had problems if the opponent played Planeswalkers such as Elspeth Tirel, burn spells or +1/+1 counters (since they cancel the -1/-1 counters and then you can't proliferate to kill enemy creatures).

lagotripha on Grixis Cat Pact

2 years ago

Going into grixis without fetches needs a little tweaking to be reliable - missing your mana is a major issue. You have the card selection to help offset it, but a few tweaks would really help things, even on a serious budget.

Try to plan for the mana you need, right now its blue/red/black straight from the start. If instead you always needed blue turn one, blue turn two, then eventually black or red, you could plan your manabase to reflect that, with more blue lands then fixing for the final part. Its sometimes worth using 'worse spells' and delaying wincons just for the sake of easing mana concerns.

If you only ever need to cast 1 non black spell, Aether Hub is almost a perfect land. Field of Ruin is cheap hate that lets you do something when your mana is off that also fixes your mana. You won't be able to run more than three or so utility lands without making your mana even worse, but this one is worth it.

Mirrodin's Core is fine if you are happy taking a turn off, or playing at instant speed (like with say, blue cantrips and counterspells), while also being a second mana for Mana Leak etc.

This is the next part of the plan ;'pseudo' fixing - if you see a land of the right colour and put it in your hand, thats almost the same.

The rule of thumb is that for every 2 Serum Visions/Opt type 1 mana cantrip, you can cut a land. If you combine this with the earlier idea about planning your lands, you can go to mostly islands and dip into other colours later in the game far easier.

Finally, pact/harmless is a combo, which has a few other options - Aggressive Mining does a lot by giving backup combo options all in red, while some of the traditional combo setups are also ramp/fixing - I love Pentad Prism wherever a deck might go 'I pay 7 mana to win'. If you have a little artifact synergy, Chromatic Star, Sphere of the Suns or Prismatic Lens can work.

The rest is testing and experimenting. Good luck!

Scytec on Tiamat

2 years ago

beside tiamat in your edit page, put CMDR in asterisks, that will denote it as your commander.

As for cards, i would start with Farseek, Explosive Vegetation, Rampant Growth, Kodama's Reach, Coldsteel Heart, Mind's Eye, Rhystic Study, Mystic Remora, Fertile Ground, Dawn's Reflection, Sphere of the Suns, Mask of Memory, Swords to Plowshares, Path to Exile, Counterspell, Vanquish the Horde, Wrath of God, Semester's End, Pongify, Beast Within, Chaos Warp, Vandalblast, Merciless Eviction, you need some answers, consitent ramp, and tons of draw. These are a few of the cards/effects i would consider or search for if i were you to start with. Hopefully they give you more ideas as well. You're gonna want to run 37-39 lands in my opinion. I'd probably start with 37-38 if i were you i think. Let me know if you think of anything else you want to know about. I tried to keep these mostly budget. A few are kinda expensive, but most are $5 or less. Silence is another fun one to consider.

wereotter on My Zedruu deck

2 years ago

For my own Zedruu deck, I found more so than giving away nasty bombs, I did better to draw into more answer and bigger threats by giving away garbage. Things that are neither a benefit to the person I give them to nor are they explicitly going to hurt them. They're just kind of there drawing me extra cards.

If you're interested, some cards that went this route include: Darksteel Relic, Sphere of the Suns, Transmogrifying Wand, Pentad Prism, Weapon Rack, Marit Lage's Slumber (at least if you're in a group with people not running snow lands), Absolute Grace. Also you could run a few other effects that give themselves away like Humble Defector, Perplexing Chimera, Shuriken, and Chromeshell Crab. Also another newer meaner card to give away to maybe consider is Fires of Invention since it will limit when and how many spells an opponent can play.

Scytec on Tasigur cEDH Advice

2 years ago

@Caerwyn - I apologize, I didnt realize there were deck help forums for individual formats.

@Lanzo493 - Do you think Doomsday and Necropotence slot in here? Additional cards I pulled out of my collection with potential include: Pain Seer, Disciple of Deceit, Sphere of the Suns, Reason / Believe, Street Wraith, Raise Dead, Plunge into Darkness, Phantasmal Image, Siren Stormtamer, Commune with Nature, and Reclaim.

multimedia on Subjective Reality Upgrade

2 years ago

Hey, nice upgrades of the precon and keeping the overall deck price under $100 is impressive.

Arcane Signet is a budget staple of Commander that you should strongly consider adding in place of Sphere of the Suns . The deathtouch theme looks out of place/used as filler from the all the other cards that show me that you do have good card sense on a budget. The deathtouch theme isn't needed here as it's not giving bonus interaction with Aminatou's blink or draw/put card on top of library.

Some creatures with deathtouch are good such as Baleful Strix and Gonti, Lord of Luxury , but these cards are good not because they have deathtouch instead because they do something when they enter the battlefield (ETB) which blinking them gives you more value. The deathtouch is a nice bonus, but it's not needed.


The card spots that are being used by Mardu Hateblade , Alchemist's Gift , Coat with Venom , High Priest of Penance , Tidehollow Strix and Gifted Aetherborn could be replaced with more permanents that have interaction with Aminatou, blink or cards with miracle.

Felidar Guardian + Aminatou is a combo to infinite blink Guardian and Aminatou since when you blink Aminatou with Guardian a new object of Aminatou ETB which lets you use it's -1 loyalty ability again to blink Guardian who then again blinks Aminatou and repeat. If you add Oath of Teferi then each time you -1 loyalty Aminatou you can do it again thus you can blink two permanents with each Aminatou. The first being any other permanent you control which can be a win condition and the second is Guardian and repeat.


Other good interactions with Aminatou + Felidar Guardian + Oath of Teferi :

If interested I offer more advice including some budget land upgrades. Would you like more help? Good luck with your deck.

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