Take an extra turn after this one. Exile Temporal Mastery.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Temporal Mastery Discussion
1 month ago
zapyourtumor yeah, you basically summed up all my concerns with the deck. Ensnaring Bridge sounds like it would help a lot. I’m willing to sub out 3 Temporal Masterys since I can search for them. But I’m not sure what else to take out or if I should go over 60 cards. I have not played it completely yet, it’s still a work in progress. And yes, getting stuff into the graveyard is difficult but from play tests Day's Undoing doesn’t hinder that too much. Usually I’m playing everything in my hand before playing it anyway. It’s definitely light on discard and I’m struggling more with what to take out more than I am with what to put in as there are so many great control cards that would work really well in this deck.
Also, thanks for the land advice. I suck at putting together land bases.
So far I’m thinking:
Also, I need a win condition for the main board if I’m playing against control.
As the deck is now, I would be highly surprised if the deck was competitively viable. But the goal is to get it there.
3 months ago
3 months ago
Nexus of Fate is very good, it also gives a shuffle-titan effect, which makes it so that you are resistant to mill based win-cons from opponents.
I feel like my list still needs a few tweaks, it can run T2/T3 for sure, but I’ve had some games where it stalls a bit. Would be interested in seeing your list. I haven’t had a chance to look at potential strix upgrades either, but Hullbreacher would be good in here.
4 months ago
Love this decklist! Working on building it with some changes/concessions.
Wanted to get your thoughts on this, was thinking about replacing Temporal Mastery with either Nexus of Fate or Beacon of Tomorrows . You lose out the miracle potential, but it allows redundancy with the infinite turns line, since these effectively also achieve infinite turns with Mystical Tutor on the Scepter. Think it'd be worth it?
And if you do... do you prefer Nexus or Beacon? Beacon is a Sorcery that's 1 Mana more, and targets so weak to redirect effects. But Nexus shuffle clause is attached to going to gy, so Rest in Peace and Leyline of the Void negate it. I know Nexus probably better but it's also 6x the price.
4 months ago
Hey there! Spellslinging is a super popular theme in commander (assuming that's what you're going for), and I have a few options you might want to look into! On a side note, if you like getting suggestions I recommend marking your deck as "help" under its edit settings so people are more inclined to comment on it. Additionally, you can specify which printing when inputting a card, but for Rowan it would be "1x Rowan, Scholar of Sparks (STX:278)".
Will and Rowan are GREAT, but if you'd like, here are a few instant/sorcery matters commanders in ! Most of these are also great cards just in the deck whether you use them as commanders or not: - Veyran, Voice of Duality - Mizzix of the Izmagnus - Niv-Mizzet, Parun (goes infinite with multiple cards such as Ophidian Eye , Tandem Lookout , Curiosity , and more. Especially with something like Laboratory Maniac out) - Melek, Izzet Paragon - Zaffai, Thunder Conductor
Lands/Ramp: Since this would be a spellslinger deck, I'll stay away from too many artifacts, but here are a few ramp cards and good lands to consider!
- Sol Ring
- Arcane Signet
- Sapphire Medallion / Ruby Medallion
- Lotus Petal
- High Tide
- Mind Stone (if you plan on running a lot of card draw)
- Thought Vessel
- Commander's Sphere
- Treasonous Ogre
- Dockside Extortionist
- Irencrag Feat
- Jeska's Will
Extraplanar Lens (if you plan on running a lot of basics)
- Scalding Tarn
- Riverglide Pathway Flip
- Temple of Epiphany
- Sulfur Falls
- Frostboil Snarl
- Training Center
- Command Tower
- Ancient Tomb
- City of Brass / Mana Confluence
- Prismatic Vista
- Shivan Reef
- Cascade Bluffs
- Fiery Islet
- Spirebluff Canal
Some good Instants/Sorceries There's obviously tons upon tons upon tons of these, but here are a few that I enjoy using.
- Swan Song
- Fierce Guardianship
- Cyclonic Rift
- Mystical Tutor
- Temporal Mastery (good with the tutor above)
- Faithless Looting
- Narset's Reversal (lot of infinite combos I believe)
- Deflecting Swat
- Thrill of Possibility
- Rapid Hybridization
Instants/Sorceries Matter: There are also tons of these, but just to name a few:
- Baral, Chief of Compliance
- Young Pyromancer
- Docent of Perfection Flip
- Wee Dragonauts
- Snapcaster Mage
- Sprite Dragon
- Any card with magecraft from strixhaven
I hope this helps! Some suggestions may be out of budget and others may not be, and on the other hand you might have already known about most of these cards, but either way I hope this is of use to you! Be sure to check out some of my decks like Double Trouble EDH ⫸PRIMER⫷, but most of all, good luck on your deck! Have a fantastic day, and happy tapping.
5 months ago
Hey! Your decklist looks great, it has all of the essential parts down pat (cheap/evasive creatures, powerful ninjas and lots of topdeck manipulation). You could definitely play it as-is, even if it's been a while! But I also want to mention some ideas that I have for potential cuts/additions:
Deep-Sea Kraken : Very unlikely to hard cast, and you can probably win the game before removing all its suspend counters. Instead, you could play Blinkmoth Infusion or Draco , which are equally uncastable, but deal more damage.
Conspiracy and Xenograft : I played these for a long time, but ended up cutting them in favour of more extra turn spells, which are more consistent for closing out the game. My favourites to play in Yuriko are Temporal Mastery which can easily be a Time Walk , and Temporal Trespass which can be cast for UUU, but deals 11 damage.
Bolas's Citadel : A bit of a nonbo in Yuriko decks, which generally want to play super-efficient, high cmc spells. I don't have a direct replacement in mind, but I'll include more suggestions at the end.
Massacre and Toxic Deluge : Yuriko needs creatures on the board more than most decks, so I generally don't play boardwipes that destroy creatures. I prefer to play something like Evacuation or Devastation Tide so I don't lose them permanently.
Teferi's Veil : I'm kinda unsure how this synergizes with Yuriko. Could you let me know if I'm missing something? I'm not super familiar with phasing.
Universal Automaton : A very simple, yet effective ninja
Sorry this got so long, I hope all of my points made sense! Feel free to let me know what you think! Thanks again for the kind words about my primer!
6 months ago
Hey there! Voltron is indeed a load of fun (check out my Voltron deck, yes shameless plugs), and I may just have some suggestions for you that I have found in my Voltron journey!
Aqueous Form , Artful Dodge , Distortion Strike , Invisibility , and Thassa, God of the Sea . I see you already have Aether Tunnel, so if that's been working for you, you might like these too! They work very well for me quite often, especially the re-castable ones.
Temporal Mastery , it works really well with mystical tutor which you have in the deck.
- Esior, Wardwing Familiar is really good since now any spell costs FIVE cmc, making it really hard to target him.
- Pemmin's Aura : Well it does a lot- it's pretty self-explanatory
- Kaho, Minamo Historian since you run a lot of instants this could be good especially if you use some unblockable spells from above
- Rapid Hybridization / Pongify Cheap blue removal
- Vanishing Lets you phase him out at the end of every turn at instant speed
- Ancient Tomb Great colorless land
- Sapphire Medallion Easy cost reduction
10 months ago
Two other additions that I have found very helpful. Nexus of Fate is an instant that shuffles back into the deck. This along with Doomsday for infinite turns (choosing Temporal Mastery and other timewalks to complete the pile) has become my most common win condition. Also note that the number of unblockable creatures make equipment extra good in this deck. I run Sword of Feast and Famine.