Temple Garden

Temple Garden

Land — Forest Plains

(: Gain or .)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.

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Legality

Format Legality
Modern Legal
2019-10-04 Legal
Limited Legal
Tiny Leaders Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Vintage Legal
Pioneer Legal
Legacy Legal
Arena Legal
Custom Legal
Gladiator Legal
Commander / EDH Legal
Duel Commander Legal
Casual Legal
1v1 Commander Legal
Leviathan Legal
Highlander Legal
Block Constructed Legal
Unformat Legal

Temple Garden occurrence in decks from the last year

Latest Decks as Commander

Temple Garden Discussion

Jonesbond49 on Friends with Atraxa

4 days ago

Now that I see it laid out like this I see two problems and why you aren't able to play all your spells when we play. The biggest problem is the number of lands you have is too low. The second problem is the amount of card advantage you have. Both are causing you to not get your land drops when you need them.

These are four cards I would take out, why I would take them out, and what I suggest you replace them with:

Languish as a board wipe is too unreliable and will often miss the big threats that you might encounter. It's great against wide boards, but even then they may have anthem effects in play that make it useless. I suggest putting in Exotic Orchard.

Brainstorm is one of the best cantrips, but cantrips aren't card advantage. We will replace it with Zagoth Triome.

Harrow was the hardest one for me to pick. It is great ramp and might still be worthwhile in the deck; however, you need to cut something and I can see situations where you wouldn't have any basic lands. In those cases, it is harder to justify sacrificing a land. I also suggest replacing this with a land, but the other ideas I have are a bit pricy. The best one would be to put in Mana Confluence but it is a bit pricy (you can get it for around $20). Reflecting Pool and Prismatic Vista are also pricy but not as good as Mana Confluence. Any of the three shocklands you don't have (Overgrown Tomb, Temple Garden, or Watery Grave) would be good too. At the end of the day just putting in a basic land would be fine and help the deck a lot.

Reliquary Tower is one of the best utility lands but it doesn't generate colored mana like you need. I also don't see enough card advantage to justify having it in the deck. Replacing it with any of the lands I mentioned in the previous paragraph would do.

Xianling69 on Building a kitchentable Magic deck …

6 days ago

if you've been out of the game for 20 years, you may have missed the fetch lands like Wooded Foothills. fetch lands are especially strong with shock lands like Temple Garden. since Temple Garden has the forest type, it can be grabbed with Wooded Foothills. an example of a "check land" would be something like Rootbound Crag, which also works with shock lands to come into play untapped.

danthecolombian on Jumanji Aggro || Selesnya Surprise

3 weeks ago

I appreciate the comments, here, folks!

@Balaam__, budget is a concern when Temple Garden averages out at roughly $10 a pop. Would you recommend Sunpetal Grove as an alternative?

Balaam__ on Jumanji Aggro || Selesnya Surprise

3 weeks ago

psionictemplar is right; unless it’s for budget concerns, there really isn’t any reason why you shouldn’t include Temple Garden over Blossoming Sands. It doesn’t enter tapped which will speed things up dramatically. If the life point pings are a concern, just remember you’re in green and white so there are countless ways to recover the lost life.

danthecolombian on Jumanji Aggro || Selesnya Surprise

3 weeks ago

thanks psionictemplar!

yeah, I caught that after it was cycled, so I added it to the Maybeboard for a Legacy flex. In it's place, I added Unflinching Courage which allows for the same minus the stacking ability of the non-Lifelink language available in Armadillo Cloak.

lastly, would you recommend Temple Garden over Sunpetal Grove, Graypelt Refuge, or Temple of Plenty?

psionictemplar on Jumanji Aggro || Selesnya Surprise

3 weeks ago

Just a couple quick bits of information. The red color on your listed cards indicate that the card isn't legal in the format you have chosen. (Armadillo cloak in this case).

Second thing is consider adding Temple Garden since it fulfills both the plains and forest requirements for q. Ambusher.

War_Machine_800 on Army of Allies

1 month ago

This looks like a fun deck! I would play it as is, but I'll still leave some card ideas in case anything sparks your interest. Since there are a couple of higher cost creatures, you might want to replace some with Veteran Warleader.

If you want to try to capitalize on your ETB triggers then you will want some cards that let you flicker your creatures. Essence Flux, Cloudshift, and Ephemerate are all one cost instants letting you do this. You might be able to save some creatures from dying using these as well.

If you're ok with just putting them back in your hand for extra benefits then Call to Heel lets you draw a card and Familiar's Ruse lets you counter a spell. There's also spells like Peel from Reality or Unsummon if you want to target the opponent.

Of course you could always replace some basics with multicolor pain lands or something like those Temple Gardens you got there. Other than that you might just want some more noncreature spells to give your deck some more versatility.

9-lives on Felidae Cult

2 months ago

Hello, Kaiser_Silver7 and thanks for posting!

I can't afford Temple Garden. And, Unclaimed Territory can be a problem if I draw anything other than a creature card, and on top of that everything in my deck is either green or white so it's no big deal to go without Unclaimed Territory.

Also, Always Watching will be useless with my tokens, as I plan on spamming 1/1 lifelink cats. I like watchers of the dead because it's a solid 2/2 and can be sacrificed to empty graveyards. I like Encircling Fissure because it is what will allow me to attack with tons of cat tokens without sacrificing them to the blocker.

Heroic Intervention is like Encircling Fissure, but I don't know which is better.

Unbreakable Formation costs 1 white and 2 generic, so it's just as good as Feline Sovereign, the difference being that one is a creature that can be killed, and the other an instant.Should I replace Feline Sovereign with Unbreakable Formation? I mean, both are really useful.

Collected Company could be useful, as I have generally 3 mana cost cards or lower, but it costs 4 mana for what is 3 or less mana, and I don't know the chances of drawing a 3 or lower mana card. Perhaps you can show me the mathematics behind it? I don't particularly like cards that say 'draw X' and then 'keep x and discard x'. I have Angelic Gift and Setessan Training for drawing power, but they also have other benefits.

What cards would you cut from my collection of creatures?

I'm trying to make this a toolbox deck, which is why i have Sundering Growth, Angelic Gift, Blessed Alliance,Prowling Serpopard, and Watchers of the Dead. Anything that will make it more varied in being prepared for anything would be great!

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