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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Isolated Chapel
Land
This enters tapped unless you control a Plains or a Swamp.
: Add or .
slvstrChung on
black/white lifelink
1 month ago
I'd add at least two more lands in.
As to budget multi-colored lands, I find that Shineshadow Snarl and Isolated Chapel are able to come down untapped the vast majority of the time if you are in a two-color situation. (Add in a third and it's a bit more complicated.) They're also dirt-cheap, which I appreciate.
Balaam__ on
Tripwire
10 months ago
An easy path to improvement in speed and consistency would be to add some form of dual land. While you don’t currently have this tagged as ‘Budget’, I’m guessing from the overall price estimate and the fact there are no costly cards here that you’d like to keep it as low as possible (which is perfectly understandable).
In lieu of the obvious go-to selections like Marsh Flats and Godless Shrine
which can be quite expensive, there are some decent alternatives. Try looking at Concealed Courtyard and Caves of Koilos or even Isolated Chapel and Shineshadow Snarl.
You’ll want to avoid anything that has an ‘this card enters the battlefield tapped’ anchor chained to it as that will only slow you down, but otherwise it’ll only be a strict improvement if you can acquire some inexpensive lands that provide both and .
kamarupa on
Tripwire
11 months ago
While I think this deck has a lot of places that can be improved on, one thing you've done well is keep most of your spells to 3 or less mana to cast. Your mana curve looks pretty good - well done!
Now, on to some broad stroke places for possible improvements:
I think you should add "Budget" and "Casual" to your listed hubs.
I'm not sure what your reason for so many singletons is - are you constrained by what you have in paper? Or basing this off a Commander build? I'd strongly recommend reducing your singletons as much as possible by focusing on 3-5 creatures that are your strongest, most synergized. This will improve the deck's consistency and that makes it win faster and more often. It can also help allow for a more effective sideboard. You seem to have the most Vampires, so perhaps going for a Vampire tribal build? If you do go for Vampires, you might consider dropping white altogether. That would make your mana-base a lot cheaper to make consistent and help you cast the spells that require two or more black mana.
I notice you also have 67 spells here. I suggest reducing the deck by 7 to hit the minimum, as this, like narrowing which creatures you include, will drastically improve consistency.
Finally, if you keep the deck b/w, I'd suggest trying to improve your land base by incorporating some dual lands. While it's never great to slow down a deck with lands that enter tapped, it's even worse to not have the right color mana to cast spells. I lean toward the scry lands (Temple of Silence) as being the most valuable trade off for entering tapped, though you might prefer the life gain lands (Scoured Barrens) to fit your lifegain theme. Or conversely, if you gain enough life, a pain land might fit well (Caves of Koilos). If you can swing the money, the path lands are pretty nice (Brightclimb Pathway
Flip) or fast lands (Concealed Courtyard). I don't like the check lands (Isolated Chapel) or reveal lands (Shineshadow Snarl) because they work best with the always expensive shock lands (Godless Shrine
) and I don't have the kind of money.
I hope that helps!
DemonDragonJ on Innistrad Remastered Speculation and Wishlist
11 months ago
Previews for Innistrad remastered have begun, so here is a link to what has been revealed, thus far; some of the cards are not surprising, such as Emrakul, the Promised End, Liliana of the Veil, Blood Artist, Archangel Avacyn Flip, or Edgar Markov, but others are more so, such as Mass Hysteria, so I hope that the majority of the cards in this set are cards that players wish to be reprinted.
I hope that the original version of Avacyn, Avacyn, Angel of Hope shall be reprinted, along with Bruna, Light of Alabaster, Gisela, Blade of Goldnight, and Sigarda, Host of Herons, and it also would be nice to have either version of Liesa reprinted, as well.
I heard that the "slow lands" (i.e., Deathcap Glade, Sundown Pass, and so forth) may be reprinted, and it would be nice, but I still would prefer to see reprints of the enym-colored "check lands" (i.e., Hinterland Harbor, Isolated Chapel, and so forth), since the original printings of those cards are the only printings that feature the original artwork and are also available in foil.
What cards are other players, here, hoping to see, in this set?
_AoxomoxoA_ on
Veni, Vidi, Vici
1 year ago
08/11/2024 Revisions
-1 Heroic Reinforcements: Essentially paying 4 mana to generate 2 soldier tokens and buff my board. I already have plenty of better ways to do both things.
-1 Isolated Chapel: Swapped for Vault of Champions which in Commander is going to always enter untapped
-1 Marshal's Anthem: 4 mana to give my creatures +1/+1, and only sometimes is it worth it to return a creature for an extra 2 mana. Other cards already have the secondary ability, but better.
-1 Vault 11: Voter's Dilemma: Burned in the ass too many times by this card. My playgroup typically plays politics against my favor when this is played and I always end up losing a creature without stabilizing the board.
-1 Legate Lanius, Caesar's Ace: 0 support for this card in the rest of the deck
+1 Eldrazi Monument: Ideally, I have tokens to sacrifice without worrying about my board state, and giving creatures +1/+1 and flying to get over big walls
+1 Mana Crypt: No brainer, no explanation needed
+1 Purphoros, God of the Forge: Generating tons of tokens = profit
+1 Roaming Throne: Great for tribal decks, my triggered Caesar + Roaming Throne + Isshin = Machine Gun of Sadness
+1 Vault of Champions: Strictly Better Isolated Chapel in Commander
DemonDragonJ on Innistrad Remastered Speculation and Wishlist
1 year ago
I was very impressed with both Dominaria Remastered and Ravnica Remastered, and WotC has announced that there shall be an Innistrad Remastered, as well, so I now wish to begin speculation about that set.
First, there are seven sets from which cards in Innistrad Remastered can be reprinted: Innistrad, Dark Ascension, Avacyn Restored, Shadows Over Innistrad, Eldritch Moon, Innistrad: Midnight Hunt, and Innistrad: Crimson Vow, which should allow for plenty of excellent cards to be included in the set.
I very much would like to see both the "check lands" (Clifftop Retreat, Hinterland Harbor, Isolated Chapel, Sulfur Falls, and Woodland Cemetery) as well as the utility lands (Grim Backwoods, Kessig Wolf Run, Vault of the Archangel, and so forth) that were printed initially in various sets on Innistrad reprinted in this set, as well as some of the better-known and more powerful angels, demons, vampires, werewolves, and zombies from the various sets, including the original versions of all four of the legendary angels (Bruna, Gisela, Sigarda, and Lisa).
This set is still many months away, being released early in 2025, so it may be too early to speculate, just yet, but I still wish to begin a discussion of it, so what are everyone else's wishes for this set? What cards would you like to see be reprinted in Innistrad Remastered?
Taida on
Orzhov Tokens
1 year ago
The deck looks nice. You can make more use of the colors you chose, so adding something like Elas il-Kor, Sadistic Pilgrim or Blood Artist, so you can both gain life when your tokens enter the battlefield and make them more annoying when they die. You could also include one or two copies of Blade Historian for closing the game. I would recommend changing Swords to Plowshares by Path to Exile, Get Lost or Fateful Absence, as it is not legal in Modern. You could also include more anthem effects, like Honor of the Pure, but I think the ones you have already included are very nice. Another plainswalker you could consider is Basri Ket, as you will be attacking with a lot of creatures, and you could create even more of them. Finally, I would recommend adding some copies of Isolated Chapel, but it comes to personal preference regarding la
Monomanamaniac on
Here we go A-Ghen (Arcanum Weaver)
1 year ago
So I'm not absolutely sure what you were looking for, or what your budget is, so I just grabbed as many decently affordable cards that I could find and brought them for you to check out. I mostly picked out things that might help you close the game with life loss or give you value from in looping. It's too bad Thousand-Year Elixir isn't more affordable Agent of Erebos Ajani's Chosen Archon of Sun's Grace Ashiok's Reaper Boros Garrison Carmen, Cruel Skymarcher Caves of Koilos Cemetery Tampering Clifftop Retreat Curse of Opulence Darksteel Mutation Debtors' Knell Doomwake Giant Dragonskull Summit Exotic Orchard Fellwar Stone Grim Guardian Hopeless Nightmare Isolated Chapel Mesa Enchantress Myriad Landscape Open the Vaults Orzhov Basilica Rakdos Carnarium Resurgent Belief Ruinous Ultimatum Smoldering Marsh Spirited Companion Starfield Mystic Talisman of Conviction Talisman of Hierarchy Talisman of Indulgence Underworld Coinsmith Wicked Visitor
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