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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Artifact Creature — Human Artificer
, , Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
1 month ago
You’re currently running 2x each of Inkwell Leviathan and Sharding Sphinx, but you probably just want 4x of the Leviathan, and ditch the Sphinx entirely. The leviathan is just soo much stronger than the Sphinx in every way that I just don’t see the point in running both.
the plan of using Riddlesmith and Containment Construct feels super awkward to assemble, and really fragile to disruption. I would have thought just using drawspells like Thought Monitor and Thoughtcast to be much more efficient and resilient, even if they individually can’t dig as deep.
something like Scarecrone might be useful for providing additional ways to get your big creatures out.
The idea seems pretty interesting, i’m just worried that the deck currently gets hosed by any kind of board interaction, right up until the point you get your finisher out. I’m not sure if there’s an easy way to solve that problem. Welding Jar should help a ton for at least keeping Master Transmuter alive long enough to do its thing
2 months ago
Hey, nice version of Breya with Shorikai and Greasefang.
The artifact creatures who reduce the mana cost of artifacts especially Enthusiastic Mechanaut, but also Etherium Sculptor seem good here since they add more ramp and can crew. Tezzeret, Betrayer of Flesh is the new Tezz, it's excellent with Breya and has synergy with Vehicles.
Smuggler's Copter is among the best Vehicles. Smuggler's Buggy is a new Vehicle and hideaway is powerful. Master Transmuter can cheat Vehicles onto the battlefield including Buggy for more hideaway and is excellent with Mycosynth Lattice and Darksteel Forge. With Breya Transmuter can create more Thopters by bouncing and putting Breya right back onto the battlefield.
Good luck with your deck.
2 months ago
Hey, interesting concept, but you're sacrificing a lot of card quality and a cohesive deck strategy by playing so many different partner pairs. Instead of so many partners how about simplifying by choosing a few that also go with Breya? That way you can play these partners in a Breya version of the deck. Or switch to partner pairs, but keep the majority of the deck the same with the same strategy.
Akiri + Silas makes most sense as an alternative four color partner pair because they have synergy with artifacts and can be played with Breya as Commander. Silas + Tymna could also work for Esper with a Thopter or other artifact fliers strategy which you could also play with four color Breya as Commander. Tymna is a powerful card and it helps that Breya creates fliers making it easier to do combat damage to at least two different opponents. All the other partners are out of place and could be cut to improve the deck for Breya, Akiri, Silas and Tymna?
Akiri, Silas, Tymna and Breya can all benefit from more cards that create Thopters especially Thopter Foundry + Sword of the Meek which is not an infinite combo without another card, but can repeatedly create an amount of Thopters equal to the amount of mana you have available. Master Transmuter to create Thopters by keep bouncing Breya and putting her onto the battlefield for .
Breya's Apprentice with artifacts can be repeatable for the cast from exile strategy. Sai, Master Thopterist can repeatedly create Thopters with artifact theme. Sharding Sphinx can double your Thopter army when they do combat damage to opponents. Hangarback Walker can create a lot of Thopters especially when you have a lot of ramp from mana rocks or treasures. Hangarback wants to die which has synergy with Breya and Silas.
I like the idea of being able to switch to different Commanders with partners, it's creative, but for this idea of work the partners you choose need to have some synergy with each other that way you can mix and match them, but still have a cohesive deck strategy no matter which Commanders you choose. You're not taking much advantage of Breya as Commander or Silas + Akiri or Silas + Tymna and artifacts playing 44 creatures. The partners are a neat addition to Commander, but you still want to build your deck around the two you choose that way not playing so many cards that don't go with your Commanders.
Prosper, Tome-Bound and Ragavan, Nimble Pilferer are good cards for casting spells from exile because they're also enablers, you don't need to play any specific strategy to play them. They can be good with Breya because they create treasures which are artifacts. Laelia, the Blade Reforged is another good card for this strategy because she's also an enabler. Building around the exile strategy with 20+ cards is too many with Breya because the problem is if you don't draw Prosper the exile strategy doesn't do much with Breya, Akiri, Silas, Tymna as Commander.
This is an example of a streamlined/simplified creature base using some current creatures you're playing and adding my card suggestions:
- Hangarback Walker
- Ragavan, Nimble Pilferer
- Akiri, Line-Slinger
- Ornithopter of Paradise
- Breya's Apprentice
- Feldon of the Third Path
- Laelia, the Blade Reforged
- Palladium Myr
- Pia Nalaar
- Sai, Master Thopterist
- Silas Renn, Seeker Adept
- Tymna the Weaver
- Displacer Kitten
- Master Transmuter
- Myriad Construct
- Prosper, Tome-Bound
- Sharding Sphinx
Good luck with your deck.
3 months ago
I've played this commander too much
Master Transmuter has so many uses, at the very least it is always able to flicker sen triplets to dodge removal
Finally, the deck could use more mana, sen triplets cost 5, will almost certainly get killed at least once each game, and require you to spend more mana to get use out of their abilities. I use like 20 mana rocks in total
4 months ago
First I would actually cut green for uw. Go a more controlly or taxy versions. Ethersworn Canonist Lodestone Golem a few like 3 main board counters 3 baby teferis 4 mystical dispute in sideboard. Slowly stealing your opp stuff seems better in this type of shell
I would highly suggest putting Chromatic Star and the other simular effect back in the deck.
Also other cards that might make this work
Swift Reconfiguration turns a creature into a artifact and janky removal.
Master Transmuter eot return an artifact put memnarch on the battlefield is a easier way to win in think but may take away from the focus of the deck.
Neurok Transmuter creature to artifact a bad one but it does things.
5 months ago
A few basic optimizations really stand out to me. For example, swapping Workshop Assistant for the cheaper Myr Retriever or the flying Junk Diver. Etherium Sculptor over Jhoira's Familiar is another- though being fair the former doesn't discount non-artifact legendaries.
Unless you need it as a creature, Spine of Ish Sah is probably better than Meteor Golem especially as it synergizes as sacrifice-fuel, and can be tutored out with Arcum. It has the ability to also take down problematic lands if needed, like Fields of the Dead or a flipped Thaumatic Compass.
I'd also highly, HIGHLY recommend Master Transmuter - she's a wonderful addition, her worst case scenario is flickering your artifacts- getting an additional ETB out of them, by putting back down the same artifact you picked up. Her best is swapping a Sol Ring for a Darksteel Forge at instant-speed.
6 months ago
Some other noteworthy cards:
Cyberdrive Awakener - Research Thief - Imposter Mech - Master Transmuter - Ethersworn Sphinx - Ornithopter of Paradise - Replication Specialist - Kappa Cannoneer - Reality Heist - One with the Machine - Open the Vaults - Rise and Shine - Reverse Engineer - Universal Surveillance - Moonsilver Key - Manascape Refractor
7 months ago
Drift of Phantasms transmute for many important 3 cmc cards.
Master Transmuter cheat in artifacts.
All That Glitters Perhaps? Or some other way to get bonuses from all the artifacts you run.
Forsaken Monument 1 your pilots are colorless. Also helps ramp if you add in more tech lands.