Deathcap Cultivator

Deathcap Cultivator

Creature — Human Druid

T: Add B or G to your mana pool.

Delirium - Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.

Latest Decks as Commander

Deathcap Cultivator Discussion

TheVectornaut on Who dat boi - please help

5 months ago

Hey, I saw your comment. Is this an alternate account for twechsler or is this deck just inspired by theirs? Either way, I'll go into greater depth on some possible build paths. libraryjoy is correct in that if you're (mostly) mono-green, your best way to destroy creatures is often to take advantage of the abilities on your own creatures. You already have the deathtouch style shell so I'd just focus on that. But even with deathtouch, there are a fair number of options for guaranteeing that damage gets dealt. There are the bow/staff cards like I use in my artifact commander deck A Pile of Cans with the deathtouch from Sydri, Galvanic Genius . Then there's fight effects which you can see working with Wren's Run Packmaster in my wolfless wolf deck Size of the Fight in the Dog (although this strategy doesn't require DT if your creatures have high enough power). A final approach is forced combat damage. Since it's been mentioned the least, that's what I'll focus on here.

Forced block cards like Lure , Gift of the Deity , Indrik Umbra , Ochran Assassin , Roar of Challenge , Tempting Licid , Provoke , Irresistible Prey , or Tangle Angler are the core of such a deck. Most of these cards are rather costly in terms of CMC, and I'd consequently only recommend such a deck for slower casual play. It should be pretty strong in creature-heavy metas though. If that sounds reasonable, the next thing you have to decide on are the creatures and supporting cards. These choices aren't always obvious because of the many things a deck like this wants. For example, it may be better to play cheap deathtouch creatures like Deathcap Cultivator , Gifted Aetherborn , Narnam Renegade , Wasteland Viper , and Nightshade Peddler so you can start controlling the board sooner. But if all your DT creatures have low power, they'll only be able to kill 1 or 2 things off a big forced block. Thus, it may be better to instead grant deathtouch with other cards like Basilisk Collar , Deadly Allure , Virulent Swipe , Bow of Nylea , Archetype of Finality , or Ohran Frostfang . Then, you could just run creatures with high attack for their cost. Still, I think there's something to be said of looking for other abilities that interact well with deathtouch. First strike and double strike are the most obvious examples because they can let your creatures survive combat to attack all over again on later turns. Viridian Claw , Glissa, the Traitor , and Grappling Hook see play in such decks for this reason. Alternatively, you can learn from the synergy of the Frostfang that abilities triggering on face damage pair well with deathtouch. Only a fool would block your 1/1 DT with their 3/3, but if that 1/1 is drawing you a card, suddenly that trade sounds more appealing. Cold-Eyed Selkie , Dimir Cutpurse , Edric, Spymaster of Trest , Oakhame Adversary , Ohran Viper , Tomebound Lich , Fynn, the Fangbearer , and Hapatra, Vizier of Poisons are some cards that might fill this role.

I know I've just rattled off a lot of cards here. I'll try putting together a casual deck to demonstrate what I'm talking about when I find the time.

As an aside, I see that you've included Novablast Wurm as the only meaningful white spell in this version of the deck. It's too slow to see play in anything but ramp, but it can definitely be built around as a beefy Wrath of God too. Consider using something like Heroic Intervention or a Dauntless Escort sacrifice to break the symmetry on the board wipe. Also, creatures that grant boons on death like Thragtusk or Wurmcoil Engine could find a home in a self-wipe deck, although the Wurm might be outclassed then by something more traditional like Austere Command , Settle the Wreckage , Kindred Dominance , or Phyrexian Rebirth .

Apollo_Paladin on Black Mold

9 months ago

You have a decently high mana curve here; maybe some Leyline Prowlers or Deathcap Cultivators? They're pretty nice defense with their Deathtouch and can even make semi-useful attackers when not being tapped for Mana.

Also neither is terribly pricey to order singles of online if this is a physical deck.

saber4734 on

1 year ago

bjsghebd Deathcap Cultivator was in the original version. I replaced him with Paradise Druid because she can tap for black or green plus she has hexproof. Deathcap Cultivator performed fine in the original version so i'd expect Paradise Druid to do the same. And extra ramp is not always for ramping into creatures such as Soul Swallower. I realize Liliana's -7 is still a viable game winner but I have never had the need to use it. As for Ishkanah, Grafwidow I had the same exact thought when I created the original deck. But I found that she really belongs in a deck centered around spiders. But hey maybe i'll create me a spider deck.

saber4734 on B/G Delirium

1 year ago

I like the addition of Scrapheap Scrounger. And I've played enough MTG Arena to know cards like Thoughtseize really come in handy. I don't play enough paper magic anymore to give a good opinion on Cry of the Carnarium, but your explanation sounds good. I wanted to mention a small thing about instant removal and particularly instant removal that can target one of your creatures. If you need Delirium you can always target your own creature to help get it. And if the situation presents itself an opponent might not see that coming when attacking. Picture it, you Murder your own Deathcap Cultivator and suddenly their creatures are facing a 3/3 Gnarlwood Dryad and a 4/4 Grim Flayer. Just a thought.

Commander_Olim on The Power of my Graveyard

1 year ago

Deathcap Cultivator is just a really efficient dork in general, maybe a consideration?

Kazierts on Blind Eternities Summoning

1 year ago

Coax from the Blind Eternities is an interesting card and seems really fun to build around it. However, your deck looks like it's trying to do a lot of stuff instead of focusing on the Eldrazi plan.

Sideboardwise, no reason to have those lands in there. Spawning Bed is just a bad and slow card. Shrine of the Forsaken Gods while not and amazing card, can help you cast some of your big eldrazi after fetching them from the sideboard. Maybe one or two on the main board should help.

Still regarding the sideboard, just cut out Endless One . If you're gonna get and Eldrazi from your sideboard, that Eldrazi must win you the game or enable you to win the game, and Endless One does neither. Speaking of winning the game, wouldn't it be better to search for some of the huge Eldrazi instead of Eldrazi Conscription . The conscription is a fabulous card that can definelty win you the game, but it's also easily removable by killing or ou bouncing the creature it's attached to and it provides no protection. Also, Garruk Wildspeaker should be mainboarded. It's an amazing ramp card and sort of is a combo with Shrine of the Forsaken Gods since you can tap two of these for 4 mana and untap with him for more 4 mana, which would really help to cast and Eldrazi.

Now, speaking of cards that win you the game. Spawnsire of Ulamog can be an option to fetch so you can cast all of your other Eldrazi without having to fetch with a sorcery. Kozilek, the Great Distortion can help you refill your hand and enables you to counter an opponent's spell if you can discard a card, which can be useful if you think your opponent has a Path to Exile or a card that could deal with an Eldrazi. Void Winnower just locks your opponents out of hopefully half of their spells and makes it easier to attack with your creatures.

Rampwise, replace Eyeless Watcher with Kozilek's Predator since the Predator has a bigger body, is the same cost and produces the same amount of mana. From Beyond is not a bad card since the tokens could, technically, block attacks for you. However, regarding mana ramp, Awakening Zone is better since it drops one turn earlier, but it more expensive moneywise. From Beyond can also have other uses but I'll suggest other things later. Deathcap Cultivator helps you toward your goal of casting big things, even enabling you to splash black in the deck, while can also get deathtouch thus helping you to block. Just cut Heir of the Wilds for Deathcap Cultivator .

I still have other things I can suggest but I'd like to see what you think of what I said before continuing.

Darth_Savage on Putrit Extinction

1 year ago

Surprise deathtouch is better than obvious deathtouch, in game one anyway, so cards like Ambush Viper or Blacklance Paragon can be used as a removal spell more easily than Deadly Recluse for example.

This though isn't the biggest issue with your deck. Your mana curve is skewed towards three drops and you have no ramp. If you want to keep a potential deathtoucher then Deathcap Cultivator would be an option, but you are likely better with Elvish Mystic or similar. Without some form of ramp, your deck isn't doing much until turn three or four, which isn't a great place to be.

You can play creatures with deathtouch, but this is an answer, not a win condition, a deathtouch creature is a removal spell on a body. Against a deck which leans heavily on first strike, Indestructible or a deck that wants to win without creatures your deathtouchers become ineffective. "A deck has a strategy. A goal. A plan. It's directly employing overall tactics." - Gavin Verhey, this quote comes from https://magic.wizards.com/en/articles/archive/beyond-basics/my-most-important-deck-building-rule-2018-02-08

I'd suggest you have a read of the article, it's solid advice and better than what I can provide here or on reddit...

Load more