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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Take an extra turn after this one. Exile Temporal Mastery.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
8 months ago
You take the extra turn.
The key thing to know is that the text of a spell or ability is always talking to its controller. If you take control of Temporal Mastery while it's on the stack, it's talking to you now. That's what the ruling you found for Commandeer is saying, but it's not specifically necessary for the word "you" to appear in the text in order for the ruling to apply.
8 months ago
The ruling that we found on Commandeer says this:
After Commandeer resolves, you control the targeted spell. Any instance of “you” in that spell’s text now refers to you, “an opponent” refers to one of your opponents, and so on. The change of control happens before new targets are chosen, so any targeting restrictions such as “target opponent” or “target creature you control” are now made in reference to you, not the spell’s original controller. You may either change those targets to be legal in reference to you, or, if those are the spell’s only targets, the spell doesn’t resolve for having illegal targets. When the spell resolves, any illegal targets are unaffected by it and you make all decisions the spell’s effect calls for. (2006-07-15)
The issue we ran into is it doesn't say how to resolve a spell that references no players, such as Temporal Mastery.
9 months ago
I've only played 5 cEDH games so far (won 2 lost 3).
I'm at 29 lands, hasn't been an issue yet, thinking of going to 30? I'm also short an Imperial Seal really need that card in here unfortunately.
I run Doomsday only tried to win that way once, was counterspell though (too bad).
10 months ago
Couple early questions if you don't mind. Let me know if I'm a bother :) My Yuri Deck
You have 15 enablers, I read the notes on them, couple questions. What's the critical mass on this, like would 10 be deterimental. When I did a rough pull in had the following questions:
Kaito Shizuki thoughts? I'm worried that the CMC3 for the -2 is the wrong tempo/timing, but, he does come in, make a unblockable, then phase out to also get the draw next turn. If you don't need the unblockable, it's draw 2 for CMC3, tough to see hitting his ultimate at 7. 3CMC planeswalker are usually good, some I'm tempted to think this one will be too? But I have no play experience on this deck.
I just can't get my head around the flying evasion guys though, Faerie Seer, Spectral Sailor, Wingcrafter, Augury Owl, Sage Owl. They feel "sub-optimal" to me and difficult to include, but as I said what's the critical mass here? I was considering Baleful Strix in the 2CMC drop, just because he replaces himself in hand (which may just be discarded anyway, but looting never that bad anyway), with deathtouch less likely to be blocked by flying/reach, and he can be an effective (deathtouch) defender.
I've roughed in "12" for the timebeing.
Honestly my first thought was this is a turbo-draw to tutor, fish-pact/fish-consul strategy. I was looking at Tatsunari, Toad Rider instead, but I think I like "big splashy spells" more than the aristocrats method. So that got me thinking, what the heck do I win with, is this viable or am I off-base here:
Tertiary Maverick 'Turn and Burn': Temporal Trespass, Temporal Mastery, Temporal Manipulation, Capture of Jingzhou with perhaps something like Sea Gate Restoration Flip or Dig Through Time as possible damage enablers in addition to the 'turn'.
I skipped Secondary intentionally, is there no room here for a Doomsday? I can think of multiple stacks with varied CMC, E.G. if devotion to blue 3 + Doomsday + Thassa's Oracle (BBBUU) is a win, if you don't have Thassa's Oracle, somethig like Doomsday + Gitaxian Probe/Street Wraith into a Night's Whisper or something could be around CMC7, Gush kinda useless here for a CMC3 (BBB) stack.
Thoughts on that? I see you intentionally don't run the fish, but this seems viable for this deck?
For Scheming Symmetry doesn't the player just pull a counterspell to stop your win, does it really "win on the spot", if you have to pass it feels useless, but with Nashi, Moon Sage's Scion or Opposition Agent it does work. Reliability? I "should"? run it?
Has Mutavault been enough value for a possible swing vs. the downside of the colorless mana? It dodges board wipe and is a ninja, so kinda-of makes sense to me, but I'm on the fence?
I do have TOO MANY potential colorless mana Ancient Tomb, Gemstone Caverns, Reliquary Tower, Strip Mine. I feel like Reliquary Tower is a trap and I should remove, where I feel like, what's my strategy vs. a Glacial Chasm or Maze of Ith.
It's still a work in progress, I think I need more Ninjas then I have, still evaluating them one by one, and trying to figure out what each tutor gets me, but first I need to know what my win-con plans are to know what i'm looking for!
Thanks for any feedback you can provide.
1 year ago
Cool deck, cooler write-up! One question, you mention that your high density of cantrips increases your chance of getting to cast Temporal Mastery for its miracle cost. Wouldn't the opposite be true? When you're consistently drawing multiple cards per turn, you're more likely to draw the mastery as your second or third card in a turn, not the first card which would allow you to miracle it. Unless you meant drawing it as your first card on an opponent's turn, but it doesn't look like you have that many instant speed cantrips.
1 year ago
Glad you like the deck coinfliplarry, always happy to hear more suggestions! :D
I never thought of using surveil, but I think that works perfectly for this deck! Although I don't think splashing in a little black is worth it just for a couple of Doom Whisperers, I do love your other surveil suggestions, especially Dragon's Rage Channeler! Double Vision is fun and all, but I think lower CMC with earlier game impact is the smarter way to go.
I would like to add more Temporal Masterys, but unfortunately they're a little too expensive for me to add more than 1 copy.
I agree with you that my mana base might be a little weak, but I'm just using lands I already had sitting around so I don't break the bank with this deck. That's good advice about the double colored mana symbol cards though, maybe I'll look into an alternative counterspell with only 1 colored mana in the cost.
No need to apologize for your English, I understood everything you said haha. Thanks again for the suggestions, I think you gave this deck that extra little push it needed! :D
1 year ago
Hey ! Just passing by I really like the idea behind this deck ! I'm adding in some suggestions aswell if you don't mind ;) Everyone that already commented got you in the good path for your deck, but I was thinking about the surveil mecanic which is surprisingly absent from your it ; cards like Dragon's Rage Channeler, Foul Watcher or Nightveil Sprite (budget ones) could be considerable adds if you want a little more board presence (channeler's probably the best one by far but still) :D
I was especially thinking about replacing the double visions that kills your T5 and let you hope for a miracle on T6 (and a significant one because if you hit a bad card for the situation that's probably game over if it wasn't already) with Doom Whisperer, a significant body with that ability to dig quick for the last damages or at least the entity. But I gotta agree that's probably less fun, and have you splashing black x)
I thought about adding some more Temporal Mastery aswell, but you probably will see if it fits well enough by yourself when you'll try the deck out.
Alright this being said your deck biggest weakness remains in your manabase, but if you don't want to sell your house and wife (understoodable) I suggest to be really careful about 2x symbols (especially in counterspell, you prolly won't be able to ever cast it on T2 with the current state of your deck. Mind entreat the angels, even tho you can discard it and play it in the late game miracle drawing it on T4 and not be able to win with it consistently doesn't sound good).
Aight sorry for my poor english vocabulary, but I still wish some of my advices will hit through. Anyways good luck with this treasure of a pack :D
1 year ago
Hey thanks, owenger! I think normally Serum Visions would be the better choice but Otherworldly Gaze can fill up my graveyard and help with setting up Bloodwater Entity with a wider selection of cards to choose from my graveyard. Plus it's basically two spells for the price of one card slot. I do agree that I do need more card drawing with my top deck manipulation so I am definitely going to add a few Brainstones.
I don't know how I missed adding in Temporal Mastery so that is going in immediately! I was thinking about running Terminus in the mainboard, but since the Bloodwater Entity is such a vital piece to this deck I decided it was better to run Devastation Tide instead so that way I'm only putting my Entity into my hand instead of losing him in my library.
I think you're right about the Ephemerates. I had those in there so I could blink Bloodwater Entity more reliably but I think 3 might be too many.
Thanks for the suggestions! They were very helpful :D