
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Viridian Longbow
Artifact — Equipment
Equipped creature has ": This creature deals 1 damage to target creature, player or planeswalker."
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
Headers13 on
The deck of power and poison
2 months ago
Cheap creatures with deathtouch:
Acidic Slime Ambush Viper Deathbloom Gardener Fang of Shigeki Gnarlwood Dryad Gorgon Flail Greater Basilisk Heir of the Wilds Ichorspit Basilisk Kessig Recluse Mirkwood Spider Moss Viper Narnam Renegade Oakhame Adversary Skullwinder Tajuru Blightblade Thornweald Archer Turntimber Basilisk Underdark Basilisk
Creatures with infect/toxic
Blight Mamba Core Prowler Corpse Cur Cystbearer Ichorclaw Myr Paladin of Predation Plague Myr Rot Wolf Spinebiter Tyrranax Atrocity Venomous Brutalizer Viridian Corrupter Carrion Call
Proliferate:
Adaptive Sporesinger Cankerbloom Carnivorous Canopy Copper Longlegs Courage in Crisis Evolution Sage Expand the Sphere Smell Fear Thirsting Roots Unnatural Restoration Urban Daggertooth
Equipment:
Grafted Exoskeleton Prosthetic Injector Swiftfoot Boots Fireshrieker Bladed Pinions Chariot of Victory Jousting Lance No-Dachi Peregrine Mask Sharpened Pitchfork Surestrike Trident Viridian Claw Livewire Lash Pathway Arrows Rogue's Gloves Sorcerer's Wand Thornbite Staff Viridian Longbow*
Instant kill:
Aggressive Instinct Ambuscade Animist's Might Bite Down Clear Shot Cosmic Hunger Devouring Tendrils Halana, Kessig Ranger Infectious Bite Nature's Way Rabid Bite Spinning Wheel Kick
Unblockable:
Access Tunnel Rogue's Passage Executioner's Hood Prowler's Helm Skeleton Key Wedding Invitation Whispersilk Cloak
InfiniteMisplays on
Toski, Pinger of Deathtouch EDH
3 months ago
Breakaway really like the suggestions. Might avoid Thornbite Staff simply due to its financial cost, however it would be incredible in this deck. I particularly like the Viridian Longbow as not having to pay repeatedly means it would still allow me to cast my spells. Arguments could certainly be made for putting in the Pathway Arrows as well however I am conscious that I want to be using my mana and spells proactively and leaving 2 mana up for each activation might be a stretch.
The other crucial detail to add is that the deck functions by attacking opponents for damage and therefore leaving a creature untapped takes away from the card draw engine of the deck. That being said I shall try out the Longbow and if I find it successful I will certainly give it a place in the deck.
Breakaway on
Toski, Pinger of Deathtouch EDH
3 months ago
Might I interest you in picking up archery as well? Pathway Arrows, Viridian Longbow and Thornbite Staff look like fun additions.
JacobAGrossman on
Glittering Company
7 months ago
Most definitely! That deck has already made a few major tournament showings again recently. The deck also uses Stoneforge Mystic, to grab Luxior, Giada's Gift, and Viridian Longbow. I'm sure there's a few more key two drops that benefit as well, besides just Devoted Druid and Vizier of Remedies. The deck also happens to run both Extraction Specialist and Postmortem Lunge, so Tyvar, Jubilant Brawler already slots right in! I'm excited to see that deck do as well as it possibly can :D
Zarthalius on
B/G Fun with deathtouch
8 months ago
Love the deck Idea!
I have an older deck similar to this. I use Glissa, the Traitor (first strike & deathtouch is a crazy defense wall), deathtouch triggers her ability really well. I use her to recurse Implement of Ferocity for some pump and draw. I then included 1 copy of Viridian Longbow so I can snipe creatures (3 equip cost is hard sometimes when drawing multiple of these so maybe Pathway Arrows is better?). To end games, I enjoy top decking Revenge of the Hunted; it either kills them or wipes their board. Final note, deathtouch crumbles to indestructible so I have 2 copies of Bonds of Mortality; can remove hexproof and indestructible while minimally replacing itself for 2 mana if its not needed.
Epidilius on At what point do you …
8 months ago
I usually refer to Magical Christmas Land when The Thing I Want To Do meets these requirements:
- Relies on my opponents having zero interaction. Zero counterspells, zero removal, zero ways to shut me down.
- Requires so much mana that I will have to do TTIWTD across 3+ turns. If I need to cast a 7MV into a 8MV into another 7MV, this needs multiple turns, unless I have infinite mana. If I have infinite mana, then I'm in Regular Christmas Land and should be winning anyway.
- Needs more than one card to survive a whole turn cycle. If TTIWTD is in play, and I can't do it yet, my opponent's are just going to try and kill some part of it. This may be a sub-requirement of the first requirement.
- Is 4+ cards in a deck with little to no card advantage or tutors. If I need to naturally draw that many pieces, they better be able to do things other than TTIWTD.
As an example of a combo, in my Glissa, the Traitor deck I run a 2.5 card combo. Glissa herself (I consider this a .5 since it is always available) + Thornbite Staff + Viridian Longbow.
I don't care if my opponents have most interaction (exile stuff I do care about), since Glissa can recur the pieces. The deck is based on making my opponents sac creatures, so Glissa is triggering all the time.
It does require 10 mana (not including Glissa, who should already be in play). This is not really something I can expect to do in a single turn, unless the game goes long. I can usually expect to have the 7 mana required to equip both though.
Nothing really needs to survive. Glissa, being my commander, can be recast. The two equipment can be recurred with Glissa.
The combo is only three cards, and I run a lot of card advantage and a few tutors in the deck. Besides that, the two equipment are generally good with just Glissa.
Looking at all that, The Thing I Want To Do is not a Magical Christmas Land thing. It is resilient, I can expect to get it off most games, and the pieces are good when I don't have it all.
Seuchenschutz on
Glissa, the Traitor
10 months ago
A good addition would be: - Viridian Longbow to pin with Deathtouch. - Armix, Filigree Thrasher for constant removal. - Lokhust Heavy Destroyer gets itself back to your hand with Glissa, so you let your opponent sac all the time.
king-saproling on
Salvage Yard [PAUPER EDH]
1 year ago
Cool deck! You might like these: Terrarion, Aura Fracture, Troubled Healer, Viridian Longbow, Battered Golem, Dross Scorpion, Midnight Guard, Origin Spellbomb, Jack-o'-Lantern
Have (1) | reikitavi |
Want (4) | Amaterasu312 , Tajic123 , banton2398 , beesaurs |