Isolated Chapel

Isolated Chapel


Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

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Printings View all

Set Rarity
Dominaria (DOM) Rare
Modern Event Deck (MD1) Rare
Innistrad (ISD) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Isolated Chapel occurrence in decks from the last year


All decks: 0.92%

WB (Orzhov): 100.0%


All decks: 0.14%

Commander / EDH:

All decks: 0.12%

WB (Orzhov): 1.82%

WUB (Esper): 1.07%

BGW (Abzan, Junk): 3.55%

RBW (Mardu): 1.35%

Isolated Chapel Discussion

multimedia on Honour from the Grave

2 days ago

Hey, you're welcome.

Sol Ring is the exception :) There's a reason it's played in all Commander decks because it's some of the most efficient ramp available. Sol is especially helpful when you're playing a high CMC Commander and Syr is 6 CMC. Sword of the Animist can be good repeatable ramp/color fixing, but it's slow ramp compared to Sol.

For less than Prismatic Vista you could get an actual Fetch land: Windswept Heath, Flooded Strand, Bloodstained Mire than can search for a Shock land, Savai or basic land. In fact for a few dollars more than one Vista you could get Windswept plus three Mardu Check lands: Isolated Chapel, Dragonskull Summit and Clifftop Retreat to better improve the manabase. Vista is a very overrated land for it's price.

Lestat85 on Kambal EDH

5 days ago

Hello :)

You should consider adding Isolated Chapel Chapel and Caves of Koilos, they are much better than for example the Orzhov Guildgate you are playing atm. Urborg, Tomb of Yawgmoth and Cabal Coffers could also be added although they are expensive.

Talisman of Hierarchy is also better than Commander's Sphere I think.

While I didn't play this deck myself yet, I also assume you lack a bit of card draw. You only play Phyrexian Arena, Dawn of Hope and Well of Lost Dreams. All three of these cards are either slow, vulnerable to enemy spells or mana-inefficient. Therefore I suggest adding some black one-way carddraw spells like for example Read the Bones or Ambition's Cost or similar spells.

One could also consider adding Necropotence because that card is really broken.

Yogei on Immortal Knights

5 days ago

Balaam__, I've been looking over dual lands after your recommendations. How do you feel about the "check lands", e.g Isolated Chapel, Rootbound Crag? You'll have to have pretty bad luck to play them tapped and at least some of them aren't all that expensive.

zAzen7977 on Unholy Frenzy

1 week ago

Hey Valengeta, nice job! I like your build and write up.

Here are some suggestions that you may like - first of all, Nantuko Husk is a great way to sac zombies. It’s expensive as compared to the Carrion Feeder, but it can block. I’ve found that not being able to block with 1 drops can be tough. Cryptbreaker and Stitcher's Supplier are options, the former generates zombies for you. Or you could run both Feeder and Husk for extra sac’ing.

Also, this deck could benefit from a splash of white. With 4-8 fetchlands plus a couple of Godless Shrine, plus an Isolated Chapel or two, you can run Tidehollow Sculler, Wayward Servant, and Path to Exile, plus artifact/enchantment hate in the sideboard. Otherwise, you may have a hard time against those match ups :)

ItsCommander on Omnipotent Orzhov Control(M21)

1 month ago

I just put this list together. It is a little different than what you have as it doesn't run Karn or a companion; however, I think it should be really consistent. Might be something you would be interested in? I personally don't think Karn would be that good. There just isn't enough good artifact sb cards that you would really want to grab. The main deck can deal with pretty much anything you need.

4 Thoughtseize

2 Kaya's Wrath

4 Dark Petition

1 Grim Tutor

4 Murderous Rider

1 Liliana, the Last Hope

3 Cast Down

3 Fatal Push

2 Kalitas, Traitor of Ghet

2 Rankle, Master of Pranks

2 Elspeth, Sun's Nemesis

1 Collective Brutality

1 Legion's End

1 Gideon of the Trials

1 Bile Blight

1 Utter End

1 The Eldest Reborn

1 Erebos's Intervention

1 Necromentia

4 Godless Shrine

4 Isolated Chapel

4 Concealed Courtyard

2 Castle Locthwain

8 Swamp

1 Kaya, Orzhov Usurper

1 Shambling Vent

Phostration on Orzhov vampire tribal

1 month ago

The only thing that bothers me about this deck is Bloodbond Vampire it is 4 mana as a 3/3 and just the +1/+1 ability. You could replace it with Gifted Aetherborn, but of course if you need to have more creatures that can get boosted I understand. I like the idea of the deck. It's like playing against a ticking time bomb haha. I want to say to add a Soran Plainswalker, but honestly I think this is good. Wouldn't hurt to have some Isolated Chapel or Godless Shrine (besides the spark damage or cost). A Castle Locthwain is always a good addition to a black deck too!

Epicurus on Modern Mardu Mutate Menace Mania

1 month ago

bmbinder Thanks for the comment!

With all the shock lands I'm running, I feel like the check lands were better than the fast lands (in other words, stuff like Isolated Chapel works better than Concealed Courtyard), but you may be right about including a few basics. I could probably drop the Triomes, and one of each check land to fit basics in there. However, I've been using the same formula - with special exceptions for a handful of decks - since 1993: 40 spells, 21 lands. Sometimes I get mana screwed, and that's never fun. But what's also not fun for me is drawing 3 lands in a row late-game.

So I'm kinda torn on the idea of adding land, and I definitely don't want more than 61 cards in the deck. So I'll ask you: if I added 2 fetch lands to bring the total to 23 lands, in addition to the revisions to the lands I already mentioned, what would you take out for them? Should I go down to 3x Raptors? Cut one of the Snapdax? Pull Mythos entirely? I'm at a loss for what I can do without or with less of.

The_Fallen_Duke on Apex of Nature

1 month ago

I think the biggest challenge you are facing is the mana base, as pretty much all of your lands enter the battlefield tapped. Even if the teck is build to have fun in casual games by playing big fancy spells, you will end up being always a turn behind the rest of the table. Sure, there is some ramp with Grow from the Ashes, Sylvan Scrying and Migration Path, but I am not sure it is enough to make up for all the ETBT lands.

Good lands are expensive though, so if you want to keep the budget in check I would suggest to try to get a couple of "painlands" (e.g. Yavimaya Coast, Karplusan Forest), which are versatile and not as expensive as for instance the shocklands, also I would consider playing more basic lands. If you have more basic lands in the deck, maybe also a couple of "checklands" (e.g. Sunpetal Grove) could become viable.

Taking out a couple of creatures to get some cheap rocks producing coloured mana (e.g. Simic Signet, Golgari Signet, Talisman of Curiosity, etc.) I believe could be helpful to cast your big powerful guys not too late in the game.

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