Skullwinder

Skullwinder

Creature — Snake

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from his or her graveyard to his or her hand.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Skullwinder Discussion

seshiro_of_the_orochi on Warweaver's Chant

1 month ago

Guerric: First, thanks for comment and upvote. To help with your question: I haven played this deck in an actual game due to Covid restrictions, as my LGS hasn't been allowed to offer the gaming day for more than year now. If you'd like answers regarding game experience, I'd sugges asking Gleeock, as he massively helped me tuning this deck.

The way my deck is intended to be played isn't very political, as I simply want to be as unattractive to attack as possible. There are some political cards in here ( Healing Technique , Skullwinder ), but I mostly want to hide behind blockers while my opponents have problems keeping any creatures alive. It's basically a very Jund-y deck in that I have masses of good individual creatures and lots of ways to grind out a win in very attacky games in the form of lifegain, removal and card draw.

I'm heavily looking forward to playing the deck. I'm actually getting excited for the day.

Gleeock: Thanks, mate. That's great to hear. I didn't yet see it this way, great perspective on it.

TheShadowNite on king-saproling

2 months ago

Hmm, this is strange. As far as I can tell, the endpanel and endaccordion lines are in the code, but it's not showing up in the description. I put the code for the description in a code box if you want to glance over it. Thanks for your help dude!

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RA_HORAKHTE on Dead Men Tell (some) Tales

2 months ago

TheShadowNite I'm glad it helped! (Some of your ideas also helped me)

Yea some of the graveyard cards I mentioned are a bit expensive, specially when you start to accumulate them in the shopping list, or just want to keep a certain budget! (I have the luck to have been playing those graveyard decks from many years and having a nice graveyard card collection, in return I suffer when I have to buy spellslinger cards hahaha)

  • About Skullwinder , it's essentialy a much money cheaper Eternal witness + very fun political play (you can use it to convice an opponent to recover a removal card to help yourself, or just choose the opponent without dangerous graveyard), it has deathtouch helping to defend you later, and isn't an human so can serve as Nethroi mutation base. Ah, and the thing I was writing later but I put in the wrong place: Skullwinder or Eternal Witness can act as a loop for Living Death and Eerie Ultimatum , as when they are reanimated they can already legally target the sorcery in the graveyard by ordering the triggers.

TheShadowNite on Dead Men Tell (some) Tales

2 months ago

RA_HORAKHTE I'll be sure to check out your Nethroi deck! I considered making Nethroi into a casual 0/0 build, but my playgroup is composed of a bunch of friends who discovered MtG together, and all play pretty casual, combat focused decks. We've always played at one of the other's houses, so I never played EDH at an LGS. I knew my other decks were probably vastly underpowered for the LGS enviroment, so I decided to take this in a combo route, rather than casual and creature focused. Ooh, I haven't heard of Skullwinder before, I'll certainly consider it. I didn't include Eternal Witness as, while it is relatively cheap, it's still a little too expensive (in $$) for the effect.

Yeah, I had never heard of that combo before I asked for help here, and I think it fits really nicely! Hmmm, I see that Fauna Shaman 's effect is very powerful, but at the moment, for the initial version of the deck, I think it's too expensive. I'll definitely put it in the upgrades section though, as it seems really good. As I'm writing this, I just remembered I forgot to put in the guy from Strixhaven that's Entomb on a stick, Oriq Loremage I think? In regards to Fiend Artisan , when I made the first rough draft of the deck, I remembered adding him, but eventually cutting him because he was a $16 card, but now that he's $7 I think he can definitely find a place, thanks for the suggestion dude!

Oooh, I never considered Lurrus of the Dream-Den , I'll put him in the potential upgrades as well, as I'm trying to fill my graveyard with the combo, then reanimate it all at once. However, I'd be interested to see how he preforms, as I cut Sun Titan which has a similar effect, due to it seeming rather lackluster. I wonder if Lurrus' much cheaper mana cost would sweeten the deal enough to run it? I really like Eerie Ultimatum as a "second copy" of Nethroi, especially as, like you said, it can grab lands/artifacts etc. Living Death also seems amazing, for just 5 mana you can return all creatures from your graveyard to the battlefield? Yes please! Thank you for all the suggestions dude!

RA_HORAKHTE on Dead Men Tell (some) Tales

2 months ago

Hi TheShadowNite!

Love to see more Nethroi deck articles there, I also have a Nethroi EDH deck (NETHROI: EERIE PATH OF DEATH) but I'm still trying to improve it bit by bit. I've played other reanimator decks in the past (being a classic Meren player), and when Ikoria released Nethroi gived me a fresh and awesome legend to work in Abzan, a color combination that I loved but I didn't like previous commander options. My Nethroi deck is a bit more high CMC casual one, with some timmy stompy creatures, just because I already own more powerful decks for more competitive games, but still like to learn how people power up Nethroi. And if you include creatures like Eternal Witness or Skullwinder , you'll be able to loop thoses sorceries without limit.

Love your idea of including the Animate Dead + Leonin Relic-Warder combo. In my deck I play some combos too (like persist creatures + Good-Fortune Unicorn / Luminous Broodmoth and Sun Titan + Angelic Renewal / Fiend Hunter ) but as I also play Animate Dead , I could fit the Relic-warder or change some of my combos for it!

By the way, what do you think about Fauna Shaman and Fiend Artisan ?. Both help fill the graveyard while tutoring any needed creature for each situation. I play them a lot in many graveyard decks.

More ideas:

Lurrus of the Dream-Den your deck has a very low CMC, you'll be able to abuse Lurrus to keep the engine going before you reach Nethroi or late game-ending plays. Eerie Ultimatum I play it just because not always you can play Nethroi, it may ge countered or the mutation host destroyed... but having the Ultimatium as another way of mass reanimate can help and take the opponents unawared. It will also reanimate any permanent: lands, artifacts, enchantments... so powerful. Similar Living Dead: a classic reanimator deck staple, can act as a mass removal / mass reanimator / both... I think it's key.

multimedia on Flora & Fauna

9 months ago

Hey, you're welcome. Do you own all the cards in the sideboard? There's several cards in the sideboard that are better than cards in the main deck.

If you choose to add the two card infinite green mana combo these are some changes to consider:

Sabertooth is a very good green creature with or without the combo. It's ability is repeatable and it gives you lots of value from creatures who have an enter the battlefield (ETB) ability by bouncing the creature and then casting it again. Genesis Hydra is a unique creature in green since it can cheat any nonland permanent with CMC X or less you reveal from X cards onto the battlefield which includes not just a creature, but also an enchantment, artifact or Planeswalker. Being able to repeat this effect with Sabertooth can give you a lot of value in mono green.

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