Cankerbloom

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cankerbloom

Creature — Phyrexian Fungus

, Sacrifice Cankerbloom: Choose one —

  • Destroy target artifact.
  • Destroy target enchantment.
  • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

DemonDragonJ on Savage Destruction

3 weeks ago

I have replaced Mortality Spear with Cankerbloom, which reduced this deck's average converted mana cost from 3.94 to 3.90, which is quite impressive, since this deck has too few methods of gaining life for me to be able to reliably cast the spear for its reduced cost. I almost chose Insidious Fungus, but Cankerbloom has a lower cost for its ability, which is more important, to me.

DemonDragonJ on Mortality Spear or Drag to …

3 weeks ago

shadow63, what about Tear Asunder, Cankerbloom, or Insidious Fungus? Would those cards fit the theme of this deck?

DemonDragonJ on Which Card Should Replace Mortality …

3 weeks ago

I have a copy of Mortality Spear in my Kresh the Bloodbraided EDH deck, but the only methods for gaining life that that deck contains are Ravenous Squirrel and Vein Ripper, so I believe that it would be best to replace that card, and I would like to ask for advice on what card I should put into the deck.

I was considering Unleash the Inferno, since that is an interesting card, but it is too limited in what it can destroy; I considered Riveteers Charm, but one of that card's modes is the same as Jund Charm, so I have now narrowed my decision to Tear Asunder, which is strictly better than Naturalize, Cankerbloom, or Insidious Fungus, the latter two of which are nice, because they work with the deck's theme of profiting from creature dying, although one concern with that is that this deck does not have a sufficiently strong emphasis on recursion and/or reanimating creatures, so I need to ensure that I can reliably reuse those creatures.

What does everyone else say about this? Which card should replace Mortality Spear in my Kresh deck?

Icbrgr on Break out

5 months ago

With the playtesting I've been doing there are 3 main observations I've made so far.

  • a blind break out on turn 2+ with no other plays available feels very... "why not" ... it pseudo tutors into a card your already playing/want to see and give it haste... however it does feel bad hitting one drops like Phoenix Chick and Monastery Swiftspear; and so far I've never WANTED to just add a card in hand but the option is nice I guess.

  • Regardless of the turn burning tree emissary into break out feels good amd almost feels mandatory to play together. Whether its turn 2 and just populating the board and putting on pressure or after a board wipe to get back into the game amd finish it.

  • digging for specific creatures for certain situations like Scavenging Ooze or Cankerbloom can feel really strong.

Azoth2099 on

1 year ago

toxicsunshine22

Hey dude! Gonna try to keep this brief and not go down a brewing rabbit hole lol.

Have you considered extra combat phases? Your Commander's strategy obviously hinges upon you being able to attack with it, so doing it multiple times a turn is the way to go imho.

Although I wouldn't go overboard with it, there are a few worth thinking over such as Aggravated Assault, Combat Celebrant, Breath of Fury (extra good if you're running creatures that want to be sacrificed on your way to drawing cards via your Commander, Cathodion for example), Seize the Day, Savage Beating & World at War.

Creatures that sacrifice themselves could also be great, stuff like Ball Lightning, Groundbreaker & Lightning Skelemental can do a lot of damage. Blood Pet, Goldhound, Reckless Barbarian, Generator Servant, Tinder Wall, Wild Cantor & Basal Thrull draw and ramp you at the same time, which is pretty neat. Eldrazi token generators like Sifter of Skulls, From Beyond & Awakening Zone can help you keep that engine running in longer games. Haywire Mite, Caustic Caterpillar &Cankerbloom draw, control the board and replace their presence on your own board for a great rate.

There are a few value pieces worth thinking about as well, like, Pitiless Plunderer & Korvold, Fae-Cursed King.

Lastly, you need a lot more mana dorks, my guy. As many as possible.

Sorry for being so long-winded! Cheers!

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