Temple Garden

Temple Garden

Land — Forest Plains

(: Gain or .)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Temple Garden occurrence in decks from the last year

Latest Decks as Commander

Temple Garden Discussion

Geschlechts on Arctic harvest

1 week ago

I have 2 recommendations that are fairly cheap and will hit a lot of points for you.

Destiny Spinner is both protection from blue shenanigans and a mana sink for all those lands. You don't have a ton of enchantments but it's useful.

Huatli, Radiant Champion belongs in every G/W creature heavy deck. Two turns and you have very reliable card advantage.

Also don't forget the dual lands that have Forest Plains in their card type like Arctic Treeline . They can be fetched with Karametra's ability. Scattered Groves , Temple Garden and Canopy Vista .

Jonesbond49 on Friends with Atraxa

2 months ago

Now that I see it laid out like this I see two problems and why you aren't able to play all your spells when we play. The biggest problem is the number of lands you have is too low. The second problem is the amount of card advantage you have. Both are causing you to not get your land drops when you need them.

These are four cards I would take out, why I would take them out, and what I suggest you replace them with:

Languish as a board wipe is too unreliable and will often miss the big threats that you might encounter. It's great against wide boards, but even then they may have anthem effects in play that make it useless. I suggest putting in Exotic Orchard.

Brainstorm is one of the best cantrips, but cantrips aren't card advantage. We will replace it with Zagoth Triome.

Harrow was the hardest one for me to pick. It is great ramp and might still be worthwhile in the deck; however, you need to cut something and I can see situations where you wouldn't have any basic lands. In those cases, it is harder to justify sacrificing a land. I also suggest replacing this with a land, but the other ideas I have are a bit pricy. The best one would be to put in Mana Confluence but it is a bit pricy (you can get it for around $20). Reflecting Pool and Prismatic Vista are also pricy but not as good as Mana Confluence. Any of the three shocklands you don't have (Overgrown Tomb, Temple Garden, or Watery Grave) would be good too. At the end of the day just putting in a basic land would be fine and help the deck a lot.

Reliquary Tower is one of the best utility lands but it doesn't generate colored mana like you need. I also don't see enough card advantage to justify having it in the deck. Replacing it with any of the lands I mentioned in the previous paragraph would do.

Xianling69 on Building a kitchentable Magic deck …

3 months ago

if you've been out of the game for 20 years, you may have missed the fetch lands like Wooded Foothills. fetch lands are especially strong with shock lands like Temple Garden. since Temple Garden has the forest type, it can be grabbed with Wooded Foothills. an example of a "check land" would be something like Rootbound Crag, which also works with shock lands to come into play untapped.

danthecolombian on Jumanji Aggro || Selesnya Surprise

3 months ago

I appreciate the comments, here, folks!

@Balaam__, budget is a concern when Temple Garden averages out at roughly $10 a pop. Would you recommend Sunpetal Grove as an alternative?

Balaam__ on Jumanji Aggro || Selesnya Surprise

3 months ago

psionictemplar is right; unless it’s for budget concerns, there really isn’t any reason why you shouldn’t include Temple Garden over Blossoming Sands. It doesn’t enter tapped which will speed things up dramatically. If the life point pings are a concern, just remember you’re in green and white so there are countless ways to recover the lost life.

danthecolombian on Jumanji Aggro || Selesnya Surprise

3 months ago

thanks psionictemplar!

yeah, I caught that after it was cycled, so I added it to the Maybeboard for a Legacy flex. In it's place, I added Unflinching Courage which allows for the same minus the stacking ability of the non-Lifelink language available in Armadillo Cloak.

lastly, would you recommend Temple Garden over Sunpetal Grove, Graypelt Refuge, or Temple of Plenty?

psionictemplar on Jumanji Aggro || Selesnya Surprise

3 months ago

Just a couple quick bits of information. The red color on your listed cards indicate that the card isn't legal in the format you have chosen. (Armadillo cloak in this case).

Second thing is consider adding Temple Garden since it fulfills both the plains and forest requirements for q. Ambusher.

War_Machine_800 on Army of Allies

4 months ago

This looks like a fun deck! I would play it as is, but I'll still leave some card ideas in case anything sparks your interest. Since there are a couple of higher cost creatures, you might want to replace some with Veteran Warleader.

If you want to try to capitalize on your ETB triggers then you will want some cards that let you flicker your creatures. Essence Flux, Cloudshift, and Ephemerate are all one cost instants letting you do this. You might be able to save some creatures from dying using these as well.

If you're ok with just putting them back in your hand for extra benefits then Call to Heel lets you draw a card and Familiar's Ruse lets you counter a spell. There's also spells like Peel from Reality or Unsummon if you want to target the opponent.

Of course you could always replace some basics with multicolor pain lands or something like those Temple Gardens you got there. Other than that you might just want some more noncreature spells to give your deck some more versatility.

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