Halana, Kessig Ranger
Legendary Creature — Human Archer
Whenever another creature enters the battlefield under your control, you may pay . When you do, that creature deals damage equal to its power to target creature.
Partner (You can have two commanders if both have partner.)
Combos Browse all
|Commander / EDH||Legal|
Halana, Kessig Ranger Discussion
2 days ago
4 weeks ago
4 weeks ago
Animar, Soul of Elements replacing Yasova Dragonclaw
Geist of Saint Traft replacing Daxos of Meletis
Halana, Kessig Ranger replacing Goreclaw, Terror of Qal Sisma
Bala Ged Recovery Flip replacing Regrowth
Kazuul's Fury Flip replacing Fling
Keeper of the Accord replacing Glorious Anthem
Bountiful Promenade replacing Blossoming Sands
Luxury Suite replacing Bloodfell Caves
Morphic Pool replacing Dismal Backwater
Rejuvenating Springs replacing Thornwood Falls
Sea of Clouds replacing Tranquil Cove
Spectator Seating replacing Wind-Scarred Crag
Spire Garden replacing Rugged Highlands
Training Center replacing Swiftwater Cliffs
Undergrowth Stadium replacing Jungle Hollow
Vault of Champions replacing Scoured Barrens
2 months ago
So, I've been wanting to build a deck or two using the new Partner Commanders from Commander Legends since they got spoiled. I may add to this list later.
I'm going to write the 6 Commander pairings (that include at least 1 card from the new set) that I think will be most likely to be meta-relevant, and some of my reasoning why I think so. I will try to avoid repeats. If you have a different opinion, I would be happy to hear it (in a respectful manner).
Basically, together these two form an almost purely better version of Roon of the Hidden Realm, which at one point was determined cEDH. Self-explanatory.
Being able to easily put out a flying creature with Tymna who also protects both of them seems pretty good.
When both of them are out, literally any permanent that enters your battlefield allows you to dump all of the lands from your hand onto the field. Combining this with wheels and shuffling effects allows for some fast comboing to be done.
This allows you to essentially kill 3 creatures per turn for very little cost, as well as do decent quantities of Commander Damage in the late game, again, for a low cost.
Once both are out, chances are that almost every instant and sorcery you cast will effectively come back to you virtually for free. If you make copies, even more value ensues.
I imagine a Protean Hulk deck becoming of this with a stompy/attrition back up plan. Halana would use her ability to whittle down opponents' creatures, and Gilanra producing mana, and eventually cards, with untap effects, using Gilanra and green creature tutors to eventually get out Protean Hulk and kill Hulk using Halana. (Though Hulk lines don't win the game in Mono-Green, they definitely don't hurt.)
This was originally going to be 10 pairings, but I only felt that these 6 were worth mentioning. If you can convince me that one is worth noting, I will add it.