Innocent Blood

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Innocent Blood


Each player sacrifices a creature.

DreadKhan on Indestructible Visions

1 week ago

Master of Etherium is a nice good generic Affinity card, as are Thoughtcast and Thought Monitor. Over Buried Ruin you might look at Treasure Vault, it's an artifact land that can make a bunch of artifacts for something like Nettlecyst or Cranial Plating.

I assume the Sol Rings are for THG, because I'm very sure it's banned in Legacy for being completely busted. There really isn't anything else as good you can substitute other than Ancient Tomb, which can kill you, but people definitely run for it's power. There are also Springleaf Drum and Moonsnare Prototype, which can ramp turn 1.

Not sure if it's truly relevant other than as bad 3 mana ramp, but Mirrormade exists. It's harder to cast than Copy Enchantment, but it can copy an Artifact if you want, which is pretty good value sometimes, copying a Land is funny.

In the event of a mirror match, you might like having access to Ravenform to remove opposing bodies that are indestructible or regenerate, it can also hit pesky artifacts, probably worth a look at for a sideboard.

This is going to sound a bit crazy, but you should consider Vault Skirge in here, making a 5/5 flying lifelink is very good vs some decks, and it also plays nice with Cranial Plating. I usually just cast it for the 2 life on turn 1 and try to get a Cranial Plating on it ASAP in my Affinity deck, it has won me plenty of tough games.

I wonder if the Blinkmoth Urns are too slow? I guess THG they make more sense, but if you want to play 1v1 Legacy, you should keep in mind how fast decks tend to be, as this deck packs essentially nothing to spoke an opponent's wheel. I'm not sure you could really fit in counters, but they are great in Legacy if your not going all-in on speed. Of particular interest, cheap/low mana counters can let you protect your indestructible creatures from Exile effects like Swords to Plowshares or edicts like Innocent Blood or Smallpox, these kinds of effects definitely see play in Legacy. I guess in THG you might have a partner packing the protection? I think you either want more creatures or some protection for your bodies. Some counters that are popular include Spell Pierce, Dispel, Swan Song and Flusterstorm, as well as free ones like Force of Will obviously. Good old Counterspell sounds good in theory, but it can be impossible to hold up UU to protect stuff, because getting out a 5/5 is time sensitive, too late and it won't be big enough, too early and the control player can just remove/counter your stuff and win later on.

Cool deck idea!

Dead_Blue_ on Control monoblack in need for …

1 month ago

First put Dark Ritual back, it gives you access to 3 mana on turn 1. Since it’s casual you should rock a Sol Ring play set. Next you gotta run some better spells. I’d rock stuff like Innocent Blood.

Rhadamanthus on Sacrifice Order and Tergrid

3 months ago

Also, Tergrid's ability is a triggered ability (starts with "when/whenever/at"), and if a triggered ability triggers during the resolution of another spell or ability, it has to wait until that spell/ability is completely finished resolving before being put onto the stack. In your example, Tergrid's triggers won't even be put onto the stack until everyone is finished sacrificing creatures to Innocent Blood, including you.

TheVectornaut on Sacrifice Order and Tergrid

3 months ago

Amusingly enough, this EXACT situation is used as an example of rule 101.4: "Example: A card reads 'Each player sacrifices a creature.' First, the active player chooses a creature they control. Then each of the nonactive players, in turn order, chooses a creature they control. Then all creatures chosen this way are sacrificed simultaneously."

While the order in which the creatures are chosen to be sacrificed may vary depending on who played the spell, the fact remains that they will all be put into the graveyard at the same time. Thus, there is no window for Tergrid, God of Fright  Flip to steal something and then sac it. If Tergrid is your only creature, you will have to sacrifice her to Innocent Blood.

ERROR404NAMENOTFOUND on Sacrifice Order and Tergrid

3 months ago

Okay, so let's say my commander, Tergrid, God of Fright  Flip, is on the battlefield as my only creature and I play Innocent Blood. In what order do the sacrifices occur? Can I steal a sacrificed creature with Tergrid, God of Fright  Flip before I have to sacrifice a creature myself, so I can sacrifice my newly acquired creature instead of Tergrid herself? Basically, do I need a creature on the battlefield other than Tergrid, God of Fright  Flip in order to benefit from her trigger on spells that force ALL players to sacrifice a creature?

Thanks in advance!

DreadKhan on Bloodcrank

3 months ago

You probably should look for a better 1 drop than Kird Ape, you only have 2 Forests in your deck (Deathcap Glade isn't a Forest for the record). I like Vexing Devil, it's usually good for either 4 damage for R or they use interaction on a 1 drop, both cases are pretty good in my experience. There is also Dragon's Rage Channeler, which is also a strong 1 drop in Red, but it wants more card types to help you hit Delirium sooner, so I prefer Devil in a deck like this. If you took out the Green lands that AFAIK aren't doing much, you can put in a dual land, maybe Sulfurous Springs or Blood Crypt, both are very popular because they come in untapped. Blood Crypt btw is a Mountain, so you can also sacrifice it to Fireblast, which is pretty good upside. If you have the budget for them Fetch lands are really powerful, and could allow you to run more Fireblast (as you'll always pull out non-basics).

YMMV, but I don't like Goblin Guide, it's too small too soon and can give opponent's card advantage, clearing out a bunch of lands can easily be worth the damage from them. It's a popular card in Burn I understand, specifically because you care so much about those few points of extra damage, even if it gives the opponent cards.

Not sure if you can reliably cast it early, but Hymn to Tourach is just devastating to many decks. If you find you face Reanimator decks, I would play Innocent Blood over removal that misses Black creatures, maybe better for the Sideboard. Also, if you've got Ascension online, good old Smallpox feels unbelievable I bet, that's not only killing a creature/land and making them discard, it's also putting 3 things into the bin total for BB. In addition, it also feeds your Kroxa quite efficiently, since it also fills your bin. You might even trim creatures to run Innocent Blood and Smallpox, and just have Kroxa or combo to win, that way you won't worry about killing your own. There are some creature lands and creature artifacts that can be run with Edicts if you still want creature damage for some reason, ranging from Mishra's Factory to Rakdos Keyrune, which is a surprisingly relevant body due to First Strike (and 2 mana to activate is just absurd I find). Still, if you can keep a board clear, Phyrexian Totem is huge for 2B.

Really out there, but if you're going to run lots of Basic lands, you might like Blood Moon, I assure you most opponents in Legacy do not, as most decks revolve around non-basic lands. You should still have access to Swamps, so you might not even notice the effect, but an opponent might not be able to play at all. Again, maybe a Sideboard card, I could see you switching it in, even taking the combo out for if you think the opponent boarded in answers, Blood Moon is a brutal card that wins games all by itself, you just want a body or two out. If you did board in Blood Moon, you could also board in some efficient creatures to close things alongside, tutoring up Blood Moon is kinda scary actually.

Anyways, cool deck, hope some of these weird ideas are food for thought!

Coward_Token on Irenicus' Experimental "Donations"

6 months ago

Meta dependent but Reiver Demon works pretty well since creatures that make good presents tend to be immune to it (Taniwha can hide)

What are you using as sac fodder for symmetrical effects like Innocent Blood? I prefer e.g. Virtus's Maneuver

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