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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Wasteland
Land
: Add .
, Sacrifice this: Destroy target nonbasic land.
SufferFromEDHD on
Band of the Hawk
4 days ago
Great build of an old janky legend!
Because you aren't running Crucible of Worlds effects perhaps Dust Bowl would be better. Your 20x Plains all become Wasteland! Then you can add Flagstones of Trokair for some neat tech.
You are running some great utility lands... Deserted Temple?
Harsh Mercy is a tribal all-star
Celestial Gatekeeper potential
Aven Mindcensor mean
plakjekaas on Field of Ruin in Group …
5 months ago
Seeing how the card will ramp both 2hg partners, I think Field of Ruin is the most merciful thing you can do. Demolition Field, Ghost Quarter, Wasteland or Strip Mine would all be more nasty than the Ruin one.
But most of all I think it's a bit petty to complain about your powerful strategy being answered. When the meta is creatures, you adapt to play wraths. When the meta is spells, you run counterspells. When the strategy to beat is powerful lands that tap for multiple mana, expect your opponents to bring land destruction. I'd not even expect the basic land back, to be honest.
FadingReality on
Necroblooomin
8 months ago
Last post here. This will be a list of suggestions. If I place an "***" next to one I strongly reccomend you try to find room for it. Regardless, all of these suggestions should be considered as I think they're all good. I wouldn't be suggesting them otherwise.
LANDS
MDFC's:
Fell the Profane Flip*** (highly suggest cutting a basic swamp)
Branchloft Pathway Flip (swap with a basic if you get this)
Brightclimb Pathway Flip (swap with a basic if you get this)
Darkbore Pathway Flip (swap with a basic if you get this)
Normal lands:
Wasteland*** (I suggested this as a swap actually but I wanna relist it here so you don't forget)
Dust Bowl*** (Strip mine, wasteland, and dust bowl are the best lands that kill lands in the game, period. Run these 3 and you do not need any others.
Path of Ancestry (3+ color decks are gonna want any-color lands. You'd be surprised)
Mana Confluence (3+ color decks are gonna want any-color lands. You'd be surprised)
City of Brass (3+ color decks are gonna want any-color lands. You'd be surprised)
Horizon of Progress*** (3+ color decks are gonna want any-color lands. You'd be suprised) (The reason I added asterisks here and not the other 5 color lands is its ramp ability. You are running 40 lands so that ability will do work AND it's sac/draw ability will also be nuts in your deck. Did I mention it also taps for all 5 colors AND colorless too? Lol such a good land for you and in general)
Underground Mortuary*** (helps with graveyard, is fetchable)
Lush Portico*** (helps with graveyard, is fetchable)
Shadowy Backstreet*** (helps with graveyard, is fetchable)
CREATURES
(You want several more "play additional land'' effects in this deck. Believe me the deck will be way more powerful with a critical mass of these effects.)
ENCHANTMENTS
Necropotence***
Attrition*** (you have tokens out the wazoo to sac. this is also repeatable, reusable removal on a stick. even if your opponent has black creatures, its still a sac outlet.)
Grave Pact (double value if you have this AND attrition out. I would've put asterisks here too, but idk if you have enough sac outlets. Its good without sac outlets obviously, but with more it would be an auto-inlcude as opposed to a very solid suggestion)
Survival of the Fittest (would've put asterisks here too but you need roughly 25+ creatures before this is really worth running. This appears to be the case with most cedh decks that run this and it's also been my personal experience. This is a suggestion that you could include or ignore tbh.
ARTIFACTS
(RUN BOTH OF THESE!!! VERY IMPORTANT)
Conduit of Worlds*** (also gives you general recursion for every card in your deck except instants and sorceries)
SORCERIES
Ravages of War
****** (extra asterisks lol. This is a functional reprint of Armageddon. Doubles your chances of MLD!)
INSTANTS
Teferi's Protection (reason for this suggestion is it's heroic intervention #2 for the purposes of comboing with Armageddon/ravages of war. You'll destroy all lands on the board except your own. Be prepared for people to ragequit lmao.)
FadingReality on
Necroblooomin
8 months ago
Swap these cards:
Demolition Field for Wasteland
Fabled Passage for Prismatic Vista (The true fetchland equivalent for basics)
Overkill for Swords to Plowshares (This swap will also lower your deck's avgerage cmc!)
World Map for Expedition Map
(I'd still try to keep world map too but if you can only have one or the other, expedition map is superior)
Wrath of God for Damn (strictly better and more versatile) (I would still try to also include wrath of god but if you can only pick one, damn is better)
UltimateRoxas40 on
The Worldseed: Exogenesis [Grave Land Primer]
10 months ago
DatboiD Thanks for taking a look! I actually don't own a Strip Mine, but I do have a Wasteland that I could probably fit in. Yeah, I wanted this deck to prioritize land destruction on just my end, haha. I considered running some symmetrical land destruction effects, such as Wildfire or Planetary Annihilation, but they didn't feel right when I tested them out.
I'll keep an eye out for your Hearthhull, the Worldseed deck! This is such a fun commander, and it has so many different directions that it can go.
koth_of_the_bummer on
Akroma, Angel of 21
1 year ago
Sword of Forge and Frontier - I have considered this before, but its really hard to jam it in right now. As for the protection, I got green covered by Commander's Plate and Sword of Feast and Famine. The draw back for the protection from red though, is that I may not be able to equip with my red equipment.
Ghost Quarter - I used to have this in, and then I replaced it with Tectonic Edge, and then finally with Wasteland.
Cleansing Wildfire - I just realized it is some sort of a cantrip. Seems nice, but I can barely make space for it as of now.
Goblin Welder
- yup, I'm aware of this, but I rarely have my artifact stuff blown up, although I'm reconsidering this goblin dude.
bankrupt_on_selling on
1 year ago
See the Unwritten, Selvala's Stampede, Yavimaya Hollow are a few more I liked playing in the past. Strip Mine and Wasteland are good cards and have good synergy with sun titan.
| Have (3) | Benniator , gildan_bladeborn , QuestionMarc |
| Want (1) | clonalselection |













