Isolated Chapel

Isolated Chapel

Land

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

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Isolated Chapel Discussion

DemonDragonJ on How Good are the New …

2 weeks ago

The new Innistrad block provided a new cycle of dual lands (Deathcap Glade, Deserted Beach, and so forth), which I appreciate, and I especially like how WotC printed a full cycle of ten dual lands, rather than half a cycle of five dual lands, as they too often do.

Naturally, I am wondering how those dual lands compare to other cycle of dual lands, so I wish to ask others about their opinions of those lands.

The best dual lands of all are obviously the original dual lands (Bayou, Tundra, Plateau, and so forth), but those are too expensive for all but the most hardcore of players, so I shall not mention them any further in this thread.

After the originals, the second-best dual lands are the shock lands (Hallowed Fountain, Sacred Foundry, Godless Shrine, and so forth), which are nearly as good as the originals, with only a very minor downside.

After that, however, it is difficult to say what the next-best cycle is; I say that the "battle lands" (Cinder Glade, Canopy Vista, and so forth), the "check lands" (Glacial Fortress, Sunpetal Grove, Isolated Chapel, and so forth), and the filter lands (Cascade Bluffs, Wooded Bastion, Sunken Ruins, and so forth) are all contenders for the title of third-best dual lands, so I am not certain where the new Innistrad lands rank in comparison to them.

What does everyone else say about this? How good are the new Innistrad dual lands?

nathanielhebert on Vizier of black goblins Pezzent! (10/12 Euro/$)

3 months ago

Ooh, an infinite persist combo in unlikely places! I've got most of the pieces from the Goblin Suicide deck, and I'm intrigued to see what happens when the Vizier of Remedies visits the goblin armies. I made room for 4 x Shred Memory — helpful to tutor up both sides of the combo, cleric or goblin. I'm also dressing up the battlefield thematically with Swamp and Isolated Chapel to make way for the Vizier.

Boogsbay on Orzhov Gravecrawler/ Zombie Sacrifice

3 months ago

The deck looks good but seems somewhat slow. Some suggestions IMO would be:

Some considerations:

  • Corpse Knight over Wayward Servant to include Zulaport Cutthroat for ETB triggers.

  • Unearth over Blasting Station if you already swapped out some land for Geralf's Messenger. These two, at the very least, makes the opponent lose 8 life; more with Cutthroat and Knight on the field. Reanimating other creatures is also another viable strategy to get out of a tight situation.

  • Ghoulish Procession over Jadar since it's a nonlegendary permanent that can potentially make more zombies to fuel an aristocrats strategy and trigger ETB and death triggers.

For sideboard:

multimedia on God Save the Queen

4 months ago

Hey, good work in progress so far for a first deck with an interesting concept.

Command Tower and Arcane Signet are two staples to consider adding. Consider adding some flying creatures who can disrupt your opponent to help you do keep the monarch and some repeatable sources of flying creatures?

Blind Obedience can be opponent mana rock ramp disruption and shuts off haste of opponent's creatures who might want to attack you. With Cunning Rhetoric opponent may not want to attack you because then you'll exile card from top of their library.


The mana curve is very high here since you have so many 5 CMC, 6 CMC or higher cards. Cutting some of them for lower CMC cards and more ramp would help gameplay. More two drop mana rocks can make it easier/faster to cast Marchesa. Since she's a 4 CMC creature then a turn two mana rock can potentially let you cast her turn three if you make your land drops.


Some lands to consider adding in place of some basic lands that are within your budget to improve the manabase:

If you're playing Dark Depths then consider Thespian's Stage? Stage is the land that combos with Depths to get Marit Lage. When you control Depths and Stage pay 2 mana to copy Depths with Stage. Stage becomes Depths with no ice counters on it and the legendary rule will take place since you can't control two legendary Depths at the same time. Choose to keep Stage and remove Depths. Since Stage has no ice counters it's saced to create Marit Lage.

If interested I offer more advice including cuts to consider. Good luck with your deck.

ShieldOfHolyShadows on Orzhov Angels

5 months ago

This deck is a lot of fun! Just a few comments:

The average CMC of the deck is pretty high. Way too high to be running only 22 lands. Personally, I'd trim at least two of the Sorceries and add in two extra lands.

For your manabase, this is where it gets really tricky. Most of your cards require WW, with the hardest one to cast on curve being Bishop of Wings. I think the deck can get away with running Temple of Silence, but Fetid Heath is really clunky imo and the deck could desperately use some copies of Isolated Chapel. With Isolated Chapels in, you might be able to drop a swamp or two, depending on how scared you are of running no non-basic sources of a color.

Other than that, the core is really solid with a decent amount of flexibility.

Stryfe_ on Azdranax

5 months ago

Retro foil etched Force of Negation

Retro foil Ice-Fang Coatl

Retro foil etched Ice-Fang Coatl

Showcase Ignoble Hierarch (I want to hold on to my foil sketch one)

Foil borderless Sanctum Weaver

for

2 Counterspell 2 Archmage's Charm 4 Fatal Push 1 Marsh Flats 1 Drowned Catacomb 1 Glacial Fortress 1 Clifftop Retreat 1 Isolated Chapel 1 Kaya's Guile

?

zapyourtumor on orzhov afterlife lv 1

6 months ago

Are you sure you want this to be a modern deck? It could currently either be a modern or a pioneer deck, and you should probably choose one and stick with it.

If you choose modern, Doomed Traveler fits the theme of the deck pretty well. Teysa, Orzhov Scion is a powerhouse that gives all your creatures afterlife, doubles as removal, and is another instant-speed sac outlet. Honestly, she's the only reason I would consider playing an afterlife deck in modern. Xathrid Necromancer is another option that generates tons of tokens off of most of your creatures, and it works really well with Hero of Precinct One .

For lands, there's Marsh Flats , Concealed Courtyard , and Isolated Chapel . Vault of the Archangel is very strong in any token deck.

This deck definitely needs a playset of Fatal Push for removal which works in either format, plus maybe some Path to Exile or Vindicate if you choose to stick with modern. Mortify is bad in both formats so I'd cut it. 4x Kaya's Wrath is definitely overkill and might not be the best choice, since even though your board would have a bunch of spirits it would still wipe a lot of your creatures.

Giant Killer is just bad outside of standard. Athreos and Ethereal Absolution are also too slow, and I don't think Sorin adds enough to the gameplan to justify including him. Teysa Karlov obviously synergizes a lot but I'd take her out since she doesn't have any immediate board impact (while the other Teysa can have its abilities activated at instant speed to do a bunch of stuff in response). Not sure if Corpse Knight is worth it either. The other Athreos, Athreos, God of Passage , might be worth trying as a 1-of.

Metroid_Hybrid on Hey Batter Batter Batter

7 months ago

A few -lands ( Isolated Chapel and/or Concealed Courtyard , etc.) would really compliment your pair of Cranial Plating s..

Or, if that's not your thing, 1-2x Idyllic Grange s could also be used to spice up the Manabase a little..

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