Wasteland

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Wasteland

Land

: Add .

, Sacrifice Wasteland: Destroy target nonbasic land.

DreadKhan on EDH Merens Reanimator

1 month ago

Do you mean cheap 'fetch' options like Evolving Wilds, or pricey stuff like Verdant Catacombs? Proper Fetchland are really strong cards, and very few things screw you over for playing them. People typically benefit from Fetches if they have landfall effects, usually you need quite a few, or very good ones, or they are a lot of money for relatively little value, especially 2 colour deck. This changes a bit if you've got other synergies, especially cards that let you play lands from your graveyard, Fetch lands are incredible in decks like Muldrotha, the Gravetide, where getting a single one in your graveyard technically means you'll never miss a land drop (unless something happens). In your colours people often run Fetch lands with cards like Crucible of Worlds and Ramunap Excavator (there are more options, these are just very popular ones that synergize with effects that give you the ability to play extra lands, such as Burgeoning). The nicest thing about these sorts of combos is you can also throw in something like Strip Mine/Wasteland to generate a great deal of advantage over time.

Looking at your deck for a bit, it doesn't have a lot of 'bad' cards kicking around, so it's hard to improve your deck without raising it's power level. Arguably fetches don't increase your power level, they just make your deck a lot more consistent, but with enough synergies you can possibly shave a few lands if you ran all of the true Fetchlands that can find a Swamp or Forest (at this point there is a range of dual lands that have the Swamp/Forest typing, but most ETB tapped fwiw. I'd run at least 3 duals you can fetch out if you're going to run a bunch of Fetchlands, as well as a smattering of Basics.

Hope some of this helps!

IHATENAMES on Akiri, Fearless equipment

3 months ago

Ideas.

Bedlam spicy card creatures cannot block. Agro your opponents out.

Imposing Grandeur neat wheel that let's you draw 6 and your opponents probably draw 2 or 3.

Surestrike Trident w/a free equipt cost your creatures tap to deal dmg equal to their power.

Forging the Tyrite Sword slow ramp w/ a equipment tutor.

Skullclamp can be op with all the tokens. Yes most aren't 1 toughness but they will die alot.

Goblin Gaveleer big creature when you add equipment

Goblin Bombardment alot of tokens to throw around

Bitterthorn, Nissa's Animus Sword of the Animist ramp 1 is a living weapon too.

Most x and y Swords are expensive but feel free to consider them.

Although these are interesting ideas I went back through your list and i think you need more interaction.

Think anything from Wasteland type effects to Path to Exile or grave hate Soul-Guide Lantern protection Blacksmith's Skill I'm sure you have some favorites. I'd add at least 3 or 4 more. I personally like it when even If I don't draw my answer to a problem I at least have one in my deck.

Especially grave hate. I don't think I'd suggest Rest in Peace but I really think everyone should run 1 or 2 pieces of grave hate recursion is so popular and powerful these days you need to have an answer or you aren't playing the game.

Happy brewing!

Mikemaster0262 on The Fungus Among Us

4 months ago

With the mana curve peak at 3, I think you could afford some land hate like Wasteland or Strip Mine. I also think Triumph of the Hordes would be a solid wincon. Nice couple with Overwhelming Stampede or could be a direct replacement for it if you only have room for one.

jamochawoke on Uurg eats everything

4 months ago

This is a super fun little combo deck! But it can get shut down pretty easily. I'd suggest putting some key Commander pieces in that you're missing... and thankfully there's a TON of things that work with a land-based deck archetype like this in those colors.

First off, you need to complete your Cultivator combo with Splendid Reclamation for getting all those lands out of your own yard in a very big way (Cultivator probably becomes the biggest thing in your game at this point)!

Centaur Vinecrasher or Multani, Yavimaya's Avatar are superb alternate or additional beatsticks for Cultivator with tons of synergy with your commander that also dig themselves out of the graveyard after they get immediately removed like in my games!

Terravore is nice if you never hit Cultivator in your games (or it gets hated out).

Constant Mists basically you get eternal fog in a deck like this whenever you want if it doesn't get countered.

Entish Restoration, Dig Up, and Beseech the Queen for synergistic tutors.

Kagha, Shadow Archdruid, Elvish Reclaimer, Grisly Salvage, World Shaper, Circle of the Land Druid, Stinkweed Imp, Winding Way, Life from the Loam, Scapeshift, and Satyr Wayfinder for digging through the deck faster while also rotating lands. Life From the Loam is ESPECIALLY GOOD for its dredge ability in this deck so you can keep casting it. Scapeshift is the single most powerful cycler you could run but it's very $$$ and doesn't synergize completely with this deck (it's more for landfall decks, but it can still work with this too).

The utility lands Witch's Cottage, Mortuary Mire, Memorial to Folly can help get your creatures back out of the 'yard.

The utility lands Witch's Clinic, Rogue's Passage, Ghost Quarter, Strip Mine, Wasteland, Field of the Dead, Thespian's Stage, Restless Cottage, Boseiju, Who Endures, and Takenuma, Abandoned Mire would all help your deck's overall resilience and ability to deal with threats.

Either Abundance or Rishkar's Expertise could be a game-ending bomb for you. Rishkar's is great if your commander has enough power. You can draw a ton of your deck, likely hit a tutor you cast for free, then if your hand is flooded with lands you discard down to 7 putting all those lands in your 'yard making your commander even bigger! Abundance isn't as synergistic, but is basically a creature tutor spell for Cultivator Colossus if you decide to not run any other beaters or utility creatures.

Assassin's Trophy for instant-cast targeted removal of EVERYTHING.

Tear Asunder and Abrupt Decay are less-good Assassin's Trophy but at least Decay can't be countered.

Casualties of War for when you need to get rid of a lot of different pests that turn.

Return to Nature for instant-cast targeted removal of Enchantment/Artifact or Graveyard card.

Drown in Filth for a land-synergistic targeted removal that gets around indestructible.

Terror Tide for land-synergistic boardwipe that also gets around indestructible.

Nurgle's Conscription, Froghemoth, and Bojuka Bog for some enemy graveyard hate.

Rain of Filth for a MASSIVE spike in mana for that turn.

Worm Harvest for generating a TON of tokens off of the lands in your 'yard.

Titania, Protector of Argoth or Rampaging Baloths for much, much bigger tokens.

Gitrog, Horror of Zhava and The Gitrog Monster for super frog-land-pseudocycling synergy!

Brawn since you're putting things in your 'yard anyways you might as well give your commander and other beatsticks Trample for free! Trample has saved me so many times in games. No reason not to run it in this deck tbh.

Erinis, Gloom Stalker, Ayula's Influence, and Old Rutstein for more synergy with your commander's ability.

Life / Death for making an army out of your lands or pulling something out of your 'yard.

The planeswalkers Nissa of Shadowed Boughs and Vraska, Golgari Queen can give you alternate win-cons while also being synergistic with your commander.

If you don't need more combo stuff and just need another big beatstick alternate for the Colossus it's hard to go wrong with Yargle and Multani's power (plus the stained glass alt-art is sick!). But unfortunately it doesn't come with the cool yard recovery abilities of the other beatsticks I mentioned and doesn't have trample or evasion, but it does have more power than Emrakul!

jethstriker on Modern Horizons 3 Predictions/Wishlist

9 months ago

A color shifted pseudo-Blood Moon already exists: Back to Basics. They could introduce that to Modern.

With the rising power of Modern due to its non-rotating nature, I think it's not unreasonable anymore to ask for Eternal format answers. Cards like Price of Progress, Swords to Plowshares, Wasteland, Daze, or even Force of Will will inevitably needed as time goes by. Might as well start to legalize them now little by little.

thesilentpyro on Korvold - Treasures Without Borders

1 year ago

With the resurgence of the lands theme in the deck, I feel like I want one or two more utility lands. Options:

  • Crystal Vein
    Extra land drops + Crucible effects is a situation that the deck may get into pretty often.

  • Wasteland
    Strip Mine backup. Never not good.

  • Thespian's Stage
    Not as good as Thespian's Stage, but that doesn't make it bad.

  • Dryad Arbor
    Fetchable creature that can be sac'd to creature outlets and used with creature recursion.

  • Blast Zone
    Removal, albeit slow.

  • Cabal Pit/Barbarian Ring
    Creature removal. Random burn to the face with Ring if you have spare mana and land drops with nothing else to do with them.

  • Argoth, Sanctum of Nature  Meld
    Token maker, feeds recursion. But it's very slow and the ETB untap condition isn't reliable. It makes me consider Titania, Voice of Gaea  Meld so I can tutor for one when I have the other (and Titania's lifegain on its own isn't the worst either), but that's probably too many slots for an unreliable effect. The meld not happening until your own upkeep sucks too.

  • Tranquil Thicket/Barren Moor
    Go nuts with Loam, turn Wrenn and Six into a draw engine.

  • Kessig Wolf Run
    Wincon on a land. Though Korvold usually grows quickly enough on his own to do the job.

Caerwyn on UB: LOTR

1 year ago

With the important note that it is still early in spoiler season at the time of writing, I have been rather disappointed with the designs of the unique cards thus far. A lot of them feel like a half-hearted attempt on a fan card thread by someone who only vaguely remembers the books. Take, for example, Gandalf the Grey--the stat block feels like a generic Izzet spellslinger, and thus fails to capture any real feel of the character. Or Tom Bombadil having the "God" creature type. Bombadil is one of the most mysterious characters in the lore, and even Tolkien was reluctant to talk about him. One of the few times Tolkien did speak up was to expressly disavow the notion that Bombadil was a God stand-in (recall, Tolkien was devout Catholic and the world of Arda is likewise monotheistic).

The reskinned cards, such as Gorgoroth as Wasteland and The Bridge of Khazad-dûm as Ensnaring Bridge are excellent and, frankly, do a better job representing the books than anything created specifically for this set. The two instants we have seen thus far also seems solid and do a good job capturing the books' general feel (plus, I am glad to see Reprieve referencing one of my favorite chapters of the book).

Overall, looking forward to seeing more spoilers--especially non-Legendary Creature spoilers--and hope things improve as we see more cards.

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