Legendary Creature — Angel
Flying, first strike, lifelink
Other Angels you control get +1/+1 and have lifelink.
|Have (3)||lorddarkstar , metalmagic ,|
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|Commander / EDH||Legal|
Lyra Dawnbringer occurrence in decks from the last year
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Lyra Dawnbringer Discussion
5 days ago
Hm it doesnt seem to have a consistent plan nor a legit format. I would suggest to go for modern since it has a lot of cards in its pool and is the most common 60 cards format besides standard. I am an Angels Deck builder since 6 years, so i have a couple of suggestions. Of course that doesnt mean that you have to change something, i mean it is just a suggestion and all the mentioned cards wont fit anyway in a 60 cards deck. Try to make it more consistent if needed by playing 4-of or tutor effects.
Since you mentioned your friend plays burn, i will give you some cards that will make your winrate nearly 100% against burn. Burn has barely no chance against lifegain decks. Angels can be build in a lifegain way, which i am personally no fan of but many are, so here we go.
If you want to check out a non lifegain modern Angel deck, you can check out Devotion to White Angels.
- Akroma, Vision of Ixidor
- Angel of the Dire Hour
- Angelic Arbiter
- Angelic Wall
- Herald of War
- Serra Avenger
- Wall of Reverence
- Angelic Renewal
- Angel's Feather
- Devout Invocation
- Resplendent Angel
- Archangel of Thune
- Lyra Dawnbringer
- Giver of Runes
- Soul Warden
- Auriok Champion
- Gisela, the Broken Blade
- Bruna, the Fading Light
- Ajani, Strength of the Pride
- Wall of Omens
- Nyx-Fleece Ram
- Authority of the Consuls
- Path to Exile
- Nykthos, Shrine to Nyx
- Emeria, The Sky Ruin
- Settle the Wreckage
- Leyline of Sanctity
- Righteous Valkyrie
- Speaker of the Heavens
- Serra the Benevolent
Kind Regards Drcfan
1 week ago
Hiya! Welcome back to MTG! Long time Aurelia player here. I've got a few suggestions as well as some food for thought.
Scaling up to multiplayer from single player makes how one builds a deck very different. Aggro becomes extremely more difficult since you've got 3 opponents with 40 life instead of 1 opponent with 20 life. Control also becomes much more difficult because you've got 3 opponents to answer instead of 1. Thus, the decks that flourish in commander are midrange, combo, and ramp decks (combo doesn't care about how many opponents you have, midrange and ramp decks are built to last- perfect for the war of attrition that is inherent to multiplayer). Because of this change, things like ramp and card advantage become much more important, as do board wipes.
Thus, step 1, make sure you have enough board wipes, ramp, and card advantage. The accepted number is about 10 pieces of removal (a mix of board wipes and single-target removal), 10 pieces of ramp, and 10 cards that consistently generate you card advantage. A word about your removal- EDH is a vintage format, so it has access to the best removal across MTG's history. So, I recommend you replace a lot of the removal you have now with more efficient and more effective removal. I won't recommend expensive cards since you're just returning, but stuff like Swords to Plowshares , Path to Exile , or Generous Gift are all pretty good. Red has got some cheap, good board wipes like Chain Reaction or Blasphemous Act .
Next thing to think about- why angel tribal? Now, if the only reason if "because it's cool," then that's good enough. So, if you want to do the cool thing, we might as well run cards that either a) reward us for doing the cool thing (play big angels!) or b) make doing the cool thing easier to do. In other words, we want payoffs for playing angel tribal. You already have a few in the list ( Bishop of Wings , Lyra Dawnbringer ), I recommend looking for more. I suggest looking to the recent Kaldheim set as it released a lot of cool new angel tribal payoffs (and new angels!).
Finally, a word about your mana curve. A popular YouTube channel ran the statistics on a large number of games and found that, on average, a deck casts 1 card that is 7 cmc or higher per game. When we look at your deck.... well, we begin to see how that might be an issue. The thing we don't want to happen is for your hand to get stuck with a ton of cards that you don't have the mana to cast- you don't get to do the thing! So, we either need to trim down heavily on the bigger angels or find a way around that large mana cost. Are you going to run more than the typical 10 ramp to have access to more mana? Are you going to cheat them into play somehow? Are you going to find ways to reduce the cost of the angels? It's up to you to decide! I would recommend a mix of both- trim a bit on the higher end AND find ways to circumvent the big mana cost so that you don't have to trim too much. That way you still get to do the fun thing, just more realistically.
If you want an example of an Aurelia angels build, you can find a good one here: Aurelia RW Angel Reanimator This deck tackles the mana curve problem by leaning into reanimation!
1 month ago
Just checking in to say that your suggestions from our last discussion have proven to be very interesting!
Skyclave Apparition + Charming Prince is huge! The Prince replaces the Wall and is a human, the life gain/flicker options which are nice to have to complement the scry 2/draw of the Wall, plus its attack of 2 can sometimes dissuade some attackers. And the Apparition is a good replacement of the Oblivion Ring , with added devotion and the fact that they never get the card back (and the flicking with the Prince is just yummy!)
Emeria's Call Flip is great, always a positive as a one-of/two-of, and the small synergy with Lyra Dawnbringer and the fact that she is legendary has made me prefer her to Baneslayer Angel (or Linvala , as I don't have too many creature-based combos in my meta).
Mistveil Plains + Secluded Steppe are doing a lot more than I expected! Like you said, with the Wayfarer you can pay to draw a card, or to do it every turn, which in practice has been more interesting than the Arch for me. And finally, the Mistveil Plains are not only great with the Steppe, but also with any legendary angel an opponent would have destroyed/made you discard as you can bounce the Lancers with the Prince to get your angel back! It can really make the difference, and my angels have come back to play this way infinitely more in a few games than Emeria, The Sky Ruin has ever done.
Deck is very smooth now, a joy to play again! I won't pretend it's competitive in 2021's Modern state but I'm having a great time and you still get a fair amount of wins against non-control decks! Cheers :)
1 month ago
I understand your point but it is unfortunately not valid for this deck. Shapeshifters and creature types have a strong appearance in Kaldheim but i would not call it an Angels Deck anymore if you just fill it up with 20 different creature types and putting a playset of Maskwood Nexus in it and call it a day (Technically the truth, but it misses the flavour of an Angels deck).
The whole point of "Devotion to white Angels" is to be a mono white devotion deck that features only one creature type if possible (modern contains too few angels for that, so humans as a subtheme do the rest of the job). I still miss an Angels that is Skyclave Apparition and an Angel that is Gadwick, the Wizened in mono white
Sephara, Sky's Blade is an Angel only suitable for a flyers/token-deck that can spam creatures. Lingering Souls , Spectral Procession , Midnight Haunting etc. This deck simply has no possibility to cast it for
Flickering effects need a lot of ETB creatures to work with. Except 4x Wall of Omens and 2x Thalia's Lancers there is none. If you really need the protection, i don't think there is any other viable option at the moment than Giver of Runes
Ranger of Eos is no option because it's only 1 devotion to white. Ranger-Captain of Eos would be the better fit but i still would need a third 1 drop option besides Weathered Wayfarer , Giver of Runes
Bishop of Wings belongs to a lifegain Angels deck that features a complete different set of Angels like Angel of Vitality , Resplendent Angel , Archangel of Thune , Lyra Dawnbringer . This is a non lifegain version. To be honest, i'm no fan of lifegain or tokens strategies in white. White can be so much more than that
1 month ago
Angels are a very heavy tribe in CMC, and the mana curve of their deck is also very high. I would advise to put lighter and more effective cards for the strategy in place of heavy cards with appeal only to Flavor.
1 month ago
Gideon of the Trials is a very versatile card on its own but i had to swap it out because Runed Halo has no synergy with any planeswalkers. Runed Halo showed to be just too good to be swapped out. (It only struggles if you always play against new brew decks)
Skyclave Apparition is an option i'm testing at the moment (Works quite good). It would fit way better if it were an Angel or Human though (for Caverns and Deck flavor). You would have to swap out Wall of Omens for Charming Prince then for the additional interaction.
Linvala, Keeper of Silence I keep her in here because i have someone who plays Slivers in my playgroup with a value combo Dormant Sliver and later Necrotic Sliver. If she enters the battlefield, it's game. Lyra Dawnbringer is really nice but its ability need a lot of Angels on the battlefield. She works way better if the Angels are cheap, like 2 - 3 mana drops. I've not seen a non lifegain Angel that low except maybe Serra Avenger
Giver of Runes is insane and would be a great addition, because i cannot deal with Path to Exile myself. I tried it with Ranger-Captain of Eos a while ago but somehow the deck got slow i lost one match after the other. Not sure how i could include Giver of Runes at the moment. I have a Eight-and-a-Half-Tails Sideboard against control which you can fetch.
Emeria, Shattered Skyclave is a must include for this deck even if you cannot fetch it. Every white deck i own has it now. Ondu Skyruins is not really needed, i included it because i play a lot of multiplayer at the moment.
Secluded Steppe + Mistveil Plains gives Weathered Wayfarer the ability to tap and draw a card for 4 mana (Activating Mistveil Plains cost 1 mana. At least some card draw engine, you can try Arch of Orazca if you like it more. I like the land fetch ability more XD).
What i really need for this deck is 3 drop removal better than Oblivion Ring. Grasp of Fate is strictly better but not modern. Banisher Priest and Fiend Hunter die easily to removal. I hope some day a set will bring something printed on an Angel
Kind Regards -Drcfan
1 month ago
Man könnte sich überlegen noch die letzten beiden Giver of Runes mit Lightning Greaves zu ersetzen... bleibt wahrscheinlich länger auf dem Feld als Giver of Runes und kann Lyra Dawnbringer haste geben - direkt 5 Leben und evtl. ein Engel. Und du hast sehr viele 1 cost spells.
4 months ago
If you want to go to the angel sub-theme with life gain, then why are you not playing Lyra Dawnbringer? Pump the angels and give them lifelink. Herald of War can also help you get the board filled with angels.
Just too bad there is no cheap thing to prevent all your creatures to die from a single board wipe! Something in the form of a permanent that gives your team indestructible like Sephara, Sky's Blade! Too bad that there is no angel you can play for single mana just like Sephara, Sky's Blade with tapping a few creatures you made with something like Lingering Souls. Ow, wait there is a good one for that... !Sephara, Sky's Blade!
What I also think is that you are hard to attack well. You will have a field and you can hit hardback with revenge. Becoming the monarch is the way to get card draw. Court of Grace & Court of Ambition can help you with that.
You are trying to slowly gain value, get a big board and kill your opponents over the long game. How about you stop others from gaining life with Erebos, God of the Dead.
If you play multiple colours you can use Field of the Dead :).