Temporal Mastery

Temporal Mastery

Sorcery

Take an extra turn after this one. Exile Temporal Mastery.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Latest Decks as Commander

Temporal Mastery Discussion

RNR_Gaming on Anowon's Ruin Raiders

3 weeks ago

Honestly, I've brewed it as more of a tempo turns deck; Time Warp, Capture of Jingzhou, Temporal Mastery, Temporal Trespass, Nexus of Fate, Karn's Temporal Sundering, Walk the Aeons and Part the Waterveil all help you dig your heels in as you amass a rouge army and you inevitably mill or kill everyone with card advantage or they scoop out of boredom.

RNR_Gaming on Cunning Actions feat. Anowan the Ruin Thief

4 weeks ago

I'm finding building it as a turns/tempo build really helps it slap. Capture of Jingzhou, Part the Waterveil, Time Warp, Nexus of Fate, Temporal Mastery and Temporal Trespass all give the deck this nasty inevitably that feels very close to edric. Maybe also consider Narset's Reversal, Miscast, Mystical Tutor and Vampiric Tutor

For more casual includes

Coastal Piracy and Bident of Thassa are very good :) redundancy is king.

RNR_Gaming on Wizards of the Coast

1 month ago

This commander is on my list to brew but I'll probably go the turns route. Capture of Jingzhou, Time Warp, Karn's Temporal Sundering, Temporal Trespass, Part the Waterveil, Temporal Mastery and Temporal Mastery will all be jammed in there. Then I'd add in the value wizards you already have most of them but some to think about Spellseeker, Jace, Vryn's Prodigy  Flip, Sea Gate Stormcaller and Baral, Chief of Compliance

azja on Yuriko (Optimized) Primer

1 month ago

@Snake57 No problem! I love to talk about Yuriko, so your questions and suggestions are always welcome!

My plan is to cut 1 island, 1 swamp and Darkslick Shores for Sea Gate Restoration, Agadeem's Awakening and Clearwater Pathway.

As for Yawgmoth's Will, I think most Yuriko decks are fast enough that we can't bring out the card's full potential. I find this deck wins sometime around turn 6-7. At that point in the game, I usually have around 6-7 mana to work with, which only leaves 3-4 mana to cast things from my graveyard after casting it. But since you have one, I would definitely say to try it out. Let me know how it goes!

I actually just bought myself a Commandeer! So I'll be trying it out soon, but I haven't decided what to cut for it yet. It seems like exiling 2 cards is quite a steep price, but if it counters an early Pithing Needle or Dictate of Erebos, it's probably worth it.

I think Snuff Out is an amazing card for Yuriko decks. My playgroup is heavily focused around black decks, so I unfortunately can't play it often. But in a blind meta, Snuff Out is my second favourite removal spell after Deadly Rollick.

I also think that Dismember is a great card for Yuriko, I've considered running it for a long time. I just don't think its as effective as Deadly Rollick, Submerge or Curtains' Call, and it doesn't hit as hard as Consign / Oblivion or Commit / Memory. So its mostly an issue of finding a place for it, rather than it not being good enough!

I had Cyclonic Rift in the deck for a long time. I found myself not being able to hit 7 mana consistently, so it ended up being a 2 mana bounce spell too often. Coastal Breach is usually pretty strong, but Evacuation sometimes feels lackluster. I've been thinking of replacing Evacuation with Devastation Tide for a while, seeing how consistently this deck can cast Temporal Mastery for its miracle cost.

Hopefully this was helpful! Feel free to post questions/suggestions for me anytime, friend!

Hoobynobber7395 on Narset help!

2 months ago

You should go extra turns honestly, thats the most competitive you can get with Narset, Enlightened Master and you need guaranteed mana base. A competitive Narset deck is going to cost a good bit of money though. Also, focus on getting the most out of combat and get extra combats where you can.

Win Cons include:

Thassa's Oracle

Jace, Wielder of Mysteries

Enter the Infinite

Extra turns ideas but not limited to:

Teferi, Master of Time

Expropriate

Temporal Mastery

Creatures to include:

Taigam, Ojutai Master

Grand Abolisher

might as well:

Thousand-Year Storm

Aetherflux Reservoir

Metallurgic Summonings

Assemble the Legion

and of course some tutors:

Mystical Tutor

Long-Term Plans

Enlightened Master

Personal Tutor

Catpocolypse on Rashmi's BOGO Limited Time Offer

2 months ago

I wouldn't say I have one singular Wincon exactly, more of just using Rashmi to out value everyone else. I probably should add something like Expropriate or Omniscience or something similar. As it is, the closest thing I have to a flat Wincon would probably be the pure value I get out of Nexus of Fate or Temporal Mastery

RNR_Gaming on Will and Rowan Kenrith EDH

2 months ago

I like playing turns decks and have found these extra turn spells to perform very well, Karn's Temporal Sundering,Capture of Jingzhou, Part the Waterveil, Temporal Trespass, Temporal Mastery, and Walk the Aeons. Also, Teferi, Master of Time will fit your theme beautifully.

Azeworai on Idoneity's Deliverance

4 months ago

Dragonsteak - Ah, thank you very much!

The main point of the deck is to merely get value off of the top of the library. Future Sight and Vivien, Monsters' Advocate offer powerful engines whilst Mirri's Guile and Scroll Rack, or effects of that ilk, manipulate said top for consistency.

The deck has two combos, but are for the late-game when combat options no longer exist. God-Eternal Kefnet, Scroll Rack, and Temporal Mastery grants infinite turns, whiles Omniscience and Momir Vig, Simic Visionary, given other chicanery, can win around 60% of the time.

Thassa's Oracle wins sometimes with Omniscience, but exists primarily as a value creature.

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