Pelt Collector

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Pelt Collector

Creature — Elf Warrior

Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.

As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.

Psicholat on Counters Evolution

3 months ago

Ouroboros_47 thanks!

On the issue of bigger creatures:

The creatures with Evolve in the deck should be easily triggered, in order of evolution, by Vorel of the Hull Clade `s 4 toughness, a fed Avatar of the Resolute *, and a fat Hydroid Krasis with all the ramp and mana available. Additionally, the increase in counters should be empowered by spells, enchantments, and creature abilities (Vorel and Zameck Guildmage, hell even by lands. I thought of options of bigger creatures, but wanted them cheap to make the deck quicker - hence the lands in the maybe which for 2/3 mana can put on the table 0/6 or even 0/7 certainly triggering Evolve. Sticking with the first option tho for now.

On the suggestions:

I like the Pelt Collector!! Its cheap and it should be easy to "evolve", and trample is a nice addition as it also fits the theme of the deck. Thanks! I will pass on the Geist tho, I feel there are other better options.


Ouroboros_47 on Counters Evolution

3 months ago

I think you need some bigger creatures to go with your evolve cards like Steel Leaf Champion as an example to get the most out of them. Also Pelt Collector has honorary evolve. Strangleroot Geist could be decent as well, especially with hardened scales.

Icbrgr on The One Drop Zoo

3 months ago

@Dragaan Great card choices!

Guttural Response vs Veil of Summer is a meta decision for people that contend with nonsense like Gifts Ungiven/Cryptic Command/Archmage's Charm... its more narrow of a card choice but because its a sideboard card when its brought in the hybrid mana of can enable the deck to still make aggressive plays while still having appropriate mana available to cast if applicable. I think for a lot of people Veil of summer is probably a better/more rounded choice though and I should definitely mention it and explain this in the primer.

Pelt Collector is another great option that I neglected to mention in my deck description which I will update later on. It feels so so so good to open with and would probably say it is generally a better choice than Kytheon, Hero of Akros  Flip; which frankly is a "win more" card when not just being a fancy Elite Vanguard. My only complaint about the card is that it can feel bad to topdeck but otherwise its outstanding!

Dragaan on The One Drop Zoo

3 months ago

I realize this is more of a 'just for fun' deck, but it still really should have 4 Pelt Collector in it, ESPECIALLY if you're playing Vexing Devil already. I mean, those cards are bff's so you just gotta do it.

StoryArcher on Woodland's Wrath

4 months ago

Keep in mind that the Groundbreaker hits Pelt Collector on its way in AND on its way out.

StoryArcher on Woodland's Wrath

4 months ago

Small tweak, but I'd include 4x of both Experiment One and Pelt Collector and only 2x Young Wolf, unless there is another card you like better there - maybe an extra Rancor and another Barkhide Troll, for instance.

StoryArcher on Don't Let Em Breathe (Quick)

4 months ago

Slashdance (love the name btw)

I appreciate the kind words. The fetch lands are there to make sure I get a trigger on the Narnam Renegade and to thin out the deck a little so that any draws I get from Werewolf Pack Leader get the most bang for their buck. You could probably go with straight forests to save some cash, but if you do I'd probably pull the Renegades for +1 Experiment One, +1 Pelt Collector and 2x Young Wolf. Going with more basic lands will protect you a bit from cards like Blood Moon and Magus of the Moon as well.

As far as some other budget options, Boseiju, Who Endures is also a very expensive, fairly new card. It's a very strong addition for what it does but is in no way necessary for the deck to operate. That could easily be a Forest as well. If you go all Forests, consider adding in a couple of Treetop Village or Lair of the Hydra and maybe a Dryad Arbor.

Sideboards are largely a product of your local meta and the one I have listed is just a handful of quality generic options. Prowling Serpopard, Scavenging Ooze, Beast Within, Damping Sphere and Grafdigger's Cage are just a few budget options out there, depending on what you're trying to stop.

wallisface on Green White Counters

4 months ago

Some thoughts:

  • Modern decks typically can’t justify running more than 3-4 cards costing 4-mana, and often run nothing above this. You've got a whopping 11 cards costing 4-or-more mana, which feels waay too high. I'd suggest drastically lowering your curve.

  • Added to the above, you have almost nothing to do turn 1. Starting a full turn behind an opponent is usually a really, really bad position to put yourself in, so i'd really suggest having more things to do on that first turn. Ideally try to include at least 8-12 1-mana cards.

  • Not having any real interaction is a very risky play, as it means your deck has to be able to outrace everything your opponent is doing, or just lose. I don't see how you'd currently be able to survive against most aggro or combo decks, and so i'd really suggest some form of interaction in the deck - letting your opponent do what they want is almost always a bad idea.

  • Some creatures to consider including: Pelt Collector, Experiment One, Avatar of the Resolute, and Quirion Beastcaller

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