Artifact Creature — Human Artificer
, , Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
|Have (2)||, metalmagic|
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|Commander / EDH||Legal|
Latest Decks as Commander
Master Transmuter Discussion
2 weeks ago
Master Transmuter is hot (however she is making me think of the Borg Queen).
I always thought Tavern Swindler was smiling, now I can see it's... something else.
Sage of Mysteries has a chain in the water.
1 month ago
Mana Drain is not modern legal, so you shouldn't be running that :)
I would personally drop the large cmc cards, as modern is quite a fast format and they won't get a chance to see play a lot of the time - also they appear to be sucking up a lot of places in your deck by requiring you to run mana rocks. I'd ditch Darksteel Forge , Doubling Cube , Manalith , Vedalken Orrery , Mastermind's Acquisition and Master Transmuter here, as all of them are either too slow, or not doing enough (or both). You want to plan to have won the game on turn 5 or sooner (in a goldfish situation), and none of these cards help to make that dream consistent.
I feel like Mirrormade is probably also not strong enough, as i'm not sure what you'd target with that that'd be worthwhile?
As you're in blue and black, I would highly recommend some early game disruption to make sure that your pieces get to stay in play happily. Stuff like Thoughtseize and Inquisition of Kozilek would do wonders here.
As far as strengthening your ability to grab cards and solidify your board, stuff like Whir of Invention and Emry, Lurker of the Loch both help you get everything going a lot faster. They also let you run more of a toolboxy build where you can run a bunch of 1-ofs in the deck and fish them up for any given situation (i'm thinking single copies of Ensnaring Bridge , Relic of Progenitus , Welding Jar ), as well as being able to recur stuff like a playset of Mishra's Bauble for constant gain with Emry.
I think given the above suggestions, there is really strong odds that you can win faster without Time Sieve than with it (by just swinging with a bunch of thopters). Maybe drop down to a single copy of that card also, so you can toolbox for it in the rare times where it provides a faster clock.
1 month ago
Thanks Omniscience_is_life, Riddlesmith might be just what I need here. A Turn 4 Master Transmuter is the goal, which is why I turned down the archmage. Riddlesmith can help keep things moving. Let me Tinker with this idea (hur hur hur).
1 month ago
Tinker is an awesome card, so I naturally would like to see a creature with that effect, and, even better, a legendary creature, so that it may be used as a general for an EDH deck, so I have created such a creature, and here are the results of my work:
Tuco, the Terrible Tinkerer Show
Legendary Artifact Creature - human artificer
, , sacrifice an artifact: search you library for an artifact card, reveal that card, and put it into your hand; then shuffle your library.
First, the world "terrible" in his name does not mean that he is a tinkerer of low skill, it means that he is regarded with both dread and awe for his skill at tinkering. Second, I made the ability less powerful, sending the found card to the player's hand, rather than to the battlefield, to balance the fact that the ability can be used repeatedly. Third, he is an artifact, himself, so that he can be scarified to his own ability, as is also the case with Master Transmuter . Fourth, I feel that two-brid mana is not used nearly as much as it should be, so I made both his initial casting cost and the cost of his ability use such mana.
What does everyone else think of this card? Do you like it?
1 month ago
To be fair, I'd usually only sacrifice tokens to Arcum Dagsson . The payoff wouldn't necessarily be death triggers but more of a "sac a token and find whatever CMC I need protection from at the time" type thing. That's why I think the tutor effect would be more useful than the from the hand effect. You make some valid points on Master Transmuter , though. I'll order one and do some playtesting and see which one works out better.
Agreed that Thopter Foundry needs replacing. It was only in here to be a 6 CMC artifact and I happened to have one lying around. Steel Hellkite will probably take it's spot. Wurmcoil Engine would likely replace Ingenuity Engine .
Thanks for the advice!
2 months ago
Personally, I'd run Master Transmuter over Arcum Dagsson just for the fact that you don't have to sac with Transmuter. The upside to Dagsson is that you get to search your library; and if you had some death triggers or synergies (like Wurmcoil Engine or Scrap Trawler ), Dagsson would be the go-to. It's a bit easier to abuse ETBs with Transmuter plus she has the potential to help you play big artifact creatures for a small price.
If you're interested, you can check out my artifact deck for some ideas.
2 months ago
carpecanum Not into the theft theme, personally but I'll add them to the maybeboard for anyone else who might be interested!
Brutal_B I think I have a Mirage Mirror around somewhere. Might replace Mirrormade with it. Would Master Transmuter take the place of Arcum Dagsson , as they both have similar abilities (getting rid of one artifact and replacing it with another)? Wurmcoil Engine is a good idea as I was looking to maybe replace Thopter Assembly as they have the same CMC. I was thinking of replacing it with Steel Hellkite , though (same CMC again). What would be a good card to cut for the Wurm?
Copying Powerstone Shard sounds hilarious by the way. lol