Master Transmuter

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Master Transmuter

Artifact Creature — Human Artificer

, , Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.

Icbrgr on Madcap Control

7 months ago

@Xica... I really wanna thank you for reminding me of Madcap Expiriments existence. I have been playtesting with it and this is just infinitely better. I have the fetch/shock lands to support it and a playset of madcap is like $2 bucks so I really cant justify trying to play on hard mode with Gifts Ungiven/Master Transmuter... I'm a bit mad that I'm no longer a pure blue deck and can no longer run Giant's Amulet but ill get over it.

@Craeter... Unfortunately the LGS has to vote unanimously in favor of proxies to be used for FNM. It used to be a non-issue with people proxying a few cards here and there or just for a functional mana base but it got out of hand over time.

NV_1980 on Xander's Nightmare Roulette

1 year ago

So next to the milling and destruction themes there also seems to be somewhat of a combo subtheme in this deck with cards like Diregraf Colossus, Gravecrawler, Pili-Pala, Master Transmuter, etc. I'm wondering how effective this is going to be. For instance, by themselves the cards Gravecrawler, Phyrexian Altar and Diregraf Colossus aren't going to do that much for you. You need ALL of them to pull off an infinite zombie (and mana) combo. Is this the only reason why all three are in here? It would make more sense to me if one of the major themes in your deck was zombies. Then each of these cards would synergize well with the remainder of your deck.

For a similar reason, I don't understand what Akroma's Memorial is doing in here. Your deck isn't very creature- and/or token focused. Wouldn't an additional mill-spell or mill-benefit be more effective (or both, like Breach the Multiverse)?

Maccano1 on Urza's Artifact Buddies

2 years ago

2ND ROUND OF CHANGES:

REMOVED: Temple of Deceit, Temple of Enlightenment, Temple of Silence, Tempered Steel, Liquimetal Torque, Scholar of New Horizons, Thopter Shop, Sphinx's Revelation, Bident of Thassa, Alela, Artful Provocateur, Etched Champion, Armix, Filigree Thrasher, Myr Battlesphere, Filigree Attendant, Vedalken Humiliator, Tawnos, Solemn Survivor, Losheel, Clockwork Scholar, Marionette Master, Teshar, Ancestor's Apostle, Ethersworn Adjudicator, Indomitable Archangel

ADDED: Glimmervoid, Power Depot, Forsaken Monument, Mind Stone, Darksteel Ingot, Hedron Archive, Dance of the Mance, Thoughtcast, Thirst for Knowledge, Master Transmuter, Lodestone Golem, Research Thief, Treasure Keeper, Mycosynth Golem, Myr Retriever, Sculpting Steel, Mechtitan Core, Mystic Forge, Dispeller's Capsule, Dispatch, Burnished Hart

COMMENTS: Deck feels powerful, but one dimensional in that it's just trying to pump out big dumb creatures asap; kinda cool. I've played 3-4 times with the current iteration and I'm looking to speed the deck up a little bit; lands coming in tapped, not quite enough draw, and too many non-artifact creatures being the two major areas of focus. I've actually reduced the amount of creatures with this round of changes so I need to check that this is OK.

Lands probably need more work, still too many tapped lands by far. Scholar of New horisons is fine, just doesn't fit in the deck, same with Tawnos (who likely needs his own deck, but I have done a few cool things with him). Tempered Steel, Indomitably Archangel and Ethersworn Adjudicator were hard cuts. But I've added removal, ramp in so I want to see if that's better. Tempered Steel with the thopters was particularly good and may get added in.

multimedia on Urza's Legacy

2 years ago

Hey, some interesting card choices for upgrades to the precon. I can tell your deck is based on the precon because I see Darksteel Juggernaut.

A kink here to work on is the avg. CMC. The mana curve is very high at 4.3 not including Organic Extinction and Mycosynth Golem. The precon mana curve is already high at 3.5 not including Thought Monitor. A higher mana curve would be fine if supported with lots more low mana cost ramp, but you cut most of the low mana cost ramp (Signets, Liquimetal, Vessel) from the precon. There's only 6 ramp sources here 3 CMC or less which is low.

You could have a difficult time casting Urza using artifact creature affinity with only 7 artifact creatures 3 CMC or less. You really can't count on Urza's artifact affinity to first cast him and having not many ramp sources, ramp can't be counted on either. Master Transmuter is a great upgrade, she helps a lot when playing a lower amount of ramp. To improve the mana curve which will help gameplay consider choosing a few of the better high mana cost cards and cutting the others? Most 4 drops here are much better than the 5-7+ drops and that's good for the mana curve.

Research Thief, The Mightstone and Weakstone  Meld, Blightsteel Colossus, Mycosynth Golem, Thopter Assembly, Tezzeret, Master of the Bridge, Organic Extinction, Darksteel Forge, Mycosynth Lattice, Kuldotha Forgemaster, Cyberdrive Awakener these are the better 5-7 CMC cards here. The others could be cut to lower the mana curve because they're simply not as good as these.

  • Thief, it's repeatable draw effect is good when you want to be attacking with Constructs.
  • Weakstone because you have Urza, Lord Protector  Meld.
  • Blightsteel, best secondary attacker and because you have Master Transmuter.
  • Golem because Urza is a consistent way to create artifacts.
  • Assembly because you have Time Sieve.
  • Tezzeret because of Constructs.
  • Extinction because of Constructs.
  • Forge, best protection for all artifacts and because you have Lattice, Transmuter and Padeem.
  • Awakener flying for Constructs.

Some upgrades at your price point to consider:

Good luck with your deck.

multimedia on Urza, Chief Artificer 2023 Upgraded Precon for LGS

2 years ago

Hey, well done so far on a budget casual upgrading the precon.

If attacking with Constructs is what you want to be doing then here's some budget upgrades to consider:

When you can draw cards from Constructs doing combat damage to opponents thanks to menace from Urza then you're getting much value from Constructs. Bident of Thassa is in the precon. Vault of the Archangel is tech from a land, menace with deathtouch is a nasty combination because opponents are not going to block Constructs and lose all their creatures. Just having Vault untapped with enough mana to activate it is enough to make your Constructs essentially unblockable. You can also gain a ton of life with Constructs.

Some other budget upgrades to consider:

Good luck with your deck.

multimedia on Rise of the Constructs (Budget)

2 years ago

I added two more budget artifact creatures from Phyrexia ONE set, Unctus, Grand Metatect and Transplant Theorist.

Unctus, Grand Metatect seems powerful for a three drop artifact creature and it's compleated Grand Architect, nice flavor. Repeatable loot from other blue creatures being tapped and repeatable way to make Urza an artifact or any other creature I control blue. It's also an anthem effect for other artifact creatures. The anthem effect does turn off Foundry + Sword combo, but it's other repeatable effects make up for this as well as I have ways to bounce or remove Unctus if I want to combo with Foundry + Sword.

Transplant Theorist is repeatable loot and a way to save cards in my graveyard from being exiled or put bottom of library nonartifact cards to maybe cast again. I really like that Theorist triggers from artifact ETB not cast since then it can trigger creating a Construct or Thopter and there's no bullshit only once per turn restriction. It triggers for any artifact not just creatures, good interaction with Master Transmuter bouncing an artifact or casting with Anrakyr the Traveller. It triggers to loot when I play an artifact land, that's a big bonus. Pair Theorist with Bolas's Citadel to keep Citadel going because I can see the top card of my library before I choose to loot with Theorist. If the card is a land, loot, if not continue Citadel.

DragonLord107 on Does Chromatic Orrery's passive ability …

2 years ago

This might seems obvious but I just want to make sure I'm thinking about this correctly, but if I have an ability such as Master Transmuter and a Chromatic Orrery out, could I spent any color many to activate it, since chromatic orrery's passive doesn't specify spells?

multimedia on Rise of the Constructs (Budget)

2 years ago

Hey, for those who are interested, I just made the first Phyrexia ONE upgrades which of course one of them is Encroaching Mycosynth, no explanation needed. Another one is Skrelv, Defector Mite, for more repeatable protection and ways to get more damage in with Urza or a Construct. Skrelv adds a new avenue to winning, poison. It will take a lot of time in game, but poison could now be wincon. The One Commander decks have been revealed and the full ONE set will be revealed this week, then I can get a better idea if any other budget cards are worth adding. I'm keeping my eye on the prices of at least three cards that have potential.

Other big changes have happen, but as a result the deck price has gone up, not much though. Skullclamp has been added because it's very good here with Sword of the Meek + Thopter Foundry, doing everything I want in gameplay: creating flying artifact creatures, repeatable draw, sac outlet for artifacts. The Mages have been added: Tribute Mage and Trinket Mage. They add more budget tutors for artifacts. When I control Encroaching Mycosynth they can be repeatable with Master Transmuter and Anrakyr the Traveller, etc. Tutored for by Sphinx Summoner which then gives me more access to assembling the Sword of the Meek + Thopter Foundry + Time Sieve wincon combo.

Some big cuts have happened, The Flesh is Weak and Vedalken Humiliator are gone. This combo was neat, but Weak not being an artifact is not where I want to be. Encroaching Mycosynth replaces Weak and without Weak I don't like Humiliator. I don't like that Humiliator can't trigger it's ability unless it attacks, consistently he does nothing the turn he ETB, that's not helpful if I'm only playing it for attacking. Encroaching Mycosynth does improves this combo, but I still cut it.

The Flesh is Weak + Vedalken Humiliator combo helped Constructs to attack therefore if cutting it I really should add something else to help combat. Vault of the Archangel is deceptively powerful with Constructs, just having it untapped with enough mana to activate it makes my Constructs essentially unblockable because opponents are not going to risk losing all their blockers to deathtouch + menace. To make it easier to get Vault I added Expedition Map. Another one drop artifact that can be repeatable a number of ways here. If Map isn't getting Vault then it can get an Artifact land Seat of the Synod which is quite good with Master Transmuter or get a sac outlet Phyrexia's Core for Wishclaw Talisman, etc.

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