Rubblebelt Raiders

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Rubblebelt Raiders

Creature — Human Warrior

Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.

FelixCarter on You'll be Najello after I'm done with you

10 months ago

Cryptolith Rite, Nature's Will, Druids' Repository, and [Bear Umbra] will give repeatable combats. Nature's Will is a bit expensive, so keep Song of Freyalise instead. You can remove Battle for Bretagard, Goblin War Drums, and Mask of Avacyn to use the other three enchantments if repeatable combats is your goal. Otherwise, here are some other great additions:

Cathars' Crusade will make HUGE creatures very quickly. Brave the Sands gives the vigilance needed to take advantage of Cryptolith Rite or have blockers. Impact Tremors will cause lots of pain over time. Raiders' Spoils card draw on steroids. Something you are SORELY lacking.

Kaya, Geist Hunter a great addition that will mostly be used for her -2 ability. Rhythm of the Wild is a good card to be replaced since most of your creatures will be tokens, anyways. If you don't go with Kaya, Cathars' Crusade would probably be a better replacement for Rhythm of the Wild.

Trollbred Guardian and Hamza, Guardian of Arashin requires +1/+1 counters but you don't have very many +1/+1 counters in the deck to take advantage of this. You can remove them and instead use Mindblade Render and Oakhame Adversary for card draw. You need card draw.

Replace Mardu Shadowspear with Brutal Hordechief

Usher of the Fallen and Imperious Perfect are fairly underwhelming. Imperious Perfect is a little better, but I'd at least replace Usher of the Fallen with Rhys the Redeemed. Honestly, I'd use Ogre Battledriver over Imperious Perfect.

Rubblebelt Raiders is nice, but Champion of Lambholt will make your creatures unlockable just as fast.

Tuya Bearclaw and Hamletback Goliath get big, but they can be chumped VERY easily. Lovisa Coldeyes will buff all your tokens that are harder to chump. You could maybe keep the Hamletback Giant, but Zurgo Helmsmasher or Samut, Voice of Dissent is a good choice in your deck if you decide not to.

Blaring Captain and Blaring Recruiter are also very underwhelming. Chief of the Edge can easily replace the captain, and the recruit can be replaced be literally anything (my vote would be for Impact Tremors if you haven't added it already).

You have A LOT of mana ramp in your deck, but your lacking card draw and removal. I'd maybe remove the Diamonds and add two or three mana rocks that tap for one of any color. That'll give your deck 10-11 forms of mana ramp. If you add three, that'll give room for two forms of card draw. Reconnaissance Mission, Bident of Thassa, Skullclamp, and Vanquisher's Banner are great options.

Instead of Fracture, I recommend Despark. Mortify is a better Murder but can also be upgraded by switching to Utter End.

Replace Warped Landscape with Secluded Courtyard.

Be aware that you're sitting at only 30 lands. If you find your have a mana-base problem, I'd take out Radha, Heir to Keld, Duskwatch Recruiter  Flip, or ANY of the previously discussed cards and add 3-5 lands. Out of the lands you should also add, I recommend Savage Lands, Arcane Sanctum, Crumbling Necropolis, Jungle Shrine, Nomad Outpost, Mystic Monastery, Path of Ancestry, and Unclaimed Territory.

jamochawoke on

2 years ago

I like how the guy above this comment just casually strolls in and tells you to put in a bunch of moxen...

That said, warriors is one of my favorite tribes and I've made a ton of decks with them! Plus Najeela is such a badass commander! These are my suggestions that you haven't included and could serve as some better synergy with your deck than your non-warriors:

  • God-Eternal Oketra make huge 4/4 zombie warrior tokens on every warrior cast.

  • Oketra the True make warrior tokens and acts as a big beater itself.
  • Oketra's Monument tons and tons of warrior tokens.
  • Rush of Battle warrior themed overrun that gains you tons of life.
  • Herald of Anafenza gets bigger and makes warrior tokens at the same time.
  • Raiders' Spoils probably the best card draw you'll see for warrior tribal.
  • Gilt-Leaf Ambush elf warrior tokens with sometimes deathtouch.
  • Hunting Triad elf warrior tokens or modal +1/+1 counters.
  • Presence of Gond give a creature a tap for elf warrior token ability.
  • Lovisa Coldeyes more warrior lord buffs!
  • Obsidian Battle-Axe haste and auto-attach to warriors equipment!
  • Regna, the Redeemer and Krav, the Unredeemed act as a sac outlet and warrior token generation combo.
  • Lord Windgrace deck filtering, color fixing, and generation of a ton of cat warrior tokens
  • Great Hall of Starnheim gets you a 4/4 angel warrior token in a pinch
  • Base Camp cheap 5 color land for warriors
  • Starnheim Unleashed make a ton of 4/4 angel warrior tokens!
  • Emeria's Call  Flip make angel warrior tokens and give your non-angel warriors indestructible or make it a land
  • Ascent of the Worthy pretty fun tricks on this.
  • Firja's Retribution make a 4/4 angel warrior token and give angels destroy and double strike.
  • Battle for Bretagard make warrior tokens, then make copies.
  • Inuyashaninja on Warriors come out to play!

    2 years ago

    Seems like a fun deck. Though I feel the draw wincons are not that necessary. Probably best to primarily go for combat victories. Cards I suggest for this are Cathars' Crusade through making your warriors large quickly. Beastmaster Ascension is also a pretty good card to run. When going for infinite combat combo wins, use Derevi, Empyrial Tactician. The combat phase is split into parts and the last part is called the end of combat phase, where you still have priority to do stuff before your creatures are removed from combat. Basically you just use Derevi's ability to untap your lands after your warriors hit and then pay Najeela's ability and keep repeating till you win. I also think you need to be very careful when using Kindred Discovery. It can very easily make you lose if you try going infinite with it up, or otherwise make you hesitant to go infinite and prevent you from winning because of it. You instead use the other combat based draw spells like Reconnaissance Mission, Coastal Piracy, Bident of Thassa and Raiders' Spoils, which also is a combat booster. You shouldn't be running all of them as you have other means of drawing, but at least one or two is good Edric, Spymaster of Trest is also a good choice, though its prone to removal. I also recommend Blood-Chin Rager, Brutal Hordechief and Mindblade Render as they all are very useful for their abilities (menace to all your warriors, making your opponents lose life even quicker, and draw power, albeit a bit limited compared to others). Also, Rubblebelt Raiders is a really good growing warrior.

    griffstick on Best Creatures to Copy?

    2 years ago

    Ok so it's pretty hard to use an extra 3 man with riku to copy a creature so keeping the curve low seems important.

    Emberwilde Captain

    Bramble Sovereign

    Lotus Cobra

    Rubblebelt Raiders

    Mr.Beaver on Xenagos, God of Revels (Suggestions appreciated!)

    2 years ago

    Rubblebelt Raiders and Beastmaster Ascension for the synergy. Birds of Paradise, Llanowar Elves, and Elvish Mystic to help with your mana curve. Xenagos, the Reveler for both! Xenagos is a tricky commander because it needs a lot of resources to use properly, but this is a solid list for your first EDH build! Keep it up! :D

    RubenWaters on Neyith of the Dire Hunt EDH: Beastmaster

    2 years ago

    multimedia oh boy I am playing the same deck and I have some suggestions on what to cut and suggestions on what to put in as well

    Cut/ Add

    Arlinn Kord  Flip = Domri, Anarch of Bolas

    Vivien, Champion of the Wilds = Aggravated Assault

    Atarka, World Render = Savage Ventmaw

    Ulvenwald Tracker = Brash Taunter

    Regrowth = Noxious Revival

    Champion of Lambholt = Kiki-Jiki, Mirror Breaker

    Grand Warlord Radha = Dockside Extortionist

    Gruul Beastmaster = Manglehorn

    Huntmaster of the Fells  Flip = Zealous Conscripts

    Nikya of the Old Ways = Apex Altisaur

    Pathbreaker Ibex = Craterhoof Behemoth

    Quartzwood Crasher = Polyraptor

    End-Raze Forerunners = Prowling Serpopard

    Rubblebelt Raiders = Ilharg, the Raze-Boar

    Somberwald Sage = Birds of Paradise

    Surrak, the Hunt Caller = Woodfall Primus

    Gruul Guildgate = Winding Canyons

    Temple of Abandon = Emergence Zone

    Concordant Crossroads = Sneak Attack

    Gruul War Chant = Invasion Plans

    Gruul Signet = Wild Growth

    Lightning Greaves = Shadowspear

    Sol Ring = Utopia Sprawl

    Savage Punch = Green Sun's Zenith

    Shamanic Revelation = Momentous Fall

    Soul's Majesty = Return of the Wildspeaker

    Cultivate = Harrow

    Decimate = Chaos Warp

    Domri's Ambush = Ancient Animus

    Hunter's Prowess = Gamble

    Kodama's Reach = Crop Rotation

    Shared Summons = Tooth and Nail

    Temur Battle Rage = Titanic Brawl

    Berserk = Pounce

    Hunter's Insight = Pit Fight

    Growing Rites of Itlimoc  Flip = Carpet of Flowers

    Game Trail = Mountain

    Mossfire Valley = Arid Mesa

    Mosswort Bridge = Gaea's Cradle

    Sheltered Thicket = Fabled Passage

    Fire-Lit Thicket = Taiga

    Spire Garden = Prismatic Vista

    Eldritch Evolution = Heroic Intervention

    Forest = Dryad Arbor

    Aggressive Mammoth = Ohran Frostfang

    Etali, Primal Storm = Inferno Titan

    Fierce Empath = Krosan Grip

    BUT these are just a suggestion

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