Lyra Dawnbringer

Lyra Dawnbringer

Legendary Creature — Angel

Flying, first strike, lifelink

Other Angels you control get +1/+1 and have lifelink.

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Legality

Format Legality
Block Constructed Legal
Leviathan Legal
Oathbreaker Legal
Pioneer Legal
Historic Legal
Casual Legal
Canadian Highlander Legal
Arena Legal
Highlander Legal
Custom Legal
Gladiator Legal
Limited Legal
Commander / EDH Legal
2019-10-04 Legal
1v1 Commander Legal
Legacy Legal
Unformat Legal
Vintage Legal
Duel Commander Legal
Modern Legal
Tiny Leaders Legal

Lyra Dawnbringer occurrence in decks from the last year

Lyra Dawnbringer Discussion

Drcfan on Mono White Angels

5 days ago

Intro

  • Hm it doesnt seem to have a consistent plan nor a legit format. I would suggest to go for modern since it has a lot of cards in its pool and is the most common 60 cards format besides standard. I am an Angels Deck builder since 6 years, so i have a couple of suggestions. Of course that doesnt mean that you have to change something, i mean it is just a suggestion and all the mentioned cards wont fit anyway in a 60 cards deck. Try to make it more consistent if needed by playing 4-of or tutor effects.

  • Since you mentioned your friend plays burn, i will give you some cards that will make your winrate nearly 100% against burn. Burn has barely no chance against lifegain decks. Angels can be build in a lifegain way, which i am personally no fan of but many are, so here we go.

  • If you want to check out a non lifegain modern Angel deck, you can check out Devotion to White Angels.

Remove:

Add

Kind Regards Drcfan

jakeyuki12 on Aurelia Angel Tribal

1 week ago

Hiya! Welcome back to MTG! Long time Aurelia player here. I've got a few suggestions as well as some food for thought.

Scaling up to multiplayer from single player makes how one builds a deck very different. Aggro becomes extremely more difficult since you've got 3 opponents with 40 life instead of 1 opponent with 20 life. Control also becomes much more difficult because you've got 3 opponents to answer instead of 1. Thus, the decks that flourish in commander are midrange, combo, and ramp decks (combo doesn't care about how many opponents you have, midrange and ramp decks are built to last- perfect for the war of attrition that is inherent to multiplayer). Because of this change, things like ramp and card advantage become much more important, as do board wipes.

Thus, step 1, make sure you have enough board wipes, ramp, and card advantage. The accepted number is about 10 pieces of removal (a mix of board wipes and single-target removal), 10 pieces of ramp, and 10 cards that consistently generate you card advantage. A word about your removal- EDH is a vintage format, so it has access to the best removal across MTG's history. So, I recommend you replace a lot of the removal you have now with more efficient and more effective removal. I won't recommend expensive cards since you're just returning, but stuff like Swords to Plowshares , Path to Exile , or Generous Gift are all pretty good. Red has got some cheap, good board wipes like Chain Reaction or Blasphemous Act .

Next thing to think about- why angel tribal? Now, if the only reason if "because it's cool," then that's good enough. So, if you want to do the cool thing, we might as well run cards that either a) reward us for doing the cool thing (play big angels!) or b) make doing the cool thing easier to do. In other words, we want payoffs for playing angel tribal. You already have a few in the list ( Bishop of Wings , Lyra Dawnbringer ), I recommend looking for more. I suggest looking to the recent Kaldheim set as it released a lot of cool new angel tribal payoffs (and new angels!).

Finally, a word about your mana curve. A popular YouTube channel ran the statistics on a large number of games and found that, on average, a deck casts 1 card that is 7 cmc or higher per game. When we look at your deck.... well, we begin to see how that might be an issue. The thing we don't want to happen is for your hand to get stuck with a ton of cards that you don't have the mana to cast- you don't get to do the thing! So, we either need to trim down heavily on the bigger angels or find a way around that large mana cost. Are you going to run more than the typical 10 ramp to have access to more mana? Are you going to cheat them into play somehow? Are you going to find ways to reduce the cost of the angels? It's up to you to decide! I would recommend a mix of both- trim a bit on the higher end AND find ways to circumvent the big mana cost so that you don't have to trim too much. That way you still get to do the fun thing, just more realistically.

If you want an example of an Aurelia angels build, you can find a good one here: Aurelia RW Angel Reanimator This deck tackles the mana curve problem by leaning into reanimation!

Gloglok on Devotion to White Angels

1 month ago

Hey Drcfan,

Just checking in to say that your suggestions from our last discussion have proven to be very interesting!

  • Skyclave Apparition + Charming Prince is huge! The Prince replaces the Wall and is a human, the life gain/flicker options which are nice to have to complement the scry 2/draw of the Wall, plus its attack of 2 can sometimes dissuade some attackers. And the Apparition is a good replacement of the Oblivion Ring , with added devotion and the fact that they never get the card back (and the flicking with the Prince is just yummy!)

  • Emeria's Call  Flip is great, always a positive as a one-of/two-of, and the small synergy with Lyra Dawnbringer and the fact that she is legendary has made me prefer her to Baneslayer Angel (or Linvala , as I don't have too many creature-based combos in my meta).

  • Mistveil Plains + Secluded Steppe are doing a lot more than I expected! Like you said, with the Wayfarer you can pay to draw a card, or to do it every turn, which in practice has been more interesting than the Arch for me. And finally, the Mistveil Plains are not only great with the Steppe, but also with any legendary angel an opponent would have destroyed/made you discard as you can bounce the Lancers with the Prince to get your angel back! It can really make the difference, and my angels have come back to play this way infinitely more in a few games than Emeria, The Sky Ruin has ever done.

  • I have taken out the Giver of Runes + Ranger-Captain of Eos as I find them kinda clunky to play or at least I don't like them as much.

Deck is very smooth now, a joy to play again! I won't pretend it's competitive in 2021's Modern state but I'm having a great time and you still get a fair amount of wins against non-control decks! Cheers :)

Drcfan on Devotion to White Angels

1 month ago

@ VayraTheGatherer

yurixquest on Liesa's Angels of Punishment EDH

1 month ago

Angels are a very heavy tribe in CMC, and the mana curve of their deck is also very high. I would advise to put lighter and more effective cards for the strategy in place of heavy cards with appeal only to Flavor.

My recommendations:

Add: Soul's Attendant Soul Warden Suture Priest Kambal, Consul of Allocation Gift of Estates Authority of the Consuls Blind Obedience Doomskar

cut: Sephara, Sky's Blade Lyra Dawnbringer Baneslayer Angel Angelic Skirmisher Angelic Field Marshal True Conviction Angelic Destiny Hour of Revelation

Drcfan on Devotion to White Angels

1 month ago

@Gloglok

What i really need for this deck is 3 drop removal better than Oblivion Ring. Grasp of Fate is strictly better but not modern. Banisher Priest and Fiend Hunter die easily to removal. I hope some day a set will bring something printed on an Angel

Kind Regards -Drcfan

free-kolja on BB´s Angel Lifegain

1 month ago

Sehe nicht den Sinn bei Chromatic Sphere & Mana Cylix, die sind nur interessant bei multicolor decks (du gewinnst mit ihnen kein mana, kannst es nur umwandeln).

Vorschlag:

raus: 2x Plains, 1x Mazemind Tome, 1x Giver of Runes, Chromatic Sphere & Mana Cylix

rein: 2x Angel of Vitality, 4x Sejiri Shelter (Länder und gleichzeitig ersatz für Giver of runes)

Man könnte sich überlegen noch die letzten beiden Giver of Runes mit Lightning Greaves zu ersetzen... bleibt wahrscheinlich länger auf dem Feld als Giver of Runes und kann Lyra Dawnbringer haste geben - direkt 5 Leben und evtl. ein Engel. Und du hast sehr viele 1 cost spells.

ezio2907 on life matter

4 months ago

If you want to go to the angel sub-theme with life gain, then why are you not playing Lyra Dawnbringer? Pump the angels and give them lifelink. Herald of War can also help you get the board filled with angels.

Just too bad there is no cheap thing to prevent all your creatures to die from a single board wipe! Something in the form of a permanent that gives your team indestructible like Sephara, Sky's Blade! Too bad that there is no angel you can play for single mana just like Sephara, Sky's Blade with tapping a few creatures you made with something like Lingering Souls. Ow, wait there is a good one for that... !Sephara, Sky's Blade!

Something to think about is also Angelic Field Marshal & Ondu Inversion  Flip. Don't forget something like Day of Judgment :P

What I also think is that you are hard to attack well. You will have a field and you can hit hardback with revenge. Becoming the monarch is the way to get card draw. Court of Grace & Court of Ambition can help you with that.

You also have a life gain package. How about some payoffs for that? Vilis, Broker of Blood, Sanguine Bond & Bloodthirsty Aerialist can help you with that.

You are trying to slowly gain value, get a big board and kill your opponents over the long game. How about you stop others from gaining life with Erebos, God of the Dead.

If you play multiple colours you can use Field of the Dead :).

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