Krav, the Unredeemed
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Krav, the Unredeemed

Legendary Creature — Demon

Partner with Regna, the Redeemer (When this creature enters the battlefield, target player may put Regna into their hand from their library, then shuffle.)

, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed.

Recommendations View more recommendations

Dalcron on Shirei of the Weak

1 month ago

How do you feel about Syr Konrad, the Grim over Krav, the Unredeemed?

YourNeighborhoodGhost on Worshippers of Bhaal

6 months ago

just got some ideas for your deck, how about Rhythm of the Wild or Uncivil Unrest. maybe Krav, the Unredeemed and All Will Be One could be great too.

KongMing on Fungi Garden

1 year ago

I recommend Krav, the Unredeemed as a way to draw cards without dumping a bunch of mana into it. Also gains you life. Only downside is it's not a Fungus.

Liliana, Dreadhorde General is great in this deck for many obvious reasons.

And hey, since there's so much sacrifice going on, why not Mazirek, Kraul Death Priest?

Now, your graveyard. Seems to me you need more steady ways to toss Fungus in there. How about Cemetery Tampering, Crawling Infestation, Crawling Sensation, Crop Sigil, Uurg, Spawn of Turg, Deathbonnet Sprout  Flip, Nyx Weaver, Old Rutstein, Out of the Tombs, Splinterfright, and Throne of Death  Flip.

Deadbridge Chant isn't steady, but it's great explosive mill.

awesomedude20 on Shirei's Army of Weaklings

1 year ago

So, Shirei as a deck, has one fatal issue you gotta overcome:

If Shirei dies, so does your entiiiiiiire gameplan, so protecting Shirei is absolutely a must.

I see you're running some indestructible-enabling equipments. Darksteel Plate is... okay, but Shield of Kaldra should probably be scrapped. That's 8 mana you gotta dump into it for it to do its thing.

I would run more cards like Professor's Warning, Without Weakness, or Gift of Doom (which is especially fun since you don't care about saccing creatures, and you'll always play it for its morph cost, which is 3 generic. Not too bad at all.)

These let you survive removal which WILL be pointed at your commander, while also trading the expensive benefit of having continuous indestructible applied to Shirei, for the chance to make your opponents WASTE removal on you.

A Darksteel Plate is great and all, but it gives other players all the time in the world to try and play around it, and THEN blow up Shirei. Reactionary protection lets you waste their resources, which is fun.

Also, this is my own personal view on the game talking, but I think you have WAAAAAAAAAY too many tutors. Your entire sorcery/instant lineup is tutors, and then a few more.

I think you'd be better off replacing almost all of those cards, with cards that you'd be happy to draw anyways, because as soon as every card in your deck is a good draw, you really won't need those tutors.

Ideally you'll want to add more sac outlets, more Shirei protection/ramp, and DEFINITELY some instant-speed removal.

I might add more thoughts later, but uh, laaaast thing.

Marionette Master is INSANE and is capable of dealing like 50~ damage or so to a player in just one turn rotation. So uh, yeah lol.

Also Tree of Perdition is fun.

And Bottle Gnomes best card 10/10

Austin_Smith_of_Cards on Deathmonicon - Teysa Karlov Aristocrats EDH

1 year ago

New changelog for the new year!

-1 Ayli, Eternal Pilgrim +1 Elas il-Kor, Sadistic Pilgrim

-1 Krav, the Unredeemed +1 Ashnod's Altar

-1 Field of Ruin +1 Vault of Champions

Ayli has always felt lukewarm in this list, the sac outlet isn’t free and the benefit is mediocre, and I never activate the second ability unless I’m already way ahead in the game (I find myself much more willing to spend life than hold onto it with stuff like Necropotence, Bitterblossom). Elas comes in to add additional drain redundancy to the list, plus I expect a low-cost deathtoucher to be an effective rattlesnake.

Krav has always been a powerful card, sacrifice outlet, beatstick, and card advantage in one, but as I’m slimming the list down, the black mana activation and 5-drop status has just been a little pricey. In comes back in Ashnod’s Altar as a free sac outlet and combo piece.

Field of Ruin for Vault of Champions is mostly just due to me moving to more multiplayer commander instead of 1v1, and bc my meta is mostly “fair” aggro decks, I find myself more often wanting color fixing over nonbasic land destruction.

Epicurus on I'm looking to build a …

1 year ago

legendofa is absolutely correct. However, I had at one time thought it would be interesting to build a Golgari deck with Reyhan, Last of the Abzan and Slurrk, All-Ingesting. They might work here also, though Carth the Lion is a better choice. I mention it because I was trying to figure out a partner combo that would get you into Jund, which there isn't really anything that would be better than Carth. The best I can figure would be either Kamahl, Heart of Krosa with Vial Smasher the Fierce, or Tana, the Bloodsower with Krav, the Unredeemed. Either would be viable options (albeit much different deck designs) if you wanted to add Red to the identity. Of course, using Krav would stretch the rules, since Tana is not actually its partner.

LunchBox1211 on Card creation challenge

1 year ago

Knight of the Depths

Creature - Human Knight

Deathtouch.

: Add or . If this mana is spent on an instant, sorcery, or spell from your graveyard, surveil 1.

"I have bested Indrelon, and I have been pledged to Ayara. I will stop at nothing!"

1/4


Make a card that does to Regna, the Redeemer and Krav, the Unredeemed what WotC has done for Halana and Alena, Partners.

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