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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Each player sacrifices a creature.
Sleepysherlock on Spell-Slinging Mardu Copies
2 weeks ago
Hidetsugu, Devouring Chaos, Chandra, Torch of Defiance, Unearth, Grave Titan, Grand Abolisher, Innocent Blood
zapyourtumor on Mono Black Pox Control
1 month ago
Waiting for Innocent Blood and Sinkhole in MH3 copege
Balaam__ on *Yawn* Time to hit the Sac
2 months ago
Thanks for posting, ClockworkSwordfish! I think Innocent Blood is a better fit, and a card I completely overlooked. Thanks for suggesting it, I plan to exchange it when I get a chance to update the deck.
ClockworkSwordfish on *Yawn* Time to hit the Sac
2 months ago
Solid concept! It should have enough redundancy to work out with both Mortician Beetle and Gixian Infiltrator being available.
What do you think of the classic Innocent Blood over Diabolic Edict? It's one mana less, works great if you're on the draw, gives an extra counter to both the Beetle and Infiltrator and even provides a handy way to dispose of Serrated Scorpion. Just a thought!
zAzen7977 on TINY PUNISHER - Discard/Stax [cEDH Primer]
3 months ago
Awdiehl7, thanks for the comments! I’m constantly tinkering with the deck and I’d love to hear more feedback as you continue playing with it.
As soon as your play group realizes how powerful the deck really is, you immediately become the arch-enemy lol. If your meta is creature-heavy, try to stick Ensnaring Bridge, No Mercy, or Noetic Scales early to slow them down. Lately I’ve been running Bridge and The Meathook Massacre. You can also run Bile Blight, Black Sun's Zenith, and Innocent Blood in place of Dismember, Night's Whisper, Planar Void, or something else.
DreadKhan on kaalia
3 months ago
Have you thought about running lower to the ground Jalum Tome over Jayemdae? The discard isn't always a downside, and you can draw the card before choosing which to pitch. There is also the new (and pretty solid) Currency Converter, which has a better floor than either book while offering a huge payoff later game.
Since you don't run a lot of 1 drops, maybe a couple Innocent Blood to slow down aggro?
Pretty out there, but I always wanted to see Dragon Breath in a deck, maybe this is the one? Haste on your reanimation target seems useful.
Faithless Looting is a very good way to fill the yard and draw into new stuff, digging 4 cards deep is really deep, and pitching 4 cards is a lot of cards.
DreadKhan on Indestructible Visions
4 months ago
Master of Etherium is a nice good generic Affinity card, as are Thoughtcast and Thought Monitor. Over Buried Ruin you might look at Treasure Vault, it's an artifact land that can make a bunch of artifacts for something like Nettlecyst or Cranial Plating.
I assume the Sol Rings are for THG, because I'm very sure it's banned in Legacy for being completely busted. There really isn't anything else as good you can substitute other than Ancient Tomb, which can kill you, but people definitely run for it's power. There are also Springleaf Drum and Moonsnare Prototype, which can ramp turn 1.
Not sure if it's truly relevant other than as bad 3 mana ramp, but Mirrormade exists. It's harder to cast than Copy Enchantment, but it can copy an Artifact if you want, which is pretty good value sometimes, copying a Land is funny.
In the event of a mirror match, you might like having access to Ravenform to remove opposing bodies that are indestructible or regenerate, it can also hit pesky artifacts, probably worth a look at for a sideboard.
This is going to sound a bit crazy, but you should consider Vault Skirge in here, making a 5/5 flying lifelink is very good vs some decks, and it also plays nice with Cranial Plating. I usually just cast it for the 2 life on turn 1 and try to get a Cranial Plating on it ASAP in my Affinity deck, it has won me plenty of tough games.
I wonder if the Blinkmoth Urns are too slow? I guess THG they make more sense, but if you want to play 1v1 Legacy, you should keep in mind how fast decks tend to be, as this deck packs essentially nothing to spoke an opponent's wheel. I'm not sure you could really fit in counters, but they are great in Legacy if your not going all-in on speed. Of particular interest, cheap/low mana counters can let you protect your indestructible creatures from Exile effects like Swords to Plowshares or edicts like Innocent Blood or Smallpox, these kinds of effects definitely see play in Legacy. I guess in THG you might have a partner packing the protection? I think you either want more creatures or some protection for your bodies. Some counters that are popular include Spell Pierce, Dispel, Swan Song and Flusterstorm, as well as free ones like Force of Will obviously. Good old Counterspell sounds good in theory, but it can be impossible to hold up UU to protect stuff, because getting out a 5/5 is time sensitive, too late and it won't be big enough, too early and the control player can just remove/counter your stuff and win later on.
Cool deck idea!
Dead_Blue_ on My zombie tribal deck
4 months ago
Smallpox Fatal Push Dismember Infernal Grasp Damn Legion's End Bloodchief's Thirst Force of Despair March of Wretched Sorrow Defile
If you wanted to keep it Legacy there is stuff like Do or Die Innocent Blood Sudden Edict and Snuff Out
|Want (3)||sepheroth119 , Amaterasu312 , captain37|