Hellkite Charger

Hellkite Charger

Creature — Dragon

Flying, haste

Whenever Hellkite Charger attacks, you may pay . If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

Latest Decks as Commander

Hellkite Charger Discussion

MIme2Waste on Jungle Omelette

1 day ago

Since no one's mentioned it yet, I feel like mentioning a non-budget option: Nesting Dragon . Play lands, get eggs that not only triggers Atla but gives you a free 2/2 when they die.

Also, since you're running Savage Ventmaw and Ashnod's Altar , you might consider Hellkite Charger for many combat steps. Not infinite, but the extra two mana gets you the trigger if you've got the fodder.

Mcat1999 on Ukhlees, Rage-born

6 days ago

The word Ükhlees means "From death" in Mongolian, which is important as Ukhlees, Rage-born is a creature set on Tarkir, which was molded and developed around Mongolian culture and warring practices. In fact, there are two design philosophies for world-building: Top-down and Bottom-up. A Top-down structure is where you take an over-arching theme and build beneath that theme. Consider it like an umbrella where everything must be contained under that dome. A Bottom-up theme is like a tree; It starts with a few basic ideas and blooms and flourishes upward, spanning and sprouting outwardly from its central position as it grows.

The former is used to restrict creative exploration in order to hone in on appropriate themes, sub-themes and story elements. The latter is used to promote creativity, flexibility and exploration. For reference, Eldraine is a Bottom-up theme where "Anything fairy tail goes" was the core root of the set and you can grow outwardly from there in all directions.

Ravnica would be more of a Top-down theme: 10 guilds, each under strict color rules. Follow the rules.

Tarkir was a Top-down theme in which the developers asked what a world divided into warring Wedges would look like. Each wedge was given unique properties they could not stride from, and the overtheme was a war between mankind and Dragons. Add in some time manipulation and you've got your set.

Mardu is known for their aggressiveness, perhaps none more-so than Ankle Shanker for Goblins, and our queen Kaalia of the Vast . I have always wanted a Mardu Goblin deck, and I am just itching for the day I can utilize the card Dralnu's Crusade properly, that was I can do some horrific stuff with Goblin and Zombie population. With Amonkhet's Anointed Procession , the obvious route is a very strong token-leaning deck with ETB burn effects and aristocrats as sub-themes as we hammer out the opposition in relentless Waves of Aggression .

And so I present to you, Ukhlees, Rage-born - aka "Rage is born from death".


Ukhlees, Rage-born

Legendary Creature - Goblin Warlock

Flash, haste

Raid - When Ukhlees, Rage-born enters the battlefield, add for each creature you attacked with this turn. You don't lose this mana as steps and phases end.

At the beginning of your upkeep, create a 1/1 red Goblin creature token for each opponent you have.

Sacrifice X Goblins, : Return target creature with converted mana cost X from your graveyard to the battlefield. It's a black zombie in addition to its other types.

3/5


Elements of card:

  • CMC: 5 as there is a lot of power on the card.

  • Subtypes: Goblin is obvious. While Tarkir does not have Warlocks, a Wizard more-so implies casting spells through schools of training and magic. A Warlock, as from Eldraine, is more-so someone who uses dark and foreboding magic from often-times dark or Demonic sources at the cost of great sacrifice.

  • Flash? Yes. This way you can take advantage of many combat tricks such as Savage Beating , Hellkite Charger and Warmonger Hellkite . You'd also have combat tricks such as Brutal Hordechief and Master Warcraft . Also Atarka Pummeler .

  • Haste? Yes. While you'd already be into your combat step as Ukhlees, Rage-Born enters the battlefield, what this allows for is the ability to return a creature who just died during combat. For example, you attack with a Grave Titan and your opponent declares blockers. Grave Titan is about to die so you flash in Ukhlees, Rage-Born. Add some mana and do what you can to disrupt the boardstate. Grave Titan lands in the bin and you sacrifice some creatures to bring him immediately back. Additionally you are able to attack with Ukhlees, Rage-Born during additional combat steps if you'd like.

  • Raid? Why are we adding mana? Well, we are adding mana to incentivise attacking. Mardu wants to attack. Mardu thrives on combat. We want to give ourselves the option to by rewarding us for doing so. We also retain the mana, albeit mono-red, for our second main phase if we don't have a combat trick in play. This means we can swing with whatever we've got and immediately dump it into something such as Goblin Offensive or a Chancellor of the Forge , generating value out of loss and rage.

  • Now you see the plays here. Attack all-out, Flash in Ukhlees, Rage-Born, trigger Raid, creatures die, bring out Goblins, bring back Zombies. A boardstate that rebuilds itself in a way Mardu wants to play. Alternatively, attack full-swing and create rage from death .

  • Wait, what about the pseudo-Eminence ability? Well, easy. We want to attack and we want to sacrifice. This gives Ukhlees, Rage-Born both options. Three little 1/1s are nothing and can be used to grab something much better back from the yard.


The design was meant to be self-sustaining and all-inclusive. One of those decks where the Commander pilots the deck, not the other way around. Similarly to Urza, Lord High Artificer and The Gitrog Monster , Ukhlees, Rage-Born IS the engine. The deck functions AROUND him.

Hope you all enjoy the design. Leave comments if you'd like, but please keep in mind the essay I wrote to explain it. That is why he is designed the way he is - each aspect was carefully considered for efficiency and value. We aren't aiming to make a busted Commander here, nor a lack-luster one. More of a gut-punch Commander to win the game.

GrixisYOLO on Akroma and her spear

3 weeks ago

Thank you for your suggestion Jake (I hope your from statefarm) This is still a pretty rough draft I will work on taking some equipments out cause I see what your saying.

I have some ideas for what I wanna add such as Smothering Tithe and Hellkite Charger

griffstick on How to play aggro?

1 month ago

You got to take advantage of what boros gives you to be aggressive. The biggest thing boros gives you that no other color pairing gives you is extra combats. Take advantage of that with cards like Combat Celebrant, Aurelia, the Warleader, World at War, Scourge of the Throne, Seize the Day, Savage Beating, Relentless Assault, Moraug, Fury of Akoum, Waves of Aggression, Response / Resurgence, Breath of Fury Hellkite Charger, Aggravated Assault, Fury of the Horde and Port Razer. Along with that you need to speed up the damage output. Boros gives you damage doublers, with cards like Fiendish Duo, Goblin Goliath, Gisela, Blade of Goldnight, Insult, Furnace of Rath, Gratuitous Violence, Dictate of the Twin Gods, Curse of Bloodletting, Bitter Feud, Angrath's Marauders, Overblaze, Inquisitor's Flail, and Fiery Emancipation.

Also consider other things boros gives you that will speed up damage like double strike. Boros gives you haste, trample, and evasion. You need to consider all of those. All while staying low on curve and fast in ramp. If you do this you'll have a good aggro deck.

Lanzo493 on Xenagos, god of lost friends

1 month ago

Savage Ventmaw is a favorite of mine in my Xenagos deck. It replaces itself immediately, which is the powerful part. It almost goes infinite with Hellkite Charger.

Soul of the Harvest is fantastic for Xenagos. It smooths out draws and tramples.

Quartzwood Crasher does nasty stuff, making bigger and bigger tokens.

You've got a couple of X spells, so I'll suggest running Reap the Past. Put enough into the X and you'll recover nicely from a boardwipe.

Hunter's Insight is fantastic draw and got reprinted recently.

Peanut3181 on Xenagos, the Chubby Chaser...

2 months ago

I actually want to take Hellkite Charger out because when I get to 7 mana and cast him, most of the time I don't have enough mana for the extra combat step.

Also, you would have to activate Hellkite Charger before Nature's Will in order to go infinite anyways.

So the sequence would go "Pay 7, cast it. Attack for 10. Trigger, pay 7. Extra combat step. Deals damage. Triggers Nature's Will. Untap. So I would need 14 mana to go infinite. Doesn't seem worth it to me.

Kozelek on The Ur dragon

3 months ago

Hellkite Charger+Bear Umbra nets you infinity attacks Steel Hellkite is good vs token generating decks

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