Isolated Chapel

Isolated Chapel

Land

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Highlander Legal
Custom Legal
Legacy Legal
Pioneer Legal
Commander / EDH Legal
Unformat Legal
Leviathan Legal
2019-10-04 Legal
Casual Legal
Canadian Highlander Legal
Gladiator Legal
Modern Legal
Tiny Leaders Legal
Vintage Legal
Duel Commander Legal
Limited Legal
Historic Legal
Block Constructed Legal
Oathbreaker Legal

Isolated Chapel occurrence in decks from the last year

Latest Decks as Commander

Isolated Chapel Discussion

Unlife on A touch from the gods

1 month ago

I'm not sire what your budget is, I like the look of the deck, but I would work on the mana base. You are white heavy, but making sure you have easy access to all 5 colors is important. Three Visits and Nature's Lore pair well with lands that include forest in their type, which means you can ramp into multiple colors. The triomes are a good fit, you can cycle them from hand if you need the draw, and you can ramp into them, pulling three colors at once. I'd also look at the check lands like Sunpetal Grove, Isolated Chapel, etc. They usually won't enter tapped and they aren't particularly expensive. Maybe Keeper of the Accord as well, just to generate a bit of ramp and tokens, and possibly Karametra, God of Harvests, which turns your creature spells into ramp spells as well for both basic and nonbasic lands. Hope this helps.

Apollo_Paladin on Heroes of War V0.1

1 month ago

I notice you mentioned it's a bit slow in the description there.

I use Kor Spiritdancer in my Mono-White Aura Beatdown Deck and it works remarkably well at speeding up play with all the card draw. Maybe you could swap out some of your Instant options for some 1 or 2-mana Creature Enchantments (which would still trigger Heroic abilities) and work that in somehow.

You might also look at inexpensive dual land options since I imagine as it stands now a large part of it being slow is just waiting on the proper color mana (at least sometimes).

I like Isolated Chapel myself, but there's tons of options out there for dual land. Some expensive, some cheap - just take your pick and add in 4 copies of 1 or 2 (I don't think you need ALL dual lands or anything).

LitchOubliette on Commander Staples Cube

1 month ago

Changelog (22/11/2020)

White

Blue

Black

Red

Green

Multicolored

Colorless

Mana Fixing

DemMeowsephs on Licia Blood Bending (Mardu Life control Voltron)

2 months ago

Hey there! You mention the mana base needing some help in your description, and if you're still looking to work on that, maybe consider some of the following cards! Many may be out of budget, and you could possibly have been aware of them all already, and if that is the case I hope this can be of use to you as a reference!

Since you have the two temples, you may want to include the last one, Temple of Malice. Even though you don't run too many / cards, you still need that colored mana to cast Licia, and so you want a relatively even mana base. Same goes for the last pain land, I'd recommend including Sulfurous Springs since you have the other two. Since you're also gaining a lot of life, and because they are great in general, you may want to take a look at Blood Crypt, Godless Shrine, and Sacred Foundry, (the shock lands) which function very well, especially with the following cards: the fetch lands. Bloodstained Mire, Arid Mesa, and Marsh Flats are some of the best lands in the game! These can search for the shock lands, not just basic lands, allowing you to get any colors you need from just one of them! While that whole set is pretty expensive, it may be something to think about for the future. Now on the cheaper side, there are the wonderful fast lands, Blackcleave Cliffs, Concealed Courtyard, and Inspiring Vantage, which can help you support your early fundamental turns quite well! If you wish to include a lot of basics/shock lands, you may want to think about having the check lands, Dragonskull Summit, Isolated Chapel, and Clifftop Retreat, which tend to be great and also lay on the cheaper side. Last but not least, there are the filter lands, Graven Cairns, Fetid Heath, and Rugged Prairie! Now that said, here are some non-dual lands that could really help fix the mana base quite a lot that I would recommend: City of Brass, Mana Confluence, Ancient Tomb, Prismatic Vista, Fabled Passage, Reflecting Pool, Exotic Orchard, Strip Mine, Wasteland, etc.

Now enough about lands! Here are some ramp spells you might like. Land Tax, Arcane Signet, Commander's Sphere, Talisman of Conviction, Talisman of Hierarchy, Talisman of Indulgence, Jet Medallion, Pearl Medallion, Ruby Medallion, Sol Ring, Gift of Estates, Weathered Wayfarer, Chromatic Lantern, etc!

I also have a mardu deck, (A Deal With the Devil EDH ⫸PRIMER⫷), so if you want to check out most of the cards I mentioned on a list, feel free to pop in there! Anyways though, I hope this helps, good luck on your deck, and have a wonderful day! Happy tapping!

TriusMalarky on LIFE GAIN DOES MATER

2 months ago

Anyone claiming Spell Pierce is bad is insane. It's an amazing card in any playgroup that is tuned in any way. is a pretty big tax. However, it's not good as generic countermagic -- it's for crushing combos or protecting your combo.

If your playgroup isn't tuned to any degree, doesn't run many combos at all, and you're not using a combo wincon, replace Spell Pierce. If you're playing anything other than low power hyper casual commander, keep Spell Pierce and add more countermagic. Every blue deck should include Negate, Counterspell, Dispel.

Second, you have 14 taplands. This is horrible. I don't care what meta you're in, fix that. I'll give you some tips: River of Tears, Nimbus Maze, and Caves of Koilos are all really cheap and will make your manabase a lot better. Cut a handful of taplands for more basics -- they're great and in budget manabases they are necessary for making your deck work. Glacial Fortress, Isolated Chapel, Drowned Catacomb aren't too pricey and will make your manabase MUCH better. Tainted Field and Tainted Isle are pretty cheap.

Cards I'd cut: Debt to the Deathless, Death Grasp, Serra Avatar. They all just cost too much mana.

Kratos1810 on Daddy's Belt

2 months ago

Replacements:

1x Arcane Sanctum SL - Swamp

1x Azorius Chancery SL - Port Town

1x Boros Garrison MP - Clifftop Retreat

1x Crosis's Catacombs HP - Mountain

1x Crumbling Necropolis SL - Island

1x Dimir Aqueduct SL - Drowned Catacomb

1x Dromar's Cavern HP - Plains

1x Izzet Boilerworks SL - Sulfur Falls

1x Mystic Monastery SL - Mountain

1x New Benalia MP - Plains

1x Nomad Outpost SL - Swamp

1x Orzhov Basilica MP - Isolated Chapel

1x Rakdos Carnarium SL - Dragonskull Summit

1x Reliquary Tower SL - Island

1x Temple of Enlightenment SL - Glacial Fortress

1x Temple of Epiphany - Island

1x Temple of Malice SL - Swamp

1x Temple of Silence - Swamp

1x Temple of Triumph SL - Battlefield Forge

1x Urza's Mine SL - Evolving Wilds

1x Urza's Power Plant - Terramorphic Expanse

1x Urza's Tower SL - Field of Ruin

Hoobynobber7395 on Kaalia of the Vast

3 months ago

A couple of spicy adds and away to establish some win cons is Armageddon and Master of Cruelties these two establish power in a table of 4. Reconnaissance can pull Kaalia of the Vast out of combat and protect her from blockers and still get the trigger. Strionic Resonator can copy Kaalia of the Vast ability trigger Spicy includes:

Some lands to include:

take out some of the basics you're running for the lands, mana fixing in a 3 color deck is important.

PhyrexianPreator on Budget Devotion: Now With A White Splash!

4 months ago

Jackfrost23

I like what you have for a starting point.

Your selection of spells, creatures and Your one planeswalker are solid choices. I will be detailing what you can do for making the deck work a bit smoother and most of it is relatively budget friendly.

1) For triggering revolt with push all you need is a mix of Terramorphic Expanse and/or Evolving Wilds. They are fetchlands that are each under a $1. Only problem with them is that you can't fetch up shocklands since they only get basics. To better take advantage of them for revolt I would heavily suggest You get two copies of Urborg, Tomb of Yawgmoth. Last I checked urborg was only $15 Canadian. I did read the above comments and I understand where you're coming from and I respect your train of thought.

2) I would add two copies of Isolated Chapel. When I last checked they were Sitting around $5 Canadian. They make it easier to cast your white spells and don't interfere with casting your black spells.

3) If you ever felt like changing out sign in blood you could go with Night's Whisper. Since using sign in blood on the opponent isn't all that common to do, you can switch and still have access to this effect. The upside you get is an easier to cast spell in case your opponent has blood moon while you have some nonbasics.

4) For budget hand disruption spells you could either go with Duress or Blackmail. Last I checked duress is like $0.05 Canadian and blackmail was $5 Canadian. They are by no means close to Thoughtseize, but hand disruption is most effective when you know how and when to use it.

Lastly, I would say for an optimized list I Would remove and add the following cards.

-1 Arena, -5 Swamps -2 Caves of Koilos, and -3 Vampire Nighthawks.

+2 Isolated Chapel, +2 Urborg, Tomb of Yawgmoth, +4 Terramorphic Expanse/Evolving Wilds and +3 Duress/Blackmail.

All in all you have a functional list. If you do go with my recommendations I would save up and wait to get the cards that are $5+. For a reference on my prices you can check this site. https://www.facetofacegames.com/search.php?search_query=Terramorphic%20expanse§ion=product

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