
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
: Add or .
Trade
Have (5) | orzhov_is_relatively_okay819 , Forkbeard , Azdranax , lorddarkstar , metalmagic |
Want (2) | AvarkusMagic , TyPo1130 |
Combos Browse all
Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Highlander | Legal |
Custom | Legal |
Legacy | Legal |
Pioneer | Legal |
Commander / EDH | Legal |
Unformat | Legal |
Leviathan | Legal |
2019-10-04 | Legal |
Casual | Legal |
Canadian Highlander | Legal |
Gladiator | Legal |
Modern | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Duel Commander | Legal |
Limited | Legal |
Historic | Legal |
Block Constructed | Legal |
Oathbreaker | Legal |
Isolated Chapel occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Isolated Chapel Discussion
Unlife on
A touch from the gods
1 month ago
I'm not sire what your budget is, I like the look of the deck, but I would work on the mana base. You are white heavy, but making sure you have easy access to all 5 colors is important. Three Visits and Nature's Lore pair well with lands that include forest in their type, which means you can ramp into multiple colors. The triomes are a good fit, you can cycle them from hand if you need the draw, and you can ramp into them, pulling three colors at once. I'd also look at the check lands like Sunpetal Grove, Isolated Chapel, etc. They usually won't enter tapped and they aren't particularly expensive. Maybe Keeper of the Accord as well, just to generate a bit of ramp and tokens, and possibly Karametra, God of Harvests, which turns your creature spells into ramp spells as well for both basic and nonbasic lands. Hope this helps.
Apollo_Paladin on
Heroes of War V0.1
1 month ago
I notice you mentioned it's a bit slow in the description there.
I use Kor Spiritdancer in my Mono-White Aura Beatdown Deck and it works remarkably well at speeding up play with all the card draw. Maybe you could swap out some of your Instant options for some 1 or 2-mana Creature Enchantments (which would still trigger Heroic abilities) and work that in somehow.
You might also look at inexpensive dual land options since I imagine as it stands now a large part of it being slow is just waiting on the proper color mana (at least sometimes).
I like Isolated Chapel myself, but there's tons of options out there for dual land. Some expensive, some cheap - just take your pick and add in 4 copies of 1 or 2 (I don't think you need ALL dual lands or anything).
LitchOubliette on
Commander Staples Cube
1 month ago
Changelog (22/11/2020)
White
- +Abeyance
- +Academy Rector
- +Alseid of Life's Bounty
- +Eldrazi Displacer
- +Emeria's Call Flip
- +Felidar Retreat
- +Generous Gift
- +Giver of Runes
- +Leonin Arbiter
- +Mentor of the Meek
- +Mother of Runes
- +Order of the Sacred Torch
- +Sanctum Prelate
- +Skyclave Apparition
- +Unexpectedly Absent
- -Banisher Priest
- -Benevolent Bodyguard
- -False Dawn
- -Flawless Maneuver
- -Kataki, War's Wage
- -Not Forgotten
- -Oblation
- -Oblivion Ring
- -Parallax Wave
- -Promise of Bunrei
- -Sublime Exhalation
- -Sun Titan
- -Suppression Field
- -Terminus
- -Treasure Hunter
Blue
- +Curiosity
- +Hullbreacher
- +Sea Gate Restoration Flip
- +Submerge
- +Teferi, Master of Time
- +Training Grounds
- -Fact or Fiction
- -Into the Roil
- -Time Spiral
- -Pongify
- -Sleight of Hand
- -Reality Shift
Black
- +Agadeem's Awakening Flip
- +Big Game Hunter
- +Bitterblossom
- +Body Snatcher
- +Cabal Therapist
- +Corpse Dance
- +Feed the Swarm
- +Ophiomancer
- +Opposition Agent
- -Doom Whisperer
- -Exhume
- -Inquisition of Kozilek
- -Jet Medallion
- -Overeager Apprentice
- -Sickening Dreams
- -Sidisi, Undead Vizier
- -Skirge Familiar
- -Street Wraith
Red
- +Avacyn's Judgment
- +Blasphemous Act
- +By Force
- +Desperate Ritual
- +Goblin Cratermaker
- +Goblin Matron
- +Goblin Recruiter
- +Jeska's Will
- +Lightning Bolt
- +Possibility Storm
- +Ricochet Trap
- +Shatterskull Smashing Flip
- +Sneak Attack
- +Sweltering Suns
- +Thunderclap
- -Anje's Ravager
- -Balefire Dragon
- -Bogardan Hellkite
- -Comet Storm
- -Curse of Opulence
- -Daretti, Scrap Savant
- -Dire Fleet Daredevil
- -Dragon Mage
- -Generator Servant
- -Goblin Welder
- -Grapeshot
- -Hellkite Tyrant
- -Impact Tremors
- -Overmaster
- -Pyrokinesis
Green
Multicolored
- +Fiend Artisan
- +Kinnan, Bonder Prodigy
- +Lavinia, Azorius Renegade
- +Lurrus of the Dream-Den
- -Memory's Journey
- -Supreme Verdict
- -Teferi, Hero of Dominaria
- -Teferi, Time Raveler
Colorless
- +Aether Vial
- +Altar of Dementia
- +Bag of Holding
- +Damping Sphere
- +Jeweled Lotus
- +Lithoform Engine
- +Mirage Mirror
- +Prophetic Prism
- +Smuggler's Copter
- +Tormod's Crypt
- -Crucible of Worlds
- -Krark-Clan Ironworks
- -Memory Jar
- -Metalworker
- -Mystic Forge
- -Painter's Servant
- -Pithing Needle
- -Relic of Progenitus
- -Strionic Resonator
- -Voltaic Key
Mana Fixing
- +Ash Barrens
- +Branchloft Pathway Flip
- +Brightclimb Pathway Flip
- +Castle Locthwain
- +Clearwater Pathway Flip
- +Cragcrown Pathway Flip
- +Darkwater Catacombs
- +Geier Reach Sanitarium
- +Glimmervoid
- +High Market
- +Mishra's Factory
- +Mossfire Valley
- +Needleverge Pathway Flip
- +Riverglide Pathway Flip
- +Shadowblood Ridge
- +Shivan Gorge
- +Skycloud Expanse
- +Sungrass Prairie
- +Volrath's Stronghold
- -Canopy Vista
- -Cinder Glade
- -Clifftop Retreat
- -Dakmor Salvage
- -Dragonskull Summit
- -Drowned Catacomb
- -Glacial Fortress
- -Hall of Heliod's Generosity
- -Hashep Oasis
- -Hinterland Harbor
- -Isolated Chapel
- -Prairie Stream
- -Riptide Laboratory
- -Rootbound Crag
- -Smoldering Marsh
- -Sulfur Falls
- -Sunken Hollow
- -Waterlogged Grove
- -Woodland Cemetery
DemMeowsephs on
Licia Blood Bending (Mardu Life control Voltron)
2 months ago
Hey there! You mention the mana base needing some help in your description, and if you're still looking to work on that, maybe consider some of the following cards! Many may be out of budget, and you could possibly have been aware of them all already, and if that is the case I hope this can be of use to you as a reference!
Since you have the two temples, you may want to include the last one, Temple of Malice. Even though you don't run too many / cards, you still need that colored mana to cast Licia, and so you want a relatively even mana base. Same goes for the last pain land, I'd recommend including Sulfurous Springs since you have the other two. Since you're also gaining a lot of life, and because they are great in general, you may want to take a look at Blood Crypt, Godless Shrine, and Sacred Foundry, (the shock lands) which function very well, especially with the following cards: the fetch lands. Bloodstained Mire, Arid Mesa, and Marsh Flats are some of the best lands in the game! These can search for the shock lands, not just basic lands, allowing you to get any colors you need from just one of them! While that whole set is pretty expensive, it may be something to think about for the future. Now on the cheaper side, there are the wonderful fast lands, Blackcleave Cliffs, Concealed Courtyard, and Inspiring Vantage, which can help you support your early fundamental turns quite well! If you wish to include a lot of basics/shock lands, you may want to think about having the check lands, Dragonskull Summit, Isolated Chapel, and Clifftop Retreat, which tend to be great and also lay on the cheaper side. Last but not least, there are the filter lands, Graven Cairns, Fetid Heath, and Rugged Prairie! Now that said, here are some non-dual lands that could really help fix the mana base quite a lot that I would recommend: City of Brass, Mana Confluence, Ancient Tomb, Prismatic Vista, Fabled Passage, Reflecting Pool, Exotic Orchard, Strip Mine, Wasteland, etc.
Now enough about lands! Here are some ramp spells you might like. Land Tax, Arcane Signet, Commander's Sphere, Talisman of Conviction, Talisman of Hierarchy, Talisman of Indulgence, Jet Medallion, Pearl Medallion, Ruby Medallion, Sol Ring, Gift of Estates, Weathered Wayfarer, Chromatic Lantern, etc!
I also have a mardu deck, (A Deal With the Devil EDH ⫸PRIMER⫷), so if you want to check out most of the cards I mentioned on a list, feel free to pop in there! Anyways though, I hope this helps, good luck on your deck, and have a wonderful day! Happy tapping!
TriusMalarky on
LIFE GAIN DOES MATER
2 months ago
Anyone claiming Spell Pierce is bad is insane. It's an amazing card in any playgroup that is tuned in any way. is a pretty big tax. However, it's not good as generic countermagic -- it's for crushing combos or protecting your combo.
If your playgroup isn't tuned to any degree, doesn't run many combos at all, and you're not using a combo wincon, replace Spell Pierce. If you're playing anything other than low power hyper casual commander, keep Spell Pierce and add more countermagic. Every blue deck should include Negate, Counterspell, Dispel.
Second, you have 14 taplands. This is horrible. I don't care what meta you're in, fix that. I'll give you some tips: River of Tears, Nimbus Maze, and Caves of Koilos are all really cheap and will make your manabase a lot better. Cut a handful of taplands for more basics -- they're great and in budget manabases they are necessary for making your deck work. Glacial Fortress, Isolated Chapel, Drowned Catacomb aren't too pricey and will make your manabase MUCH better. Tainted Field and Tainted Isle are pretty cheap.
Cards I'd cut: Debt to the Deathless, Death Grasp, Serra Avatar. They all just cost too much mana.
Kratos1810 on
Daddy's Belt
2 months ago
Replacements:
1x Arcane Sanctum SL - Swamp
1x Azorius Chancery SL - Port Town
1x Boros Garrison MP - Clifftop Retreat
1x Crosis's Catacombs HP - Mountain
1x Crumbling Necropolis SL - Island
1x Dimir Aqueduct SL - Drowned Catacomb
1x Dromar's Cavern HP - Plains
1x Izzet Boilerworks SL - Sulfur Falls
1x Mystic Monastery SL - Mountain
1x New Benalia MP - Plains
1x Nomad Outpost SL - Swamp
1x Orzhov Basilica MP - Isolated Chapel
1x Rakdos Carnarium SL - Dragonskull Summit
1x Reliquary Tower SL - Island
1x Temple of Enlightenment SL - Glacial Fortress
1x Temple of Epiphany - Island
1x Temple of Malice SL - Swamp
1x Temple of Silence - Swamp
1x Temple of Triumph SL - Battlefield Forge
1x Urza's Mine SL - Evolving Wilds
1x Urza's Power Plant - Terramorphic Expanse
1x Urza's Tower SL - Field of Ruin
Hoobynobber7395 on
Kaalia of the Vast
3 months ago
A couple of spicy adds and away to establish some win cons is Armageddon and Master of Cruelties these two establish power in a table of 4. Reconnaissance can pull Kaalia of the Vast out of combat and protect her from blockers and still get the trigger. Strionic Resonator can copy Kaalia of the Vast ability trigger Spicy includes:
Some lands to include:
take out some of the basics you're running for the lands, mana fixing in a 3 color deck is important.
PhyrexianPreator on
Budget Devotion: Now With A White Splash!
4 months ago
I like what you have for a starting point.
Your selection of spells, creatures and Your one planeswalker are solid choices. I will be detailing what you can do for making the deck work a bit smoother and most of it is relatively budget friendly.
1) For triggering revolt with push all you need is a mix of Terramorphic Expanse and/or Evolving Wilds. They are fetchlands that are each under a $1. Only problem with them is that you can't fetch up shocklands since they only get basics. To better take advantage of them for revolt I would heavily suggest You get two copies of Urborg, Tomb of Yawgmoth. Last I checked urborg was only $15 Canadian. I did read the above comments and I understand where you're coming from and I respect your train of thought.
2) I would add two copies of Isolated Chapel. When I last checked they were Sitting around $5 Canadian. They make it easier to cast your white spells and don't interfere with casting your black spells.
3) If you ever felt like changing out sign in blood you could go with Night's Whisper. Since using sign in blood on the opponent isn't all that common to do, you can switch and still have access to this effect. The upside you get is an easier to cast spell in case your opponent has blood moon while you have some nonbasics.
4) For budget hand disruption spells you could either go with Duress or Blackmail. Last I checked duress is like $0.05 Canadian and blackmail was $5 Canadian. They are by no means close to Thoughtseize, but hand disruption is most effective when you know how and when to use it.
Lastly, I would say for an optimized list I Would remove and add the following cards.
-1 Arena, -5 Swamps -2 Caves of Koilos, and -3 Vampire Nighthawks.
+2 Isolated Chapel, +2 Urborg, Tomb of Yawgmoth, +4 Terramorphic Expanse/Evolving Wilds and +3 Duress/Blackmail.
All in all you have a functional list. If you do go with my recommendations I would save up and wait to get the cards that are $5+. For a reference on my prices you can check this site. https://www.facetofacegames.com/search.php?search_query=Terramorphic%20expanse§ion=product