Samut, Voice of Dissent

Samut, Voice of Dissent

Legendary Creature — Human Warrior

Flash

Double strike, vigilance, haste

Other creatures you control have haste.

, : Untap another target creature.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare

Combos Browse all

Legality

Format Legality
Unformat Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Frontier Legal
Pioneer Legal
Casual Legal
Leviathan Legal
Vintage Legal
Oathbreaker Legal
1v1 Commander Legal
Duel Commander Legal
Commander / EDH Legal
Highlander Legal

Samut, Voice of Dissent occurrence in decks from the last year

Samut, Voice of Dissent Discussion

Pikobyte on Atla Palani's dinosaurs

2 weeks ago

Ok, i did just ask because you could possibly try to keep the powerlevel lower to match your playgroup.

Im playing Atla too but with some other creatures than dinosaurs. The main problem you have is to get rid of your own tokens. Sac outlets help with that a lot. Some good cards to get use out of your eggs are Ashnod's Altar, Blasting Station, High Market, Goblin Bombardment, Skullclamp and Perilous Forays. Blasting station and goblin bombardment do especially well with your enrage plan.

In addition to that you want some untappers or token doublers to produce more than 1 token per turn cycle. Good cards for that are Seedborn Muse, Samut, Voice of Dissent, Thousand-Year Elixir or cards that just double your tokens like Parallel Lives or Anointed Procession.

Thornbite Staff is an awesome piece in here since your commander is a shaman and thornbite staff untaps your commander whenever a creature dies, so you can make another token whenever an egg or any other creature on the battlefield dies as long as you have 2 mana. Combine that with Ashnod's Altar and you can put all creatures in your library on the battlefield at the same time. The moment you sac an egg for 2 mana into altar, Atla untaps with the triggered ability from thornbite staff, you spend the 2 mana to make another egg and repeat that as long as you want.

There are several more combos you could add, if you’re interested in them you can find them in my decks description

Pikobyte on Jurassic Park: The Last Airbender

3 weeks ago

A few cards you should add here. Ashnod's Altar as a sac outlet helps you to get rid of your eggs to get dinos in play whenever you want. It also gives mana for them which helps you to cast dinos from your hand. Thornbite Staff untaps Atla whenever a creature dies, so you can make another egg for every creature dying. In combination with Ashnods Altar you can make and sacrifice infinite tokens to get all your creatures at the battlefield in one turn. Untappers like Seedborn Muse, Samut, Voice of Dissent or Thousand-Year Elixir help you to produce more tokens each turn. Also Purphoros, God of the Forge does a lot of work here. There are some other cards that combo well with Atla, feel free to take a look at my decks description if you want to add some more synergies.

SynergyBuild on enpc

1 month ago

Sadly, you need to get to 6 power for Sisay, since Sisay, Weatherlight Captain says 'costs less than' rather than 'equal to or less than.'

No worries, the use of Jegantha as a companion is it lets you get Sisay to 4 power on it's own, which allows the whole combo to occur with no extra pieces. Yes 11 mana is a ton, but 3-3-5 isn't too bad, when it's a 5 color, 0 card combo, you can work with anything in deck. Radha while not bad for the deck, will often be worse than other ramp pieces like Kinnan, Bonder Prodigy, or just normal ramp.

The actual legends in more competitive Sisay lists (according to lists I've seen) are Lavinia, Azorius Renegade, Anafenza, the Foremost, Gaddock Teeg, Tymna the Weaver, Thrasios, Triton Hero, Kinnan, Bonder Prodigy, Teferi, Time Raveler, Oko, Thief of Crowns, Kethis, the Hidden Hand, Dack Fayden, Aminatou, the Fateshifter, The Chain Veil, Umezawa's Jitte, Derevi, Empyrial Tactician/Najeela, the Blade-Blossom (and Samut, Voice of Dissent optionally for this combo).

Optionally (on EDHREC) Helm of the Host, Hammer of Nazahn, Reki, the History of Kamigawa, Alesha, Who Smiles at Death, Domri, Anarch of Bolas, Teferi, Hero of Dominaria, Shalai, Voice of Plenty, Kambal, Consul of Allocation, Jhoira, Weatherlight Captain, Saffi Eriksdotter, Hapatra, Vizier of Poisons, Yisan, the Wanderer Bard, Captain Sisay, Brago, King Eternal, Kunoros, Hound of Athreos, Ashiok, Dream Render/Narset, Parter of Veils/Teferi, Master of Time/Linvala, Keeper of Silence (non-Jegantha variations)

Sadly, while Radha seems okay? Tutoring it is really bad, since you could fetch value pieces like Wrenn and Six, or better ramp like Kinnan, Bonder Prodigy, and I doubt you need an extra green if you can cast Sisay and activate her, and she also already needs to have a 1 color legend out. If you are looking to use Radha for pumping Sisay, run more of the optional legends. Idk, I could be wrong but I don't see it being popular, I hope you have the best of luck with it, it seems pretty fun for the deck on terms of a flavor include!

enpc on Tell me, does this line …

1 month ago

I mean, if you're concerned about the fragility of using Najeela to combo off, you could always go:

The line does require a non-legendary, however you can shortcut it if you have resto in hand already (since you don't need to get Vannifar).

It's worth mentioning htat this line does need you run Jegantha as one of the 99, rather than as a companion. However thanks to the comapion rules change, I don't think this is an issue as otherwise you would be paying 8 mana for him anyway (across the 3 to hand and then casting cost).

SynergyBuild on Tell me, does this line …

1 month ago

I've been working heavily on a Sisay, Weatherlight Captain + Jegantha, the Wellspring combos.

The most popular is as follows: Activate Sisay getting Derevi, Empyrial Tactician, then untapping Jegantha, activating Sisay getting Samut, Voice of Dissent, then using her to untap Jegantha, getting Najeela, the Blade-Blossom. Najeela can attack with Derevi, and if any of them or the warrior token Najeela connects, Derevi untaps Jegantha, giving you an extra combat, this goes infinite really quickly.

It does require an extra white mana, to be pre-combat, and none of the combo pieces can be blocked or killed in combat, but if it works, it's super powerful.

I've been designing tons of other variations, and shortened one line down about as far as I currently can. The line is 6 cards, and fully mana inclusive. It's not as efficient, and I am not fully sure it works how I want, so I want all of your input.

The start is similar. We use a few cards to untap Jegantha, and then combo off. The first card we get, since Sisay with Jegantha is at 4 power, and can only fetch 3 or less is Kiora, Behemoth Beckoner, which gives 1 power to Sisay, and untaps Jegantha, which lets us get Aminatou, the Fateshifter, this gives Sisay 2 power, flickers Kiora, untapping Jegantha, activating Sisay, getting either Sarkhan Vol, or Gideon, Martial Paragon, for this demonstration, I will use Gideon, since it is easier, and works the same overall.

Using Gideon, untap Jegantha and give Sisay one more power. Activating her using Jegantha will let you get Chromatic Orrery (why we needed the +1 power), tapping it lets you activate Sisay, getting Oath of Teferi, which can flicker any land, and gives us another activation on all of our walkers.

This is the premise of our combo, play walkers that untap Jegantha, and Oath of Teferi to get multiple pieces. Reusing those walkers for the win is the most compact way.

We now use Gideon to untap Jegantha, get The Chain Veil (Our 6th card), then activate Kiora to untap Orrery, activating The Chain Veil, giving us 3 activations on all our walkers (Floating 1 Mana). We activate Kiora again to untap Orrery, floating 6 mana. Activate Aminatou (down to 1) to flicker Kiora, with 3 activations left. Untap Chromatic Orrery once (10 mana) and untap + activate The Chain Veil 2 times, giving us 5 activations on each walker. Spend these on Kiora to untap both the Veil and the Orrery and activate them both (3 mana left). now spend the last activation untapping Orrery (8 mana) with 6 activations, only two on Aminatou used, you can plus and minus Aminatou to flicker Kiora, and use 6 untaps to get 3 more Orrery and Veil untaps.

This loop gets you infinite planeswalker triggers, untaps, and flickers, as well as floating 3 mana per loop. Using your infinite triggers to flicker Sisay over and over, triggering Kiora, Behemoth Beckoner's draw trigger will let you draw your deck, and with all of that, and the fact you can Gideon, Martial Paragon Ultimate and plus infinitely should win you the game. You can play the rest of your deck, and win in any number of ways.

Does this work how I think it does?

All of the in-deck pieces: Kiora, Behemoth Beckoner, Aminatou, the Fateshifter, Gideon, Martial Paragon, Chromatic Orrery, Oath of Teferi, and The Chain Veil

Kiran_M on Card creation challenge

3 months ago

I'm not doing a challenge, but I am reopening an old debate. While the text on Neheb, the Worthy makes sense so he has first strike even if he stops being a minotaur, I wonder what people think about Samut, Voice of Dissent. Ideas?

rdean14 on Card creation challenge

3 months ago

Personally, I felt like he was doing the "right" thing for self-serving reasons, much like how he views the animals. I definitely can see a Boros Lukka. But, to me, he's still not a good guy. Like, he still wants to kill the cat for most of the time and is seeking both his city's protection, yes, but also personal glory. I think he's more


Lukka, Master of Men and Beasts

Legendary Planeswalker - Lukka

+1: Create a 1/1 white Human Soldier creature token with lifelink and a 1/1 red Human Warrior creature token with haste.

-1: Gain control of target non-Human creature until end of turn. Untap that creature. It gains haste until end of turn. If it dealt no combat damage to its owner, it's owner gains life equal to its power, then exile that creature, then return that card to the battlefield under your control.

-12: Each non-Human creature you don't control deals damage equal to its power to its controller. You gain life equal to damage dealt this way.

3


I think he should've had a threaten effect on him, but more as a recruiting idea. I designed the -1 to reflect a more recruiter effect, but also, just reflecting his view of these creatures as weapons, he can just use them and let them leave.


So, some Companions work particularly well with specific Commanders, e.g.:

In that spirit, I'd like you to make a companion with a specific commander in mind. The Companion should be non-sentient and the Commander should be sentient, because I think being like a familiar/pet is cool as the dynamic and reflects the concept of bonders I think the design is to imply.

Load more