Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
|Have (4)||IcyLightning , orzhov_is_relatively_okay819 , gildan_bladeborn , Irishprince|
|Want (2)||CrazyBurrito , joejennings9|
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|Commander / EDH||Legal|
Latest Decks as Commander
Rampant Growth Discussion
1 day ago
Quirion Ranger , Boreal Druid , Regal Force , Return of the Wildspeaker , Dwynen's Elite , Essence Warden , Farhaven Elf , Copperhorn Scout , Vitalize , Freyalise, Llanowar's Fury , Patriarch's Bidding , Joraga Treespeaker , Nature's Claim , Second Harvest , Benefactor's Draught , Harvest Season , Triumph of the Hordes , Three Visits , Natural Order , Rampant Growth , Mobilize , Staff of Domination , Trailblazer's Boots , Centaur Garden
1 day ago
I would recommend Cathars' Crusade . It is more resilient than anthems, since the counters remain even if the enchantment is removed. Also, why aren’t you running Conjurer's Closet ? Flickering Hazezon every end step gives you a crap-ton of tokens and provides an engine your opponents NEED to answer. One last thing: You need more/better ramp. The earlier you get a critical mass of lands, the earlier you can get your engine going. I’d recommend more 2-3 mana value ramp spells, like Rampant Growth and Into the North . I’d also cut Explosive Vegetation for one of its strictly better counterparts, like Migration Path or Vastwood Surge . More flexibility is always better, and so being able to cycle it or pay more to buff your team in the late game can be very valuable.
2 weeks ago
Btw I never seen this commander before (your deck appeared to me on the main page) and I am really looking forward on doing something similar here...
3 weeks ago
Running green you should try and have a ramp package in the deck. I know its frustrating to give slots to ramp but using them and pulling the lands filter your deck making your draws alot better later into the game when it really matters. Budget conscious picks are Kodama's Reach , Skyshroud Claim , Cultivate , Farseek , Explosive Vegetation and Rampant Growth .
4 weeks ago
Switched up a few cards:
Rampant Growth out for Fierce Empath - we have plenty of cheaper ramp and, quite honestly, one day i sacrificed Protean Hulk to chain into empath for Mossbridge Troll and realized I wasn’t even running it. Very embarrassing. Now it will not happen again.
Nissa, Vital Force and Vigor out for Beast Whisperer and Nissa, Who Shakes the World - the land count is low, and more and more of the ramp is creature based. Nissa, vital force wasn’t gonna draw us as many card as beast whisperer, and vigor wasn’t doing much that other cards couldn’t do, so we’re getting bigger ramp with Nissa, who shakes the world.
Lemme know if y’all have any suggestions or ideas with the new changes!
1 month ago
Hey, nice version and Sliver pulls :)
I don't think you need Coat because you have Legion. Morophon, the Boundless could replace Coat since it's a Changeling who combos with First Sliver + Hibernation for repeatable cascade of First Sliver. Add Lavabelly to this combo for a win condition. Profane Tutor is the new suspend tutor from Modern Horizons 2 that's very good for the price with cascade.
Pulmonic Sliver has nice interaction with cascade and Realmwalker who's a Changeling since any Sliver that dies can go to the top of your library to then be cast again or cascade. Combine this with Necrotic for a sac outlet for a removal engine of your opponent's permanents.
Some cards to consider cutting:
- Coat of Arms : expensive price card that's less needed because you have Legion.
- Might Sliver : less needed because you have Legion.
- Fury Sliver : Because you have Bonescythe and have other 6 CMC Slivers for cascade.
- Spiteful Sliver
- Explosive Vegetation
- Rampant Growth
Good luck with your deck.
1 month ago
I would definitely recommend removing Rampant Growth from the deck and from your collection in general. Pog deck
1 month ago
Let's walk through it here with an example.
So you have Valakut Exploration in play and play Fabled Passage . Valakut Exploration triggers, exiling Glorybringer from the top of your library. You crack the Passage for a Forest , triggering Exploration again. This time it exiles a Rampant Growth .
After combat, you cast Rampant Growth and search up a Mountain , triggering Exploration again and exiling a Forest. At the end of your turn, Glorybringer and the Forest are still in exile, so you put them into your graveyard; because there were two cards, Valakut Exploration deals 2 damage to your opponent(s).