Pathway Arrows

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Pathway Arrows

Artifact — Equipment

Equipped creature has ", : This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it."


InfiniteMisplays on Toski’s Pet Jelly Monster

9 months ago

Breakaway really like the suggestions. Might avoid Thornbite Staff simply due to its financial cost, however it would be incredible in this deck. I particularly like the Viridian Longbow as not having to pay repeatedly means it would still allow me to cast my spells. Arguments could certainly be made for putting in the Pathway Arrows as well however I am conscious that I want to be using my mana and spells proactively and leaving 2 mana up for each activation might be a stretch.

The other crucial detail to add is that the deck functions by attacking opponents for damage and therefore leaving a creature untapped takes away from the card draw engine of the deck. That being said I shall try out the Longbow and if I find it successful I will certainly give it a place in the deck.

Breakaway on Toski’s Pet Jelly Monster

9 months ago

Might I interest you in picking up archery as well? Pathway Arrows, Viridian Longbow and Thornbite Staff look like fun additions.

BioProfDude on B/G Fun with deathtouch

1 year ago

daverix Early iterations of this deck in Standard used Pathway Arrows but it turns out it's not that great unless you can protect the creature that has been equipped. to equip, then to activate makes this more mana intensive. For that same 4 mana I can use two Ram Throughs and not have to tap my creature.

Thank you for the suggestion, though!

Zarthalius on B/G Fun with deathtouch

1 year ago

Love the deck Idea!

I have an older deck similar to this. I use Glissa, the Traitor (first strike & deathtouch is a crazy defense wall), deathtouch triggers her ability really well. I use her to recurse Implement of Ferocity for some pump and draw. I then included 1 copy of Viridian Longbow so I can snipe creatures (3 equip cost is hard sometimes when drawing multiple of these so maybe Pathway Arrows is better?). To end games, I enjoy top decking Revenge of the Hunted; it either kills them or wipes their board. Final note, deathtouch crumbles to indestructible so I have 2 copies of Bonds of Mortality; can remove hexproof and indestructible while minimally replacing itself for 2 mana if its not needed.

TypicalTimmy on Master Uzo Maroshi

2 years ago

Master Uzo Maroshi

Slight rework from my submission for the custom card challenge, which was to make a Mardu Samurai.

  • Reduced from 1/5 to 1/4.
  • Remove all peace counters to exile, rather than just one
  • Yes, any lethal damage counts; Not just combat damage. So yes, pinging with Pathway Arrows - with his deathtouch - can trigger the exile effect if you are willing to remove the peace counters.

Stardragon on Caldrama World at War

3 years ago

So i made a custom set as for some friends a long while back it features 3 main factions all Share one color which is Red there are the Paladins which have been at war with the Occult Knights for Centuries. And the Rangers which have trying to keep the damage to both nature and people to minimum. They each have there own Unique mechanic with their leaders have different unique mechanic (minus the rangers). These was some of my first cards I ever made so they bound to unbalanced, broken or just plain bad

The Paladins mechanic is Brotherhood which activates if you control another creature with Brotherhood

The Occult Knights mechanic is Dark Power which is was based off of threshold but it goes off if you 4 black cads in your graveyard.

And the Rangers mechanic is Full Quiver which always you to discard a card in search for an artifact with the sub type Arrow making sort of a toolbox build before i knew that existed. Funny enough this was based off of comics like the Green Arrow and others that always seemed to have the right arrow for the right situation even if was a completely wacky and bs thing to pull out of a quiver. with this subtyping the three artifact arrows already made would be retrofitted with the arrow subtype as well so they could be search for if you wish they are Infused Arrows, Serrated Arrows and Pathway Arrows

There are also two sub factions within the Paladins and the Occult nights each are the two main colors of the main faction

The Inquisitor's are the sub faction within the paladins and are and are focus less on fighting the Occult knights themselves though they are fully capable of doing so and more focused and wiping out there supporters in cites and in the countrysides and forest they mechanic is Holy Fervor which activates when they attack

The Elder Cultist are the sub faction within the Occult Knights and they are and they focus and channeling dark forces from an unknown plane to empower the Knights so that they may conquer the plane they break conventional thoughts and many think they may not even exist within the fabric of this reality as such they mechanic is Mind Break which I'll just let you read.

Mind Break (Whenever you sacrifice a creature add an Insanity Counter to target creature, if target creature has six or more counters on it, that creature’s owner must roll a six sided dice on their turn if the dice rolls even the creature attacks you, if the dice rolls an odd the creature attacks it's owner and is unblockable)

The 5 leaders are

Paladins- Grand Master Albus

Inquisitor-Grand Inquisitor Michaelis

Occult Knights- Grand Prince Beelzebub

Elder Cultists- High Priest Nyarlathotep

Rangers- Godrick, Head Ranger

sub780lime on Kenrith's Poisoned Ring

3 years ago

Scratch Pathway Arrows. Only creatures on that one. My bad.

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