Creature — Dragon
Whenever Hellkite Charger attacks, you may pay . If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
|Have (3)||Auriel , torterrapizza , orzhov_is_relatively_okay819|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Hellkite Charger Discussion
1 month ago
So I have rambled on and on about my thoughts on all of the different aspects of this deck. In advance, I would like to thank anyone who has taken the time out of their day to read all of these and leave their own thoughts, as that is part of what makes this community great. There aren't many more themes to talk about in the deck. Now, onto win cons. So my main win conditions in the deck are damage from triggers and beating the opponent down with hoards of big dragons (with a third backup wincon with Hellkite Tyrant and Hellkite Igniter).
For damage from triggers I have Where Ancients Tread, Warstorm Surge, Dragon Tempest, Terror of the Peaks, Scourge of Valkas and Panharmonicon. They work great with Lathliss, Dragon Queen due to the tokens she generates when another dragon is played, all activating those damage triggers which can be used to control the board and directly target the opponent's HP pools. Archwing Dragon is a reliable way for the Damage triggers to activate each turn. Summons from Utvara Hellkite, Skyline Despot and Dragonmaster Outcast act as backup token generators for the damage triggers in case our lathliss isn't in play. Demanding Dragon is potentially a free 5 damage to the opponent's face. Drakuseth, Maw of Flames his damage trigger is repeatable every time you attack.
Supporting cards for the first win condition: I do not have any of these three cards in my decklist, as I can't figure out what I want to replace to get them in, but the dream is there. Conjurer's Closet allows you to make a dragon leave and re-enter the field at the end of the turn, triggering all of our ETB effects above. Mirage Mirror allows you to copy one of our pieces above, and you can choose the most beneficial one. It would be nice having two Dragon Tempest in play, especially say if you have 6 dragons on the field, have Mirage Mirror end of turn triggering them and getting free 12 damage to any target you want. If you could fit in a Fiery Emancipation that 12 turns into 36!
The secondary win condition "beat down", with "big" "dragon hoards", is also supported by Lathliss, Dragon Queen due to the big 5/5 token dragons she pumps out. The "dragon hoard" part is also supported by cards such as Utvara Hellkite, Skyline Despot, Dragonmaster Outcast as they all generate plenty of dragons. Now the "big" part comes from my anthems that buff my dragons Crucible of Fire, Gauntlet of Power, The Immortal Sun, and Vanquisher's Banner, as well as several dragons that are all pumpable to make them and/or their fellow dragons hit harder. Moonveil Dragon, Scourge of Valkas, Moltensteel Dragon and lastly Lathliss, Dragon Queen. Now, the fun part of my secondary win condition, "beat down" comes into play. Dragons such as Scourge of the Throne and Hellkite Charger allow you to take an extra combat turn, allowing you to really bash in your opponent's face with your big dragon hoard :)
Supporting cards for the secondary win condition: Terror of Mount Velus gives all of your dragon's double strike. Thundermaw Hellkite allows you to tap your opponent's fliers, allowing your dragons through. Drakuseth, Maw of Flames allows you to potentially shoot down any small fliers blocking your path. Cards I would like to put in: Fervor, Anger and Akroma's Memorial would allow any dragons that enter the field to have haste (with akroma adding a slew of goodies and protection). Door of Destinies could allow you to grow your dragons even more. Gratuitous Violence and Fiery Emancipation would allow you to double and triple your damage. Rage Reflection granting double strike would be nice. I would prioritize Fervor, Anger and Akroma's Memorial, as haste is such a beautiful thing, as it helps make up for lost time due to how expensive your dragons can be. I am not sure what I need to remove to fit them into the deck.
Lastly, Hellkite Tyrant is a pretty nifty dragon, acting as a potential win condition on its own. My deck has plenty of artifacts as is, and I typically play against 2-3 (sometimes even more) opponents in a game. Reaching the 20 artifacts owned is doable, the hard part would be keeping it, the artifacts, and yourself alive until it is once more your turn (Suddenly that wall of text I wrote on protection is looking a lot more appealing). Another fun synergy with that is Hellkite Igniter, if that can sneak on by you can pump its damage insanely high due to all of the artifacts! Need to see about getting some haste in the deck to help it connect...
Thanks all for reading!
3 months ago
4 months ago
Hey, nice version with a really high budget. Is this really version 60 of your deck?
Your deck currently doesn't have a Commander. In the deck editor remove The Ur-Dragon from the sideboard and put it main deck, then add the CMDR tag to the end of The Ur-Dragon text.
1x The Ur-Dragon *CMDR*
When you save and return to the decklist The Ur-Dragon will show as the Commander with it's card image and own Commander category.
The manabase here is really powerful except Temple of the False God and the 10 Scry lands look out of place compared to all other lands. Ancient Tomb could replace Temple, Exotic Orchard, some Fetch lands and/or Shock lands and/or Bond lands could replace the Scry lands. Arcane Signet is a staple mana rock for five colors and it could replace Rampant Growth. Dragons like to attack thus consider adding some repeatable even infinite attack combos that use Dragons?
- Old Gnawbone + Hellkite Charger and you already have Charger.
- Aggravated Assault + Savage Ventmaw and you already have Ventmaw.
Good luck with your deck.
5 months ago
6 months ago
Attacking more means more reanimating with your commander.
7 months ago
Hey, nice version so far.
You have only 91 cards of 100. Consider adding three more lands and these cards to get to 100?
- Hellkite Charger
- Crux of Fate
- Temur Ascendancy
- Court of Bounty
- Faeburrow Elder
- Dragon's Hoard
- Exotic Orchard
- Path of Ancestry
- Haven of the Spirit Dragon
Hellkite Charger combos with Old Gnawbone for as many extra attacks as you want. Crux of Fate can wreck all your opponents creatures and not yours. Temur Ascendancy is a haste enabler and repeatable draw whenever a Dragon you control ETB including when a Dragon token is created. Get Court of Bounty onto the battlefield before you cast Tiamat to accelerate being able to get Dragons you tutored for with Tiamat onto the battlefield. Bounty is also repeatable draw with the monarch which Dragons help you to keep the monarch and get it back if you lose it.
Faeburrow Elder and Dragon's Hoard are nice ramp for Dragons. Elder can tap to make two mana or up to five mana (one of each color if you control Tiamat). Hoard is also repeatable draw and counts when Dragon tokens are created. Exotic Orchard, Path of Ancestry and Haven of the Spirit Dragon are more five color lands that can add more color fixing for the manabase.
If interested I offer more advice in another comment. Would you like more advice? Good luck with your deck.
7 months ago
Hey, nice version, solid deck building on a budget. Looks like you got the Draconic Rage Commander precon and upgraded it to Tiamat?
Some budget Dragon upgrades to consider:
- Hellkite Charger --> Hoard-Smelter Dragon or Embercleave which is closer price.
- Silumgar, the Drifting Death --> Demanding Dragon
- Teneb, the Harvester --> Velomachus Lorehold
- Bladewing the Risen --> Dragon Turtle
- Dragonlord Ojutai --> Skyship Stalker or Galazeth Prismari which is closer price.
Savage Ventmaw + Hellkite Charger is a budget way with Dragons to have many extra attacks. When each of these Dragons attacks both trigger at the same time and you can choose the order these triggers resolve. First resolve Ventmaw to make six mana then resolve Charger and use the six mana + one other mana to pay for an extra attack and repeat. These two let you have a number of extra attacks equal to the amount of mana you have which can be a lot of attacks. Add Dragonborn Champion to draw a lot of cards.
Some budget other spell upgrades to consider:
- Crux of Fate --> Shatterskull Smashing
- Temur Ascendancy --> Colossal Majesty
- Patriarch's Bidding --> Bag of Tricks
- Court of Bounty --> Fires of Invention
- Seasons Past --> Turntimber Symbiosis
- Faeburrow Elder --> Tempting Contract
Crux of Fate is a very powerful for Dragons in multiplayer Commander since it can wreck all your opponents creatures leaving you unscathed to attack. Temur Ascendancy has two repeatable effects that are great with Dragons: a haste enabler and repeatable draw whenever a Dragon ETB. Patriarch's Bidding is a powerful budget tribal card since it reanimates all Dragons in your graveyard for five mana. Seasons Past is any card recursion which you don't have any. Use Seasons Past with Klauth, Unrivaled Ancient to potentially cast all the cards you got back.
Some other upgrades to consider:
- Tyrite Sanctum --> Temple of the False God
Tyrite Sanctum can be a repeatable way to put a +1/+1 counter on a legendary creature you control. Use Tyrite with Vrondiss, Rage of Ancients to first make him a God and then make him indestructible for unlimited enrage.
Good luck with your deck.
7 months ago
You can use Neheb, the Eternal which will work with Aggravated Assault but not Hellkite Charger. Same goes for Selvala, Heart of the Wilds unless you delclare her as an attacker first, then go from there. Selvala is still really good in the deck since you have a bunch of decent sized creatures.