Artifact — Equipment
Equipped creature has ": This creature deals 1 damage to target creature, player or planeswalker."
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
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|Commander / EDH||Legal|
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Viridian Longbow Discussion
1 day ago
Cards like Fire Whip , Power of Fire , and Viridian Longbow turn Marchesa into a rattlesnake. Warstorm Surge is also fun with Marchesa; if someone takes your monarchy, you get an assassin that kills a creature on entry at the start of your turns.
1 month ago
Gonna give the above comment the benefit of the doubt of being tongue-in-cheek, but it's not helpful either way...
Now to attempt to be helpful...can I ask what the goal of the deck is? Perhaps even why you chose your commander, or what makes a 'Helm Synergy' etc. Putting that in the comment would help us make recommendations (assuming you want help...maybe you're just posting a decklist for personal use, and that's fine too)! I can see trying to mimic the effects of the Kaldra pieces in your sorting? Godsend can mimic the sword in the colors you're playing, and Viridian Longbow or Marath, Will of the Wild are fun, since the sword doesn't require you to deal combat damage to exile something, just damage.
2 months ago
3 months ago
Nice build. Just a thought- Viridian Longbow would basically become a sniper rifle if you equipped it to one of your many Deathtouch creatures. It might be worth adding a copy or two. That way, if the opponent is reluctant to block with a particular creature because they’re trying to keep it alive, you have a way to circumvent that annoyance.
3 months ago
So the way I see it, you have 3 options for a deck that will wipe others' creatures while keeping your own field.
Sniping. You can use direct damage from something like Viridian Longbow attached to a deathtouch creature. Something like Poisoned Tip, or How to Make Your Friends Hate You or Swift but Deadly - Ultrabudget $20 Archer Tribal.
Fight! You can use fight spells or abilities to have your larger creatures destroy smaller creatures. Something like this Ultra-budget: Bramblewood Fight Club
One sided board wipes - So you are going to use a board wipe to destroy all creatures. But you need to make sure your creatures survive. There are a few ways this can happen: Your creatures can be indestructible. Your creatures can all be regenerated. Your board wipe has a condition that allows your creatures to survive like Mass Calcify and all your creatures are white.
So are any of those what you're looking for?
3 months ago
I'll just go through the mainboard cards I would personally cut first. Ancient Ooze : very big but requires trample or the like to actually do anything at 7 mana. Copper Myr : almost objectively worse here than most green mana dorks. Ezuri's Archers : not impactful enough in the main without a devotion or elf theme. Ghoultree : your creatures are too big to be dying that often and you want them alive anyway. Lumberknot : similar story to Ghoultree. Spawnwrithe : needs to be built around. Wall of Tanglecord : wastes the benefits of any Overrun effects. Predator's Rapport : more of a sideboard card unless burn is really popular. Reclaim : very slow and lacking enough good targets. Serpent's Gift : redundant and inefficient if you just run enough deathtouch creatures. Tower Defense : are there really enough flyers going around to have this in the main? Windstorm : see above. Spider Spawning : if this is what you're running Transguild Promenade for, it's not worth it without more GY synergy. Accorder's Shield : vigilance isn't impactful enough with no exert, tap abilities, or much else to abuse it. Brawler's Plate : very costly for the buff. Golden Urn : much worse than even the Rapport. Staff of the Wild Magus : staffs aren't even strong enough to do well in dedicated lifegain decks, unfortunately.
I'd say all of your maybeboard picks are better than the aforementioned cards. I'll list some other alternatives that come to my mind though. Primordial Hydra and Kalonian Hydra are some budget-unfriendly but highly dangerous beaters that you can get out relatively early. Joraga Treespeaker (or maybe Elvish Archdruid ) would make your archers much better by letting them double as mana dorks. Otherwise, I like Arbor Elf with Utopia Sprawl type auras on your forests to help ramp. If you prefer the vigilance idea, Champion of Rhonas is a budget Elvish Piper that likes not tapping in combat. If you like walls, Overgrown Battlement and Axebane Guardian can get ridiculous mana going. They also benefit from Assault Formation which synergizes with Tower Defense. In terms of small creatures with reach, Traproot Kami is my clear pick for mono-green, especially in multiplayer. If you need to add trample, Rancor is excellent value. If you need recursion, Eternal Witness should be near the top of the list. If you're struggling with flyers, maybe try Gravity Well . If you need more life, Engulfing Slagwurm likes forced blocks while Verdant Sun's Avatar likes playing beefy guys.
Given what you have already, I think shifting to include more deathtouch creatures and Lure s would be the most optimal plan. Viridian Longbow and Thornbite Staff are some other equipment that benefit from that strategy. For the creatures, Ohran Frostfang is a casual-only option that's completely busted in commander, and I'm always a sucker for Wasteland Viper 's versatility at only 1 mana.
4 months ago
If you're really going all in on deathtouch, there's no better tool available to your critters than Viridian Longbow . Being able to tap to kill off a creature every turn is no small problem, especially with Chevill lining every potential target up with a bounty beforehand.