Temporal Mastery

Temporal Mastery

Sorcery

Take an extra turn after this one. Exile Temporal Mastery.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Latest Decks as Commander

Temporal Mastery Discussion

plainsrunner on Arixmethes: Early to Bed, Early to Rise

1 month ago

Cool deck, cooler write-up! One question, you mention that your high density of cantrips increases your chance of getting to cast Temporal Mastery for its miracle cost. Wouldn't the opposite be true? When you're consistently drawing multiple cards per turn, you're more likely to draw the mastery as your second or third card in a turn, not the first card which would allow you to miracle it. Unless you meant drawing it as your first card on an opponent's turn, but it doesn't look like you have that many instant speed cantrips.

keizerbuns on Milking a Miracle

1 month ago

Glad you like the deck coinfliplarry, always happy to hear more suggestions! :D

I never thought of using surveil, but I think that works perfectly for this deck! Although I don't think splashing in a little black is worth it just for a couple of Doom Whisperers, I do love your other surveil suggestions, especially Dragon's Rage Channeler! Double Vision is fun and all, but I think lower CMC with earlier game impact is the smarter way to go.

I would like to add more Temporal Masterys, but unfortunately they're a little too expensive for me to add more than 1 copy.

I agree with you that my mana base might be a little weak, but I'm just using lands I already had sitting around so I don't break the bank with this deck. That's good advice about the double colored mana symbol cards though, maybe I'll look into an alternative counterspell with only 1 colored mana in the cost.

No need to apologize for your English, I understood everything you said haha. Thanks again for the suggestions, I think you gave this deck that extra little push it needed! :D

coinfliplarry on Milking a Miracle

1 month ago

Hey ! Just passing by I really like the idea behind this deck ! I'm adding in some suggestions aswell if you don't mind ;) Everyone that already commented got you in the good path for your deck, but I was thinking about the surveil mecanic which is surprisingly absent from your it ; cards like Dragon's Rage Channeler, Foul Watcher or Nightveil Sprite (budget ones) could be considerable adds if you want a little more board presence (channeler's probably the best one by far but still) :D

I was especially thinking about replacing the double visions that kills your T5 and let you hope for a miracle on T6 (and a significant one because if you hit a bad card for the situation that's probably game over if it wasn't already) with Doom Whisperer, a significant body with that ability to dig quick for the last damages or at least the entity. But I gotta agree that's probably less fun, and have you splashing black x)

I thought about adding some more Temporal Mastery aswell, but you probably will see if it fits well enough by yourself when you'll try the deck out.

Alright this being said your deck biggest weakness remains in your manabase, but if you don't want to sell your house and wife (understoodable) I suggest to be really careful about 2x symbols (especially in counterspell, you prolly won't be able to ever cast it on T2 with the current state of your deck. Mind entreat the angels, even tho you can discard it and play it in the late game miracle drawing it on T4 and not be able to win with it consistently doesn't sound good).
Aight sorry for my poor english vocabulary, but I still wish some of my advices will hit through. Anyways good luck with this treasure of a pack :D

keizerbuns on Milking a Miracle

1 month ago

Hey thanks, owenger! I think normally Serum Visions would be the better choice but Otherworldly Gaze can fill up my graveyard and help with setting up Bloodwater Entity with a wider selection of cards to choose from my graveyard. Plus it's basically two spells for the price of one card slot. I do agree that I do need more card drawing with my top deck manipulation so I am definitely going to add a few Brainstones.

I don't know how I missed adding in Temporal Mastery so that is going in immediately! I was thinking about running Terminus in the mainboard, but since the Bloodwater Entity is such a vital piece to this deck I decided it was better to run Devastation Tide instead so that way I'm only putting my Entity into my hand instead of losing him in my library.

I think you're right about the Ephemerates. I had those in there so I could blink Bloodwater Entity more reliably but I think 3 might be too many.

Thanks for the suggestions! They were very helpful :D

owenger on Milking a Miracle

1 month ago

Cool deck! I just am wondering if maybe Serum Visions would be better than Otherworldly Gaze(I know it's instant speed but still). Also, I feel like Temporal Mastery is such a powerful card and is worth considering especially considering that your're running Dictate of Kruphix (same goes for Terminus but I get that you have it in your sideboard). Lastly, 3 Ephemerate seem a bit excessive if you're running only 5 creatures you would want to bounce (or am I missing something?) and I would play maybe Brainstone, which lets you manipulate the top of your deck tremendously.

Snake57 on Yuriko (Optimized) Primer

2 months ago

Hey Azja! As always thanks for getting back to me :)

Great to hear Gingerbrute is working out for you, I've definitely have good experiences with the card since adding it. I was actually considering to purchase Personal Tutor, but looks like I can spend that money somewhere else then. In regards to Consider, I actually mixed my cards up. I meant Otherworldly Gaze from the same set. which seemed pretty good to me as it also fuels the graveyard when necessary and can be cast at instant speed (twice). Not sure it beats out Ponder though? I'm unsure if I can fit both in the deck.

I've just ordered a few copies of Dauthi Voidwalker so I am looking forward to giving that card a try, do you end up using it as an enabler often? I'd assume it just sits on the board for as long as possible.

For me I'm really split on Opposition Agent, I feel like if I can get it out early it completely screws up my opponents early land plays giving them issues playing fetchlands (of which there are a good amount in the pods I play Yuriko in). Later in the game i'll likely have the mana open to flash it out as well, but it may take some time to find the right moment, it also feels like somewhat of a removal magnet as it needs to be dealt with before tutoring for a wincon for example. However it doesn't really further my own strategy directly, and is unlikely to be used as an enabler. I'm genuinely having a hard time with this one.

I've just added Street Wraith to my main deck so I'm curious to see how it performs for me, I didn't think of the interaction with Temporal Mastery, seems good! Also, I've added Abjure and it really has felt like a decent addition to the counterspell package as the downside tends to be manageable (and sometimes adds more delve-fodder)

I'll see if I can get ahold of Boon of the Wish-Giver, to me the card just seems to make sense in Yuriko. I'm currently running 32 lands with a ton of fetches and I still feel like I've been hitting lands way too often (maybe I've just been unlucky recently) But it makes me consider cutting a Land for the card as it can be cycled as well.

You are right, Scion of Draco probably isn't the right choice, Enter the Infinite is definitely an option, however I feel it may be better to raise the CMC of my deck across the board a little. I'm looking into adding more delve cards and cards that synergise with that. Maybe Murderous Cut, Otherworldly Gaze, Frantic Search, Treasure Cruise. Perhaps I could add cards that untap lands as well, a Treachery, Cloud of Faeries, Time Spiral is what I'm looking at currently.

Maybe I've just had a few - not so great games recently and I should give it more games before I rush to change things around that much.

I am very curious to see what what the new Kamigawa Set will bring, here's hoping there will be some good additions for Yuriko.

azja on Yuriko (Optimized) Primer

2 months ago

It's great to hear from ya again Snake57! I've been a bit busy with school, and getting back into in-person modern events, so I haven't been playing much edh lately :( but here's what I think of the cards I'm testing:

  • So far Gingerbrute feels like a good fit for Yuriko. I think the upside of having haste outweighs the downside of having to pay to make it unblockable. I chose to cut Tormented Soul because it also can't be pitched to Force of Will and I want to keep my density of blue cards high, but I still think it's a solid enabler.

  • I've also been pretty happy with Ponder over Personal Tutor. The problem I have with Personal Tutor is that I don't have a ton of sorceries that aren't just big, clunky extra turn spells. In contrast, Vampiric Tutor and Mystical Tutor have a lot more targets and provide utility at every point in the game, not just on the final turn. I would definitely suggest Ponder over Consider because you can also control what's on top of your deck, not just the card you draw.

  • I have mixed feelings about Chain of Vapor. It's awesome in the early game when your opponents don't have enough lands to reasonably sac one to copy it, but it feels pretty bad in the mid-late game when they do. Also at 1 cmc, it doesn't do Yuriko any favours. I chose to cut Spire Owl in its place because I had 4 2-mana enablers, and it felt like a bit too many. From what I can tell, I think 3 is the right number.

  • Dauthi Voidwalker has been an awesome addition to the deck. It hinders graveyard strategies, can be used as enabler if needed, and most importantly, steals an opponent's removal spell or counterspell. I chose to cut Throat Slitter because my meta used to be filled with black aristocrat decks. But lately it's been shifting from that, so I may try to find a spot for it again.

Now for the cards you mentioned:

  • I've tried Opposition Agent in some other decks, but not in Yuriko. I've found that it mostly ends up stealing someone's ramp or fetchland, rather than an actual tutor. This makes me think it might be a bit underwhelming in Yuriko.

  • I've really been liking Street Wraith so far. It's a heavy hitter when you reveal it with Yuriko, and you can immediately cycle it for a more useful card. It also fuels your delve spells, and you can use it to set up a miracle Temporal Mastery.

  • I also feel like the overall cmc can be a bit low, so I think adding Boon of the Wish-Giver could be a good call. At 1 mana it's pretty easy to cycle, plus it's not too bad of a card either.

  • I would hesitate to play Scion of Draco because we can only reduce it to 8 mana, making it almost uncastable. If you need another big card for burn, I would maybe go with Enter the Infinite because both Mystical Tutor and Vampiric Tutor can tutor for it, and it can be exiled to Force of Will.

As always, thanks for commenting and let me know if you have any more suggestions from the new sets!!

xtechnetia on A Dozen Miracles (Help Needed)

2 months ago

A couple of quick comments on your miracle cards:

  • Temporal Mastery isn't actually good in a miracles shell. You rarely do enough with an extra turn that it's worth the effort to setup a miracle for it. An extra combat step with angels isn't worth that trouble, very few decks can realistically contest multiple 4/4 fliers on board anyways. The hard part is getting to a point where you can safely create them.
  • You have too many copies of Entreat the Angels. It's a dead card until you're ready to end the game. 1-2 copies is plenty. You won't even be closing every game with angels anyways, Jace carries you to victory a decent portion of the time.
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