Viridian Longbow

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Viridian Longbow

Artifact — Equipment

Equipped creature has ": This creature deals 1 damage to target creature, player or planeswalker."

Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

InfiniteMisplays on Toski, Pinger of Deathtouch EDH

3 months ago

Breakaway really like the suggestions. Might avoid Thornbite Staff simply due to its financial cost, however it would be incredible in this deck. I particularly like the Viridian Longbow as not having to pay repeatedly means it would still allow me to cast my spells. Arguments could certainly be made for putting in the Pathway Arrows as well however I am conscious that I want to be using my mana and spells proactively and leaving 2 mana up for each activation might be a stretch.

The other crucial detail to add is that the deck functions by attacking opponents for damage and therefore leaving a creature untapped takes away from the card draw engine of the deck. That being said I shall try out the Longbow and if I find it successful I will certainly give it a place in the deck.

Breakaway on Toski, Pinger of Deathtouch EDH

3 months ago

Might I interest you in picking up archery as well? Pathway Arrows, Viridian Longbow and Thornbite Staff look like fun additions.

JacobAGrossman on Glittering Company

7 months ago

Most definitely! That deck has already made a few major tournament showings again recently. The deck also uses Stoneforge Mystic, to grab Luxior, Giada's Gift, and Viridian Longbow. I'm sure there's a few more key two drops that benefit as well, besides just Devoted Druid and Vizier of Remedies. The deck also happens to run both Extraction Specialist and Postmortem Lunge, so Tyvar, Jubilant Brawler already slots right in! I'm excited to see that deck do as well as it possibly can :D

Zarthalius on B/G Fun with deathtouch

8 months ago

Love the deck Idea!

I have an older deck similar to this. I use Glissa, the Traitor (first strike & deathtouch is a crazy defense wall), deathtouch triggers her ability really well. I use her to recurse Implement of Ferocity for some pump and draw. I then included 1 copy of Viridian Longbow so I can snipe creatures (3 equip cost is hard sometimes when drawing multiple of these so maybe Pathway Arrows is better?). To end games, I enjoy top decking Revenge of the Hunted; it either kills them or wipes their board. Final note, deathtouch crumbles to indestructible so I have 2 copies of Bonds of Mortality; can remove hexproof and indestructible while minimally replacing itself for 2 mana if its not needed.

Epidilius on At what point do you …

8 months ago

I usually refer to Magical Christmas Land when The Thing I Want To Do meets these requirements:

  • Relies on my opponents having zero interaction. Zero counterspells, zero removal, zero ways to shut me down.
  • Requires so much mana that I will have to do TTIWTD across 3+ turns. If I need to cast a 7MV into a 8MV into another 7MV, this needs multiple turns, unless I have infinite mana. If I have infinite mana, then I'm in Regular Christmas Land and should be winning anyway.
  • Needs more than one card to survive a whole turn cycle. If TTIWTD is in play, and I can't do it yet, my opponent's are just going to try and kill some part of it. This may be a sub-requirement of the first requirement.
  • Is 4+ cards in a deck with little to no card advantage or tutors. If I need to naturally draw that many pieces, they better be able to do things other than TTIWTD.

As an example of a combo, in my Glissa, the Traitor deck I run a 2.5 card combo. Glissa herself (I consider this a .5 since it is always available) + Thornbite Staff + Viridian Longbow.

I don't care if my opponents have most interaction (exile stuff I do care about), since Glissa can recur the pieces. The deck is based on making my opponents sac creatures, so Glissa is triggering all the time.

It does require 10 mana (not including Glissa, who should already be in play). This is not really something I can expect to do in a single turn, unless the game goes long. I can usually expect to have the 7 mana required to equip both though.

Nothing really needs to survive. Glissa, being my commander, can be recast. The two equipment can be recurred with Glissa.

The combo is only three cards, and I run a lot of card advantage and a few tutors in the deck. Besides that, the two equipment are generally good with just Glissa.

Looking at all that, The Thing I Want To Do is not a Magical Christmas Land thing. It is resilient, I can expect to get it off most games, and the pieces are good when I don't have it all.

Seuchenschutz on Glissa, the Traitor

10 months ago

A good addition would be: - Viridian Longbow to pin with Deathtouch. - Armix, Filigree Thrasher for constant removal. - Lokhust Heavy Destroyer gets itself back to your hand with Glissa, so you let your opponent sac all the time.

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