Deathcap Cultivator

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Deathcap Cultivator

Creature — Human Druid

T: Add B or G to your mana pool.

Delirium - Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.

Deathcap Cultivator Discussion

Shabompistan on Kresh prefeered

1 month ago

Ideally you would not be sacrificing things until Kresh is out mid-game right? I don't really see it as an issue. I think there are more cards with decent reanimation built in that you could use: Squee, the Immortal , Squee, Goblin Nabob , Gutterbones , Endless Cockroaches

If you want something to do early game I always fall back on ramp. Jund has so many ramp options. I would suggest you swap all your mana rocks for mana dorks since you can get benefits if they die. I did this same thing with my Prossh, Skyraider of Kher deck, and found many different dorks: Deathcap Cultivator , Elves of Deep Shadow , Llanowar Elves , Elvish Mystic , Tinder Wall and many more.

Cheap ramp spells like Rampant Growth , Farseek , Nature's Lore

_Delta_ on Don't Look Into Their Eyes!

7 months ago

Hello, i'm sorry for the delay in responding here. Anyways here are the changes I would make:

Ambuscade for Golgari Locket

Slagwurm Armor for Sol Ring

Pounce for Golgari Signet

Prey Upon for Deathcap Cultivator

Noble Quarry for Sheoldred, Whispering One

Grappling Hook for Vraska the Unseen

Ochran Assassin for Reaper of the Wilds

Bonds of Mortality for Phyrexian Obliterator ? :)

Golgari Findbroker for Treasured Find

Explosive Vegetation for Circuitous Route (If you add in my suggestion of Golgari Guildgate then this is a good reason to make this switch).

Swamp for Hythonia the Cruel as you have 1-2x many lands I think and also are a little low on creatures.

Cut 3x Forests and 5x Swamps for these: Command Tower , Golgari Rot Farm , Woodland Cemetery , Tainted Wood , Overgrown Tomb , Hissing Quagmire , Temple of Malady , Blooming Marsh , Jungle Hollow , Golgari Guildgate , Blighted Woodland , Temple of the False God , Llanowar Wastes , Bojuka Bog . (I gave you more than 10 choices here so you have options at varying prices, choose whichever 10 or even more that you would be willing to include here, keep in mind also that I have ordered them based on my most recommended to least, but all are fine choices here).

I have to get going for now, but I hope that you will find all of this useful, and let me know what you think of these changes!

Kirihara on

9 months ago

UPDATE:

Removed:

Replaced By:

Combo piece of Triskelion arrived along with more tutor type cards to find Mike + Trisk.
Or to find Sidisi to find the tutors to find Mike + Trisk!

Still to acquire:

1astrokid1 on

10 months ago

I would cut: Caustic Caterpillar, Dawntreader Elk, Deathbringer Regent, Deathcap Cultivator, Decimator of the Provinces, Diligent Farmhand, Farhaven Elf, Golgari Raiders, Lotleth Giant, Mulldrifter,Satyr Wayfinder, Stinkweed Imp,Wood Elves, Deep Analysis, Spider Spawning, Worm Harvest, Chemister's Insight, Molderhulk, Shriekmaw, Shadowborn Demon, Night Incarnate, Deathbringer Regent

TL;DR Too much ramp, some non-synergistic cards, board wipes shouldn't be necessary if you are playing aristocrats. Some of the cards depend on casting from your hand rather than ETB. These are just my suggestions feel free to adjust as you see fit.

If I am missing something about these cards let me know. Also, you can look at my decklist if you want to here: Sidisi, Self-Mill, Surveil and Explore I just got the Golgari Guild kit so my Sidisi deck is different now.

goldlion on Meren and friends

11 months ago

I run a Gitrog deck and I feel like, without more land and land based synergy, he might be an expensive and risky card draw engine.

I highly recommend Black Market. I run it in a 3 colour (Ghave), and it's pure power when you've got a lot of sacrificing going on.

On top of Grave Pact and Dictate of Erebos, which you have, my Maestro Fresh Kresh deck runs Desecration Demon to leverage my sacrifices against my opponents. These engines with a Grave Betrayal in this deck could give you a bunch more goats for the alter, limited to how fast your opponents are putting them out :).

Somberwald Sage and Deathcap Cultivator might be good mana elves for this?

There's some serious power cards in here, it seems like a pretty deadly deck!

SynergyBuild on Super Sadistic Squirrels

1 year ago

Final Parting is a combo card, imagine stuffing a Triskelion in the yard and Mikaeus, the Unhallowed in hand, then use Meren to bring back the Triskelion, so you get both cards. Any other two-card combo in which at least one is a creature can be used in this way, and can fetch the whole combo with one card.

Fauna Shaman is actually just gravy (get it, since you use the grave!) value with this deck, and can be used to discard cards, tutor, it has cool lines with Eternal Witness, The Gitrog Monster & Ramunap Excavator, Greenwarden of Murasa, and other creatures you have in the deck.

Cards you can drop are the following: Grindclock, Phyrexian Scriptures, Nighthowler, Korozda Guildmage, Vraska the Unseen, Ravenous Chupacabra, Underworld Connections, and Jarad, Golgari Lich Lord.

I'd add in more ramp, Blood Pet could be a fun gimmick, but isn't really too powerful, really, I'd like to make small switches like Deathcap Cultivator for Birds of Paradise, and Thought Vessel for Fellwar Stone, or things in that realm. Heart Warden is really cool too.

Paloma on Black and Green Weenie Swarm

1 year ago

I personally think that it's much more important to build decks with cool artwork and the mechanics you enjoy than it is to build a competitively viable deck, but a few things I notice about this deck are:

you've got a lot of nice cheap creatures, but not quite enough or ones strong enough to likely finish the game in the first few turns like "weenie" decks usually try to. The strategy this deck seems to be leaning towards is take some chunks out of your opponent's life with the small creatures, then finish them off with you big creatures and powerful effects. Since that's a slightly slower gameplan, you might want some ways to make sure you can keep drawing cards at a fast enough pace. You also might want some ways to get up to the higher mana costs faster! And lastly, some control elements to make sure your opponent doesn't decimate you.

Deathcap Cultivator is a kinda cool dude who fills an unfilled spot on your mana curve right now (you don't have a lot of cards for 2 mana and very few cheap green creatures), and he can also help you play more or better cards faster. Altar's Reap could be a great way to draw the cards you need, and Tragic Slip is an amazing control cards that works great with your deck and basically lets you take out almost any creature for one mana. Plus, as an instant, you can cast it as attacking after your opponent has declared blockers but before damage is dealt, often letting you get in a huge attack from one of your bigger creatures.

Lastly, Gnaw to the Bone is one of my favourite cards, it's really powerful lifegain and can be cast a second time from the graveyard. Even one of these in your deck can save you from the brink of death.

If you wanna check out how I tend to build graveyard decks, This Town Has Problems and Compost Pile are two of mine, I've played both and they are effective and fun, but I'm no mtg expert and I only play casually. Have fun!!

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Deathcap Cultivator occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Golgari: 0.09%