Creature — Snake
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from his or her graveyard to his or her hand.
Printings View all
|Commander Anthology (CM1)||Uncommon|
|Commander 2015 (C15)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Skullwinder occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
1 day ago
- Allure of the Unknown
- Dubious Challenge
- Archangel of Strife
- Aminatou, the Fateshifter
- Archfiend of Depravity
- Bitter Feud
- Benevolent Offering (any of the offerings)
- Cruel Entertainment
- Emissary of Grudges
- Endless Whispers
- Fortunate Few
- Khorvath's Fury and any of the friend/foe cycle
- Mystic Barrier
- Order of Succession
- Pramikon, Sky Rampart
- Scheming Symmetry
- Slaughter the Strong
- Sower of Discord
- Stalking Leonin
- Sudden Substitution
2 weeks ago
Isn't this backwards of how these leagues normally work? I thought the winner is the only one that doesn't get the budget bump, so the most powerful deck doesn't snowball.
Anyway, Mindwrack Harpy is the most pushed intro deck card I've ever seen. That's my first add.
I also like putting in more creatures with ETB effects. It's kind of awkward that you'll want to tap mana dorks for Hogaak. Glowspore Shaman, Golgari Thug, Crow of Dark Tidings, Gamekeeper, and Mire Triton can all help get Hogaak out by turn 3 if you have a good turn 1 play.
There are a lot of good gold cards in BG graeyard stuff, too: If you have anyone that's relying on indestructibility, Drown in Filth is a good budget option to feed your graveyard. If you're built around Hogaak, I'd think it should regularly be a hard removal spell with upside. Nyx Weaver is just a great card in any graveyard deck, and cheap, too. Jarad's Orders is a good double-tutor. Underrealm Lich is worth the $2, in my opinion. I would also ask yourself whether Eternal Witness is $3.50 better than Acolyte of Affliction/Golgari Findbroker/Treasured Find. Storrev, Devkarin Lich didn't get much fanfare, but the power and price tag are there.
Animist's Awakening is good value at just over $1. World Shaper and Splendid Reclamation are a little more expensive, but higher impact than other $4-5 cards I see in the list. Lower on the ramp ladder, note that Harrow and Springbloom Druid put a land in the yard. Funeral Rites isn't a bad draw spell for this deck. Same for Winding Way, Gather the Pack and Relentless Pursuit. Syphon Mind doesn't have much to do with the theme, but I start with it in most of my black value decks. Dark Deal could be very good, especially if your draw power is maximized and you can use your yard as a second hand. Greenwarden of Murasa is just a powerful card. Same for Phyrexian Delver.
Some other general budget cards for considering: Ransack the Lab, Corpse Churn, Dead Reckoning, Grapple with the Past, Hatchery Spider, Millikin, Mindwrack Demon, Once and Future, Splinterfright, The Mending of Dominaria, Skullwinder, Blood for Bones, and Vigor Mortis.
1 month ago
GrizzlyAtom: Just wanted to say that I absolutely loved the list! Safe to say you hit the nail on the head on almost all of your choices. However, I do highly recommend you make a couple of changes for the general consistency of the deck.
Seeker of Skybreak : Same thing as before, though considerably weaker since you NEED the dork to be out, so this is a potential dead draw or another 2 drop 1 mana dork.
Krosan Restorer : I get the need to overload the deck with repetitive effects, but this can over saturate your deck with non impactful creatures.
Greenweaver Druid : This is just bad, even with the cost reduction.
Elvish Piper : With the lack of high cmc creatures, this is just a gimmicky card we wish can always run.
Elvish Harbinger : Though being a two thanks to Nylea, top of the deck tutors aren't too great.
Sword of the Paruns ; As you said, 7 mana is too much.
Elvish Guidance / Growing Rites of Itlimoc Flip: I get why you want to run this, but it ain't worth it to run both. I'd drop the Rites over the Guidance, since you can use Arbor Elf on a forest with guidance.
Leyline of Lifeforce : You have enough of this effect, even if this would be super awesome turn 0.
Once Upon a Time : Doesn't scale too well in EDH.
These won't be direct swaps to the cuts and more of a series of cards that you should highly consider as I don't want to cramp your style.
Emergence Zone : Adds the ability to set up OR win on someone elses' turn for a land swap.
Oakhame Adversary : Draw to get your combo pieces and an elf for your count. More often or not a 2 drop in most cEDH metas and a 1 drop in some cases for you.
Runic Armasaur : More draw, draw from fetches and creature based combos.
Seedborn Muse : I know what you're thinking, "I barely have instants". Your commander is an indestructible digger, every turn you'd get to refill your hand.
The Stax pieces: Go for them, you have the outlet in the command zone and you break parity with mana dorks and a cost reducer at the helm. Tangle Wire , Trinisphere . Root Maze , Manglehorn , Collector Ouphe , Null Rod , Winter Orb , Thorn of Amethyst , Sphere of Resistance and maybe Defense Grid are worth it. Hall of Gemstone :Not good because it can lock out interaction that could be needed to stop another player.
Great Oak Guardian : Recognize that your wins are generated by untaps, and an instant speed board untapper is a recipe for success. It can also save your field from damage wipes and goes infinite with Temur Sabertooth . Also makes Tooth and Nail better.
Carpet of Flowers : Ridiculous ramp, 100% must.
Beast Within : Catch-all removal in monogreen. Definitely a staple.
I hope this helps, I love the deck, will be keeping up with it. Final recommendation would be to use a similar categorization that I used in Yeva for your list as it helps you visualize your deck based off function and see where it is lacking.
2 months ago
Hey multimedia! I've decided to make some changes based on your suggestions. I've taken out Avenger of Zendikar for a Phyrexian Delver to be able to hulk into the combo via getting it + Viscera Seer or Carrion Feeder (which I also added to replace Skullwinder ) to be able to revive Protean Hulk to then grab Mikaeus, the Unhallowed to then sac the delver again to bring it back with persist to grab hulk again to tutor out Triskelion .
Furthermore I kicked out Barren Moor and Tranquil Thicket for an Ancient Tomb and a Birds of Paradise (hope this works) as well as more reanimation mechanics in form of a Dread Return and Apprentice Necromancer .
I'm planning on playtesting this asap but I think those changes are for good. That said, I'm also debating whether it would be beneficial to get rid of Grave Pact and Dictate of Erebos Vince those are kinda slow and I feel like i already run a lot of removal.
3 months ago
I like group hug decks so much, and I think that you can consider some of these cards:
Benefactor's Draught : The idea of this is to help an opponent to survive, to lengthen the game, and also can draw you a ton of cards, being a very efficient cantrip.
Minds Aglow : With all the mana that you and your opponents can have, I think that this fits perfectly in your deck: Gives a lot of cards to all players!
Curse of Verbosity : You can attach this to the most advantaged player, and all the others (including you) will be able to draw a nice amount of cards.
I hope that this helped you
4 months ago
You might need more card advantage/draw. You have a good amount of search, but it is hard to rely only on Greater Good and Zendikar Resurgent for great card advantage. Probably only get to use those when you are already in a good position in a match.
5 months ago
Eternal Witness , Finale of Devastation , Creeping Renaissance , Deadwood Treefolk , Genesis , Greenwarden of Murasa , Hatchery Spider , Moldgraf Monstrosity , Nature's Spiral , Noxious Revival , Paleoloth , Praetor's Counsel , Regrowth , Reincarnation , Revive , Seasons Past , Skullwinder , Verdant Confluence , and Wildwood Rebirth are all reasonable options and I am sure I am missing a few since I was going through this quickly at 2 am.
With mono g I would say get 3 or 4 of these and focus on keeping a full grip of cards even if it means cutting a few of your worst wurms to make it so you get to your good wurms faster. A Duskwatch Recruiter Flip is more helpful to you than something like Duskdale Wurm . Good draw and tutors make a deck much stronger than one just jam packed with big dudes.
There are also a few indestructible creatures that can be used if there are far too many board wipes to recover. Spearbreaker Behemoth , Impervious Greatwurm and Nylea, God of the Hunt are pretty fitting cards for wurms imo.
6 player games can be fun, but you are right, some decks don't really function well with that many. I always prefer 4 player games.
5 months ago
Actually, most people don't scoop, even when it's clear I'm going to win. They want to see the wincon first. Finale is used pretty much purely as a Green Sun's Zenith in this deck, and Walking Ballista is the best one card wincon for these reasons. One, it can be tutored which is extremely relevant. Two, you can get it with Duskwatch Recruiter Flip, which if you have infinite mana and one tutor, you can get the recruiter and play Walking Ballista from there, and you have access to Eternal Witness and Skullwinder in case of counters. Three, it only requires infinite mana, as opposed to infinite storm. Aetherflux Reservoir requires more cards to actually win, and you whiff if you have infinite mana and Reservoir in hand, but no source of card draw or tutor or storm generation. Ballista still wins the game in that place. Viridian Joiner is no doubt a bad card, I just don't know what to cut for a duplicate of my commander, and in the case when Marwyn gets taken by a Gilded Drake or something, the best bet is probably just Priest of Titania anyway. Viridian Joiner is also a dead card in 95% of situations, but it does have its benefits. Finally, Duskwatch Recruiter Flip is the second best draw outlet in the deck ( Staff of Domination will always be better), but Duskwatch Recruiter Flip has never underperformed for me. Riftsweeper on the other hand seems like a meta call, when I play cEDH exiling cards are never really a problem.