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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Legendary Creature — Elemental
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
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1 month ago
Maelstrom Wanderer kostar typ bara 70 spänn på mcm se cma.
Andra rekommendationer är följande:
Etali, Primal Storm
Keeper of Secrets
Let the Galaxy Burn
Apex Devastator asså vad är detta för sjuk sak
Averna, the Chaos Bloom
Imoti, Celebrant of Bounty
2 months ago
2 months ago
Hey, good start, still have 25 cards to cut though which is a lot.
Lets start with cutting noncreature spells and then move to cutting creatures? First cuts to consider:
- Myriad Landscape
- Ash Barrens
- Shamanic Revelation
- Search for Tomorrow
- The Celestus
- Xenagos, the Reveler
You can afford to cut a couple of the subpar lands for five colors. Ash Barrens is fine if you want to spend one mana to fetch a basic land, but if you have to play it as a land then it could slow down being able to cast Jodah too much. Shamanic Revelation is not good draw here for five mana. You're much more likely to have a higher power creature than the same number of creatures equal or more than the amount of power.
There's 40 creatures here, but if I was building this deck I would play only 20 of them which includes both nonLegendary Elders. Some advice to consider is choose the 20-25 best Legendary creatures and cut the others? Since you're not playing hatebears, what you're looking for with Legends are getting value from other Legends or casting spells from exile. How they support Jodah because he's the best attacking creature when you control other Legends.
Using Legendary creatures you're currently playing here's how I would break down the priority areas from Legends to keep:
Those who draw, ramp or find other Legends.
- Sisay, Weatherlight Captain
- Reki, the History of Kamigawa
- Esika, God of the Tree Flip
- Shanid, Sleepers' Scourge
- Jhoira, Weatherlight Captain
- Maelstrom Wanderer
- Rashmi, Eternities Crafter
- Yidris, Maelstrom Wielder
- Niambi, Esteemed Speaker
Those who make Jodah a better attacker.
- Halana and Alena, Partners
- Kamiz, Obscura Oculus
- Odric, Lunarch Marshal
- Surrak Dragonclaw
- Arvad the Cursed
Those who help for recovery from removal.
Those who are support, but don't fit into the other areas.
Some Legends within the budget to consider adding:
Good luck with your deck.
3 months ago
Well, Niv is copied upon ETB, not cast.
So Niv sits on the stack while you Cascade into one of the others.
I actually added Maelstrom Wanderer during my last upgrade to test the waters with it. But your idea likely is a bit more stable.
I was actually thinking of adding Kruphix, God of Horizons to hold onto the mana from Savage Ventmaw and Klauth, Unrivaled Ancient as well as just generally pooling unused mana. Even considered Kinnan, Bonder Prodigy to bypass the whole draw, cast and mana issues. Getting 7+ mana is easy. Getting something to use it on? Eh not so much.
4 months ago
Might I recommend swapping Oko, Thief of Crowns or Maelstrom Wanderer for Sunder? Sunder does a few things very good in this deck other than slow your opponents down. The first is replenishes your hand for those sweet sweet landfall plays especially since the deck runs only 35 lands. The second is it works exceptionally well with Cultivator Colossus! Additionally works fantastic with Patron of the Moon as 4to16characters had mentioned.
6 months ago
Remember a while ago where I made Zaren, Silverback Ironfist? The Ape Berserker who revolved around the Fight mechanic? So I built a deck and he was way to powerful. Every single creature spell becoems removal. Even when I nerf him, dropping it from two +1/+1 counters when the creature survives down to just a single +1/+1 until end of turn, everything just decimates the boardstate. Dropping a Hornet Queen just wrecked a game I was playing in. Because he is a custom commander, I have the deck here on Tappedout and I have the browser tab open. My current boardstate (after winning the game) looks like this:
- Zaren, Omnath, Locus of Rage, 4x 5/5 Elemental tokens, Akroma, Angel of Fury, Toralf, God of Fury Flip, Myojin of Life's Web whom I removed the counter from in order to bring into play Myojin of Towering Might, Foe-Razer Regent, Gruul Ragebeast, Vorinclex, Monstrous Raider, Kolvori, God of Kinship Flip, Kodama of the East Tree who brought out Thorn Mammoth and Arcane Signet because that's all I had that were less MV. I also had a very early Elemental Bond, so I kept drawing a ton of cards. My hand currently sits at Forest, Pit Fight, Mountain, Ghalta, Primal Hunger, Apex Altisaur, The Tarrasque, Kogla, the Titan Ape and Dragonlord Atarka with Hunt the Hunter, Furious Rise, Frontier Siege, Mountain, Hornet Queen and Boxing Ring in my graveyard.
- It's my Turn 9.
Game ended with me at 24 life.
Poor Ur-Dragon died twice to my fights; Once to Akroma, Angel of Fury after she triggered a second time since The Ur-Dragon is both white and blue, she couldn't deal damage back. So when Akroma dealt 6, she got +1/+1 until end of turn and I had her fight again with Hunt the Hunter, since The Ur-Dragon is green. Later, Hornet Queen made short work of it, again.
I think I vastly underestimated the power of the Fight mechanic, and now I understand why we do not have a Fight Commander. T-T
At the beginning of combat on your turn, you and target opponent may each reveal cards from the top of your library until you both reveal a creature card. If you do, they enter the battlefield tapped and fight each other. Put the rest of the revealed cards on the bottom of their libraries in a random order. If one creature survives, it remains on the battlefield. If both creatures survive, their owners shuffle them back into their library.
8 months ago
There isn't much of a difference, my understanding is that WotC prefers that formatting to avoid the confusion of whether the creature grants the ability to itself. Some creatures though do use the other formatting (Maelstrom Wanderer and Slivers for example). The functional difference is that Archetype of Aggression only has trample while it's on the battlefield, while Aggressive Mammoth has trample in all zones. This means Mwonvuli Beast Tracker would be able to search for the Mamoth, but not the Archetype.
10 months ago
Yldris always seemed like such a fun commander to me, probably because Maelstrom Wanderer was one of my first commanders. Biggest thing I see write of the back is your man base. Your deck is really blue with barely any black. might I suggest cutting back on a swamp or 2. Along with the mana base I highly suggest adding some MDFC's as most of the are fantastic. I would avoid Agadeem and Shatterskull because X spells (you might wanna cut Villainous Wealthbecause of that too), but Turntimber Symbiosis Flip, and Sea Gate Restoration Flip are both big spells to play after connecting with Yldris. Bala Ged Recovery Flip, Glasspool Mimic Flip, and even Song-Mad Treachery Flip kinda goes with your theft theme. With the MDFC's I've been able to cut my decks down to 34-35 lands with barely any noticeable performance issues. I have even gone down to 32-33 in lower curve decks. Also I would cut decimate. It is too often a dead card when there isn't one of everything on the field and worse off might have to target your own things in dire situations just to remove key piece from someone else's board. I hope My advice helped you out! Have fun and may the Gods of Chaos be ever in your favor.