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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Maelstrom Wanderer
Legendary Creature — Elemental
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Tur on Hidden Power - Crop Rotation
3 months ago
Thank you for noticing my intention, that is the key point of this argument!! Newer and casual players tend to disregard or ignore Crop Rotation, because they only see it for very expensive cards such as: Gaea's Cradle, Mishra's Workshop, The Tabernacle at Pendrell Vale, Serra's Sanctum, Bazaar of Baghdad, and Diamond Valley. (I.e. sacrifice a Forest and get Gaea's Cradle.)
In fact, I own all of these cards and in only one single case is Gaea's Cradle the first priority for Crop Rotation. Here are a few examples using commander decks: (These do not include utility lands, such as Bojuka Bog, Cavern of Souls, nor Homeward Path.)
Commander: Lord Windgrace
- First Priority: Lotus Field / Lotus Vale / Scorched Ruins
- Second Priority: Urborg, Tomb of Yawgmoth / Cabal Coffers
- Third Priority: Field of the Dead
- Fourth Priority: Thespian's Stage / Vesuva
- Fifth Priority: Bazaar of Baghdad
- Sixth Priority: Glacial Chasm
Lotus Field is great for ramping with Lord Windgrace minus three ability. Cabal Coffers is fantastic for ramp. Field of the Dead provides a win condition and blockers.
Commander: Mina and Denn, Wildborn
- First Priority: Valakut, the Molten Pinnacle
- Second Priority: Thespian's Stage / Vesuva
- Third Priority: Field of the Dead
- Fourth Priority: Gaea's Cradle
Because of Fiery Emancipation, Valakut, the Molten Pinnacle became ridiculously overpowered. Nine damage every time a mountain enters the battlefield. Furthermore, the Scapeshift combo causes you to win the game.
Commander: The Gitrog Monster
- First Priority: Dakmor Salvage
- Second Priority: Urborg, Tomb of Yawgmoth / Cabal Coffers
- Third Priority: Field of the Dead
Dakmor Salvage is the combo engine for The Gitrog Monster. Therefore searching for it, the sacrificing it to The Gitrog Monster is crucial for the deck.
Commander: Gargos, Vicious Watcher
- First Priority: Hall of the Bandit Lord
- Second Priority: Reliquary Tower
- Third Priority: Nykthos, Shrine to Nyx
- Fourth Priority: Temple of the False God / Ancient Tomb
- Fifth Priority: Diamond Valley
Hall of the Bandit Lord provides haste to the hydra tribal. Reliquary Tower is necessary for cards such as Soul's Majesty and Greater Good. Nykthos, Shrine to Nyx is pretty nice with the triple green devotion from Gargos, Vicious Watcher.
Commander: Carth the Lion
- First Priority: Field of the Dead
- Second Priority: Urborg, Tomb of Yawgmoth / Cabal Coffers
- Third Priority: Volrath's Stronghold
- Fourth Priority: Karn's Bastion
Field of the Dead is way too good in Carth the Lion, because Garruk, Cursed Huntsman emblems immediately with Carth the Lion. Making at least one 5/5 zombie with trample every turn is very strong.
Commander: Maelstrom Wanderer
- First Priority: Sanctum of Eternity
- Second Priority: High Market
- Third Priority: Command Beacon
Sanctum of Eternity allows you to put Maelstrom Wanderer back into your hand, allowing for the on-cast trigger to happen again. High Market not only taps for mana, but allows you to send Maelstrom Wanderer back to the command zone.
Commander: Sythis, Harvest's Hand
- First Priority: Serra's Sanctum
- Second Priority: Nykthos, Shrine to Nyx
- Third Priority: Field of the Dead
- Fourth Priority: Hall of Heliod's Generosity / Gaea's Cradle
Unfortunately, for this deck Serra's Sanctum is the best target for Crop Rotation, however Nykthos, Shrine to Nyx is a close second best target. With Sythis, Harvest's Hand you have to commit heavily to the board, so your devotion is going to be high. Field of the Dead gives blockers before you can stabilize with Sphere of Safety, Solitary Confinement, and Ghostly Prison.
Commander: Marwyn, the Nurturer
- First Priority: Gaea's Cradle
- Second Priority: Wirewood Lodge
- Third Priority: Deserted Temple
- Fourth Priority: Yavimaya Hollow
- Fifth Priority: Nykthos, Shrine to Nyx
- Sixth Priority: Ancient Tomb
Unfortunately, for this deck Gaea's Cradle is the best target for Crop Rotation, however Wirewood Lodge is a close second best target for untapping Marwyn, the Nurturer. In fact, I found myself frequently choosing Wirewood Lodge over Gaea's Cradle because it does not draw as much threat for Strip Mine effects. Wizards of the Coast is frightfully aware of this fact and has made many cards to compensate by using creatures and enchantments: Priest of Titania, Itlimoc, Cradle of the Sun, Elvish Archdruid, and Circle of Dreams Druid.
Hope this helps clarify my stance!
Epicurus on
Reject Humanity Embrace 5Color
3 months ago
Hellsing on
Yidris's pancake feast
5 months ago
Maelstrom Wanderer kostar typ bara 70 spänn på mcm se cma.
Andra rekommendationer är följande:
Etali, Primal Storm
Keeper of Secrets
Wild-Magic Sorcerer
Let the Galaxy Burn
Flamekin Herald
Passionate Archaeologist
Nalfeshnee
Apex Devastator asså vad är detta för sjuk sak
Averna, the Chaos Bloom
Imoti, Celebrant of Bounty
Epicurus on
Commanders' Soup [Jodah, The Unifier]
6 months ago
Maelstrom Wanderer and Embercleave would both very much like to be invited to this party.
multimedia on
All hail the Coalition
6 months ago
Hey, good start, still have 25 cards to cut though which is a lot.
Lets start with cutting noncreature spells and then move to cutting creatures? First cuts to consider:
- Myriad Landscape
- Ash Barrens
- Shamanic Revelation
- Search for Tomorrow
- The Celestus
- Xenagos, the Reveler
You can afford to cut a couple of the subpar lands for five colors. Ash Barrens is fine if you want to spend one mana to fetch a basic land, but if you have to play it as a land then it could slow down being able to cast Jodah too much. Shamanic Revelation is not good draw here for five mana. You're much more likely to have a higher power creature than the same number of creatures equal or more than the amount of power.
There's 40 creatures here, but if I was building this deck I would play only 20 of them which includes both nonLegendary Elders. Some advice to consider is choose the 20-25 best Legendary creatures and cut the others? Since you're not playing hatebears, what you're looking for with Legends are getting value from other Legends or casting spells from exile. How they support Jodah because he's the best attacking creature when you control other Legends.
Using Legendary creatures you're currently playing here's how I would break down the priority areas from Legends to keep:
Those who draw, ramp or find other Legends.
- Sisay, Weatherlight Captain
- Reki, the History of Kamigawa
- Esika, God of the Tree Flip
- Shanid, Sleepers' Scourge
- Jhoira, Weatherlight Captain
- Maelstrom Wanderer
- Rashmi, Eternities Crafter
- Yidris, Maelstrom Wielder
- Niambi, Esteemed Speaker
Those who make Jodah a better attacker.
- Halana and Alena, Partners
- Kamiz, Obscura Oculus
- Odric, Lunarch Marshal
- Surrak Dragonclaw
- Arvad the Cursed
Those who help for recovery from removal.
Those who are support, but don't fit into the other areas.
In place of two of the lesser Legends consider Legend tutors, Time of Need and Search for Glory?
Some Legends within the budget to consider adding:
Good luck with your deck.
TypicalTimmy on Imoti in a Miirym deck
7 months ago
Well, Niv is copied upon ETB, not cast.
So Niv sits on the stack while you Cascade into one of the others.
I actually added Maelstrom Wanderer during my last upgrade to test the waters with it. But your idea likely is a bit more stable.
I was actually thinking of adding Kruphix, God of Horizons to hold onto the mana from Savage Ventmaw and Klauth, Unrivaled Ancient as well as just generally pooling unused mana. Even considered Kinnan, Bonder Prodigy to bypass the whole draw, cast and mana issues. Getting 7+ mana is easy. Getting something to use it on? Eh not so much.
Arzais on
Omnath, A Song of Creation and Chaos
8 months ago
Might I recommend swapping Oko, Thief of Crowns or Maelstrom Wanderer for Sunder? Sunder does a few things very good in this deck other than slow your opponents down. The first is replenishes your hand for those sweet sweet landfall plays especially since the deck runs only 35 lands. The second is it works exceptionally well with Cultivator Colossus! Additionally works fantastic with Patron of the Moon as 4to16characters had mentioned.
TypicalTimmy on Card creation challenge
10 months ago
Remember a while ago where I made Zaren, Silverback Ironfist? The Ape Berserker who revolved around the Fight mechanic? So I built a deck and he was way to powerful. Every single creature spell becoems removal. Even when I nerf him, dropping it from two +1/+1 counters when the creature survives down to just a single +1/+1 until end of turn, everything just decimates the boardstate. Dropping a Hornet Queen just wrecked a game I was playing in. Because he is a custom commander, I have the deck here on Tappedout and I have the browser tab open. My current boardstate (after winning the game) looks like this:
- Zaren, Omnath, Locus of Rage, 4x 5/5 Elemental tokens, Akroma, Angel of Fury, Toralf, God of Fury Flip, Myojin of Life's Web whom I removed the counter from in order to bring into play Myojin of Towering Might, Foe-Razer Regent, Gruul Ragebeast, Vorinclex, Monstrous Raider, Kolvori, God of Kinship Flip, Kodama of the East Tree who brought out Thorn Mammoth and Arcane Signet because that's all I had that were less MV. I also had a very early Elemental Bond, so I kept drawing a ton of cards. My hand currently sits at Forest, Pit Fight, Mountain, Ghalta, Primal Hunger, Apex Altisaur, The Tarrasque, Kogla, the Titan Ape and Dragonlord Atarka with Hunt the Hunter, Furious Rise, Frontier Siege, Mountain, Hornet Queen and Boxing Ring in my graveyard.
Oh, right. I also have 5x Forest in play, 4x Mountain, Gruul Signet, Mox Amber, Mana Crypt and Arcane Signet. Das a lotta mana, man!
- It's my Turn 9.
Game ended with me at 24 life.
Took down The Ur-Dragon, Mikaeus, the Unhallowed and Maelstrom Wanderer.
Poor Ur-Dragon died twice to my fights; Once to Akroma, Angel of Fury after she triggered a second time since The Ur-Dragon is both white and blue, she couldn't deal damage back. So when Akroma dealt 6, she got +1/+1 until end of turn and I had her fight again with Hunt the Hunter, since The Ur-Dragon is green. Later, Hornet Queen made short work of it, again.
I think I vastly underestimated the power of the Fight mechanic, and now I understand why we do not have a Fight Commander. T-T
Challenge Dominance
Enchantment
At the beginning of combat on your turn, you and target opponent may each reveal cards from the top of your library until you both reveal a creature card. If you do, they enter the battlefield tapped and fight each other. Put the rest of the revealed cards on the bottom of their libraries in a random order. If one creature survives, it remains on the battlefield. If both creatures survive, their owners shuffle them back into their library.
Wild T-T
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