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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Human Druid
T: Add B or G to your mana pool.
Delirium - Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.
7 months ago
So excited to see this deck! I had Ishkanah, Grafwidow for awhile before the announcement for Chatterfang, Squirrel General came out. I might make a few suggestions: Doom Weaver and Graverobber Spider with some sort of sac outlet is great. Also, Hatchery Spider did a lot of great work for me. Last spiders that I loved are Sporeweb Weaver, Watcher in the Web and Sweet-Gum Recluse.
I’ve found that cards like Meren of Clan Nel Toth and Syr Konrad, the Grim are particularly powerful with the spider tribe and what they’re doing. You can get extra value out of them by throwing in a Maskwood Nexus and making them all spiders themselves.
Lastly, I’d look at your ramp for this. Three Visits or Nature's Lore or Skyshroud Claim. Deathcap Cultivator and Elves of Deep Shadow are nice dorks. She’s a little pricey, but if you can get Liliana of the Dark Realms you’ve got fabulous creatures to protect her.
Sorry, that was a lot, but it love the deck and had a lot of peoples say spiders aren’t that good. Hope you have fun with it!
1 year ago
Hey, I saw your comment. Is this an alternate account for twechsler or is this deck just inspired by theirs? Either way, I'll go into greater depth on some possible build paths. libraryjoy is correct in that if you're (mostly) mono-green, your best way to destroy creatures is often to take advantage of the abilities on your own creatures. You already have the deathtouch style shell so I'd just focus on that. But even with deathtouch, there are a fair number of options for guaranteeing that damage gets dealt. There are the bow/staff cards like I use in my artifact commander deck A Pile of Cans with the deathtouch from Sydri, Galvanic Genius . Then there's fight effects which you can see working with Wren's Run Packmaster in my wolfless wolf deck Size of the Fight in the Dog (although this strategy doesn't require DT if your creatures have high enough power). A final approach is forced combat damage. Since it's been mentioned the least, that's what I'll focus on here.
Forced block cards like Lure , Gift of the Deity , Indrik Umbra , Ochran Assassin , Roar of Challenge , Tempting Licid , Provoke , Irresistible Prey , or Tangle Angler are the core of such a deck. Most of these cards are rather costly in terms of CMC, and I'd consequently only recommend such a deck for slower casual play. It should be pretty strong in creature-heavy metas though. If that sounds reasonable, the next thing you have to decide on are the creatures and supporting cards. These choices aren't always obvious because of the many things a deck like this wants. For example, it may be better to play cheap deathtouch creatures like Deathcap Cultivator , Gifted Aetherborn , Narnam Renegade , Wasteland Viper , and Nightshade Peddler so you can start controlling the board sooner. But if all your DT creatures have low power, they'll only be able to kill 1 or 2 things off a big forced block. Thus, it may be better to instead grant deathtouch with other cards like Basilisk Collar , Deadly Allure , Virulent Swipe , Bow of Nylea , Archetype of Finality , or Ohran Frostfang . Then, you could just run creatures with high attack for their cost. Still, I think there's something to be said of looking for other abilities that interact well with deathtouch. First strike and double strike are the most obvious examples because they can let your creatures survive combat to attack all over again on later turns. Viridian Claw , Glissa, the Traitor , and Grappling Hook see play in such decks for this reason. Alternatively, you can learn from the synergy of the Frostfang that abilities triggering on face damage pair well with deathtouch. Only a fool would block your 1/1 DT with their 3/3, but if that 1/1 is drawing you a card, suddenly that trade sounds more appealing. Cold-Eyed Selkie , Dimir Cutpurse , Edric, Spymaster of Trest , Oakhame Adversary , Ohran Viper , Tomebound Lich , Fynn, the Fangbearer , and Hapatra, Vizier of Poisons are some cards that might fill this role.
I know I've just rattled off a lot of cards here. I'll try putting together a casual deck to demonstrate what I'm talking about when I find the time.
As an aside, I see that you've included Novablast Wurm as the only meaningful white spell in this version of the deck. It's too slow to see play in anything but ramp, but it can definitely be built around as a beefy Wrath of God too. Consider using something like Heroic Intervention or a Dauntless Escort sacrifice to break the symmetry on the board wipe. Also, creatures that grant boons on death like Thragtusk or Wurmcoil Engine could find a home in a self-wipe deck, although the Wurm might be outclassed then by something more traditional like Austere Command , Settle the Wreckage , Kindred Dominance , or Phyrexian Rebirth .
1 year ago
You have a decently high mana curve here; maybe some Leyline Prowlers or Deathcap Cultivators? They're pretty nice defense with their Deathtouch and can even make semi-useful attackers when not being tapped for Mana.
Also neither is terribly pricey to order singles of online if this is a physical deck.
2 years ago
bjsghebd Deathcap Cultivator was in the original version. I replaced him with Paradise Druid because she can tap for black or green plus she has hexproof. Deathcap Cultivator performed fine in the original version so i'd expect Paradise Druid to do the same. And extra ramp is not always for ramping into creatures such as Soul Swallower. I realize Liliana's -7 is still a viable game winner but I have never had the need to use it. As for Ishkanah, Grafwidow I had the same exact thought when I created the original deck. But I found that she really belongs in a deck centered around spiders. But hey maybe i'll create me a spider deck.
2 years ago
I like the addition of Scrapheap Scrounger. And I've played enough MTG Arena to know cards like Thoughtseize really come in handy. I don't play enough paper magic anymore to give a good opinion on Cry of the Carnarium, but your explanation sounds good. I wanted to mention a small thing about instant removal and particularly instant removal that can target one of your creatures. If you need Delirium you can always target your own creature to help get it. And if the situation presents itself an opponent might not see that coming when attacking. Picture it, you Murder your own Deathcap Cultivator and suddenly their creatures are facing a 3/3 Gnarlwood Dryad and a 4/4 Grim Flayer. Just a thought.
2 years ago
Deathcap Cultivator is just a really efficient dork in general, maybe a consideration?