Hellkite Charger

Hellkite Charger

Creature — Dragon

Flying, haste

Whenever Hellkite Charger attacks, you may pay . If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

Latest Decks as Commander

Hellkite Charger Discussion

multimedia on Mother of dragons

2 weeks ago

Hey, nice version so far.

You have only 91 cards of 100. Consider adding three more lands and these cards to get to 100?

Hellkite Charger combos with Old Gnawbone for as many extra attacks as you want. Crux of Fate can wreck all your opponents creatures and not yours. Temur Ascendancy is a haste enabler and repeatable draw whenever a Dragon you control ETB including when a Dragon token is created. Get Court of Bounty onto the battlefield before you cast Tiamat to accelerate being able to get Dragons you tutored for with Tiamat onto the battlefield. Bounty is also repeatable draw with the monarch which Dragons help you to keep the monarch and get it back if you lose it.

Faeburrow Elder and Dragon's Hoard are nice ramp for Dragons. Elder can tap to make two mana or up to five mana (one of each color if you control Tiamat). Hoard is also repeatable draw and counts when Dragon tokens are created. Exotic Orchard, Path of Ancestry and Haven of the Spirit Dragon are more five color lands that can add more color fixing for the manabase.

If interested I offer more advice in another comment. Would you like more advice? Good luck with your deck.

multimedia on Tiamight

1 month ago

Hey, nice version, solid deck building on a budget. Looks like you got the Draconic Rage Commander precon and upgraded it to Tiamat?

Some budget Dragon upgrades to consider:

Savage Ventmaw + Hellkite Charger is a budget way with Dragons to have many extra attacks. When each of these Dragons attacks both trigger at the same time and you can choose the order these triggers resolve. First resolve Ventmaw to make six mana then resolve Charger and use the six mana + one other mana to pay for an extra attack and repeat. These two let you have a number of extra attacks equal to the amount of mana you have which can be a lot of attacks. Add Dragonborn Champion to draw a lot of cards.


Some budget other spell upgrades to consider:

Crux of Fate is a very powerful for Dragons in multiplayer Commander since it can wreck all your opponents creatures leaving you unscathed to attack. Temur Ascendancy has two repeatable effects that are great with Dragons: a haste enabler and repeatable draw whenever a Dragon ETB. Patriarch's Bidding is a powerful budget tribal card since it reanimates all Dragons in your graveyard for five mana. Seasons Past is any card recursion which you don't have any. Use Seasons Past with Klauth, Unrivaled Ancient to potentially cast all the cards you got back.


Some other upgrades to consider:

Tyrite Sanctum can be a repeatable way to put a +1/+1 counter on a legendary creature you control. Use Tyrite with Vrondiss, Rage of Ancients to first make him a God and then make him indestructible for unlimited enrage.

Good luck with your deck.

enpc on More creatures to go with …

1 month ago

You can use Neheb, the Eternal which will work with Aggravated Assault but not Hellkite Charger. Same goes for Selvala, Heart of the Wilds unless you delclare her as an attacker first, then go from there. Selvala is still really good in the deck since you have a bunch of decent sized creatures.

NTakamura on More creatures to go with …

1 month ago

I want to add more extra combat phase cards to this deck. Feisty Dragon Mother

The key pieces are Hellkite Charger and Aggravated Assault where you can use mana to activate. I have a few ways of refreshing my mana with cards like Nature's Will and Bear Umbra. I need more cards to get me at least 7 mana that is on a creature. I can almost get there with Old Gnawbone on the field. But if I have Goldspan Dragon along with the other two dragons I can do it. The reason why I want it to be a creature is because my tutors only search out creatures. So are there any creatures that can get me 7 or more mana in anyway? That can also be activated as I declare my attackers.

multimedia on Tiamat's Coven

1 month ago

Hey, well done for being new and knowing that you can still learn and improve your deck building.

Some cards within your budget to consider adding:

You have Old Gnawbone, Hellkite Charger is a combo with Gnawbone for infinite attacks as long as Charger can keep attacking you can keep paying seven mana with treasures to have another combat step. This combo uses Dragons as the win condition by attacking with Tiamat being a source of lethal Commander damage. Savage Ventmaw can make six mana when it attacks that can be used to pay for Charger, needing only one mana to have another attack which can result in having a lot of extra attacks on your turn each turn equal to the amount of untapped mana you have. Crux of Fate can wreck since it can destroy all nonDragon creatures your opponents control leaving only your Dragons alive to attack.

Temur Ascendancy does two things that are really good for Dragons, it's a haste enabler and repeatable draw whenever a Dragon ETB. Faeburrow Elder can tap for two mana, green and white, but if you control other colored permanents then it can tap for even more mana, up to tapping for five mana, one of each color. Fellwar Stone is another two drop rainbow mana rock.

Boros Charm at instant speed can protect all permanents you control from most removal including all your lands. Swords to Plowshares and Counterspell are staple single effect instant removal options. Blasphemous Act is really good in multiplayer Commander as a fail-safe/reset the battlefield of creatures and it's mana cost consistently can be reduced to only one red mana.

Patriarch's Bidding is among the most powerful reanimation effects for tribal, for five mana it reanimates all Dragons that are in your graveyard.


Some cards to consider cutting:

Temple of the False God is not a good land. My advice is cut it from all your decks, since you can't tap it for mana until you control five or more lands. If you have it in your opening hand then that hand is a mulligan and any land that does this shouldn't be used. Orb of Dragonkind can't tap to make mana to cast any nonDragon card or pay for anything else, there's better ramp options.

You're not going to be casting enough instant or sorceries in a turn to reduce the mana cost of Demilich much. Quad blue or triple blue mana cost is too difficult to make with this manabase without controlling Chromatic Lantern or The World Tree with five other lands. Velomachus Lorehold cares about cheating the mana cost of powerful 5 CMC or less instants and sorceries which you don't really have here or do you need to include since Dragons are the high CMC cards you want to cast. Casting a Crux of Fate for free would be nice, but even so I don't there's enough worth while instants or sorceries to make Velomachus worth playing.

Good luck with your deck.

multimedia on Tiamat and Her Dragons

1 month ago

Hey, for a first Commander deck well done. You have some interesting card choices and nice Ur-Dragon, Gnawbone, Utvara and Sarkhan.

An area to consider improving on is repeatable draw. When you can get draw from simply having a Dragon ETB then this can help gameplay. Some budget repeatable draw sources to consider adding:

Most of these cards give you more than one effect: Temur Ascendancy is also haste enabler, Dragon's Hoard and Kiora, Behemoth Beckoner is also ramp, Court of Bounty can also be cheat a Dragon from your hand onto the battlefield as well as land ramp, Garruk's Uprising also gives all creatures you control trample to break through an opponent's annoying flying Spirit or Angel tokens.

You have Dragon Arch and Quicksilver Amulet which are nice effects to cheat Dragons onto the battlefield, but Court of Bounty is a step above these because it provides other effects. It can be repeatable draw with monarch or lets you play a land from your hand at your upkeep. The monarch is you draw a card at your end step, but only one player in the game can be the monarch. Any player who does combat damage to you or plays a card that makes them the monarch then becomes the monarch and you lose the monarch. You can get it back though and flying Dragons help a lot at attacking as well as blocking for an opponent not to be able to do combat damage to you.


Hellkite Charger is a combo with Old Gnawbone for infinite attacks with Dragons, but if you're playing casual then you might want to avoid a combo like this. I would include it as a win condition with Dragons. There's some budget creature/Dragon upgrades to consider:


You have the three staple budget Rainbow lands already: Tower, Orchard and Ancestry which is great, but you could improve the manabase other ways. If you have a low budget for lands then my advice is replace lands that always ETB tapped with a Tri land. A Tri land such as Jungle Shrine also always ETB tapped, but the color fixing it provides, three colors, is worth it. A land such as Swiftwater Cliffs isn't worth it instead consider Frontier Bivouac?

Archway Commons, Gateway Plaza and other lands like this are not good even though they can potentially make one of five colors. You can't play one of them unless you control an untapped land to pay 1 mana and that's a big requirement just be able to play a land.

Some budget land changes to consider:

If interested I offer more advice including cuts to consider. Good luck with your deck.

Lanzo493 on Feisty Gruul Mother

1 month ago

Atarka can make a pretty mean combat damage deck. It's not the best at interaction, but player removal counts as removal, too. I notice you're not running much green interaction, so I would suggest adding Nature's Claim and Return to Nature. They're nice and cheap.

Some upgrades could be Untamed Wilds and Spoils of Victory for Kodama's Reach and Cultivate. There's also Skyshroud Claim and Beanstalk Giant. Having lands that can ramp is really nice too, so I'd consider swapping some basics for Myriad Landscape and Blighted Woodland.

Bower Passage gives basically all your dragons unblockable (it's some really nice tech for dragon decks). This ca

Savage Ventmaw is an excellent dragon in my opinion. Helps a lot with the mana. If you have a Klauth, Unrivaled Ancient or Old Gnawbone that would be better. But the uncommon is good on a budget. Any one of these goes very well with Aggravated Assault or Hellkite Charger.

Now for the expensive suggestions. Xenagos, God of Revels lets you one-shot people with your commander while also giving haste. I know you may not want to be one of THOSE people, but if you put Grafted Exoskeleton on your commander, it also lets you one-shot people. Balefire Dragon and Hellkite Tyrant are excellent for completely wiping out opponents. Steel Hellkite is a budget alternative to those. The Great Henge is powerful in this deck by giving you draw, extra power, mana, and being a low cost once you have a dragon out. Utvara Hellkite is an army in a can. Gets ridiculous fast.

Some cards I would consider cutting are definitely the burn spells. Magma Jet, Lightning Bolt, Volcanic Fallout, Dragon's Fire, Banefire, and Atarka's Command may be good in other formats, but they fall short in commander. They aren't very good interaction because you'll often not be able to deal with the biggest threats on the board. Better cards for interaction would probably be Ryusei, the Falling Star, Rolling Earthquake, and Scourge of Valkas.

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