Wasteland

Wasteland

Land

: Add to your mana pool.

, Sacrifice Wasteland: Destroy target nonbasic land.

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (5) JYV3S , aagimar , zachi , wtchandler7 , nortrophe

Printings View all

Set Rarity
Zendikar Rising: Expeditions (ZNE) Mythic Rare
Eternal Masters (EMA) Rare
Zendikar Expeditions (EXP) Mythic Rare
Tempest Remastered (TPR) Rare
Tempest (TMP) Uncommon
Promo Set (000) Uncommon
Promo set for Gatherer (PSG) Uncommon
Magic Online Promo Cards (MOP) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Wasteland Discussion

Spells on Azusa, Lost but Woke

2 days ago

Awesome stuff here, man. If my Azusa deck was a small child, this would undoubtedly be it's angrier, bigger brother. What I like most is the confidence this build exudes, you're very clearly stating "I am going to ramp, you won't be able to stop me, and then I'm going to cast massive spells." Green is my favorite color in Magic, and this list is Green to a T.

Personally, I'd like to see a little more interaction here, but it's worth noting that I was scarred by Winter Orb and Static Orb early on in my EDH tenure, so I'm usually over-prepared to blow one up. That said, Nature's Claim is (in my humble opinion) one of Green's best spells, and worth consideration here.

Creature Recommendations:

  • Scute Swarm. We already talked about this little guy, and if you're adamant on the number of lands you run, I'd recommend cutting Seek the Horizon or Thaumatic Compass  Flip (otherwise I'd say cut a Forest).
  • Allosaurus Shepherd. It makes 90% of your spells uncounterable, and that effect is impactful at nearly any stage of the game. It allows you to play greedily and sink a ton of mana into your spells, which seem important in this build. I'd think about it and consider cutting my above suggestions, or Nissa, Vastwood Seer  Flip.

Spell Recommendations:

  • You can't go wrong with Worldly Tutor. Tutors = consistency.
  • Scapeshift is a wonderful spell that will make your friends hate you. It's dangerous in my deck, and I think it'd be even more dangerous here given the number of lands you're running. Sacrifice any number of lands, go pull the best lands out of your deck, and make sure one of them is Field of the Dead. Suddenly, you've got an army of zombies, Gaea's Cradle, Strip Mine, Deserted Temple, Eye of Ugin, etc. I think you'd be fine to cut Life from the Loam, as you've already got plenty ability to play lands from the grave.

Land Recommendations:

  • Castle Garenbrig is a strictly better Forest in a mono-Green list.
  • Dryad Arbor is surprisingly diverse. You can GSZ where X = 0 and go get Dryad Arbor, it taps for mana, it counts towards Gaea's Cradle, and it gets beefed by Finale of Devastation.
  • Temple of the False God is actually pretty good in Azusa. I know, I know, it's a grossly overplayed card in our format, but as you already know, Azusa has no problem getting to 5 lands, and from that point on, it's a better Ancient Tomb.
  • Petrified Field is neat with Realms Uncharted (if you don't already have the ability to play from the grave) and offers the ability to instant-speed get a land out of your yard. I find it to be pretty versatile.
  • Wasteland isn't as good as Strip Mine, but it punishes multi-color decks. If you're like me and play in a tri-color meta, I think you'll find that it treats you well.

Hopefully I provided some decent food for thought. Either way, I think you have a great build here; I'm sure it's a blast to play!

rkjunior on Omnath, A Song of Creation and Chaos

6 days ago

Starsky2814 - I'd probably go with Mox Diamond if I go that route. I may try to find a spot for Retreat, though. I actually cut Ashaya, Soul of the Wild to put Parcelbeast back in but I still have a flex spot or two. I'm running 1 extra land (really like the Strip Mine and Wasteland synergy)... So many decisions!

Snap157 on Korvold, Fae King, ruler of Eldrazi

6 days ago

Crucible of Worlds would be cool! Maybe even Ramunap Excavator if you need extra sacrifice fodder?

Also forgot to mention some utility lands. You're running a on of basics, so you may have some room for lands that feed into korvld's draw ability such as Strip Mine, Wasteland, Ghost Quarter, High Market, and Reliquary Tower. Since you're running three colors you may want to pick your three favorites and add them in.

What are your thoughts on Farhaven Elf vs. Wood Elves? It might be worth the switch because it can get an untapped shock land.

Additionally, the ramp provided by Dryad of the Ilysian Grove is strictly better than Prismatic Omen for the low cost of one more mana, not to mention getting a creature to sacrifice if you need to.

DemMeowsephs on Gleam of Battle

2 weeks ago

Ancient Tomb and Prismatic Vista are great land additions I would consider, and if you need it, possibly Gemstone Caverns or Gemstone Mine. I also personally enjoy Reflecting Pool, which could function better than some tap lands in my opinion. Strip Mine and Wasteland are also quite useful in most situations and can put your opponent a turn behind if necessary. Land Tax is a great ramp card in boros colors and I would certainly consider it, as well as Boros Signet, Talisman of Conviction, and of course Pearl Medallion/Ruby Medallion. In addition to these mana base suggestions, I would consider Teferi's Protection as it is one of the best white cards ever printed. Hope this helps, and enjoy your day! Happy tapping!

rkjunior on Omnath, A Song of Creation and Chaos

3 weeks ago

I personally love the Wasteland/Strip Mine plan with things like Excavator, Crucible and W&6 so I fit them in. Even better with Burgeoning on the field haha.

I like the idea of Purphoros, God of the Forge with all the token shenanigans going on between Scute Swarm and Field of the Dead so that may be my next addition. Waiting to see what underperforms before I make a cut.

Starsky2814 on Omnath, A Song of Creation and Chaos

3 weeks ago

rkjunior, great feedback, thanks! I’ve also experienced mulling for more than two lands as well, quite a bit actually. Things are pretty tight to cut as is, which is a reason I was asking for thoughts on adding Birds of Paradise and Noble Hierarch in place of Cultivate and Kodama's Reach to hopefully fix mulling if one of those are in hand with two lands and hope that we draw into at least one other land. Though two extra lands or even one more isn’t asking much so I’ll try to get those adjustments made. I’ll keep Flagstones of Trokair in mind for inclusion. I’m staying away from Strip Mine and Wasteland because having the colorless mana in opening hands is brutal. I’ve experienced this with Field of the Dead and that’s the only colorless I run.

The planeswalkers have been considered, I just had a hard time justifying inclusion at the time and only went with Nissa, Vital Force, but even she just got cut for a tutor.

I have also experienced an abundance of unused mana at times and because draw has been an issue, I was considering replacing stuff for x cost draw effects, such as, Pull from Tomorrow, Finale of Revelation, Sphinx's Revelation or even Hydroid Krasis.

As threatening as an eldrazi Titan would be and the flavor fits Zendikar well, I think I’ll pass on the idea for now.

Let’s continue to discuss this. We are making great progress at tuning this deck.

rkjunior on Omnath, A Song of Creation and Chaos

3 weeks ago

Love the deck! I built this on MTGO and so far so good. Couple thoughts:

  • I think it needs 36+ lands. I noticed a lot of mulling to get more than 2 lands in hand. In a lands-matter deck, you want an overload so you can consistently trigger. Lands I'd definitely add: Strip Mine, Wasteland, Flagstones of Trokair (great with sac effects - replaces itself with ANY Plains).

Other cards I'd consider heavily: Wrenn and Six, Nissa, Who Shakes the World, Nissa, Steward of Elements.

Also notice in a few games an abundance of mana with nothing to use it on. What about an additional mana sink or two similar to say Expansion / Explosion or Hydroid Krasis.

I would also consider adding some big threats like a Eldrazi Titan or Ugin.

Thoughts?

DemMeowsephs on Queen Marchesa - The One True Love

4 weeks ago

Hey there mate! From what I see, you have all three shock lands (Pay 2 on ETB), all the filter lands (Pay X/Y get combination) and the check lands (ETB tapped unless X/Y). These are all great lands, but I think almost everything else can get a nice sweet upgrade. Note some of my suggestions may not be in your budget

Load more