Viashino Sandsprinter

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Viashino Sandsprinter

Creature — Viashino Warrior

Trample, haste

At the beginning of the end step, return Viashino Sandsprinter to its owner's hand. (Return it only if it's on the battlefield.)

Cycling (, Discard this card: Draw a card.)

cyeRunner on Modern Mardu Skelemental

8 months ago

Village Rites seems better than Thrill of Possibility, what do you think ?
Also you have only 3x Spark Elemental in your 1-Drop slot, I recommend cutting Viashino Sandsprinter and adding Flamekin Harbinger for a better curve.

dnthymamai on Casual Easy Gruul

1 year ago

Thank you! But on the 3-drop slot apart from the main purpose of the deck, Primal Forcemage, I already have Viashino Sandsprinter! He returns to my hand and can gain the +3/+3 once more on the next turn!

On the 2-drop slot I have the card-drawing Gallia of the Endless Dance which lets me draw cards (plus a little bit of random Madness synergy) and the hit-for-less but evasive Impetuous Sunchaser! He can also carry a Loxodon Warhammer more effectively than Zhur-Taa Goblin.

I had given Rhythm of the Wild a thought, too. But apart from the main engine, Primal Forcemage, every creature already has haste! And the +1/+1 counter strategy is not very synergistic when most of my creatures return back to my hand on purpose... :-/

It's a sideboard option vs counterspells, yes. I just wanted to keep the sideboard simple so when a new player sees the whole deck they'll think they can easily play it.

Thank you for the suggestions!

Balaam__ on We On FIRE

1 year ago

Viashino Sandsprinter over Viashino Sandscout. It costs more, but is the same creature only stronger, and can be cycled if advantageous.

jamochawoke on

2 years ago

I like how the guy above this comment just casually strolls in and tells you to put in a bunch of moxen...

That said, warriors is one of my favorite tribes and I've made a ton of decks with them! Plus Najeela is such a badass commander! These are my suggestions that you haven't included and could serve as some better synergy with your deck than your non-warriors:

  • God-Eternal Oketra make huge 4/4 zombie warrior tokens on every warrior cast.

  • Oketra the True make warrior tokens and acts as a big beater itself.
  • Oketra's Monument tons and tons of warrior tokens.
  • Rush of Battle warrior themed overrun that gains you tons of life.
  • Herald of Anafenza gets bigger and makes warrior tokens at the same time.
  • Raiders' Spoils probably the best card draw you'll see for warrior tribal.
  • Gilt-Leaf Ambush elf warrior tokens with sometimes deathtouch.
  • Hunting Triad elf warrior tokens or modal +1/+1 counters.
  • Presence of Gond give a creature a tap for elf warrior token ability.
  • Lovisa Coldeyes more warrior lord buffs!
  • Obsidian Battle-Axe haste and auto-attach to warriors equipment!
  • Regna, the Redeemer and Krav, the Unredeemed act as a sac outlet and warrior token generation combo.
  • Lord Windgrace deck filtering, color fixing, and generation of a ton of cat warrior tokens
  • Great Hall of Starnheim gets you a 4/4 angel warrior token in a pinch
  • Base Camp cheap 5 color land for warriors
  • Starnheim Unleashed make a ton of 4/4 angel warrior tokens!
  • Emeria's Call  Flip make angel warrior tokens and give your non-angel warriors indestructible or make it a land
  • Ascent of the Worthy pretty fun tricks on this.
  • Firja's Retribution make a 4/4 angel warrior token and give angels destroy and double strike.
  • Battle for Bretagard make warrior tokens, then make copies.
  • Omniscience_is_life on

    2 years ago

    My suggestion of cards to take out: Jungle Wayfinder, Chromatic Lantern, Viashino Sandsprinter, Yasova Dragonclaw, and Elvish Warrior. And add Chrome Mox, Mox Opal, Mox Diamond, Demonic Tutor, and Vampiric Tutor. I like the use of Brutal Hordechief, it's a great card :)

    Balaam__ on Tour de France

    2 years ago

    My mistake, I meant to stick them in the maybe board.

    Actually, I think you’re completely correct about eliminating the Sandsprinter’s entirely—-I had originally selected them because of the trample damage, figuring it might be useful the turn they come into play. But that’s mistakenly assuming they’d need to use trample to get some damage past blockers, when Living End wipes the board. No blockers equals no need for trample. So you’re categorically correct; Bloodbraid Elf is called in and Viashino Sandsprinter is ejected from the game. Thanks for the help, sergiodelrio!

    Destroyerbirb on Tour de France

    3 years ago

    This is a pretty good deck. I can't believe you managed to build a budget version of the classic Living End deck!

    Aside from adding a sideboard, the only thing I would do to improve the deck would be to take out the four Viashino Sandsprinters for four Bloodbraid Elfs.

    BlackyMTG on Great Ball of Fire

    3 years ago

    @M_Malcom I didn’t like Viashino Sandsprinter at first I just threw him in because he fit the theme, but the fact that I can cycle him, Unearth him, and get him back into my hand to cycle again or keep using as a beater is just too good to pass up. Maybe there’s another card Hell's Thunder can replace though.

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