Chief Engineer

Chief Engineer

Creature — Vedalken Artificer

Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays or one mana of that creature's color.)

Latest Decks as Commander

Chief Engineer Discussion

multimedia on Upgraded Breya

1 week ago

Hey, nice budget upgrade so far of the precons.

It looks like you've mixed the Osgir precon with the Breya precon which is interesting. Osgir kind of has some negative synergy with Breya or Silas as Commander because Osgir's best ability is to exile an artifact from your graveyard. With Breya and Silas you want to take advantage of being able to reanimate/recur artifacts meaning you don't want to exile them from your graveyard. Akiri has nice interaction with Osgir because he makes token copies of artifacts that make Akiri bigger. In saying this if you want to better utilize Osgir then play Akiri/Silas as Commanders.

Osgir's exile ability is powerful, but it doesn't go with Breya therefore in my opinion Osgir is out of place. I play budget Breya and not Akiri/Silas thus I may have some bias, but these Commanders seem very different in gameplay. With Akiri/Silas attacking seems important, using Commander damage as a source of winning and value. Breya is less about attacking with her and more about using her ability sacing artifacts for modes for value to control the game. Breya's best strength as Commander is being a win condition combo piece with the two Thopters she creates.


With Breya as Commander I would play Silas in the 99 because he's an artifact, but not Akiri. With Akiri/Silas I would play Breya in the 99 because she's an artifact who's three artifacts for four mana. Akiri/Silas want evasion to be able to do as much combat Commander damage therefore I would include more budget artifacts to give them evasion:

You don't really want these with Breya instead budget combo pieces:


All these Commander choices are better with less creatures and more artifacts. Lots of creatures is not what you want unless they're artifact creatures because all these Commanders abilities are only good with artifacts. 40 creatures is a lot of creatures for any Commander deck that's not tribal like Elves. Consider cutting creatures for more artifacts?

There are some exceptions here for nonartifact creatures:

Whirler Rogue seems very good with Akiri/Silas to make either or both unblockable, but is subpar with Breya. You could cut all the others that I didn't name for artifacts or other cards.

Some cards to consider cutting to get to 99:

I offer more advice. Would you like more advice? Good luck with deck.

Dormin53 on Sakashima + Armix [[Dimir Partner]]

6 months ago

@DankMagicianD

Ornithopter is a free artifact creature drop. It synergies earlier game with Mox Opal, Chief Engineer and, Armix, Filigree Thrasher. Mid to late game it can be used with Vedalken Archmage for a free trigger. Always having a target to pull back with Scrap Trawler trigger and lastly free sacrifice fodder for either Reshape/Kuldotha Forgemaster.

Thanks for the question, do you have a replacement/suggestion?

kdglenny on Token-Clad

9 months ago

Shimmer Myr for instant speed shenanigans and Chief Engineer to ramp

Rorolith on Clock of Golem Turbine

10 months ago

I think you may be going overboard on the ramp. Chief Engineer, Etherium Sculptor, Vedalken Engineer, and Springleaf Drum. You could try cutting most of your ramp cards to add control cards like Ensnaring Bridge maybe? Thought Erasure will allow you to dig for the pieces you need while still disrupting your opponent. Fabricate will just outright get you your combo pieces, so it might be worth running at least a couple.

wallisface on Artifact shit show

1 year ago

Ok, here's my suggestion, using lands and then just the cards you've listed above here:

Now, this is probably the best you can build from what you have shown here. But there are improvements you can then work towards, as a lot of these cards aren't optimal. And depending on the format, some aren't legal (for instance, Counterspell isn't modern legal). I think the following would be a good place to start a decent shell to start a stronger deck from:

From that, you could start working towards something like this, in the longer term (most the additions are pretty cheap and affordable cards):

Hope this helps!! :)

ShadowAblaze on Shard Assembler

1 year ago

Mechanized Production is faaar better than Clever Impersonator considering your goal for this deck...

Anyways, I suggest that you remove the temples because they enter tapped and it isn't that good to lose a potential play. A different land you could play would be Spire of Industry which is helpful for getting your colors as well.

If you want something else to sink mana into, Whir of Invention can get another shard or assembler at instant speed.

This deck appears to have a mana ramp more than a mana curve. Merchant's Dockhand is a creature that can be late game deck searching. Terrarion is a decent 1 drop that fixes mana and draws a card on the way out. Scrabbling Claws is more of a sideboard card but it is still worth thinking about.

If used with the dockhand stated above, Chief Engineer can help cast 2 shards or the like by turn 3.

Masterful Replication is kind of insane as an instant because you can untap, cast this, and potentially win with Mechanized Production. If you want a creature to win Metalwork Colossus can be a big beater.

Here is a short list of cards to consider: Padeem, Consul of Innovation is protection and card draw. Mystic Forge is another way to generate card advantage. Saheeli, Sublime Artificer is a short term copier but she also can make a token army. Emry, Lurker of the Loch is good for recursion.

This was a lot but I hope you found it insightful. Regardless, I like the deck +1!

jconeil1988 on Alela, Tinker Faerie Extraordinaire

1 year ago

CloseTalker, thanks so much for the suggestions. I keep going back and forth on Chief Engineer, on the one hand, more cost reduction for storming off, and on the other hand, there is already alot of cost reduction in the deck.

Not certain Panharmonicon is right for me in this deck. But that may just be me underestimating it.

Urza is too expensive for my liking, but maybe something I go with in future upgrades.

I have been looking into Memnarch :)

I'm not sure Sword of the Meek would work with Alela out because if the +1/0 she grants and I will rarely have her off the field to utilize it.

And I like the meth-tweaker commitment comment. I'm taking it as a compliment lol. And it has now become apart of my vocabulary, so thank you for that. I'm hoping to pick up the remaining pieces I need to have the deck look as you see it here, but I got sidetracked upgrading and tweaking my Syr Gwyn deck.

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