|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica (GRN)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
|Return to Ravnica (RTR)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
Land — Forest Plains
(: Gain or .)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.
|Have (11)||Nemesis , brokendwarf , lizardwarrior , rockleemyhero , , pskinn01 , Bluboltar , Taki117 , lorddarkstar , littlesniperman , Mortiferus_Rosa|
|Want (12)||Quodpot , qpm5 , sol-4 , itserikalan , erieng421 , RIPConMan , Ratpigeon , earthwave97 , adamthetiger , timido , viper31 , mrredspy037|
Temple Garden Discussion
1 day ago
Yes, Temple Garden counts as either a Plains or a Forest, or both.
3 days ago
a general rule of thumb i follow for lands is that if everything costs 3 or less, 20 lands is fine. if i'm using cmc 4 cards, i run 24 lands. if i'm using anything that costs 5 or more, i use 24 lands plus ramp.
i don't see any real removal in the deck, and thats going to be crucial if you want to live long enough to cast spells with cmc 5 or higher. Path to Exile is pretty much your best option in GW.
too few of your creatures actually have the "elephant" creature type to actually call this an elephant deck.
when building a tribal deck, you need cares that actually care about creature type. otherwise you could be running the same strategy more effectively using other creatures. usually these cards come in the form of "lords" like Elvish Champion or Goblin Chieftain , but it could also be something like Commune with Dinosaurs . your deck doesn't really have anything like this, so i'd recommend Metallic Mimic and Adaptive Automaton .
5 days ago
Whenever a card references forest, mountain, plains, swamp, or island, that card is actually referring to the subtype in a cards text box. So yes, any land that has the subtype forest will work in your scenario. The distinction here is that the ability doesn't ask specifically for a basic forest. This is the same reason why a Wooded Foothills can grab a Temple Garden , but an Evolving Wilds can only grab basic lands.
5 days ago
1 week ago
This build seems fairly solid. If you’re running a Knight of Autumn in the sideboard, you should be running a Temple Garden or another fetchable duel in the main so you can cast it. I also don’t think Mana Leak is the right card for this deck because the second you start trying to control the game, you’ll lose because you’ve deviated from your gameplan. If you want combo protection, it’d be better to run something like Spell Pierce , Stubborn Denial , or maybe even Mana Tithe if you wanna get cute.
1 week ago
Some things you might consider adding later for sideboard are Spellskite , Force of Vigor , and Teferi, Time Raveler if you're going GWU. Another possiblity might be adding in Giver of Runes in the main board, instead of Apostle's Blessing . And I feel that you may want/need to take out 1 Become Immense and replace it with a Groundswell . Other than that, the main thing is getting some shock lands ( Breeding Pool and Temple Garden if you're GWU).
1 week ago
So now I'm going to organize this post is from different types of cards and alternatives and/or strictly better cards that have the same Converted mana cost!
Let's start with enchantments! It seems like your all over the place, which is fine, but you have aura enchantments and land enchantments. which seems a little weird to me! Normally you want to either go a route for your deck, and this seems unorganized, so let us fix that! Serra Aviary is a bad card, cause it also gives opponents fliers +1/+1, we don't want this. So id suggest either going with some like Citadel Siege cause sure, it won't buff all creatures, and it'll give a boost to one creature you want per turn, or it can be used defensively which is always a plus! I'd also suggest going Dictate of Heliod cause it gives an extra +1/+1 for one extra mana, AND IT HAS FLASH! For cards that are better for the 4 cmc are Light from Within , Force of Virtue , Marshal's Anthem .
For protection cards or cards that accumulate value, instead of Angelic Renewal and Angelic Accord , cards which can be good, but you don't have a whole lof of life gain or recursion to run these two! So I'd suggest cards like Sigil of the New Dawn , Kindred Boon , Privileged Position and Asceticism are 100% more effective in protecting your creatures or giving good value.
Now that we got enchantments out of the way! lets work on these instants! I love some of these instants, Absorb is a fun card that I'm 100% gonna get, same with Archmage's Charm ! Disdainful Stroke , Essence Scatter (and the like), Commencement of Festivities and Guardian Angel are all weaker versions of cards like Mana Drain and Counterspell which I'd upgrade with. I'd also suggest getting some artifact/enchantment removal such as Krosan Grip one of the best in this as it has split second, another card I highly recommend is Bant Charm one of the most versatile instant printed in these colors. some other instants i enjoy and have seen good results with are Teferi's Protection , Plasm Capture / Mana Drain , Render Silent , Arcane Denial , Dawn Charm and Heroic Intervention . Those are just some of my recommendations! I may have some more but You'd really need to let me know what direction you want to go!!
For sorceries, you're in gosh darn green! WHERE ARE THE RAMP SPELLS?!!??!!? Add Farseek , and since we have big fatty CMC angels, Recross the Paths puts in some work! Kodama's Reach and Explosive Vegetation are better than cards like Rampant Growth because 1) it gives card advantage (2 lands for 1 card) and 2) gives us more mana to work with during the late game! (this is when angel decks typically win). other ramp spells I use are Cultivate and Traverse the Outlands .
I've noticed this deck does not have a SINGLE BOARD WIPE, as big as our angels are for the CMC, we won't be able to cast them until later, board wipes are essential to have especially since you aren't running any pillow forts kind of cards, I HIGHLY recommend adding some, cards that I've always had in my white decks are Austere Command , Rout , Supreme Verdict , Cleansing Nova , Descend upon the Sinful , Planar Cleansing and Mass Calcify . Some other sources that are more focused with tribal is Harsh Mercy sure each player gets to pick a creature type, but that typically is one creature for them, and of course we'll pick angels, so we get the upper-hand in this!
We need some card draw, and this is important as I don't see any in this deck and that is a HUGE mistake. Think about adding cards like Rishkar's Expertise , Praetor's Counsel , Blue Sun's Zenith , Sphinx's Revelation , Finale of Revelation just to name a few that come to mind.
For Lands, these look just.....fine albeit slow, but not quite optimized. I totally understand how people on a budget don't run cards like Misty Rainforest and the like. But as a 3 color deck, I suggest adding in cards like Temple of Enlightenment and Temple of Plenty at least you'll get value from them coming in tapped. Other cards I'd suggest are Krosan Verge , Prairie Stream , Flooded Grove , Wooded Bastion , Seaside Citadel , Path of Ancestry , Forbidden Orchard (cause what is a 1/1 to our angels? PFFT) other lands that give some utility in a pinch are: Scattered Groves and Irrigated Farmland ! other good cards are Glacial Fortress (and it's kin), Hinterland Harbor and Temple Garden !
For Artifacts, I see the signets, I don't typically run the
and X signets just cause I like my land ramp better and won't get destroyed with target removal or artifact/enchantment wipes. but as a 3 color deck, you 100% NEED
basically makes all your mana problems go away, just tap lands for whatever color you need! If you're trying to go for some voltronish cards, I'd suggest going like
, which basically secures that you keep whatever creature you want alive for the rest of the game (unless they exile it with a spell somehow).
is also a good card as people won't want to block because it exiles shit, which is GREAT, let me tell you how many times people didn't block because they wanted to keep their creature(s).
For tribal support cards, there is a very small pool to chose from, So you might want to grab a Vanquisher's Banner , Herald's Horn , Urza's Incubator , Door of Destinies , Coat of Arms , Stoneforge Masterwork and Cryptic Gateway are some cards to look at!
Ok, lets finally get this creature situation fixed! first of, YOU'RE AN ANGEL DECK WITHOUT ITS PRIME GURL!?! WHERE IS MY Avacyn, Angel of Hope ?!?!?!??!!?!?!? I'm disappointed!!!! But for real, add her.
Other cards considering should be Metallic Mimic (if you're going for a 1/1 counter theme.) Solemn Simulacrum should go in here, he's just too good not to have here! Rhonas the Indomitable is a great mana sink, and if you really need to give trample to your creatures, Nylea, God of the Hunt is also a good alternative. Resplendent Angel is a great 3 cmc angel, don't underestimate this gurl! Sephara, Sky's Blade is also a great (shittier) version of our gurl Avacyn, Angel of Hope but still a good effect none-the-less! Iridescent Angel , for a 7 mana angel, I was hesitant at running her in my jenara deck, but has proved to be SO GOSHDARN STRONG! Can literally take ANY damage from ANYTHING (don't mention the Eldrazi to this gurl) but it has soaked up a lot of damage over my games. Archangel of Tithes is a great 4 cmc angel that gives taxes for attacking and defending! great include! Angel of Invention a fabulous card, especially if you have something that gives +1/+1 counters, say a Bow of Nylea , is a great addition to our squad! Angel of Serenity is a good card here as well! great recursion for this deck! since we're in bant, Stoic Angel is also a good include! Akroma, Angel of Wrath can't go wrong with an 8/8 creature with so many keywords and protection(s)!
Also, there is ONE card that is SO GOSHDARN UNDERRATED AND NEVER PLAYED and has literally been the BIGGEST beater I've EVER seen is non-other than Selfless Squire . THIS GURL...Where are my words for this card. It's a fog effect but you get a MASSIVE creature that has to be answered or your opponent die! I've had people swing at me for 20+ damage, not worried because of Selfless Squire and she becomes a huge creature, give her trample and/or indestructible, good game! This gurl is so badass she can oftentimes beat an ELDRAZI TITAN 1v1 (in terms of power/toughness). Best and most fun card I'VE EVER PLAYED IN A CREATURE! 50/10 would recommend!
2 weeks ago
Cats are awesome. Cats are cat-tastic. (Cat-tacular?) I've helped my brother with making a cat deck, and here are some thoughts:
- Have you considered Qasali Ambusher ? It can come out extremely easily with flash, plus it kills a lot of fliers (ex. Spirits, Insectile Aberration, Phoenix...) and deals with number of other fast creatures (Goblin Guide, Monastery Swiftspear...).
- I might actually run either Lightning Bolt s or Lightning Helix es (and with the MMA art, of course) in the maindeck. They're quite good at burning things and dealing with issues.
- To deal with Blood Moon and troublesome artifacts/enchantments, I highly suggest maybe using Force of Vigor . (The fact that it's zero mana is kinda relevant.)
- Maybe Eladamri's Call will help you achieve critical mass of kitties as quickly as possible. Plus, if you go for the Qasali Ambusher, it allows you to instant-speed dump out the cute little kitten.
- If your budget permits, maybe go for Cavern of Souls . But it's not mandatory. I would also advise against the Razorverge Thickets and just go for more copies of Temple Garden , since your Loam Lions and Wild Nacatls check for basic land types.
- Depending on your local metagame, you may also want to consider for your sideboard Solemnity to deal with Devoted Druid and Hardened Scales combo decks, Choke to make any opponents playing with Islands very sad, and Thorn of Amethyst as extra tax fun.
Temple Garden occurrence in decks from the last year
All decks: 0.62%
All decks: 0.63%
GW (Selesnya): 100.0%
Commander / EDH:
All decks: 0.16%
GW (Selesnya): 2.75%
RGW (Naya): 3.5%
BGW (Abzan, Junk): 4.66%
GWU (Bant): 1.96%