Samut, Voice of Dissent

Samut, Voice of Dissent

Legendary Creature — Human Warrior

Flash

Double strike, vigilance, haste

Other creatures you control have haste.

, : Untap another target creature.

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Set Rarity
Amonkhet (AKH) Mythic Rare

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Legality

Format Legality
Oathbreaker Legal
Arena Legal
Historic Legal
1v1 Commander Legal
Pioneer Legal
Legacy Legal
Canadian Highlander Legal
Commander / EDH Legal
Highlander Legal
Modern Legal
Tiny Leaders Legal
2019-10-04 Legal
Custom Legal
Unformat Legal
Duel Commander Legal
Casual Legal
Leviathan Legal
Vintage Legal
Limited Legal
Block Constructed Legal

Samut, Voice of Dissent occurrence in decks from the last year

Samut, Voice of Dissent Discussion

Optimator on Giant's Deck

2 weeks ago

As for potential alternate commanders, here are what I would recommend. My goal here isn't to necessarily power up your deck, but that would likely happen if you choose someone other than Brion. The addition of other colors can add versatility as well as variety--potentially leading to more fun. I feel like being able to play any giant (or at least more giants) would make for a truer giant-tribal experience and allow the deck to grow better as new sets and new giants come out. Also, when you're on a budget the addition to other colors will allow you to play better creatures and better utility without having to scrape the bottom of the barrel in Boros colors.

Five-Color Commanders:

Going for all five colors would allow you to play any giant across Magic's rich history and allow any utility card you could possibly want. This would be the best choice as you continue to play, as any upgrades or new giants could fit in the deck. Don't be intimidated by the mana base; five-color is easy on a budget.

Morophon, the Boundless - It's a giant! Technically. The anthem is cute and the mana discount is enormous. One of the best options for Giant Tribal. I have one for trade!! Highly highly highly recommended

Golos, Tireless Pilgrim - Truly obscene power. He ramps when you cast him (making his commander tax kind of one mana instead of two!) and his ability to play three cards off the top of the deck is nothing short of perfect for a mana-expensive deck like Giant Tribal. Cannot recommend enough.

Kenrith, the Returned King - Another incredibly strong choice. He can give you trample and haste--both things big slow giants want. He can grow your team, he can draw cards, and he can bring back the expensive giants from the graveyard. The lifegain can be good too! A top-tier choice.

Jodah, Archmage Eternal and Jegantha, the Wellspring are passable but are completely outclassed by the three mentioned. Jegantha is a giant elk for what it's worth.

Naya Commanders

The addition of alone would both power up the deck and make it run smoother without having to invest in expensive cards. There are a bunch of great Giants in green on a budget and it seems that WotC is making more and more Green giants in modern times, compared to the old days, making it a safe choice when it comes to future additions.

Mayael the Anima - A fantastic and strong choice. Naya colors and a strong mana-sink for when your hand is empty. Having expensive giants is perfect for her ability! A top-notch choice. Highly recommended. Mayael's Aria is a fun card!

Atla Palani, Nest Tender - Hatch giants out of eggs! A really great way to cheat on mana costs. A pretty good choice and a funny one. I have one for trade.

Samut, Voice of Dissent - Granting haste to your team and being able to surprise-untap a giant to block an attack is pretty good utility. A good--but not excellent--choice.

Marisi, Breaker of the Coil - A decent choice. Goading opponents' creatures would allow your own giants to swing in with impunity. I have one for trade.

Gahiji, Honored One - An all-right choice. The ability powers up our team and incentivizes your opponents to attack each other. It's a giant beast, for what it's worth.

Four-Color Commanders:

I'm not sure why one would want to run four colors when one could easily run all five, but there are two very interesting choices for generals in the Blue-less combination. Personally I find the Blue giants better than the Black giants though. None of the options for Black-less are any good for Giant Tribal.

Saskia the Unyielding - Her ability is no joke when it comes to smashing face. A good choice, but we can probably do better.

Bruse Tarl, Boorish Herder and Ikra Shidiqi, the Usurper - Now THIS is an interesting commander combo. Make a sort of loose lifegain theme around Giant Tribal. If you want to have a truly unique take on Giant Tribal that nobody has ever seen, this may be the way. I have Ikra Shidiqi for trade, but not Bruse.


Oloro, Ageless Ascetic and Ruhan of the Fomori can be commanders, but I think they won't be very good for Giant Tribal


I would highly recommend running Morophon, the Boundless or Mayael the Anima as your general, with Golos, Tireless Pilgrim and Kenrith, the Returned King being equally as good--if not better (mechanically). You'll get to play more giants, better giants, and ramp into them easier--all while still staying on a budget. Also, these commanders actually facilitate giant tribal and a concept.

I'm really intrigued with the Bruse Tarl, Boorish Herder and Ikra Shidiqi, the Usurper too.

Optimator on Giant's Deck

3 weeks ago

Potential Non-Boros Commanders: Show

Pikobyte on Eggs --> Omelets

1 month ago

First of all you want some untappers like Seedborn Muse or Samut, Voice of Dissent to make more than 1 token each turn. Then some sac outlets like Goblin Bombardment and Ashnod's Altar to sacrifice you tokens whenever you want to get your dinos on the field and do dmg or get mana. If you add an eldrazi Titan to reshuffle your grave and 3 more cards you get the said infinite combos.

  • Thornbite Staff + Ashnod's Altar lets you produce infinite eggs and put all your creatures on the table. Cycling an eldrazi titan over and over kills with burning suns triggers.

  • Runed Stalactite + Ashnod's Altar lets you cycle through your deck until you find the desired creature or killed everyone with burning suns triggers.

  • Runed Stalactite + Mirror Entity also kills the table with burning suns triggers when you activate entity for 0 just often enough by holding priority.

  • Mirror Entity + Ashnod's Altar lets you cycle again through your deck similar to stalactite and altar combo while also producing infinite colorless mana that can be used to make all your creatures huge with entity.

I hope this helps

Jensu08 on Omnath, A Song of Creation and Chaos

2 months ago

Starsky2814 If you really want haste look into cheaper alternatives like Fervor or Fires of Yavimaya Anger oh even Samut, Voice of Dissent

shixzo on Samut Enchantress Tokens

2 months ago

ZendikariWol - mass haste is the far more important ability on Samut, Voice of Dissent, and quite a few of the important cards in this deck are red (notably Purphoros, God of the Forge). I also think Samut is just a bit more interesting than Estrid. Naya enchantress is at least little more unusual than Bant, and Estrid is great but very much built for purpose.

multimedia on Kinder Surprise

2 months ago

Hey, interesting version of Atla, that's a lot of creatures.

Consider cutting a few of the least good creatures for more early game ramp?

Could also replace a few other big creatures for some enablers.

Nature's Lore and Farseek are land ramp spell upgrades for Explosive Vegetation and Cultivate because you have Savannah/Taiga/Garden/Ground and Farseek can get Plateau/Foundry. These two drop land ramp spells can be quicker ramp and they ramp with a dual land.


I don't think I've ever seen a manabase with Savannah/Taiga/Plateau, but also Guildgates... You could improve the manabase a lot. Some changes to consider:

Good luck with your deck.

Pikobyte on Atla Palani's dinosaurs

4 months ago

Ok, i did just ask because you could possibly try to keep the powerlevel lower to match your playgroup.

Im playing Atla too but with some other creatures than dinosaurs. The main problem you have is to get rid of your own tokens. Sac outlets help with that a lot. Some good cards to get use out of your eggs are Ashnod's Altar, Blasting Station, High Market, Goblin Bombardment, Skullclamp and Perilous Forays. Blasting station and goblin bombardment do especially well with your enrage plan.

In addition to that you want some untappers or token doublers to produce more than 1 token per turn cycle. Good cards for that are Seedborn Muse, Samut, Voice of Dissent, Thousand-Year Elixir or cards that just double your tokens like Parallel Lives or Anointed Procession.

Thornbite Staff is an awesome piece in here since your commander is a shaman and thornbite staff untaps your commander whenever a creature dies, so you can make another token whenever an egg or any other creature on the battlefield dies as long as you have 2 mana. Combine that with Ashnod's Altar and you can put all creatures in your library on the battlefield at the same time. The moment you sac an egg for 2 mana into altar, Atla untaps with the triggered ability from thornbite staff, you spend the 2 mana to make another egg and repeat that as long as you want.

There are several more combos you could add, if you’re interested in them you can find them in my decks description

Pikobyte on Jurassic Park: The Last Airbender

4 months ago

A few cards you should add here. Ashnod's Altar as a sac outlet helps you to get rid of your eggs to get dinos in play whenever you want. It also gives mana for them which helps you to cast dinos from your hand. Thornbite Staff untaps Atla whenever a creature dies, so you can make another egg for every creature dying. In combination with Ashnods Altar you can make and sacrifice infinite tokens to get all your creatures at the battlefield in one turn. Untappers like Seedborn Muse, Samut, Voice of Dissent or Thousand-Year Elixir help you to produce more tokens each turn. Also Purphoros, God of the Forge does a lot of work here. There are some other cards that combo well with Atla, feel free to take a look at my decks description if you want to add some more synergies.

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