Pelt Collector

Pelt Collector

Creature — Elf Warrior

Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.

As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.

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Trade

Have (3) CompleteWaste , metalmagic , Azdranax
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Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Arena Legal
Historic Legal
1v1 Commander Legal
Pioneer Legal
Legacy Legal
Canadian Highlander Legal
Commander / EDH Legal
Highlander Legal
Modern Legal
Tiny Leaders Legal
2019-10-04 Legal
Custom Legal
Unformat Legal
Duel Commander Legal
Casual Legal
Leviathan Legal
Vintage Legal
Limited Legal
Block Constructed Legal

Pelt Collector occurrence in decks from the last year

Latest Decks as Commander

Pelt Collector Discussion

Valengeta on Flesh and the Power it holds

3 months ago

I thought about Experiment One but Cloudfin Raptor having 0/1 is crucial for evolving as fast as possible, since I have 3 other 1/1 creatures and they conflict on the Experiment's ability to Evolve. Getting counters as fast as possible is the most important thing in this deck. Pelt Collector also suffers from this issue. Also, Cloudfin has Flying.

But regardless of that you gave me a nice idea, I will make a Golgari counter deck tomorrow or something. Thanks again

Nemesis on Cube additions

3 months ago

Magic_Faqs on Elfzuri, claw of counters

3 months ago

I would remove Narset, Parter of Veils. Her static ability may come in handy, but her loyalty ability doesn't work with your deck since only 33% of the deck is noncreature, nonland. Instead, try running Guardian Project so you can get some more card draw.

I would remove Deconstruct and replace it with Beast Within. A free artifact removal spell sounds nice, but you lack serious removal spells. Beast Within offers flexibility and is fairly inexpensive. Unravel the Aether is another solid option that can remove indestructible artifacts/enchantments.

Next, take out Pelt Collector. It will take awhile for him to get big enough to become a serious threat, and even when he does it will be easy to kill him. Even a Fatal Push would kill him. Try replacing him with Evolving Wilds. This will raise your land count and also help with deck thinning.

You should consider removing Folio of Fancies. This really just helps all players and doesn't necessarily further your own agenda. Yes, it will give you card draw but it also helps give your opponents more opportunities to mess with your board. And with so much removal in the format, creature=based strategies can be fragile at times. Everyone is running board wipes. I'd substitute it with River's Rebuke. It's not a Cyclonic Rift, but can help still remove problem boards. Ensnare is a sweet option that you can play on someone's end step so you can swing in with beefed up elves.

Replace Planewide Celebration with Reap. The proliferation is nice, but you want at least some ways to get back key pieces from the graveyard. Reap can potentially be a whiff, but black is a popular color in Magic so it's possibly to get back a lot of cards with this cheap spells.

Finally, I would recommend removing Ezuri's Archers, Quest for Renewal, Personal Tutor and Hypnotic Sprite. The archers is an okay turn 1 play, but won't stack up to some flying threats. Quest for Renewal is an okay card, but in this deck it's kinda useless. You don't have instant speed ways to take advantage of the mana you are cashing in on other than Folio of Fancies. You run very few sorcery spells that really won't impact the game, so Personal Tutor is pretty underwhelming. Hypnotic Sprite is nice since it offers some flexibility as a counterspell, but the counter side is only good in the early game. If you're in the late game and someone plays a Damnation, you will want a Counterspell more than a Hypnotic Sprite. I would recommend replacing these with x3 Forests and Counterspell.

Hope this helps.

Valengeta on Flesh and the Power it holds

3 months ago

@Phostration The Ozolith is in maybeboard because I don't know what to remove to add it. I don't want to remove creatures because then I have no counters to work it, and I like my spells to answer enemy moves. Sword of Truth and Justice along with The Great Henge look amazing but I find them a bit too slow for Modern. I especially like the Henge.

About Pelt Collector, I thought about adding him but I prefer Cloudfin Raptor because it can achieve at least 1 Evolve if any other of my creatures comes into play, whereas Collector can struggle to immediatly start getting counters.

Vigor also looks very very interesting, but I think it's even slower than The Great Henge and Sword of Truth and Justice

Phostration on Flesh and the Power it holds

3 months ago

May I ask why The Ozolith is only in maybeboard? It is ridiculously valuable for any deck with many counters for only one mana. Other than that Sword of Truth and Justice adds another source of protection and as well as counter generation.

With how quickly your creatures get large your would get a lot of value from The Great Henge as well. You don't really need the mana per say since your cmc is so low, but the addition +1/+1 and card draw when you have a good chance of getting it out for 2 mana is amazing.

If you want more 1 mana cards Pelt Collector is a pretty good one.

If you want a sideboard card for IF you get to late game, Vigor is a monster to deal with.

Strangelove on WARriors

4 months ago

Hi Shayda!!!

Dude those dragons are doing so well (when no one wipes them)!

Did you want a similar deck? 'Cuz that's what you've got here... but I think you should lean into go-wide-aggro > midrange and play more 1-2 cmc creatures and move all your ramp to 2 (Rampant Growth, signets, etc).

I'd also recommend Golgari Charm, Boros Charm, and Heroic Intervention.

Tribal decks have so much flavor! Hope this helps, maybe we'll see it next weekend? :o

cyeRunner on Who reads this anyway EDIT: Read*

4 months ago

Try Pelt Collector or Experiment One over Warden of the First Tree.
Also I'd +2 Blooming Marsh -2 Woodland Cemetery since your T1 play is either or .

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